Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.

Messages - Merlkir

Pages: 1 [2] 3 4 ... 123
The Last Days / Re: TLD 3.3 - Bug Reports
« on: February 21, 2014, 05:08:07 am »
Not ever owning an ATI card, I've never experienced anything of the sort.

Could be related?

The Last Days / Re: TLD 3.3 - Bug Reports
« on: February 21, 2014, 01:19:23 am »
An interesting glitch - a black portion of the map around 9th minute:


The Last Days / Re: TLD 3.3 - Bug Reports
« on: February 21, 2014, 01:01:17 am »
GuestGuest 6hours 17mins ago says:  New Comment
Hi, I wanted to post this on the forum however registration seems to be blocked so this seemed like the best place possible.
I would be happy if you could tell me if this is a bug or I am missing something and if anyone else has a similar issue. In warband (1.158, tried steam and non-steam versions) TLD module I cannot seem to couch the lance (lance doesn't come down, held in a semi vertical position) despite I can do this in native module warband and TLD 3.3 in M&B 1.011. I did the following in order to find the source of this:
-I tried the fastest horses and high riding skill in order to reach very high speeds, I also tried in plain areas without slopes. I was able to couch with a lot slower speeds in native warband and TLD 3.3 in M&B 1.011.
- I tried every kind of lance in the game with all three lance control options (automatic, manual easy and hard). The same lances I tried can be couched in 1.011, I tried with thrust only damage type lance and thrust+swing damage type lances in order to see if the game treats them as spears-pikes instead of lances. One point here is that I cannot get the dot in right-bottom which indicates I can couch the lance.
-I tried with characters/lances from different factions.
I would be really happy if you could help, I can give further information if needed. It is a great mod and it would be nice to play it on warband without this problem. Thank you in advance.

The Last Days / Re: TLD 3.3 - Bug Reports
« on: February 20, 2014, 12:39:32 am »
Obviously, the Dunlander camp shouldn't move, not even when the war starts, so that is indeed a bug.

That depends entirely on modelers. If they make more, we'd probably take them in.

TLD 3.3 Changelog:

 -Port to Warband.
 -New, easier and less obtrusive install method for 1.011. (Rewritten Iron Launcher into a proxy DLL with IAT hooks)
 -Optimize flying missiles to avoid fillrate issues on sieges.
 -Optimize animal meshes, better rigging for wolves, moving ears, added LODs and AO.
 -Optimize a good part of the Mordor weapon meshes, added manual LODs.
 -Add per-vertex ambient occlusion to Mirkwood helmets and shields, some Lothlorien props too.
 -Tidy up internal scripts, simplifying logic and cleaning them up.
 -Redone Iron Hills Quarry and West Emmet AI meshes so that NPCs don't get stuck.
 -Add lightweight capsule collisions to Dwarven statues, like the one amid the Iron Hills Quarry.
 -Add a new localization back-end on Transifex (Transifex.com).
 -Add finished and reviewed es_ES translation by HoJu and Swyter.
 -Add purchasable ponies to the Iron Hills Quarry merchant.
 -Manually fix border seams (visible as striped patterns on the ground) of some tiling terrain normal maps.
 -Re-encode the Bink intro video using the older audio codec so it can be played with the stock binkplay.exe instead of bundling it.

 -WB: Added flowmap shader to rivers and sea, adds directionality to water surfaces.
 -WB: Make sitting lords accessible for talk on their throne rooms. (Denethor, Thranduil, Theoden, Saruman, Gothmog, M. of Sauron)
 -WB: Fix l(e)adders not appearing in sieges, Taleworlds typo.
 -WB: Redo the loading, main, and escape menus to make them look like their 1.011 counterparts.
 -WB: Turn the module system into something dual, multi-target.
 -WB: Port mtarini shaders to Warband (windy flora/red eyes/skeleton hackery/...).
 -WB: Fix broken marshes shader in the overall map when HDR is enabled.
 -WB: Fix non-manifold collision meshes which caused Warband to crash on loading.
 -WB: Decompiled and rebuild the flora_kinds.txt for Warband, fixed some broken flags too (caused crashes on some scenes).
 -WB: Complete the rewritten animations file (module_animations_wb.py) started by GetAssista. Adds Warband animations to TLD.
 -WB: Fix gansta bows for evil races using the gun animation.
 -WB: Fix scene entry point item overriding, fixing Galadriel, Merry, Pippin and other special agents with transparent parts.
 -WB: Fix in-battle command overlay toggling. Now it can be closed.
 -WB: Fix exit of cutscenes instead of repeating in an endless loop.
 -WB: Fix division by zero when entering West Emmet castle menu.
 -WB: Fix ragdolls (skeleton_bodies.xml) with buggy possessed wobbly legs.
 -WB: Fix troop, center and faction notes not appearing in the interface.
 -WB: Add HDR shader, materials and textures to TLD skyboxes.
 -WB: Changed the lame horse mechanic to trigger randomly only when the horse starts trotting. (Fairer)

The Last Days / Re: Warband TLD Screenshots
« on: February 15, 2014, 02:47:08 pm »
(it's not public, just btw)

The Last Days / TLD 3.3 - Bug Reports
« on: February 15, 2014, 07:54:59 am »
Put your bug reports for 3.3 here.
Check if your reported bug is not in the Trello list already!


The Last Days / TLD 3.3 Suggestions
« on: February 15, 2014, 07:53:57 am »
Put your suggestions for 3.3/Warband version here.

The Last Days / Re: New Lets play - ongoing - weekly updates
« on: January 08, 2014, 02:32:38 am »
Oh, that's unfortunate. :( Good luck with whatever you're doing!

Do you want one? I think I have a spare.

The Last Days / Re: Bladnir's TLD Rebalanced
« on: December 31, 2013, 03:05:39 am »
We had to remove the thread and post it again, posts should be working normally. Bladnir will tell you about compatibility, I'm sure.

The Last Days / Re: Register
« on: December 30, 2013, 02:16:08 am »
I asked Winter about it.

edit: OK, you should have a reg. email in your mailbox. :)

I've never heard of a crash of this type. :/ Odd.

The Last Days / Re: Unable to restore vertex buffer
« on: December 01, 2013, 03:53:32 am »
1) Stop making new threads. There are threads for questions already!
2) Read the Optimization thread, it's stickied for a reason.


Pages: 1 [2] 3 4 ... 123