-Modelling and Texturing work. Contact one of the Devs: Llew, Dablade, Octoburn, Triglav.
-Voice work (Especially for Dwarves). Contact Dablade.
-LOD makers. Contact a Dev.
-With the disappearance of AW, the rest of the team has taken over development of TLD. Even though there are a number of us, help is always welcome. If you've got something you think we might want, send it to one of the devs and we may very well use it. Voice Work:.Ideas-to-date list (modified list based on Merentha's suggestions). The highest priority at the moment is for Dwarf battle cries.Dwarves:Mirkwood:
Taur-nu-Fuin / Taur-e-Ndaedelos (Though given that these names have a sinister connotation, they might not use them)
Aure entuluva (Day will come again. Hurin cried it as he fought the 70 trolls during Nirnaeth Arnoediad)
Auta i lome' (The night is passing)
Utulie'n aure (The day has come. this might do better as a victory cry for the elves) Elbereth +/ GilthonielEcthelion
Aiya elenion ancalima (Both Frodo and the elves in the Shire cried this, along with Elbereth)Rohan
Theoden and the Mark
Edoras and the Mark
Helm! Helm Hammerhand
Theodred (Or some variation on vengeance for Theodred or the Isen)Gondor:
Amroth for Gondor
Leave no orc alive
Does anyone know any Gaelic warcries? The Dunlendings could use those. After all, at Helm's Deep Gamling had to translate for the others.Dunland
Death to the Forgoil
Death to the Strawheads
Our blood, our land.
*Deep angry yells or bellows* -Berserker style.Orcs
Ghash agh Burzum (I sort of threw this together, it should
mean fire and darkness)
Other snarls or gibberish.
For the Eye!
Death to men
We are the fighting Uruk-hai!Haradrim
Inka means North, apparently. So if you throw that into your foreign-sounding gibberish, it might add some nerdy verisimilitudeEasterlings
Foreign sounding babble, different babble language from the harad. heh.Corsairs
Blood and souls for the sea demon!
The black sails!
Spoils for the taking!
Leave none alive!Dunedain
Samples from buzvonlurt:http://www.fireluster.com/newgondorshouts.mp3http://www.fireluster.com/newrohanshouts.mp3http://www.fireluster.com/haradrimshouts.mp3http://www.fireluster.com/OrcShouts.mp3
If you have any ideas, feel free. And if you have any sounds that would work in any capacity, send a copy to Dablade as he's doing the sound stuff. Models & Textures needed: Large scene props or Full scenes:
A cavern system. Various passages and caves that could be pushed together with the edit mode to create various cavern systems. For example: 3 types of long cave passage, 1 short, 2 types of cavern-ish rooms, etc. With the doors modeled like the vanilla dungeon rooms to make it easy to connect them in edit mode. With this we could generate a variety of cave scenes.New props needed:
Marble columns and arches in a white marble style for placing in gondor scenes.
Columns of other sorts for placing in Moria, Mordor, Harad scenes. Dwarvish looking ones, others, etc.
Ruin models for placing in scenes. Various types of ruin, from the ancient sort, to standing stones, to piles of rubble, to gondorian buildings that have collapsed.Armor modelers needed:
We can always use good armor and helmet modeling talent. If you're interested, PM one of the team and we'll find something for you.