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Topics - Nethros

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Discussion / Theory of having hair...
« on: March 10, 2007, 09:13:56 am »
On the mods where you use uniforms, wouldn't a good way of having hair be to have the hat be included in the body wear? I know it'd be very bad cause it wouldn't be head armor anymore, but would this actually work?

2
Discussion / SOLVED: Unable to open Default Texture?
« on: February 23, 2007, 08:05:37 am »
Hello. Today, when I tried to run my mod, I got this error:



It's pretty stupid, as I don't have anything that uses that texture. Help would be appreciated.

3
Minor Mods / No Horses Mod!
« on: February 09, 2007, 06:50:27 pm »
I won't bother with words, this image explains it all:



So download, infidel!

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=412

Yes, I did get the permission of Fisheye.

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Version 0.40 has been released! Get it here:
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=428


Developers Diary and Latest News

March 5th 2007
Added a new model and separated the French from the Continentals.

February 26th 2007
Changed the colours of the continental infantry uniform.

February 25th 2007
Gave the british units the proper weapons.

February 24th 2007
I made bayonets blockable now.

February 10th 2007
Thanks to the help of Hellequin, I have now FINALLY given the units firearm skills. Now they'll actually aim better. I've changed Marnid and Borcha now, nothing big, just their names and what Marnid wants to join you. You now also get 1000 gold for paying your army, and an army ration item that you have in your inventory when you start. These luxurys will probably be removed later, so enjoy them while you can.

February 1st 2007
Made indians, added the bess rifle!

January 31st 2007
Made muskets a bit more accurate.

January 20th 2007

Updated the team info three posts down, adding army ranks and stuff. Welcome jlgx50 to the beta testing team, and freak_oz as the Secondary Scripter.

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