login

Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.


Messages - Khamukkamu

Pages: [1] 2 3 4
1
The Last Days / Re: TLD 3.3 - Bug Reports
« on: March 19, 2017, 07:39:59 AM »
I replied to you on trello :)

Which nightly build are you using? :) Does that warrior of Rohan look like a ghost? That's been fixed.

What errors appear when you enter Osgiliath prison / Moria?
Thanks!

2
The Last Days / Re: TLD 3.3 - Bug Reports
« on: August 21, 2015, 12:49:26 PM »
I should have mentioned that I'm testing on the Steam workshop version :) Thanks

This happened to me recently too, When I get to modding again I'll fix it if Swyter doesn't beat me to it.

3
The Last Days / Re: TLD 3.3 - Bug Reports
« on: August 20, 2015, 08:16:05 PM »
Finally encountered the issue some people have been mentioning.

Lost / Ran away from a battle--> got teleported up the mountains near Barad Dur. Cannot escape, had to quit.

Best way to test is to simply encounter some enemy, then 'run away,' keep doing so until bug is encountered.

Tested as Evil side, against some orc stragglers.

4
The Last Days / Re: TLD 3.23 FAQ - my own attempt
« on: July 13, 2015, 10:12:03 AM »
Duha's troop tree seems to have been taken down so it might be a good idea to remove that.
Otherwise good work!

Late reply, but you can link to this thread: http://mbx.streetofeyes.com/index.php/topic,3340.0.html which has the troop trees and equipment list.

5
The Last Days / Re: Companions (spoiler)
« on: March 03, 2015, 01:30:52 PM »
Thanks, really appreciate this, DerGreif

6
The Last Days / Re: Combat Damage Model (RCM) - merged threads
« on: January 19, 2015, 03:19:58 PM »
I'm happy that someone who played RCM before is finally able to try it out :) I made some changes that are slightly different (e.g trolls) from the previous one, so i'm not sure if it still 'feels' the same as what was intended.

7
The Last Days / Re: TLD 3.3 - Bug Reports
« on: November 08, 2014, 08:29:54 AM »
You downloaded and installed the nightly build BUT you probably didnt start a new game, right?

You have to start a new game for the fixes to work.

8
The Last Days / Re: Quick Heads up for the Warband Port
« on: October 30, 2014, 08:09:07 PM »
Or you can download the nightly build which has all of the fixes and more (especially the fix to the save corruption issue) :)

Get it here: BitBucket Link

You'll need to start a new game.

9
The Last Days / Just For Fun: Kham's Animation Pack Submod
« on: October 09, 2014, 07:03:06 PM »
Just for fun, I incorporated the Combat Animation Enhancement by Papa Lazarou to TLD Warband.

Personally, I felt that the results are kind of mixed. Its archery animation really suits the elves, but may look slightly odd when Uruk Hai do it :)

I'm not a fan of the Single Handed weapon animation, but could remove it if I want.

Two handed weapon animation looks really good in my opinion :) Quite "fantastic" actually.

Not sure about the flourshes at the end of polearm swings, but polearm thrusts are quite good.

Also, because I was successful with the above, I said to myself, why not include jacobhinds' Animation Variety Submod (taken from his Gekokujo submod). Really interesting results. Hard to see it with pics so I'd rather everyone try it out themselves if they want.

Note that it was quite biased towards mods that are 'pike-heavy', therefore I removed pike movements, idle animations, as a lot of 2H weapons in TLD are considered polearms (Beorning War Axe) and will look strange when held like a pike. Still, the one-handed idle and run animations are quite good, as well as new riding animations.

I made 2 versions: One with just CAE and another with both CAE and JH's Animation Variety submod. (i could make one with only the animation variety submod. maybe next time).

If anyone is interested, grab them here:Google Drive Link

Instructions:
0. Back up your Module.ini and actions.txt.
1. Copy the the whole folder in the zipfile and paste it onto your TLD folder
2. Overwrite when asked.

I included backups in there just in case.

All credits go to Papa Lazarou and jacobhinds. I just made it compatible with TLD Warband :)

11
The Last Days / Re: Combat Damage Model (RCM) - merged threads
« on: October 04, 2014, 12:14:43 PM »
Just tested and confirmed that Lances are not couchable in my RCM port :(

Must have been when I merged old RCM itemkinds1 with TLD 3.3 warband Itemkinds1.

Good thing Swyter listed all the lances in the game here when he fixed the same bug during the warband port: https://trello.com/c/59SrpIyb/44-make-spears-couchable

I'll fix it this weekend when I get the time :) Thanks for reporting!

12
The Last Days / Re: Combat Damage Model (RCM) - merged threads
« on: October 03, 2014, 01:52:54 PM »
Thanks :)

I've checked and this is still compatible with the latest nightly build: https://bitbucket.org/Swyter/tld-downloads/downloads

I don't think anyone else have tried it out, but I do remember you from the 'ole RCM debate days of TLD and perhaps you can let me know if there is anything different from what you remember. As per my notes, I kind of buffed the Trolls, Olog Hais, and Ents by choosing not to modify their stats (i.e they still have Vanilla TLD 3.3 stats), but proficiencies are RCM numbers.

Really good to know that there are still people interested in RCM :)

13
The Last Days / Re: Combat Damage Model (RCM) - merged threads
« on: September 28, 2014, 02:08:42 PM »
Double post, but this needed its own :)

After a couple of days of work, I have finally managed to port RCM to TLD 3.3 (Warband)

Download the files here: https://drive.google.com/folderview?id=0B3KmMUNAyIh4b3phQjNVNndkMTA&usp=drive_web

For those that do not know, Realistic Combat Model (RCM) was a submod started by Ron Losey, and continued by the community (mostly by Rene Korda and Grothag), that made heavy changes equipment values, attempting to recreate the 'realistic' feel of combat.
Applying this method to the fantasy world of LOTR yields something that players may feel very unbalanced, as the equipment of the "Good" side are relatively better than that of the "Evil" side. For example, almost all Elven equipment are really powerful, while Dunlanding equipment makes them nothing much but fodder.
Troops.txt was also modified by RK and Grothag so that it becomes more compatible with RCM equipment.

Therefore, TLD with RCM is very challenging.

I haven't tested it extensively (only using the dev options within the nightly builds such as Scene Test), but it should be the same as RCM for TLD 3.23.

Have fun! :)

-Kham's edits
-- Now compatible with TLD 3.3 (Warband)
-- Went through Troops, Party_Templates, and Item_kinds1 line by line, using HokieBT's editor and WinMerge, comparing with Vanilla TLD (Warband) in order not to merge things incorrectly.
-- Kept Leaders and companions the same as Vanilla TLD (Warband)
-- Kept RK's Fighting Uruk Hai Pike Champion (replacing Uruk Hai Berserker) as per their notes
-- Kept Stats of Troll, Armoured Troll, and Olog Hai with vanilla TLD, but lowered levels for autocalc. Would need to test if OP.
-- Added +1 iron flesh to Orc and Uruk elite troops. Didn't feel right that elite orcs had 0 iron flesh, while elite Uruks have the same iron flesh as 1 tier lower.
-- Re-added Octoburn's changes (Added unused Dwarven helms to dale) as these were the ones on Vanilla TLD 3.3 (Warband)
-- Made the item name changes as per Ron's notes (Rohan Maille --> Leather) or something like that.
-- Made some minor changes to item flags (i.e unit had shield but shield flag not checked)
-- Slightly increased armour of regular trolls and increased damage of Tree Trunk (+5)

14
The Last Days / Re: Combat Damage Model (RCM) - merged threads
« on: September 24, 2014, 02:19:14 PM »
Dunno if people are still interested in RCM, but I'm trying to make it compatible with the Warband version.

I think I got party_templates and module.ini right already. However, Troops.txt will be quite a pain (SO MANY TO GO THROUGH!)

I was just wondering if anyone remembered if RCM tried to change some troop equipment as well. From comparing some troops in TLD 3.3 with troops from RCM, there are some with extra equipment, different equipment, and/or reduced equipment.

For example, in RCM, some Dwarven units (mostly archers) have throwing axes in addition to their default gear, whereas in TLD 3.3, they don't.

I'm just asking because it is easy to copy+paste proficiencies and stats, but harder to do equipment :(

If RCM didnt add/change/reduced troop gear, then I can finish this fast. If RCM did, then it'll be quite a long project :(

I can't just replace the TLD Troops.txt with RCM troops.txt cause it leads to errors, so I have to go through the text file with an editor :(


EDIT: I just read through 56 pages of this thread and found that Rene Korda only added/modified a few troop equipment. Therefore, I'll just stick to the troop stats/profs and not change anything else :)

15
The Last Days / Re: TLD 3.3 - Bug Reports
« on: August 25, 2014, 02:33:49 PM »
Try the new Warband patch here: https://bitbucket.org/Swyter/tld-downloads/downloads/TLD_3.3_wbcompat_nightly_patch_2014.08.07-19.30_r2025.7z

Let us know if that fixes your issue. Probably not, cause that's the first time I have heard of this bug, but still worth trying.

Pages: [1] 2 3 4