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Messages - Surrealbeliefs

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1
The Last Days / Re: TLD 3.3 - Bug Reports
« on: March 06, 2014, 03:25:29 PM »
I'm on day 73 right now and I'm crashing no matter what I do. I can pass time, bam, crash.

I had my party sizes at 700 and generally had a stable time up until that point.

I began a new save which was required for some of the fixes to function anyway. So now I have those odd text events about skinny trolls and 'what's zupdog' for caravan names. Recreating a new save wasn't hugely time consuming since I could at least export and import my character. I've lowered my party size to around 600 but I may have to increase it closer to 700 as there aren't as many parties for me to fight now.

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The Last Days / Re: Open betas for the next patch (3.15 is out)
« on: July 18, 2012, 07:50:41 PM »
What settings do I need in the siege tweaks for a game to be winnable? Also will be the Warband animations cause things to crash frequently?

Others will give advice for the siege settings, but I'll just say the Warband animations are not likely to be a cause of crashes.

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The Last Days / Re: Open betas for the next patch (3.15 is out)
« on: July 16, 2012, 05:21:47 PM »
It's been a long time since I've been on here. On my youtube channel (www.youtube.com/surrealbeliefs), I'm constantly asked to re-continue my TLD campaigns. However, I didn't want to do so until it was possible to get a resolute end to a campaign. I'm trying to read through the entire thread, but I'm guessing this still isn't the case yet.

I'm sorry for not being more informed, but I'm just trying to read more on here to catch up on what I've missed out on.

Thanks.

Dwarf managed to complete it as Gondor (see here: http://mbx.streetofeyes.com/index.php/topic,2674.0.html), so I believe it is possible to win. -CppCoder

It's possible to win, but player initiated sieges aren't in. There are still a few bugs people run into + the unavoidable save corruption which happens randomly. (which some people dodge by saving only in towns and never on the map. But that only works for some players, it seems.) CppCoder is doing some cool coding lately, so a patch may happen. Don't want to say "soon". ;) -Merlkir

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The Last Days / Re: Questions, comments and concerns
« on: November 28, 2011, 02:00:35 PM »
Thanks for your answers  Surreal.
I got one thing about throwing weapons. I noticed they are limited in number and still quite expensive (always the monie ;))

Can you recover the javelins thrown on the ground during the battle ?
Do you recover them automatically after a battle?

Thanks
Supa

No problem at all.

You can pick up javelins from fallen allies or enemies, or even your own if they miss. All of your projectile weapons do replenish after a battle.

I personally really enjoy javelins. They're great for softening up enemy ranks before finally engaging in a melee scrap.

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The Last Days / Re: Questions, comments and concerns
« on: November 28, 2011, 08:29:57 AM »
Re-sent in the -i guess- correct thread, sorry I thought this one was only for technical problems.

Hi,
I just installed this mod and it looks great. However when I look at my character I feel pityfull  :-[.  I am supposed to be the boss of a 10 people gang (currently), but I have no cloth, no horse. just a meager staff, my starting equipement had been stolen by some wandering goblins.
Where can you get equipement? The shops are too expensive, I would need about 5000 res to have the same equipement as a squire. Can you loot? Take it on dead companions?

There is also two points I didn't manage to solve:
Where can you get supplies like metal scrap or food? I need to bring some but don't know where i can find it.
How to raise your morale when your party have been decimated?

Thanks for your help

Supa

The beginning can be rough, but once you begin to get good equipment then you'll be wishing for more of a challenge in time.

You can do quests for a lot of resource points early on, or find some weak scouting parties to attack with your small party.

You can change the mod options to allow you to loot, otherwise it's mostly metral scraps.

1.) Metal scraps you can get from large enough battles. I think the size and quality of the enemy armor correlates with the metal scrap quality. Food you can buy from warehouses and supply locations in cities. Orcs can get human flesh and horse meat (horse meat is not edible currently).

2.) Winning battles and a variety of food usually helps. As evil, you often have to win battles consistently to keep your morale up.

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The Last Days / Re: Defeating a Faction
« on: November 28, 2011, 08:25:09 AM »
I did it.

Mordor is defeated. Morannon is a smoking (it never stops smoking ruin). Got them down to spent and wavering and then Prince Imarahil beseiged Morannon

Funnily enough there was no siege of Minus Morgul.Morannon fell and Minas Morgul fell automatically.

Strangely the Dunlander's are also defeated. But Khand/Umbar/Moria still stand.

How long did it take you, and did you find it a worthwhile gaming experience? Because if it's technically possible but unbelieveably tedious, you should emphasize that. Otherwise the devs might feel like they can leave it as is.

I absolutely agree with this, since tedium should not be mistaken for difficulty. Other elements can be changed or introduced to prolong the game duration.

7
The Last Days / Re: Combat Damage Model (RCM)
« on: November 27, 2011, 09:49:09 AM »
A discussion about literary devices and plots should be brought to another thread rather than something for the RCM mod. The suggestion of deus ex machina is applicable, just not to everything that you've stated. The battles of Helms Deep and Pelennor Fields isn't applicable for that term. It wasn't sudden liberation from staggering situations, since the forces brought together were raised up by key figures (Gandalf with the Rohirrim and Eomer), Aragorn and Theoden at Pelennor fields. If they are, then any victory that good was able to win would be deus ex machina. We're working within the confines of a fictional work to best depict the quality of troops based on what is before us. I'd rather stay within what is portrayed with the book (Third Age Total War does this very well as far as balance goes. I'd look to them for inspiration on it. For example, you have militia, mid-level troops, then their elite for Gondor.).

On a second note, what exactly are you suggesting? That evil's troops should be tit for tat in terms of quality with good troops? I'll provide my views from my statements.

1.) Evil has more troops than good.
2.) Good has fewer troops than evil.

Grendel already covered the portrayal of a hopeless situation as an element to portray the immensity of the situation during the conflict. You can let me know if there was something you didn't understand in my previous statement and I'll be sure to explain it. "I stated those paragraphs to convey the troop numbers that either side could pool together." Is a pretty exact summary of why I pulled out those citations and paraphrasing from the book. You'll notice a trend with Tolkien's works; hope within hopeless situations. That doesn't mean he's consistently using divine intervention at every weaving of his story. Outside of the eagles, everything else works within the confines of the story.

For further insight on Tolkien's view of deus ex machina, you can look at his letters. He does address it and uses it sparingly, so I wouldn't claim so many instances of it within his work. If you'd like to discuss this further, then make a new thread and I'll comment there as to not derail this further.

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The Last Days / Re: Combat Damage Model (RCM)
« on: November 26, 2011, 07:24:33 AM »
In the Battle of Pelennor Fields, the companies that come to aid to Gondor from outlying provinces number at less than 3,000 men. It's also stated that Faramir in the defense was outnumbered by ten times the number of Mordor's host. Then there's the assistance of Rohan which adds another 6,000 men to the defense of Minas Tirith.

Evil has generally always outnumbered good with the exception of Isengard. It's stated that the force of Haradrim was to be three times the number of Rohirrim, so that could be up to 18,000 men from the Haradrim. Isengard did outnumber Rohan, but not by the margins that Mordor did to Gondor. They mostly had the advantage of an ailing leader, attacking separate parties (i.e. Fords of Isen, where 3,500 Rohirrim were killed) and facing an otherwise dispersed army.

When analyzing troop numbers and making assumptions regarding balance, you have to bear in mind that Tolkien in his tale of heroes used overwhelming odds to create suspense and portray a hopeless situation. The implication there is that 10:1 odds should by any means have resulted in a crushing defeat, not that 10:1 odds "might be ok" for the good guys because they're better.

This is consistent with everything in Tolkien's universe that evil always utilizes overwhelming numbers. There was various machinations in progress that allowed for the victory of good, so everything was in fact dire for the good guys. However in every conflict from the First Age to the Third Age, has resulted in good being outnumbered by listless masses of evil.

This is already reflected in how the game is currently balanced, with evil having expendable troops and the good side having more precious troops to conserve. So even if you disagree, this is already how things are balanced even with RCM (I'm enjoying it now). As Gondor right now, I'm sweeping up evil easily. As Isengard, I'm still having to regularly replace losses. So I'm not sure what you're trying to argue, since it seems to be agreed that evil's (with exceptions) troops are inferior and rely on numbers more than good.

I wasn't implying that 10:1 odds was the norm for every single battle either. I stated those paragraphs to convey the troop numbers that either side could pool together. All in all, man is not able to pull together the amount of soldiers that could in previous times. This is alluded to by them having to withdraw from Isengard (Orthanc) and various other Gondorian holds. This supports the idea that manpower was more precious to Gondor, rather than them lacking the quality of equipment or training to fight effectively.

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The Last Days / Re: Combat Damage Model (RCM)
« on: November 24, 2011, 07:22:41 AM »
BTW, I disagree with the opinion that low lvl "goodies" troops should be orc-fodder. There is not enough men available to be wasteful with them. Neither are the good factions societies medieval, relying on local levies with own, mainly sub-standard gear and a hard core of feudal knights. Except for manpower they have resources, armouries and standing armies. What makes many think ME is a medieval world is  medieval tech. But tech is one thing, social structure another.

I completely agree with Oldtimer on the sentiment of medieval technology, but that's the extent of the comparison.

In the Battle of Pelennor Fields, the companies that come to aid to Gondor from outlying provinces number at less than 3,000 men. It's also stated that Faramir in the defense was outnumbered by ten times the number of Mordor's host. Then there's the assistance of Rohan which adds another 6,000 men to the defense of Minas Tirith.

Evil has generally always outnumbered good with the exception of Isengard. It's stated that the force of Haradrim was to be three times the number of Rohirrim, so that could be up to 18,000 men from the Haradrim. Isengard did outnumber Rohan, but not by the margins that Mordor did to Gondor. They mostly had the advantage of an ailing leader, attacking separate parties (i.e. Fords of Isen, where 3,500 Rohirrim were killed) and facing an otherwise dispersed army.

This isn't counting what later comes with Aragorn on the ships and via land. Or the Khand, Southrons and other hosts that join the ones from Mordor.

Clearly man power was lacking in this time period more than anything else as Oldtimer said.

I do agree there should be an uniform effort to balance prices, factions and items all together as it's a bit lopsided right now. It hasn't detracted from my enjoyment of the modification, but there could be a greater addition in enjoyment if these issues are able to be remedied.

10
The Last Days / Re: TLD 3.0 FAQ - Ask your questions!
« on: November 13, 2011, 02:37:43 AM »
@Viking_Dane

You can buy armor in any city or outpost. The stock changes daily, so just sleep for a day and go back to check it out.

@joshfish

She'll just need more time to heal from the more grievous wounds.

@Barf
You can get a special warg for Uruks from Saruman in Isengard. You can go to my youtube channel and see my let's play for Isengard (I play a Uruk-Hai) and there is little disadvantage even against the Rohirrim. I only encounter issues with a swarm of horse men around me, but that is understandable considering the situation. Jumping and clobbering a Rohirrim with my mallet is hilarious fun!

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The Last Days / Re: TLD 3.0 Suggestions
« on: November 11, 2011, 09:41:15 AM »
The balance seems very different from the two sides. There is an Isengard Let's Play on youtube, check it out and see how destroyed Rohan gets ;)

That sounds like my let's play of Isengard! Unless someone else is doing it too, but I doubt it right now.

It is that indeed. ;)

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The Last Days / Re: TLD 3.0 FAQ - Ask your questions!
« on: November 10, 2011, 05:42:33 PM »
A funny (albeit slightly buggy and exploitable) tactic against infantry heavy armies is to have an army of warg riders and have them dismount at the beginning of battle then remount, activating the wargs. Then have the cavalry charge. The wargs are more dangerous without the riders, and the riders will fight on foot better than they fight from the wargs.

I actually wanted to know about this too. I was wondering if that was possible. Now if you remount the riders on the wargs, then wouldn't they be on the wargs when they charge? Or just dismount once and you can charge? That was the only confusing part to me.

13
The Last Days / Re: TLD 3.0 Suggestions
« on: November 10, 2011, 04:03:27 PM »
In my experience, evil just loses the outposts in the north to the Elven armies. Maybe if later on, more trolls were added and wargs too, that may help against the Elven forces. When I played my Elven character for around 56 in-game days, I only encountered a couple of trolls in the enemy armies. My elves were able to pepper them with arrows and kill them before any extensive losses.

Isengard and Duneland seems to destroy Rohan, since a lot of the Rohirrim appear to spawn near Alburg, on that path to Gondor. Which is kind of out of the way of combat, in addition to a caravan bug near there as well. I think Rohan may just need to have their path finding and spawn locations re-adjusted to balance out their fight.


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The Last Days / Re: Companions (spoiler)
« on: November 10, 2011, 03:58:46 PM »
I know of three off the top of my head. I think someone made this list before, but I'll offer up what I know.

[Gondor - Minas Tirith] Cirdil: I think he costs like 800 resource points.
[Gondor - Henneth Annun] Angbor (Or Mablung, I forget): I forgot the requirements for him.

[Isengard - Uruk Hai Hunting Camp] Gulm: Isengard Uruk-Hai that requires Isengard rank 3 (Treeburner) and 2,000 resource points to join you.

[Isengard - Isengard] Durgash: Snaga warg rider that requires 800 resource points to join you.

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The Last Days / Re: TLD 3.0 FAQ - Ask your questions!
« on: November 10, 2011, 03:55:15 PM »
@Xatham, Northcott

Thanks guys for the suggestions, I'm going to attempt this next when I go fight the Elves.

I do have some more questions now.

Will I retain my wargs post-battle if the riders die? Or will I have to keep recruiting more snaga to replenish the numbers? Or if the warg lives, will there just be a new rider so I retain the unit?
Nothing clever and handy like that atm, I think you just lose them. We might try to change that.

Also what about some tactics against the Rohirrim? I usually lose 10-20 in a battle if we're nearly evenly matched, just due to their amount of riders. I have issues with those elite skirmishers the most. My poor orcs just get turned into a pin cussion by those arrows. A warg format against them doesn't do very well, so I was wondering if uruk-hai pikemen would be my only chance. I would also need uruk-hai archers to take out their skirmishers, since they can just ride around and take out my men.

Also I was informed that Mordor doesn't have trolls, so only Dol Guldur and Moria have them. Was this a balance choice? I would think that Mordor would have trolls, but maybe I'm incorrect about that.

As a side note, I am winning most of my battles. But I'm not able to do so without a lot of losses.

Have a companion with pumped Surgery? One kinda has to accept casualties as the norm when playing orcs, but this might help.

I hate being so lengthy, but I do have one final question here, haha.

Is there a mod to put up a kill counter? I know in some mods, I've seen a little tally at the upper right corner where it keeps track of how many enemies you kill during the battle. Some of my viewers want to see my casualty reports, but during the big battles it's to distracting. Not to mention it causes a little bit of lag and blocks my line of sight when in the midst of combat.

Thanks again guys, I appreciate the responses.

Edit: Thanks Merlkir!

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