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Author Topic: (old) TLD Help needed: Models and Voices  (Read 493893 times)

Offline mtarini

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #285 on: October 15, 2007, 06:33:32 am »
How would the battle end if there were indestructible enemies that you can't see?

Ideally, the ghost dummy rider would spawn (by triggers) when the original warg rider dies (if the warg survived), and be killed (by triggers, again) when the warg itself dies. But as Ron said and I suspected, it cannot be done / wouldn't work (but who knows, AW did what seemed impossible before).


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SMALL UPDATE: model changed (marginally): beefed up "hams" a little (see odvjetnik post). He was right, it does look better.
If interested in editing it, redownload the model (texture is unchanged).

« Last Edit: October 15, 2007, 10:14:16 am by mtarini »

Offline Merlkir

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #286 on: October 15, 2007, 10:11:02 am »
I've put the wargs in the Concept Art thread.
Here's my gallery: http://merlkir.deviantart.com/

I'm now painting and drawing commissions. I'll paint portraits, pets, girlfriends, favourite characters..you name it. Send me a PM if interested ;)

Elpolodiablo

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #287 on: October 16, 2007, 02:48:53 am »
Voices :P

http://files.filefront.com/New+Folder+2rar/;8809600;/fileinfo.html

I can do lots more and sound editing if needed.

DaBlade

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #288 on: October 16, 2007, 07:20:41 am »
Voices :P

http://files.filefront.com/New+Folder+2rar/;8809600;/fileinfo.html

I can do lots more and sound editing if needed.

I sent you a PM, check it out.

aquiefrog

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #289 on: October 16, 2007, 09:56:49 am »
Hello.

I'm just fresh from highelf's video tutorials.

How is this?



It's 616 faces when triangulated.

EDIT:

I was trying to do this:


But I'm not sure if I interpreted the helmet correctly.
« Last Edit: October 16, 2007, 10:11:03 am by aquiefrog »

Offline Ancientwanker

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #290 on: October 17, 2007, 09:41:40 am »
Yeah, I think it looks pretty good. Good job.  Ill probably map it to an easterling helm sheet eventually but give texturing a go if you feel like it and I can remap it somewhere later.  Texturing might give us an idea if its ready for prime time or needs some model tweaking.


Offline mtarini

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #291 on: October 17, 2007, 08:58:15 pm »
Waving standarts!

 
 

They are not perfect: they move a lot when you run, which is nice, but when you stay still they stay a little too still (not totally).
However, they are acceptable I think.
If Armagan helps us just a little tiny fraction of a little bit, half line of code in M&B really, then they will be perfect and wave ok also when you stand.

Yes, they should work in 0.89x and in 0.80x. Yes, it is easy to make custom shapes. I was just lazy and left it a rectangle for now.

The trick? A simplified waving-tissue simulator in the vertex shader. There is a few tricks applied there but I will not go technical.


If you want to see it in action, it takes a few steps (see below). Else, just wait for AW to include it in some future verision (if he so wishes).


How to see it in action now: (in 4 steps)

1) First of all, the easy part:
     you need the test model itself: lance_stendart.brf   (put it into the TLD/Resource folder)
     and the texture lance_standart0.dds (put it into the TLD/Textures folder)

2) You also need to tell M&B that TLD must use that file.
    Edit TLD/module.ini and insert a line like this at the end: load_mod_resource = lance_stendart

3) You also need to insert the new "shaders".
    Get this file: ADD.TO.mb.fx. It contains the new shaders.
    You must add its content at the end of the file mb.fx which is inside the M&B folder (not the TLD folder, unfortunately).
    If you are lazy, you can get this file mb.fx to substitute with the mb.fx directly -- but this is tested only for version 0.808!
   (In any case this will not disturb the native M&B or any other mod.)

4) Finally, you need to actually make the game use that lance as a model for a weapon.
    The new lance is called lance_standart. Open the file TLD/item_kinds1.txt and replace a few or all lances with the now one.
    This will change the graphics of the lance only. You want do this with weapons that are lances already.
    In each item, the last string before all the numbers is the name of the model that will used. Replace it with lance_standart.
    For the lazy ones, get this file item_kinds1.txt and use it to replace TLD/item_kinds1.txt.
    Make a backup first! In the new file, basically any lance (including the one used in the arena) is the new lance with the waving standart.
    (note: it is the naive, not RCM version).

Now you can load your old saved game, and any lance will be turned in the new waving lance. Go ride somewhere and see it in action.


Let me know!!!


For AW: to include it in the module for the future, the installer must be instructed to add the new shader (step 3 above) as well. I hope it is not too much of a problem.
« Last Edit: October 19, 2007, 06:19:43 pm by mtarini »

DaBlade

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #292 on: October 17, 2007, 09:47:15 pm »
Hey mtarini, that looks cool! :)

Offline Merlkir

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #293 on: October 17, 2007, 11:54:56 pm »
mtarini, ....I really love you :D in a totally non-gay way. But still...amazing. Thanks.
Here's my gallery: http://merlkir.deviantart.com/

I'm now painting and drawing commissions. I'll paint portraits, pets, girlfriends, favourite characters..you name it. Send me a PM if interested ;)

Apoc

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #294 on: October 18, 2007, 12:36:25 am »
Very awesome!

Offline Triglav

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #295 on: October 18, 2007, 12:59:23 am »
Most cool!
"Of course, just by reading this forum you get a geek point. If you post you get a lifetime membership card.
If you contribute to the mod your praises are sung by the lords of dorkistan for an age and a half."
-Ancientwanker

Ollieh

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #296 on: October 18, 2007, 01:00:12 am »
Totally sick!

Offline Merlkir

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #297 on: October 18, 2007, 01:28:39 am »
wait....does it mean we can have waving plumes or....*blasphemous moment*....waving golden rohan hair?
Here's my gallery: http://merlkir.deviantart.com/

I'm now painting and drawing commissions. I'll paint portraits, pets, girlfriends, favourite characters..you name it. Send me a PM if interested ;)

Offline Ancientwanker

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #298 on: October 18, 2007, 05:07:04 am »
Cool stuff!

Offline mtarini

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Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« Reply #299 on: October 18, 2007, 06:41:46 am »
Hey thank you all for the comments!
(Merlkir: you are corresponded, in a non gay way of course :) )

Plumes, hairs... hum, maybe.

Did anybody try it out yet? I am not sure I didn't left any file out. Merlkir tested it

Beside, being an animation, you cannot really judge it thorough static screenshots only.
If you and a suggestion or specific comment, go ahead.
But no need to point out that it could wave a little more, and more naturally, when you stand still: I know that. :^(
I think that requires Armagan to let us see a "time" variable from within the shaders. The water shader does that already, but I didn't find a way to activate it for a custom shader.




I'll probably be very scarcely active in the next week or so.
« Last Edit: October 18, 2007, 07:42:19 am by mtarini »