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Messages - Auvar

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I've been playing a bit recently, and there are a few things:

Gotta ask, Warband or Vanilla? If Vanilla, what version (3.2, 3.3, etc..). This determines where some of the fixes should be.

Formations: Cavalry in formation who are given the order "follow me" will ignore further orders to "hold position" unless they are told to break formation first.
I was working on tweaking formation stuff for WB. This will probably be easy to fix.
Wargs: In one instance I noticed the issue Sirg posted on Trello of warg "ghost riders" spawning and dying continually when the riders dismounted, but I'm having trouble replicating it.  I'll post if I figure out how to reliably get this to happen.
Sieges: Some siege placements are messed up.  In the siege of Main Rhun Camp, for instance, the attackers and defenders spawn on top of one another.  As I've only played a handful of sieges, this may not be the only problem area.  Additionally, sieges still can't be "won" by the player when attacking - once all defenders are dead, offers you a new fight with no defenders (which you immediately win when entered), ad nauseum, and the only way to exit the siege is to leave the battle, which gives you no metal, prisoners, rank/influence, etc.

I could've sworn we fixed this one already. I'll check it out anyway though.

There are also some quest issues, that, while maybe not bugs per se, make certain quests virtually unwinnable without cheats.  I don't know whether these fall within your purview, but if they do:

"Deal with Rampaging Troll:" The target troll moves too quickly and is hostile to every good party, so catching it before some allied scout party kills it is extremely difficult.  Toning down its speed would be nice, but the change that really needs to be made is to make it neutral to good parties, like deserters or the trolls that spawn for Saruman's "catch me a troll" quest.

"Follow Spy to Meeting:" The spy moves way too fast - unless you happen to have a small party of pure cavalry it's almost impossible to catch him, and he often is traveling halfway across the map.  Furthermore, capturing the spy is exceedingly difficult, as blunt weapons are rather rare in TLD - AFAIK only Isengard Despoilers and some Rhun cavalry types regularly spawn with blunt weapons.  Assuming you actually catch the handler's party, you basically have to solo it and pray the handler doesn't ride over towards the rest of your party.  Honestly I'd just scrap this quest, but at the very least the spy's speed could be toned down.

There's also some kind of "find these legendary spears in Erebor" quest I was given (as a dwarf) by King Brand of Dale; there seems to be no way to complete it.  The Dwarf King gives you permission to search the mines, but there's no option to actually do so that I could find.  If this is one of those never-finished quests like Mithril in Moria it should probably just be removed.
Did you get the dev/debug version? Because that quest shouldn't be available in the release version. There were plans to finish it, I think there was even a scene for it. Probably more of an unfinished feature than a bug.

Naturally there's a ton of other stuff that would be useful, but I get you're focusing on the "broken" things, not balancing.  Thanks for everything you're doing.  :)

Thank you for your list. :)

The Last Days / Re: TLD 3.3 - Bug Reports
« on: July 08, 2014, 10:26:00 pm »
I'm not sure if this is a bug, per se, but it does seem odd. I accepted a tribal orc killing quest from Aldburg, and the range of the orcs is a bit absurd. After in-game days of searching, I found the last group of them near Henneth Annun. That's quite a ways, and the only way I was able to find them is by using the "see everything" cheat.

I don't think this quest has been changed much from vanilla, and as in the vanilla quest you don't actually have to kill the "blue" parties.  Any tribal orcs should do.  If you can't find the last of the tribal orcs that spawned for the quest, go somewhere where there's a lot of tribal orcs (central Gondor always has scads of them, but they turn up everywhere from the Corsair Camp to Gundabad) and kill some of those.

As for the long-distance quests, this appears to be because the game calculates direct distance - it doesn't take the mountains into account when giving you quests.  From its perspective, moving a caravan from Hornburg to Erech is a perfectly short and reasonable task.  All you can do is refuse those quests when you get them or enable cheat mode (which, to be honest, is outright mandatory for some quests - killing trolls, following spy to meeting, etc.).

Hey, is there a modification I can make to give a dwarf character a pony outside of the Iron Hills Quarry?  I'd like to mess around with one in battle scenes, but I don't know if that would work or how I'd go about doing it.  Maybe there's an easy way to add items to a character's starting equipment?

The Last Days / Re: TLD 3.1 Suggestions
« on: April 23, 2012, 05:18:43 pm »
I recently fought a battle near Erebor, and I absolutely love the battle scene there in front of the gates - I'm not sure if it's new to this version, maybe I've just never encountered it before.

The problem is that it's tiny.  The sides start within easy bowshot of each other and right against the battlefield edges.  It's so small, in fact, that at a battle size of 80 I routinely saw troops spawning outside the battlefield.  Please make this scene bigger - while it's great for small skirmishes, it turns battles of any significant size into an insane invisible-edge meatgrinder.  If the intent was to penalize cavalry or make maneuvering impossible, then it would be much better to do this with actual barriers rather than the map edge, which has no clear marker in this scene.

The Last Days / Re: TLD 3.1 Suggestions
« on: April 21, 2012, 03:00:02 pm »
So, I haven't seen this bug yet and I'm playing as Rohan.  On the other hand, I've been fighting alongside the Rohannites for quite some time.  I've discovered that if I use the buttons instead of the strategic map for my cavalry, then I have no problems with this bug.  If I use the strategic map to order my cavalry, then ALL (including the AI) have the possibility to screw up.  Note, however, that controlling my infantry and archers via the map is without a prob.

I've definitely noticed it when fighting Rohan.  In my current Uruk-Hai game, there are occasions where the Rohan cavalrymen will stop charging, bunch up, and sort of stand there passively.  They will fight back, of course, but a horseman who's not moving is toast in M&B.  I can't really speculate as to why this occurs, but I've never seen it happen with small or all-mounted parties, only with large hosts containing infantry as well.  Scouts and patrols are usually much smarter, peppering you with arrows and then charging if you manage to kill one by shooting back.

Could be Saruman's magic. Or a native bug. We certainly didn't script them to stop...

The Last Days / Re: TLD 3.0 FAQ - Ask your questions!
« on: December 10, 2011, 06:11:19 pm »
I think the death messages are more annoying because unit names are so long.  "Swadian Knight killed by Vaegir Knight" isn't very obtrusive even if spammed, but numerous messages of "Keen-eyed Goblin Archer of the North killed by Barding Bowman of Esgaroth" take up a serious amount of screen real estate.  I don't know to what extent the display of death messages can be changed, however, and I doubt that the team is going to be interested in changing unit names across the board.

The Last Days / Re: TLD 3.01 - Bug Reports
« on: December 06, 2011, 03:30:14 pm »
The texture for the Rohan Heraldric Mail is giving me trouble - at least, assuming the purple and black pattern isn't what I'm supposed to be seeing.

It should be noted that I play with DX7 because DX9 causes intolerable stuttering on my machine; I realize it's unsupported, but I just thought I'd see if there was any known reason for a texture showing up like this or way I could address the problem.  As far as I can tell it's the only item texture that shows up this way.

The Last Days / Re: TLD 3.0 Suggestions
« on: December 05, 2011, 04:35:46 pm »
Speaking of 1H/2H weapons, I'd like to suggest that the Isengard Sword be made 1H instead of 1H/2H.  It's really quite short to be wielded 2H (reach of 70-something), and the designation means that you get penalized for using it with a shield like all 1H/2H weapons.  That makes the only really viable 1H weapons for Isengard the axe and the hammer, both of which seem to be rare in shops.  I'd like to see Uruk-hai using a sword and shield, or at least have the option to do it myself without taking a penalty.

Uruk-hai troop equipment in general might warrant a second look.  You have the berserker, who has no shield, get 1H weapons on occasion, while the Fighting Uruk-Hai Warrior gets a shield but can't use it because his only weapon choices are 2H.  The only time I actually see Isen Uruk Shields in use is on Champions, and even then only occasionally.  I'd personally like to see them used a bit more by the Uruk-hai warrior line of troops.

The Last Days / Re: TLD 3.01 - Bug Reports
« on: December 03, 2011, 03:55:50 pm »
A presumably rare issue with the "capture a troll" quest for Saruman: If you happen to find a party of two wild trolls and defeat them, you are still only able to cage one of them.  Parties of two trolls don't seem very common, but if you fell two you should be able to capture two (assuming you don't have any other troll captives).

The Last Days / Re: TLD 3.01 - Bug Reports
« on: December 02, 2011, 05:03:33 pm »
There are two misspellings in the Face Customization screen for Uruks/Uruk-Hai characters.  "Frawn" should be "Frown," and "Wieght" should be "Weight."

...does a typo count as a bug?  :)

it does. Thanks.

The Last Days / Re: Defeating a Faction
« on: December 02, 2011, 05:01:05 pm »
Playing as Dale, Rhun went down in under 50 days, the fastest (actually, the only) faction death I've seen so far.  Erebor razed the north outpost by day 35 or so, and ten days later the Dale lords laid siege to the main camp and stormed it.  Rhun was at about 700 points by then, though nobody actually besieged the southern outpost - when the main camp fell, the remaining outpost fell with it.  My contribution to the war effort was substantive, but not really decisive.  Though Erebor and Dale alone were powerful enough to defeat them, they often sent their hosts far west to tangle with Mirkwood and Lothlorien (and inevitably be defeated by them) while the dwarves and lakemen exterminated every other Rhun party with impunity.

The Last Days / Re: TLD 3.0 Suggestions
« on: November 30, 2011, 07:44:20 pm »
It's sometimes difficult to find your faction lords.  This is especially true for small factions with 3-4 lords; while you can ask lords where other lords are, I often find that they've all left together on a campaign somewhere while I was on some errand, I have no idea where they've gone to, and there's no lord left to tell me where they've gone.  Despite the fact that there's a whole network of our scouts, foragers, and patrols all over the region, I can't get any information about where they've gone unless I can find another lord.

I propose having an NPC in the capital, maybe a guard or official in the "throne room" for each faction (or just use an existing throne room guard), who will tell you where other lords are in a similar manner to asking lords about the location of other lords.

The Last Days / Re: TLD 3.0 FAQ - Ask your questions!
« on: November 27, 2011, 01:32:08 pm »
You can. You just have to start as Saruman`s orc.

See, I knew I'd feel stupid asking that question.  I never even tried that - for some reason I thought all those northern orcs were loyal to Mordor (insofar as they were loyal to anyone).   Thanks.

The Last Days / Re: TLD 3.0 FAQ - Ask your questions!
« on: November 27, 2011, 05:29:59 am »
Goblin... a small orc.

No, I'm aware of the terminology.  My question is whether Moria or Gundabad can be your "home faction" - so you get named ranks for them (instead of "known," "familiar," "servant," etc. as usual for allied factions) and are called to follow their faction leaders.  As far as I can tell, Moria and Gundabad are the only factions you can't have as your home faction, unless I'm missing something.

The Last Days / Re: TLD 3.0 FAQ - Ask your questions!
« on: November 27, 2011, 01:55:11 am »
This is probably a very silly question that I will feel dumb about later.  Nevertheless -

I read people talking about playing as a "moria orc" or "gundabad orc," but for the life of me I can't find any other orc starting options than Mordor, Dol Guldur, or Isengard.  Am I missing something obvious, or do people just mean that they're playing a Dol Guldur orc and recruiting Moria/Gundabad troops?

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