Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.


Messages - Brutus

Pages: [1] 2 3 ... 10
1
TLD.808 / Re: TLD: Bug Reports and Technical Help [2.4]
« on: November 05, 2010, 02:34:49 PM »
TLD wont work on the newest version of M&B.  You need to run it on M&B .808.

If that isnt the problem, you should be able to find the problem somewhere in this thread already.  I'd be surprised if its a "new" bug.

2
Misc / Re: how to import mtl file
« on: September 28, 2010, 08:44:41 AM »
You dont need the mtl file.  You have to designate shaders etc. for the obj.  Find a tutorial here or at Taleworlds for importing custom objects.  It covers the texturing bit as well.

Good luck! 

3
Discussion / Re: weird graphic glitch in a model I made
« on: May 12, 2010, 06:19:38 PM »
It looks like a UV mapping error - or perhaps you have extra polygons merged in there?

I dont think that was caused by M&B.

4
Minor Mods / Re: MBX Modder FTP Service
« on: January 05, 2010, 09:26:13 PM »
nice service! 

5
TLD.808 / Re: TLD: Screenshots
« on: December 16, 2009, 08:29:06 PM »
It may not be an arm guard against the bowstring , as is worn by modern archers, but it is armor against attacks and the binding as shown would also keep the sleeve out of the bow workings.

6
TLD.808 / Re: TLD: Help needed: Models, Voices & Miscellaneous Jobs
« on: December 08, 2009, 09:46:50 PM »
Hi Shik.  I think we would benefit greatly from some additional scripting support.  Im just a hack, as you already know. :D  But i am pretty confident we could use a script jockey or two, or eight. :P

I'll find out.


7
TLD.808 / Re: TLD: Suggestions
« on: December 08, 2009, 09:39:42 PM »
 :lol:

8
TLD.808 / Re: Offiical TLD to 1.0 porting FAQ
« on: December 07, 2009, 01:08:46 AM »
AW was in it thick when he disappeared.  He had/has a lot vested in this version of TLD too.  I cannot believe he just jumped ship if that's what you mean.  What happened then??? 

Much of his work, including the .808 source, was lost with him.   His content would have been helpful of course, but he was much more to our team than his content.  He would be a huge asset if he resurfaced tomorrow, even ignorant of everything we have done since he left.   

But TLD is going to happen.  I suspect the whole team had doubts for a while.  But no doubts now.  Things are ROLLING and it is coming together crazy fast and crazy cool!  Alpha testing has been going for a couple weeks now.  This will be a mod worth downloading.




9
TLD.808 / Re: Offiical TLD to 1.0 porting FAQ
« on: November 18, 2009, 11:04:18 AM »
Give them a break. Their team leader, and seemingly only coder, disappeared for parts unknown and now the team have to pretty much start over from scratch. To recreate a MOD while not having the source code for. The complied *.txt that you and I have allows one to make some changes to TLD, but I couldn't use them to recreate source code v.808, let alone v.1.X.

I wish them the best of luck. And will patiently wait.

Bravo.

The technical changes in the works are EXTENSIVE and dwarf the scope of most M&B mods (definitely including .808 TLD).  That, as much as reproducing the source code, delays the timeline.   

10
TLD.808 / Re: Need help about wargs
« on: October 26, 2009, 11:49:47 PM »
Turtle race!   :lol:

sneak shot, TLD-next for making me laugh.  i think this, or another warg(s) is posted a spot or two somewhere else too.


11
Discussion / Re: Ask Winter
« on: October 04, 2009, 06:50:58 PM »
Thanks!!!  I found some other issues in there after that was straight too.  oi...  But those were showstoppers, rest I got.   

Need a model? :D  If so just PM. 

12
TLD.808 / Re: Offiical TLD to 1.0 porting FAQ
« on: October 01, 2009, 12:29:41 PM »
(turns out the 6 years really IS a long time :/ )

QFE. 

First timers are allowed to gripe.  They are the tricked. ;) 

13
TLD.808 / Re: Offiical TLD to 1.0 porting FAQ
« on: October 01, 2009, 01:02:55 AM »
Hey Man of Honor.  Yokuska is cool. 

I was a submariner for 10 years.  Yea it sucks.  Smartest submariners get out...  You will make more for less work.  But complaining just validates a lack of initiative. ;) 

14
TLD.808 / Re: TLD: Screenshots
« on: September 29, 2009, 11:27:30 PM »
Those are interesting facts. :D  I had forgotten them.  Obviously plate (albeit in bronze form) goes back as far as the Greeks and VERY likely a good deal earlier.

But I don't want to see shiny plate knights...  Tolkien selected a different time period for his heroics, and I appreciate that it is not an Arthurian-spun fantasy.  Not that i think Arthur wore plate except for in contemporary fantasy interpretation.  But that would be digression for another thread.   ::)

Now where are the screenies?!?

Here is a next-gen teaser to get back on topic.  :P




 

   

15
Star Wars Conquest / Re: Helpp
« on: September 29, 2009, 08:15:30 AM »
I got a duplicate lockup at another planet too. 

It seems to occur when you capture a planet but the outpost remains held by the enemy.  Maybe just a coincidence, but maybe something to add to the bughunt info.

Pages: [1] 2 3 ... 10