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Messages - Raz

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1
Holy War Mod / Re: Holy war mod dead?
« on: September 30, 2007, 11:19:00 am »
Definitely not dead. :P

2
Holy War Mod / Re: Screenshots
« on: September 08, 2007, 03:21:15 pm »
Oultrejordain. One of Jerusalem's Duchies. Then we have County of Jaffa and Ascalon, which use the same heraldry which the Ibelin troops use. Duchy of Sidon uses the standard Jerusalem heraldry and Antioch and Tripoli have their own. ;)

Oh, and you're welcome :)

4
Storymod / Re: Storymod Chapter 2 v0.1 TECH DEMO: Release!
« on: September 01, 2007, 08:02:38 am »
Good job!

5
Holy War Mod / Re: Recruiting, requesting and donating
« on: July 26, 2007, 01:14:02 am »
What would you have in mind?

6
Holy War Mod / Re: Good Work
« on: July 25, 2007, 03:07:56 am »
Adding in a faction system with 4 levels of order, namely Kingdom > Vassal Duchy/Principality/County/Lordship > Vassal Lordship > Knight Landholder.

Also, it may appear that overall progress is very slow, but that's mainly because I often decide to overhaul certain things. I'm not doing that again. :P

7
Holy War Mod / Re: New Arabic shields
« on: July 25, 2007, 03:02:47 am »
Hey, those are nice. ;) Is there any sort of copyright on it?

8
Holy War Mod / Re: Music?
« on: June 30, 2007, 07:07:50 pm »
You'll get the beta tomorrow. I've been adding in 27 more cities the past 3 days, and it brings quite a lot of work along with it.

9
Holy War Mod / Re: Music?
« on: June 29, 2007, 02:11:49 am »
All I know is that the Syrian-Arabs chose fast and agile horses because nearly every cavalry troop was a horse-archer. I think that's the reason the Muslims got rid of horse-armour. For the Crusaders though, I don't know. Perhaps adapting to the enemy troops?

10
Holy War Mod / Re: Music?
« on: June 28, 2007, 03:17:24 am »
Not missing, just my exams. :P

Thanks for your efforts WMS, I'll have something ready by tomorrow. ;)

11
Holy War Mod / Re: Developer updates (gameplay footage May 1st)
« on: June 18, 2007, 05:24:43 am »
You mean make the war more dynamic? I was planning on keeping track of each faction's unit count so each time a party spawns the troops get removed from towns. Each knight would count for 3, a horseman 2, and a footman 1 for faction strenght. Factions could declare war and ceasefires depending on the conditions.

12
Holy War Mod / Re: Developer updates (gameplay footage May 1st)
« on: June 17, 2007, 01:39:32 pm »
Yeah it says hoise, I copied the wrong text. Fixed now :P

13
Holy War Mod / Re: Developer updates (gameplay footage May 1st)
« on: June 17, 2007, 12:19:02 pm »
Yeah, indeed. I'll see if something involving sprites works.

14
Holy War Mod / Re: Developer updates (gameplay footage May 1st)
« on: June 17, 2007, 10:56:54 am »
Here's the photobucket link:


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