login

Recent Posts

Pages: [1] 2 3 ... 10
1
Hi! I started a new game with the last nightly build and all the good factions get very low in faction strength. I am now 300 days and Rohan just got destroyed, even though it has Edoras and two other cities and Rivendel and Lothlorien have advanced camps, and Dunland is destroyed. Its strength became 0, but for long before that (strength was more than 500!), the the Rohan lords were going around with 10-15 troops loosing one battle after another. Right now all good factions except Imladris (my faction) have a strength of less than 2000. I try to save them, for the sake of my game, but can not. Normally there is a chance to reinforce lords, but this dialogue option is missing. Do you know why? How can I make this option visible? Or can I cheat to increase the strength or Rohan im my game?
2
Hi all,

just installed the Dec 2015 nightly patch, continued on and old save and:

- played for abt. 160 game days after patching, 280 days total. No lords/companions killed or captured.

So I wonder if that feature removed or the patch is not save compatible?

And a big THX to all devs keeping this mod alive.

Rgds, Oldtimer
3
Thanks! Good to know everything is still alive. The only other game to use nightly builds that I know if is the Freespace 2 SCP.
4
Is 3.3 currently playable on Warband? I was looking at reinstalling TLD, should I wait for the next update?

Now we're even in the Steam Workshop,  of course is playable!

I suggest you to download the latest nightly from here, as I don't think we'll ever release another point version. Nightlies will do for now.

https://tldmod.github.io
5
Is 3.3 currently playable on Warband? I was looking at reinstalling TLD, should I wait for the next update?
6
The Last Days / Re: TLD 3.3 - Bug Reports
« Last Post by Khamukkamu on August 21, 2015, 12:49:26 PM »
I should have mentioned that I'm testing on the Steam workshop version :) Thanks

This happened to me recently too, When I get to modding again I'll fix it if Swyter doesn't beat me to it.
7
The Last Days / Re: TLD 3.3 - Bug Reports
« Last Post by Swyter on August 21, 2015, 05:55:32 AM »
Finally encountered the issue some people have been mentioning.

Lost / Ran away from a battle--> got teleported up the mountains near Barad Dur. Cannot escape, had to quit.

Best way to test is to simply encounter some enemy, then 'run away,' keep doing so until bug is encountered.

Tested as Evil side, against some orc stragglers.

What the heck? Let me test that. Thanks for the reproducibility. This is pure gold.
8
The Last Days / Re: TLD 3.3 - Bug Reports
« Last Post by Khamukkamu on August 20, 2015, 08:16:05 PM »
Finally encountered the issue some people have been mentioning.

Lost / Ran away from a battle--> got teleported up the mountains near Barad Dur. Cannot escape, had to quit.

Best way to test is to simply encounter some enemy, then 'run away,' keep doing so until bug is encountered.

Tested as Evil side, against some orc stragglers.
9
Great looking mod! I'm really looking foreward to get to play it :) Thing is.. I will only be able to play it on my mac, so i was wandering will that be possible any time soon?

They have changed the way GLSL shaders work in the latest engine version for Linux and Mac OS X. Now apart from the GLSLShaders folder there's also a GLSLShadersOptimized, which basically boils down to a folder containing preprocessed fragment and vertex programs (this time for direct BRF shader references instead of HLSL techniques) filtered by what looks like GLSLOptimizer output.

It makes my job much muddier. And as of now, I had managed to rewrite the most basic shaders Marco Tarini did in HLSL and get them displaying beautifully.
With this change neither Linux and Mac OS X launch okay anymore (they show black screens) until you copy the GLSLShadersOptimized folder from the common directory in the game's root. Then the vanilla shaders look okay, but all the custom techniques in our mod look pretty glitchy, I don't know if you could call it playable.

On the other hand these preprocessed shaders load blazingly faster than the older ones, so props to TaleWorlds.
I remember having to wait 5 minutes staring at a black freezed screen every time I wanted to launch TLD in Linux.

So this is technically a good move. Even if makes my work way harder.
10
The Last Days / Re: TLD 3.3 - Bug Reports
« Last Post by CppCoder on August 07, 2015, 02:57:57 AM »
Alright everyone, I've been away for quite a while, but I've gotten a new PC that im probably going to be using from now on, so I can get on TLD programming again. My old laptop bit the dust after hanging by a thread for about 2 years. I've got a lot of stuff to prepare for returning to college, but for the first couple of weeks I'll be playing TLD and fixing bugs hopefully.
Pages: [1] 2 3 ... 10