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Topics - Spanky

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The 1257 Edition / Official Screenshots
« on: January 24, 2009, 06:11:49 am »
Feel free to discuss these screenshots in the forum. Upcoming features are marked "WIP".

More screenshots (with descriptions) can be found here.

WIP: New horse for Friedrich.

WIP: New arms for Brother Anno.

The tournament.

Vaegir Archers, Bogatyr and Druzhinnik.

Putting down a tax revolt. You have only one companion with you, but you don't have to resort to sticks to defend yourself...

WIP: A couple of pics to show off the new color mail.

WIP: Chel's morale code (text edited and changed from blue to white).

The 1257 Edition / Suggestions
« on: January 24, 2009, 06:08:23 am »
Post any suggestions you might have for future versions of this mod here.

The 1257 Edition / Bug reports
« on: January 24, 2009, 06:07:39 am »
Any bugs that might occur to you, please post here and I will try to address them in future updates.

The 1257 Edition / The 1257 Edition *Update: v1.4 for M&B 1.011*
« on: August 08, 2008, 02:27:31 pm »

The 1257 Edition - Authentic Factions and Equipment
v1.4 for Mount & Blade 1.011

The 1257 Edition of Mount&Blade is a realism mod that grounds the game's original setting more firmly in the history behind its starting date, 1257 A.D. The factions have been thoroughly remodelled and new graphics added, with an emphasis on quality rather than quantity.

Check out the screenshots here (with captions) and here.

Version 1.4 can now be downloaded from the M&B File Repository:


    * Equipment of all troops, civilians and NPCs adjusted to reflect the High Medieval period
    * More authentic-looking and more interesting factions
    * Authentic knightly tournaments
    * Emphasis on individual heraldry
    * Specific items to mark your status as a faction lord
    * Hi-res campaign map
    * Period-accurate helm models
    * New textures added, and hidden models activated to expand the range of shields, helmets, surcoats and other armor
    * New banners for the Swadian, Northern and Vaegir factions, based on heraldic principles
    * Three new knight companions to recruit
    * Extensive editing of in-game text to fit the setting (and correct mistakes)


Please consult the _readme.txt included in the .zip file for more background, and for instructions on how to play with a coat of arms on your surcoat and horse.

The philosophy here has been to concentrate on quality. Rather than spend limited resources on a total rewrite with a thousand new items, care was taken to ensure that what goes in is done right, and that the Mount & Blade experience stays as true as possible to the mid-thirteenth century period within the game's original setting. The factions have been tweaked to resemble the historical powers of the Northern European / Baltic region - both because this seems to be what Calradia is mainly based on, and because it makes for interesting gameplay.

More knights

The mercenaries you can recruit resemble Western European forces of the mid-thirteenth century. The most expensive are now knights with individual heraldry. Knighthood has been emphasized by adding three new knight companions to recruit, and having real knights participate in the tournaments.


In the mid-thirteenth century, knights wore their coat of arms mainly on their shields and on the caparisons of their horses. Surcoats were usually held in one plain color, which either repeated or contrasted a color featured in the coat of arms. This can be recreated in 1257 AD by combining any of the seven colors of surcoat available in the game with your own banner. Ten of the in-game banner designs are available to the player to be worn on the surcoat and horse caparison (see readme file for details).

The Northmen, Vaegirs and Rhodoks won't adapt their leader's banner on their shields, which instead feature many different patterns. Swadian Order troops bear crosses on their shields, while their lords bear their family coat of arms. Khergit have gold shield buckles to mark their rank. This makes leaders easily identifiable on the battlefield.

Gifts of Allegiance

When you take an oath of allegiance to one of the faction leaders, that leader will bestow a special gift to you that symbolizes your adherence to the respective faction and marks your status (see readme file for more details).

The Northern Kingdom

The "Nords" are now the Northern Kingdom, a stand-in for Norway, Sweden or Denmark with cavalry similar to the early Normans. Their equipment is old-fashioned for 1257, which, although slightly exaggerated, has a basis in historical fact (see readme).

The Swadian Order

The Swadians are no longer a kingdom but a crusading order, similar to the the Livonian Sword Brothers. They are ruled by a Master and have various forms of a red cross on their surcoats. As warrior monks, they wear humble civilian clothes. Their officers, usually nobles, can be recognized on the battlefield by the family coats of arms they wear on their shields.

The Vaegir Rus'

The orginal Vaegirs seem to be inspired by the early Viking/Varangian-influenced Russians, such as the Kievan Rus', or the Novgorodians led by Alexander Nevsky. This mod more closely replicates the names, look and equipment of the early Russians.

The Rhodok Commonwealth

The Rhodoks represent the pagan Lithuanians and Old Prussians. They have had their troops extensively remodelled.

The Khergit Horde
The Khergits have undergone changes to their equipment to introduce more variety and eliminate obvious historical inaccuracies. The new name alludes to the Golden Horde of the Mongols that dominated most of what is now Russia in the thirteenth century.


- Hi-res campaign map textures by Punkt (see readme)

- Two updated banners for the Swadian Order

- Covered horse with heraldry for Lethwin Far-Seeker

- All Swadian lords have horses, equipment revised

- Lionel has covered horse with coat of arms from start, no longer available on market

- Barded Warhorses significantly more expensive, to reflect their armor and rare breeding

- Late Medieval war hammers removed

- Swing damage for Northmen faction sword changed to "cut", thrust damage reduced

- The Life of Charlemagne (leadership book) no longer available on market (faction pretender item)


- Cloth-covered warhorses for Swadian lords, one NPC knight, and in shops

- Custom horse covers in addition to custom surcoats for ten player banners (see below)

- Specific faction items now described by lords during oath-taking ceremony

- Pretenders also present you with a gift

- A few bugs eliminated and inconsistencies corrected


- Mod ported to commercial version (1.011)

- New individual shield designs for Knights and Vaegirs

- Authentic tournaments: participants are knights and nobles with their own coat of arms and equipment

- Faction-specific items to mark your status given to you when taking an oath of allegiance

- No-faction-color mode for game map to emphasize heraldry (see readme for details)

- Other changes (see readme)


All new material by Frederic Anklin (a.k.a. Spanky) unless stated otherwise. Please contact me if you would like to use in your own mod.

Used in this mod:

Maciejowski-style great helm and kettle helm by Ursca (textures tweaked and variants added), courtesy of Tostig and Cymro's Chaos Gate mod.

Additional great helm, round helm and war helm models by Raz.

Mount & Blade Banner and Flag Standardization Pack v1.1 (03/05/2008)
by yellowmosquito.

Faction-specific allegiance item code by Galtran.

Punkt's High Resolution Texture Packs 1.2 and 2.0 for the campaign map (steppe texture modified).

maw's shield pack 0527 for v.903 (two crusader shields: red and black on white).

Sunhawken's Free Colored Surcoats (tweaked, and alpha layer added).

Horse texture (blond on brown) by wildhorse.

Thanks to you guys for these contributions. Also, to Raz's ongoing Holy War project and ijzzBloc's Knights Expansion Pack for inspiration.

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