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21
The Last Days / Re: Official status of the mod - UPDATED/ January 2th 2014
« Last Post by Auvar on May 22, 2015, 02:48:50 PM »
I've been playing a bit recently, and there are a few things:

Gotta ask, Warband or Vanilla? If Vanilla, what version (3.2, 3.3, etc..). This determines where some of the fixes should be.

Formations: Cavalry in formation who are given the order "follow me" will ignore further orders to "hold position" unless they are told to break formation first.
I was working on tweaking formation stuff for WB. This will probably be easy to fix.
Wargs: In one instance I noticed the issue Sirg posted on Trello of warg "ghost riders" spawning and dying continually when the riders dismounted, but I'm having trouble replicating it.  I'll post if I figure out how to reliably get this to happen.
Sieges: Some siege placements are messed up.  In the siege of Main Rhun Camp, for instance, the attackers and defenders spawn on top of one another.  As I've only played a handful of sieges, this may not be the only problem area.  Additionally, sieges still can't be "won" by the player when attacking - once all defenders are dead, offers you a new fight with no defenders (which you immediately win when entered), ad nauseum, and the only way to exit the siege is to leave the battle, which gives you no metal, prisoners, rank/influence, etc.

I could've sworn we fixed this one already. I'll check it out anyway though.

There are also some quest issues, that, while maybe not bugs per se, make certain quests virtually unwinnable without cheats.  I don't know whether these fall within your purview, but if they do:

"Deal with Rampaging Troll:" The target troll moves too quickly and is hostile to every good party, so catching it before some allied scout party kills it is extremely difficult.  Toning down its speed would be nice, but the change that really needs to be made is to make it neutral to good parties, like deserters or the trolls that spawn for Saruman's "catch me a troll" quest.

"Follow Spy to Meeting:" The spy moves way too fast - unless you happen to have a small party of pure cavalry it's almost impossible to catch him, and he often is traveling halfway across the map.  Furthermore, capturing the spy is exceedingly difficult, as blunt weapons are rather rare in TLD - AFAIK only Isengard Despoilers and some Rhun cavalry types regularly spawn with blunt weapons.  Assuming you actually catch the handler's party, you basically have to solo it and pray the handler doesn't ride over towards the rest of your party.  Honestly I'd just scrap this quest, but at the very least the spy's speed could be toned down.

There's also some kind of "find these legendary spears in Erebor" quest I was given (as a dwarf) by King Brand of Dale; there seems to be no way to complete it.  The Dwarf King gives you permission to search the mines, but there's no option to actually do so that I could find.  If this is one of those never-finished quests like Mithril in Moria it should probably just be removed.
Did you get the dev/debug version? Because that quest shouldn't be available in the release version. There were plans to finish it, I think there was even a scene for it. Probably more of an unfinished feature than a bug.

Naturally there's a ton of other stuff that would be useful, but I get you're focusing on the "broken" things, not balancing.  Thanks for everything you're doing.  :)

Thank you for your list. :)
22
The Last Days / Re: Official status of the mod - UPDATED/ January 2th 2014
« Last Post by CppCoder on May 21, 2015, 04:07:39 PM »
Well, Summer is here, so I'll probably have some free time to finish up the broken stuff now. Anybody got a list of what needs to be done?
23
The Last Days / Re: TLD 3.23 FAQ - my own attempt
« Last Post by Sirg on May 19, 2015, 04:58:45 AM »
Can I change the rate at which I gain rank and influence?
Yes. Many thanks to Sirg for this.
You need to edit the scripts.txt file in your TLD module main folder.
See this thread.
You can essentially add a multiplier to the amount of rank and influence you normally get

If you want to increase rate of rank/influence in Warband-version of TLD, you should find this string in the "scripts.txt" (it's under "increase_rank -1"):

"36 21 1 1224979098644774912 22 1 1224979098644774913 4 0 33 3 1224979098644774912 3 21 2147483679 2 1224979098644774913 0 1 2 936748722493063183 1224979098644774912 2133 2 1224979098644774914 72057594037927936 522 3 1224979098644774915 1224979098644774912 71 2105 2 1224979098644774915 1224979098644774913 30 2 1224979098644774915 0 502 3 1224979098644774912 71 1224979098644774915 1 2 936748722493063183 1224979098644774912 2133 2 1224979098644774916 72057594037927936 522 3 1224979098644774915 1224979098644774912 70 2120 3 1224979098644774917 1224979098644774913 4 2108 2 1224979098644774917 8 2105 2 1224979098644774915 1224979098644774917 502 3 1224979098644774912 70 1224979098644774915 2335 2 11 1224979098644774912 2133 2 72057594037927947 1224979098644774913 2133 2 72057594037927948 1224979098644774917 2133 2 72057594037927937 1 2133 2 1224979098644774918 5308240 4 0 2147483678 2 72057594037927947 0 2113 1 72057594037927947 2113 1 72057594037927948 2133 2 72057594037927937 0 2133 2 1224979098644774918 16732240 3 0 1106 2 1585267068834414690 1224979098644774918 4 0 2147483679 2 1224979098644774914 1224979098644774916 1 4 936748722493063181 1224979098644774912 1224979098644774916 72057594037927937 3 0 3 0"

and replace it to that:

"37 21 1 1224979098644774912 22 1 1224979098644774913 4 0 33 3 1224979098644774912 3 21 2147483679 2 1224979098644774913 0 1 2 15 1224979098644774912 2133 2 1224979098644774914 72057594037927936 522 3 1224979098644774915 1224979098644774912 71 2107 2 1224979098644774913 2 2105 2 1224979098644774915 1224979098644774913 30 2 1224979098644774915 0 502 3 1224979098644774912 71 1224979098644774915 1 2 15 1224979098644774912 2133 2 1224979098644774916 72057594037927936 522 3 1224979098644774915 1224979098644774912 70 2120 3 1224979098644774917 1224979098644774913 4 2108 2 1224979098644774917 8 2105 2 1224979098644774915 1224979098644774917 502 3 1224979098644774912 70 1224979098644774915 2335 2 11 1224979098644774912 2133 2 72057594037927947 1224979098644774913 2133 2 72057594037927948 1224979098644774917 2133 2 72057594037927937 1 2133 2 1224979098644774918 5308240 4 0 2147483678 2 72057594037927947 0 2113 1 72057594037927947 2113 1 72057594037927948 2133 2 72057594037927937 0 2133 2 1224979098644774918 16732240 3 0 1106 2 1585267068834414691 1224979098644774918 4 0 2147483679 2 1224979098644774914 1224979098644774916 1 4 13 1224979098644774912 1224979098644774916 72057594037927937 3 0 3 0".

"2" is the multiplier of rank and influence points from quests and battles (you will gain up to 2 times more influence and rank after each quest and battle than in original game). If you set it "1", it will be identically to the original game. Of cause, you can set it higher than "2".
For example, if you set the multiplier "10", you will gain up to ten times more influence and rank after each quest and battle. But it will not be interesting game - "too much love will kill you" :green:.

New game is not needed.

Many thanks to Nebula from rusmnb.ru for Warband-version of this tweak ;).
24
The Last Days / Re: Companions (spoiler)
« Last Post by DerGreif on March 06, 2015, 05:17:31 PM »
Thanks, really appreciate this, DerGreif
You're welcome!
25
The Last Days / Re: Companions (spoiler)
« Last Post by Khamukkamu on March 03, 2015, 01:30:52 PM »
Thanks, really appreciate this, DerGreif
26
The Last Days / Re: Companions (spoiler)
« Last Post by DerGreif on March 02, 2015, 09:39:22 AM »
Updates on the evil companions' costs:

Ufthak (Orc Patrol Camp) - cost: 1 influence (Mordor)
Fuldimir (Umbar Corsair Camp) - cost: 3 influence (Umbar)
Durgash (Isengard) - requirements: 50 rank points (1. Isengard rank), cost: 8 influence (Isengard)
Gulm (Uruk Hai Hunting Camp) - requirements: 180 rank points, cost: 20 influence (Isengard)
Bolzog (Gates of Moria) - requirements: 50 rank points (1. Moria rank), cost: 5 influence (Moria)
Lykyada (Harad Camp) - requirements: 350 rank points, cost: ???
Gorbag (Minas Morgul) - requirements: ??? rank points, cost: 18 influence (Mordor)

to be continued
27
The Last Days / Re: Is Warband much superior? Also: wargs.
« Last Post by Swyter on February 23, 2015, 05:58:23 AM »
My gaming computer just puttered out so I'm on my laptop and thought I'd either continue my old campaign of TLD on vanilla M&B or try out the warband version. I really haven't played much Warband so I don't know much about it- is it much better than the regular? Worth the d\l and new campaign?

Second... I see some mention of a 'bug' killing off the wargs after their rider is killed. I remember warg-cleanup being particularly tedious. Is there a particular build to find in order to get a version with this 'bug'?

If anyone's still around that is!

Well, the Warband version is just prettier, but slightly worse gameplay-wise and less tested.
About wargs, the latest nightlies make them more bearable and balanced, I hope.

Disappearing mounts were a bug, not a feature. TLD has a well defined design that I don't plan to change.. :)

I made this little quick start page to ease the task of finding and installing the latest patches:
http://tldbot.bitbucket.org

So, go there if you end up installing Warband.
Swyter,

Are formations fixed for warband yet? That's honestly my favourite part of this mod, the flawless formations that started at the beginning of the battle and how fun it was to order an advance into enemy formations!

Also, how much more bearable are wargs? Cleaning up wargs was super irritating and easily the biggest con of the mod ( It's still my favourite mod anyhow). If they're still a pain to cleanup ( meaning they regen all their heath a second after their rider is dead, they crash through unlimited ranks of men, and they twist and turn making it impossible lance them), would you please consider telling us how to modify our games personal to keep the "bug" that kills the mount when the rider is dead? It would seriously improve the fun of the game!

Read Trello, CppCoder is in charge of formations. He kind of fixed them, but there is some polishing needed.
About wargs, download the latest nightly and check them out. They should keep their low health, no regen.

You've to think of me as a guest, I cannot come here and start changing gameplay elements at will.
28
The Last Days / Re: Is Warband much superior? Also: wargs.
« Last Post by ajaytech on February 22, 2015, 09:38:57 PM »
My gaming computer just puttered out so I'm on my laptop and thought I'd either continue my old campaign of TLD on vanilla M&B or try out the warband version. I really haven't played much Warband so I don't know much about it- is it much better than the regular? Worth the d\l and new campaign?

Second... I see some mention of a 'bug' killing off the wargs after their rider is killed. I remember warg-cleanup being particularly tedious. Is there a particular build to find in order to get a version with this 'bug'?

If anyone's still around that is!

Well, the Warband version is just prettier, but slightly worse gameplay-wise and less tested.
About wargs, the latest nightlies make them more bearable and balanced, I hope.

Disappearing mounts were a bug, not a feature. TLD has a well defined design that I don't plan to change.. :)

I made this little quick start page to ease the task of finding and installing the latest patches:
http://tldbot.bitbucket.org

So, go there if you end up installing Warband.
Swyter,

Are formations fixed for warband yet? That's honestly my favourite part of this mod, the flawless formations that started at the beginning of the battle and how fun it was to order an advance into enemy formations!

Also, how much more bearable are wargs? Cleaning up wargs was super irritating and easily the biggest con of the mod ( It's still my favourite mod anyhow). If they're still a pain to cleanup ( meaning they regen all their heath a second after their rider is dead, they crash through unlimited ranks of men, and they twist and turn making it impossible lance them), would you please consider telling us how to modify our games personal to keep the "bug" that kills the mount when the rider is dead? It would seriously improve the fun of the game!
29
The Last Days / Re: Is Warband much superior? Also: wargs.
« Last Post by epthorn on February 20, 2015, 11:31:56 PM »
Thanks! I wasn't sure if it might have more features than the vanilla version, or if the WB version might have been supported later (and therefore be more stable). I might try it out but I still have my old save game waiting on vanilla anyway...
30
The Last Days / Re: Is Warband much superior? Also: wargs.
« Last Post by Swyter on February 18, 2015, 03:28:08 AM »
My gaming computer just puttered out so I'm on my laptop and thought I'd either continue my old campaign of TLD on vanilla M&B or try out the warband version. I really haven't played much Warband so I don't know much about it- is it much better than the regular? Worth the d\l and new campaign?

Second... I see some mention of a 'bug' killing off the wargs after their rider is killed. I remember warg-cleanup being particularly tedious. Is there a particular build to find in order to get a version with this 'bug'?

If anyone's still around that is!

Well, the Warband version is just prettier, but slightly worse gameplay-wise and less tested.
About wargs, the latest nightlies make them more bearable and balanced, I hope.

Disappearing mounts were a bug, not a feature. TLD has a well defined design that I don't plan to change.. :)

I made this little quick start page to ease the task of finding and installing the latest patches:
http://tldbot.bitbucket.org

So, go there if you end up installing Warband.
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