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Messages - Llew

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TLD.808 / Re: Making the whole map?
« on: March 28, 2010, 10:13:03 PM »
Finale goal list...


TLD.808 / Re: Making the whole map?
« on: March 26, 2010, 01:59:27 PM »
True, true. Once it's released, we'll have to make a mini-mod for it.  :green:

TLD.808 / Re: Making the whole map?
« on: March 26, 2010, 10:32:38 AM »
As well as the fact that there wasn't all that much going on, as far as the War goes, in Arnor.

TLD.808 / Re: TLD: Official Porting FAQ
« on: March 18, 2010, 10:50:17 PM »
New cleaned-up topic. You may ask questions not answered already, and I'll answer them. If none are forthcoming or spam happens, I will lock this up.

The Last Days - Concept Art Preview - By Merlkir

Because the northern expansion was kept secret, I haven't been posting almost any concept art that I've drawn or painted. It wasn't all related to the expansion, but I didn't post it anyway. Don't know why. :D
Now I'll show you most of the stuff I've drawn since I last posted in the Concept Art thread and comment a bit.

The Easterlings

Not everything I draw gets made. That's an euphemism even :D very little from what I draw gets made. So it's quite awesome when something does get made. The concept of  easterlings has evolved a lot. Sometimes they were more easternish, sometimes more barbaric. AW likes Conan the Barbarian so there's a lot of influence from there in Rhun for instance. Brutus did an awesome job on both Variags and men of Rhun and they're gonna kick ASS. :)

I think the only thing used from this piece is the shoulder strapped buckler :D


Hm, this is an older one, a rhun dude with a khand mask. Again, some bits of the armour are somewhat in the game ;)


A very recent one. Various headgear, some of the helmets are already modeled by Llew I think.


Another one from that batch, tribal light cavalry. Very persian/siberian scythian inspired.



Dale is still haunting my dreams. It has changed styles more often than I change my underpants. I've spent bloody hours trying to figure just the right style and what these dudes are about. And I still haven't.

The very fist Dale sketch i painted:


Another early one. Illustration of some battle with Easterlings:


And another! :D


I like this guy. Definitely one of my favourite Dale concepts.


Of this I'm quite proud. Many hours went into this helmet. I won't show the crappy sketches that came before this, but there were many.


OK, here's one ;)


and the newest version so far:


this guy..chmm...just an idea. Probably won't ever happen ;)


I really like how this armour turned out, but since we kinda have a totally different style set, we won't use anything like it probably.




Some early warg riders revamp ideas...didn't use any of those I think :D


We have quite nice leather/bronze helmets for the Dunlendings, but I've always wanted to draw their "tall helmets" (a quote I couldn't get out of my head, I've always wondered what they'd look like). Maybe for some chieftains they'd fit, sort of like signs of their status - ancient armor. (they use similar design with the metal stripes over a felt cap as some vendel helmets. And that's a wolf on the top! :D not a pig.)


Elves always need more stuff..I always draw elves when I run out of things to concept.


Gondorians got some major loving in Triglav's revamp so I did some of those too:


Just an idea I had. The cap is a remnant of the use of karmas - the fish-like shaped helmets among the Numenorians. It can be worn as a cap (1), as a scarf/muffler (2) or as a plume (3) to distinguish friend from foe or different families maybe.
The helmet is based on a simple yet ellegant byzantine helmet. It's nice that it's composed of metal stripes, that reminds of the karma segment composition.




and some corsair headgear ;) Some of them are made I think..


two harad guys:


Dunedain and Arnor are getting a facelift as well so I drew some concepts for them.


and a completely unrelated Numenorean guard :D


Some swords for Gondor:


that's all for today ;) Tomorrow some more Haradrim and that'll be all for this preview.



- some Harad swords.

- Harondor standard-bearer

- archaic light infantry

- archaic medium infantry

- archaic heavy infantry

- 1. Young Haradrim noble probably just arrived from a hunt, because he's wearing a hunting skirt. He quickly put on the ceremonial coat to honor the occasion.
  2. A companion of the young noble - probably one of his elite guard - presents a feather from a helmet plume of a defeated enemy. He's just arrived from the battlefield so he still wears a cuirass, but he put on a tiara with the household knot instead of a helmet.

- 1. Young cavalry commander. - his rank is obvious from the officer battle kilt. He bears a typical archaic straight sword, but his helmet is tall with a horsehair plume. Yet it has the engraving depicting an ear and hair - a typical archaic decoration. That means he had it made to look a bit like helmets of the Haradrim from Harondor, but still kept the old style decorations.

2. This heavy cavalryman uses an infantry helmet with feather plume. It's not uncommon, because it's covered in white cloth to prevent heating up from the sun. He bears a straight sword and his legs are protected by leather greaves.

3. Light cavalryman in the back uses a combination of a scale skirt and padded-leather cuirass. Beside a spear he bears a battleaxe for a sidearm. He wears a leather glove on his right hand so he might be an archer as well.

4. This elite rider carrying his saddle is easily recognizable as a former member of the Lion regiment - he's wearing a parade helmet in the shape of a lion's head with a heavy plume as a mane. (there are rumors that the manes were made from hair of their defeated enemies)
Another sign of his veteran status is the sword - a curved scimitar he probably had made while serving in Harondor.


- 1. helm of a noble with a cloth cover
2. veteran royal guard helm (+cloth cap over it)
3. traditional cloth cap with a family/household knot


(I'll post some more when I draw some more. ;))

- Merlkir

TLD Music Preview by Pagan:

The first minute of the sample, are two track snippets from TAKE 1, probably a year old now. The other three minutes are three track snippets from TAKE 2. You will no doubt hear the difference in quality yourself anyway, and thus have some form if indication as to what TAKE 3 might sound like. Which I am currently doing, so even the TLD Dev team hasn't heard it.

Music Preview!

I hope this eases your minds a little as to the music/atmosphere you will have while playing TLD...Or cause total panic.

Osgiliath Preview:

(Disclaimer: Renders are done in Blender.)

Christmas Preview:

Mounted on proud steeds, the Knights of the Citadel defend Minas Tirith with swift stroke and deadly charge. They provide the mounted wing of the armies of Gondor, and fear is struck into the hearts of their foes when they enter the field.


Meduseld, the Golden Hall. From of old the seat of the Kings of Rohan, it overlooks the rolling grasslands of the horse lords in the shadow of the White Mountains.

A second render, made in imitation of this shot from the Movie.

The Last Days of the Third Age.

TLD.808 / TLD: Official Porting FAQ
« on: March 18, 2010, 10:10:21 PM »
March 18, 2010.

Porting FAQ:

Q: Is there a version of TLD for 1.011?
A: No. Only .808.

Q: When is the release date?
A: There isn't one. The Devs are working on the new version, but even we don't know when it will be done. The reason we don't even like to hint at a date is that even our guesses could very well be off by months, thus getting people's hopes up for nothing. We don't like doing that. Be assured that we are just as eager to finish as you all are to play.

Q: Can we have another sneak peak/see a specific thing?
A: Not on request. If we feel it's time to show off another preview, be assured that we will, but requests won't speed it up.

Q: Why don't you keep a developer's log/tell the community about progress?

A: Short answer is that it accomplishes little and takes too much time. Time that could be, and is, better spent making real progress on the mod. There's also the fact that people tend to try to construe release dates out of every update we post, which can get old very fast. However, the major factor is that we like to keep things a secret so that it will be a surprise. If we posted everything we do, a lot of the 'springing a big surprise' enjoyment is gone. We want to give you all a pleasant shock.

Q: Are you going to port directly to Warband and skip 1.011?

A: No. We are porting to 1.011.

Q: Will you port to Warband after the 1.011 release?

A: At this point it isn't positive, but I think it's very likely. It depends on who and how many of the team want to keep going after the release.  

Q: You've been porting this for almost three years, why can't you do it faster?

A: The main project creator, Ancientwanker, was porting TLD by himself until April 2009. Even we on the Dev team at the time don't know how far he got, or how close to a release he was. In April, AW vanished without a trace. It took several months for the rest of the team to realize and come to grips with the fact that he wasn't coming back, and then decide to continue on without him. The main reason it is taking so long is because AW was the only one with the original code. We have had to rewrite all of the code one hundred percent from scratch, and over 95% of the graphics have also been completely redone. In essence, since June we have been making TLD almost completely from scratch. That's what has been taking us so long.

Q: Why are the Devs psychopathic maniacs who hate everyone?

A: Fair question. I know it often seems that we come down hard on people, or are just plain bad tempered, but please try to bear with us. Firstly, we've been at this a long time, and the continual repetition of the same old questions would begin to tell on anyone. Secondly, we all have lives. Some of us are hard up college students, most of us have jobs, and all of us have lives outside the computer. We work on TLD in our spare time, and for enjoyment. That enjoyment can begin to pall when people start demanding things as if they have a right to our time or work. I would say this is largely why TLD development is as hush hush as it is. We're here to have fun, we aren't a corporation. Most of the time it's simply easiest not to say anything, and work at our own sustainable pace

- Llew.

TLD.808 / Re: TLD: Official Porting FAQ
« on: March 18, 2010, 10:00:40 PM »
Please check the new thread. A current and up-to-date FAQ has been posted that answers most of the questions. Thanks.

-Your friendly neighborhood moderator.

TLD.808 / Re: Offiical TLD to 1.011 porting FAQ
« on: March 15, 2010, 05:43:16 PM »
That orc business has been known for a while now.
So people, only one specific skeleton for the orc types? Or will both orcs and uruks be smaller than men?

TLD.808 / Re: Offiical TLD to 1.011 porting FAQ
« on: March 10, 2010, 11:53:39 AM »
Will we have different great halls? The chamber of mazarbul with the bridge of khazadum and stuff like that?
No, because the bridge was destroyed and the chamber of mazarbul was buried in Gandalf and the Balrog's spell contest at the door.

However, there will (if I get around to it) be more than the single main hall that I have finished right now.

TLD.808 / Re: Offiical TLD to 1.011 porting FAQ
« on: March 09, 2010, 02:54:57 PM »
You're right. I'll bring the hood and the zipties also.

TLD.808 / Re: Offiical TLD to 1.011 porting FAQ
« on: March 09, 2010, 12:01:34 PM »
OK *breaks into dev team member's house and takes the unfinished game*. I'm good now.
Except that it's protected in secret security vaults accessed by high level encryption passwords that only the devs know.

Of course, we could tell you what they are, but then we would have to kill you.

TLD.808 / Re: Offiical TLD to 1.011 porting FAQ
« on: February 25, 2010, 02:08:51 PM »
I had no idea you were on the dev team, Tautalos!
Neither did I!  :shock:

Yeah, those dang fans will keep us all chained to the computers. omg.

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