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Messages - The Yogi

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1
The Last Days / Re: TLD 3.3 - Bug Reports
« on: November 04, 2014, 09:20:40 AM »
Here's another one;

If Gondor recaptures Cair Andros and/or east Osigiliath, the Smith in those settlements is the Minas Tirith Smith, not their own smiths. They have the same inventory and money as Minas Tirith, and if you buy something at say Cair Andros, it also dissappears from the inventory at MT. Same for vendor money.

2
The Last Days / Re: TLD 3.3 Suggestions
« on: October 25, 2014, 01:01:36 AM »
I am not sure if there is some use for "Persuasion" skill, as nobody answered my question two years ago :)   But I suggest that skill can modify amount of influence player uses to give command to allied commanders. That can be good use for it.
Seconded, very good idea. In fact, it should modify all expenditure of influence. This would actually make it a somewhat important skill.

3
The Last Days / Re: TLD 3.3 - Bug Reports
« on: October 19, 2014, 04:08:14 PM »
This was in 3.0-3.2 as well, but anyway, the "Gondor Heavy mail and cloak" armor goes invisible for females (lacks texture?) and lacks lods for the dwarven-adapted version (fits well at short range, but not at longer ranges, where the head disappears into the armor).

4
The Last Days / Re: Combat Damage Model (RCM) - merged threads
« on: October 04, 2014, 12:55:09 AM »
I've tried it, and seems to work just fine so far. However, discovered one problem (I Think, unless it's WAD): Lances aren't couchable.

If modding the textfile, for every Lance the first data bit needs to be edited from

arena_lance 0  138706948 (or some similar number)

to

arena_lance 0 3359899652

same for all other lances.

Thinking it might possibly be WAD because I'm not sure there are any instances of couched lancing in the books. Lot of talks of Spears being used, but not Lances. Not certain, I'm no loremaster. Anyway, to my mind, if there are Lances in the mod, they should be couchable.

5
The Last Days / Re: Combat Damage Model (RCM) - merged threads
« on: October 03, 2014, 12:34:24 PM »
Thank you Khamukkamu!

I never play any mod in anything  but RCM if I can help it so your work is very welcome! RCM has been sorely missed...

6
The Last Days / Re: TLD 3.3 Suggestions
« on: March 17, 2014, 08:16:01 AM »
Hi, fantastic to see TLD alive again!

Playing the Warband port now, and since you already caught the bug regardning inventories (with Rhun swords, Rohan lances and Orc bows plus  Tools appearing in good smithys) might I again suggest that when that is fixed, we return to having only overall Gondor gear at Minas Tirith and some of the minor fiefs (those without a flag of their own) and a mix Gondor gear and fief-specific gear in the major fiefs? It really adds to immersion when you have to travel to Pelargir to get a Pelargir sword or to Dol Amroth for the panoply of a Swan Knight.  Also, with everything mixed, it can be hard to get the generic Gondor gear - too much Pinnath Gelin or Lossarnach stuff cluttering the Minas Tirith inventory.

7
The Last Days / Re: Spawning dynamics
« on: January 14, 2013, 04:54:01 PM »
I've had this problem as well.

If possible, that count of eliminated parties should increase with every party of the targeted kind OR STRONGER. Otherwise, maybe the quest could have a funcion to spawn the targeted kind of parties if none are available.

8
The Last Days / Re: Morale System Feedback and Suggestions
« on: January 14, 2013, 04:50:47 PM »
First, morale needs to be applied for one side as a whole - it is extremely annoying when combined allied parties outnumer a single strong foe, but each of the allies fails their separate morale checks and run away, leaving the player alone.  At least, boost the bonus from having allies in battle. And someone give Ulfas some spine, the yellow bastard keeps running away.  ::)

Second, something needs to be done about battles were one side retreats immediately and gets away by reaching the exit zone before you can cross the map. Maybe increase the default size of maps but have the spawning zones closer to the center? (Don't know if that is possible/practical)
There is a time limit before they can rout, which used to be 15 seconds. I upped to a 60 seconds. That should alleviate it a bit.

A way to reduce the tedium of battles where the enemy will immediately rout would be to make the morale check before battle and if the outcome is immediate flight, simply skip the battle and have a dialouge telling that "panick-stricken, the enemy forces disperse", kill off a random number (maybe based on how much cavalry you have) and dish out loot and XP accordingly. Battle will only take place when the enemy (or at least most of them) will stand their ground and fight.

How does that sound?

On the whole, I find the morale system a big improvement.

9
The Last Days / Re: Open betas for the next patch (3.2 is out)
« on: December 28, 2012, 01:25:52 PM »
I have encountered an issue..

The "hunt down" quest does not work anymore (in tld 3.2) because whenever I find the outlaw and the fight begins nothing happens, He comes at me but his sword does not damage me, nor do my arrows or sword damage him (we are like ghosts fighting, none of our blows harm each other)..

Tried it in many of my "campaigns" and it's always the same..

Anyone else having this issue?

No, this quest always works for me (playing 3.22 BTW).

10
The Last Days / Re: Open betas for the next patch (3.2 is out)
« on: December 27, 2012, 07:24:55 PM »
Playing new 3.22

The spy quest seems bugged. I got both the handler and the spy as prisoners, but Denethor (the quest-giver) declared me incompetent for failing to capture any of them.
I only got them after the two groups separated and bolted, that might have something to do with it.

EDIT: No, it didn't have anything to do with that. I reloaded and teleported closer so that I caught them all in one fell swoop. Same result; Denethorian lambasting of self.

Yea, not a bug. Put there on purpose so the player learns the true nature of dealing with Denethor and the complete and utter futility of trying to please him, as so cruelly demonstrated on his sons.

Well... :) Except you're basing the mod on the books, not the movies so you're well aware Denethor wasn't the madman portrayed on screen. Ergo, you're pulling my leg. ;)

Curses, foiled again!

11
The Last Days / Re: Open betas for the next patch (3.2 is out)
« on: December 01, 2012, 02:11:08 PM »
Hi,

I also want to add my praise to the latest patch and to the morale system, which I find greatly adds to the feel of the battles. No longer do we have to armies of Terminators willing to keep coming no matter what.

However, I agree that it does need some tweaking - unless the odds are absolutely awful, troops should stand their ground at least until the first casualties are taken (perhaps not entirely realistic, but better for gameplay). Also, I suspect there's something fishy about the odds calculations, perhaps they're only taking into account the strenght of the soldiers own party visavi the enemy, and not the strenght of all allied parties involved in the fight, because I've had men starting to flee while handsomely outnumbering a single larger enemy party thanks to allied parties. Usually, the smaller the allied party, the sooner its men start to flee, even if their side outnumbers the enemy.

Finally, men routing from the winning side should reattach to their parent party. Because they break off into groups of routed troops, even if their host win a hard-fought victory they are gutted from all the routers.

If this cannot be avoided, then perhaps allow routed groups to join the first own host they encounter?

12
The Last Days / Re: Open betas for the next patch (3.2 is out)
« on: November 18, 2012, 04:17:25 PM »
Having lots and lots of fun with 3.2 - but since it's apparently not going to be fixed in the (I guess?) final patch, could anyone tell me how to "unmix" the smithy inventories of the non-fief Gondor towns, like it was in 3.0? I'd really, really, really like to have it back like it was, with fief equipment found only in its own fiefdom and with pure Gondor gear at least in Minas Tirith.

I suppose it must be in the scripts file, but how to fix?

I'll try to fix it after the next patch is released, although I don't really know what caused this...

13
The Last Days / Re: Open betas for the next patch (3.2 is out)
« on: November 14, 2012, 04:20:25 AM »
A very minor point - but I think the speed values for the Gondor Cavalry and Infantry swords got switched somewhere along the way. All else equal (which seems to be the case) the shorter blade would be the faster. It's also functionally logical - in a foot fight I prefer a faster blade at the cost of some reach, while mounted it's the opposite.

Otherwise this mod continues to beat the socks off everything else in M&B modding.

14
The Last Days / Re: Open betas for the next patch (3.2 is out)
« on: August 14, 2012, 06:03:37 AM »
I'm still wondering if it is on purpose, as it was in 3.15 as well as in this version, but I might as well ask: Why can you buy fief equipment in 'ordinary' Gondor cities, e.g. Dol Amroth armor or horses in Cair Andros? It wasn't like this in the first version I played. Or is this actually a mistake on my part and I installed wrong?

I've wondered about this as well. In 3.0, fiefdom-specific gear could only be found in their fief of origin, whereas ever since 3.1 (I think) you can find all sorts of gear in all Gondor cities. I much prefered it the 3.0 way, and if you consider that the gear is not really sold in a shop that has collected its inventory from all over the realm, but rather provided by an army warehouse, it makes sense too.

Any hope this could be restored?

IF this got changed, most likely it was by accident. My shops do mostly show regional wares though, not sure what you guys see.

15
The Last Days / Re: Open betas for the next patch
« on: May 05, 2012, 05:11:35 PM »
Is it too late to hope for going back to the way Gondorian weaponsmith inventories were stocked in 3.0, ie generic Gondorian equipment in Minas Tirith, Linhir and Tarnost and fiefdom equipment only in the fiefs own weaponsmith? The reason I'd like to see that brought back is that with all fiefdom equipments showing up in the three Gondor cities, I have a hard time finding non-fief specific gear, especially armour. Or at least, revert Minas Tirith as a place where equipment is purely Gondorian.

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