login

Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.


Messages - Darth Trog

Pages: [1]
1
The Last Days / Re: TLD goes Open Source - Merry Christmas!
« on: June 04, 2014, 04:00:51 pm »
I know being OSP means some "plate armor" out there, but for those of us who just want to tweak the vision you shared with us, So thanks for allowing us the option to enjoy the game to the limits of our ability!!

2
The Last Days / Re: TLD 3.0 FAQ - Ask your questions!
« on: November 11, 2011, 01:05:37 am »
I like how players do not have a choice of when their team will conduct siege assaults,  I also like how the decision to do them would be based on the faction strengths in relation to the opponents.

But my question is this-  I have tried to observe how things progress on their own, and I see very little impact on how the ai chooses to count what I do.  The only thing I ever notice would be a direct interception of forces before they take or destroy a town/outpost.

I have tried to raise an ally's strength by recruiting forces and giving them to the ally directly.  I have given to patrols, towns, caravans, Generals.  And never seen an increase in the other side for faction strength.

So if I do not have an impact then the only option I have is to constantly follow around and wait  and babysit my side and hope they choose to attack.


Will there be some way in the future to have a more direct impact either by giving troops,  spending influence,  or even some way to know their goal this time is to wander aimless , or attack a town and burn it to the ground so I can prepare to maintain him if needed to prevent him from retreating. 

3
The Last Days / Re: TLD 3.0 Suggestions
« on: November 09, 2011, 08:28:09 pm »
For those who have kids and know  how much of a pain "are we there yet" can be, I would like to point out just as kids can be cute the first time they say this, after the 50th time you want to shut them up.

This is how I feel about the mutiny option for the evil side, cute the first time,  a pain after this. An option to turn this "problem" off would be very nice.

Now for the real question.

Since the option to burn down or capture towns, outposts are not in this mod,  there is not a good way to help an ally when needed.

I have am playing as Gondor and trying to help my Rohan allies, I defeat armies, I recruit troops and supply them to their commanders/lords,  scouts, patrols, towns,  yet no matter what I do they still are weak.   500 + troops in towns,  100 man patrols,  And they are Still being seiged to death and loosing battles to Isengard.   

I would just like something clear, not random, that I do and can see the result.  Prior it would be capture a town,  and man it.   Here, the amounts of troops could be tied to the supply trains,  or metal remains brought in to be converted to troops.

Not sure how this works in the game engine but some sort of economy related to levels of enemy troops since we do not have a direct control over what/if sieges takes place.  The strength relationships between two powers is a great concept, what is not so great is how as a player to affect this, both to lower the other side and to raise your friends.  Since your time can't really do both,  you should be able to see clearly what the result of your actions really produces in terms of either troops that are active around a town,  or lords that do actions.

The other thing is lords who are resting in a town, the dialog to give troops should be added,  since they like to sit and sulk with their personal guard after they loose a battle.  there they sit for a month with 10 guys and no way to get them motivated to do anything. 

Pages: [1]