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Messages - Vector

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31
Star Wars Conquest / Re: SWC: Developers Log and status updates
« on: March 27, 2010, 09:50:23 am »
Nerdman alot of the models you have posted are concept/promotional models and are not game models.
SWC is still in development and currently alot of the scenes are just using generic place holders until unique scenes/models have been created.

The SWC team's current focus is bug fixing and not minor additions to the module, once these bug issues have been addressed i'm sure we will return to adding more content to the module.
Also I'm sure that TaleWorlds wouldn't appreciate us removing their trademark from the module..

32
Star Wars Conquest / Re: SWC: Post your Screenshots and Videos here
« on: March 27, 2010, 09:45:05 am »
Try using overlays and slight transparency effects when making retextures.

33
Star Wars Conquest / Re: SWC: Suggestions for future releases
« on: March 24, 2010, 07:48:42 am »
I don't know if this has been suggested, but what about adding some more ships? Such as any of the YT-transports. Doesn't necessarily have to be the Millennium Falcon (YT-1300) or the Outrider (YT-2400) , but it'd be cool to have something along those lines. Fast ships that could also offer a little troop support, and isn't "faction" related.

We are currently in the process of fixing bugs and the current ships models are being looked into since it's possible the high polly count of them could be contributing towards the crashes.
So until theses issues has been addressed i have stopped working on ship models.


34
Star Wars Conquest / Re: Help me troubleshooting SWC game crashes
« on: March 22, 2010, 11:42:24 am »
Yeah I'm planning to go back to working on Scenes now.

35
Star Wars Conquest / Re: Help me troubleshooting SWC game crashes
« on: March 22, 2010, 11:03:48 am »
I will stop working on the Map Models until the issue regarding polly count can be crossed out.

36
The development team are currently discussing the concepts of a Warband release, how ever are current focus is to continue to work on M&B-SWC.


37
Star Wars Conquest / Re: SWC: Developers Log and status updates
« on: March 19, 2010, 07:22:43 am »
yeah, keeping statistics high on MBR and getting that site some traffic was my major reason for not uploading it to moddb.  However, this happened before with other sites like Mount Fan Blade and I didn't bother asking them to take the zip down since I didn't think the few thousand people that used that site would make a huge difference...  Also, some people have complained about the download speeds of MBR before so I figured it couldn't hurt all that much having an alternate download site.
http://www.mountfanblade.com/index.php?cat=addons&id=23

Now, moddb will probably take more traffic then Mount Fan Blade, but I'm now starting to think that isn't necessarily a bad thing.... What would you rather us be, a top 10 downloaded mod on MBR or a top 10 on moddb?  I'd rather be a top 10 of ALL mods, then a top 10 in M&B mods personally.  Right now we are the #4 most downloaded mod on MBR, and I don't think it will be easily possible to pass #1-3.   So if we loose a little traffic to other sites then its possible we might fall to 5 or 6, but I don't think our rank is going to significantly change either way on MBR.   However, moddb still has potential for more growth.  If you click on the Downloads button on Moddb and then look at popular downloads on the right we're already at #9  :shock:   Now, I think "popular" is downloads per day, so that might change, but right now I'm starting to think it makes sense to leave it on moddb since its hopefully only going to increase the recognition of this mod and allow more people to access it.

Yeah good point,
Also i've just uploaded some new screenshots to the ModDB, majority of which are Rebel vs Imperial.


38
Star Wars Conquest / Re: SWC: Developers Log and status updates
« on: March 19, 2010, 05:06:31 am »
Hey team, a guy named Henley has uploaded the latest Beta into our ModDB downloads section!  :!:

http://www.moddb.com/mods/swconquest/downloads

What can I do?  ???

Hokie said that it should be downloaded on Mbrepository... but surely people will choose the easy way...   :-\

PD: Henley is one of the ModDB admins

We should probably stick to the M&bRepository due to statics, would be nice to be the number on most downloaded M&B mod.
I take it you can remove that download from the list?

I don't mind contacting him and asking if we can had a direct link placed in the download page linking to our M&BRepository page.

39
Star Wars Conquest / Re: Help me troubleshooting SWC game crashes
« on: March 19, 2010, 04:51:14 am »
One of the reasons i remodelled the ship icons was due to a incredibly high polly count they were originally using which we were wondering was causing problems.
So they are using a lower polly count than their previous versions.

Old Imperial Star Destroyer:
1900 - Faces

New Imperial Star Destroyer:
900 - Faces


I am wondering if it's to do with texture issues though, in-order to get a better quality appearance on such a low detailed model i did increase the texture quality on various on various ships models.

I guess one thing we could do to test to see if this is map model related is to release a test version which has 100% viability on the world map, meaning the player would instantly be able to see every ship model on the map. If this causes a instant crash then it's likely to be directly linked to the ship's detail.

40
Star Wars Conquest / Re: Game Crashes when loading a save game
« on: March 19, 2010, 04:43:39 am »
Gunner please post up your rgl_log, it will help us infinity this issue faster, your rgl_log should be located in your M&B directory.

41
Star Wars Conquest / Re: SWC: Bug reports for version 0.9
« on: March 19, 2010, 04:41:23 am »
Guys could you post up your Rgl_Log please, it may help us identify the cause of these game breaking bugs and bring out a fix quicker.
Your rgl_log is located in your Mount & Blade directory.




42
Star Wars Conquest / Re: SWC: Developers Log and status updates
« on: March 17, 2010, 04:08:28 pm »
Finally got around to redoing that Bulk Freighter model:




I'm planning to get around another 10 map models done, then take a break from that and get back into working on scenes again.

43
Star Wars Conquest / Re: SWC: Developers Log and status updates
« on: March 17, 2010, 11:06:16 am »
Well the last time that I checked ModDB we were at Rank: 20 of 11,400  :shock: 21 Hours team! 21 Hours up!

I've updated the designs of both profiles, what did you think about?


UPDATED 17 March: Well, we're the 1st now... a new record!   ;)

Yeah i noticed that this morning, i can't work out what it actually bases rank on though.
Either way, being ranked 1 is pretty awesome.

44
Star Wars Conquest / Re: SWC: Developers Log and status updates
« on: March 16, 2010, 05:29:00 am »
We have now been validated on the ModDB.  :)

45
Star Wars Conquest / Re: SWC: Developers Log and status updates
« on: March 15, 2010, 10:18:40 am »

yeah, Swyter contacted me and I said it was a good idea, so told him he could create it.    We'll probably just have to put something generic like SWC Team and then list team members below, etc.

Also, I fixed the Yavin IV quick battle, added croucing ability to all scenes, and Swyter fixed the steps in the 'main halls', etc.  So I may release a 0.9.0.1 version as a quick bug fix because all the changes we've made so far should still  be saved game compatible.   Before I do that I'll probably try one more time to fix that script error tho...

Ah awesome, before you release i may as well send you two new map models and some spec textures.


Only thing is "Developed by: Swyter", fairly sure Me, Hokie and the rest of the team deserve some credit in there also. ;)

Hehe...  ;)  Honor and glory of me! mhh the temptation... its hard... No, don't worry  :)

Simply I keep that because is "in construction", and for making Dev Teams (I tried to do one) is necessary to have an Mod DB account per user (vinculative accounts, etc...)
So if you wanna appear as member of the "Star Wars Conquest Dev Team" you need first a MOD DB ACCOUNT

See you in Mod DB,  my name is the same... ;)



My Account: http://www.moddb.com/members/vector-dalon
Not sure exactly how you add people to the modding list but my profile page is above. ;)

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