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Messages - guspav

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1
The Last Days / Re: TLD goes Open Source - Merry Christmas!
« on: March 19, 2013, 09:41:50 pm »
Awesome! I have been working on a fantasy mod for some time and some of the great stuff you have made will save me an incredible amount of time and effort, you all will be credited of course ;)

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Mesoamerican Mod / Re: Progress report thread
« on: October 11, 2012, 07:50:06 pm »
2 years later... something is cooking ;)
This time for Warband!

3
Mesoamerican Mod / Re: some questions
« on: June 23, 2010, 07:15:02 pm »
I will focus on a warband single player release, though a mutliplayer part would be quite interesting.

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Mesoamerican Mod / Re: a question
« on: June 21, 2010, 10:58:45 am »
The one used in the mod is matchlock, flintlock is a 17th century invention which is about 100 years later than the time represented here.

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Mesoamerican Mod / Re: Progress report thread
« on: June 16, 2010, 06:24:25 pm »
You are welcome to do that.
For the time being I am starting to port the mod... which will be more like a full remake, all native shields are done, remade a few weapons and finally built a nice looking cotton armor, all rigged and ready to go (had to do some Frankensteining of the archer vest and the naked models, but I am extremely pleased with the result).
I confess I have been sort of trying to avoid the coding part, since I'll have to clean up sooooo much code from warband to make the mod work as it should; that plus the map isn't very pretty, but it is at least functional.
All in all  now that I have some free time I'll be able to port this thing and (hopefully) won't take too long.
EDIT: hmm, a new WB version is up, I guess I'll have to wait a while for the module system

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Mesoamerican Mod / Re: Progress report thread
« on: May 04, 2010, 12:35:06 pm »
Well the new Warband module system is out and about and I'll definitely take a look at it, but some people are saying this wont' be the final warband version and I don't want to port the mod over to several versions it's just much too stressing and time consuming.

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Mesoamerican Mod / Re: mount&blade mesoamerica feedback
« on: May 04, 2010, 12:30:37 pm »
a notice: the Spaniards had and a pistole instead of only the carabine and the arquebus
No, there were still no pistols in the early 1500s (the mod is set in the 1519-1521 period) , the first ones according to wikipedia (http://en.wikipedia.org/wiki/Pistol) were produced in Italy in the 1540s.
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the atl atl darts are thrown by an atl atl weapon
Yes, I am aware of that, but we'd need to convert one of currents M&B weapon into an atl atl, another shooting weapon, so we'd have to either take out firearms, crossbows or bows which are also used in the mod and make a special animation for it which isn't viable.

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also the terrain should had jungle trees (as the ones in battlefield 1942 action shooter)
there should be jungles, yes, for the coastal regions, but forests are also appropriate for the higher altitude parts, we'll see what can be done with the warband version
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a suggestion: mount&blade mesoamerica should had used the map of the mount&blade pirates of version 0.751 the one that stretches north and south to include the other Indianic tribes
I can't remember the pirates map very well but I think it was only of the Caribbean and the mod is centered around the central southern part of Mexico.
Of what other native civilizations are you talking about? Off the top of my head I could only think of the Caribs around the Caribbean and waaay south the Inca, perhaps even the amazonian Tupis or something but that would require an enormous map and a ton more of work.

8
Mesoamerican Mod / Re: Progress report thread
« on: December 27, 2009, 01:17:07 pm »
Oh that is a good idea! Bananas and corn! I think there's a maize model already in the 1866 mod, we might as well use that one if they are sharing, if not, we could make our own in any case.

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Mesoamerican Mod / Re: Progress report thread
« on: December 20, 2009, 11:36:03 am »
Well I have been making some new weapons with prettier textures.
Along with the new macuahuitl spear, dagger and tepoztopilli I also made a new dart and a "continuous bladed" macuahuitl (which is actually a macuahuitl with many more blades attached).



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Mesoamerican Mod / Re: Progress report thread
« on: December 15, 2009, 09:38:58 pm »
I wouldn't say it's ugly, some of the remaining murals are really pretty, or at least they are to my eyes(here are some examples http://www.jqjacobs.net/mesoamerica/teotihuacan.html) , but still making a texture with those things would be absurdly complicated, just stick to lines, zig zagging and cornered line patterns, they should look fine that way.

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Mesoamerican Mod / Re: Progress report thread
« on: December 15, 2009, 09:39:47 am »
I think they used a mixture of limestone and volcanic rock, glued together with some sort of local mortar, that is how the pyramids of Teotihuacan, Teotenango, Malinalco and Xochicalco look like, though the ones of Chichen Itza look a bit different. I do think they still used mostly limestone and I also believe the white colored buildings were on the Mayan end.

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Mesoamerican Mod / Re: Progress report thread
« on: December 12, 2009, 09:52:27 am »
Once again I am impressed, the armor looks very nice. The pyramid is nice too, but you're right, the texture should be more colorful, they were supposed to be painted with bright colors particularly red and yellow.

13
Mesoamerican Mod / Re: Progress report thread
« on: December 08, 2009, 12:55:01 pm »
You did a good job, the flamberge looks quite better and from that image I guess only the morion would be usable, your rapier, though very nicely donde, is more 17th century style, that'd be a 100 years off.

14
Mesoamerican Mod / Re: Progress report thread
« on: December 07, 2009, 01:34:05 pm »
Sure, take your time.
I finally got a new gfx card and will resume working on the mod, we'll see how it turns out  ;)

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Mesoamerican Mod / Re: Progress report thread
« on: December 07, 2009, 01:10:31 pm »
Wow, they look pretty good! I certainly could use some of those models!

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