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Mount&Blade Expansion => The Last Days => TLD.808 => Topic started by: Ancientwanker on September 20, 2007, 08:44:17 AM

Title: [OLD] Porting FAQ
Post by: Ancientwanker on September 20, 2007, 08:44:17 AM
March 18, 2010.

Porting FAQ:

Q: When is the release date?
A: There isn't one. The Devs are working on the new version, but even we don't know when it will be done. The reason we don't even like to hint at a date is that even our guesses could very well be off by months, thus getting people's hopes up for nothing. We don't like doing that. Be assured that we are just as eager to finish as you all are to play.

Q: Can we have another sneak peak/see a specific thing?
A: Not on request. If we feel it's time to show off another preview, be assured that we will, but requests won't speed it up.

Q: Why don't you keep a developer's log/tell the community about progress?

A: Short answer is that it accomplishes little and takes too much time. Time that could be, and is, better spent making real progress on the mod. There's also the fact that people tend to try to construe release dates out of every update we post, which can get old very fast. However, the major factor is that we like to keep things a secret so that it will be a surprise. If we posted everything we do, a lot of the 'springing a big surprise' enjoyment is gone. We want to give you all a pleasant shock.

Q: Are you going to port directly to Warband and skip 1.011?

A: No. We are porting to 1.011.

Q: Will you port to Warband after the 1.011 release?

A: At this point it isn't positive, but I think it's very likely. It depends on who and how many of the team want to keep going after the release.  

Q: You've been porting this for almost three years, why can't you do it faster?

A: The main project creator, Ancientwanker, was porting TLD by himself until April 2009. Even us on the Dev team at the time don't know how far he got, or how close to a release he was. In April, AW vanished without a trace. It took several months for the rest of the team to realize and come to grips with the fact that he wasn't coming back, and then decide to continue on without him. The main reason it is taking so long is because AW was the only one with the original code. We have had to rewrite all of the code one hundred percent from scratch, and over 95% of the graphics have also been completely redone. In essence, we since June we have been making TLD almost completely from scratch. That's what has been taking us so long.

Q: Why are the Devs psychopathic maniacs who hate everyone?

A: Fair question. I know it often seems that we come down hard on people, or are just plain bad tempered, but please try to bear with us. Firstly, we've been at this a long time, and the continual repetition of the same old questions would begin to tell on anyone. Secondly, we all have lives. Some of us are hard up college students, most of us have jobs, and all of us have lives outside the computer. We work on TLD in our spare time, and for enjoyment. That enjoyment can begin to pall when people start demanding things as if they have a right to our time or work. I would say this is largely why TLD development is as hush hush as it is. We're here to have fun, we aren't a corporation. Most of the time it's simply easiest not to say anything, and work at our own sustainable pace


- Llew.
Title: Re: Offiical porting thread for TLD to .890
Post by: Albino on September 20, 2007, 08:47:49 AM
Could I be one of those new modellers?

Sure can. Ill PM you.
Title: Re: Offiical porting thread for TLD to .890
Post by: Merlkir on September 20, 2007, 09:20:13 AM
Alright. I don't have the means right now to really work like mad on the concepts and shit. My monitor is unusable so I'm waiting for a new one. I don't have a scanner here, so no sketches from me (I do have lots of new ones though) till I bring it here from home..
But yeah, I'm thinking about dwarves a lot, also trolls...all the new visual stuff we might put in.
Bear with me a little longer and I'll deliver. :)
Title: Re: Offiical porting thread for TLD to .890
Post by: mtarini on September 20, 2007, 12:05:53 PM
Speaking about content creating, it seems that now the meshes for armour-wargs-trolls etc must now be LOD-ded.
That looks like quite a bit of work.

you cant just copy the higher poly version into all positions? If not that will be some work for the helms, shields, etc. But we only have one real custom body armor anyway and it has a vanilla version thats pretty close.

Title: Re: Offiical porting thread for TLD to .890
Post by: Livonya on September 20, 2007, 12:19:12 PM
I realize that it will be quite some time until the port is done to the new version.

But I can hardly wait. 

The improvements to the core engine are just fantastic. 

The combat AI improvements
The performance improvements with LOD
Dual core support
Graphics changes
The Audio also seems to work better

Most of the other changes seem more like a new mod, and I like them but don't care if you get them into TLD, but these engine improvements are going to make TLD even better.... I can hardly wait.

- Livonya
Title: Re: Offiical porting thread for TLD to .890
Post by: Merlkir on September 20, 2007, 12:28:15 PM
Speaking about content creating, it seems that now the meshes for armour-wargs-trolls etc must now be LOD-ded.
That looks like quite a bit of work.




:( more like shitload of work..
Title: Re: Offiical porting thread for TLD to .890
Post by: Zenosknight on September 20, 2007, 02:18:52 PM
sweeeeeeeeet  :green:
Title: Re: Offiical porting thread for TLD to .890
Post by: Albino on September 20, 2007, 05:03:43 PM
Sent you a PM, but its not showing up in my outbox.
Title: Re: Offiical porting thread for TLD to .890
Post by: Ron Losey on September 20, 2007, 08:28:12 PM
Speaking about content creating, it seems that now the meshes for armour-wargs-trolls etc must now be LOD-ded.
That looks like quite a bit of work.

you cant just copy the higher poly version into all positions? If not that will be some work for the helms, shields, etc. But we only have one real custom body armor anyway and it has a vanilla version thats pretty close.



Not everything has levels of detail, nor must everything have all levels.  Many items still work fine with only one model.  I figure it can be added later, or one piece at a time, without hurting anything.

However, most mods will eventually want to take advantage of this.  Most of the lower res stuff can be native low-res models with retexture.  Not as damaging a work load as one might first think.

-------------------------
Unrelated to that...

The new Native damage model is strange.  Damages are higher, but still oddly out of balance.  We may be looking at three damage models (Native .808, Native .890, RCM).  That, or the degree of rebalance for the Native .890 model will be severe and the side-effects difficult to predict.

And as stated in other threads, there will be an RCM for .890, but we will need to see the module system and get a complete rundown on the new formula first.  Anybody with any information on that, please pass it along to me ASAP.  Odds are, it won't be ready for a while.
Title: Re: Offiical porting thread for TLD to .890
Post by: CCA on September 20, 2007, 09:40:55 PM
I offer my help in whatever capability I can.

I have no clue about coding or modelling and the most I can probably do is playtesting.

But if you think of a role for me....
Title: Re: Offiical TLD to .890 porting thread
Post by: Yoshiboy on September 21, 2007, 06:29:19 AM
There is a tool in 3dsmax for creating LODs called Multires - I can help out with that as it only takes two seconds. Or show it to other people on the team who have max.
Title: Re: Offiical TLD to .890 porting thread
Post by: Ron Losey on September 21, 2007, 07:27:32 AM
There is a tool in 3dsmax for creating LODs called Multires - I can help out with that as it only takes two seconds. Or show it to other people on the team who have max.

May not be necessary.  Native now comes with a lot of super-low-res models for armors and weapons.  (I mean super low-res - like 12 to 24 triangles for armor, one gray triangle for sword blade)  A person could probably just retexture a few of them and be done.
Title: Re: Offiical TLD to .890 porting thread
Post by: Albino on September 21, 2007, 08:38:35 AM
There is a tool in 3dsmax for creating LODs called Multires - I can help out with that as it only takes two seconds. Or show it to other people on the team who have max.

Blender also has it (http://www.blender.org/development/release-logs/blender-243/multires/). But I've never tried it before.
Title: Re: Offiical TLD to .890 porting thread
Post by: Ancientwanker on September 21, 2007, 08:55:26 AM
Yeah, what Ron is saying is accurate. I d/l'd it took a look with brfedit. It seems not all models have the full range of LOD. Some just have one alternate, etc. So it's not mandatory to even have LOD.  Its mostly just a matter of getting the low res texture applied to the low-poly models (as we often have alternate tld friendly mappings). It doesnt look like too much of a hassle and can be done slowly over time.  Unique tld helmets and shields are probably the only thing that will require any real model reduction work.  When it comes to that, its probably something a low-skill texturer/modeller could handle as well.

Some pretty cool armors in there though. Gives quite a bit more in the way of reskinning possibilities. We probably dont even need any new armor models at this point. Just retextures. Good thing we have Dablade and Merlkir still here.

I like those new norman shields as well. Nice to have a shield like that all set to go with straps and multiple mappings.

The combat feels odd to me, like I suck!  :lol:   The timings and feel of the thing has changed a bit.

Quote from: Yoshi
There is a tool in 3dsmax for creating LODs called Multires - I can help out with that as it only takes two seconds. Or show it to other people on the team who have max.

Cool, thanks, when we get to that bridge I will hit you up for some mappings at least.   You know thats coming.  :lol:

Title: Re: Offiical TLD to .890 porting thread
Post by: Merlkir on September 21, 2007, 08:59:24 AM

Some pretty cool armors in there though. Gives quite a bit more in the way of reskinning possibilities. We probably dont even need any new armor models at this point. Just retextures. Good thing we have Dablade and Merlkir still here.


yep, I've been drooling over some of the new armors, those will be a pleasure to reskin..
Title: Re: Offiical TLD to .890 porting thread
Post by: The Yogi on September 23, 2007, 08:30:21 AM
Relating to balance, the new archer AI (default line formation, no shuffle) will enpower the elfs. Six or seven low-tier crossbowmen managed to kill about an equal number of River pirates in my ongoing game. I can only imagine what havoc a large party of elven archers will cause. I'm actually drooling at the prospect!
Title: Re: Offiical TLD to .890 porting thread
Post by: Merlkir on September 23, 2007, 08:43:10 AM
I also hope the rohan horse archers and other various skirmishers won't behave as bad as they have been ;)
Title: Re: Offiical TLD to .890 porting thread
Post by: Daergar on September 23, 2007, 09:30:24 AM
I also hope the rohan horse archers and other various skirmishers won't behave as bad as they have been ;)

From having captured some Khergit horse archer people in my test run through 890, they behaved just as bad as before. Maybe I missed something but they sure galloped toward the enemy regardless of what I told them to do.  :(

But, as stated, foot archers work like a bloody charm now, watching two dozen ranged units just fire volley after volley is pretty neat. Can't wait for elven awesomeness!
Title: Re: Offiical TLD to .890 porting thread
Post by: cowen70 on September 23, 2007, 09:53:04 AM
Its interesting the game balance has completely changed so whether you guys try to restore it or go with the new feel to it, I'm intrigued.

Not to mention what has already been said about the game speed and balance, I personally think it needs a lot of work.  Previously the vanilla game was a perfect match I thought between damage given and taken making a challenging game.  I'm not to pleased with the new version though I may get used to it.

I can't volunteer anything beyond playtesting much as I would love to help, the complete lack of ability or time prevents me.

Title: Re: Offiical TLD to .890 porting thread
Post by: Elmar Bijlsma on September 23, 2007, 02:11:36 PM
There's a lot in the new version to like. AS pointed out, archers are finally earning their keep. There's one problem for me though. Using a character with max medical skills no-one in my army died anymore. I think I had someone die iin an auto calc, but on the battlefield I've had thousands wounded without dying. That's going to seriously ruin balance.
Title: Re: Offiical TLD to .890 porting thread
Post by: Beelze on September 23, 2007, 08:14:36 PM
Relating to balance, the new archer AI (default line formation, no shuffle) will enpower the elfs. Six or seven low-tier crossbowmen managed to kill about an equal number of River pirates in my ongoing game. I can only imagine what havoc a large party of elven archers will cause. I'm actually drooling at the prospect!

Archers were pretty deadly before against anything without a shield, since most orcs have a shield, they'll still have the same impediment.
Title: Re: Offiical TLD to .890 porting thread
Post by: Stemmers? on September 23, 2007, 09:13:08 PM
Archers were pretty deadly before against anything without a shield, since most orcs have a shield, they'll still have the same impediment.

It might just be my overactive imagination, but I got the feeling that archers are actually aiming *below* the shield in the new version. They seem to try and shoot horses too. Can anyone else confirm this?
Title: Re: Offiical TLD to .890 porting thread
Post by: Zenosknight on September 23, 2007, 09:18:57 PM
Archers were pretty deadly before against anything without a shield, since most orcs have a shield, they'll still have the same impediment.

It might just be my overactive imagination, but I got the feeling that archers are actually aiming *below* the shield in the new version. They seem to try and shoot horses too. Can anyone else confirm this?

I'm not sure if you're talking about TLD or 0.890, but in TLD, i always thought that spearmen and archers were aiming a bit low  :-\
I see people poking each other in unpleasant places and soldiers running around with an extra leg  ???
In 0.890, i don't keep archers, they keep shooting corpeses >.>
Title: Re: Offiical TLD to .890 porting thread
Post by: Ron Losey on September 23, 2007, 10:34:42 PM
Shooting low has always been a glitch in the AI in M&B.  They don't adjust for projectile drop most of the time (at extreme range, maybe).  It does sometimes get the effect of shooting horses or below the shield, but it does not seem to be intentionally targeted that way.
Title: Re: Offiical TLD to .890 porting thread
Post by: Stemmers? on September 24, 2007, 12:24:56 AM
I know that the AI tended to aim low in previous versions, but in this version I swear I've seen them do it intentionally. I remember one incident in the arena when I was walking toward an archer with my shield up at maybe 10 feet away and suddenly he jerked the aim downward and shot my legs out from under me. Maybe just a fluke, but it definitely left an impression on me (so to speak).

EDIT: Here's testimony from other people who have noticed the same thing:

http://forums.taleworlds.net/index.php/topic,26290.225.html
Title: Re: Offiical TLD to .890 porting thread
Post by: Ron Losey on September 24, 2007, 01:25:54 AM
Well, that does seem to be new, then.  I wonder if the bug of shooting low at medium ranges was fixed too.
Title: Re: Offiical TLD to .890 porting thread
Post by: Ollieh on September 24, 2007, 05:53:22 AM
I know that the AI tended to aim low in previous versions, but in this version I swear I've seen them do it intentionally. I remember one incident in the arena when I was walking toward an archer with my shield up at maybe 10 feet away and suddenly he jerked the aim downward and shot my legs out from under me. Maybe just a fluke, but it definitely left an impression on me (so to speak).

EDIT: Here's testimony from other people who have noticed the same thing:

http://forums.taleworlds.net/index.php/topic,26290.225.html
It is true, happened to me too!
Title: Re: Offiical TLD to .890 porting thread
Post by: Zenosknight on September 24, 2007, 05:51:20 PM
So....was it only me that people were poking low too?  :shock:
Title: Re: Offiical TLD to .890 porting thread
Post by: DaBlade on September 25, 2007, 03:35:07 AM
Yes, in .890 archers will aim for your legs if you have a shield! The archer AI was very much improved. There are still some bugs to iron out though, like shooting dead bodies and archers ignoring all enemies for a while except their choosen target.
Title: Re: Offiical TLD to .890 porting thread
Post by: rider on September 26, 2007, 09:32:24 AM
Yeah, an absolute certainity that your legs are shot under. I always end up on foot against an archer and they always manage to shoot me..
Title: Re: Offiical TLD to .890 porting thread
Post by: Stryder on September 26, 2007, 09:34:01 AM
M&B version 0.891 is out, with the Module System too!

http://forums.taleworlds.net/index.php/topic,26745.0.html
Title: Re: Offiical TLD to .890 porting thread
Post by: rider on September 26, 2007, 09:50:12 AM
Is the module system also? I didn't see that in the original topic...

EDIT: I see, it's in the Modding Category... :P
Title: Re: Offiical TLD to .890 porting thread
Post by: FleshyStarfish on September 27, 2007, 06:32:44 AM
Actually, 0.891 just came out. 

Its in the forum http://forums.taleworlds.net/index.php?PHPSESSID=6e3e914f7d7b6969a6f07186450f6523&topic=26743.0 (http://forums.taleworlds.net/index.php?PHPSESSID=6e3e914f7d7b6969a6f07186450f6523&topic=26743.0).  Check it out and ruin the bandwith!

FS
Title: Re: Offiical TLD to .890 porting thread
Post by: rider on September 27, 2007, 08:47:40 AM
Yeah... Well done. Just like the previous post JUST with a link... ah, sorry... both have a link. No difference then:P
Title: Re: Offiical TLD to .890 porting thread
Post by: MIk on September 27, 2007, 10:01:07 AM
Actually, 0.892 just came out. :)

http://forums.taleworlds.net/index.php/topic,26797.0.html (http://forums.taleworlds.net/index.php/topic,26797.0.html)

Title: Re: Offiical TLD to .890 porting thread
Post by: rider on September 27, 2007, 10:21:35 AM
Amazing.. It will be .899 by tomorrow... :D
Title: Re: Offiical TLD to .890 porting thread
Post by: Zenosknight on September 27, 2007, 03:35:02 PM
I'ma just wait until they stop updating ><!
Title: Re: Offiical TLD to .890 porting thread
Post by: Ollieh on September 27, 2007, 03:36:37 PM
They have stopped updating for a week or so as they left off for holidays, so no new releases soonish.
Title: Re: Offiical TLD to .890 porting thread
Post by: FleshyStarfish on September 28, 2007, 02:13:47 AM
The fact that they just made a new update, means that we'll have to wait longer for the portation...or will we?

FS
Title: Re: Offiical TLD to .890 porting thread
Post by: Ron Losey on September 28, 2007, 02:26:32 AM
The fact that they just made a new update, means that we'll have to wait longer for the portation...or will we?

FS

TLD is not going to be ported to .89x in the next few minutes, so you might as well relax.

Work is still being done on the version for .808, after all.
Title: Re: Offiical TLD to .890 porting thread
Post by: FleshyStarfish on September 28, 2007, 05:08:06 AM
I was just joking.

I'm sure that AW has a lot of work to do on .808 and am not expecting any update soon.  In fact, for the sake of being able to finish a saved game, its a little better that we have several months between updates.

FS
Title: Re: Offiical TLD to .890 porting thread
Post by: Zenosknight on September 28, 2007, 06:27:41 AM
Al'ighty then, I'm just going to try miscellenious things while waiting for the port and whatnot.....
Maybe I should learn to ride a horse and join Rohan....
Title: Re: Offiical TLD to .890 porting thread
Post by: rider on September 28, 2007, 08:30:13 AM
So there are some good months before .89x TLD? Excellent I'd say...
Title: Re: Offiical TLD to .890 porting thread
Post by: Merlkir on September 28, 2007, 09:33:52 AM
So there are some good months before .89x TLD? Excellent I'd say...

maybe not before a ported version. Don't know if AW plans to release a simply ported version 2.4.1 for 0.890.
But for a version meant and made specifically for 0.890 we'll have to wait for a long time, the amount of work rises with the possibilities..
Title: Re: Offiical TLD to .890 porting thread
Post by: Ancientwanker on September 28, 2007, 10:07:41 AM
Yeah, its quite far away. I havent even started work and likely wont soon.

Interesting hotlink/wiki in the new version. The very last feature from the original idea list was to have an end war screen detailing the fate of every hero and lord. It was going to be cumbersome before with menus but now the wiki should handle it pretty well.

Not to say that there arent new ideas but thats the last original idea. I dont think I ever expected to get all that stuff in but thanks to others (and myself), its all pretty much in there.  Even managed to squeeze in "elf friend", which I had no idea about how to do in the beta.
Title: Re: Offiical TLD to .890 porting thread
Post by: rider on September 28, 2007, 11:19:04 AM
What 'Elf Friend'? Elaboration, please...

Title: Re: Offiical TLD to .890 porting thread
Post by: Zenosknight on September 28, 2007, 08:43:31 PM
It's a trait you get when you have good relations with the elves, via finishing the first guest galadriel gives you. I don't think you get the trait if you're an elf though  :-\
Title: Re: Offiical TLD to .890 porting thread
Post by: Llew on September 28, 2007, 09:48:27 PM
Were (will) you able to use the models I made.
Title: Re: Offiical TLD to .890 porting thread
Post by: rider on September 29, 2007, 01:45:07 AM
Lol... Quite interesting, I've never gotten the trait (I admit though that I don't hop around the Elves as a man)...

Title: Re: Offiical TLD to .890 porting thread
Post by: Ancientwanker on September 29, 2007, 02:33:28 PM
Were (will) you able to use the models I made.

Havent used them yet but wil at some point. Thanks for those!
Title: Re: Offiical TLD to .890 porting thread
Post by: Zenosknight on September 29, 2007, 05:11:54 PM
Just out of curiosity, now that the newer versions of mount&blade are coming out, are you still porting for 0.890?
Title: Re: Offiical TLD to .890 porting thread
Post by: Ron Losey on September 29, 2007, 05:56:11 PM
Just out of curiosity, now that the newer versions of mount&blade are coming out, are you still porting for 0.890?

Technically, it should read 0.89x ... the final version will no doubt be updated to whatever bugfix is most current.
Title: Re: Offiical TLD to .890 porting thread
Post by: Zenosknight on September 30, 2007, 10:32:53 PM
I was thinking just that, but it still confuses me when it says 0.890, it seems resolute  :shock:
Title: Re: Offiical TLD to .89x porting thread
Post by: mtarini on October 22, 2007, 11:10:27 AM
Just a minor issue about porting:

Stealing of unique items when captured

In TLD 2.3, the unique ("magic") items that you lost to the enemy were lost forever (you lose unequipped items when you're captured).

I am not sure if this already is in TLD 2.4, but it was at least planned to make them impossible for the enemy to steal.

The native rule changed in 0.89x. Stolen items are now not just lost: you can recollect them later by defeating the group that stole them.
(Side note: and, now, equipped items get stolen also.)

So it might make sense in TLD to revert to 2.3 in that respect, and treat unique items just like standard objects. You can still lose them, I think (if the robbers are killed by someone else), but the player has an extra good chance to avoid that.
Title: Re: Offiical TLD to .89x porting thread
Post by: Zenosknight on October 22, 2007, 09:24:30 PM
I always thought that the enemy can only steal food, horses, and money, not equipment  ???
although that might explain the disappearance of my helmet... my file was corrupted then though  ::)
Title: Re: Offiical TLD to .89x porting thread
Post by: The Yogi on October 23, 2007, 03:23:11 AM
Hi, I would just like to propose that when TLD is ported for v 0.89x, we should go over to my Realistic Native Weapon Sizes (http://mbx.streetofeyes.com/index.php/topic,995.0.html). Among the most important benefits, that way TLD-unique weapons made to realistic scale (as they often are) can have comparable stats to the Native weapons, and not necessarily be the small end of the scale. A Tower Guard Sword should be a good sword! ;)
Title: Re: Offiical TLD to .89x porting thread
Post by: mtarini on October 23, 2007, 07:09:10 AM

Aww, I was hoping to see the rescaled weapons before the port as well. Is that 0.89x specific?
I though that it was basically ready already, including the updated stats in the items file.

(the port will probably take time to complete, I guess.)
Title: Re: Offiical TLD to .89x porting thread
Post by: The Yogi on October 23, 2007, 07:22:23 AM

Aww, I was hoping to see the rescaled weapons before the port as well. Is that 0.89x specific?
I though that it was basically ready already, including the updated stats in the items file.

(the port will probably take time to complete, I guess.)

It IS ready, but onlu for .894x Native. Still, I think the weapon_meshes1.brf is basically unchanged from .808 so if I had the necessary python files (Items, I think) I could probably whip up an TLD for .808 version in no time (just pasting over the native weapon's stats). But I don't have the python file, so...

I'll try to do that when 2.4.1 is out, though,  since I'm going to need the item file for the party and troop rebalance anyway.

BTW, I'll try to jury-rig some scabbards for those TLD swords that do not have them, just resizing existing ones should work.
Title: Re: Offiical TLD to .89x porting thread
Post by: Eugenioso on October 23, 2007, 10:23:37 AM

Aww, I was hoping to see the rescaled weapons before the port as well. Is that 0.89x specific?
I though that it was basically ready already, including the updated stats in the items file.

(the port will probably take time to complete, I guess.)

It IS ready, but onlu for .894x Native. Still, I think the weapon_meshes1.brf is basically unchanged from .808 so if I had the necessary python files (Items, I think) I could probably whip up an TLD for .808 version in no time (just pasting over the native weapon's stats). But I don't have the python file, so...

I'll try to do that when 2.4.1 is out, though,  since I'm going to need the item file for the party and troop rebalance anyway.

BTW, I'll try to jury-rig some scabbards for those TLD swords that do not have them, just resizing existing ones should work.


WHERE DO U DOWNLOAD!?!??!?
Title: Re: Offiical TLD to .89x porting thread
Post by: Dryvus on October 23, 2007, 11:31:22 AM
I'm pretty sure they're talking about the Realistic Weapon Sizes being ready for 0.894, not a ported version of TLD.
Title: Re: Offiical TLD to .89x porting thread
Post by: The Yogi on October 23, 2007, 12:16:42 PM
I'm pretty sure they're talking about the Realistic Weapon Sizes being ready for 0.894, not a ported version of TLD.

Exactly!

EDIT: Uh-oh... took a look at some of the TLD models... I fear there will be need for a Realistic Weapon Sizes project specifically for TLD too. The Elven Shortsword, just to cite one, is the length of a real life Longsword. The Narsil model (not used, as far as I know) which I know the exact blade length of from net sources (104 cm or about 41") is nearly 40% oversized, meaning it would have to be reduced to 72% to reach correct size. I fear there might be others...
Title: Re: Offiical TLD to .89x porting thread
Post by: Zenosknight on October 23, 2007, 05:13:13 PM
If an Elven Shortsword is that long, I fear the sizes of a normal long swords ><!
By the way, while you're resizing, are you also making some improvements on the way the stuff looks as well?  :green:
(not very hopeful about it though)
Title: Re: Offiical TLD to .89x porting thread
Post by: The Yogi on October 23, 2007, 11:32:23 PM
If an Elven Shortsword is that long, I fear the sizes of a normal long swords ><!
By the way, while you're resizing, are you also making some improvements on the way the stuff looks as well?  :green:
(not very hopeful about it though)

Don't be. For Native, there's only one graphic improvement, adding a spear-point to the pollaxe, so that it looks like, well, a pollaxe (check out my resizing thread in Minor Mods for a pic).

For TLD, there will be zero graphic improvements by me - I'm not good at graphics, rescaling is about the only thing I know how to do, so I'm trying to be as useful as possible with my limited skills.
Title: Re: Offiical TLD to .89x porting thread
Post by: Kohlrabi on October 24, 2007, 07:38:14 PM
Regarding the weapons-resizing:
Both Calradia and Middle-Earth are fantasy worlds, so this might be worthless information...but...
...people in medieval Europe were much, much shorter than europeans today (due to malnutrition and other reasons), resulting in an average height of males of 160 cms in the 17th century, as an example.
I assume (correct me if I'm wrong) you are basing your rescaling on modern europeans? (175-180 cms avg male height)

Check out some medieval full plate armours if you want to, those are made for adults, not children.
I have no intention of bashing all the work you put into it, but this might be a fact you have overlooked. (intentionally or not)
Title: Re: Offiical TLD to .89x porting thread
Post by: Ron Losey on October 24, 2007, 11:16:38 PM
Regarding the weapons-resizing:
Both Calradia and Middle-Earth are fantasy worlds, so this might be worthless information...but...
...people in medieval Europe were much, much shorter than europeans today (due to malnutrition and other reasons), resulting in an average height of males of 160 cms in the 17th century, as an example.
I assume (correct me if I'm wrong) you are basing your rescaling on modern europeans? (175-180 cms avg male height)

Check out some medieval full plate armours if you want to, those are made for adults, not children.
I have no intention of bashing all the work you put into it, but this might be a fact you have overlooked. (intentionally or not)

I'm not sure what sizes they use for humans, exactly, but the weapons themselves are calibrated in cm.

I wouldn't worry about sizes in humans ... I'm 5'10" and practice with a 29 inch blade on my old tachi, and it is neither light nor easy to handle for most people.  Average sword length in M&B seems to fall between 36 and 44 inches (converting from metric in my head).  Although there were a bunch of swords in those sizes floating around, it seems a little extreme for that to be normal, even if the average man was 6 foot 5.
Title: Re: Offiical TLD to .89x porting thread
Post by: The Yogi on October 25, 2007, 05:14:31 PM
Look, don't worry. I'm not rescaling the weapons to fit the people models, I'm rescaling them in accordance with recorded typical size of the weapons.

If you search for longswords on the net (assuming the more narrow definition of it, which does not include outright twohanders) you'll find blade lengths of about 85-90 cm. I've set the bastard sword to length 95 (because length includes about 5 cm of handle). Arming swords, typical length about 75 cm, get length 80-85 depending on the model (there are many).

A typical medieval twohander, blade length 95-105 cm: Length stat set to 105. And so on.

This is not done with a keen sense for beutiful proportions, it's done for realism. OK?

Title: Re: Offiical TLD to .89x porting thread
Post by: Kohlrabi on October 25, 2007, 06:27:39 PM
Well, I'm fine either way :)
I just had the thought that if you put an authentic medieval weapon in the hands of an authentic medieval person, it would look oversized compared to being held in the hands of a person living today.

But...oversized weapons look rather silly, so I can´t make up my mind if good looks or realism is the way to go... and we are talking about fantasy worlds anyway.

So, keep the good work up, and its nice to see some improvements/fixes like the poleaxe aswell.

(sorry for going offtopic)
Title: Re: Offiical TLD to .89x porting thread
Post by: mtarini on October 25, 2007, 07:02:25 PM
A typical medieval twohander, blade length 95-105 cm: Length stat set to 105. And so on.

I really appreciate the objective, and I do want my swords in M&B to be sized as a sword should be sized, but Ben could be totally right.


The question is: how tall is a M&B human in "M&B cm."? Does anybody know?

Because, if the answer turns out to be 180 "M&B cm" or so, than it must concluded that a "M&B cm" is only 160/180 of a real world cm,
and that ancient weapon measures must be adjusted accordingly. We are talking about a potential error of over 10%.
(if a medioeval twohandler was 105 real cm, in the game it should be 105*180/160 = 118 -- which is its length expressed in M&B cm).


Said differently, if you put weapons which are sized accurately (according to historical data) in hands of wielders that are inaccurately sized,
you are not being realistic. As Ron said elsewhere, making something accurate without considering that the context is not accurate
will make the overall result less realistic than it would be if you tried to compensate instead.


One could say than Gondorians are as tall as we are, not short as an average medioeval person is. Even if you assume that, the conclusion remains the same. In facts, their weapons would then probably be longer, in the same proportion, than the one used by an average medioeval person (therefore you still have got to adjust).

To really know we just need to measure how tall a human is in M&B.
Title: Re: Offiical TLD to .89x porting thread
Post by: Zenosknight on October 25, 2007, 07:17:43 PM
look for a door and hope that doorknobs are actually about a meter off the ground  ???
Title: Re: Offiical TLD to .89x porting thread
Post by: Ron Losey on October 25, 2007, 08:13:42 PM
look for a door and hope that doorknobs are actually about a meter off the ground  ???

Look for a door and then measure the bloody thing in Wings.


--------------------------------------

And actually, I think my comments about context, partially referenced above, were actually aimed at fixing the whole context at once ... not in accommodating the absurd.  But still the point is valid.

However, I really don't think a variation of as much as 10% is actually going to hurt us.  It's those 50% variations that were freaky-looking.  Plus or minus 10% is not really enough to affect the performance of most weapons, if they are scaled properly.

Also, note that average size and build are, well, average.  The size of an average man from a particular time period compared to several examples of weapons does not tell you a darn thing.  Maybe the weapons belonged to unusually large or small people.  Maybe one guy just thought it was cool to fight with a weapon that looked too big for him, just to scare his enemies (Japan was bad about this, actually).  Plus, just because some inbred noble was a runt, does that mean their average soldiers were?  (We don't know - the average soldier did not own custom-fitted plate armor that documented his size.)  Archeology is jumping to a lot of conclusions based on not much data there (a couple hundred complete skeletons and some armor to document a thousand years and 25 countries). 

For examples of average, the average Chinese adult male is about two inches shorter than me, but I still have no problem finding clothing in my size and I am seldom the largest person on a bus.  The average doesn't mean much.

So I wouldn't sweat a 10% variation.
Title: Re: Offiical TLD to .89x porting thread
Post by: DaBlade on October 25, 2007, 10:28:56 PM
I agree, I wouldn't worry about that. Who cares about those 10%? :P

EDIT: Let me rephrase that; if it looks and feels right, I think a 10% error margin should be seen as a really minor and negligible issue.
Title: Re: Offiical TLD to .89x porting thread
Post by: calandale on October 26, 2007, 08:39:50 AM
Plus, just because some inbred noble was a runt, does that mean their average soldiers were?  (We don't know - the average soldier did not own custom-fitted plate armor that documented his size.)  Archeology is jumping to a lot of conclusions based on not much data there (a couple hundred complete skeletons and some armor to document a thousand years and 25 countries). 


Indeed. Actually, archeology is dispelling
these myths: http://www.timesonline.co.uk/tol/life_and_style/court_and_social/the_hitch/article568132.ece

Title: Re: Offiical TLD to .89x porting thread
Post by: Ron Losey on October 26, 2007, 05:17:52 PM
Plus, just because some inbred noble was a runt, does that mean their average soldiers were?  (We don't know - the average soldier did not own custom-fitted plate armor that documented his size.)  Archeology is jumping to a lot of conclusions based on not much data there (a couple hundred complete skeletons and some armor to document a thousand years and 25 countries). 


Indeed. Actually, archeology is dispelling
these myths: http://www.timesonline.co.uk/tol/life_and_style/court_and_social/the_hitch/article568132.ece



Yeah, a couple of inches on average... average not proving much, but still, a couple of inches.  Enough to make it hard to shop for clothing if you were rather large, but not really anything that would visibly disturb weapon sizes. 

That's about what I figured.
Title: Re: Offiical TLD to .89x porting thread
Post by: The Yogi on October 26, 2007, 06:21:56 PM
I actually did measure the length of an M&B person by using the length tool on a suit of armour. Of course the head wasn't there, but it gave a rather good idea of their length, which I estimate is 170-180 cm, certainly not much less than 170 nor much more than 180.

I am myself 175 cm long, and my quite typical longsword (blade length 88 cm) is just about perfect length for me, ie when resting it on it's tip in front of me, I have the pommel about the height of my sternum. Therefore I conclude that the sizes I use are roughly to scale with the M&B people.
Title: Re: Offiical TLD to .89x porting thread
Post by: Kohlrabi on October 26, 2007, 08:38:42 PM
Found some research that contradicted my previous sources:
http://www.timesonline.co.uk/tol/life_and_style/court_and_social/the_hitch/article568132.ece

Edit: Heh, I got beaten to it :)
Title: Re: Offiical TLD to .89x porting thread
Post by: Eugenioso on October 26, 2007, 09:07:03 PM
so/... when is tld 4 ver 8.9x cuming oot?

Title: Re: Offiical TLD to .89x porting thread
Post by: Zenosknight on October 26, 2007, 10:30:55 PM
so/... when is tld 4 ver 8.9x cuming oot?




-.-

"Every time someone asks for the update, AW adds a month....please save the months of waiting"

 ::)
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on October 27, 2007, 01:58:02 AM
so/... when is tld 4 ver 8.9x cuming oot?



but this is by far the best one I've seen lately. Good work.
Title: Re: Offiical TLD to .89x porting thread
Post by: jeansberg on October 27, 2007, 06:30:34 AM
Cuming oot? What are you, Canadian?
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on October 27, 2007, 07:03:13 AM
Cuming oot? What are you, Canadian?

maybe he means "cumming ooze". To which I would reply : "Yuck!"
Title: Re: Offiical TLD to .89x porting thread
Post by: Zenosknight on October 27, 2007, 11:41:32 AM
Cuming oot? What are you, Canadian?

After all my years in canada, I've never even heard anyone with that much of an accent....
And would it be that difficult to edit something that doesn't even qualify for a sentence?
Title: Re: Offiical TLD to .89x porting thread
Post by: The Yogi on October 27, 2007, 11:48:34 AM
Eugenioso is Chilean, AFAIK so I say give him a break. Not everyone in the world has English as native language and even of those who do, far too many could have written that sentence. <shudders>
Title: Re: Offiical TLD to .89x porting thread
Post by: Zenosknight on October 27, 2007, 11:50:48 AM
I like your sig xD
Title: Re: Offiical TLD to .89x porting thread
Post by: Boiled Ice on October 30, 2007, 04:52:37 AM
I downloaded .894 and played native for a while.  Yeah there are some cool things in it but the bugs are SOOO annoying.  Mounted units to try and get away from being trapped and bang banged by infantry.  You order troops to hold ground, and they do, which is nice, but they do it too well.  They refuse to help their buddy out who's being hit from all angles 2 metres away, they just stand there.  Taking down moving targets with ranged weapons is extremely hard because you can't "trail" the target with your cross hairs and release the arrow in front of the target.  The arrow lags and shoots in the direction you were facing half a second ago.  Ranged troops don't shuffle, but they load dead targets full of arrows.

All this rambling is me just saying, don't port to .894 until these bugs are fixed.  I'd like to just see models fro dwarves and trolls and what not made perfect and all and in the mean time I'll keep playing .808 TLD.
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on October 30, 2007, 04:59:57 AM
ehm...to make sure everyone gets it:

the port is not likely to happen in months. There's too much work to be done besides the actual porting. So don't worry, we may be even porting to a completely different version..
Title: Re: Offiical TLD to .89x porting thread
Post by: Eugenioso on December 26, 2007, 12:09:18 AM
When is the next version of TLD "cumming ooze"?

coming out
Title: Re: Offiical TLD to .89x porting thread
Post by: DaBlade on December 26, 2007, 01:44:43 AM
When is the next version of TLD "cumming ooze"?

coming out

We can't tell you yet.
Title: Re: Offiical TLD to .89x porting thread
Post by: Ron Losey on December 26, 2007, 01:46:56 AM
When is the next version of TLD "cumming ooze"?

coming out

We can't tell you yet.

Because nobody knows ... but probably not for a long time.
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on December 26, 2007, 01:56:58 AM
When is the next version of TLD "cumming ooze"?

coming out

seriously. Are you not capable of reading a post right above yours?

edit: I think I get it ;)
Title: Re: Offiical TLD to .89x porting thread
Post by: Ron Losey on December 26, 2007, 02:45:08 AM
When is the next version of TLD "cumming ooze"?

coming out

seriously. Are you not capable of reading a post right above yours?

To his credit, that last one was a couple of months ago.  Granted, most people would assume that, in the absence of new data, that the last post still applied ... but checking in every couple of months to see if there has been progress doesn't seem THAT unreasonable.

The only odd thing is why people keep asking ... hasn't everyone figured out that any major developments will be announced as soon as anyone knows?
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on December 26, 2007, 03:31:58 AM
I think I get it, he was explaining the typo in his previous post. Not that we didn't get it at that time..
Title: Re: Offiical TLD to .89x porting thread
Post by: Grocat on December 27, 2007, 08:22:25 PM
Wow, I haven't even looked at this site in...months.  I'm excited to see that work is still being done on this thing...I've pretty much taken a hiatus from Mount&Blade until the best mod (obviously I'm referring to the one this thread is about) is released for the next version.  Keep up the good work, gentleman.

Title: Re: Offiical TLD to .89x porting thread
Post by: Eugenioso on January 08, 2008, 07:51:53 AM
Just a heads-up for what I'll probably do in regards to the port....

I figure Ill take a few more whacks at the 2.4.1 patch and release it in the next week or so. No reason to let the easy ones slip by as it will probably be some time before a .89x port.

As for the port, Ill probably go for a pure port of existing content. Which is to say I wont adopt much of the new m&b scripted content at first.  Vanilla is still in flux and I wont build much script around it until that stops, which is likely to happen over the next year as we get our hands on m&b 1.0 or something closer to it.   I'm pretty happy Ive avoided reworking the war system and generally stayed out of Armagan's way in most places.  I try to stick to portable, out of the way scripts to minimize the chances of wasting time but experience is more portable than the actual script anyway.  Modding for a game that's still deep in beta requires some gambling.

The art content is really where we should be going full steam ahead.  This will ensure that when the time comes to make the real TLD, we have plenty of assets to use.

Also, if you know any good modeller(s), push him/her/it/them our way.  We could use some dedicated guys/gals/trannies.

That is all citizens!


EDIT: Jan, 5th 2008.

Still pushing ahead with some reorganization and still planning another .808 version on the route to the full port for .90x.  Quite a bit of work has been done on the port version graphically but I won't give anything away yet.   Anyway, we are still alive and plodding along.


ANOTHER .808!? NOOOOO!!!

(Shoots himself in the foot)
Title: Re: Offiical TLD to .89x porting thread
Post by: Pellidon on January 09, 2008, 09:32:37 PM
well, if you make another 0.808 please fix the whole no shields in the arena and also the whole no betting on the gauntlet/joust matches. that's my main source of income at the beginning of the game and it's quite frustrating to not have a shield every time i have the lance or the sword and board. and the gauntlet match is hard work without any reward.
Title: Re: Offiical TLD to .89x porting thread
Post by: FleshyStarfish on January 11, 2008, 07:19:02 AM
My uneducated guess is that dwarves will also be implemented...

FS
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on January 11, 2008, 07:28:32 AM
My uneducated guess is that dwarves will also be implemented...

FS

not in the 0.808 patch..
Title: Re: Offiical TLD to .89x porting thread
Post by: BAdabombadaBang on January 11, 2008, 08:27:17 PM
Please make 903 not 808  I cant play it right now and I really want to dont even ask me why  :(
Title: Re: Offiical TLD to .89x porting thread
Post by: CCA on January 12, 2008, 01:22:24 AM
Any tentative release dates?
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on January 12, 2008, 02:40:54 AM
Please make 903 not 808  I cant play it right now and I really want to dont even ask me why  :(

no. We can't. It's a patch. Understand that? when we port the whole mod, it will be ported. Don't ask when.

Any tentative release dates?

not really. My guess is late spring/early summer.
Title: Re: Offiical TLD to .89x porting thread
Post by: Kohlrabi on January 12, 2008, 05:52:08 AM
Several months from now? What am I paying you for?!
No, but seriously... 
I understand how much unpaid work goes into this, and I can also see the high quality of everything released so far,
so just take your time, and we'll all have an extra little christmas a few months from now. :)
I so wish I could contribute in a meaningful way, but my texturing and modeling skills are next to nothing...
Title: Re: Offiical TLD to .89x porting thread
Post by: BAdabombadaBang on January 12, 2008, 08:21:57 AM
Sorry for before im just excited  ;)
Title: Re: Offiical TLD to .89x porting thread
Post by: Theodore on January 12, 2008, 07:42:47 PM
Ok when you say late spring early summer, are you talking about the northern or southern hemipheres?

Because I'm in the southern hemiphere and its summer now...
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on January 13, 2008, 01:57:28 AM
not funny. It's winter here. Guess ;)
Title: Re: Offiical TLD to .89x porting thread
Post by: Kohlrabi on January 13, 2008, 06:26:38 AM
Ah! So that means it was released yesterday?
Yay! Playable balrogs! Where is the download link?
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on January 13, 2008, 08:00:52 AM
The link for the new version is right here, do a little searching next time:

http://www.this-is-no-longer-funny.com/TLD-v-0903.rar (http://www.this-is-no-longer-funny.com/TLD-v-0903.rar)

edit:

added a mirror :

http://www.mbretardatory.com/download?File=TLD-v-0903.rar (http://www.mbretardatory.com/download?File=TLD-v-0903.rar)

edit II :D

(http://doesitallmatter.files.wordpress.com/2007/03/r-u-serious-owl.jpg)



(http://i166.photobucket.com/albums/u115/GustaveMoire/O%20rly/nonotrly.jpg)
Title: Re: Offiical TLD to .89x porting thread
Post by: Tepsu on January 13, 2008, 10:22:51 AM
Those links won´t work.   :'(
Title: Re: Offiical TLD to .89x porting thread
Post by: BAdabombadaBang on January 13, 2008, 10:38:48 AM
There fake   :lol:   Edit : and why would they remove the installer  ::)
Title: Re: Offiical TLD to .89x porting thread
Post by: sir ithian on January 13, 2008, 11:01:05 AM
That was actually a really good joke :D
Title: Re: Offiical TLD to .89x porting thread
Post by: DaBlade on January 13, 2008, 11:04:54 AM
Guys, don't expect TLD to be ported to 0.90x anytime soon.
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on January 13, 2008, 11:10:14 AM
Guys, don't expect TLD to be ported to 0.90x anytime soon.

exactly :)
Title: Re: Offiical TLD to .89x porting thread
Post by: BAdabombadaBang on January 13, 2008, 01:47:10 PM
Well that stinks anyways ill just lay other mods until its done  :D
Title: Re: Offiical TLD to .89x porting thread
Post by: Theodore on January 13, 2008, 10:29:44 PM
not funny. It's winter here. Guess ;)

Sorry. :-[
Title: Re: Offiical TLD to .89x porting thread
Post by: Kohlrabi on January 14, 2008, 03:13:15 AM
No way I'm playing the 0.903 TLD version before it is done and released! You can´t make me!
Title: Re: Offiical TLD to .89x porting thread
Post by: Theodore on January 14, 2008, 03:52:40 AM
Dude... Jokes over.
Title: Re: Offiical TLD to .89x porting thread
Post by: FleshyStarfish on January 14, 2008, 04:27:31 AM
Well, I for one am really looking forward to a less load time.  Will that also affect in game dynamics or just loading the game?

I can currently run 100v100 at decent game play, although in the beginning there is usually a big hickup.  I would like to make that 200v200 for those really beautiful battles, but I have to truly say that with these battles I have truly felt in the midst of war.  Nothing is like being in the midst of 100 angry orcs beating down on my rag-tag army of Gondorians and Rohannites.  My favorite part is ending it with 13 or 14 influence gain.    :)

FS
Title: Re: Offiical TLD to .89x porting thread
Post by: juderiverman on January 14, 2008, 10:15:03 PM
looking forward to the newer version for 808.

Still stick with 808 solely because of TLD, didn't yet try anything newer version of M&B...waiting until TLD is ported.
Title: Re: Offiical TLD to .89x porting thread
Post by: BAdabombadaBang on January 15, 2008, 04:53:50 PM
You havent played 903 ugg the ingnorence of some people play it play it play it now >:(
Title: Re: Offiical TLD to .89x porting thread
Post by: DaBlade on January 15, 2008, 05:21:47 PM
looking forward to the newer version for 808.

Still stick with 808 solely because of TLD, didn't yet try anything newer version of M&B...waiting until TLD is ported.

I posted instructions on how to make multiple M&B intalls more than once, search for them.
Title: Re: Offiical TLD to .89x porting thread
Post by: draconis on February 05, 2008, 08:17:11 AM
is TLD almost done porting to .89X?
Title: Re: Offiical TLD to .89x porting thread
Post by: Merlkir on February 05, 2008, 09:47:56 AM
is TLD almost done porting to .89X?

no. we haven't even started.
Title: Re: Offiical TLD to .89x porting thread
Post by: Ron Losey on February 05, 2008, 10:28:03 AM
is TLD almost done porting to .89X?

no. we haven't even started.

"Started" is a funny word.  When I asked AW about it, pertaining to the new RCM stats, he suggested that work was being done toward whatever version will be next.  However, he also made it clear that he had no interest in a simple port, and would make sure the next major release contained new content as well.

Therefore, even if the technical portions were somewhat ported, this would not be indicative of a new release any time soon.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Merlkir on February 05, 2008, 10:49:47 AM
uhm...whatever. It's much easier to say: "We're working on content and we don't have a working dev version on a later version than 0.808. When 1.0 is out, we'll probably port all we have to that version." which is the truth.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: draconis on February 05, 2008, 11:18:28 AM
ok thanks
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Theodore on February 05, 2008, 11:41:04 PM
MayI inquire as to how old Ancientwanker is?  :D
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Ron Losey on February 06, 2008, 12:57:41 AM
MayI inquire as to how old Ancientwanker is?  :D

You may inquire, I suppose, if you wish ... but the choice to respond would be his.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Merlkir on February 06, 2008, 04:03:54 AM
I think he's pretty old. From the way he talks I'd say he's about 55 to 60. He's like those grumpy old university professors. Always poking "Do this, do that..."..
He might be even 70.  :green:
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Theodore on February 10, 2008, 12:51:05 AM
I just find it funny how he is regarded on this fourm. :lol:

Its like he's the king with all his lords attending the masses, ie, non-production players.

But the way he talks can't define his age, he could just be a well educated 24 year old for all we know.
Heck! he could be J. R. R. Tolkien's Son himself!
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Merlkir on February 10, 2008, 03:59:51 AM
 ::) I was joking. He's probably an Immortal from the clan of McLeods. ;)
And I seriously doubt he's Christopher Tolkien :D :D ... he wouldn't tolerate even the slightest resemblance to the movies ;)


snip.  :lol:
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Ancientwanker on February 10, 2008, 09:55:00 AM
The king with lords attending the masses. heh.  I hope not, Ive tried to avoid the ego disease that infects mod-makers from time to time.  I'm just really burned out with community relations so I don't bother saying much. Weve been at this a long time.



Title: Re: Offiical TLD to .90x porting FAQ
Post by: Theodore on February 11, 2008, 09:08:50 PM
The question is still out there....

But I'd go with the immortal McLeod.  :green:
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Merlkir on February 12, 2008, 03:59:44 AM
Weve been at this a long time.

this only supports the McLeod theory ;)
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Theodore on February 13, 2008, 02:53:31 AM
But that begs the question is he the one?

Or must he battle the other supreme lords of modding to become the second before at last taking on the mount&blade creator himself!

Then thus being the one he can sweep through the pages of the forums and delete any mention of "Plates" or "Movies" and then lead the admins and moderators in a glorious age where the very essence of Tolkien can be instated into The Last Days thus instilling it as the one true entity of the PERFECT GAME! >:D

Then he shall feast upon the goats and the sloths and orangutans and chuckle with glee as the simpletons play their silly games while he grows plump with power and glory! >:D

Then the major game production companies will fall and consols and computer componies will beg for a port, then all shall fall into play with mount&blade on Xbox 360, PS3 Nintendo Wii, PSP. then figures and plush toys follow and then... what were we talking about again?
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Merlkir on February 13, 2008, 03:34:23 AM
I fear the terrible creature called Offtopus is lurking these forums...
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Theodore on February 13, 2008, 04:03:28 AM
I sense it too, we must rise up and confront the beast!  >:D Gather our warriors and charge into the breach, beyond the gates of hell, through the maw of fire and...
Dang I did it again.  :-[
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Kohlrabi on February 13, 2008, 06:34:04 AM
Do we get to play a balrog in plate armour in the .903 release?
And when is it released?
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Theodore on February 13, 2008, 07:15:25 AM
Do we get to play a balrog in plate armour in the .903 release?
And when is it released?

Wasn't this all ready covered?
Title: Re: Offiical TLD to .90x porting FAQ
Post by: volke on February 22, 2008, 12:29:47 AM
id like to help id need to be taught though :-[
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Ancientwanker on February 22, 2008, 01:36:48 AM
Thanks for the offer but I don't think any of us have time to teach. If you really want to mod you could follow some tutorials at taleworlds or here at MBX. If you enjoy it and you develop a little bit of skill, come back and volunteer again.

About the only relatively unskilled position open is for voice work.  That's more of a "you have it or you don't" kind of thing.  There is some info on what kind of voices we need in the help wanted thread.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Ron Losey on February 22, 2008, 02:15:53 AM
There's no way that "voice work" is unskilled.  Sound mixing and microphone arrangements, sample rates and reverb - it really needs a good sound tech who has been working the mixing board for a band or public speeches.  That plus both some good hardware and software.

But AW is right - you don't need a teacher.  There are plenty of tutorials around ... I taught myself basic graphics in a few days, and weapons in more than a few mods around here are my work.  If you have specific questions, post them in the proper threads and somebody will help you.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Ancientwanker on February 22, 2008, 11:03:11 AM
Dablade does all the technical clean-up on the voices. We can't really ask that everyone who makes voices has a sound tech on hand so if they just make them, dablade will try and get them usable.  Sometimes it works, sometimes it doesnt.  But they are more often unused due to a voice/acting issue rather than a recording issue.

But if anyone wants to try we could still use more:

dwarf voices
easterling
dunnish

The voice thread has suggestions for phrases. Send them to Dablade after you finish some samples.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: DaBlade on February 22, 2008, 01:56:11 PM
...which reminds me I have yet to send you the Dunland voices by pagan :P I'll get it done this weekend.

And it's true, most of the times I manage to get usable sound files out of bad/not-so-good recordings. But when we decide we can't use them, it's usually due to voice acting issues, rather than bad sound quality.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Merlkir on February 22, 2008, 02:19:05 PM
yeah, seems like nobody who's native english can get khuzdul right :( I'll end up having to do the dwarves myself :D
Title: Re: Offiical TLD to .90x porting FAQ
Post by: DaBlade on February 22, 2008, 03:01:55 PM
Yeah, why not? Send them over! :) I think we already have some decent dwarf voices, but we probably could use more.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Merlkir on February 22, 2008, 03:09:01 PM
I will ;) I just need to get a decent microphone somehow :(
Title: Re: Offiical TLD to .90x porting FAQ
Post by: DaBlade on February 22, 2008, 03:14:09 PM
I will ;) I just need to get a decent microphone somehow :(

Don't you have some musician friend or something? Musicians sometimes have one or more... Or you can come to Portugal, and I'll record your voice myself :)
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Merlkir on February 22, 2008, 03:28:24 PM
Sure! A vacation is just what I need ! :D I have some musician friends, I'll ask around.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: azile0 on February 23, 2008, 07:37:32 PM
If I wasn't a 14-year old, I would do the dwarves. But I am, so I can't. I think I can do the Dunns,  or Easterlings, if I can deepen my voice enough.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: DaBlade on February 23, 2008, 08:49:15 PM
If I wasn't a 14-year old, I would do the dwarves. But I am, so I can't. I think I can do the Dunns,  or Easterlings, if I can deepen my voice enough.

I can make your voice deeper at the post-production stage. If you can do the voice acting part good enough, send me the audio files (PM me for details). ;)
Title: Re: Offiical TLD to .90x porting FAQ
Post by: pagan on March 02, 2008, 05:04:57 PM
i just post it here then. dablade, if all goes to plan, you will be recieveing a new batch of voice recordings from me by weeks end.  :green:
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Gunnar on March 14, 2008, 04:34:37 PM
I have a good voice for dwarves... >:D
If you need it i could record it... but i need the text.... :-\
What should i say? :(
Title: Re: Offiical TLD to .90x porting FAQ
Post by: DaBlade on March 14, 2008, 05:07:10 PM
I have a good voice for dwarves... >:D
If you need it i could record it... but i need the text.... :-\
What should i say? :(

Hi Gunnar, welcome to the TLD forum.

If you wanna give it a shot, look here for ideas:

http://mbx.streetofeyes.com/index.php/topic,107.0.html
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Kess on May 07, 2008, 04:43:04 AM
So hows it working? Maybe some progres has been made?
Title: Re: Offiical TLD to .90x porting FAQ
Post by: DaBlade on May 07, 2008, 05:28:56 AM
We have some dwarven voices already, for quite some time now. We've been a bit quiet in the public part of the forum, but many things are being worked on.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Eugenioso on May 07, 2008, 08:24:24 PM
can you give a sort of status project? how far are you and a possible release date?
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Ron Losey on May 08, 2008, 12:16:39 AM
can you give a sort of status project? how far are you and a possible release date?

Oh, for pitty's sake, people:

There is no real reason to port to .90x when .95x is out and expected to become 1.0 within a few weeks.

Final M&B 1.0 release is expected within a month or so.  Pretty much all of the major mods are holding off on any new heavy-duty porting projects until the new stable version is ready.  What work is being done on this or other major mods is probably quite secondary ... graphics or sound, things not likely to change.

Until the new stable version of M&B, and subsequent mod system and 3rd party utilities (like a new version of BRFEdit), nobody will really be sure of exactly what they're dealing with.  There is no way to even estimate what will be involved in future versions until then.

OnR is doing some de-bugging, but other than that, pretty much all scripting for all mods is on hold, across the board.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: FleshyStarfish on May 08, 2008, 02:21:31 AM
I want to add to that to dampen everyone's hopes.  More than likely, after 1.0 comes out, there will a number of bug fix updates (1.1/1.2/1.3, etc.).  So, more than likely, don't expect the mods to be ported until 1.0 has been put out and most of the bug fixes have been made.

On top of that, does anyone have a clue if Aragon will continue supporting M&B after his final fix comes out?  Or will he go onto something else?

FS
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Ron Losey on May 08, 2008, 03:44:35 AM
It was my understanding from the previous announcements that .950 was the beginning of that bugfix series - so instead of the patches being 1.2, 1.3, and so forth, it was designed so the bugfixes would be .960 through .999, and 1.0 would be declared stable.

Fans are already screaming for an M&B 2, and there were certainly hints that such would be in the works, so I would assume that M&B will continue development between 1.0 and eventual later versions (i.e. M&B 2.0).  Although not specifically stated in a format with measurable details, it was certainly heavily implied more than once.

The big delay to TLD will probably be in waiting for the third-party tools ... we really need that new version of BRFEdit.  A bunch of stuff has been changed.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Merlkir on May 08, 2008, 04:38:13 AM
I want to add to that to dampen everyone's hopes.  More than likely, after 1.0 comes out, there will a number of bug fix updates (1.1/1.2/1.3, etc.).  So, more than likely, don't expect the mods to be ported until 1.0 has been put out and most of the bug fixes have been made.

On top of that, does anyone have a clue if Aragon will continue supporting M&B after his final fix comes out?  Or will he go onto something else?

FS

ARMAGAN - A-R-M-A-G-A-N !!!  >:D

they will probably support it for a while, nobody knows really.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: FleshyStarfish on May 08, 2008, 05:58:03 AM
I've already made several posts calling him Aragorn.  I'll probably stick to that name.     ;)

FS
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Ron Losey on May 08, 2008, 06:12:46 AM
Better than somebody on one post called him "Armageddon".   ::)
Title: Re: Offiical TLD to .90x porting FAQ
Post by: DaBlade on May 08, 2008, 06:43:34 AM
can you give a sort of status project? how far are you and a possible release date?

I can tell you there will be a LOT of new and reworked/updated content. Armor, weapons... and lots of other stuff I don't want to talk about for now :green:

Like stated in the previous posts, we're still waiting for updated mod tools to implement some of the stuff we want to include in the port.
Title: Re: Offiical TLD to .90x porting FAQ
Post by: Ancientwanker on May 08, 2008, 06:06:58 PM
Ill put some screens up soon but Im waiting on something first.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: bryce on May 08, 2008, 07:52:08 PM
When do you think the .808 version will be out? Before 1.0 native, or after?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ancientwanker on May 08, 2008, 10:55:35 PM
Likely before. It really could go out any time but I need to do some really boring clean up with it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: bryce on May 09, 2008, 04:37:16 PM
Sounds good. Looking forward to it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Boosh on June 07, 2008, 11:18:19 AM
1.0 is almost here and I can't wait to see what you guys have been brewing!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TheSandwich on June 29, 2008, 01:37:40 PM
Are going to be dwarfs or dwarves? That would be pretty coo, but probly a lot of works.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on June 29, 2008, 10:01:19 PM
Are going to be dwarfs or dwarves? That would be pretty coo, but probly a lot of works.

This was explained in several threads before - it depends on what kind of custom skeleton/hitbox support we can get.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TheSandwich on June 30, 2008, 03:09:20 PM
Are going to be dwarfs or dwarves? That would be pretty coo, but probly a lot of works.

This was explained in several threads before - it depends on what kind of custom skeleton/hitbox support we can get.


Okay coo. Good luck y'all
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Shadeslayer on July 01, 2008, 01:52:26 PM
So if TLD isnt being ported til 1.0 does that mean that .96x  is not, technically, the last release?

Or is .96x basically 1.0? Im kinda confused i guess theres something after the last beta, would that be the "finished product" (aka 1.0)?

By the way, this is my favorite mod and i miss it dearly, i cant wait for it to come back and to see all the awesome stuff you guys add to it :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on July 01, 2008, 02:47:28 PM
So if TLD isnt being ported til 1.0 does that mean that .96x  is not, technically, the last release?

Or is .96x basically 1.0? Im kinda confused i guess theres something after the last beta, would that be the "finished product" (aka 1.0)?

By the way, this is my favorite mod and i miss it dearly, i cant wait for it to come back and to see all the awesome stuff you guys add to it :)

it's not complicated at all. 0.960 is the last BETA. 1.0 should be a version that'll be released next and sold in boxes (planned for September). We're waiting for that. There may be patches after that, we don't know. But the port and the next version of TLD is planned for 1.0.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Xstarcraft5x on July 07, 2008, 08:46:30 PM
but "1.0" really cant be the last ver because there WILL be tons of bugs. so wouldnt they release it under like .99x or something?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 07, 2008, 09:30:04 PM
1.0 will not probably be the last release, but I don't expect more than maybe 3 patches after that, since it will depend on Paradox's policies and not on the devs to put them out. Concerning some further beta versions... doesn't look like it's going to happen.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Kess on July 26, 2008, 05:26:14 PM
I asume that it wont be ready after a few days of releasing 1.0?
And how long can it take to port it under 1.0? 2? 4 months?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on July 26, 2008, 09:44:12 PM
I asume that it wont be ready after a few days of releasing 1.0?
And how long can it take to port it under 1.0? 2? 4 months?

Nobody knows, dude.  Nobody even knows what will be changed in the next version of M&B, so there's certainly no way to predict how long it will take to port to it.  Plus the fact that we're not talking about a straight port - AW always tries to take advantage of the newest features and make the game better (rather than the "port now, improve later" approach) ... so guessing about what might be new is also a total shot in the dark.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on September 08, 2008, 04:48:34 AM
Probably a realistic look for TLD to be uploaded by the team and ready to play would be around October considering that the Vanilla version won't be out until earliest next week to download and after that will be a whole bunch of updates (1.0 becomes 1.01, 1.02, etc.) and then add on top the misery of porting.

Of course if more people help with TLD's development team maybe things could speed up a bit.  My understanding is that AW is still looking for modellers/texturers and voice talent.  Unfortunately I don't have these capabilities, but maybe some of the highly enthousiastic people that can't wait do.

FS
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on September 08, 2008, 08:14:40 AM
Heck, if models are holding up the works ... I can do models.  Not too good with armor, but if somebody has a list of what they really need ... freaky-looking orc spears or sabers or odd-looking arrows, just tell me specifically what is needed.  My models may not be as complex as some, but they will be low-poly and they will at least look decent in-game.

However, since I don't specifically know what they need, I'm going to need to be pointed in the right direction.

-------------------------------

How could you "not have that capability?" ... Wings 3D is free, and it only takes a couple of days to learn to use it.  Seems anybody who is even halfway serious about mod work can at least bring themselves up to minimum proficiency in 3D models with very little investment of time and energy.  (I taught myself, entirely from tutorials on these boards ... didn't take long.)

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 08, 2008, 08:18:44 AM
I think that on armor/weapons we're ok. We might need some scene props and more importantly, we could use some Rohan/Gondorian architecture. I think.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on September 08, 2008, 09:56:18 AM
I think that on armor/weapons we're ok. We might need some scene props and more importantly, we could use some Rohan/Gondorian architecture. I think.

That's going to require both some stuff I've never practiced before, and a lot of knowledge of what's going on and Tolkien lore that I don't have.  Probably better if I don't try either of those.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Agent Griff on September 08, 2008, 01:13:38 PM
I once asked DaBlade if I could help with voice acting and he gave me the all-clear. I even recorded some Uruk voice-overs but I never actually sent them.

If there's still a need for new voices, I'm eager and willing to help.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on September 08, 2008, 02:36:47 PM
I once asked DaBlade if I could help with voice acting and he gave me the all-clear. I even recorded some Uruk voice-overs but I never actually sent them.

If there's still a need for new voices, I'm eager and willing to help.

Sure, we can always use more variety, even if we already have voices for a given faction. As long as they're decent enough regarding sound quality and voice acting, there's a good chance we'll use them ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ollieh on September 12, 2008, 05:55:08 PM
After seeing that new M&B trailer I was drooling.  (http://au.pc.ign.com/dor/objects/782487/mountblade/videos/MnB_091208.html)
To see TLD with that shit will be plain ecstasy.

Don't hang me, but if M&B comes out 19th or so, is it going to take months or weeks to port?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on September 12, 2008, 07:36:48 PM
After seeing that new M&B trailer I was drooling.  (http://au.pc.ign.com/dor/objects/782487/mountblade/videos/MnB_091208.html)
To see TLD with that shit will be plain ecstasy.

Don't hang me, but if M&B comes out 19th or so, is it going to take months or weeks to port?

Think months.  Not only is there the porting process, but a certain degree of integrating new features.  And that will require studying the new code to figure out what is possible.  AW always tries to put in the latest features, so you can bet it won't be a simple port.  So don't get in a hurry.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ollieh on September 12, 2008, 09:32:49 PM
Yeah, I guess so.

We'll still have the new native to play around with, hope that can keep me entertained for a few months.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Sin on September 23, 2008, 10:01:50 AM
I can model and act voices :P
I dunno if it makes a diff but i model in c4d atm, what kinda prog do you need the models to be done in? Wings?
I can quickly adapt to it i guess.

Just pm me.

Greets
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on September 23, 2008, 10:12:57 AM
I can model and act voices :P
I dunno if it makes a diff but i model in c4d atm, what kinda prog do you need the models to be done in? Wings?
I can quickly adapt to it i guess.

Just pm me.

Greets

Hi Sin, and welcome to the TLD forum :)

I'll be moving your post to this thread: http://mbx.streetofeyes.com/index.php/topic,107.0.html

Thanks, wait for a message from Ancientwanker.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 24, 2008, 01:47:06 AM
I can model and act voices :P
I dunno if it makes a diff but i model in c4d atm, what kinda prog do you need the models to be done in? Wings?
I can quickly adapt to it i guess.

Just pm me.

Greets

I model in c4d as well and there's the Riptide plugin for .obj import and export. But it doesn't always export normals and/or UV correctly...so. You'll see.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Eugenioso on September 25, 2008, 10:14:01 AM
Never! We're masturbating over the dev beta and laughing our asses off.
Just take a break or something. We'll release a preview to keep people posted, but aside the last 0.808 patch we won't release anything until MaB 1.0 you know..

is it ready?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on September 25, 2008, 11:26:30 AM

is it ready?


This is your lucky day.
http://www.youtube.com/watch?v=aPPzrDrQfbs (http://www.youtube.com/watch?v=aPPzrDrQfbs)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Nim Feabeleg on September 25, 2008, 11:59:14 AM
Im back, processor burnt 3 weeks ago, now i repaired and upgraded my pc to play M&B 1 in max graphics with 100 troops at 35 fps, YAY :green:!

Anyways, has anyone noticed that, M&B 1, came out? No more excuses not to port. A lot of work i know, but il contribute with many more voice work now that i can.
Dont be lazy, it's a great project, with good clean ideals and intents. I would hate to see this Mod die out, everybody else that played it agree.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on September 25, 2008, 12:26:27 PM
We're working on it. We've been working on the graphics and adding new content while we wait for the dev tools ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 26, 2008, 08:19:01 AM
we can be as lazy as we want to, really. But the module system isn't out, is it?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on September 26, 2008, 08:22:43 AM
we can be as lazy as we want to, really. But the module system isn't out, is it?

At last check, we have NO module system.  That's kind of bogging down the whole works, and not just for TLD.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: dsadsad on September 28, 2008, 08:54:39 AM
how can i play the game with version 0.903?

it givrs me an rgl error.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: alemic on September 28, 2008, 08:58:02 AM
you cant...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: dsadsad on September 28, 2008, 09:35:00 AM
that wasnt what i wanted to hear....:(

Will this mod be updated to another version than 0.808?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on September 28, 2008, 09:41:34 AM
Yes.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: virus_found on September 29, 2008, 07:11:52 AM
omg, why?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 29, 2008, 07:16:06 AM
omg, why?

why what? :D Why will it be ported to 1.003? Because there are some people who want it? like...don't know...us? :D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TacoJunta on September 29, 2008, 07:22:58 AM
omg, why?

why what? :D Why will it be ported to 1.003? Because there are some people who want it? like...don't know...us? :D

That's just crazy talk!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on September 29, 2008, 07:47:07 AM

That's just crazy talk!

What else do you expect? We're all crazy here.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TacoJunta on September 29, 2008, 08:12:30 AM
Excellent, my kind of people
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: virus_found on September 29, 2008, 08:39:15 AM
oh, I was a bit wrong with my question.
now all is clear
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Finarfin on October 09, 2008, 09:25:25 AM
Can you tell me about new creaturs.
Will be thare dwarws & hobits?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on October 09, 2008, 04:35:47 PM
We're planing to add dwarves, they've been in the works for quite sometime now.

Other creatures? We'll see about that... ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on October 09, 2008, 08:18:40 PM
We're planing to add dwarves, they've been in the works for quite sometime now.

Other creatures? We'll see about that... ;)
Shhhhhh!  ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Doppelganger on October 10, 2008, 05:48:02 AM
Hobbit ... Shire.. we will see or not ? :?:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on October 10, 2008, 05:53:25 AM
The hobbits didn't have any part in the war of the ring, so... no. And welcome to the TLD forum ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Doppelganger on October 10, 2008, 06:03:03 AM
Aragorn Legolus and other main character in the war will we see or not ?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 10, 2008, 07:01:22 AM
Aragorn Legolus and other main character in the war will we see or not ?

No, they're busy elsewhere.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Finarfin on October 10, 2008, 07:25:46 AM
Are there new heroes like Faramir or Denetor?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on October 10, 2008, 07:59:07 AM
Both are already in the mod.  You can recruit Faramir but you can't recruit Denethor.

FS
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Doppelganger on October 10, 2008, 09:48:36 AM
The Castle in 1.003 is very enormous .... The City or castle in TLD 1.003 will like castle in the native mod or not ? 
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 10, 2008, 09:54:01 AM
The Castle in 1.003 is very enormous .... The City or castle in TLD 1.003 will like castle in the native mod or not ? 

Different.
Custom made.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Doppelganger on October 10, 2008, 10:23:53 AM
Nazgul... I wiil see in 1.003 or not ?

Elephon I want to see it ...

The Witch-king of Angmar !!!!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Finarfin on October 10, 2008, 10:25:21 AM
 I mean not only Faramir or Denetor , I mean new heroes like Aragorn , Gimly , Legolas ,  
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: greater good on October 10, 2008, 10:34:34 AM
I mean not only Faramir or Denetor , I mean new heroes like Aragorn , Gimly , Legolas ,  

i thought i saw the answer to this...

i think it said that it was going to get in the next release(i think)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ghanburighan on October 10, 2008, 11:01:05 AM
I mean not only Faramir or Denetor , I mean new heroes like Aragorn , Gimly , Legolas , 

i thought i saw the answer to this...

i think it said that it was going to get in the next release(i think)

No, Triglav meant that the fellowship of the ring did the things described in LOTR, so they could not at the same time take part in the war,
and the player should not be able to influence their mission(s):

Aragorn Legolus and other main character in the war will we see or not ?

No, they're busy elsewhere.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on October 10, 2008, 11:35:19 AM
Yep, that's it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: greater good on October 10, 2008, 11:46:54 AM


[/quote]

No, Triglav meant that the fellowship of the ring did the things described in LOTR, so they could not at the same time take part in the war,
and the player should not be able to influence their mission(s):

right, thanks for clearing that up
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Oroonin on October 10, 2008, 12:19:46 PM
I´ve heard there´s a 70s band named Hansson that made a few lotr inspired tunes, whom at least C.Tolkien approved of, in case you need a sound-track. Check it out!

A slight concern, now that it´s in alpha, won´t the dreaded Estate lawyers take an intrest in this here mod? And I `M ABSOLUTELY NOT SAYING THIS TO SPEED THINGS UP, but wounld´nt it be safer to release it for .960? plus, ´cept for a few bugfixes, it doesn´t seem to be much of a difference tween .960 and 1.003.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on October 10, 2008, 01:49:12 PM
We have a composer making our own soundtrack. And we're not really concerned about lawyers :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 10, 2008, 02:07:22 PM
Nazgul... I wiil see in 1.003 or not ?

Elephon I want to see it ...

The Witch-king of Angmar !!!!

Might be a Nazgul here and there...you can hear one already.

Oliphaunts are already in game.

The Witch-King, like Aragorn and Legolas is also busy elsewhere. You get to see Gandalf, but as he is even more busy than everyone else, you see him very briefly.

Now...be kind and save yourself the bother of going through every person, place, creature in the book, asking us if they're gonna be in. We try to make this a sensible mod, we all love LOTR and want to put as much good stuff in there as possible and believe us that we have tried or considered putting in there about as much as possible, to make the game enjoyable.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Oroonin on October 10, 2008, 03:06:39 PM
Er, merlkir, you´ve heard of the fate that befell the morrowind mod, eh? I´d take the lawyers into concern if I were you.

About the oliphants- have you seen the models from the hegemony series mods? nice rideable beasts!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on October 10, 2008, 05:41:12 PM
Er, merlkir, you´ve heard of the fate that befell the morrowind mod, eh? I´d take the lawyers into concern if I were you.

(...)

If that's what I'm thinking, there were no lawyers involved whatsoever; that was just a rumor someone started. I read somewhere the mod was just abandoned because the mod maker(s) lost interest over time. If you know something I don't, please share.

Either way, TLD will not be released for .960; Ancientwanker stated very clearly he was not going through the porting process twice.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TacoJunta on October 10, 2008, 11:58:16 PM
I really wish people would stop asking what will be in the next version, it's kind of excruciatingly annoying to read.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ildanach on October 12, 2008, 11:24:23 AM
What will be in the next version?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 12, 2008, 11:41:26 AM
Pickles.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Zenosknight on October 12, 2008, 03:45:06 PM
Pickles.

Riding gigantic frogs armed with sporks.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TacoJunta on October 13, 2008, 01:32:38 AM
What will be in the next version?

I love you man
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on October 13, 2008, 02:21:06 AM
I just had to say this:

TACO, TACO, TACO, TACOOOOOOOOOOOOOOOOOOOOOOOOOO!    :D

FS

P.S. I vote that as a new war cry for the orcs.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TacoJunta on October 13, 2008, 06:16:14 AM
I constantly feel out of the loop when people constantly repeat the word Taco in loud voices, is this some complex mating ritual that I am not privy to? Or is my address No. 5 Under a Rock lane?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ildanach on October 13, 2008, 07:06:53 AM
TACO TACO TACO TACO! *Winks lewdly*

Eventually when the appropriate tools/documentation or whatever is needed is released I auume things will kick into gear, which is good. But my question is this, will it also mean the final version of The Last Days that will be worked on? I am sure their will be a few more versions of Mount&Blade to come to make it more complete before the inevitable work is started on Mount&Blade 2, will The Last Days be ported to each and every version till the very last?

Also what of Mount&Blade 2? If, hypothetically speaking, the game is created and released, will the team move this extraordinary modification onto the latest incarnation of the Mount&Blade franchise?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Doppelganger on October 13, 2008, 09:04:31 AM
TLD 1.003 will be the last version of TLD or not ?

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Doppelganger on October 13, 2008, 10:07:50 AM
Any village in TLD 1.003 will be custom made ?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: douglasd20 on October 13, 2008, 10:22:21 AM
you will implement the mod of better graphics in TLD?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 13, 2008, 11:07:39 AM
Dunno, yes and yes.

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Strider on October 15, 2008, 06:42:37 AM
Been waiting for this, for a long time. hope ur done soon :O
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Eugenioso on October 15, 2008, 08:04:44 AM
are you close to being done? i asked about 1year and a month back for when would it be released you said when full version is done.

well its done. when will it be released?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 15, 2008, 08:13:01 AM
A while after the module system is released.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Father Chains on October 17, 2008, 01:08:31 AM
are you close to being done? i asked about 1year and a month back for when would it be released you said when full version is done.

well its done. when will it be released?

You shouldn't sound so imperative. As a loyal, long-time fan they've got your balls in a squeeze, so don't anger them.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: bryce on October 19, 2008, 03:26:56 PM
I'm starting to wonder if the module system is ever coming out.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: azile0 on October 19, 2008, 04:33:50 PM
You must learn patience, young padawan. They worked hard on releasing the game, so the module system is worth waiting for, so we can get all of those goodies along with it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Deored Eirik on October 20, 2008, 05:51:15 PM
Would be quite funny if they had some licensing agreement with Paradox and couldn't release the module system.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Oroonin on October 21, 2008, 05:54:24 AM
As paradox themselves tend to release quite comprehesible editors for their own games such fears are hopefully ungrounded.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Doppelganger on October 22, 2008, 04:06:32 AM
I want demo version of TLD 1.003 .> < ....................

i need it . > <
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 22, 2008, 08:00:37 AM
What do you need it for?
What will it do to your inner balance?
How will it change your life?

Please provide a 6-page essay on this.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Nog on October 22, 2008, 06:47:15 PM
Not quite 6 pages but...




Despite what many might think, TLD is well known across hundreds of nations all over the world. TLD has been around for several centuries and has a very important meaning in the lives of many. It would be safe to assume that TLD is going to be around for a long time and have an enormous impact on the lives of many people.test for introduce3

Social & Cultural Factors

TLD has a large role in American Culture. Many people can often be seen taking part in activities associated with TLD . This is partly because people of most ages can be involved and families are brought together by this. Generally a person who displays their dislike for TLD may be considered an outcast.

Economic Factors

It is not common practice to associate economics with TLD . Generally, TLD would be thought to have no effect on our economic situation, but there are in fact some effects. The sales industry associated with TLD is actually a 2.3 billion dollar a year industry and growing each year. The industry employs nearly 150,000 people in the United States alone. It would be safe to say that TLD play an important role in American economics and shouldn't be taken for granted.

Environmental Factors

After a three month long research project, I've been able to conclude that TLD doesn't negatively effect the environment at all. A TLD did not seem to result in waste products and couldn't be found in forests, jungles, rivers, lakes, oceans, etc... In fact, TLD produced some positive effects on our sweet little nature.

Political Factors

Oh does TLD ever influence politics. Last year 5 candidates running for some sort of position used TLD as the primary topic of their campaign. A person might think TLD would be a bad topic to lead a campaign with, but in fact with the social and environmental impact is has, this topic was able to gain a great number of followers. These 5 candidates went 4 for 5 on winning their positions.

Conclusion

TLD seem to be a much more important idea that most give credit for. Next time you see or think of TLD , think about what you just read and realize what is really going on. It is likely you under valued TLD before, but will now start to give the credited needed and deserved.

Footnotes

TLD researched in wikipedia. TLD @ dictionary.com
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: bryce on October 22, 2008, 10:03:32 PM
Would be quite funny if they had some licensing agreement with Paradox and couldn't release the module system.

That's actually what I was thinking, but it seems like armagan would say something if that were the case. It might be that he has to jump through some kind of legal hurdle like getting it approved or something. Or maybe he is obligated to make another patch and they have to approve it and he's waiting til then.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on October 23, 2008, 04:33:42 AM
Nog is funny :lol:

I think Armagan and team are justn taking their time fixing a lot of stuff before they release the next patch and the module system.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Doppelganger on October 23, 2008, 04:48:50 AM
I want to see them . 
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 23, 2008, 06:39:15 AM
Good one Nog.  :lol:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on October 23, 2008, 08:11:25 AM
I need TLD for many things...

One it improves and replaces my real life.... to smoosh Gondorians with a mighty skullclub is one of the funnest activities of the Real or Unreal world

2) It improves my esthetic life - the world seems much more beautifull after playing TLD... my attention to detail and nature is awakened by this mod

3) I just can't wait... my health is deteriorating for the stress the wait is causing me

And all else that NOG said plus the fact that with the number of people playing TLD they are consuming less petrol and producing less waste which is very beneficial to the environment!

Probably this could be seen as a primary solution to golbal warning!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 23, 2008, 10:27:50 AM
Well, so you don't think we're doing nothing while waiting for the module system to be released.

Many armours are being added, redone, retextured, to bring the overall quality up to 1.x standards.
Custom town scenes are being built, reworked or tweaked for more immersion.
Unique scene items and buildings are being produced.
Faces of NPCs are being tweaked to accord to the books sources. Some new face meshes and textures are being made.
Weapons are being looked at, which will be kept, which removed, which added.
Excellent custom made music is being made.
New quests are being thought up.
The map is constantly being tweaked.

And so on and on...

Therefore, when the module system IS released, there will be a shitload of work to do, to put everything in game.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Nog on October 29, 2008, 05:21:36 PM
Good news! Module system released.

Linky (http://forums.taleworlds.net/index.php/topic,49267.0.html)

Soon there will be tons of threads demanding TLD, brace for the spam.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Demonic Spoon on October 29, 2008, 10:31:39 PM
Quote
Soon there will be tons of threads demanding TLD, brace for the spam.

is TLD out yet?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Brutus on October 29, 2008, 11:21:00 PM
 :lol:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Nog on October 30, 2008, 12:34:45 AM
Quote
Soon there will be tons of threads demanding TLD, brace for the spam.

is TLD out yet?

Quick, to the spam shelters!  Bring the grammar masks!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on October 30, 2008, 04:44:17 AM
is TLD out yet?

Yes it is. Been for quite a while now. :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: vadermath on October 30, 2008, 08:03:46 AM
Any news about the release date, since the module system has been released?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on October 30, 2008, 08:23:17 AM
1- There's a lot of work to do and decisions to be made in order to port TLD to 1.010 (or whatever will be the current M&B version).
2- All the new stuff we made since the .808 version will have to be added and some old stuff will probably be replaced or removed.
3- A dev version will be put together to help find bugs and add or tweak any extra content.
4- The dev team will be testing and adding/tweaking any new content that may come up at this stage.

Only during step 4 we'll be able to think about a release date.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Demonic Spoon on October 30, 2008, 01:05:41 PM
1- There's a lot of work to do and decisions to be made in order to port TLD to 1.010 (or whatever will be the current M&B version).
2- All the new stuff we made since the .808 version will have to be added and some old stuff will probably be replaced or removed.
3- A dev version will be put together to help find bugs and add or tweak any extra content.
4- The dev team will be testing and adding/tweaking any new content that may come up at this stage.

Only during step 4 we'll be able to think about a release date.

So is it out yet?



I'll stop now, don't hurt me
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: vadermath on October 31, 2008, 04:00:10 PM
We shall burn you alive! Who will bring the torches? >:D


 :green:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: rydmer on November 03, 2008, 10:14:24 AM
Ok, I am new here and LOVE M&B TLD for 0.808 and was wondering if I could be a tester for the version for 1.010?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Finarfin on November 03, 2008, 10:57:49 AM
Will relase of TLD soon?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on November 03, 2008, 11:00:49 AM
Will relase of TLD soon?

1- There's a lot of work to do and decisions to be made in order to port TLD to 1.010 (or whatever will be the current M&B version).
2- All the new stuff we made since the .808 version will have to be added and some old stuff will probably be replaced or removed.
3- A dev version will be put together to help find bugs and add or tweak any extra content.
4- The dev team will be testing and adding/tweaking any new content that may come up at this stage.

Only during step 4 we'll be able to think about a release date.



Ok, I am new here and LOVE M&B TLD for 0.808 and was wondering if I could be a tester for the version for 1.010?

If we need beta testers, we'll let you know... when the time comes.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: greater good on November 03, 2008, 11:03:48 AM
Will relase of TLD soon?

1- There's a lot of work to do and decisions to be made in order to port TLD to 1.010 (or whatever will be the current M&B version).
2- All the new stuff we made since the .808 version will have to be added and some old stuff will probably be replaced or removed.
3- A dev version will be put together to help find bugs and add or tweak any extra content.
4- The dev team will be testing and adding/tweaking any new content that may come up at this stage.

Only during step 4 we'll be able to think about a release date.


and wich step are you guys?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on November 03, 2008, 11:11:15 AM
Step 1.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: greater good on November 03, 2008, 12:32:50 PM
Step 1.


oh wel then its just patience then
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on November 03, 2008, 12:38:28 PM
Patience for you and a lot of work for us :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on November 03, 2008, 04:22:15 PM
***************** starts poking the team with a wooden dwarf statue untile release


poke



poke

poke




poke


poke


poke




poke



poke


etc.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Smirnoff on November 04, 2008, 08:12:23 AM
Patience for you and a lot of work for us :)

Good luck guys, I'll come back in a few months  :P
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on November 04, 2008, 08:29:49 AM
***************** starts poking the team with a wooden dwarf statue untile release


poke



poke

poke




poke


poke


poke




poke



poke


etc.

POke

Poke




poke












poke

pojk

poke-poke
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on November 04, 2008, 09:59:45 AM
Stop poking Asterix, we're working on it! :lol:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on November 04, 2008, 10:23:13 AM
Stop poking Asterix, we're working on it! :lol:

Poke



Pok e  :) (as a modder I know what makes you put out  :lol: ... worked on me so will try it here :) )
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Father Chains on November 04, 2008, 11:55:16 AM
*Vomits*

Urgh... look at that puddle! The green, chunky pool there! That's every other mod ever made compared to TLD. So hurry up so I can play it again, I'm getting anxious :P
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on November 04, 2008, 01:03:51 PM
Stop poking Asterix, we're working on it! :lol:

Poke



Pok e  :) (as a modder I know what makes you put out  :lol: ... worked on me so will try it here :) )

Asterix,

If you are a modder, why don't you offer your help "poking" the team by helping the mod be ported???    ;)

FS
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on November 04, 2008, 03:43:30 PM
Stop poking Asterix, we're working on it! :lol:

Poke



Pok e  :) (as a modder I know what makes you put out  :lol: ... worked on me so will try it here :) )

Asterix,

If you are a modder, why don't you offer your help "poking" the team by helping the mod be ported???    ;)

FS

Never modded M&B 1) and 2) there are many many project I am committed to that I dont have time to finnish  :'(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Boosh on November 05, 2008, 05:50:30 PM
Then stop Russian them and let them work!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: pagan on November 05, 2008, 10:29:28 PM
Then stop Russian them and let them work!

yes and start Ukranian us, that might see some results  :green:



EDIT: Quote fixed for ya - Leprechaun
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Nog on November 06, 2008, 01:12:24 AM
Then stop Russian them and let them work!

There is no time for Stalin
 ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on November 06, 2008, 02:57:20 AM
Then stop Russian them and let them work!

There is no time for Stalin
 ;)

Ohhhhhh I hope your working on Armenianments....


But I sure am enGeorgianing poking you in the meantime....


POKE


Poke

poke
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on November 06, 2008, 03:19:48 AM
(http://imagecache2.allposters.com/images/pic/EUR/1155-3003~Golden-Retrievers-Puppies-Posters.jpg)

cut the spam, guys.

edit: yay, puppies!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on November 06, 2008, 03:49:16 AM
(http://imagecache2.allposters.com/images/pic/EUR/1155-3003~Golden-Retrievers-Puppies-Posters.jpg)

cut the spam, guys.

Piss off Merlkir.... the spam will be cut but a bit of joking around builds community, and community keeps projects like this alive.

I personally understand that TLD is a massive labour-of-love and am joking while trying to get some life in this forum... some stupid comments are not hurting anybody.

Your self righteousness is not appreciated....
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on November 06, 2008, 04:28:55 AM
This is a Porting FAQ thread. If you want to OT and SPAM, there are other silly threads fit for it.
For puppies' sake.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on November 06, 2008, 04:37:33 AM
I'm not going to go nuclear as a Moderator (which I am.), but you should think about what you just posted.
This is a Porting FAQ thread. If you want to OT and SPAM, there are other silly threads fit for it.

You could go balistic on me - it would bring nothing and serve nothing. I don't mean to insult you, but I work as hard as anyone else, and I will stop spamming and going OT, but there needs to be some form of "friendly community relief" from all the waiting that fanship of a mod entails.

I will stop spamming if it is not appreciated, and appologize for the jokes.

Thank you for taking the time and being a moderator here... I have been one since 2001 and know how much of an ungratefull committment it can be.

Cheers.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on November 06, 2008, 04:39:25 AM
nah, see the edited posts. We've had some really huge idiots spamming here before and I probably overreacted a bit.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: rydmer on November 06, 2008, 11:04:12 AM
Ok, some of the modders migth become mad for me asking but wich step are you on now.
Please God say 2 or 3.
Maybe you still are on one byt say you have goten on the way ! :p
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on November 06, 2008, 11:09:10 AM
Ok, some of the modders migth become mad for me asking but wich step are you on now.
Please God say 2 or 3.
Maybe you still are on one byt say you have goten on the way ! :p

Lol, I said it already: step 1 :lol:

Ancientwanker has probably started porting already, but I know he has been busy with RL. We'll wait patiently and keep working on what has to be done ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: llody909 on November 07, 2008, 10:34:09 PM
just wondering do u know when u will release the mod i really wanting to play it. :P

or at least tell me how far are u to releasing it lol
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: rydmer on November 08, 2008, 07:00:15 AM
Illody I already asked that, they parted the process in 3,4 or 5 steps I dont remember.
but it would be at the shortest I think around new year but that I think would be for the testers and around easter maybe it would be finished I dont know but it is a huge mod already back art 808 it was popular becouse it was the first time M&B had multiple faction I think on 808 native it was only swadia and veagris.
I myself switches between 1.10 native and 808 TLD.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Texous on November 09, 2008, 04:45:59 PM
Illody I already asked that, they parted the process in 3,4 or 5 steps I dont remember.
but it would be at the shortest I think around new year but that I think would be for the testers and around easter maybe it would be finished I dont know but it is a huge mod already back art 808 it was popular becouse it was the first time M&B had multiple faction I think on 808 native it was only swadia and veagris.
I myself switches between 1.10 native and 808 TLD.
[/quote

ha ha i thought there was only 2 teams back then, at first i though i was just dreaming it. :P
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: rydmer on November 10, 2008, 10:41:25 AM
Texous, yea it was only two teams on Native but TLD was (as far as I know) the first time olayers could change between multple faction, but they could not resign their vasslage or however it is writen.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: gumbie on November 22, 2008, 01:37:14 AM
I love this mod and cant wait for it to come out :). 

Are things going to happen the same way.  Are you going to get "honor points" which let you buy weapons and items from lords?  For me this was one of the best parts of the mod being able to do work for a faction and get rewards.

If you do keep this I think you should add a horse to the Rohirrim so you could get a special horse that is better than any other horse because that was what the rohirrim did well, raise horses.

Either way I don't really care, I love this mod and CAN'T WAIT!!!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Eugenioso on December 31, 2008, 01:48:02 AM
hows the port process going? will we have to wait for 2010? or will it come out sooner?

maybe you can give an estimated release date?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on December 31, 2008, 03:54:15 AM
We're waiting for AW to port the current version I guess. Maybe other guys did something, but I didn't touch TLD stuff in a month or so.  :(
You know, we're busy...christmas, new year, I've been finishing my final thesis for my bachelor degree, now I'll be studying for the final exam for a month or so...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on December 31, 2008, 05:07:30 AM
Yeah, most of us who are slated for some specific role are currently on hold.  That is pending whenever AW gets a ported version, after which time particular projects can be added.

Even if the base version were successfully ported soon (of which there is no indication), various special projects and additions are likely to take months.  Also a huge issue is how much stuff is expected to be included, and therefore how much time it will take for certain tools and techniques to be perfected (i.e. waiting until custom skeleton editing is feasible could add months to the schedule).

So don't anybody get in a hurry.  Think in terms of an undetermined number of months.  Possibly MANY months.  Way too early to be asking.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on December 31, 2008, 05:12:33 AM
and unexpected things keep happening. We can't put in wargs in for instance, because the horse skeleton has changed and there's a problem with the BRFedit or something..
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: gregor on January 05, 2009, 06:40:01 AM
Eventhough th eoriginal game seems a bit empty and the mods are the real treasure of Mount and Blade (not just my opinion check the wiki for criticism) it sometimes seems like the developers make it hard for the modders. With each version there is so many change that modders have difficulty porting the mods. As i see even some other mods that already ported to 1.003 have problems with 1.011 now. It's ridiculous.

Anyway i believe that by porting this mod, fixing some big bugs (the game breaking ones) and with a little work on balancing this game mod would be a wonderful thing for M&B. Since the last version came out not so long ago I will keep my fingers crossed you manage to port and fix the bugs in a few months. This mod really had (has) so much nicer units (made you feel like you really control an army), more weapons, better quests (Native still has crappy quests)...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on January 05, 2009, 09:04:06 AM
the real problem right now are tools, we simply don't have the programs we need. If Thorgrim released a cool new BRFedit or if Armagan gave us their tools, the porting would be rather fast.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Shik on January 06, 2009, 02:22:26 AM
and unexpected things keep happening. We can't put in wargs in for instance, because the horse skeleton has changed and there's a problem with the BRFedit or something..

Yeah. However, porting over the horses might actually be possible:

Take a look at this:
Actual new horse meshes, rigged and working fine, not just retextures.
http://forums.taleworlds.net/index.php/topic,42454.msg1366313.html#msg1366313 (http://forums.taleworlds.net/index.php/topic,42454.msg1366313.html#msg1366313)

Dain Ironfoot apparently figured out how to work around the skeleton problem. There's more in that thread about it.

I'm actually pretty surprised that people are only beginning to notice to incompatibilities of the current BRFedit with the latest horse skeleton.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on January 06, 2009, 03:05:06 AM
Actually, it has been pretty common knowledge that the horse skeleton situation was flawed ... since .890, at least.  There was all kinds of trouble importing new horse models for OnR, back months ago, until somebody (I would have to look up who finally did that, but it wasn't me) finally re-rigged them more or less totally by hand.  So nobody is really surprised that there are still flaws.  It's just one of those "it comes with the territory" problems.

But it's not like anybody "just noticed' ... more like everybody knows about it, but getting ahead of the problem has been more an issue of alchemy than programming.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on January 06, 2009, 03:26:23 AM
remotely horse-ish horses are possible, wargs as we have them probably not. Yet.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on January 06, 2009, 12:23:36 PM
I've read at the Taleworlds forum Armagan has actually been using Thorgrim's BRFedit for some time. Not sure how accurate that information is though.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on January 07, 2009, 07:48:58 AM
I've read at the Taleworlds forum Armagan has actually been using Thorgrim's BRFedit for some time. Not sure how accurate that information is though.

It would seem that his team is totally done with M&B (at least his version of it).  I don't believe that he will update anything else and so we can probably forget any type of skellie support.  If this were true, how would that affect TLD?

FS
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: vadermath on January 07, 2009, 07:58:38 AM
For starters, it would affect the possibility of dwarfs >:(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ancientwanker on January 07, 2009, 09:54:05 AM
I have no idea.  But TLD is coming out with an expanded northern war either way.  The role of dwarves might now depend on how much thorgrim can do with brfedit.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ares on January 07, 2009, 05:47:28 PM
Is Thorgrim still working on it? Last I heard it'd been quiet on that front for a while.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on January 08, 2009, 06:39:19 AM
I have no idea.  But TLD is coming out with an expanded northern war either way.  The role of dwarves might now depend on how much thorgrim can do with brfedit.

This is straight from Thorgrim as far as anything he's posted: http://forums.taleworlds.net/index.php?action=profile;u=3618;sa=showPosts  (http://forums.taleworlds.net/index.php?action=profile;u=3618;sa=showPosts) (last was Oct. 23).  It would seem that he has 2hrs a week or so to update all of his editors (map editor, brf, etc.).

Also, many people are asking about skellie support http://forums.taleworlds.net/index.php/topic,8771.885.html (http://forums.taleworlds.net/index.php/topic,8771.885.html).  Who knows when this stuff will be realized....

FS

P.S. Would it be feasible to first bring out a version of TLD that is ported with the new northern war updates and later add in dwarfs, etc.?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: vadermath on January 08, 2009, 09:01:28 AM
On the bright side, by the time the TLD team gets to adding dwarfs, the skellie editor will probably be out :P
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ancientwanker on January 08, 2009, 09:49:56 AM
Yeah, it could go out without dwarves but there is still a ton of work.  Im not even sweating dwarves yet.

I expect thorgrim will find some interest eventually.   Hard to predict when modding inspiration and available free time line up.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on January 08, 2009, 10:58:58 AM
He had better ... the whole mod community depends on BRFEdit.  Without it (or more specifically, without it being fully functional for the latest version), we're all, as the expression goes, "up a creek".

I suppose we can get enough function out of it to do basic stuff - but it could get real interesting, trying to build anything beyond the basics without proper support for animation and such.  Something simple could become increasingly complicated.

There are only a few tools that this mod community absolutely cannot function without - but Python, the official module system, and a fully functional BRFEdit are among those tools.  That's just all there is to it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: vadermath on January 08, 2009, 01:38:56 PM
We waited for the module system, looks like this will require some waiting too. On the bright side (I will not stop until I cheer you guys up >:D), at least some work can be done with the existing tools. Back when there wasn't a module system for 1.xxx, almost nothing could be done, apart from small tweaks.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: russlaw on January 13, 2009, 09:40:09 AM
EDIT: December 29th, 2008.


Have recently started some scripting work on the port but Im really busy lately. We are still a few months away.

If you know any good modellers/texturers feel free to send them our way. There is always stuff to do.  We still need voice talent as well. 


Hi Everyone.. I have just discovered the most addctive game ever !! Mount and Blade :-)

I am a british guy, and I have  made an audio tour for sighisoara, Romania - and done the odd voice thing for friends. I am interested in helping out with the vocal work. Please let me know.

I am also Eagerly awaiting TLD for M&B v 1.1 ish..  as I have major problems with direct sound / hardware accelertaion stuff and the game at v .8.x just wont work properly. (v1.x works prefectly.)
this later version just feels nicer too..

so.. keep up the excellent work!! and please contact me.

thx
Russ Law
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: azile0 on January 13, 2009, 11:16:05 AM
Yeah, i hate the knockback in .808, it makes soloing anything impossible. When 1.1 port is released, I can lay waste to vast armies ALONE!! :D *Waits eagerly for the elf revamp*
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on January 13, 2009, 11:20:25 AM
EDIT: December 29th, 2008.


Have recently started some scripting work on the port but Im really busy lately. We are still a few months away.

If you know any good modellers/texturers feel free to send them our way. There is always stuff to do.  We still need voice talent as well. 


Hi Everyone.. I have just discovered the most addctive game ever !! Mount and Blade :-)

I am a british guy, and I have  made an audio tour for sighisoara, Romania - and done the odd voice thing for friends. I am interested in helping out with the vocal work. Please let me know.

I am also Eagerly awaiting TLD for M&B v 1.1 ish..  as I have major problems with direct sound / hardware accelertaion stuff and the game at v .8.x just wont work properly. (v1.x works prefectly.)
this later version just feels nicer too..

so.. keep up the excellent work!! and please contact me.

thx
Russ Law


Sent you a PM already.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: hockertj on January 20, 2009, 04:43:01 AM
Has there been a progress report for porting this to 1.011?

I didn't see anything substantial in previous posts.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on January 20, 2009, 04:51:41 AM
Has there been a progress report for porting this to 1.011?

I didn't see anything substantial in previous posts.

That's because we don't make reports :P

We're working on it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: hockertj on January 20, 2009, 05:17:18 AM
thanks, I suppose that is more then fare enough, being that you are the ones doing the work... :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on January 20, 2009, 05:19:21 AM
I love how lazy people are. On MBrepository, I wrote that we're working on it. The next comment right under that was "I hope someone ports this soon!!!!!"...WTF?! :D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on January 20, 2009, 05:26:00 AM
Most normal people don't post messages at the repository as they know no one reads them.  They're probably some 10-year-olds trying to make trouble.

FS
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Kazzan on January 23, 2009, 04:31:06 PM
Anything new? Hows the porting going?


Btw, it whould be nice if there whould be a scripted event like 2-3 months from game start a massive invasion of corsairs comes sweeping trough gondor.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Zenosknight on January 24, 2009, 10:57:54 AM
Anything new? Hows the porting going?
I love how lazy people are. ... I wrote that we're working on it.


 :-[
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: tommylaw on January 24, 2009, 02:11:43 PM
Anything new? Hows the porting going?


Btw, it whould be nice if there whould be a scripted event like 2-3 months from game start a massive invasion of corsairs comes sweeping trough gondor.

that can be done, sword of damocles does it
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on January 24, 2009, 03:16:03 PM
We already have the great war starting, which does that on a larger scale.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on January 26, 2009, 03:43:30 AM
I wonder if the port will be done by March 19th... it'd be great to have The Last Days released for my Birthday :D.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Kazzan on January 26, 2009, 06:00:08 AM
The only thing i want is for the port to be done. :P
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: vadermath on January 26, 2009, 09:06:17 AM
The port definitely won't be done by march, but I think it will be done before summer arrives.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on January 26, 2009, 09:26:14 AM
Hmm... would the Alpha be released? I wouldn't mind helping the team hunt for bugs, if they would let me.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tallan on January 29, 2009, 07:24:10 AM
just a quick suggestion.
what are the chances that you guys could capitalize all of the names for the scrolling combat text.  It just looks kinda silly seeing "rohan cavalry" instead of "Rohan Cavalry."  haha sorry if i sound picky but it was one of the first thing i noticed. 
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on January 29, 2009, 09:20:14 AM
I have to agree with that.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on January 29, 2009, 11:59:26 PM
Yeah that makes sense. It's probably one of those things AW has in his "to do" list that just keeps getting postponed :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Kazzan on February 01, 2009, 12:04:58 PM
Is there any place you can see whats done in the porting? Just wondering, it whould be good to se whats already done and all that...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on February 01, 2009, 01:53:48 PM
No, we've been keeping it in the dev's area. But maybe we'll make some kind of preview one of these days.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on February 02, 2009, 10:20:19 AM
So just a small question.  Due to the just announced expansion to M&B will the port for TLD be postponed until the expansion or will the port still continue?

FS
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on February 02, 2009, 11:19:39 AM
So just a small question.  Due to the just announced expansion to M&B will the port for TLD be postponed until the expansion or will the port still continue?

FS

The port will continue, there's still plenty of stuff to do to keep us busy before the expansion comes out.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on February 02, 2009, 11:34:27 AM
Quote

The port will continue, there's still plenty of stuff to do to keep us busy before the expansion comes out.

Very happy to hear that.   :)

FS
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Jairion on February 14, 2009, 10:01:29 AM
Meh, if I just wasnt a lazy bastard, I could start learning something you need to do and help you do it with all my free time. I've basically had the previous 5 months totally free time - gaming. (Taking care of my apartment too, of course, gardening work and stuff)

Yeah, I'm pathetic and I know it, but I'll be your cheerful fanboy.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Kazzan on February 17, 2009, 03:50:38 PM
How will implement Quick Battles? Will you even have them? If so, you could do some nice scenarios like fighting in a small part of Minas Thirith during orc siege or something.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on February 17, 2009, 04:58:12 PM
Maybe... after all the other things are done. We'll see.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Kazzan on February 20, 2009, 05:30:11 AM
Sorry for my noobidity, but wjhat are you guys currently working at? Coding? Modeling? ...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on February 20, 2009, 05:37:12 AM
Would Vonmistont's idea of modelling be possible for characters in TLD such as dwarfs, orcs, trolls, etc.?

http://forums.taleworlds.net/index.php/topic,57782.0.html (http://forums.taleworlds.net/index.php/topic,57782.0.html)

FS
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on February 20, 2009, 05:52:51 AM
Sorry for my noobidity, but wjhat are you guys currently working at? Coding? Modeling? ...

We're trying to get all races to the high standards of item quality right now. Gondor's pretty much done, the orcs have gotten some very cool new toys, the Easterlings are incredible and right now we're working on the Haradrim.
AW's putting it all ingame and I can only guess, but he's probably planning all the stuff he's going to be coding. (hopefully quite soon.)

So yeah, moar and moar nice stuff so we have the visuals complete. Then (it will take a lot of time) it will come to the coding and building the system.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on February 20, 2009, 05:56:14 AM
Would Vonmistont's idea of modelling be possible for characters in TLD such as dwarfs, orcs, trolls, etc.?

http://forums.taleworlds.net/index.php/topic,57782.0.html (http://forums.taleworlds.net/index.php/topic,57782.0.html)

FS

if you mean this:

Quote
The idea is: To make new Fantasy Race You don't have to add difficult new bodies, faces etc... Only thing that You have to do is to make helm that looks like Fantasy race's Head (i.e. Minotaur/orc head), armor that looks like a body etc... It is damn easy to make and would allow ANY moder to add fantasy races to their mods even through Troop editor. I believe it's my original idea and I would like this models to have their premiere in Sod because I want to make a Fantasy SoD version. With a player as an Evil Warlord (Necromancer) invading peacefull land :)
You would gather Power points for each slain enemy and for sacrificed population. You will then use this power points to summon and maintain Your army of undead and fantasy creatures.

then that's nothing new. Trolls have been made like this in the previous TLD versions and Fantasy mod had minotaurs and orcs made this way.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tolmo on March 12, 2009, 08:25:26 AM
So when do we get another update on the port?  :green: :green: :green:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on March 12, 2009, 09:05:54 AM
So when do we get another update on the port?  :green: :green: :green:

When enough new stuff is assembled to merit a new update.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: azile0 on March 18, 2009, 09:49:48 AM
I'd like to see an item pack released for 1.011 sometime before the port. I'd like to cut up Nordlings into little pieces with Easterling axes.

Or score potshots on Swadians with the Galadrhim Royal Bow.

:D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: baozi on April 15, 2009, 09:18:52 AM
is TLD 2.5 supposed to launch a demo in April?or is it delayed because of the War Band? >:D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: azile0 on April 15, 2009, 04:31:56 PM
No, War Band will not delay TLD. They'll release a beta/alpha when they deem it time.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on April 16, 2009, 12:17:15 AM
we don't do betas..
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: azile0 on April 16, 2009, 04:45:54 PM
Pshaw, fine. No beta. We'll just jump right into the full release. When it finally comes.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on April 17, 2009, 05:24:54 PM
Pshaw, fine. No beta. We'll just jump right into the full release. When it finally comes.
It's always been like that mate.  ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Finarfin on May 01, 2009, 01:28:23 PM
Probably , when finely relise comes?
Sorry for my bad English.
It's cose 1'm from Ukrain.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on May 01, 2009, 01:50:18 PM
Sorry, we honestly don't know. :(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on May 01, 2009, 07:39:09 PM
And if we did, I promise, we would tell you.  ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Finarfin on May 01, 2009, 11:08:22 PM
Thank You
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: mx19 on May 06, 2009, 10:43:10 AM
hi guys!

have you made any new stuff since last post with the screenshots? im really interested how goes the desining new troops look! and btw. what about map textures? any chances to addon some new textures that will make it more realistic?

greetings
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on May 06, 2009, 11:41:34 AM
Yeah, there's always stuff going on. But we'll not show it to you guys ... for now ;)

And yeah, we have several exclusive map (and more) textures. All will be revealed... when the time comes.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on May 06, 2009, 03:49:26 PM
All will be revealed... when the time comes.
TLD is never late, nor is it early. It releases precisely when it means to.

 :P
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on May 06, 2009, 07:09:58 PM
Yeah, just like Gandalf :lol:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: weren on May 09, 2009, 11:28:37 AM
Well said indeed :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Samael on May 13, 2009, 12:07:07 AM
ummmm would money put oil on the gears? lol as it is once this comes out im NOT updating m&b til the next TLD mod.  i played the .808 ver ALOT
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Nameless One on May 13, 2009, 02:28:48 AM
You can install multiple versions of M&B. The only problem is that you have to rebind the keys each time you switch the version you are playing. I tried to locate where the binding data is kept so that I could back it up and restore as necessary but I failed. I wish there was some tool manage multiple versions of M&B :)

Too bad they didn't port to at least 0.9x. Troops in 0.808 are retarded, especially the archers.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Samael on May 13, 2009, 08:44:43 AM
lol i remember. it was neat though to see the trolls running around though. even if they carried axes. lol
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on May 13, 2009, 10:53:34 AM
lol i remember. it was neat though to see the trolls running around though. even if they carried axes. lol
Got a problem with axes?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Samael on May 13, 2009, 11:25:12 AM
in the hands of a cave troll i do on occasion,lol. then again they talked in the books and turned to stone in sunlight. lol  anyone going to put beornings in? or werewolves? both were mention in the books?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on May 13, 2009, 11:42:39 AM
Beornings - maybe. Werevolves - no, they wouldn't be anywhere near during the War.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: onepostpony on May 13, 2009, 03:19:33 PM
The fun that could be had with Beornings. For example:

Go to the party screen. Talk to the woodsmen-
Quote
You:"I need you to change tactics."
You:"I need you to assume the form of the bear."
Woodsmen:"Got it, Pops."

Then you can change the sorcerer mission so that Black Númenórean (Warlock? Witch-Prince? Whatever?) Steven Colbert is using his dark arts to slaughter all the Beornings.

Really, the mind boggles. If they almost had the speed of a horse, it would add so much more.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Samael on May 13, 2009, 11:59:16 PM
lol true! but if the war covers the northern war where the elves and dwarves tried their best, the werewolves were there. then again as long as i can be a black rider i be fine. lol.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on May 14, 2009, 12:48:52 AM
I don't think there were werewolves in the north. Any sources for that?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: onepostpony on May 14, 2009, 06:39:12 AM
Unless the sorcerer is capturing beornings for experimentation, I doubt werewolves were in Middle-Earth.

In the Sauron entry at tuckborough, it metions the Isle of Werewolves. That was during the First Age.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on May 14, 2009, 07:34:07 AM
Yeah, Sauron himself actually took the shape of a werewolf when Luthien and Huan went to rescue Beren and Finrod. Otherwise, I know of no references to werewolves (other than the name, Isle of Werewolves) in all of Tolkien's works. Oh and I think there was a reference to werewolves and wereworms in the Hobbit, not 100% sure on that though.

And actually, I don't think the werewolves of the Silmarillion are like those of modern folklore. I think they were simply large, intelligent, talking wolves.

Tolkien was pretty well known as wanting his mythology to be a "pre-mythology" so that it was the "real" myth that ancient and modern myth is derived from. So you basically have a large groups of taliking wolves, possessed by Sauron (or Morgoth). Sauron changes his form from human (ish) to a wolf, and **poof** all werewolves are shapeshifting humans in modern folklore.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Samael on May 14, 2009, 12:00:55 PM
actually in the original lord of the rings, gandalf was explaining the myriad servants of sauron and mentions werewolves. i think it was very early in the book.  as far as i know its a full compendium (btw it explains a great deal of things from his notes so i can use it for reference if you guys want?) i will lookj for the page number toniight at work. it might have been aragorn even during their flight to weathertop. i will have to look it up though im certain its in there :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on May 14, 2009, 12:53:44 PM
The word "werewolf" doesn't appear in LOTR. Not even once. (just btw).
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: drpop on May 14, 2009, 04:18:19 PM
I apologize in advance as I know this has to have been posted a million times, but I gotta ask for some help trying to get TLD for .808 to run, as I just started playing M&B again and I re-discovered TLD (played way back when the first versions came out, was amazing). I currently have M&B 1.011 installed to my C Drive and I tried simply installing MB .808 D Drive and extracting all the necessary mod files and so on to that directory. However, whenever I try to start the MB .808 version with TLD activated, I get a ton of RGL and other texture and shader errors that crash the game and make it impossible to play. Is there something else that I need to do in order get separate installs of MB working? Any help would be greatly appreciated.

Anyway, great mod, you've all done amazing work, and like a good portion of the MB community I'm heavily anticipating the new release. It was the best part about Mount and Blade back when I first started playing it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: thecalaquendi on May 14, 2009, 05:43:25 PM
Make sure you followed these steps:

1. Download M&B 0.808 (you can do so from here: http://www.taleworlds.com/download/mountandblade_0808_setup.exe )

2. Install M&B 0.808 to a new directory (not the same as M&B 1.011.) For example, my 1.011 version is in "D:\Games\Mount&Blade", whereas I have my 0.808 version as "D:\Games\The Last Days" (because I use it exclusively for TLD...)

3. Download TLD from here: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=61

4. Run the TLD installer and make sure it points to (in my case) "D:\Games\The Last Days\Modules\TLD"

I'm sure you've done that, but sometimes we can make minor mistakes that screws up the end result.  Hope that helps...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on May 14, 2009, 06:03:39 PM
You can also look here:

http://mbx.streetofeyes.com/index.php/topic,866.msg18665.html#msg18665

Or here:

http://mbx.streetofeyes.com/index.php/topic,108.msg31869.html#msg31869
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: drpop on May 14, 2009, 08:54:07 PM
Thanks a lot guys, fresh install did it!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on May 15, 2009, 10:58:23 AM
Thanks a lot guys, fresh install did it!

Problem solved 8)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Samael on May 15, 2009, 07:15:08 PM
yes it does? ive just read the book for the 5th time. its not in the back of the book. but i do recall it being said. im sure youre a...... savant? for LOTR but perhaps our books are different versions?  mine includes the oft overlooked return to the shire at the end, and the shire is perverted to dark.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: onepostpony on May 15, 2009, 09:03:04 PM
Doesn't change the fact that the werewolves of the First Age couldn't shape-shift.

Perhaps you thinking of wargs. They are big enough to be mounted on by orcs, and they can talk their own language.

Quote
In January of 3019, a group of Wargs crossed to the western side of the Misty Mountains and they attacked the Fellowship in the early hours January 13. The Fellowship took refuge on a hilltop and fought the attacking Wargs. Gandalf set the ring of trees atop the hill on fire and Legolas slew their chieftain with a flaming arrow. The remaining Wargs fled into the night.

The next morning, there were no Warg carcasses to be found though the Fellowship had slain many in the night. It is not known whether the Wargs had been acting independently or had been sent by Sauron or possibly Saruman, but Gandalf implied that it was not by chance that the Wargs had waylaid the Company of the Ring-bearer. The Warg attack was instrumental in the Fellowship's decision to enter the Mines of Moria.

Via tuckborough.net
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Samael on May 15, 2009, 10:44:44 PM
i was just relating what id read. im not saying anyone is lying hell im probably wrong even,lol.  i doubt it was wargs though as he had mentioned them in the same sentence alongside orcs and "darker things" lol. i dunno.  sigh just dying for this mod, maybe talking about it will pass the time?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Hamel on May 15, 2009, 11:00:39 PM
"Because these horses are born and bred to the service of the Dark Lord in Mordor. Not all his servants and chattels are wraiths! There are orcs and trolls, there are wargs and werewolves; and there have been and still are many Men, warriors and kings, that walk alive under the Sun, and yet are under his sway. And their number is growing daily." - Gandalf, in the chapter "Many Meetings" (directly from the Fellowship of the Ring)

Werewolves were indeed mentioned in LoTR, as you can see above. That line may be where Samael heard them mentioned. Gandalf's statement also states that werewolves were still in the service of Sauron during the time of the War of the Ring.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on May 16, 2009, 12:44:15 AM
Yeah, I said the word "werewolf" doesn't appear in LOTR. ;) Not "werewolves".

The thing is - they're not mentioned again and they don't appear in any story. While they might exist, I don't see how and where we should implement them.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Hamel on May 16, 2009, 10:05:20 AM
Yeah, I said the word "werewolf" doesn't appear in LOTR. ;) Not "werewolves".
 
The thing is - they're not mentioned again and they don't appear in any story. While they might exist, I don't see how and where we should implement them.

It is probable that Sauron used them as an elite royal guard, or something similar. The only place you would spot them would probably be in Mordor. Which you never actually enter in TLD. So I agree with you that werewolves probably should be skipped.

Bah, Werewolf, werewolves, a minor technicality. :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Samael on May 16, 2009, 10:43:48 AM
thats the exact passage hamel. thanks, been poring over my book off and on looking for it,lol. glad im not nuts. lol.  i just thought itd be fun to add them in, theyd be odd, like gloves and helms skinned as claws and muzzles etc, but itd be intresting. anyhow though. tks. and shadowfax speed to this mod.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on May 16, 2009, 11:45:21 AM
Part of me actually says "why not?" because crossbows are never mentioned in LOTR (or any of Tolkien's works, AFAIK) and there is never any mention of Arnor Knights, nor of a Rivendell camp in the east. I mean, we have taken a few creative liberties here and there.

But, logically, I still think it's a no. As I already said, I don't think Tolkien's use of "werewolves" is the same as what we think of, just as his wizards (which he said was the only english word that came close to describing them, not because of being a magician, but because wizard means "wise man.") were not what we think of today. I think they were simply wolves with human intellect and speech abilities. No walking on two legs as far as I can tell.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Casimir on May 22, 2009, 09:59:54 AM
I believe the interpretation of werewolf as a wizard is inaccurate. The Silmarillion describes werewolves at greater length. In particular there is an intense battle between Huan (the giant talking dog) and Melkor's chief werewolf (can't recall the name atm). Even though we are talking about Sauron's army and not Melkor's, it seems that we should still have a consistent approach in regards to werewolves.

That said, they don't seem to fit well within current bounds of M&B/TLD. Werewolf as a melee fighter with builtin weaps? Nah, not so interesting in M&B. He'd get pwned by mounted adversaries. Now a mounted werewolf... j/k.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Samael on May 27, 2009, 01:07:26 PM
i agree that thewy would be similar. i cant remember which extraneous book it was, but it was surmised that all of the evil armies were in fact sent by a higher evil and as such their armies were similar. (orcs trolls etc)


they really dont fit into the game at all,lol. ive just been hoping to equip my guy as a monster at will on occasion,lol.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Khergit Kabob on May 31, 2009, 08:09:35 PM
No TLD for M&B 1.011 ... it burns!  Aiee!

Just wanted to give you guys a few words of encouragement.  Yours is still the best mod ever.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Vincewine on June 05, 2009, 08:00:03 AM
Can i expand on that?, This mod turns mount and blade into the best game ever made  ;)

Thats why i really really want it for 1.011
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on June 05, 2009, 08:38:04 AM
Thanks guys, we want it too ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on June 05, 2009, 10:07:10 AM
Casimir:

I never equated werewolves as wizards. I was using wizards as a point of reference to show that how Tolkien uses a word or name isn't always the same as our preconceptions.

There's never a mention of a human taking the form of a wolf, in the sense that we term a werewolf now. The only time anything like that happens is when Sauron takes on the form of a wolf to fight Huan. And Sauron isn't human, and is a shapeshifter by nature.

Also, there is the mention of "wereworms" in the Hobbit. There are never seen any worms (or dragons, which Tolkien is usually referring to when using the word "worm") that are humans who change shapes. But, there is Smaug, he humanly intelligent and talking dragon. This does make me think that when Tolkien uses the prefix "were-" he's referring to human intelligence and speaking skills, not a shapeshifter.

Beyond that, werewolves are not mentioned after the Silmarillion. Although, don't some of the wargs talk in the Hobbit?

All of this is pretty pointless though, as they're never mentioned during the war of the ring. That, and as already mentioned, werewolves aren't all that compatible with the M&B engine. Check out Ron Losey's generic fantasy_themed mop "Dens of Lions" though. He has "lion bears" which are extremely fast and have no weapons, attacking with only their hands. I don't like it that much with this engine. It'd be better if there was a way to make them be able to bite as well, as I think that's where most of their lethality would come from (both lion bears and werewolves)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Hamel on June 05, 2009, 11:54:44 AM
Also, there is the mention of "wereworms" in the Hobbit. There are never seen any worms (or dragons, which Tolkien is usually referring to when using the word "worm") that are humans who change shapes. But, there is Smaug, he humanly intelligent and talking dragon. This does make me think that when Tolkien uses the prefix "were-" he's referring to human intelligence and speaking skills, not a shapeshifter.

All dragons in Tolkien's work were sentient and extremely intelligent, if I remember correctly. So a were-worm in that context would hardly seem something odd or unusual.

I believe the mention from Bilbo of the "Wild Were-worms in the Last Desert" was probably just something strange and fantastic that Tolkien threw into the hobbit to make things extra interesting, before his books started getting serious.

Were-worms do not really fit into The Hobbit's more serious successor, the Lord of the Rings, as Bilbo was the only person to ever mention them. It is entirely possible that they are so fantastic, they only exist in exuberant halfling tales and Bilbo's imagination.

Although, for some reason, when I hear Were-worm I always think of the Shai-Hulud, from the Dune novels.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on June 06, 2009, 05:33:36 PM
Although, for some reason, when I hear Were-worm I always think of the Shai-Hulud, from the Dune novels.
It is what comes to mind.  ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: MrFloppy on June 08, 2009, 09:56:21 AM
Just wanted to troll a little bit and join the offtopic discussion :P

There are shape shifting characters in Middle Earth.
Werewolves are mentioned in the Sillmarillion and I think in one sentence in The Lord of the Rings. Also there is Beorn in the Hobbit. Tolkien mentioned him in a letter and told (whoever) that he (Beorn) was a shapeshifter. And then there is Sauron: some kind of human form, wolf, shape(?), eye. Also the Maiar can change/chose their form human like (Istari) or Balrogs but I think somewhere in the Silmarillion is mentioned that they can also chose an animal form.

Another thing: there is magic and some you can see (or not -> The Ring) and not only "strong" creaturs and stuff. I know, there are now fireball/lightning throwing creatures but magic exists and also magic done by creatures or things.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on June 08, 2009, 10:12:08 AM
Never said that there aren't shape shifting creatures in middle earth. Everyone knows about Beorn, and I mentioned the fact that Sauron changes form already. Sauron is a Maiar by the way, so yeah, they can choose the form of an animal.

All I said was that nowhere are werewolves shown to change shape in Tolkien's work. I'm not 100% sure it's even mentioned if they were bipedal or not. I'll have to check when I get home.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: MrFloppy on June 09, 2009, 03:54:04 PM
Hmm now read that werewolves are cursed ghosts caged (-> is this the correct word?) into the body of wolves. So they're made by Sauron and not able to transform or able to walk on two feet.  :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Grocat on June 11, 2009, 05:26:37 PM
So...it's settled then.  Beornings will be part of the game and will turn into bears for fun and danger.

-Grocat
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Arthadan on June 14, 2009, 06:40:22 AM
Hi all,

I'm new here, so I think I should introduce myself first. I discovered Mount & Blade some months ago and I really love it. Since I'm a big Tolkien fan too, I'm really interested in this mod and i've been lurking here for some time already.

About the acyual discussion, there is a quote from LotR where Gandalf says there are werewolves in late Third Age:

Quote
'Because these horses are born and bred to the Service of the Dark Lord in Mordor. Not all his servants and chattels are wraiths! There are orcs and trolls, there are wargs and werewolves; and there have been and still are many Men [...]

The Fellowship of the Ring, Book 2, Chapter 1 (Many Meetings).

Tthe etymlogy strongly suggest an hibrid creaure (literally Man-wolf) and Tolkien used words with precission (and he was, of course, quite familiar with norse legends and Old English). So, I think it would reasonable to assume they were bipedal, following the traditional image of werewolves we all have seen so many times. However, I agree about they were not shapeshifters because that power in Middle-earth mithology is heavily restricted to Valar and Maiar who would lose it when meddling in the affairs of Middle-earth (of course there is the odd exception of Beornings whose origin is unclear).

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on June 14, 2009, 06:45:03 AM
I wouldn't think they were bipedal.  ??? In Silmarillion they were just big wolves with evil spirits.
Honestly, bipedal werewolves always look stupid - I think the "man" part was the "soul" - a spirit bound to the wolf body.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Hamel on June 14, 2009, 12:19:54 PM
Yeah, Arthadan, I already mentioned that quote in the last page. :P

"Because these horses are born and bred to the service of the Dark Lord in Mordor. Not all his servants and chattels are wraiths! There are orcs and trolls, there are wargs and werewolves; and there have been and still are many Men, warriors and kings, that walk alive under the Sun, and yet are under his sway. And their number is growing daily." - Gandalf, in the chapter "Many Meetings" (directly from the Fellowship of the Ring)

Werewolves were indeed mentioned in LoTR, as you can see above. That line may be where Samael heard them mentioned. Gandalf's statement also states that werewolves were still in the service of Sauron during the time of the War of the Ring.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: MrFloppy on June 14, 2009, 01:13:46 PM
They aren't bipedal!!! As I mentioned above, they were some kind of cursed "ghosts/souls" put into a body of a wolf. At least that's what the Silmarillion tells about werewolves. If I have time I will look in which chapter.

€: On the other hand there are some "other" werewolves, at last two "Draugluin" father of all werewolves of Angband and Cacharoth the one who ate one Silmaril.

€: One small question: will Bombadil appear perhaps somewhere in a Scene singing and laughing?  :green:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Arthadan on June 15, 2009, 05:52:43 AM
Merlkir, werewolves' spirits cannoy be Mannish ones:

Quote
But the sons of Men die indeed, and leave the world; wherefore they are called the Guests, or the Strangers. Death is their fate, the gift of Ilúvatar, which as Time wears even the Powers shall envy. But Melkor has cast his shadow upon it, and confounded it with darkness, and brought forth evil out of good, and fear out of hope

The Silmarillion: The History of the Silmarils, Chapter One “Of the Begining  of Days”

So,Mannish soul must depart from Arda as general rule and it's not likely they are the source of werewolves. Then, where is the "Mannish" part in them? Also, they had a fortress in Tol-in-Gauroth  with a bridge and everything... how would wolves open the gates? I'm inclined to evil lesser Maiar as source of spirits and some level of shapeshifting. Anyway, if they were nothing but intelligent giant evil wolves... they would be wargs! Since Gandalf name werewolves as separate races of Sauron's minions, some difference should exist between them and wargs. "Warg" comes from "vargulf" which is a term to design wolves who killed many lambs but ate just a few, so they were taken as evil and specially dangerous. Here Tolkien keeps the old meaning and I think he also did with werewolves.

Hamel, sorry for repeating the quote. I'll pay more attention, I promise.   :-[

MrFloppy I agree with you werewolves can take wolf form when fighting, but I still think they would be shapeshifters for the reasons exposed above.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on June 15, 2009, 06:20:10 AM
Jeez, word picking much?
By a spirit I of course meant a spirit such as one of the ainur, not a soul of a man.

And bipedal werewolves are stupid. They were huge wolves! Carcharoth was a wolf and Sauron's "werewolves" were evil spirits put into big wolves. It's in the Silmarillion.
And no, that doesn't make them wargs.
1) wargs are smaller
2) wargs do not have an evil spirit in a wolf body, they're just animals.
3) they're not wargs.

Never it is said they were shapeshifters. Sauron once changed into a werewolf. Wicked, but Sauron was known for taking different shapes once in a while.
The fortress doesn't prove anything. Maybe they had servants, maybe the gates were magical. Hell, Beorn had horses that could carry cups and open doors, why couldn't werewolves do the same?

You're making stuff up.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Arthadan on June 15, 2009, 12:47:52 PM
Well, I would certainly call "word picking" your explanation (the term "Were" meaning Man refering to the fact that they have a not Mannish soul).

At least I think we can agree about Tolkien:
-  was using names with precission.
-  loved and knew mythologies such Old Norse, Roman and Greek ones and all of them have werewolves as Men able to turn into wolves.

 Of course Tolkien did give to the old and well known mythical creatures his personal touch and in Middle-earth we know for sure it's not a curse, it cannot be transmited with bites and full moon has no power over them.

Anyway, since Tolkien didn't write why they were named like that, we can only guess.


Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Sataraha on June 15, 2009, 03:45:17 PM
...this shapeshifting talk is making me confused.

Alas, by the beginning of the Last Days of the Third Age maia Sauron had spent so much of his spiritual resources into his ringmaking business and simultaneously marshalling evil men, orcs and breeding Pterodactyls that his visible "material" form could only display itself as a lidless fiery Eye; a spirit of fire as he was in the beginning of Time.

By the time of our Great War his pleasant shapeshifting and "Annatar - Lord Of Gifts" days were well behind.

I personally feel that the Wargs should continue to be mounts for the Warg Riders.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: azile0 on June 24, 2009, 08:12:42 PM
I would love to see Wargs become a unit. Take the model and give it AI. Somehow.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on July 02, 2009, 08:57:10 AM
Right! Its time for extreme action! And as a modder myself I have a right to say this:

No summer vacation for any of you! No family, no congenial visits from the wifey, no sex, only canned food and non-alcoholic beer until the mod is finnished!

I can't take the wait anymore!  :lol:

(hugs - don't take my rant to heart)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Gondorian039 on July 02, 2009, 02:28:52 PM
Hey is this Mod still on or what? :(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on July 02, 2009, 02:31:59 PM
Yes.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Gondorian039 on July 02, 2009, 02:40:25 PM
thanks :), is there a realease date or estement?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 02, 2009, 02:59:46 PM
No, there isn't. Sorry. All we can tell you for now is we're working on it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on July 03, 2009, 03:54:20 AM
Be polite people, make jokes but don't push... these are not buisiness people, they are doing this often aftermidnight as a hobby and those things take time... If as an experienced modder I would give an estimate of man hours that went into TLD 2.4 I would say around 1500 easily.. and that is an arbitraty calculation I did.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on July 03, 2009, 11:02:03 PM
i can tell you for certain it will be done before saturday, not sure which saturday though.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: coiotebh on July 04, 2009, 09:24:22 AM
is there any ETA to .1011 patch release?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on July 04, 2009, 10:42:07 AM
No, there isn't. Sorry. All we can tell you for now is we're working on it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on July 04, 2009, 12:00:28 PM
Oh come on guys, let's just tell them the truth.

If everything goes according toplan and if every fan sends octoburn €20 by August 15th, then the mod will be out on October 22nd, around noon. If, however the money is not received in time, the ETA could be moved to November 22nd or even December 22nd. Clear?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Senta on July 04, 2009, 04:11:08 PM
haha, i would gladly pay for that.  ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Beastro on July 04, 2009, 06:05:49 PM
Quote
So,Mannish soul must depart from Arda as general rule and it's not likely they are the source of werewolves.

They may have been the souls of Men cursed by the breaking of a vow such as the Men of Dunharrow, cursed with living death until their oath was fulfilled.

Given how Melkor and Sauron liked to pervert good creations, it might be their way of perverting oath breakers.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Arthadan on July 05, 2009, 05:48:18 AM
In the Silmarillion we are told how the Ents and the Great Eagles were created, summoning 'spirits from afar':

Quote
When the Children awake, then the thought of Yavanna will awake also, and it will summon spirits from afar, and they will go among the kelvar and the olvar, and some will dwell therein, and be held in reverence, and their just anger shall be feared. For a time: while the Firstborn are in their power, and while the Secondborn are young." But dost them not now remember, Kementári, that thy thought sang not always alone? Did not thy thought and mine meet also, so that we took wing together like great birds that soar above the clouds?

And then we know that Werewolves were dreadful spirits imprisoned in flesh:
Quote
and Sauron brought werewolves, fell beasts inhabited by dreadful spirits that he had imprisoned in their bodies.

Since the Valar wouldn't use the spirits of the Children of Eru and anyway Ents and Great Eagles appeared before the Firstborns, I think there is a similarity between the two creation process. Then, the most likely source would be lesser Maiar.

In fact, in History of Middle-earth voume X (Morgoth's Ring) we are told:

Quote
This last point was not well understood in the Elder Days. For Morgoth had many servants, the oldest and most potent of whom were immortal, belonging indeed in their beginning to the Maiar; and these evil spirits like their Master could take on visible forms. Those whose business it was to direct the Orcs often took Orkish shapes, though they were greater and more terrible.(4) Thus it was that the histories speak of Great Orcs or Orc-captains who were not slain, and who reappeared in battle through years far longer than the span of the lives of Men.*

Maybe they were 'sealed' (imprisoned) in wolf form by Sauron.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: gumbie on July 16, 2009, 11:28:31 PM
1- There's a lot of work to do and decisions to be made in order to port TLD to 1.010 (or whatever will be the current M&B version).
2- All the new stuff we made since the .808 version will have to be added and some old stuff will probably be replaced or removed.
3- A dev version will be put together to help find bugs and add or tweak any extra content.
4- The dev team will be testing and adding/tweaking any new content that may come up at this stage.

Only during step 4 we'll be able to think about a release date.

I saw that you posted this a while ago.  It has been a while since you said where you were in the process.  I am just curious how far along you guys are?  I don't mean to be to pushy or anything but I am really excited for this to come out and with Ancient not having been on in a while and hoping he is alright, I was curious where you were?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on July 17, 2009, 07:34:31 AM
We're somewhere between 2 and 3 right now. Things are starting to pick up a little bit.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on July 18, 2009, 01:26:08 AM
We're somewhere between 2 and 3 right now. Things are starting to pick up a little bit.

I'm happy to hear something about this part.  Last I had read was that AW had gone MIA.  Thankfully things are still going...

FS

P.S. Its somewhat refreshing to see a discussion posted not related to werewolves here... ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ollieh on July 23, 2009, 10:39:55 PM
We're somewhere between 2 and 3 right now. Things are starting to pick up a little bit.

I'm happy to hear something about this part.  Last I had read was that AW had gone MIA.  Thankfully things are still going...

FS

P.S. Its somewhat refreshing to see a discussion posted not related to werewolves here... ;)
Yeah, that is good news, but I'm still worried. AW hasn't been online for 3 months, what is going on?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 23, 2009, 10:46:23 PM
We have no news from Ancientwanker. We'll have to continue without him.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ollieh on July 24, 2009, 06:48:52 PM
We have no news from Ancientwanker. We'll have to continue without him.
What if he is really missing. Not to sound naive, but he has got all the source, files, etc. right?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 25, 2009, 12:07:57 AM
Yeah, and he was basically the only active coder in TLD. We have people taking care of the code already, and we're doing it from scratch. We trust we have enough know-how between our coders to make it as good at it should be.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ollieh on July 25, 2009, 11:23:18 PM
Allright.
Can't anyone try to contact him through other ways than email, maybe something bad has actually happened.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on July 26, 2009, 12:52:23 AM
Yeahm, we kinda thought of that. He's not responding to the email we have.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on July 26, 2009, 12:23:05 PM
it is probably just a problem like needing some money for internet, or maybe his parents took his internet privileges away.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 26, 2009, 12:29:02 PM
No, we don't think so.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on July 26, 2009, 03:40:18 PM
it is probably just a problem like needing some money for internet, or maybe his parents took his internet privileges away.
Well, since he had a son, it's hopeful that his parents didn't take his internet away.  :P
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on July 26, 2009, 06:16:23 PM
there is still the possibility of his computer going out and not having enough money to fix it.  and i guess if he had a son then he is probably married, which means that his wife's parents might have taken the internet away.

besides if you think something has happened to him, tracking him down in real life might be a good idea.  where does he live?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 26, 2009, 07:24:59 PM
I have done what we could already, belive me.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on July 27, 2009, 01:58:46 AM
Yeah, I know you don't mean it like that, but poking this is a bit like pouring salt into an open wound. :/

We did try almost everything we could do to find him and none of it worked. If he comes back, he comes back. We've kinda accepted that he won't. :(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on July 27, 2009, 12:27:42 PM
Please, no more AW discussion.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Wild Rover on July 29, 2009, 07:01:21 AM
I have a few questions and suggestions about new version of TLD.

1. Archers

Archers in M&B version 1.011 are much better than in 0.808. Does it mean that you will make archers more realistic : Light armor, great marksmanship, poor melee (knife/dagger).
Rangers, scouts, trackers, wardens and heroes should still be both good archers and swordsmen.

2. Armor

In current version, I like mixure of mail/scale armors. Still, I think elves and rohirrim should have more mail and less scale armor. Gondorian armors are great, I hope there won`t  be any non-Tolkien plate armors.

3. Sieges

Sieges are finaly here. Very good news, but will all places be siegeable? I hope not. Hornburg, Minas Tirith, Minas Morgul, Dunharrow, Isengart, Morannon and Dol Amroth are OK, but siege of Westfold? Siege of Lossarnah? Siege of of Uruk-hai camp?

4. Town - castle - village system

I think there should be only towns and some castles. Villages are OK (I would love to see orkish raiding parties >:D), but how to name them?

5. Colour

Coloured names of towns would be ugly, at least in my opinion. Can names be white, like in current version?


Enough for now, but I will post more when I can remember.  ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Oroonin on July 29, 2009, 07:10:34 AM
Well, villages could (if you decide to keep them) be named after region, ie anorien village so on, or given generec sindarin/saxon/celt/etc names or you could take a look at old MERP stuff, usually very detailed on that sort of thing. Most can be found at scribd.com.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Wild Rover on July 29, 2009, 07:26:52 AM
You mean "Anorien village", "Pelennor village", "South Gondor village"? That is good idea, but, do orcs have villages?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on July 29, 2009, 10:42:39 AM
Suggestions 1-4 are pretty much spot on for what we're planning.

Rohan and elves will still both use scale armor, though to what extent, we haven't decided.

We're not sure about villages yet.

For 5, we haven't decided yet. I have colors coded in, but if they don't look good, they're very easily changed.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Wild Rover on July 29, 2009, 11:48:15 AM
I was thinking about orcs/uruks. They aren`t specialised soldiers, so their archers should be arverge shooters with shields and shortswords. Like in current version.
Also, will you include spear bracer (or whatever is it called), shield bash and morale? I would like to see at least spear bracer.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: enar on July 29, 2009, 03:25:16 PM
You mean "Anorien village", "Pelennor village", "South Gondor village"? That is good idea, but, do orcs have villages?

Probably not, but all invading armies would have semi-permanent supply dumps   
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 29, 2009, 03:36:24 PM
That's what the invaders camps are for. We're keeping them, and hopefully improving the scenes (we're not there yet).

We haven't decided about including any of the various battle AI kits yet.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Oroonin on July 30, 2009, 12:25:16 AM
About besieging camps - one of the .9xx viking mods had the walls more or less removed from most keeps keeping stakes only and the fights in there amongst burning houses proved quite fun, allways a nice suprise when you turned a corner and whoops, there´s the enemy archery line.
Orc villages - well, not of the thatched roof variety but slave camps and breeding dens to fulfill about the same purpose I guess.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Gondorian039 on July 30, 2009, 07:43:03 PM
Hey i was just wondering will soldiers of gondor have plate/mail armor like in the movies?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 30, 2009, 08:16:11 PM
They'll have chainmail like in the books.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Gondorian039 on July 30, 2009, 09:28:57 PM
ok, but i think the gondorian should have some plate mail. :'( but than again its not my mod so i'll be quiet. :-[
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 30, 2009, 09:59:34 PM
Yeah, be nice or else I'll send the orcs after you >:D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on July 30, 2009, 11:27:07 PM
hmm, we haven't had one of these for a while :D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Boosh on July 31, 2009, 12:36:48 AM
We haven't decided about including any of the various battle AI kits yet.

When the time finally does come for that discussion, may I add my 2 cents? It would be welcome if we could switch those mods on or off based on player preference. I don't know if that is possible, I'm not a modder. I do know, however, that I am not a fan of the battle kits like shield bash, etc..., and that if they are included I would appreciate a way for me to disable them.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on July 31, 2009, 01:02:51 AM
Hey i was just wondering will soldiers of gondor have plate/mail armor like in the movies?
ok, but i think the gondorian should have some plate mail. :'( but than again its not my mod so i'll be quiet. :-[

are you asking for plate armor, with mail underneath, or plate mail?  they are two very different things.

http://en.wikipedia.org/wiki/Plate_mail
http://en.wikipedia.org/wiki/Plate_armour

then there is also a plate over mail:
http://en.wikipedia.org/wiki/Mirror_armour

then there's little plates attached to mail:
http://en.wikipedia.org/wiki/Scale_armour

i already know the answer due to having read this stuff from earlier discussions, but if all i did was give an answer then what fun would that be?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on July 31, 2009, 01:35:07 AM
I think he (as many other people) wrongly uses "mail" as a word for armor. So - plate armor.  It's a similar mistake as using "chainmail".
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on July 31, 2009, 02:37:28 AM
Yeah, well, the whole concept of combination armors tend to throw a lot of people off.  I mean, what do you call an armor that is part maille but with substantial trauma plates?  Or one that is predominantly plates, but using more flexible materials at the joints?  So somebody cooked up a compound term - "plates & maille" gets shortened to "plate mail", or lamellar with maille ends up "scale mail".  Then, once you've totally screwed up the language, then you have to recreate a specialized term for maille without any substantial reinforcing plates, "chain mail".  As a result of all of this, somewhere between about 1650 and 1800, the English language lost the ability to talk about metal body armors ... and the proper descriptions had to later be recreated.  I doubt that English will ever really recover from that. 

----------------------------

More seriously ... let's recap recent developments, make sure I have all of this straight...

Nobody can find AW.  Nobody else has the source materials for this thing.

In spite of that, much of the TLD team are still working on details, on the assertion that either he will re-appear, or that somebody else will reconstruct the code segments of the game.

BRFEdit and related utilities still do not really support custom skeletons for the trolls and such.

And in general, a lot of people are busy and modding is pretty much at an all-time low right now.

Did I miss anything?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on July 31, 2009, 03:21:13 AM
Well, we're working quite hard and we already have a few people working on the code part. A lot has been done in the past few weeks and there might be some surprises about the BRFEdit troubles..
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Wild Rover on July 31, 2009, 05:53:09 AM
Well, in my game (version 2.4.1.), gondorian infantrymen have mail armor, but they also have plate on their shoulders and arms. Does it mean it is planned to make mail and plate armors?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on July 31, 2009, 06:32:29 AM
Yes.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Gondorian039 on July 31, 2009, 03:13:37 PM
i was thinking of, like in the movies, plate mail the chailmail undernieth. But i'll just be happy to play this mod
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on July 31, 2009, 03:20:52 PM
TLD is inspired by the books, not by the movies. And looks like you didn't read the books, did you? :lol:

Go read the books, they're awesome ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Gondorian039 on August 02, 2009, 05:44:29 PM
i have but its been awhile, and they were from the library.  But hopefully, i'll get'em for my birthday or christmas.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on August 02, 2009, 07:15:41 PM
Any used bookstore will have about 10 sets for el cheapo.  ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on August 03, 2009, 11:40:31 PM
in all fairness tolkein wasn't very descriptive of military matters.  frankly any historian that claims that a solid metal plate is somehow more advanced than little bits of metal shaped properly needs to learn more about what goes into what he is talking about.  most people that argued that the where at a time too primitive for plate armor is silly.  the books don't have plate armor due to the time period of the group tolkein used as reference for the books.  since his world doesn't have the same history as ours we can either argue some sort of logic for a world without plate armor, or simply say a wizard did it.

when the movies showed plate armor i didn't even blink, the books were vague enough that it wasn't a big stretch.  the only problem was the look of the plate.  it was good looking movie plate, but it is a movie, so i sorta expected plate to look like that in a movie.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: HopitKonsta on August 04, 2009, 04:39:55 AM
TLD is inspired by the books, not by the movies. And looks like you didn't read the books, did you? :lol:

Go read the books, they're awesome ;)
yep, books = awesome.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on August 04, 2009, 10:36:22 AM
in all fairness tolkein wasn't very descriptive of military matters.


*’The Return of the King: Minas Tirith’, p. 9.

‘The Guards of the gate were robed in black, and their helms were of strange shape, high-crowned, with long cheek-guards close-fitting to the face, and above the cheek-guards were set the white wings of sea-birds; but the helms gleamed with a flame of silver, for they were indeed wrought of mithril, heirlooms from the glory of old days. Upon the black surcoats were embroidered in white a tree blossoming like snow beneath a silver crown and many-pointed stars.’*


*’The Return of the King: Minas Tirith’, p. 32.

Forlong the Fat, Lord of Lossarnach: ‘…yet mail-clad and black-helmed and bearing a long heavy spear. Behind him marched proudly a dusty line of men, well-armed and bearing great battle-axes; grim-faced they were, and shorter and somewhat swarthier than any men Pippin had yet seen in Gondor.’*


‘…Pippin soon found himself arrayed in strange garments, all of black and silver. He had a small hauberk, its rings forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet. Above the mail was a small surcoat of black, but broidered on the breast in silver with the token of the Tree.’*

*’The Return of the King: The Siege of Gondor’, p. 83-4.


Denethor: ‘…cast open his long black cloak, and behold! he was clad in mail beneath, and girt with a long sword, great-hilted in a sheath of black and silver.’*

*’The Return of the King: The Siege of Gondor’, p. 99.


‘…and with him went the Prince of Dol Amroth in his shining mail. For he and his knights still held themselves like lords in whom the race of Númenor ran true.’*

*’The Return of the King: The Siege of Gondor’, p. 106.



Not very descriptive, but not that vague either ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Wild Rover on August 04, 2009, 12:18:53 PM
We haven't decided about including any of the various battle AI kits yet.

When the time finally does come for that discussion, may I add my 2 cents? It would be welcome if we could switch those mods on or off based on player preference. I don't know if that is possible, I'm not a modder. I do know, however, that I am not a fan of the battle kits like shield bash, etc..., and that if they are included I would appreciate a way for me to disable them.

It is possible. In viking mod Roots of Yggdrassil it is possible to turn shield bash on/off.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on August 04, 2009, 12:41:03 PM
Yeah, anything we decide to add will probably be able to be turned on/off. At least that's how I'd like it to be.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Hoooody on August 10, 2009, 10:49:51 AM
Hello!
I've been watching this forum for a long time now, and I'm just wondering:
Can you make a post where you write down the progress please? :)

Carry on with the good work! ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on August 10, 2009, 11:10:37 AM
Hi Hoooody.

No, we don't think that's a good idea. Sorry.

Thanks.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Hoooody on August 10, 2009, 11:18:54 AM
Oh okay... Thanks for the fast response! :)
But do you have a estimated release? If not, do you think it is in 2009?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on August 10, 2009, 11:29:12 AM
You're welcome.

No. Yes, we hope so.

:)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on August 10, 2009, 12:02:45 PM
You're welcome.

No. Yes, we hope so.

:)

weeeee, you're getting good at this! :D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Jairion on August 17, 2009, 09:50:23 AM
Meh, watching the LOTR movie trilogy pumped me up to play this again.

Just hoping the Warband Expansion will speeden up things with the dev team.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on August 17, 2009, 01:20:38 PM
Meh, watching the LOTR movie trilogy pumped me up to play this again.

Just hoping the Warband Expansion will speeden up things with the dev team.

doubtful, porting to a new release has never made less effort than working on the current release.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: untamedghost on August 19, 2009, 09:22:11 AM
Sorry for duplicate question, but is there any eta on the TLD realease for M&B 1.x?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on August 19, 2009, 09:32:03 AM
Sorry for duplicate question, but is there any eta on the TLD realease for M&B 1.x?

no. There won't ever be any ETA.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on August 20, 2009, 01:44:15 AM
hmmm, there's a semantics argument there over whether or not downloading something causes it to actually 'arrive' as well.  perhaps you could clarify your question a bit (before we tell you that 'it will be ready when it is ready')?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Khergit Kabob on August 20, 2009, 04:18:13 AM
Just wanted to let you guys know that however long it takes your fans are pulling for you.

Yours is still the best mod ever.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on August 20, 2009, 07:34:58 AM
hmmm, there's a semantics argument there over whether or not downloading something causes it to actually 'arrive' as well.  perhaps you could clarify your question a bit (before we tell you that 'it will be ready when it is ready')?

Well, transmitted data would clearly constitute something "arriving" ... specifically a patterned electrical charge.  And if that patterned charge fit into an expected pattern, it's particular segment can be isolated from all the other stuff that arrives by Internet (like a gazillion pages of spam e-mail, and the daily virus).  So yes, downloading something would most certainly be "arriving"... although it would be a copy that was arriving, just for the sake of definition.

But wasn't there something in the forum rules about asking for release dates?  You think maybe that should be enforced a little more?  I mean, I've asked for updates on mods where I was supposed to do some work on them at a particular stage, but it seems recently that a lot of these blurbs are coming from people unattached to the various projects.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on August 20, 2009, 11:26:25 PM
well your hard drive doesn't actually retain the electrons, so you are just storing the pattern, not the electrical charge.  and the pattern didn't actually leave the server, so did it really arrive since it didn't exactly 'go'?  there was communication, kinda like a couple of people shouting to each other from mountain tops.  and even if you do operate off of the pattern 'arriving', how can anyone predict the time of arrival, who doesn't know the schedule of the one who is doing the downloading?  it could sit on the server for years before it 'arrived' on the other person's computer.  i think that ETC would be a better phrase, but that one still has too many problems to be used to ask for any kind of reliable estimation perhaps ETNNBR?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on August 21, 2009, 12:49:49 AM
Oh, for Pete's sake ... I was just rambling as a lighthearted introduction to a rather impolite point ... specifically the point that it used to be against the rules to ask for release dates or status reports (unless such specific information was needed by members of the development team).

But for linguistic reasons, communication or information is said to "arrive", in English, regardless if there is any physical component to the data, and regardless how many times it is copied in the process of transmission.  To be posted for download would be "arriving" on the download server.  A shock wave also "arrives", even though the transfer of energy does not really move any matter to speak of (other than disrupting what is already there).  This construction is not used in all major languages, but in English there is generally little or no linguistic distinction made between physical objects and purely abstract data.

Now, back to the real point:  I specifically thought there was a rule against asking for release dates.  Maybe we have been lax in pointing this out to newer members, because recently many seem unaware of this point.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TalonAquila on August 21, 2009, 04:22:40 AM
many seem unable to read more than the last page of a thread... reckon it's related to information overload.
i don't post often, but i read a lot.  it's too bad more people don't (appearantly) have the ability to read the whole relevant discussion, nor abide by the posted rules.
  i'm looking forward to tld whenever it's released and have nothing but the utmost respect for all who are devoted to it's developement.
ta
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on August 22, 2009, 12:55:48 AM
i believe that the rule is about asking for future official release dates.  it would be silly if i got in trouble for asking for when .751 was released, and i think i have seen at some point one of the developers asking when he would get some stuff another developer was working on.

and if we don't actually figure out the semantics about whether or not he was asking when the release date was, or if he was asking us if we knew when he was going to download the game.  maybe he is just asking one of those gambling questions (like how many marble are in the jar), you know all in good fun.  now once we establish what he actually meant, then we can figure out what punishment is appropriate, based on whether he committed an infraction, or just given a warning because he came close to doing so.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ron Losey on August 22, 2009, 01:10:19 AM
Specifics, at this point, are insignificant ... I was just proposing that those of us who have been here for a while resume the policy of warning anybody who asks for release dates, so maybe there won't be 600 threads of "when will it be ready?"

------------------------------------------

News flash for anybody who missed it:  Mods will be ready when they are ready.  Significant changes will be posted - that is, developers will usually advise people of expected releases for an appropriate block of time, or post updates for those who are just wondering, as they deem necessary.  However, asking for expected release dates is expressly forbidden (except in situations where developers ask this as part of the development process).  Unless otherwise posted, assume that the most recent news is current.

Also, note to new members and those a little slow on the up-take:  use the search function before posting the same question that the last 99 people posted.  At least try to take care of things yourself.

This has been a public service announcement.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on August 22, 2009, 05:36:07 AM
just telling ya all that the Ak Ala team is almost passed your state of work...
AND they got a troll!!!
I'm not saying this as an spam, trash or any other form of pointless gibberish, just pointing out things in other M&B Lotr mods
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on August 22, 2009, 06:28:14 AM
just telling ya all that the Ak Ala team is almost passed your state of work...
AND they got a troll!!!
I'm not saying this as an spam, trash or any other form of pointless gibberish, just pointing out things in other M&B Lotr mods

I seriously doubt that. Please, don't talk shit when you don't have any idea about our "state of work".
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Wild Rover on August 22, 2009, 07:53:14 AM
Porting to a new version is different than making a new mod
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on August 22, 2009, 09:49:50 AM
We had a troll 2 f*cking years ago, what's your point?

For all we know, they may have passed our state of wor, but I assure you, they have not come close to surpassing the quality. If you want a specific example, I can easily provide one.

EDIT: essentially, both teams are building "new mods" since Ancientwanker disappeared with the source code. We have to recode everything, from scratch. Most models and textures are being replaced.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Taal on August 22, 2009, 10:11:05 PM
So you guys are under the impression AW isn't coming back?

Who's taking over the coding aspect of the mod? How much have you guys lost (obviously the source code, but models, world map, etc.)

In the recode are you guys going to try and recreate the last version features or are you starting from scratch?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on August 23, 2009, 01:47:39 AM
dam people, chill! don't shoot me, I'm just pointing out what is visible!  8)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on August 23, 2009, 01:52:27 AM
dam people, chill! don't shoot me, I'm just pointing out what is visible!  8)

No, you made a guess on what's not visible based on what's visible. Not a good idea. Ak Ela will satisfy naggers for a while, but I think it will be very shallow gameplay-wise.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on August 23, 2009, 02:46:19 AM
I' just sayin, if I didn't knew better, I'd think that this mod is moving slowly, but it is not... rigth?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on August 23, 2009, 03:45:33 AM
We ARE moving slowly. But that has nothing to do with Ak Ela being "ahead" of us.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TalonAquila on August 23, 2009, 04:36:16 AM
there's enough Tolkein material for countless mods.  as far as i know, there's never been a "race to the finish" for any mod, let alone TLD.  getting a mod out is not a competition, it's a labor of love.   
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on August 23, 2009, 06:37:12 AM
We ARE moving slowly. But that has nothing to do with Ak Ela being "ahead" of us.
oh no! at least someone got my point!!!  :shock:
I didn't want to say that there should be a raise, just to point out that this mod hasn't made much visible process, well in this year. but it's cool take as long as it takes, as long as people do something, something else than jap all day long about "did or did not the bead of Ganadalf was yellow" the small things have taken too long and the the actual process too little.

the reason of my post n1 (ak being farther than tld) was because the tld don't really say enything about process, and ak team posts info about their process, so it's easy to think that there is no work done, if there is no prove on it!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Wild Rover on August 27, 2009, 04:33:30 AM
Now, when it is possible to edit skeletons, will you make orcs (lower orcs, not uruk-hai) smaller than human?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: pagan on August 27, 2009, 09:29:58 PM
Seems to me people are generally unaware that it was Mtarini's work with TLD that has made dwarves, trolls and such things possible for mods like Ak ela and whatnot.... so every other mod will now have different sized creatures, but TLD will not, because it made these things possible for everyone else but not TLD? Think about that for a moment logically folks. What do you think the answer is?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on August 28, 2009, 12:59:26 AM
Seems to me people are generally unaware that it was Mtarini's work with TLD that has made dwarves, trolls and such things possible for mods like Ak ela and whatnot.... so every other mod will now have different sized creatures, but TLD will not, because it made these things possible for everyone else but not TLD? Think about that for a moment logically folks. What do you think the answer is?
sarcasm?  :?:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on August 28, 2009, 07:36:59 PM
well he might be sarcastic, i would have to go with petty internal politics.  i haven't seen any signs of it, but logically i can't any other reason why TLD wouldn't that nice skely tool, personally i think the lack of semantic arguments have pushed him over the edge.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on August 29, 2009, 01:56:51 AM
oh oh, look what I'we found!!!
http://www.youtube.com/watch?v=nIyotNkHR4E&feature=related
and
http://www.youtube.com/watch?v=6MNxV1-UbeY
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Kazzan on August 29, 2009, 03:22:15 AM
Seems to me people are generally unaware that it was Mtarini's work with TLD that has made dwarves, trolls and such things possible for mods like Ak ela and whatnot.... so every other mod will now have different sized creatures, but TLD will not, because it made these things possible for everyone else but not TLD? Think about that for a moment logically folks. What do you think the answer is?

Well anyone who read he open Brf thread would know that Mtarini made it for TDL...  ::)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on August 29, 2009, 07:05:37 AM
No, it's just that the entire team is fed up with people who think that just because we don't post screenshots of everything we've done, that we haven't done anything.

The more we post, the more people expect, which is exactly why we post very few screenshots at all.

The element of surprise is always good as well... ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Sibilance on August 31, 2009, 03:04:55 AM
oh oh, look what I'we found!!!
http://www.youtube.com/watch?v=nIyotNkHR4E&feature=related
and
http://www.youtube.com/watch?v=6MNxV1-UbeY

Those are some pretty radical midgets.

Mildly creepy devteam question: Have you guys done everything you possibly can to stalk Ancientwanker and get some kind of word from him? IP addresses, website ownership contact info, details from conversations you've had, Google-fu, that sort of thing? I take it you've probably filled in the blanks where he would've last been working on mod stuff, but I bet the guy would appreciate at least a little information about the grand project into which he invested so much time and effort. Just a "here's thinking of you, boss!" can mean a lot. :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on August 31, 2009, 07:44:58 AM
No, it's just that the entire team is fed up with people who think that just because we don't post screenshots of everything we've done, that we haven't done anything.

The more we post, the more people expect, which is exactly why we post very few screenshots at all.

The element of surprise is always good as well... ;)
..but makes this "when is it redy" post flow endless. the only way to stop this, is to have a PR person in your team, that keeps the public happy and saves your time by telling where are you going. but if you want ot keep us in dark, then I say no more.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on September 01, 2009, 09:43:49 AM
The public can get stuffed. We know what we're doing, and that's what matters.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on September 01, 2009, 02:47:31 PM
The public can get stuffed.

 >:D

No seriously. We're working hard. And while it's nice to have support, posts like "whn wil b rleasd! I need ths mod!" are not doing any good.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on September 02, 2009, 12:48:00 AM
The public can get stuffed.

 >:D

No seriously. We're working hard. And while it's nice to have support, posts like "whn wil b rleasd! I need ths mod!" are not doing any good.
that's why you need PR help! to keep your fans from spamming!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TwojWujek on September 02, 2009, 09:46:26 AM
If people have difficulties coping with stress involved in wating for TLD I suggest to try the therapy I employ - look at Merlkir's concept art for TLD at deviantart.

Check out the new Dol Amroth helmet and the Eagle guard polearm, new rivendell stuff as well.

A warning!!!!: dont piss in your pants from sheer awe and excitement.

If just a portion of that stuff gets into the game we can really give those guys some slack and let them do their thing (magic) in peace.

I have absolutley no doubt that it will be the best LotR game (the word is used on purpouse) when it is released. Especially that even the current version, despite some problems caused by the 808 version of M&B it works on, still keeps me returning to it to gladly waste my precious time spilling some black blood.


Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: enar on September 02, 2009, 01:33:50 PM
As a long time fan of TLD, I am anxiously waiting a release of the upcoming mod.  I check the posts every day (when I can) for any updates.  I just want to say to the dev. team that I am behind them 100% and want to see a quality mod.  I admire them for their devotion, I see quite a few mods out there that have good potential but quickly die out from lack of team dedication.  Keep up the good work guys and let the naysayers drone on as they always will but like very annoying barking dogs, just zone them out.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Rukhrist on September 03, 2009, 10:44:43 AM
+1
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on September 03, 2009, 11:33:05 AM
+5 vorpal
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 03, 2009, 06:42:15 PM
Bugger... Each time I pull in from an underway I check to see if the glory of TLD for 1.011 has yet to grace the nets! And again I am sad  :'(

Owell, I'm sure it will be here soon. Lest ya'll have a desire for a nuclear meltdown, gimme bloody TLD! AAAAAAAGGHHHHH!!!!


Guess I'll just go pretend that nords are orcs again.  >:D


*twitch* Wujek... Damn your tantalizing advice!


A thousand Orcs must die to satisfy my TLD craving now... Too bad its a 2 nords to 1 orc ratio  >:D Those nords better get frisky.



Edit: Hey, I know I'm not supposed to do this but.... How about a few kilos of Uranium? Would that help "speed up" TLD?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TwojWujek on September 08, 2009, 09:07:27 AM
To all update/preview hungry fiends, such as myself: http://forums.taleworlds.net/index.php/topic,57963.1815.html , bottom of the page.

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on September 09, 2009, 01:30:46 AM
is it just me, or do the arrows on the hip look kinda dumb, if compared to the ones on bag?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 09, 2009, 01:49:08 AM
is it just me, or do the arrows on the hip look kinda dumb, if compared to the ones on bag?

it's just you. In reality, almost all archers had their arrows hanging in a bag/quiver from the belt.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Arthadan on September 10, 2009, 12:27:35 AM
Nice previews! The Elven faces are just.. Elvish  :) Not sure about the Gondorian-like tree emblem tough.
About the Arnorian star, I find it too celtic or pictish and so closer to Dunland than to Arnor.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on September 10, 2009, 06:07:06 AM
is it just me, or do the arrows on the hip look kinda dumb, if compared to the ones on bag?

it's just you. In reality, almost all archers had their arrows hanging in a bag/quiver from the belt.
can't see why, it would seem like a unhandy place to put something what you might need to use fast.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 10, 2009, 06:42:47 AM
Reaching on your back isn't really good. I don't know where this image of an archer originated, maybe with the american indians? I really don't know.
Reaching to your side (either cross the body like drawing a sword or on the right hip) is imo much less effort. And let's see - English longbowmen had bags with 70 arrows tied to their belts. Before battle they took some of them out and stuck them in the ground before them. Scythians and other nomadic archers - gorytos tied to the belt. Samurai - quiver at the belt or stuck in the ground.
Oh, I think I've seen some chinese archers with a quiver on their backs, but that was in a movie.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on September 10, 2009, 08:51:13 AM
Nice previews! The Elven faces are just.. Elvish  :) Not sure about the Gondorian-like tree emblem tough.
About the Arnorian star, I find it too celtic or pictish and so closer to Dunland than to Arnor.

I thought some kind of Celtic motifs would work fine for the elves and Arnor. I think the intricate designs and patterns fit them well. We're using more crude stuff for Dunland.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on September 10, 2009, 07:51:09 PM
you know now that you mention it i don't know where that came from.  i have seen some footage of archer contests from the early days of television and saw them with it over their shoulder at one point, though not at the hip.  but as far as a military person that used bows in combat, i can't actually recall a reference to them having to reach over their shoulder for ammo.  i also can't think of why one would over belt mounted other than weight distribution.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on September 11, 2009, 12:53:10 AM
OK, lets think, if you are running on battle, away from charging enemy inf. ad you got your 69 arrows (you shot one at the enemy) on your belt, they probably start to swing and bounce of and on your legs, but if you had em on your bag, they just swing around in there.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 11, 2009, 01:22:40 AM
O_o so we're now preparing for runnning FROM battle? It's probably not that hard to throw the bag away, or if you want to keep the arrows - put it on your back.
It's a fact, it must've been useful if they used it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Arthadan on September 11, 2009, 01:46:58 AM
According to Tolkien, the Bayeux Tapestry is good representation of how Middle-earth clothes and armours should look like. There, archers have their quivers at their side and not on their backs (bottom right):

(http://www.creweandnantwich-u3a.org.uk/Groups/History_BritishEmbroidery/imgs/BayeuxTapestry.jpg)

I'm not sure about mounted archers, since they use shorter bows with shorter arrows, so I've searched for some old Mongol archers pictures:

(http://www.1st-art-gallery.com/thumbnail/133291/1/Mongol-Archer-On-Horseback,-From-Seals-Of-The-Emperor-Ch$27ien-Lung-And-Others,-15th-16th-Century.jpg)

(http://upload.wikimedia.org/wikipedia/commons/2/26/MongolCavalrymen.jpg)

Quote
I thought some kind of Celtic motifs would work fine for the elves and Arnor. I think the intricate designs and patterns fit them well. We're using more crude stuff for Dunland.

I agree Dúnedain heraldry would be influenced by Elvish one and luckily Tolkien left us some Elven and Mannish emblems:

Finarfin's
(http://forodrim.se/gobennas/heraldry/finarfin.gif)

Gil galad's
(http://forodrim.se/gobennas/heraldry/gilgalad.gif)

Idril's
(http://forodrim.se/gobennas/heraldry/idril.gif)

Fingolfin's
(http://forodrim.se/gobennas/heraldry/finglfin.gif)

Haleth's
(http://forodrim.se/gobennas/heraldry/haleth.gif)

I think these are more 'art nouveau' than pure celtic motives. Since Arnor's emblem was a five-pointed star, I'd go for something closer to Earendil's emblem made by Tolkien:

Earendil's
(http://forodrim.se/gobennas/heraldry/earendil.gif)

More info here: LINK (http://forodrim.se/gobennas/heraldry/heraldry.htm)

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 11, 2009, 02:33:44 AM
Do you see the exact same Ëarendil's star in DaBlade's avatar? We know. ;) Don't worry.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 11, 2009, 03:42:44 AM
Do you see the exact same Ëarendil's star in DaBlade's avatar? We know. ;) Don't worry.

DaBlade is a super-nerd?!

The secret is revealed!..... For the thousandth time
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on September 11, 2009, 10:51:48 AM
We're all super-nerds in the TLD dev team. You guys are just regular nerds :lol:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Arthadan on September 11, 2009, 07:07:35 PM
Quote
Do you see the exact same Ëarendil's star in DaBlade's avatar? We know. Wink Don't worry.

 :-[ I should pay more attention.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 11, 2009, 09:09:05 PM
We're all super-nerds in the TLD dev team. You guys are just regular nerds :lol:


Regular nerd?!

I CHALLENGE YOU TO A DUEL!

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: HopitKonsta on September 13, 2009, 12:58:00 AM
We're all super-nerds in the TLD dev team. You guys are just regular nerds :lol:


Regular nerd?!

I CHALLENGE YOU TO A DUEL!


you hack his rune account?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 14, 2009, 02:32:37 AM
We're all super-nerds in the TLD dev team. You guys are just regular nerds :lol:


Regular nerd?!

I CHALLENGE YOU TO A DUEL!



you hack his rune account?


I was thinking Bokkens at dawn   :green:




(And Claymore is BadAss)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on September 14, 2009, 03:08:08 AM
We're all super-nerds in the TLD dev team. You guys are just regular nerds :lol:

Indeed Da Blade indeed (sorry I chocked regarding our private mails... as always things came up just when I thought I had time... so I couldn't commit)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on September 14, 2009, 03:51:07 AM
Hey Asterix, nice to see you. It's OK, we're moving along.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 16, 2009, 03:19:37 AM
Of course we're moving :P

After all, the earth orbits the sun at approx 67,000 miles per hour, and rotates on it's axis at approx 1040 miles per hour  (rotation velocity decreases depending on how far you go from the equator though).


It would be one hell of an accomplishment to be within Earth's atmosphere and not be moving! .... You wouldn't be staying within Earth's atmosphere for long for one.


And that's excluding movement relative to the rest of our galaxy, and of our galaxy to the universe.

I'm pretty sure not moving is about as damned impossible as makin cheeseburgers from jetfuel (try as the cooks might, they FAIL). We're one up on the cooks at least, because we know that we don't know what the hell 'velocity' relative to all this other crap we really need to be to not be moving! Theys just nuts an keep on catchin things on fire over an over like they think they know that food is bloody well supposed to taste good, NOT LIKE ARSE, LIKE GOOD! I don't care if good isn't a bloody flavor, cause the cooks ain't smart enough to know that, a I love hating them!


Damn you S-2....


<.<

>.>


You're still here?


Ok, uhhh, bye.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on September 16, 2009, 03:30:01 AM
(http://icanhascheezburger.files.wordpress.com/2007/06/robinamused.jpg)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on September 16, 2009, 03:42:00 AM
what just happened, at one time we are talking about arrow palcement, moment laten, it's movemant of stuff! wtf..
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: archerofthemark on September 16, 2009, 09:56:05 AM
Hmm, archery talk and physics. Seems like a good place to be.

Loved the old mod when I played it, really looking forward to seeing what the new one's like.

And the quiver issue, back or hip? As an archer, I can say that it makes more sense (if you're only being an archer) to have it on your hip. You're not moving that much, and frankly, it takes more effort to reach over your shoulder every time you shoot than to grab one from your belt. If you think you'll be doing some melee, then sure, having it on your back is a better idea.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Oroonin on September 16, 2009, 10:53:55 AM
As a (right now quite offended) chef a vote that m-o-h never gets to see food. Ever again. Oh and quiver side right. Back wrong.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on September 16, 2009, 03:40:20 PM
I'm a (pretty damn good) cook myself. No mod for you, b*tch!

;)

I think the whole "quiver on the back" thing is much like the "conan sized sword on the back" thing. Impracticle, almost impossible, but it looks "cool."  ::) :lol:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 17, 2009, 12:15:50 AM
I am not amused

I repair machinery, I refurbish valves, I operate propulsion systems, I engage in casualty response, and I love the sweet sweet smell of radiation. (not really, and it doesn't have a smell)

Note I did not say that I amuse people. Ain't my job! Though I'm perfectly willing to fix people, with a breaker bar  >:D (the 3"diameter 60"length steel one, we call it the NUB Regulator)




And I do appreciate the effort of kitty being posted  :D


I'm a (pretty damn good) cook myself. No mod for you, b*tch!

I'm talkin about the cooks on the ship, they give a whole new meaning to the word inept. They fail at following the simplest of directions for one.

I never attended a minute of culinary training, or read a page of my oven/grill's tech manual, and I could kick most their asses to Alpha Centauri in a cook off!
(At least one of their senior guys would just be bright enough to realize that the only chance they have of victory is to use a fire hose and spray down anything I begin to prepare, and he might manage to correctly instruct a few of em in how to open a valve and use the damn hose)

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on September 19, 2009, 05:33:32 PM
It's been a while, what's taking so long?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on September 19, 2009, 05:45:28 PM
about four months ago Ancientwanker, our main coder and leader disappeared, along with all of the code. so we're starting from scratch there.

plus it's not a straight port. almost everything is being replaced from the last version, and a lot of content added.

plus, our vision is constantly evolving. all the team members constantly have new ideas and we discuss how/if/when to put it into the game.

plus, we're adults with real jobs (most of us anyways) who do this as a hobby. if you're willing to pony up $20/hour, we'll surely have it done in a month. until then, we work on it when we have the time.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 19, 2009, 08:22:50 PM
$20/hour,

*whistles*
Goddamn, rollin in cash!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on September 19, 2009, 10:38:17 PM
ya, i get paid $13 an hour, and about a week ago i saw a flier on the porch of someone i work for that advertised that they would do the same job that i do at $28 an hour.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 20, 2009, 01:05:48 AM
Yeah. If I was to rate my work hourly, it would be something like $6/hour. Cool, hm? ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on September 20, 2009, 01:54:39 AM
Hmm, archery talk and physics. Seems like a good place to be.

Loved the old mod when I played it, really looking forward to seeing what the new one's like.

And the quiver issue, back or hip? As an archer, I can say that it makes more sense (if you're only being an archer) to have it on your hip. You're not moving that much, and frankly, it takes more effort to reach over your shoulder every time you shoot than to grab one from your belt. If you think you'll be doing some melee, then sure, having it on your back is a better idea.
this gives me and idea:
if the quiver on back would have less arrows and weigth less, and on belt would carry like 60 arrows.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on September 20, 2009, 09:01:41 AM
Yeah. If I was to rate my work hourly, it would be something like $6/hour. Cool, hm? ;)

well, I was basing it on the fact that I make $10.40/hour at my real job. plus I have 5 1/2 years in, have full benefits, and am only a year and a half from being able to walk away with my full stock, 401K, etc. so it would be hard to get me away from that for cheap. despite the fact that I hate it ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: pagan on September 20, 2009, 12:30:18 PM
6/h, 10.40/h ??? Is it just me or that seems VERY low even after currency exchange. Juniors are not allowed to get paid less then, i think 13/h these days in OZ.

Me thinks i need to stop whinging about my job  :-\

and am only a year and a half from being able to walk away with my full stock, 401K, etc.

What does this mean... :-[
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 20, 2009, 12:55:34 PM
I'm not even a junior. ;) Minimal wage here is 3 USD. In my summer job I used to make about those 6-7 USD and as an artist I make about that. Sometimes less. Pretty awesome. :D
I'm told it gets better when YOU get better, well known, get jobs with the big companies and all that.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on September 20, 2009, 01:19:12 PM
6/h, 10.40/h ??? Is it just me or that seems VERY low even after currency exchange. Juniors are not allowed to get

and am only a year and a half from being able to walk away with my full stock, 401K, etc.

What does this mean... :-[

the company I work for allows you to put a certain amount into 401k (I really wouldn't know how to explain 401k to someone, I barely know what it means myself) and buying stock in the company. when you've been with the company for 7 years, if you decide to leave for whatever reasons, you can cash out the whole 401k plan. if you haven't been there a full 7 years, you can only take a certain percentage of it.

I only make $10.40 because I've been with the company for over 5 years. I started out at $6 flat. minimum wage it $7.25 here.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: pagan on September 20, 2009, 06:05:38 PM
Interesting, i think i understand what the 401K is, we have something similer here. I Guess the price of living is very different in our locations, since it sounds like those figures you guys are on are very good. May not mean much, but for what it's worth i'm on 42/h. With the AUS about 70-80% US worth, hence my confusion.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: archerofthemark on September 21, 2009, 07:36:00 AM
So, has there been any news on Ancientwanker? It seems like he just vanished without a trace... It's slightly worrying.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on September 21, 2009, 07:37:09 AM
So, has there been any news on Ancientwanker? It seems like he just vanished without a trace... It's slightly worrying.

No. We assumed he's gone quite a while ago.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on September 21, 2009, 12:15:03 PM
i'm hoping he got secretly hired on at taleworlds for warband, the other major possibility that i can think of is that he is in the military and got activated for over seas duty.

as far as hourly rate, it has everything to do with where you live.  i live in california, minimum wage is about 10/h and 90% of my earnings go to rent, the other 10% food.

as for the 401k recently the tax law has allowed you to have a 401k roth instead of a normal 401k, the difference is that with a 401k you pay taxes on your money when you get the money (when you pull your money out for retirement), and roth is paying your taxes before they go into roth and not after (so you don't pay taxes on the money when you pull it out).
http://en.wikipedia.org/wiki/Roth_401%28k%29

i wouldn't about any of that retirement stuff, except someone wanted to 'hire' me to be a sort of financial consultant, except they weren't telling me what the tax law stuff was, so i did my homework.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Gondorian039 on September 21, 2009, 04:37:12 PM
so does that mean the mod is still on or what? :o
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on September 21, 2009, 06:00:50 PM
short answer: yes.

long answer: yes.

once more, this time in spanish: yes.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on September 21, 2009, 11:12:24 PM
so we are talking about tax issues?!  ???
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on September 22, 2009, 02:45:51 AM
Tax issues, personal issues, mod issues....you name it. Issues 'r us.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 22, 2009, 02:56:42 AM
Yeah. If I was to rate my work hourly, it would be something like $6/hour. Cool, hm? ;)

Yeah, well I beat your ass!

~$4.25/hr!


Though that's technically because I'm active duty, and therefore technically on call 24/7 365 days of the year.

In reality I am not a salaried worker :/ Wish I was cause I'd probably be makin more!


(Am I winning in a competition of not getting paid? This sucks -_-)

On the up side I eat (shitty food) for free, live (in space about the size of a coffin) for free, and I... Uhhh. Well there really isn't a third up side.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: gypsydevil on September 23, 2009, 05:10:05 PM
Keep up the good work guys.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TwojWujek on September 24, 2009, 04:53:10 AM
Guys! Do you consider using Gutekfiutek's outstanding work? I know you probably have enhanced the flora yourselves and knowing your dedication I am sure it looks good, however I just have to ask out of sheer excitement - I am just electrified by the screens and movies in Gutekfiutek's thread on M&B forums. I cant even work now as all I can see in my head now is that I am runing in TLD setting through Gutekfiutek quality surroundings killing orcs.... I guess I need to leave the office for a walk to grab some frsh air:)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on September 24, 2009, 05:16:52 AM
We'll see about that. Gutek's stuff surelly looks great.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on September 24, 2009, 05:50:33 PM
Yeah. If I was to rate my work hourly, it would be something like $6/hour. Cool, hm? ;)

Yeah, well I beat your ass!

~$4.25/hr!


Though that's technically because I'm active duty, and therefore technically on call 24/7 365 days of the year.

In reality I am not a salaried worker :/ Wish I was cause I'd probably be makin more!


(Am I winning in a competition of not getting paid? This sucks -_-)

On the up side I eat (shitty food) for free, live (in space about the size of a coffin) for free, and I... Uhhh. Well there really isn't a third up side.

how's that more than me?  you get ~$4.25 after rent and food, i get paid enough for ~$0 after rent and food.  and i think they even take taxes out of your pay before you get it, i haven't figured out how i am going to pay taxes this year, i figure worst case scenerio the government gives me a crappy vacation to make up for not paying taxes.  maybe they'll have me go out to yokuska with you and make the big bucks!  well it isn't all that bad just yet, this month i think i'll have enough to join mensa and use their job hunting program to get a better job, it might help that i can say that i decided to join mensa instead actually having to try and get in.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 27, 2009, 09:16:58 PM
You obviously get more than zilch after rent and food, since you have access to this forum, which means you have electricity, a computer, a connection to the net, or transport to take you somewhere where these things exist for free (which I might say is rather rare).

For half of every year I am stuck on a ship, for the other half I am in a nation which is off the wall bonkers about nuclear power, it's bloody absurd some of the shit we do to keep everything kosher with the Japanese government. I mean hell we can't even put potentially (meaning- it really isn't, but who knows the world could end and the sky could turn purple) radioactively contaminated material onto the pier to move it to another ship to take it away, we've got to set up a crane to lift it directly from our ship to the barge, and think of the nightmare that entails, cause now all the lifting gear is suspect, and god forbid something go wrong and the load takes a dive into the harbor *shudders*, and god forbid any Japanese national sees this whole thing going on, I'm sure the box is incredibly intimidating -_- *sigh* F@*& Radioactive Contamination.

Forgive me I have begun to rant.....


But hey, if you wanna be a Nuke, sure, go right on ahead, as long as you're more intelligent than a doornail and want to do it, yeah the navy always needs nukes. Just remember there's a shortage of us for a reason, and the above average intellectual capabilities ain't all of it!



I'm just going to ignore the "how is that more than me?" when I quoted Merlkir, with you not being Merlkir, and that I was saying that I made less.

By the way if I worked my hours with your paycheck, I'd be hauling in at least 250k per year, probably more (the hours are crazy sometimes)

(I live for free in a berthing, my personal space is one small standup locker, and the space under my rack, say 2 ft by 1 ft by 6.5 ft, and the rack itself. I'd gladly pay for more space)




Edit: Removed sailor mouth.
And for the sake of staying on topic-



WOoooohoooo TLD! Yeeeaahhh! Yay!

Wooot!!

1.011!!!
1.011!!!
Yeahhhh!!

Kill me some Orcs!!


Elves Are F- Oh wait, I mean, uhhh.


Spear the Olog-Hai!!!!



*steps off box, puts away signs*
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on September 27, 2009, 11:49:45 PM
why are we talking about income!?  >:(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on September 28, 2009, 03:58:51 AM
There is money in modding??? (loses his interest)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: mtarini on September 28, 2009, 07:04:58 AM
No money, it was just a bit of  thread derailing. A very interesting bit, at that. Turns out that people around here have stories worth listening to.

I see that there is strong pro-indie (http://www.youtube.com/watch?v=617lGZjYyNo) feelings in the air. I like that!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on September 28, 2009, 07:21:46 AM
Yeah, no money in modding at all. But that was the point. Some fans act like this is our full time job when it's a hobby.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on September 28, 2009, 07:46:16 AM
No money, it was just a bit of  thread derailing. A very interesting bit, at that. Turns out that people around here have stories worth listening to.

I see that there is strong pro-indie (http://www.youtube.com/watch?v=617lGZjYyNo) feelings in the air. I like that!

Aye to that! There better be given that modding and playing TLD 1.0 result in professional and personal ruin for many!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on September 28, 2009, 08:47:04 PM
well right there is no money in modding.  unless it isn't called a mod, then there is some money in modding.  and there isn't any money in mods, unless you don't call it a mod.  now if you have the rights to a mod that isn't called a mod then your rolling in cash, if your someone else in the chain then hopefully you'll earn enough to pay the bills, and if it is called a mod then there is no money at all.

as for how am i on the internet?  comes with rent.  and that hourly rate doesn't come with the potential for decent hours, if i had your hours and my paycheck, i might have retired by now.  that's the problem right now no one wants to pay anyone to do anything.  personally i think that if california hadn't raised the minimum wage so much employers could gauge their employees work better since there will be more of it to gauge.

and 250k a year would be a little over $28/h 24 hours a day, 365 days a year, unless you are working ~53 hours a day.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: TacoJunta on September 29, 2009, 11:21:11 PM
In other news that was post number 567. Badass.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 30, 2009, 04:34:34 AM

and 250k a year would be a little over $28/h 24 hours a day, 365 days a year, unless you are working ~53 hours a day.

Y'see, this is why I should lay off the single display calculator when I can't see straight and am falling asleep.

*doesn't remember what he did* *thinks it involved adding an extra 24 into the equation, for reasons beknown only to madness*


(Though some days certainly feel like they're 53 hours, and I hate it when I have to go past 48 w/o sleep for work, at least there is free coffee. Every once in awhile I will do a 72 hour no sleep spree just for the hell of it, it's O.K. if its for the sake of whateverthehell!)



By the way, this here be the last week ya'll gotta put up with me for the next month and a half, rejoice and recuperate \o/
Yes, I know you don't care, at least not before you find the arsenic in your snack  >:D
(Did I say that out loud? <.< >.> )


*ramble ramble*
Swords
*ramble*
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on September 30, 2009, 06:41:44 AM
 :green: Cool stuff.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: juderiverman on September 30, 2009, 08:41:14 AM
Yeah, no money in modding at all. But that was the point. Some fans act like this is our full time job when it's a hobby.

A curse of being too good?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on September 30, 2009, 09:03:17 AM
A curse of being too good?

No, just bad manners.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on September 30, 2009, 10:50:40 PM
Bad manners to KickAss™ ?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Brutus on October 01, 2009, 01:02:55 AM
Hey Man of Honor.  Yokuska is cool. 

I was a submariner for 10 years.  Yea it sucks.  Smartest submariners get out...  You will make more for less work.  But complaining just validates a lack of initiative. ;) 
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on October 01, 2009, 12:19:19 PM
Hehe, I've got the initiative to get out, more than enough, people keep on trying to get me to re-up, but when they try and convince me, the best they can counter my arguments with is "Well, you never know, you might need to stay in" to which I mentally roll my eyes and think something along the lines of "And maybe the world will end tomorrow"

50% complete, 'Only' 3 years until freedom!


Well unless WW III decides to kick off... If that happens, I'll probably reenlist, but that's about the only chance there is.



(turns out the 6 years really IS a long time :/ )
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Brutus on October 01, 2009, 12:29:41 PM
(turns out the 6 years really IS a long time :/ )

QFE. 

First timers are allowed to gripe.  They are the tricked. ;) 
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: darkmasta82 on October 06, 2009, 02:35:42 PM
I hope its goin well. Its been almost one year lol. Dont worry, im not wining. Im grateful in the firstplace that you considered portin to v1.011. V8 can work on my laptop cause i have vista.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: darkmasta82 on October 07, 2009, 07:42:47 AM
i meant "cant"
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Beastro on October 10, 2009, 04:01:50 PM
about four months ago Ancientwanker, our main coder and leader disappeared, along with all of the code. so we're starting from scratch there.

plus it's not a straight port. almost everything is being replaced from the last version, and a lot of content added.

plus, our vision is constantly evolving. all the team members constantly have new ideas and we discuss how/if/when to put it into the game.

plus, we're adults with real jobs (most of us anyways) who do this as a hobby. if you're willing to pony up $20/hour, we'll surely have it done in a month. until then, we work on it when we have the time.

I'm not much of a programmer but if you ever need an extra beta tester just email me.

Edit: you bubbleheads should check out" Hey, Shipwreck" on youtube. I'm not even in the military and find it a hoot.

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Kazzan on October 11, 2009, 04:22:31 AM
I belive we would all volunteer for beta testing.  :P

Anyways, have you got any plans on including Eriador at a later date? It would sure be nice to vistit the shire and fight of Angmar(?).

Will the 'old man' be in the game once again so you can change the options?

Will it be easy to raise an army?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on October 11, 2009, 09:25:01 AM
a.) no. hobbits as a whole were uninvolved with thew war. Angmar was desolate at this point.

b.) yes, in some form ;)

c.) that will likely depend on who you're fighting for. I'm still uncertain as to how the balance of this will work out.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: darkmasta82 on October 13, 2009, 06:13:49 AM
Is it possible to remove the old man from v2.4? My mount and blade crashes when i talk to the old man. If someone could tell me how to get him out of the game, like edit a file or somethin, ill be really grateful. My tld mod works perfecto until the old man comes up and talks to me  :(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: jamoecw on October 13, 2009, 11:46:44 PM
what about other conversations?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Trying2ShowReason on October 15, 2009, 06:37:43 PM
I don't know if the dev team had thought this up but using the Custom Settlements mod to build Middle-Earth towns could be useful...

dunno. If so, maybe i just helped them spare a lot of time and headbangs

keep up
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Kazzan on October 18, 2009, 05:27:34 AM
Why whould they do that? You know the custom settlements are just made by using the ingame edit mode wich was in game before custom settlements?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: darkmasta82 on October 19, 2009, 02:32:30 PM
Other convos work fine
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on October 28, 2009, 05:14:11 AM

Among the wow power leveling (http://www.ygscn.net/PowerLevel.php?gid=1)  various  wow gold (http://www.ygscn.net/BuyGold.php?gid=1) advantages of playing baccarat one  aion power leveling (http://www.ygscn.net/PowerLevel.php?gid=21) is the player having absolute control of the situation aion gold (http://www.ygscn.net/BuyGold.php?gid=21)  he cheap wow power leveling (http://www.ygscn.net/PowerLevel.php?gid=1)  or she  buy wow power leveling (http://www.ygscn.net/PowerLevel.php?gid=1) confronts. Since it involves only the player and banker decision making becomes  aion kinah (http://www.ygscn.net/BuyGold.php?gid=21) easier for you.

sayyyyy... what!?  :shock:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ghanburighan on October 28, 2009, 05:30:20 AM
sayyyyy... what!?  :shock:

yoyohh is probably a spambot. He/she/it has only posted advertising links.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on October 28, 2009, 11:49:33 PM
sayyyyy... what!?  :shock:

yoyohh is probably a spambot. He/she/it has only posted advertising links.
seriously!? wtf...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on October 29, 2009, 07:45:35 AM
Silence on the line, silence on the line!
Emergency report, emergency report!
Spambot Spambot Spambot,
Spambot in thread 'Official TLD to 1.0 porting FAQ', page 40, post number 3!
Moderator casualty assistance team requested to The Last Days sub-forum.

Silence on the line, silence on the line!
Emergency report, emergency report!
Spambot Spambot Spambot,
Spambot in thread 'Official TLD to 1.0 porting FAQ', page 40, post number 3!
Moderator casualty assistance team requested to The Last Days sub-forum.


..... Bloody announcing system is driving me insane. Screw the at sea fire party -_-
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on October 29, 2009, 09:09:39 AM
I reported it already, no worries. Should be taken care of soon.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on November 16, 2009, 09:51:05 AM
the spambot killed,or freesed this topic!  :shock:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: FleshyStarfish on November 17, 2009, 05:34:51 AM
Anyone try this mod as of yet?  http://www.mbrepository.com/file.php?id=1562 (http://www.mbrepository.com/file.php?id=1562).  I'm wondering about the difference in game play between this and TLD (other than the porting).

Thanks,

FS
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on November 17, 2009, 05:56:05 AM
I wouldn't compare the two really. Ak Ela is basically an art pack, new map, new equipment. That's it. Obviously, they haven't had time to make it into anything more yet.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: KO on November 17, 2009, 06:06:17 AM
I wouldn't compare the two really. Ak Ela is basically an art pack, new map, new equipment. That's it. Obviously, they haven't had time to make it into anything more yet.
... And TLD has?...
(please don't ban and kill me, for doubting this mod)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on November 17, 2009, 06:15:54 AM
Not in the new version. Yet. We are also not releasing it yet. When it's released, it will be more than an art pack.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on November 17, 2009, 04:44:42 PM
Yet it's taking forever.
A sence of grief clouds my heart everytime I gaze upon the m&b icon and I remember how awsome it was to play tld...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: onepostpony on November 18, 2009, 01:33:09 AM
Give them a break. Their team leader, and seemingly only coder, disappeared for parts unknown and now the team have to pretty much start over from scratch. To recreate a MOD while not having the source code for. The complied *.txt that you and I have allows one to make some changes to TLD, but I couldn't use them to recreate source code v.808, let alone v.1.X.

I wish them the best of luck. And will patiently wait.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Brutus on November 18, 2009, 11:04:18 AM
Give them a break. Their team leader, and seemingly only coder, disappeared for parts unknown and now the team have to pretty much start over from scratch. To recreate a MOD while not having the source code for. The complied *.txt that you and I have allows one to make some changes to TLD, but I couldn't use them to recreate source code v.808, let alone v.1.X.

I wish them the best of luck. And will patiently wait.

Bravo.

The technical changes in the works are EXTENSIVE and dwarf the scope of most M&B mods (definitely including .808 TLD).  That, as much as reproducing the source code, delays the timeline.   
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on November 18, 2009, 12:31:09 PM

I wish them the best of luck. And will patiently impatiently wait.

Fixed.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: archerofthemark on November 19, 2009, 12:06:28 PM
*Applause*

And thanks to everybody who is working on it. A good thing is worth waiting for.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on November 20, 2009, 01:01:47 PM
So, what's the plan? Who's taking over the codding part?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on November 20, 2009, 02:47:44 PM
So, what's the plan? Who's taking over the codding part?

Now we have several people working on the code instead of just one. It's coming along fine so far ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on November 21, 2009, 05:30:41 AM
 8)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on November 30, 2009, 12:32:04 PM
REllllllllllleasssssse Mmeeeeeeeeeeeeeeeee!!! Releaaaaaase my bodddddyy!

[youtube]http://www.youtube.com/watch?v=bos8F_UIeoo[/youtube]


Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on November 30, 2009, 02:06:48 PM
REllllllllllleasssssse Mmeeeeeeeeeeeeeeeee!!! Releaaaaaase my bodddddyy!

[youtube]http://www.youtube.com/watch?v=bos8F_UIeoo[/youtube]




We will... take it easy :lol:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Asterix on November 30, 2009, 02:26:04 PM
REllllllllllleasssssse Mmeeeeeeeeeeeeeeeee!!! Releaaaaaase my bodddddyy!

[youtube]http://www.youtube.com/watch?v=bos8F_UIeoo[/youtube]




We will... take it easy :lol:
:D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Reignlief on December 01, 2009, 04:53:59 PM
So any ETA on the update? not that Im in a hurry *tries not to look so*
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on December 01, 2009, 07:07:28 PM
So any ETA on the update? not that Im in a hurry *tries not to look so*

Early 2010... I hope :P
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Arthadan on December 02, 2009, 08:15:16 AM
Wow! That's great news  :D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Reignlief on December 02, 2009, 04:56:20 PM
^_^ Well sooner than i was expecting, must be alot of work ;p
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: mtarini on December 02, 2009, 05:36:36 PM
Don't take it for granted...
there has been stupendous progress lately, and it is going on, but the road ahead is still long.

ETA predictions are always difficult to make.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ManOfHonor on December 03, 2009, 02:53:39 AM
 :shock:
*twitches silently*
 :green:


 :idea:

 >:D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on December 03, 2009, 07:01:10 PM
Concerning the upcoming release:

Will we have access to mordor?
Will all settlements be siegeable?
Will there be more lands/kingdoms, say, to the north?
Will we have different sized skeletons already?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: mtarini on December 03, 2009, 09:16:08 PM
Will we spoil everything before release by telling too much?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on December 04, 2009, 03:25:07 AM
Concerning the upcoming release:

Will we have access to mordor?
Will all settlements be siegeable?
Will there be more lands/kingdoms, say, to the north?
Will we have different sized skeletons already?

No.
No. Only some.
Yes.
Yes.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: onepostpony on December 04, 2009, 09:20:39 AM
What is the status with the special missions (ambush the warlock, night-time rescue raid, bandit duke, etc...)?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on December 04, 2009, 09:24:54 AM
Old missions will be reassessed, new ones added, all still need to get coded in. So far we've really been dealing more with equipping factions and putting all troops in order and in game.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on December 05, 2009, 05:50:49 PM
No.
No. Only some.
Yes.
Yes.

Thanks for spoilling.  ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: frofalcon on December 06, 2009, 03:58:34 PM
OMG!! Movement!! Oh you peeps, I love you soooo much.  I've been waiting approximately three years (Is that right?  Has it really been that long?  Maybe 2?) for this.  When you guys drop hints, it's like I can see the light at the end of the tunnel :D (though I understand coding is a bitch goddess that is very fickle).  Thanks for the news!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: saren on December 06, 2009, 11:42:00 PM
I'm lazy and I can't read and look for answers to my blunt questions.


 >:(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Brutus on December 07, 2009, 01:08:46 AM
AW was in it thick when he disappeared.  He had/has a lot vested in this version of TLD too.  I cannot believe he just jumped ship if that's what you mean.  What happened then??? 

Much of his work, including the .808 source, was lost with him.   His content would have been helpful of course, but he was much more to our team than his content.  He would be a huge asset if he resurfaced tomorrow, even ignorant of everything we have done since he left.   

But TLD is going to happen.  I suspect the whole team had doubts for a while.  But no doubts now.  Things are ROLLING and it is coming together crazy fast and crazy cool!  Alpha testing has been going for a couple weeks now.  This will be a mod worth downloading.



Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: frofalcon on December 07, 2009, 06:20:00 PM
There's an alpha?  Drooooool
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Aragorn22 on December 08, 2009, 04:02:59 AM
good job guys, its really awesome to see this thing alive and rolling, cant wait for the release  :green:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on December 08, 2009, 05:33:24 AM
Pardon me for asking. But, how long has Alpha testing taken on average for you in the past, and does it seem like this alpha may take considerably longer/shorter?
As another question, once Alpha is done, I guess there'll be a Beta  for bug-hunting before the full release? I'd like to ask the same thing about the Beta as with the Alpha ("how long usually for the process, is it likely to be much longer/shorter").
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on December 08, 2009, 05:40:23 AM
Pardon me for asking. But, how long has Alpha testing taken on average for you in the past, and does it seem like this alpha may take considerably longer/shorter?
As another question, once Alpha is done, I guess there'll be a Beta  for bug-hunting before the full release? I'd like to ask the same thing about the Beta as with the Alpha ("how long usually for the process, is it likely to be much longer/shorter").

we don't know.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on December 08, 2009, 10:05:59 AM
It would depend on how many team members would be working on it at a given time. It would also depend on too many other factors I don't feel like going through now. Like Merkir said, we don't really know.

What we do know: we currently have 12 guys actively working on the mod and things are progressing nicely ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on December 08, 2009, 05:01:47 PM
I volunteer for any required beta testing.

Will there be any Nazgûl fighting in the field?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on December 08, 2009, 08:36:01 PM
That is very kind of you.
But with 12 people working on the team, I think we're covered for beta-testers.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on December 09, 2009, 03:03:11 AM
Thought that might be the case, but good to ask either way. Thanks.

Yay for progress  :D!! Guess you guys heard that Onin no Ran released, so it'd be great if we got both it and The Last Days for Christmas :). Plus, my game is releasing then, so it'd be a tripple release :shock:. Well, I look forward to this awesome mod, and go off to play Samurai to sate myself. Have fun with the testing!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on December 09, 2009, 03:31:07 AM
We won't make it for Christmas for sure.
Title: I want to help
Post by: saraivao on December 19, 2009, 07:30:46 PM
hey, I'm new here and I don't know how to make those graphic things but I really want to help and I know a lot about Lord of the rings even the things that happened  before and after the movie (the war of the ring), I know about arnor, how was the fall of gondor, how Rohan has been created, about the elves and dwarves, etc. And I know how to draw, not that much but I know(unfortnuly only manga style), then I can draw models of armors or something like that . Plz if I can help with something tell me ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on December 20, 2009, 01:09:37 PM
Some unlikely situations:

Will trolls and dwarvs be playable?
Will there be Wain-riders?
Like I asked before, will we be able to fight any Nazgul at some point?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on December 20, 2009, 01:23:20 PM
Some unlikely situations:

Will trolls and dwarvs be playable?
Will there be Wain-riders?
Like I asked before, will we be able to fight any Nazgul at some point?

- no
- no, they don't exist
- no
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tal-Elmar on December 20, 2009, 03:22:14 PM
Dwarves unplayable for sure? :(

cause I remeber you said you were hoping to make them playable
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on December 20, 2009, 03:31:21 PM
Dwarves unplayable for sure? :(

cause I remeber you said you were hoping to make them playable

we were hoping. We'll see what happens.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: octoburn on December 21, 2009, 11:56:04 AM
I thought we were going to try Wain Riders? I remember saying they weren't around at this time, but you were the one who pointed it out to me that they were mentioned, when Frodo was on the Hill of Sight...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on December 21, 2009, 12:00:06 PM
I thought we were going to try Wain Riders? I remember saying they weren't around at this time, but you were the one who pointed it out to me that they were mentioned, when Frodo was on the Hill of Sight...

See, the Wainriders are no more. Some of the easterlings did use chariots and wains in our timeframe though. The confusion is - Wainriders were a nation, not only defined by the wains. So yeah, we can have chieftains riding chariots, but they aren't Wainriders.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on December 21, 2009, 12:41:43 PM
I mentioned the wainriders because of the siege to erebor. I beleive it was the easterlings who did it(I may be wrong), but I dont remember exactely which ones. What was the evil factions set in the northern part of the war?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: MooreyMoose on December 28, 2009, 10:18:19 PM
As long as its soon, I just got 808 and my game crashes D`= so if its gonna be soon i might just get 101 back and wait...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Reignlief on January 26, 2010, 01:52:56 PM
Just wonderign if there are any updates?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on January 26, 2010, 03:35:30 PM
nope.

you see, these guys like to make us suffer.

Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Faradon on January 26, 2010, 03:40:17 PM
Yes. And we like it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: GetAssista on January 26, 2010, 03:41:10 PM
What kinds of updates are you asking about? Be specific please, there's lots of stuff happening  8)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on January 26, 2010, 03:50:41 PM
Yeah...GetAssista here has been making plenty of updates.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Gondorian039 on January 31, 2010, 08:23:46 PM
hey are you guys going to have any different music for the mod or just the mount and blade music?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: ghanburighan on February 01, 2010, 01:17:17 AM
TLD will have its own soundtrack, composed by pagan. He released some old pieces of his music:

And the music preview from pagan:

OK folks, here is your TLD Old Music Christmas PREVIEW!!! *thunderclap* *voice in the distance* "bring out your dead, bring out your dead"

The first minute of the sample, are 2 track snippets from TAKE 1, probably a year old now. the other 3 minutes are 3 track snippets from TAKE 2. You will no doubt hear the difference in quality yourself anyway, and thus have some form if indication as to what TAKE 3 might sound like  :wink: which i am currently doing, so even the TLD dev team hasn't heard it.

http://www.box.net/shared/56mcuoa9qp

I hope this eases your minds a little as to the music/atmosphere you will have while playing TLD... or it could cause a total panic hehe

Enjoy
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: mx19 on February 02, 2010, 11:04:49 AM
hello guys,

i hope that the work without at goes well, and really that's a big thing that you didnt give up on the project.
btw. are there any chances for open alpha/beta?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Faradon on February 02, 2010, 11:28:29 AM
Afaik we are not planning betas or alphas for everyone.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on February 03, 2010, 10:13:18 AM
It's not out yet?

Damn!

I need my fix!!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Boosh on February 04, 2010, 09:14:25 AM
So play the .808 version.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tall Paul on February 12, 2010, 05:36:38 PM
You are referring to 2.4, the mod that came out Sept of 2007? I'm guessing that Tautalos, like me and a lot of other people, have already exhausted that vein. I think the frustration is understandable, although there are extenuating circumstances for our current devs, of course.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 12, 2010, 07:31:03 PM
Extenuating indeed.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on February 13, 2010, 07:49:12 PM
It's true, I even tried going back to 2.4 like he said, but the fighting system just feels too retarted.

EDIT: what's the main issue with trolls and dwarvs? why wont the team be able to make them playable?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 15, 2010, 04:36:44 AM
Dwarves are playable.
Trolls were never meant to be playable.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: GetAssista on February 15, 2010, 04:42:33 AM
We assumed one can always play troll on forums, so we did not bother with playable trolls :)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on February 15, 2010, 07:21:10 AM
Would trolls be intelligent enough to command forces in general? Assuming they were the type which isn't turned to stone in daylight.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 15, 2010, 07:43:28 AM
That is really an entirely theoretical question, as trolls are not playable anyway...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on February 15, 2010, 09:24:28 AM
Trolls were never meant to be playable.

But is it possible?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 15, 2010, 09:45:17 AM
With a bit of coding anything is possible. You can make horses playable if you want...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on February 15, 2010, 10:38:31 AM
With a bit of coding anything is possible. You can make horses playable if you want...

horses are not humanoid...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on February 15, 2010, 10:47:25 AM
With a bit of coding anything is possible. You can make horses playable if you want...

horses are not humanoid...

Jesus Fucking Crist. Will you give up? Trolls won't be playable, why do you still give a shit and continue posting these annoying questions?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 15, 2010, 11:02:18 AM
Run for the hills! Merlkir just got Merlkir on you ass!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: GetAssista on February 15, 2010, 11:04:48 AM
Jesus Fucking Crist. Will you give up? Trolls won't be playable, why do you still give a shit and continue posting these annoying questions?
Probably he associates himself with trolls? :D At least the persistency hints on it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on February 15, 2010, 12:08:50 PM
I was just commenting on the subject, there's no reason for you two to be like that. All in all Im glad dwarvs will be playable.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Ender910 on February 15, 2010, 03:17:19 PM
With a bit of coding anything is possible. You can make horses playable if you want...
Sure, it's possible. But you wouldn't really want to do that now would you?

Trolls as a playable race wouldn't make much sense in the context of LotR or Mount and Blade's gameplay. Trolls have little need for inventory, are rarely if ever in command of a group, and they're too big and easy to spot for any sort of a stealth mission. Making them playable would be the equivalent of making Mumakils playable. It just simply doesn't work.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on February 15, 2010, 06:41:17 PM
Was just wondering if in the lore trolls would ever lead forces :shock:...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: joacofox on February 17, 2010, 06:35:33 PM
Hey Guys, I don't want to bother, but since Warband is close, i'd like to know about this mod's progress

Is it going Ok?, Is it close to release?, how long is it gonna take?

Thank You
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Boosh on February 17, 2010, 07:27:33 PM
[Merlkir]::)[/Merlkir]

There is no current time table. If you prefer, I can tell you the mod will be available in two weeks. But I never found lying to be productive. Therefore, I shall tell the truth - TLD's release for 1.011 will coincide with the freeing of Morgoth.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 17, 2010, 07:53:25 PM
Progress, lads. Success. Onward through the fog!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: joacofox on February 17, 2010, 08:38:34 PM
There was no need for being a fucking asshole
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on February 18, 2010, 03:22:26 AM
There was no need for being a fucking asshole

that asshole fucking was rather gentle. Don't complain. ;)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Smirnoff on February 18, 2010, 03:33:34 AM
Good to see you guys are still going strong, despite the usual harassments from trolls  :D

Keep up the good work and I hope all is going well.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on February 18, 2010, 04:05:48 AM
One thing I'm more interested in, is how TLD and mods in general will change with Warband. Don't guess there's a section on the forum with answers to those sorts of questions?

If mods work with online play, I can't wait for an RCM online Battle of Helm's Deep :shock:.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 18, 2010, 04:27:54 AM
As we said before Conners. Currently we're not even looking at TLD in Warband. We'll get to that once the 1.011 version is complete.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on February 18, 2010, 06:06:11 AM
Oh no, I wasn't suggesting rushing into it. Just was pondering the implications it'd bring to modding and TLD in the later future. My only worry for the present in relation to Warband, is whether we can play mods for 1.011 while it is installed. Any idea as to that (I'd keep two separate installations in preparation, if so)?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 18, 2010, 06:15:56 AM
TLD will require a separate installation of 1.011 anyway due to some core changes concerning skeletons for non-human height races, probable changes of flora, custom music, etc...
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on February 18, 2010, 06:24:51 AM
*Slaps head* forgot about that xD. Solves any problem there.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Andross on February 18, 2010, 01:38:24 PM
i only registered here to say : ITS DEAD ....


com on guys, you are cruel, you mod was the very best for 808 and for 1.010 there arent very good mods cause everyone is chilling till warband, give us a 0.xx version ... the longer you work on it the badder it get , one duke nukem forever story is enough ....
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on February 18, 2010, 01:44:03 PM
Yeah, you know, you're right.

Also, go fuck yourself with a broom.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Mika521 on February 18, 2010, 02:45:15 PM
Hmm... so according to Ancient Wanker this mod was a "few months away" only a couple years ago. Wow guys, you're working at a blistering pace, keep up the good work! Seriously though, I don't understand these modders' fascination with denying that their mod is dead for years to come. Please Merlkir, it will do yourself a lot of good to just get off these forums and admit that the mod is dead. This mod is going to have a longer development time than Darkfall. You people will probably be sitting here in 2016 when mount and blade 3 is out still talking about how you're close to finishing. Very sad, very pathetic....  :'(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on February 18, 2010, 02:57:59 PM
I can only repeat: GO FUCK YOURSELF!

Do you have access to the dev forums? Do you talk to any of the devs a lot in private?
You don't know shit. Seriously, go fuck yourself with your patronizing bullshit.

It's so insulting, I really feel like punching someone. How the fuck can you type crap like that and expect anything else? Do you really expect me to say "The mod is dead indeed, you fucking guessed it! You da man!" ?!

You're rude, stupid and I want you to die.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on February 18, 2010, 03:02:46 PM
i only registered here to say : ITS DEAD ....


com on guys, you are cruel, you mod was the very best for 808 and for 1.010 there arent very good mods cause everyone is chilling till warband, give us a 0.xx version ... the longer you work on it the badder it get , one duke nukem forever story is enough ....


Hmm... so according to Ancient Wanker this mod was a "few months away" only a couple years ago. Wow guys, you're working at a blistering pace, keep up the good work! Seriously though, I don't understand these modders' fascination with denying that their mod is dead for years to come. Please Merlkir, it will do yourself a lot of good to just get off these forums and admit that the mod is dead. This mod is going to have a longer development time than Darkfall. You people will probably be sitting here in 2016 when mount and blade 3 is out still talking about how you're close to finishing. Very sad, very pathetic....  :'(


You guys don't have a clue; that's what's sad and pathetic.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Andross on February 18, 2010, 03:50:58 PM
i only registered here to say : ITS DEAD ....


com on guys, you are cruel, you mod was the very best for 808 and for 1.010 there arent very good mods cause everyone is chilling till warband, give us a 0.xx version ... the longer you work on it the badder it get , one duke nukem forever story is enough ....


Hmm... so according to Ancient Wanker this mod was a "few months away" only a couple years ago. Wow guys, you're working at a blistering pace, keep up the good work! Seriously though, I don't understand these modders' fascination with denying that their mod is dead for years to come. Please Merlkir, it will do yourself a lot of good to just get off these forums and admit that the mod is dead. This mod is going to have a longer development time than Darkfall. You people will probably be sitting here in 2016 when mount and blade 3 is out still talking about how you're close to finishing. Very sad, very pathetic....  :'(


You guys don't have a clue; that's what's sad and pathetic.

after the fuck off etc posts i have the feeling its truly a never ending story, its your point if you develop this mod (everyone needs a hobby) but then say it so that this will keep a loooooooooooooot of time and nobody should wait 4 it, i,m visiting this page for almost a year, and what ? nothing , not only a single information, i am here feel like i could punsh someone for wasting time

the only screens i saw were on a M&B fanpage
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on February 18, 2010, 03:59:01 PM
Are you serious?!
You are complaining about the fact that you're coming here (rather often I guess) from your own will? Wasting time? So...don't waste it then. We never asked anyone to come here and worship us or anything like that. We always say the mod will be done when it's done, we don't want you haunting these forums everyday.

Stop blaming us for your own stupidity, you're simply lying!

1) we always say it will take a long time and we never give any release dates or percentage estimates.
2) nobody is asking you to come here
3) we posted a few previews, most certainly in the year you've said you've been reading this forum. And we let some updates slip once in a while.

We've never said anything else than that TLD is our hobby, we're not paid for making it and that it will take a long time to make. You may feel disappointed, sure. But you're simply saying things that are not true and that we never promised or said before.

Annoyed and disappointed? OK, don't come here anymore.
Now, honestly - you idiots made me really angry. I won't be replying to any forum posts, not here, not over at TW. I just hate you all at the moment.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on February 18, 2010, 04:04:47 PM

after the fuck off etc posts i have the feeling its truly a never ending story, its your point if you develop this mod (everyone needs a hobby) but then say it so that this will keep a loooooooooooooot of time and nobody should wait 4 it, i,m visiting this page for almost a year, and what ? nothing , not only a single information, i am here feel like i could punsh someone for wasting time

the only screens i saw were on a M&B fanpage

I'm guessing you missed this:

http://mbx.streetofeyes.com/index.php/topic,2021.0.html

Whatever. Do everybody a favor and stop trolling around here. I mean it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 18, 2010, 04:13:44 PM
clap-clap-clap Andross.

You're so incredibly clever, aren't you.
With one fell swoop you uncovered our charade here.
Yes, we were bluffing all along...
10 or 15 modders are really doing nothing at all for the last several years, pretending we're making a mod, so we keep getting paid by naive people coming to these forums giving us loads of money.

Oh wait, we're not getting paid? You didn't give us any money?
Aww, fuck...you mean to say we've been bluffing for free?
Oh, no...did you have to register just to shatter my dreams?
What am I gonna do now? I best just kill myself.

Ok, now seriously.

I could tell you to fuck off...because you really should.
I could tell you you're a wanker...because you really are.
I couldn't tell you I hate you...because you're just an annoying little twat I really don't care about much.

But instead I'll just simply explain to you as we've explained so many times before, as you'd have seen if you bothered reading.

We are making this mod for ourselves.
To make it look as we want.
Not for you or for anyone else.
We're not paid for it, we won't get fame for it, nor chicks. In fact there is very little sense in making this mod at all.
But we're doing it because we want to. And we have a playable version already, I'll have you know.
Why don't we give it to you?
Why should we?
It's not ready yet so we'll keep working on it untill we're happy with it.
And if that never happens?
What is it to you?
Who cares?
We don't owe anyone jack shit.
You want a LOTR mod?
Go make it yourself...
Twat.


Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: VenatOccuria on February 18, 2010, 04:35:29 PM
arsehole! yeah you pissing the moderators off! if you don't like what the're doing and how they're doing it PISS THE FUCK OFF!
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Mika521 on February 18, 2010, 05:00:42 PM
I can only repeat: GO FUCK YOURSELF!

Do you have access to the dev forums? Do you talk to any of the devs a lot in private?
You don't know shit. Seriously, go fuck yourself with your patronizing bullshit.

It's so insulting, I really feel like punching someone. How the fuck can you type crap like that and expect anything else? Do you really expect me to say "The mod is dead indeed, you fucking guessed it! You da man!" ?!

You're rude, stupid and I want you to die.

No I don't have access to the development forums and I don't know the developers. I can only go by the information that I have. The time between the "updates" and "previews" that you post is long, and they are very inconsequential. I didn't expect you to say anything, but think it would be better for you to slowly give up this ridiculous project instead of raging against someone you don't know on the forums. Also, I can assure you I'm not stupid as I'm a member of Mensa and am currently in pre-med at Tulane and near the top of my class. So statistically speaking, it's much more likely you are indeed less intelligent than I am. Although, I would have no way of knowing that. (Your immature tirades certainly suggest it.)


You guys don't have a clue; that's what's sad and pathetic.

Good point, chief! It's sad and pathetic that I don't know about the details of a third rate mod for an indie game? Please.  ::)
Again, I don't mean to offend any of you, and this will be my last post. I am not expecting anything from you. I just wish you'd all stop wasting your time and find a more productive hobby.

P.S. to Merlkir: Your artwork is not horrible, but could definitely use some work. If you need some help, I come from a family of accomplished artists and would happily assist you. Hopefully, I didn't hurt your feelings too badly, and if I did, please accept my apology.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: VenatOccuria on February 18, 2010, 05:14:37 PM
I can only repeat: GO FUCK YOURSELF!

Do you have access to the dev forums? Do you talk to any of the devs a lot in private?
You don't know shit. Seriously, go fuck yourself with your patronizing bullshit.

It's so insulting, I really feel like punching someone. How the fuck can you type crap like that and expect anything else? Do you really expect me to say "The mod is dead indeed, you fucking guessed it! You da man!" ?!

You're rude, stupid and I want you to die.

No I don't have access to the development forums and I don't know the developers. I can only go by the information that I have. The time between the "updates" and "previews" that you post is long, and they are very inconsequential. I didn't expect you to say anything, but think it would be better for you to slowly give up this ridiculous project instead of raging against someone you don't know on the forums. Also, I can assure you I'm not stupid as I'm a member of Mensa and am currently in pre-med at Tulane and near the top of my class. So statistically speaking, it's much more likely you are indeed less intelligent than I am. Although, I would have no way of knowing that. (Your immature tirades certainly suggest it.)


You guys don't have a clue; that's what's sad and pathetic.

Good point, chief! It's sad and pathetic that I don't know about the details of a third rate mod for an indie game? Please.  ::)
Again, I don't mean to offend any of you, and this will be my last post. I am not expecting anything from you. I just wish you'd all stop wasting your time and find a more productive hobby.

P.S. to Merlkir: Your artwork is not horrible, but could definitely use some work. If you need some help, I come from a family of accomplished artists and would happily assist you. Hopefully, I didn't hurt your feelings too badly, and if I did, please accept my apology.
you're entitled to your oppinion, its just completely wrong
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 18, 2010, 05:21:34 PM
Woohoo, another wanker.
We've got ourselves a whole shower of them, lads.

Well Dr.Mika, I guess you're right. If you were just an ordinary Joe, like the rest of us, I'd pay you no heed. But as you are a Mensa member and probably more intelligent than the lot of us put together, I guess we can't really argue that. We really just needed someone to tell us it's time to call it quits. So I suppose it's only right we thank you for setting us straight.

Everyone, we're "giving up this ridiculous project" as per the good Doctor's orders.
Move along everybody. Nothing to see here...

P.S.
I do hope I never get sick in Tulane, if the good Doctor will be operating there, since instead of studying hard, he spends time on forums of obscure mods for obscure indie games and takes it upon himself to hold lectures for us in the meanwhile.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on February 18, 2010, 05:23:46 PM
OK, I take it back. You're so unbelievable I'll answer.

Why do you care? I can't think of any other reason that you're a very obvious troll.
If you're serious, why do you think you have the right to tell us what to do? Ridiculous project? Wasting our time? More productive hobby? Like what?

Nah, you're a troll. I hope you are. Because if people like you exist, I'm sorry for mankind. Mensa top class pre-med coming from a family of accomplished artists, cocky as hell. Ready to tell people who he doesn't know that their work is shit and a waste of time, that their hobby they do for fun is worthless. And so kind - even offering help to the poor retarded wannabe painter.

You don't want to offend anyone? Oh, good going then! Calling our beloved creation "a third rate mod" just warms our idiotic neanderthal hearts.

You're a troll. I'll go to bed now and convince myself that you are a troll indeed. The thought that you may be a real person like this is just too scary and depressing.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Mika521 on February 18, 2010, 05:40:11 PM
LMAO! Alright, I'm sorry. After seeing Andross' retarded post I couldn't help but post that trolling reply. Haha, it was just a joke. Sorry if it was in poor taste. It's just that I see a lot of those people constantly badgering you guys, and I couldn't help myself. I don't believe any of that shit, and I'm not in pre-med at Tulane. Also, I think your artwork is great, and TLD is obviously the best M&B mod. Sorry Triglav, and I'm really surprised you thought I was a real person, haha. I thought the family of accomplished artists thing would give it away. Anyway, good luck with your mod. Sorry about all that, you have to have fun once in awhile, and Merlkir and Triglav's responses were hilarious. I know how much work goes into mods, as I've tried to do my own before and then give up shortly thereafter because it's just too time consuming. Anyway, thanks to the TLD team and sorry again.  :lol:
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: GetAssista on February 18, 2010, 05:40:52 PM
Hahaha, Merl, Trig, c'mon guys :)
You've fallen to an obvious social manipulation trick. The guy's just honing his skills, leave him in peace
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 18, 2010, 05:51:02 PM
Riiight.
Well I hope you don't take my calling you a wanker as an insult.
Wasn't meant badly in any way. It's just an accurate description of people like you.
I'm sure you'll understand.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Conners on February 18, 2010, 06:18:23 PM
*Reads last few posts* That was.... probably better if Andross hadn't posted. This certainly doesn't appear to be encouraging the development team--nor should it be doing so.

I know you lot are working extremely hard to get the new version done. In fact, to get a playable version this quickly is quite amazing, considering your main coder just disappeared with all the source not too long back. As a Project-Leader myself, I hope I can keep to a similar level of efficiency.

Keep up the good work, guys. Looking forward to the Mod.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Faradon on February 18, 2010, 06:20:38 PM
Wait, wait, wait..then this was a joke?

O...k
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Triglav on February 18, 2010, 06:29:48 PM
Wait, wait, wait..then this was a joke?

O...k

No. Jokes start with "A man walks into a bar..."
This was just wanking.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on February 18, 2010, 08:10:21 PM

Good point, chief! It's sad and pathetic that I don't know about the details of a third rate mod for an indie game? Please.  ::)


It's sad and pathetic to make that kind of assumptions when you don't have a clue about what you're talking about. Got it now?

It's hard to believe people register here just to post that kind of shit.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Llew on February 18, 2010, 09:57:48 PM
Damn lot of idiotic fools. If I had mod powers, I would be going on a bloody rampage right now.

Ignorant savages ruining the moral of my team does not make me a happy camper.  >:(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Boosh on February 18, 2010, 10:42:53 PM
Merlkir, can we have a character in the mod who only says "Go fuck yourself!" Probably somewhere in the Brigand camp, if you're keeping that around? Pretty please?
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: VenatOccuria on February 19, 2010, 03:05:44 AM
im just sad cos i dont have .808 or the origional mod:(
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Merlkir on February 19, 2010, 03:09:57 AM
im just sad cos i dont have .808 or the origional mod:(

nothing is easier. ;)

http://rapidshare.com/files/245215565/TLD2.2.1.zip (http://rapidshare.com/files/245215565/TLD2.2.1.zip)
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: VenatOccuria on February 19, 2010, 04:48:58 AM
im just sad cos i dont have .808 or the origional mod:(

nothing is easier. ;)

http://rapidshare.com/files/245215565/TLD2.2.1.zip (http://rapidshare.com/files/245215565/TLD2.2.1.zip)
:D
all i need is .808 now :D
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: timhavens on February 19, 2010, 09:07:13 AM
Just wanted to say on behalf of the community that is happily and patiently waiting for the mod, you guys are doing a great job.  The previews we've seen have looked great, and I only have M&B on my computer in anticipation of TLD coming out.  Take all the time you need to take; all of us sane people understand that you guys have lives, and since we also have lives, we have plenty to do while we wait.  Don't let the idiots get you down...that's how they win.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Tautalos on February 19, 2010, 10:20:14 AM
Personaly Im just impatient to get the new version on my hands, dont see any reason for this to be a farse, especialy since noone would benifict from it.
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: Big Tim on February 20, 2010, 04:15:46 PM
just downloaded the .808 version i have to say absolutely fantastic i agree that you should take your time the amount of content in your mod is simply amazing, sorry if this has been answered im in a rush and haven't read all of this thread is there a release date is so when is it. good job guys.
cheers   
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: DaBlade on February 20, 2010, 04:28:29 PM
We can't give you guys a release date, sorry. This is a massive project and there are just too many things being worked on. We (the team) work on the mod whenever we can, but there's no way to predict when it will be ready. We have an ALPHA playable version, but we haven't reached BETA stage yet. We're perfectionists, so it will take a while :P
Title: Re: Offiical TLD to 1.0 porting FAQ
Post by: joacofox on February 20, 2010, 07:16:28 PM
We're perfectionists

That's what i like the most about this mod, and you guys..


I'm a perfectionist as well

Take all the time you need, I'm sure you'll deliver an amazing Mod

Keep it up!
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: DaBlade on February 20, 2010, 08:10:58 PM
Thanks :)

Doesn't mean the mod will be perfect (nothing is), but we want to make it as good as we possibly can ;)
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: joacofox on February 20, 2010, 08:19:07 PM
Nothing is perfect,

But we can make the most out of things in order to make them even better   :D
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on February 21, 2010, 03:14:19 PM
How about morale on the battlefield? I remember the ocasional flying nazgul who made my men run away in fear, any new such implementation?
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: DaBlade on February 21, 2010, 06:16:12 PM
We haven't really started with battle AI yet, but we talked about it. We'll see how it goes.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Conners on February 21, 2010, 09:35:30 PM
Onin no Ran is adding in that new Battle Morale thing. Be neat if TLD has it as well, with the Nazgul having negative effects on Morale. If it can't be had for this version, don't bother trying to get it till the next one.

...Now I want to either play as a Nazgul or have them in my party, after saying that.....
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Triglav on February 22, 2010, 04:02:09 AM
The Nazguls answer to Sauron only, there is no way a captain could have them in their army.
You will, however, be permitted to dress up your character in similar clothes and play a Nazgul wannabe.  ;)
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Conners on February 22, 2010, 07:12:46 AM
Though, they might work with you if it furthered their cause? Though, for that, it's unlikely they'd travel with you for very long, so it sort of wrecks the point...

How do they function, exactly? Will we see Nazgul roaming about on their own searching for the ring, who will also lead armies when Mordor is under attack? Do they re-form in Mordor when killed, currently? In what cases do they appear, also (I heard they only appeared when you fight the hosts of Mordor to win the game)?
Sorry for the questions, just a bit excited now.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on February 22, 2010, 08:37:54 AM
They were there in the last version at least, though you didn't get to see them. It happened to me once when I was fighting to the north of the black gate. I was in the middle of a cavalry fight at that moment(those cataphracts sure are hard to kill) when suddenly I heard a deep nazgul shriek and all my men started ridding away on me. I got pissed and surprised at the same time.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: DaBlade on February 22, 2010, 11:14:27 AM
Yeah, there was a chance a nazgul would be there when you'd fight a Mordor host. We'll probably implement them the same way as before. We may or may not develop the concept further, we're not sure yet.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: FleshyStarfish on February 23, 2010, 07:25:25 AM
Yeah, there was a chance a nazgul would be there when you'd fight a Mordor host. We'll probably implement them the same way as before. We may or may not develop the concept further, we're not sure yet.

Does that mean that you intend to put out one final version of TLD or will it continue to evolve post the next release?  If it will continue beyond the next update, then maybe the nazgul could be implemented first as it has always been and then newer versions could host other updates.

FS
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: DaBlade on February 23, 2010, 11:10:17 AM
Good question :P

I'd like to think the next release would be final, but that will depend on several things. Of course, I believe the team would like to port it to Warband at some point, which would essentially mean adding multiplayer, plus a few graphics tweaks to take advantage of the normalmaps and whatnot. Seeing how some of our talented guys keep finding some new and creative ways of implementing new features, it will be hard to tell whenever something will be final though :P
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on February 23, 2010, 03:16:47 PM
The next version cant be the last one, the one after that maybe. The team may still work with the amount of suggestions, criticism and opinions that will follow the upcoming release. :P
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Boosh on February 24, 2010, 01:06:28 AM
I had no idea you were on the dev team, Tautalos!
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Llew on February 25, 2010, 02:08:51 PM
I had no idea you were on the dev team, Tautalos!
Neither did I!  :shock:

Yeah, those dang fans will keep us all chained to the computers. omg.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on February 26, 2010, 05:52:12 AM
At least you got the joke...
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: joacofox on March 08, 2010, 11:32:50 AM
And the forum dies for the next 2 or 3 months...
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Faradon on March 08, 2010, 12:43:01 PM
And the forum dies for the next 2 or 3 months...
Huh?
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on March 08, 2010, 01:38:08 PM
And the forum dies for the next 2 or 3 months...

Dont worry, my annoying self will always save the day. :)
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: saren on March 09, 2010, 05:14:06 AM
omg i cant wait any longer!!!
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Triglav on March 09, 2010, 07:13:51 AM
Then don't.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Conners on March 09, 2010, 11:19:54 AM
OK *breaks into dev team member's house and takes the unfinished game*. I'm good now.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Llew on March 09, 2010, 12:01:34 PM
OK *breaks into dev team member's house and takes the unfinished game*. I'm good now.
Except that it's protected in secret security vaults accessed by high level encryption passwords that only the devs know.

Of course, we could tell you what they are, but then we would have to kill you.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Faradon on March 09, 2010, 01:57:20 PM
I think we told him too much. Get him in the car.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Llew on March 09, 2010, 02:54:57 PM
You're right. I'll bring the hood and the zipties also.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on March 09, 2010, 04:44:21 PM
Dont burn me for asking this, but do you guys think you could make a balrog?
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Faradon on March 09, 2010, 04:46:01 PM
We could make a balrog
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on March 09, 2010, 05:32:49 PM
I see.
While were at it, how is moria going to be portraid?
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Triglav on March 09, 2010, 06:41:24 PM
It'll be kinda, you know... Dwarven underground. With orcs.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on March 09, 2010, 07:23:32 PM
Will we have different great halls? The chamber of mazarbul with the bridge of khazadum and stuff like that?
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Llew on March 10, 2010, 11:53:39 AM
Will we have different great halls? The chamber of mazarbul with the bridge of khazadum and stuff like that?
No, because the bridge was destroyed and the chamber of mazarbul was buried in Gandalf and the Balrog's spell contest at the door.

However, there will (if I get around to it) be more than the single main hall that I have finished right now.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on March 10, 2010, 12:52:28 PM
Great!

How about a little preview? With dwarvs?
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Triglav on March 10, 2010, 02:18:39 PM
How about not?  :)
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: octoburn on March 10, 2010, 10:15:23 PM
Great!

How about a little preview? With dwarvs?

Sure.

But I didn't know you had any dwarves to preview?
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Doppelganger on March 11, 2010, 05:22:40 AM
Why so long . . . .............  ?  :(
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: GetAssista on March 11, 2010, 06:54:54 AM
Why so serious?  ???
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: marcigaglio on March 13, 2010, 10:52:41 AM
but in the new version there will be other parts of Middle-earth as previous version?

will orcs and huruk be more "tolkienian dimension" (more little than most part of humans)?

If you want a few informations about dimension of middle-earth or about time of path (walk) through the lands, or other things concernung toelkienian dimension of races... I'm here, ask

Thanks
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: joacofox on March 13, 2010, 12:48:09 PM
I don't want you guys to insult me, or anything like that

But i was wondering if you could tell us something about your progress

What you are doing now, etc


It's been a long time since the last update

DON'T TAKE THIS THE WRONG WAY GUYS, i've seen you insulting a lot of people asking stuff like these

But, as we are somehow, part of this whole Mod, we would like some updates every once in a while


Thanks...
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: marcigaglio on March 13, 2010, 01:20:51 PM
.... I've only ask 2 question, I haven't insul anybody...This mod is a really great mod and as Inow that you are developing a new version I've thought that could be useful carry help (humbly) if it was necessity, nothing more of this

I don't undrestand your reaction, if you was speaking with me...
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: marcigaglio on March 13, 2010, 01:24:19 PM
..but if you mean about my post in the past (year), sorry but I've changed city and more other things. Now I live in Rome, and in while I've got my degree..
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: DaBlade on March 13, 2010, 04:26:04 PM
We usually don't feel like posting updates about our progress, there are usually many things being worked on at the same time.

We're getting closer to BETA stage now.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: joacofox on March 14, 2010, 12:34:04 PM
First of all, i was not speaking to you marcigaglio =)


Secondly, Thanks DaBlade, i wanted to hear something like that

Keep it up! =)
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Faradon on March 14, 2010, 01:29:18 PM
Small step to the beta stage, biiiiiig step to the final product  >:D
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: marcigaglio on March 14, 2010, 03:48:15 PM
OK. Don't worry...  :D

...so, if it is not a problem, somebody can answer me...? Not about progress, but about features, mostly about orchs and uruks
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Faradon on March 14, 2010, 04:49:47 PM
Err, our orcs are small and the uruks are bigger..if that was your question
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: FleshyStarfish on March 15, 2010, 06:06:08 AM
OK. Don't worry...  :D

...so, if it is not a problem, somebody can answer me...? Not about progress, but about features, mostly about orchs and uruks

How about we wait until they put out the mod to see this information?  This is fun to know, but not essential.

Maybe the time used for the reply post could be used on the BETA.

FS
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Tautalos on March 15, 2010, 02:41:21 PM
That orc business has been known for a while now.
So people, only one specific skeleton for the orc types? Or will both orcs and uruks be smaller than men?
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Llew on March 15, 2010, 05:43:16 PM
That orc business has been known for a while now.
So people, only one specific skeleton for the orc types? Or will both orcs and uruks be smaller than men?
Sekret.
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: FleshyStarfish on March 18, 2010, 06:22:15 AM
That orc business has been known for a while now.
So people, only one specific skeleton for the orc types? Or will both orcs and uruks be smaller than men?
Sekret.

Its still a shame that AW went AWOL.  I can't imagine what caused his world to upturn so much that he would leave this project that he's worked on so diligently for many years.

Still nothing about/from him?

Thanks,

FS
Title: Re: Offiical TLD to 1.011 porting FAQ
Post by: Triglav on March 18, 2010, 07:30:58 AM
Please don't ask about AW anymore.

We've said before, we don't know and don't feel comfortable speculating what might have happened to him.
Title: Re: TLD: Official Porting FAQ
Post by: Llew on March 18, 2010, 10:00:40 PM
Please check the new thread. A current and up-to-date FAQ has been posted that answers most of the questions. Thanks.


-Your friendly neighborhood moderator.