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Messages - Jamould

Pages: 1 [2]
16
Onin No Ran / Re: Modelling
« on: October 15, 2010, 12:27:44 am »
Thanks, Ill Look into Blender and wings 3d

17
Onin No Ran / Re: Modelling
« on: October 10, 2010, 11:32:08 am »
How about Something a wee bit more simple, like This Bokken made from Japanese loquat wood with weapon length of 101.5cm (About 40") blade length 75.5cm (About 30")  And Tsuka length of 26cm (about 10")

18
Onin No Ran / Re: Modelling
« on: September 25, 2010, 08:04:00 am »
Okay thanks For the Info

19
Onin No Ran / Re: Modelling
« on: September 22, 2010, 07:44:31 pm »
Ujio's armor From the Last samurai. The armor we talked about in this thread
http://mbx.streetofeyes.com/index.php/topic,2217.0.html

20
Onin No Ran / Re: Modelling
« on: September 21, 2010, 12:14:32 pm »
Well the Model Im Requesting is related to Samurai so I thought for a good quality model that is historically accurate this would be the best place to go

21
Onin No Ran / Modelling
« on: September 20, 2010, 02:45:49 pm »
I was Wondering if Any modelers here do requests

22
Onin No Ran / Re: Armor
« on: September 14, 2010, 06:58:01 pm »
Thanks

23
Onin No Ran / Re: Armor
« on: September 13, 2010, 07:28:22 am »
Thanks very Much for The detailed explaination. I looked it up and was able to find a few conical Kabuto. Shinomi nari, momonari, some Kawari and eboshi any of these names ring any bells?

24
Onin No Ran / Re: Armor
« on: September 12, 2010, 11:36:50 pm »
Thanks. Would You be able to classify it as a Oyoroi, doumaru, Haramaki, or other armor type? And what type of Kabuto is that? Yeah, I Think its Like you said. They took the strangest version they could find to add variety. Most of the other armor in the film, looks like pretty normal Samurai armor.

25
Onin No Ran / Armor
« on: September 12, 2010, 02:18:39 pm »

26
Onin No Ran / Re: Kenjutsu
« on: April 10, 2010, 07:14:11 pm »
This is The mod if you want to take a look at it http://www.megaupload.com/?d=CNSIN4FJ and the update http://www.megaupload.com/?d=5PBGYXWG&setlang=jp as well as the warband version http://www.mbrepository.com/file.php?id=1769

27
Onin No Ran / Bujutsu
« on: April 10, 2010, 05:38:22 am »
Theres a Mod called Kengeki Its got alot of custom techniques which include Kenjutsu techniques as well as other weapon techniques and hand to hand techniques. You could ask them For permission to use these animations. You could even make it so you start off with the normal animations but could learn weapon arts and Martial arts so you would use these custom techniques but even just to have these techniques in the mod full stop even if you always start with them as opposed to the harder Martial arts idea would be awesome

28
Onin No Ran / Re: Onin no Ran
« on: March 12, 2010, 07:07:12 pm »
Yeah, I know it wouldn't be happening now, I was just wondering if there were plans to do so in the future. Thanks

29
Onin No Ran / Re: Bug Reports for 0.6.6
« on: March 12, 2010, 06:01:46 pm »
Yeah Im getting the day 40 crash as well Ive noticed if you camp just before the day it crashes when it gets to the day it normallly crashes at it doesnt crash but I notice the game lags alot and as soon as I come out of camping it crashes but maybe if I camp for enough days Ill be able to come out of it without crashing

30
Onin No Ran / Onin no Ran
« on: March 12, 2010, 05:56:51 pm »
Just wondering if your going to port Onin no Ran to Warband

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