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Topics - Jamould

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1
Onin No Ran / Jumonji Yari
« on: June 27, 2015, 10:58:10 AM »
Was wondering if a Jumonji Yari could be, or was used on horseback

2
Onin No Ran / Well opinions are like assholes, everybody has one.
« on: October 11, 2012, 10:20:02 AM »
I've been playing C-rpg mod a lot recently. And I've noticed a very strong Anti-Far East mentality, especially towards Japanese gear.

Recently someone posted this
Quote
The katana is a niche weapon and in reality would have been superseded by the long sword overnight if the quality of steel was available. The katana has a very low str requirement and very high speed in these respects it is a very good weapon. The long sword has reach and a decent stab it is fair as katana stabs would have bounced of even the poorest metal armour and could have even shattered on impact with plate or if caught in the armour and bent.

The topic was in regards to the Katana in C-rpg mod having ridiculously low pierce damage on it's thrust.
To give you a better idea.

Bastard sword
Thrust 21 Pierce

Heavy Bastard sword
Thrust 23 Pierce

Longsword
Thrust 23 Pierce

Long Spiked club
Thrust 17 Blunt

Practice Longsword
Thrust 14 Blunt

Katana
Thrust 16 Pierce

Nodachi
No thrust

I think what this guy has posted sounds like a lot of shite personally, especially the whole "shattered on impact" and "bent" part.

He also implies that the Longsword would be able to pierce Plate, whereas the Katana would not, when in actual fact, I would say neither would pierce Plate, as swords are pretty ineffective against armor.

But I'm no expert, so I'm wondering what people's opinion of his post, here are. And also on the stats of the Katana/Nodachi thrust in comparison to the other weapons. I personally think 20 Pierce would be about right, but would probably have to compromise to 19 Pierce with these Xenophobes, for the Katana thrust.

Here is the topic this post is from http://forum.meleegaming.com/suggestions-corner/katana-thrust/



3
Onin No Ran / Historical accuracy
« on: June 09, 2012, 11:16:21 AM »
Hi there, I was wondering how historically accurate the armor are in this thread

http://forum.c-rpg.net/index.php/topic,1063.0.html

And also this armor http://mountandblade.nexusmods.com/mods/3666

4
Onin No Ran / Armor protection
« on: March 27, 2011, 12:48:46 PM »
Just wondering What would provide more protection. A Do-maru or Tosei gusoku

5
Onin No Ran / Modelling
« on: September 20, 2010, 02:45:49 PM »
I was Wondering if Any modelers here do requests

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Onin No Ran / Armor
« on: September 12, 2010, 02:18:39 PM »

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Onin No Ran / Bujutsu
« on: April 10, 2010, 05:38:22 AM »
Theres a Mod called Kengeki Its got alot of custom techniques which include Kenjutsu techniques as well as other weapon techniques and hand to hand techniques. You could ask them For permission to use these animations. You could even make it so you start off with the normal animations but could learn weapon arts and Martial arts so you would use these custom techniques but even just to have these techniques in the mod full stop even if you always start with them as opposed to the harder Martial arts idea would be awesome

8
Onin No Ran / Onin no Ran
« on: March 12, 2010, 05:56:51 PM »
Just wondering if your going to port Onin no Ran to Warband

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