Q: Is there a version of TLD for 1.011?
A: No. Only .808.
Q: When is the release date?
A: There isn't one. The Devs are working on the new version, but even we don't know when it will be done. The reason we don't even like to hint at a date is that even our guesses could very well be off by months, thus getting people's hopes up for nothing. We don't like doing that. Be assured that we are just as eager to finish as you all are to play.
Q: Can we have another sneak peak/see a specific thing?
A: Not on request. If we feel it's time to show off another preview, be assured that we will, but requests won't speed it up.
Q: Why don't you keep a developer's log/tell the community about progress?
A: Short answer is that it accomplishes little and takes too much time. Time that could be, and is, better spent making real progress on the mod. There's also the fact that people tend to try to construe release dates out of every update we post, which can get old very fast. However, the major factor is that we like to keep things a secret so that it will be a surprise. If we posted everything we do, a lot of the 'springing a big surprise' enjoyment is gone. We want to give you all a pleasant shock.
Q: Are you going to port directly to Warband and skip 1.011?
A: No. We are porting to 1.011.
Q: Will you port to Warband after the 1.011 release?
A: At this point it isn't positive, but I think it's very likely. It depends on who and how many of the team want to keep going after the release.
Q: You've been porting this for almost three years, why can't you do it faster?
A: The main project creator, Ancientwanker, was porting TLD by himself until April 2009. Even we on the Dev team at the time don't know how far he got, or how close to a release he was. In April, AW vanished without a trace. It took several months for the rest of the team to realize and come to grips with the fact that he wasn't coming back, and then decide to continue on without him. The main reason it is taking so long is because AW was the only one with the original code. We have had to rewrite all of the code one hundred percent from scratch, and over 95% of the graphics have also been completely redone. In essence, since June we have been making TLD almost completely from scratch. That's what has been taking us so long.
Q: Why are the Devs psychopathic maniacs who hate everyone?
A: Fair question. I know it often seems that we come down hard on people, or are just plain bad tempered, but please try to bear with us. Firstly, we've been at this a long time, and the continual repetition of the same old questions would begin to tell on anyone. Secondly, we all have lives. Some of us are hard up college students, most of us have jobs, and all of us have lives outside the computer. We work on TLD in our spare time, and for enjoyment. That enjoyment can begin to pall when people start demanding things as if they have a right to our time or work. I would say this is largely why TLD development is as hush hush as it is. We're here to have fun, we aren't a corporation. Most of the time it's simply easiest not to say anything, and work at our own sustainable pace