MBX

Mount&Blade Expansion => Mod Graveyard => Minor Mods => Topic started by: Apollon-04 on March 30, 2007, 02:31:56 pm

Title: Galactic Mercenary! Moved To taleworlds!!!!!
Post by: Apollon-04 on March 30, 2007, 02:31:56 pm
Moved To Taleworlds!!
Go here!!!!  http://forums.taleworlds.net/index.php/topic,25575.0.html





Link to Screenshots! http://mbx.streetofeyes.com/index.php/topic,513.0.html


Ive come up with a new mod that ive been thinking about for awhile now. Im going to call it Galactic Mercenary. Its set in the future, on an asteroid. Its going to be a mix of sci-fi and fantasy, with laser guns, and pointy swords :D

Background Story.


In the past, the asteroid belt of Aponuncius was a peaceful place. That changed once the Blood Mercs came. The Galactic Mercenaries inhabited the asteroids, and they were the best warriors in history. They were strong, smart, and were easily crushing the Blood Mercs in a 2-way battle, led by their fearless leader, Apollon. The Blood Mercs then found a mutual friend, and started winning the war. Who was this mutual friend? They called themselves The Punishers. They had 30 'men' for every 1 GM. No one knew how they ammased so many soldiers. Some beleive they found a ancient power, that made them stronger. This beleif is strengthened by the fact that there have been reports of Beasts lurking in the forests, and bodys found in with gruesome slashes over them. The GM were better soldiers, but they were overwhelmed by The Punisher's mass forces. There are but a few left, and you are one of them. Find Apollons weapons, save your people, and crush your enemies in every way possible. in every way possible.


This  mod takes a lot of inspiration from Knights of the Old Republic, Knights of the Old Republic II, The elder scrolls 3 Morrowind, The elder scrolls 4 Oblivion.


Positions needed...

I need experienced modders to do many jobs, you dont have to join if you don't want to, but if you're interested, just tell me. I've got most jobs covered so far, but you can still help.
Meet the team so far..

Apollon-04=Modeller, texturer, scripter, team leader (pretty much everything)
Quallover= Music maker
Ron Losey=Making the RCM
Servitor=Map maker, Beta tester
Bascavia10=Beta tester, scripter, Webmaster
Pellidon=Beta tester, Idea contributor, criticisor, item scouter, and a bunch of other stuff not related to actual modding  :D jk pellidon.
Valthord=Modeller
Anyways thats everyone so far.
Edit: please dont tell me if you like/dislike this idea, only post if you have a suggestion, or want to volunteer to help, etc.  screw it, say whatever the **** you want.

Edit 2: Im hoping to get this mod reorganized, and easier for everyone to look at my progress (after Ive actually done something :D) so lets hope that the administrators upgrade this to a major mod (Since i will be changing a lot) and then i can have multiple topics.




Contributors=
Aenarion
Highlander
Nethoras
GrimReaper
JiK
Cali

If I forgot anyone on the team members or contributors thread, please tell me.
Title: Re: Galactic Mercenary!
Post by: Yoshiboy on March 30, 2007, 03:05:57 pm
Swords look good. :) good luck with the mod.
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on March 30, 2007, 03:22:58 pm
please dont tell me if you like/dislike this idea, only post if you have a suggestion, or want to volunteer to help, etc.


Thanks for the encouragement anyways.
Title: Re: Galactic Mercenary!
Post by: Quail on March 30, 2007, 04:01:06 pm
Ah...so you got this up...Time to work...

I got a song I'm working on so you can check it.

PMing you the link

EDIT: YES I FINALY GOT AUTOCAD!

Better models here I come(well not for a while)
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on March 30, 2007, 10:02:28 pm
Im having a bit of bad luck. Ive been having guspav help me get my mod set up, but when i copy the official module system, native, etc. and set all the paths, the same glitch always comes up. This happened last time i tried to make a mod too, with the same error. Guspav and I cant figure it out, ill try to keep working on it, but itd be great if someone could do it for me.
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on March 30, 2007, 10:23:28 pm
Some to-do work for my modeller, DavisAndrews. Guns of the future... oooooooh.


Modify them any way you feel fit, theyre just guidelines.
You dont have to specifically do all these guns, theyre jsut to give you an idea of what i need.

(http://img.photobucket.com/albums/v612/HIethan592/wierd.jpg)
(http://www.cncden.com/images2_ren/big_laserrifle.jpg)
(http://www.rpgobjects.com/images/dw2/LaserRifle600.jpg)
(http://www.movieprop.com/mougun1aa.jpg)
Title: Re: Galactic Mercenary!
Post by: Ron Losey on March 30, 2007, 10:44:37 pm
I'll end the poll for you ... Go for it.  I've never tried to model sci-fi weapons before, but why not?  I couldn't screw them up any worse than Native or just randomly assigning values.

When you get something together, I'll look at it for balance.
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on March 30, 2007, 10:47:03 pm
Ok sounds good. Whenever i decided to make a mod (which i finally did) i always wanted to have the decisions made by the public, so any major decisions affecting the mod wil be decided by polls. Please vote.
Title: Re: Galactic Mercenary!
Post by: Quail on March 30, 2007, 11:05:53 pm
DavisAndrews feel free to make up some original designs that pertain to the mod, also.
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on March 31, 2007, 08:40:48 am
Yeah, thats kind of what i was trying to imply, just make up futuristic guns in your head, or google images like i did, and find a gun you like.
Title: Re: Galactic Mercenary!
Post by: nema on March 31, 2007, 08:51:58 am
Very interesting. I wish you good luck.
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on March 31, 2007, 11:22:39 am
Heres a sword that i did pretty quick. Its missing a little something, so tell me what i need to change.
Edit: I redid the handle a bit:
(http://img71.imageshack.us/img71/5835/untitled3tm4.png)
Title: Re: Galactic Mercenary!
Post by: Eother on March 31, 2007, 01:30:44 pm
So, is focus on melee or ranged combat? I noticed you are having swords and guns, interesting!

How are you going to deal with melee characters countering guns? I suggest shields...energy shields! That would be neat.

Anyhow, GL on it!
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on March 31, 2007, 01:37:29 pm
Exactly, energy sheilds. Also, itll be focused on both, depending on which you like better. I finally fixed my problem (thanks to guspav) and ive added a sword into the game already.
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on March 31, 2007, 03:27:52 pm
Its time to listen to one of the soundtracks for the mod, made by quail, or the quaillover over on taleworlds. I think its awesome, even though he says its jsut a roughdraft. hmph. artists.
http://www.freewebs.com/quailpilot/axisrequiem.mp3
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on March 31, 2007, 05:29:11 pm
Heres my first sword ever in-game. It doesnt even have a texture on it yet, i just needed to see if i could get it in game, and i like it. Once i redo the texture, and modify the sword to make it more 'deadly', because i didnt make this sword for this mod, it was an earlier estoc id made. You like?
Oh and the people out there worrying about me double/triple posting, theres a post out there by grocat, in a topic where someone double posted, saying that it was ok, since quite a bit of time had passed between the psots, and no one acknowledged them/ replied to them. (thats not word for word)

(http://img251.imageshack.us/img251/6473/untitled6ew0.png)
Title: Re: Galactic Mercenary!
Post by: Quail on March 31, 2007, 10:38:15 pm
FYI if clicking on the link for the song doesn't work, copy and past it into the address bar.
Title: Re: Galactic Mercenary!
Post by: nema on April 01, 2007, 06:22:14 am
EDIT: YES I FINALY GOT AUTOCAD!

Can you help me a little. After modeling in ACAD, what you must do, to import ACAD picture to MB?

P.S.
What kind of scripts work are you planing?
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on April 01, 2007, 08:13:46 am
Right now, we're not working at scripting at all, since we dont have a scripter, and i onlu know the basics. For now, we're jsut going to get the items ingame, change the map, and basic stuff like that.  Im not quite sure what we're planning, since we havnt gotten that far yet, ill let you know when we do.
Title: Re: Galactic Mercenary!
Post by: Quail on April 01, 2007, 11:18:51 am
I haven't installed it yet, but from what I saw of it you export the model  as a .obj file

Erm...i all suddenly forgot what to do after that...there is a tutorial somewhere on it though.
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on April 01, 2007, 12:23:37 pm
For anyone whos read this thread, if you have any modding ability at all, would you like to consider joining the team? Even if what your good at isnt posted in the first page (at the part where i posted what team members we needed), i  bet that we could still use you. So join today! (sounds like a pretty cheesey ad doesnt it?)
Title: Re: Galactic Mercenary!
Post by: nema on April 01, 2007, 01:36:47 pm
I haven't installed it yet, but from what I saw of it you export the model  as a .obj file

Erm...i all suddenly forgot what to do after that...there is a tutorial somewhere on it though.

You'll need 3dsmax at end. I don't have latest version of ACAD on my table right now, but I think that you can export just .3ds. If you will need some help with ACAD you can ask me. And don't forget that in ACAD you can use scripts. It's much faster than hand drawing. But it is true, that I writing ACAD scripts with c++.
Title: Re: Galactic Mercenary!
Post by: Davis_Andrews on April 01, 2007, 06:43:34 pm
Here's a Laser Rifle I whipped up.  Sitting at about 650 polys.

(http://i177.photobucket.com/albums/w220/Davis_Andrews/LaserRifle1.jpg)
Title: Re: Galactic Mercenary!
Post by: Quail on April 01, 2007, 06:44:36 pm
I think the barrel could be a little smaller in diameter, but looks great
Title: Re: Galactic Mercenary!
Post by: Ron Losey on April 01, 2007, 08:09:22 pm
No, don't make the barrel smaller on an energy weapon.  You want the barrel to look like it contains a bunch of electromagnetic coils and a cooling system or something.  Simple round steel barrels are a mark of conventional rifles.
Title: Re: Galactic Mercenary!
Post by: Davis_Andrews on April 01, 2007, 08:31:42 pm
I think the barrel could be a little smaller in diameter, but looks great

I thinned the barrel down a bit and created a pistol to go along with it.

(http://i177.photobucket.com/albums/w220/Davis_Andrews/LaserRifleandPistol.jpg)
Title: Re: Galactic Mercenary!
Post by: Davis_Andrews on April 01, 2007, 08:33:55 pm
No, don't make the barrel smaller on an energy weapon.  You want the barrel to look like it contains a bunch of electromagnetic coils and a cooling system or something.  Simple round steel barrels are a mark of conventional rifles.

Well, at any rate, I have both versions available.  So whichever is preferred can be used.
Title: Re: Galactic Mercenary!
Post by: Ron Losey on April 01, 2007, 08:51:14 pm
They look good, anyway.  Simple, direct - the kind of thing that soldiers would carry.

(One of the common problems with science fiction is how impractical some of the weapons look.)
Title: Re: Galactic Mercenary!
Post by: Davis_Andrews on April 01, 2007, 09:35:38 pm
Don't know if this is useful but this can either be a Flame Thrower or perhaps a chemical based laser.

(http://i177.photobucket.com/albums/w220/Davis_Andrews/FlameThrower1.jpg)
Title: Re: Galactic Mercenary!
Post by: Garth on April 02, 2007, 09:43:36 am
Or even a grenade launcher, if you look at those two things on the top as grenades-- though the barrel would have to be bigger, and the programming (I'm assuming) would be a pain.
Title: Re: Galactic Mercenary!
Post by: Ron Losey on April 02, 2007, 11:16:26 am
Or even a grenade launcher, if you look at those two things on the top as grenades-- though the barrel would have to be bigger, and the programming (I'm assuming) would be a pain.

Erm... no, it looks nothing like a grenade launcher.  Those are obviously gas or liquid containers.

Could be a squirt gun.

High-velocity liquid corrosives can be very effective.  Just look at how effective something as stupid as pepper spray has been ... and multiply it out to what would happen if the spray was, say, 90% hydrogen peroxide.
Title: Re: Galactic Mercenary!
Post by: Apollon-04 on April 02, 2007, 02:29:54 pm
All of those look amazing! anyways, i jsut found out i can model armor in wings 3d, but is there anyone who can rig it for me? Also, i had this really cool idea for a dagger, ill psot a pic of in in-game in a little bit. Also, will people please respond to the earlier posts? because msot went unanswered.
Title: Re: Galactic Mercenary!
Post by: Quail on April 02, 2007, 02:43:27 pm
I think it would be easier if you learned how to rig...

anyway once I finish the song I'm doing now I'll send it and the other one over to you
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 04, 2007, 03:56:37 pm
Im having some problems with the mod. For the past few days ive been getting this error every time i open up mount & blade. It happens at loading setting data. Any ideas?\

(http://img75.imageshack.us/img75/9580/errorjs3.png)

Anyways, as the title says, we need team members, and bad. We're a three man team, and our skills are fairly limited. I know a little python, and I can model really well if i actually try... :D but we could really use some help on the mod.

DavisAndrews, make sure to make the sci-fi guns look very realistic, more scifi than fantasy. Also, does anyone have any ideas for more races?

Team members- if you want any work, jsut ask, and ill give you some.

Last thing- we really need some public trafiic in this mod, suggestions, ideas anything, that could really help.

Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: aGorilla on April 04, 2007, 06:22:45 pm
Also, does anyone have any ideas for more races?

Don't forget the robots!  For the rest, just remember... Google is God! (http://www.google.com/search?hl=en&q=alien+races&btnG=Google+Search)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 04, 2007, 07:10:03 pm
robots might be a good idea...... killer robots! no but seriosly, we could have robots, that are like soldiers to us. There'd be an abundance of them, since theyre easy to build, but without proper training, theyd suck. Thats my idea. now, look at this

Youve always wanted to hold a dagger like this, havent you? no seriously, isnt that awesome?


(http://img171.imageshack.us/img171/2656/daggerfi5.png)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on April 04, 2007, 08:18:18 pm
How does the dagger look in combat?

A lot of Japanese forms use underhand grips on knives ... if you can get it to perform right, look natural on the attacks and such, ONR may want to do the same.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 04, 2007, 10:23:04 pm
thats cool...

sorry school sucks and hopefully I get that song finished tonight.

Oh, do cyborgs/human with cybernetic upgrades.

Also lets do hoverbikes instead of horses.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Davis_Andrews on April 05, 2007, 01:02:27 am
Sure I know I'm no modeling god or anything, but I would like more direction...  Gonna be a lot of props that need modeling.  I can do that, but I need to know what to build.  :D
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: nema on April 05, 2007, 01:34:41 am
Im having some problems with the mod. For the past few days ive been getting this error every time i open up mount & blade. It happens at loading setting data. Any ideas?\

Did you change something in item_kinds1.txt or maybe in troops.txt?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 05, 2007, 03:46:33 am
Sure I know I'm no modeling god or anything, but I would like more direction...  Gonna be a lot of props that need modeling.  I can do that, but I need to know what to build.  :D

start simple.

Start with scene props like counters, tables, and chairs.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on April 05, 2007, 04:23:54 am
Heck, just start by replacing a bunch of the wall textures and such with something that looks sci-fi.  Make a wood bench look like a black plastic bench, and bang, you're 2000 years from where you were.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 05, 2007, 07:14:21 am
Ron losey, yes the dagger looks fairly right in combat. Im gooing to take off peirce for it, and i need to change the sheath, because that looks weird.

DavisAndrews, you dont need to add the items in-game yet. Just send them to me, and ill add them to the mod. I know how. Ill post some pictures of guns i want you to model in a bit. Just remember, keep them realistic, there like assualt rifles, jsut futuristic. Get what im saying? anyways, my e-mail is jareddavis@kc.rr.com, and my AIM screen name is Jeraldo04. If you dont have AIM, can you maybe try to get one? its  free, and its easier to share files, and chat, etc.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on April 05, 2007, 07:35:01 am
If and when you get far enough along for me to monkey with the damage numbers, I'll take a good look at the dagger - try to figure out which strikes result in what sort of damage.  My experience says cuts from underhand grip do a lot more damage, but of course their reach is reduced to nothing beyond arm's reach.  If it looks good, numbers can be created when we get that far.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 05, 2007, 01:23:45 pm
Well, I'm going to redo the blade of the dagger, that was just a roughdraft. DavisAndrews, don't worry about props. I'm a good modeller, and i can handle them for now.

By the way, the guns you've made are amazing.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: aGorilla on April 05, 2007, 01:37:15 pm
Like the dagger, especially if it's limited to overhand 'Psycho' chops.

'Stupid killer robots' works for me.  Makes me think of the Star Wars storm troopers.  Always abundant, but mostly ineffective.

Like the hoverbike idea too -- ramped up like the horses in Mesoamerican (high speed, very maneuverable).  Should probably be low in armor, and it'd be nice if the rider took damage when they're knocked off (blunt? from ground impact?) if that's possible.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 05, 2007, 04:58:07 pm
Davis_Andrews I drew up some concept art today for you.

It shows armor and and a rifle.

When I get home I'll scan it in and post it.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on April 05, 2007, 05:05:07 pm
Like the dagger, especially if it's limited to overhand 'Psycho' chops.


I'm guessing you are unfamiliar with actual knife combat from the underhand grip?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 05, 2007, 05:13:18 pm
Like the dagger, especially if it's limited to overhand 'Psycho' chops.

'Stupid killer robots' works for me.  Makes me think of the Star Wars storm troopers.  Always abundant, but mostly ineffective.

Like the hoverbike idea too -- ramped up like the horses in Mesoamerican (high speed, very maneuverable).  Should probably be low in armor, and it'd be nice if the rider took damage when they're knocked off (blunt? from ground impact?) if that's possible.



Id have to work on a model of a hoverbike, not sure if i could do it. And no, i dont think you can even have a rider get knocked off a horse, soi i couldnt implement the damage thing.

Davisandrews, heres some guns to model. Remember to keep them realistic.


assualt rifles
(http://www.defense-update.com/images/SCAR-L-ELGM.jpg)

(http://www.epicycle.org.uk/images/m41apub.jpg)

(http://www.techepics.com/files/2142_2.jpg)

Sniper Rifle

(http://www.gunsworkshop.net/SL81.jpg)

special gun (when you model this, model the hand with a black glove, so that the skin color wont be weird.)

(http://www.humidorhaven.com/images/M11507.jpg)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on April 05, 2007, 05:27:56 pm
That multi-blade edged weapon there would get you killed.  That's just not going to work.  Weapons of similar design were used in India and nearby, but they were much lighter.  Much lighter.  Its size and weight would have to be reduced by about 80% to be effective.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: aGorilla on April 05, 2007, 05:45:31 pm
Like the dagger, especially if it's limited to overhand 'Psycho' chops.

I'm guessing you are unfamiliar with actual knife combat from the underhand grip?


To be honest, I'm a bit confused by the phrase 'underhand grip', so yeah, I'm hardly the local expert on it.  Does Apollon's pic depict an underhand grip?
I was just commenting on the first image that came to mind when I saw the picture, and that was the movie Psycho.

Id have to work on a model of a hoverbike, not sure if i could do it. And no, i dont think you can even have a rider get knocked off a horse, soi i couldnt implement the damage thing.

I'm not talking about knocking them off (knocking them off implies that the horse/bike lives, and moves on), I mean when the horse/bike is killed.  The animation of the guy falling to the ground would stay, just seems logical to take a few hit points for the fall -- taken at a speed that is presumably higher than your average horse. 

That said, I have no idea if there's a trigger that you can use to make that happen.  It was just a thought, the lack of it would hardly stop me from trying the mod.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 05, 2007, 06:31:39 pm
Ron losey, i don't understand what your saying. Are you saying they used that in ancient India? because this is probably lighter due to materials used, so i don't understand why it wouldn't work.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 05, 2007, 06:51:58 pm
Ha ha nice, the assault rifle from AVP.

Here is my concept art:

http://www.freewebs.com/quailpilot/GMCA.JPG (http://www.freewebs.com/quailpilot/GMCA.JPG)

Close up on the rifle he is carrying

http://www.freewebs.com/quailpilot/GMCARifle.JPG (http://www.freewebs.com/quailpilot/GMCARifle.JPG)

did you get the two songs I sent you Apollon?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on April 05, 2007, 08:47:16 pm
Ron losey, i don't understand what your saying. Are you saying they used that in ancient India? because this is probably lighter due to materials used, so i don't understand why it wouldn't work.

Several variants on this design existed across India and China.  The most common was the Katar of India.  Some were simple single-blade daggers, and some were much more elaborate.  Some had secondary blades to the sides, usually intended to block a rapier in duels.

Here is a picture of a simple but well-made Katar.
http://www.royalcollection.org.uk/egallery/object.asp?object=11284&row=0&detail=scrapbook

The weapon in your post would be unusable.  Its size and bulk would make it too clumsy to attack with any speed and efficiency.  The width and offset of the blades would make it impossible to control in any kind of cutting motion.  The weapon's inertia would make it horribly clumsy in close quarters, and since it gives no real advantage in reach, it would also be at the mercy of longer blades.  This would all be compounded by the grip, which does not allow for movement in the wrist and hand, and so prevents the weapon from being precisely targeted.  It would repeatedly prove less combat-effective than a simple knife... anyone trying to use it would be killed immediately.

-----------------------------------------------------------

Like the dagger, especially if it's limited to overhand 'Psycho' chops.

I'm guessing you are unfamiliar with actual knife combat from the underhand grip?


To be honest, I'm a bit confused by the phrase 'underhand grip', so yeah, I'm hardly the local expert on it.  Does Apollon's pic depict an underhand grip?
I was just commenting on the first image that came to mind when I saw the picture, and that was the movie Psycho.


The character in the post is holding the dagger in an underhand grip.  Although the hammer strike from "Psycho" is an option from this position, it is likely the least effective one, at least with a heavy blade like that.

The real power of an underhand grip is in long cuts.  I will explain by teaching.

First, find yourself a dagger.  if you don't have a real combat knife, go through the kitchen and get a chef's knife, or the most scary-looking butcher knife you can find.  Make sure it's sharp.  Then fill some 2 liter plastic soft drink bottles with water, and seal them - they will be your target dummies.

It might help to make a few slashes at one from a more common overhand grip, so you will have something to compare to.  Overhand slashes will seldom do much to a water bottle.

Then, with an underhand grip on the knife, line up on the bottle and swing a punch just to one side of the bottle - so that the cutting edge connects with the bottle and is dragged the entire length of the blade through the target.  If you do it right, it should tear the bottle in half like a machete.  It's a truly frightening demonstration of the cutting power of a relatively small knife.

Once you've tested it, you can adapt the concept to cuts from just about any angle or position.  The hammer-fist stab can be incorporated, especially in combination (cut across, stab when retracting).  It's amazingly versatile, and can be used under almost any conditions - even wrestling, should you be pulled to the ground.  Also, with only a slight motion of the fingers, the blade can be concealed behind the forearm ... greatly increasing the chance that your opponent won't realize you are armed.

Many Japanese forms for knives and short swords use this grip.  It was used by the United States Marines for decades, before being replaced about 5 or 6 years ago with a more common overhand knife grip (based on the Fairbairn and Stykes knife combat studies from the 1930's).  I, personally, think it was a mistake to completely abandon something that had been proven so effective by 6 generations of marines and 40 generations of Japanese samurai ... but that's just my opinion. 

It was also used with a very short hook knife, the kerambit, by the Indonesian art of Pentjat Silat.  Several modern military and police forces still study this, and it is a popular art among people seeking to learn self defense... although it tends to be a bit more brutal than police work and self-defense generally encourage.

Anyway, this is a very common technique for using a knife, at least among military (ancient and modern).  Hopefully that clears up what I was talking about.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 06, 2007, 08:20:42 am
Ha ha nice, the assault rifle from AVP.

Here is my concept art:

http://www.freewebs.com/quailpilot/GMCA.JPG (http://www.freewebs.com/quailpilot/GMCA.JPG)

Close up on the rifle he is carrying

http://www.freewebs.com/quailpilot/GMCARifle.JPG (http://www.freewebs.com/quailpilot/GMCARifle.JPG)

did you get the two songs I sent you Apollon?

I didnt get the two songs, did you send them via e-mail?

Also, since you can draw fairly well, could you maybe draw a picture to repace the existing main picture in mount& Blade. Im thinking a mercenary decked out in full armor, with his gun. Shooting wildly and screaming, like hes holding off a bunch of enemies by himself.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 06, 2007, 11:22:03 am
Ya I sent it via email....

AIM won't work for me so...I have to figure something out...(actually I just did and I'll work on it)

Ok, I'll get to work on that guy of yours.

here is the other song

http://www.freewebs.com/quailpilot/hoverbike.mp3 (http://www.freewebs.com/quailpilot/hoverbike.mp3)

right click on the link and click save as.

do it to the other one also
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 07, 2007, 08:30:54 pm
DavisAndrews, i was wondering if you could give us some screenshots of your guns. Im having trouble with my mod file, big time. Im redoeing everything, but since we havnt done too much, it should be easy.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 09, 2007, 09:57:56 am
Here's a screenshot of the weapons shop, just a roughdraft, and it took me about 10 minutes.
(http://img59.imageshack.us/img59/4636/merchantspv9.png)Also, does anyone have ideas for other races, besides battle robots? I figure we could have three races that are playable

Robots-Good with guns, not so much melee.
Humans- all around, not great at anything, not bad at anything either.
??-high str, good at melee

Also, does anyone know how to texture, because then we could start adding more items in-game.

I wanted to say something else, but  cant remember it, so ill edit this post later and add it in.

Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 09, 2007, 11:39:51 am
I suggested cyborgs/humans with cybernetic implants earlier on.

I finished the drawing you wanted, and I'm on a quest to find a scanner.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 09, 2007, 02:24:54 pm
Yeah, i saw in warhammer 40000 that theres a doctor that can give the alien race new arms/legs. I want to try that with cyber arms for humans. Humans will be able to get low grade robot arms, and robots will be able to get upgraded arms too. What do you guys think about the merchants store?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 11, 2007, 12:06:24 pm
To the team members:
To keep in touch, and be able to share files easily, I'm requesting that all team members get an AIM screen name. My name is currently Jeraldo04. Once you get a screen name, just pm me what it is.

Here is the redone version of the weapons shop. Added a roof, a weapons shack, and a weapons sign (the two swords crossing) Please tell me what you think.

(http://img444.imageshack.us/img444/9581/merchantsae7.png)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 11, 2007, 09:07:28 pm
The shop looks good. I think it would be a good idea to have a specific gun shop and when you walk in there are just racks upon racks of guns  :green:

Ok here is the picture to replace the knight...Yes I know it side ways...and the head is supposed to be on the smaller side.

With out further ado

wait a moment we are experencing technical difficulties

fixed

(http://www.freewebs.com/quailpilot/GMMain-smaller.jpg)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on April 11, 2007, 11:11:46 pm
What happened to that guy?  Is he squatting to take a dump or something?  Because I didn't know a human could turn his knees out at that angle.  The grip on the weapon looks most unnatural as well, with the left hand closer to the body than the elbow - that looks painful.

I'm not just trying to be critical, really ... but something is not right in that picture.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 12, 2007, 12:15:11 am
you know whats funny...I had some one who posed for me for this picture...and he could bend his knee that far. Heck so can I.

It is really difficult to draw the left arm in these situations, so at times it looks slightly painful. You probably can't see where the right thumb is very well

Thanks for the advice by the way, and thats how they squat sometimes in a combat situation. (believe me I have been in many situations in which I had to be in that squat...)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on April 12, 2007, 12:36:23 am
you know whats funny...I had some one who posed for me for this picture...and he could bend his knee that far. Heck so can I.

It is really difficult to draw the left arm in these situations, so at times it looks slightly painful. You probably can't see where the right thumb is very well

Thanks for the advice by the way, and thats how they squat sometimes in a combat situation. (believe me I have been in many situations in which I had to be in that squat...)

The Chinese sit like that all the time.  It still looks really odd.  USMC has been trying for years to get troops to stop doing that and get their feet turned where they can move... my brother had an advantage there, because I always taught him not to bend the knees too much.  Especially not in a gun fight, because it puts your head right where center body mass should be, and therefore right where an enemy will most naturally shoot.

The left hand needs to be further out on the weapon.  Elbow against the ribs, grip closer to the end of the barrel ... that would actually help stabilize the weapon.  The current grip looks more like he is trying to strangle his weapon than fire it.  I really think the left forearm is just too short, actually, but that's the feel it gives.

Still, maybe it's just the perspective on the drawing, but I vote you re-do it.  Aim for a more natural stance.  Your drawing is fine, but your subject and composition need a little tweaking.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 12, 2007, 04:54:22 pm
The shop looks good. I think it would be a good idea to have a specific gun shop and when you walk in there are just racks upon racks of guns  :green:

Ok here is the picture to replace the knight...Yes I know it side ways...and the head is supposed to be on the smaller side.

With out further ado

wait a moment we are experencing technical difficulties

fixed

(http://www.freewebs.com/quailpilot/GMMain-smaller.jpg)


Thats not a bad drawing, pretty good actually. I sort of pictured the main page being a lone soldier (like that guy) but instead of just standing in a firing position, actually shooting like crazy, and screaming because hes holding off a horde of enemies. You notice how his gun is aimed towards the ground in your drawing? I like that drawing, but i suggest re-doing it.


@davis_Andrews-I havnt heard from you in awhile, can i get a progres report?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 12, 2007, 05:38:07 pm
I'll do a different drawing all together with the same guy.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 12, 2007, 06:27:26 pm
Ok, i jsut added another sword to the game, ive been sick for a week, still am, so progress is kind of slow on my part.\


Edit-DavisAndrews, i really need to see some of your models, so i can get in-game.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 13, 2007, 07:08:27 am
I had an idea in the shower this morning (no i didnt stay at a holdiay inn express,but oh well  :D). The idea is for the third race in the game. We have Humans, battle robots, and.... Genetically modified superhumans! Theyd be bred for battle, be be very stupid. In other words, low intelligence, bad pathfinding, tracking, surgey, etc. High str, weapon master etc. Robots will be the exact opposite, so ittl work out. Robots will be more firearms, and genetically modifed superhumans will be more melee. Does anyone have an idea for a name for these monsters? I though of a new surgery option. Instead of jsut being able to get cybernetic arms, why not.... sword arms?? Im sure youve seen in Mortal Kombat, those creatures with swords that come out of their arms. I think itd be cool. Tell me what you all think.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 13, 2007, 10:05:59 am
Another sword in game. I like it. Im going to redo the texture, but what ya'll think?

(http://img256.imageshack.us/img256/8846/untitled4up4.png)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 13, 2007, 02:27:19 pm
I love that screen shot.

Ok...that outline for the picture is done, but I'm making copies of it so I can practice shading it and making it look more realistic
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 13, 2007, 03:18:24 pm
Sounds good, i still havnt heard from Davis_andrews, and I even e-mailed him, so i dont know whats going on.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Eother on April 13, 2007, 10:53:15 pm
I killed him, and ate his soul.

Nah, I'm kidding. Why are you retexturing that sword? I actually like it like that. :) You should have a ton of cool swords like that.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 14, 2007, 08:13:01 am
Well thats the thing, all my swords as of right now are textured from weapons1, just like that. Black handle, dark metal. I think itd get a little boring, unless theyre like the weapons of thes evil dudes. And in that case, itd look cool because itd be all matching, and then we could have other swords with different textures, but just not do those until we have someone who can create textures. See what im saying?

Also, what do you guys think of the genetically modified superhuman idea?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 14, 2007, 02:54:23 pm
I finally got my first rifle in-game! this is nethoras' model. I found a texture for it, but it was screwing up in brf, so i left it black for now. What do yall think?
(http://img116.imageshack.us/img116/183/rifleyy4.png)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 14, 2007, 04:46:24 pm
looks good so far.

Ya I like the genetically altered human idea
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 14, 2007, 05:12:52 pm
Im also going to have were-men. They were created by the punishers for the purpose of war, and they will be playable. I already have a storyline for the different races in my head, ill type them out later.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on April 14, 2007, 08:59:07 pm
Im also going to have were-men. They were created by the punishers for the purpose of war, and they will be playable. I already have a storyline for the different races in my head, ill type them out later.
no offense, but that sounds really stupid. what are were-men? men who turn into a man on the full moon? that seems a bit pointless, they're in space. i love the mod concept though, it's great. it will work well for m&b. i don't think hoverbikes will work at all, star wars mod had the same problem, it just looks goofy. i think you should have some sort of alien creature they use. out of curiosity, will you be using thorgrims way of creating space? that sounds like it would work, but you'd have to be careful with that. maybe you could have different "planets" with impassable terrain around it and you could pay for transport to another planet at every spaceport. you could also ask yoshi to let you do a pirates style combat, it could really work well. and for all the "it'll be unrealistic" people, i don't really give a crap about your griping. i say throw realism out the window for this mod seeing as you're already using swords in conjunction with guns. although boarding would be unrealistic when you have weapon emplacements, but i say do it anyway, it'll be fun. if you just directly copy yoshi's way of doing it (the .751 version, not the new one) and then just change the models and sound effects and there you go. seeing the ships flying around will be cool though.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 14, 2007, 09:51:05 pm
so you are saying do a Pirates mod but in space  :) That would be awesome...

I agree lets do throw realism out the window.

Lets make a sword shield so you we can "deflect" bullets with swords, but make it a player only thing. Since the player is one of the last of the Galactic Mercenaries he should have some coolness that the NPCs don't have. (If there are other GMs out there they should have the ability)

Trench Coats and 1930s Luftwaffe officer dress coats would be pretty cool.

Anyway I got some classes suggestion.

Pilot: Starts out with a one or two man ship that is fast and not the greatest fire power, a light hand gun, a short sword, and light armor, but has high path finding, and a high firearms skill, but low crossbow skill (since crossbow skill will cover two handed firearms)
Smuggler: Starts out with a larger smuggler craft that can hold about 10 people, and is fast (slower than the pilots ship though) with decent firepower. He should start out with a beefier hand gun and a longer sword, but starts out with lower weapon skills
Bounty Hunter: Starts out with a one or two man ship that has medium speed with better firepower than the rest of the starter ships. He starts out with heavier armor, has two swords (one of them the sword shield) a low level sniper rifle, and heavier armor.
Slaver: Start out with no ship, but his equipment and stats should make up for it. Should have lighter armor but with good defense, a stun gun, and an assault rifle, and a stun baton. Should have high prisoner keeping stats, and high athletics....

feel free to butcher/maim these suggestion is anyway that will make each class balanced.


Could I make some ship designs?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 15, 2007, 09:58:31 am
Thatd be great, and pellidon, thats a great idea too. The were-men arent meant to be men who turn into werewolfs at midnight. They're like battle dogs that the punishers use in battle. They have special abillities, and are good at some things, bad at others. I want to try and keep the mod balanced. Pellidon, I like your ideas, would you like to consider joining the mod team? Also, quail, theres 3 more classes, these classes are the actual mercenaries that fight the punishers. They are the...

Mercenary Sniper- High firearms, high intelligence. Sniper rifle, dagger, light armor.
Mercenary Gunner- very high firearms, high agility.  Assualt rifle, short sword, medium armor.
Mercenary Swordsman- High str, high sword skills (one-handed and two handed weapons). Longsword, low power Pistol, Heavy Armor.

Quail, id love to se your ship designs, and i can model them once i see them.
Pellidon, i didnt quite understand the pirates ship suggestion thing. Do you want it to be like the old one where you would press fire, and you could board? Or like his new one, where you control the ship? And yes, we will have the space like thorgrim did, but only if servitor can manage it.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Servitor on April 15, 2007, 11:07:50 am
Apollon, please give me a picture of the map you want. I suggest you pm me it on the taleworlds forums. I am much more active there.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on April 16, 2007, 11:59:06 am
well, i can bring my meager skills (i.e. no modding ability whatsoever) to your team. basically, i can do concept drawings, give you ideas, make diagrams to help people understand what i'm saying. i can give ideas, that's about it. and like everyone else, i know how to use wikipedia and google image search  :lol:

for the pirates thing, i meant use the currently released version where you tell the first mat what to do, you can use three different types of shot, decide to go closer and board, etc. then all the scenes would use different models from pirates, like you could go to the command deck (which replaces the captain's cabin) which holds your first mate, you could make some cool looking computer consoles, a big viewscreen/window, you could even model in npcs at the controls. i'm thinkin' you could just customize the models to look exactly like humans, but make them sitting down in front of their computers. they'd just be scene props, but it'd look sweet. will you be using bullets or lasers or both? that'd be helpful to know, some sci-fi settings only have bulleted weapons (dune), others have only blasters (star wars), some have both (halo).
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 16, 2007, 02:43:16 pm
Probably only lasers. I might totally take out the shooting at each other, and make very battle a boarding battle over ships. Pellidon, we could use your help. Also, whenever you see something you think might be good for this mod, ask the creator to use it, and then send it to me. I have a few ideas to make the mod look amazing, but i dont want to share them with the public, since then they'l know the tricks.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 16, 2007, 05:02:38 pm
I would say use bullets...concept art for ships should be in tonight
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 16, 2007, 05:35:11 pm
I guess we could do bullets, then we dont have to bother with changing particles. Instead of Yoshiboys thing, I want to make every battle a ship to ship. I think the way to d this would be jsut to model the battle scenes as ships, what do you think>?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on April 16, 2007, 07:42:49 pm
I guess we could do bullets, then we dont have to bother with changing particles. Instead of Yoshiboys thing, I want to make every battle a ship to ship. I think the way to d this would be jsut to model the battle scenes as ships, what do you think>?
i say bullets are just cooler and more realistic and should be used. and for the whole whip to ship thing, i think that'd be fine. you can explain it by saying that it's far to dangerous to use weapons on spaceships because they're fairly delicate, slight damage could kill everyone and fighting would be pointless because everyone would die even if both ships got a hit. something along those lines. we don't even really need to explain it, just let people take it at face value. you're basically free to do anything because this is science fantasy, not trying to be realistic. just out of curiosity, what are you thinking in terms of factions? you could go with the basic empire vs. rebels idea. you could make the empire good or corrupt, i don't really care. i think it might be cool to have some major power that's neither good nor evil, there is some corruption, but it still does a fine job of keeping order (sort of like the u.s. government). then you could have the independent people who live outside of its influence and are trying to take over. you would then be able to have two styles of people, the more grungy insurgents against the organized military of the government. if you want my two cents, i say leave aliens out of it, have it just be all humans. though a couple aliens may be interesting, maybe some merchants that sell weird stuff that most people don't carry but that aren;t necessarily better either.

edit:
here's some stuff from dvd and firt citizens mod that never got anywhere, just for some inspiration, you may even consider asking them if you can use this stuff.
Life on board the HMS "Obfuscation" medium class corvette.


Here we find our good captain administrating some concussive therapy to the ships computers:
(http://img218.imageshack.us/img218/6403/computerfm0.jpg)

Thus relaxed, he stares perplexed into the holographic projection of the moon. He starts thinking about cheese.
(http://img84.imageshack.us/img84/2382/mapeo0.jpg)

He decides to leave things in the hands of the co-pilot and go take a nap.
(http://img213.imageshack.us/img213/6950/interiords8.jpg)

And away!...Or not...its hard to tell when you're in space :)
(http://img153.imageshack.us/img153/7972/cockpituj2.jpg)



Hehe, just fiddling around and produced this taster. Anyway, I just had an idea, how cool would a mod based on the Aliens series be? I'm definantly going to try modelling an alien. Were you thinking about implementing any other types of lifeforms other than human, DVD?


Cheers

and another:
A visit to the S-132-C0 "Frontier" federal police outpost.

Entering:
(http://img214.imageshack.us/img214/7199/lookyvq2.jpg)

The guard, under the watchful eye of the security camera:
(http://img132.imageshack.us/img132/1100/getbackjb1.jpg)

Getting clearance...
(http://img132.imageshack.us/img132/4308/letmeinln6.jpg)

Come in, gentlemen!
(http://img214.imageshack.us/img214/9699/cominde1.jpg)




Stay tuned for an alien! If I manage it. I can't seem to get it looking organic enough. If any one has any free time...
By the way DVD, if you want you might edit the thread title to reflect that theres images in here, to generate some interest. If you are considering using the stuff / like them that is.

Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 16, 2007, 08:44:01 pm
That stuff looks amazing! I love the armor on the plice guy too. Will you go ahead and ask them for all their stuff?

Edit- to your suggestion, ok no aliens, but still battle bots, and genetically modified humans. Remember, you can buy modifications for your character. ABout the factions, Im going to go with the background info i did on the first page. THey used to be good, now became corrupt. Only their leaders are corrupt, their soldiers think theyre on the good side. Im going to ask if I can use the recruit from your prisoners mod, but change the dialogs to something like "After much explanation about how corrupt the world is, the enemy soldier decides to fight for you.

Pellidon, if you see anything you like, just ask for it, you dont have to show me it first.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Eother on April 16, 2007, 09:05:04 pm
Those screens are stunning. 20 points to you!
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 16, 2007, 09:32:06 pm
umm.. Eother...those are from another mod.

DVD's and first citizen's scifi mod from .751 that never got released
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on April 16, 2007, 10:17:18 pm
Ten points to whoever made them, and ten more for digging them up out of whatever dead-letter office they were piled into.

-----------------

If you have to chose between energy-type weapons and projectiles, go with projectiles.  However, with a little creativity, we can probably turn bow, crossbow, and firearm into something like laser, plasma, and projectile.

Check out what I did to put the pellet crossbow into ONR using firearm characteristics.  I haven't tried going the other way and turning bows into guns, but it should be workable.  Some of the other mods used crossbow rigging for guns. 
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Yoshiboy on April 17, 2007, 02:23:02 am
New stuff looks great!
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Sheep_Archer on April 17, 2007, 03:25:47 pm
*Appollon receives 17 Kudos*
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 17, 2007, 07:09:11 pm
Actually, that stuff isnt mine, so I dont know if i deserve the kudos..
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on April 18, 2007, 08:44:27 am
you guys should really learn how to read  ::)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: bascavia10 on April 18, 2007, 09:53:34 am
Here i am Apollon!
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 18, 2007, 06:39:28 pm
Ok, thanks. Anyways, i have a question about making battle scenes. Im making each battle be a ship-to ship battle, like yoshiboy did with pirates when your board siomeone elses ship. I want to make this optional, so I'll have 2 mods, one with it, one without it. You can ask Yoshiboy how to do it if you need help. Remmber, I dont want to be able to shoot at other people, just board them.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on April 19, 2007, 08:13:08 am
not sure how you do that, pm yoshiboy to figure it out. for overall gameplay, i think that there should be more of a focus on land movement than there has been in pirates. it'd be awesome to have a bunch of different planets/asteroids with cities on them.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 19, 2007, 03:20:05 pm
Thats what we're doing, since your on the team, I can tell you how we're doing it, but not in the topic, and servitor, dont tell them.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: bascavia10 on April 20, 2007, 08:00:03 am
Now, you already got some work for me Apollon?

Cheers...

Edit: An friend maked some spaceship meshes, you want 'em?
Edit #2: I also can make an cool website. You want me?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 22, 2007, 06:36:37 pm
I cant think of work for you yet, unless you want to try and make some quests. If you do, ill send you the mod source code, and ill give you ideas for quests. Since im modifying some files in the source, when you modify a file, jsut send me that file, not the whole source.

Also, yes to edits 1 & 2.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on April 22, 2007, 09:07:05 pm
hey sorry about not getting the concept for this ships in...my scanner is not cooperating.

Will be trying some more.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: bascavia10 on April 23, 2007, 08:20:22 am
Ok, thnx. Hey i want some of your musics on my site but i am afraid they are all mp3 wich my frontpage not supports. Could Quail or someone else change them to another format, .mid for example?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 23, 2007, 02:32:27 pm
You could try using "save as" and then saving them. Im not sure exactly what your problem is.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on April 23, 2007, 08:20:28 pm
about that poll at the top, i'm one of the people who said no for a few reasons.
1) it can be a lot of work to get multiple races
2) it's hard to come up with half-decent ideas for what they should look like
3) i prefer sci-fi that's all about the humans, aliens tend to cheesify sci-fi environments
maybe it's just me, but i say go for people doing what they do best: fight each other without worrying about anything else.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Eother on April 24, 2007, 01:08:26 am
When I wanted different races, I didn't mean like aliens with tentacles. I mean maybe modified humans. Mutant humans, part cyborg-humans, that sort of thing. Changes the start of the game a little. Minor differences, like a human starting with 8 for every stat, then a "mutant" human starting with 2 higher strength, but 2 lower intelligence.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: bascavia10 on April 24, 2007, 08:55:57 am
Never thaught that, but save as even works! The problem is that my frontpage program cant use mp3's as background sound, but mids it can. But now i have it on mid! My question is: this game only goes about the earth?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on April 24, 2007, 11:08:47 am
I thought the whole point was flying around in space
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 24, 2007, 02:20:12 pm
The main part is an asteroid, with little asteroids around you can fly in. There are other races, but not weird aliens. Theyres modified humans, battle robots/cyborgs. And also a sort of were-man, which the punishers use as a sort of attack dog.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 24, 2007, 05:41:43 pm
I have two questions, both very important.
1. when UVmapping I get an error on some models, it says internal error: badarith. What does that mean?
2. I know this has been asked many many times, but how do I make a weapon with the animations of a fist?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: bascavia10 on April 26, 2007, 09:21:13 am
Don't know the anwsers on your questions. But the first page is ummm ready:

http://galacticmercenary.calradia.com/

Thnx to Ivan Bajlo  ;)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 26, 2007, 02:25:57 pm
That looks great! its my direct intro! I like it!
Anyways, ive developed alternate storylines if your not a human. Same basic story, but a little different, for example-
If your a battle robot- You were built by the greatest Galactic Mercenary every, and programmed to destroy the punishers. Your builder was slain, and now you must complete your task... to avenge his death.
Or, if your a were-man thing- You were captured by the Punishers fighting alongside other Galactic Mercenaries, and they transformed you into a horrible beast, and tried to erase your memory. Luckily, as a Galactic Mercenary, your will was too strong. You pretended to be mind washed, but when the moment came, you escaped. Now you've rejoined with the Galactic Mercenaries, and are a valuable tool with your special powers.

So, what ya think?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on April 26, 2007, 04:29:00 pm
ok, so i have an idea for were-men. here's my basic concept of what i see them as, it's totally made up by me, take it or leave it. they are physically augmented using cybernetics that are implanted into them. they are made immune to poisons, injected with steroids (or something comparable for this time period), their bones are reinforced with steel, their eyes are replaced by cyborg eyes that have night vision, heat vision and can see farther accross the spectrum, their reflexes are increased (somehow, the creators have vast knowledge of how to modify and enhance the brain), and their will is supressed and they undergo brainwashing so that they do the bidding of the punishers, maybe their brains are uplinked to a computer, and they also can take verbal orders from the punishers. the risks of these procedures are quite high and 50% of them don't survive. for the ones that do survive are essentially mindless followers. in rare instances, the brain washing and mind control fail to take hold and the creature then has free will and most likely despises his "creators". that's my two cents, sounds pretty decent to me. as for appearance, they have funny modifications and techno-looking stuff on their scalp and their eyes are glowy or something. you could use some of the native hair styles that have parts of the hair missing (like that one with the funny little patch of hair on the forehead) for the were-men. that's my take on it. for the robots, i think they shouldn't be actual robots, more like heavily modified humans. when someone dies with an intact brain, they extract it and somehow start it up again electrically (don't ask about the science behind it, i'm goin crazy fantasy here). then they take the revived brain and make a cybernetic body for it that is strong and armored. THat's why head shots are still deadly and i think it adds an interesting concept. a lot of the augmentations are similar, but these robots don't need food, they're sustained by liquid inside their "head" which is actually a steel case that just looks like similar to a face. it's a bit like starcraft and the protoss dragoons i guess, but it's definitely got an original spin on it. tell me what you think.

edit: i plan on doing some concept art for this and give a more concrete depiction of what i'm describing.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 26, 2007, 06:28:11 pm
Thats exactly what I was thinking pellidon. There will be actual robots, but many GMS have robotic implants, and that will be an option in-game. For a fee of course....
Anyways, I added an amazing looking new sword to the mod. I might post a screenie.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: bascavia10 on April 27, 2007, 08:18:27 am
Well... i like the idea as well. Thnx Appollon. Need me yet (for scripting)? Oh yeah, if anyone ask why i not used the cooler one, the hovercraft: well it get very annoying to hear that hard rock times and times.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 27, 2007, 02:18:27 pm
Im not sure what I need you to do for scripting right now. First Im going to add all of the items, and stuff like that, then we'll script. Does anyone have any guns that are made from 1-2 objects? im kind of tired of the 7 object guns.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: LionNinja on April 29, 2007, 06:25:20 am
I say grit your teeth and stick to the 7 object guns, they're looking quite sexy (as sexy as guns can get anyway) i also really love the sword you did,  i am watching this mod..






very closely...
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on April 29, 2007, 09:36:54 am
I would use the 7 object guns, because they're pretty, but theyre so high poly, that the game lags like crazy. You guys can choose, cool guns with lag, or cool guns without lag, but mod takes a little longer to complete.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: LionNinja on April 29, 2007, 09:44:43 am
Okay that is fair enough, seeing as my computer lags when playing in Edit mode, i say sweet gun with low lag then :)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 04, 2007, 03:59:34 pm
Ok, just to let you know I redid the background story to make it more interesting, and also set you up for the main quest.  Bascavia10, youll probably need to update the website.

Progress Report- many new melee weapons have been added to the game. Im now adding in guns, but its a slow process for one person. I could use another modeler. Im also looking for someone to take screenshots of all the items, and the mod, once a little more work is done. You get a sneak-peek of the mod, but you have to spend time taking screenshot and uploading them to websites. I'm also looking  for someone to go over the items ive added, see what they look like, and set stats for them. Its a pretty easy job, but I'm not sure on how good some items should be., Ron Losey, I was hoping you could do this.

Message to the team- Im going to have to ask all team members to follow through on stuff that I ask them to do. Not to single any one out, but pellidon, I had asked you to ask the people of the old sci-fi mod that you posted screens of to use their stuff. No word from you on that subject. I also asked all team members to get an AIM screen name, no word on that. Bascavia10, you were supposed to get those spaceship icons. I know your working onb the website, but still no word from you. Servitor, you're supposed to be working on a map, and I pmed you about it on taleworlds, but no response. Im not trying to be mean, but I do need everyone to show a level of commitment to the mod.


Message to everyone, especially the team- Im thinking of moving to taleworlds, but I'm not sure. I like MBX, but theres just not many people that visit it. Should I move to taleworlds? you decide.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on May 04, 2007, 05:13:22 pm
i don't recall getting any pms or seeing any posts on the thread about that, maybe i'm just not observant enough. i'll get right on that and i'll pm my aim address to you. you may also notice that i'm not on the list of team memebers, and while i'm not really contributing much, i'm still technically on the team and would appreciate getting my name on there. as for moving to taleworlds, make sure you talk to winter about it, because we saw what happened to HEW, wouldn't want a repeat of that. ugly business, but anyway, i'll get my work done, sorry if i ignored this mod too much, i just honestly don't remember you asking me that stuff. i'll be more careful in the future. for concept art, how fantasy are we going. i've done a couple concepts, but i haven't really got a feel for the mod's style.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 04, 2007, 05:22:56 pm
I didnt send you a PM, but I think i made a post about it. If i didnt, sorry for the mistake.

Ive been meaniong to add you to the team, just did it. Thanks for getting the stuff pellidon.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 04, 2007, 06:07:59 pm
When you get enough stuff together to work out some kind of balance, I'll go through the stats.

However, I won't go back to dealing with the Taleworlds forums.  Hundreds of screaming idiots and no moderators.  Any statement of fact, no matter how obvious, will be contested by at least a dozen non-contributing characters who just show up to clutter the boards.

(It almost killed Onin-no-Ran when I started my boycott of the Taleworlds board.)

Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on May 04, 2007, 06:13:17 pm
Hey checking in,

I have some concept art, but my scanner is being fixed right now.

I have been busy with school work so no new music tracks at the moment.

My preference is that we stay here, for two reason,

1: Tons of screaming nOObs that keep asking where to download it/ when will it be finished
and
2: You can get a quite a bit of experienced helpers to help you if you get a problem
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: First Citizen on May 05, 2007, 04:04:25 am
Hey, first of all great looking mod!.

Was surprised to see someone dug up my stuff from the Space mod...thanks for the kudos.

Pedillan messaged me asking to use some of the stuff. Not sure if I have still have it somewhere, even if I do I'd like to redo it (had a tiff with Yoshiboy about me using a texture I'd found on google images :D).

Anyway I've offered to help with this mod regardless, so if it's needed/wanted I'm happy to create some more. Didn't have time for m&b which is why my mods died, but I'm looking to start modding again (not that I was ever good at it in the first place!)

Thanks,
Citizen
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 05, 2007, 08:16:25 am
Thats great, we could definetely use some help on the items and stuff right now. What exactly do you specialise in? And also, do you have an AIM? for the team members who don't know, mine is Jeraldo04.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 05, 2007, 12:59:27 pm
Just to let everyone know, the guns will be shooting blue lasers. Ive already changed how the normal missile looks, and im trying to make it look more laser-ish right now.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Tuckles on May 06, 2007, 12:49:53 am
About moving to TW:

It's only necessary if you feel you have no motivation to work here.

I say if you're still motivated to work on the MOD, stay in MBX, if not, move to Taleworlds and get fans and noobs (sadly it's a package deal)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: bascavia10 on May 06, 2007, 02:33:50 am
I am back again here guys. Apollon, about the ships i promised you: my friend is currently on holiday for an weekend (yes! really) and if he is back i would ask them.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 06, 2007, 06:46:54 pm
Well, we're in minor mods. I gotta say, im a little surprised. Does anyone following the thread consider this a minor mod? o well. I guess we dont make up the admins mind.
Check out the Uber Screenshots (http://mbx.streetofeyes.com/index.php/topic,513.msg7286.html#new)
[/quote]
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 06, 2007, 06:57:52 pm
Nothing is major until there's a release, man.  After enough changes have been made that it no longer looks like the same game, it's major.  Pre-first release, nothing has technically been changed yet... at least not in a public version.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 06, 2007, 07:01:28 pm
So, what about rpgmod? they dont actually have a public release, but theyre a  major mod. They've changed mroe than us so far, but ours will be changed a lot.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 06, 2007, 08:56:39 pm
So, what about rpgmod? they dont actually have a public release, but theyre a  major mod. They've changed mroe than us so far, but ours will be changed a lot.

That was apparently a mistake ... yoshi is releasing the project unfinished, due to the basic failure to get anything together within our lifetimes.  However, his reputation for wild and crazy stuff gave everybody much higher expectations than were reasonable.

Seriously, I'm sure that, after the first release (or two), this mod will get all the credit it is due.  Don't panic over nothing.  Not yet, at least.

Just stick to the plan.  Let history make the decisions on how well it turned out.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Tuckles on May 07, 2007, 02:59:39 am

...

That was apparently a mistake ... yoshi is releasing the project unfinished, due to the basic failure to get anything together within our lifetimes.  However, his reputation for wild and crazy stuff gave everybody much higher expectations than were reasonable.

...


Ron, I don't know if I was to be insulted or amused by this post.

Quote
That was apparently a mistake ... yoshi is releasing the project unfinished, due to the basic failure to get anything together within our lifetimes.

I believe he already gave a legitimate reason for temporarily abandoning the mod, and it was not "the basic failure to get anything together within our lifetimes." If you've seen the screenshots, he's done a lot of work on it already, and it would be releasing new features to MnB that no MOD has ever done.

Quote
However, his reputation for wild and crazy stuff gave everybody much higher expectations than were reasonable.

I don't think our expectations were too high. Judging by what he's told us that he's done, it seems like the most complex mod ever. Have any other modders implemented summoning? Made a giant plant monster?

Just my two cents.

Also Apollon, how's the work going with Galactic Mercenary?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 07, 2007, 04:37:48 am
Uh ... I was talking to Yoshi about weapons and damage modeling on Pirates, before he announced releasing them unfinished.  Believe me, the bugs were beginning to out-weigh the accomplishments.  I had high hopes too, but they were hopes, and not very well substantiated ones at that.  Too bad...
I was really looking forward to those two.

-----------------------

As for how this mod is going, check out the screen shots thread, still under "new mods/announcements" ... He's got some good stuff already. 
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Tuckles on May 07, 2007, 06:24:34 am
I remember offering to make guns for a sci-fi mod, i just don't know if it was this one. Oh well, whatever I make, I'll pass on down here.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 07, 2007, 06:32:25 pm
Sounds good. \

You ask how the progress is going? its going. Im making models right now. I really need an armor rigger though, And bow rigger too. I've done more than just what the screenshots show  though. To name one thing, ive made lasers already. There'll be red lasers for rifles. Blue lasers for pistols. Theres also 2 seperate skills for rifles and psitols. How you like that?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 07, 2007, 06:50:41 pm
If you have different projectiles and skills working (presumably using crossbow and firearm slots), a better plan would be to use one for lasers and the other for some other type of projectile.  (conventional slugs or plasma-based weapons).  That would give you a lot more variety to work with later.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on May 07, 2007, 07:48:08 pm
well, i think apollon basically ruled out bullets already for his own reasons, but i agree with no bullets as well. the idea is that all pistols are in the firearm category and all rifles are in the crossbow category. say if firearms (i.e. pistols) used bullets and the other didn't; what if you want a rifle that shoots bullets or a pistol that shoots lasers? it just doesn't seem to line up. and this whole mod is quite fantasy-ish, and i say lasers are more suited to it.

apollon: for the electromagnetic bow, i think you need to greatly shorten the arrow and increase the length of the cone. the arrow should look more like the drawing i showed you, sort of missile-ish. at least, that was my vision for it. and the texture is a bit plain, if you wanted to send me the texture file i could try coloring it up a bit. but the cone really looks to small, smaller than i thought it'd be.i'll send you a scanned drawing of the scale i was thinking sometime soon.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 07, 2007, 10:36:19 pm
I mean, it should be possible to get both rifles and pistols firing both lasers and (ammo type b - bullets, plasma balls, whatever).   Even rifles and pistols in one category (lasers) and a second, the crossbow class, using only rifles ...

It increases the options.  More opportunity to have, say, one with higher damage and the other with higher rate of fire, or whatever.

Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on May 08, 2007, 08:18:37 am
yeah, well, it's not that hard to have a powerful laser and a fast laser. and my biggest gripe about having rifles in the firearm category is that when they're not in firing position, the hand either goes through the rifle or isn't really holding it. it just looks really obnoxious in my opinion. also, it basically comes down to what apollon has in mind for his mod. personally, i think having only lasers adds to the fantasy flavor of the mod.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 08, 2007, 11:10:36 am
Mesoamerica managed to get firearms without the misplaced hand bug, but I don't remember exactly how.

If you want fantasy, then ammo type B does not have to be bullets.  It can be plasma balls or phasers or whatever.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 08, 2007, 12:52:54 pm
From what I understand, some of you want more than one type of laser for rifles and pistols. I can do it. I studied the code, and figured out how to change the flying missile lookd for mulitple objects. It depends what ammo you use. Ill have blue/red/purple lasers, and blue/red/purple plasma balls. What do you think?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on May 08, 2007, 02:32:13 pm
i think plasma balls are retarded (no offense intended ron), just stick with lasers and/or bullets. if you can get rid of the hand bug, i suppose it'd be fine to have bullets, but i just see no point in making an extra projectile type, be they bullets, plasma balls, phasers, masers, etc. i say stick with lasers.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 08, 2007, 03:08:43 pm
I dont really have the hand bug. I did when using rifles as firearms, but not when i converted them to the rifles skill. Bascavia10, can you make a dev forums on our website? I want to discuss some of the features of the mod with the team members, but not reveal how we do it to the public.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 08, 2007, 06:23:59 pm
The logic of multiple weapons types is just to increase the options.  If everything is "x-type laser rifle", well, it sort of shows a lack of creativity.  If some of them are "plasma rifle" or "rail gun" or something with drastically different characteristics, at least the store feels like shopping instead of just "pick up one of these and go".
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on May 08, 2007, 07:00:47 pm
fair enough, but you can have plenty of options without changing the ammo type. i think it'll work fine either way. is it easy to make certain ammo types un-usable for certain guns? if so, i can see how it'd end up being pretty cool to have several more weapon types within the categories of firearms and crossbows.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 08, 2007, 10:33:21 pm

Not counting arrows, for which we need some alien-looking device to launch them, we have two skills and two corresponding ammo slots to work in - the original firearms/ammo and crossbow/bolts. 

The firearms-type ammo can be called "energy" or "battery" or something like that, and can be used to power a variety of weapons (just by changing the flying missile model to whatever kind of projectile we want, and the name to make it sound reasonable.)  Both rifles and pistols are an easy option here, under one skill heading ("energy weapons") and one ammo type.

That leaves the crossbow slot to be converted into anything else we want - slug-chuckers, rail guns, alien spear launchers or any sort of idea that comes to mind.

Within each of these ammo types, we can have multiple interchangeable ammo items - say a low-output, long-lasting (more ammo) battery pack and a high-output (damage bonus) battery pack.  They will all fit any of the "firearm" type weapons, but variations are possible.

That's what we have to work with, assuming no major changes to the code.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on May 10, 2007, 06:57:50 am
we've already designed at least one weapon that uses archery. i have some ideas for more, if you can come up with anythng, go ahead. the ideas is that crossbows use red laser and firearms use blue laser. i guess one will be generally more powerful and the other will generally be faster.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: bascavia10 on May 10, 2007, 07:55:06 am
Is there already something to do for me?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Eother on May 11, 2007, 12:02:44 am
Can you make the bolts longer, so they appear to be trailing?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 11, 2007, 03:27:57 pm
The lasers are longer. As for the argument of more than one laser or not, Im going to settle it ( :D dont you love being able to do what you want?) For rifles, the're will be red/blue/purple lasers that are fast, but not hurting a lot. There will be red/blue/purple plasma balls, which will be slow, but will hurt quite a bit, and have a splash area affect. I dont think theres a way to make plasma balls slower/faster though, so it might just be damage. Pistols will have a red/blue/purple sort of bullet shaped laser thing. Pistols are meant to be back-up weapons. Bows will use certain types of laser arrows, like the one I have. Im working on making the lasers realistic, but I've run into a major problem. My computers memory is getting full, so I deleted a bunch of stuff. I mustve accidentaly deleted a very important graphichs program, as now my screen is sort of blurry, and I cant even play M&B/model, etc. Hoping to have this problem fixed by monday.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Nethoras on May 14, 2007, 04:10:19 pm
you could make it so the bows shoot out some sort of monofiliment, its so thin that its point is like smaller than a molecule, this could make it so bows have a chance against guns. just a suggestion tho.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 14, 2007, 04:14:19 pm
I dont quite get it. If I had a bow shooting something the size of a molecule, itd be invisible, and would barely hurt anyone. Care to explain?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on May 14, 2007, 05:07:57 pm
Apollon: He means the tip is the size of a molecule. And if a bow shot something like that...ow. It would just go through a humans skin, and if it hit the pancreas...you incapacitated the target because of all the abominable pain he would have...(believe me I know what having a pancreas getting pierced feels like...It hurts...a lot...)
Nethoras, it wouldn't really work to well because eveything depends on what the molecule is. It would only remotely work if it was diamond. But then usually the tip would just shatter if it hit something hard.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 15, 2007, 05:33:16 am
Yeah - that's the classic problem with making things sharp.  The sharp thing has to be made of harder or more dense material than whatever it is punching through.

Obsidian sharpens to an edge that is one molecule thick.  Doesn't make any better a projectile than anything else, because it gets considerably more dull than that before it passes through even the thinnest layer of skin/hide/clothing/armor/whatever.  Makes a good scalpel blade for an eye surgery (but they do all that stuff with lasers nowdays).

Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 15, 2007, 03:14:07 pm
I get what hes saying. About the problem of material. who cares? we decided to screw realism. We can have metal thats the hardest thing in the world. Its our choice. Bascavia10, can you make a dev forums on our website that is password protected?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Grocat on May 15, 2007, 03:55:48 pm
I haven't really even noticed this Mod till now.  And since it looks like it'll take a miracle to get the Star Wars Mod going again, feel free to borrow what you'd like from the Star Wars Mod.  We've got some nice weapons that would probably be appropriate.  Also, we have lasers that work really well.  If you have any questions about modding them in feel free to PM me.

-Grocat
Title: Models
Post by: Cali on May 16, 2007, 04:27:46 pm
I made a few things, you need them?

(http://img514.imageshack.us/img514/5635/alusrustyjq3.png) (http://imageshack.us)
A ship I made, around 600 polys...  ::)
(http://img181.imageshack.us/img181/6836/ekaty2sr2.png) (http://imageshack.us)
Somekind of a wall, about 60 polys   :P
(http://img514.imageshack.us/img514/5527/tyft6.png) (http://imageshack.us)
Same ship but not rusty
(http://img255.imageshack.us/img255/3113/patterial4.png) (http://imageshack.us)
And somekind of a battery for energy weapons?

E: Heres the download link http://files-upload.com/232119/Models.rar.html In .wings
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 16, 2007, 07:58:56 pm
Grocat, thatd be great, since my lasers arent turning out to well.


Cali- I like the ship you made. Im not sure if I can use the rust wall.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on May 16, 2007, 10:42:56 pm
that ship looks way too flat, you might be able to cram one dude in there, but not much more. i think it's a little bland, no offense. maybe we could use that model as some sort of land transportation, scene prop obviously.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on May 16, 2007, 11:08:02 pm
I know! An escape pod!
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 16, 2007, 11:18:46 pm
I don't know ... how big is it?  I mean, if it's the size of a smallish automobile, then that's a 2-person cockpit, tops.  If it's the size of an AAV-7, there could be room for 20 guys in there.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Cali on May 17, 2007, 02:02:29 am
It could be used as a starting ship since its small?

Made some random stuff again  ::)
(http://img206.imageshack.us/img206/6287/tehdasly2.png) (http://imageshack.us)
Somekind of factory? its 84 polys.
(http://img149.imageshack.us/img149/3603/podyl2.png) (http://imageshack.us)
And a escape pod  :P 99 Polys
E: Made somekind of a ship again, about 100 polys
(http://img209.imageshack.us/img209/5205/speedstarlm0.png) (http://imageshack.us)
(http://img142.imageshack.us/img142/3909/speedstar2rf1.png) (http://imageshack.us)
Download link:  http://files-upload.com/232479/Models2.rar.html
E2: More models  ???
(http://img515.imageshack.us/img515/2199/isoalusuv7.png) (http://imageshack.us)
A bigger ship  :) around 150 polys
(http://img501.imageshack.us/img501/6250/blobym6.png) (http://imageshack.us)
Something, no idea what it is 660 polys
(http://img514.imageshack.us/img514/9278/podiyf9.png) (http://imageshack.us)
A spacestation? 300 polys
(http://img516.imageshack.us/img516/301/radarnu0.gif) (http://imageshack.us)
Was trying to do someking of a radar... about 130 polys
(http://img517.imageshack.us/img517/6254/starfighterjz0.png) (http://imageshack.us)
A fighter 100 polys
(http://img72.imageshack.us/img72/9194/starshipks9.png) (http://imageshack.us)
Once again a ship bout 150 polys
(http://img143.imageshack.us/img143/2401/stationgc5.png) (http://imageshack.us)
A spacestation 300 polys
And a few other im too lazy to take pictures of
Download link:  http://files-upload.com/232706/Models3.rar.html

Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on May 17, 2007, 06:55:04 am
no, that's way to small to be a ship. large ships are suited for space flight, nothing that tiny.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Cali on May 17, 2007, 10:07:48 am
no, that's way to small to be a ship. large ships are suited for space flight, nothing that tiny.

I know, wasnt particularly making any of these for this mod just decided to offer them if they need any of them
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on May 17, 2007, 04:25:19 pm
if we want some insparation for ships, large and and small...

here we go: http://www.fl-tw.com/Betelgeuze/Public/fleetrenderproject/renderbig.html (http://www.fl-tw.com/Betelgeuze/Public/fleetrenderproject/renderbig.html)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Nalfein on May 18, 2007, 01:43:49 pm
This mod sounds great. If you could teach me how to mad, i'd love to help you.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 18, 2007, 02:42:58 pm
Id love to teach you some of the basics of modding, but please spell 'mod' right.  :D Do you have an AIM screen name? If not, make one. Download wings 3d. Figure out what some of the tools do, and learn the very very basics. Then Ill teach you how to do it better.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Servitor on May 20, 2007, 03:06:37 am
Here Appollon, After my hard work to make up for my backup loss (Read your pms at taleworlds)

(http://img265.imageshack.us/img265/4346/mm2rq4.jpg)

All of you, Tell me what to do about it.

Things I should mention:

1) Only the world map has these textures. You should fins someone to make ground textures according o these.
2) I can't do anything with towns, they are python based. I can only position them.
3) I can't find an useful space texture, so I made it black for now.
4) These files are made for your mod, if I want to use them for another mod, I will first ask permission off you, Appollon.

Tell me what you think. Please.

Servitor

PSEDIT: If you have good eyes you can see that space isn't 100% black. Yet.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Nalfein on May 20, 2007, 10:39:21 am
Id love to teach you some of the basics of modding, but please spell 'mod' right.  :D Do you have an AIM screen name? If not, make one. Download wings 3d. Figure out what some of the tools do, and learn the very very basics. Then Ill teach you how to do it better.

My AIM is Lord Nalfein

and which wings 3D? i see three different ones.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 20, 2007, 11:24:57 am
Servitor- thats f-ing amazig Just use google to find a picture of space. Theyre everywhere


Nalfien- Download the one that has a  .exe after it.



Very Good News! My computers been fixed! I can now get back to modding.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Servitor on May 20, 2007, 03:25:06 pm
Glad you like it!   :o I am gonna sleep now. I have been awake for.. 36 hours now...  *Yawns*
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Nalfein on May 20, 2007, 03:45:26 pm
Just downloaded it. what is your AIM?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 22, 2007, 03:12:03 pm
Jeraldo04. I saw you on earlier, and was about to message you, but you logged off.


Im going to be offline till next mondy jsut to let everyone know. Small vacation.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 29, 2007, 03:10:10 pm
Im back. Im currently working on the demon part of the mod (a little secret I didnt tell you about) and Im happy to tutor you for awhile nelfian.


Servitor- on the map, the little asteroids out to the side look like they were made as mountains. I dont know if they were, but if so, it wont work. Im going to have cities on them, and they need to be travalable.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: gangster4life on May 30, 2007, 09:16:09 am
I can give ideas :D i have big fantasy :D :D

i can test it too :D

so if you need me PM me
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Pellidon on May 30, 2007, 10:28:35 am
unfortunately, that description basically fits every single member of this forum.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 30, 2007, 11:53:05 am
Well, judging on your signature saying 'i aint no good' kind of gives me a bad impression. Your using a double negative, so that sentence actually means 'i am good' but I don't think thats how you mean it. If your serious about testing it, you can. If you have any ideas for the mod, just post them.


Edit1= I updated the first page, including the background story.

Edit2= I was wondering if I could have a check-in from the team. Has everyone gotten an AIM yet? And if so, what are they? Bascavia10, did you update the website? Quaillover, have you made any more music? Servitor, have you fixed the map?

I was wondering if all team members could have a check-in about once every 1-2 weeks to report on their progress. I hope you all have been working on the mod. I know I havnt told you all specific things to do, but I expect you to try to work on the mod when you have free time.


Not trying to be mean, just saying what I think,
Apollon.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 30, 2007, 05:07:02 pm
Checking in as requested:

You get something together, and I'll look over the damage numbers ... or I can write something up, to give you the general guidelines on how I calculate the RCM ... or both.

Since that's my only technical contribution, the rest of it doesn't much affect me.

Ron
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 30, 2007, 07:44:30 pm
Once I get all the items done, that'll be great. What kind of formula do you use to calculate the stats? You don't have to give me the exact, just an estimate, so I know what your doing.


Team Message- All assignments and reports will now be handled by PMs, suggested by pellidon. I will try to pm everyone about 1 once 1-3 days. Keep checking in if you want to (it'd be nice if you did) but I'll be talking to you fairly often now. My school year just ended, and I'm steppin' up the work level.

Sorry about my last post gangster4life. I was just a little stressed, and wasn't as nice as I should've been.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Ron Losey on May 30, 2007, 09:01:00 pm
I'll post this so everybody involved can get a feel for it.  The RCM doesn't really have a "formula" as such.  The theory is to match statistical probability of a debilitating wound to real-world numbers.  The real world numbers are taken from every military and paramilitary study I could find, medical data, hunting stories, and personal anecdotes from myself or others ... anything I could find to get a better idea how this works.

The stats work like this: 
M&B weapon damage is just calculated as random between 1/2 and 1 times the listed number - a weapon with a damage factor of 50 will do between 25 and 50 points of damage, before bonuses and armor.  Armor uses the same 1/2 to 1 numbers.   (Pierce and blunt figure 1/2 armor value.)

Therefore, without armor, figure a person to have 45 hit points - a weapon damage of 60 (therefore 30 to 60) would have a 50% chance of a debilitating wound in the first blow.

I just estimate likely bonus factors and minimal armor when coming up with first-draft numbers.

Then, armor values are based off of their chances to stop certain weapons, based on tests by myself and others.  That is also how I decide to make a weapon cut or pierce damage.

Compared to the real world:
The NATO study on combat wounding (1960's) concluded that modern gunshot wounds have about a 30% chance of being immediately debilitating, increasing to about 90% with the second wound and about 98% with the third.  There was about a plus or minus 5% variation based on type of weapon (about -10% with smaller handguns).

Translate that to M&B numbers, estimating for possible head-shot bonus, gives you damage numbers of about 40 to 45 for small modern handguns, 50 to 55 for large handguns and light rifles/SMG's, and 60 to 65 for decent rifles.  That is pierce damage, taking into account the minimal effects of light armors (as based on FBI handgun studies on the effects of various fabrics and/or leather on bullet performance).  That will about cover what happens when you punch holes in humans using relatively small high-velocity projectiles.

This process is repeated with edged weapons, using data from knife attacks plus test cuts on animals.  (Already dead animals, being butchered for consumption ... I don't advise test cuts on live animals, unless it's to remove a head cleanly.  I don't want to encourage cruelty to animals, and I don't want a bunch of animal rights activists after me.)

-------------------------

Is that the short formula you needed?

As for sci-fi stuff, it will just require some imagination and some physics to estimate what would likely happen.
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Quail on May 30, 2007, 09:05:12 pm
Bad news: my computer caught on fire, and lost the progress on the new one I was making...

Good news: My computer is now outfitted with top of the line nvidia products, and I will be making more music shortly...(one last final...tomorrow)

Did you see that I posted earlier some inspiration for ship design?

here is the link: here we go: http://www.fl-tw.com/Betelgeuze/Public/fleetrenderproject/renderbig.html (http://here we go: http://www.fl-tw.com/Betelgeuze/Public/fleetrenderproject/renderbig.html)
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: gangster4life on May 30, 2007, 11:54:16 pm
Well okay
so... when will it will be released or still TBA? :?:

i have this sword i found :D

http://www.gamemaker.nu/upload/image/FantasySword1.jpg

http://www.migee.com/data/tutorials/Sword/layoutblade.jpg

Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on May 31, 2007, 09:31:50 am
I got a model looking like that exact sword from lhorkan. Unforunately he made it with so many sperate objects, that it was like 2050 polys not triangulated. I made a less poly version of it, and you can see it in the screenshots thread.


Gangster4life- do you still want to be a beta=tester?

Well okay
so... when will it will be released or still TBA? :?:


It wont be released any time soon. This is a huge major mod, and will take some time. So I guess its TBA.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on June 01, 2007, 04:20:50 am
OK :D THX A LOT ::)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on June 01, 2007, 04:26:01 am
here are some fantasy swords

http://www.eknives.com/eknives_images/exotic/fantasy-7lg.jpg

http://www.exchange3d.com/cubecart/images/uploads/aff92/model_399_aaa.jpg

http://pages.frederick.com/shop/edgeworksknives1.jpg

http://www.stagecombat.com/images/rentals/barbarian2.jpg

http://pw1.netcom.com/~cecilymc/wofc04.jpg

check this cool axe http://www.mwart.com/images/p/Axes_Fantasy_Axe_600488_2239.jpg

http://oregonstate.edu/~brewsteb/wp-images/oldAR.jpg just for fun :D :D :D
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: nema on June 01, 2007, 05:39:38 am
Well okay
so... when will it will be released or still TBA? :?:

i have this sword i found :D

http://www.gamemaker.nu/upload/image/FantasySword1.jpg

http://www.migee.com/data/tutorials/Sword/layoutblade.jpg



This one is great. Will you make this one?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on June 01, 2007, 10:04:48 am
I got a model looking like that exact sword from lhorkan. Unforunately he made it with so many sperate objects, that it was like 2050 polys not triangulated. I made a less poly version of it, and you can see it in the screenshots thread.



Read the thread please.


@Gangster4life- those pics look cool, I'll try and model them.

@Quaillover- sorry to hear about your computer. For some reason, that link doesnt work, so I jsut clicked on the old one.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on June 01, 2007, 11:25:53 am
here are some future guns!!!
:D

http://www.strangepolice.com/images/content/113513.jpg

http://images.military.com/pics/SoldierTech_Shrike-1.jpg

cool Future guns

http://nikon.bungie.org/misc/cb_mcsuit/guns.jpg

http://www.the-junkyard.net/images/weapons/halo2/w_shotgun.jpg

http://www.defensereview.com/stories/m16clinic/M16%20Viper%20with%20the%20Coyote%20Ugly%20Finish,%20by%20M16%20Clinic.jpg

heres some future armor :P  :lol: :lol: :lol:

http://www.natick.army.mil/about/pao/2006/FFWINC2LDRFacing.jpg

http://media.teamxbox.com/dailyposts/halo2bios/01mc.jpg

http://www.rangermade.us/graphics/2020prototype.jpg

http://www.farouttoys.com/images/3747.jpg

http://images.pennnet.com/articles/mae/thm/th_129315.jpg
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 01, 2007, 01:39:37 pm
That's really cool, good job. Some of the armors won't work though, since they're more modern, and I'm looking for something like future spacesuits. The guns are cool, but they'll be hard to model. Ill try though. Thats enough pictures for now, im starting to feel under pressure due to the fact that I feel obligated to model them all.

Edit= Heres the fixed link to quails image. http://www.fl-tw.com/Betelgeuze/Public/fleetrenderproject/renderbig.html
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Quail on June 01, 2007, 06:03:46 pm
Mind you these are not my designs. These can be used as inspiration, or you can ask the designer's permission to use them.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 01, 2007, 06:18:38 pm
I know. I don't have to ask permission  just to model something based off of it though.

Anyways, heres a spaceship I whipped up. Took me about 30 minutes, 335 polys not triangulated. What do you think?


Front View:

(http://img454.imageshack.us/img454/9990/spaceshipyw2.png)


Rear View:
(http://img179.imageshack.us/img179/5404/spaceshipbacker5.png)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 01, 2007, 06:31:58 pm
Too busy.  Not sleek enough.

Well, you asked for an opinion. ::)

Seriously, combat/hostile environment craft need sleek lines with minimum surface area, and preferably angled or rounded armor.  Think modern aircraft and tanks.

Big intakes and guns and tail sections out on the end of long pylons are just asking to get them torn off.  You can't armor stuff like that.  It also creates a larger radar profile (which would attract guided and auto-lock weapons).  They also create a lot of drag if you enter an atmosphere ... even a thin one.

Little things like that add realism for me.  Don't know if anyone else notices.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 01, 2007, 06:46:17 pm
In other words your saying I need to smooth it up. I did smooth it in another version, but it steps up pollies quite a bit. Ill do it though
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 01, 2007, 08:36:25 pm
No, I mean the whole design looks more like a helicopter from the '60's than a spaceship. 

They got away with that kind of stuff in "Terminator" because their little drones just hovered around in atmosphere ... but they're a lousy spaceship design.  Star Trek did a lot of this with their larger ships too - but it was also seriously implied that their ships absorbed damage badly, and that their drive system could not really be mounted too close to the rest of the ship.  Still, it takes a lot of back-story to justify such odd designs.  You probably don't want to go there.

Integrate the guns.  Gun ports should be the smallest possible hole in the skin - not hanging off of the wings.  Integrate the intake - if you even need an intake.  Don't hang the rear stabilizers on the end of a flimsy-looking pylon.  Get your inspiration from Braben's "Elite" series - ships were cones, pyramids, or disks, with the only things sticking out being muzzles of weapons and the occasional antenna.  The Cylons on Battlestar Galactica (the originals or the newer series) ... attack ships were saucers, with minimal stuff sticking out.  Really big ships will have more things sticking out - more gun turrets, fighter bays, and sensor arrays - but the core of the ship should still be a solid chunk.

The fewer things that stick out, the fewer things get torn off.  Plus, it's about a million fewer fool polygons for the computer to handle.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 01, 2007, 09:36:56 pm
I think I get what your saying, but I like having the big guns. Its kind of saying, that with that much power, it takes space, and we have that much power. A lot of the ships will be like ones from star wars.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 01, 2007, 11:01:03 pm
I'm all for building a ship that's half guns.  That's the definition of a warship, after all.  But, the guns should not be out on the end of pylons where they can get torn off.  They should be attached to the hull, so they can be armored, and to keep them close to the supplies of power or ammo.

Think modern tank.  Half their mass is built around a turret and a single weapon.  However, the turret is attached to the body of the craft.  The seam between the turret and the hull is as small as possible.  The gun does not set on a platform nine feet above the hull, like some kind of scaffolding.

For the model you drew, for example:  Get the guns against the hull - so they can't be torn off, and so only one side has to be armored.  Replace the thin tail section with something more integrated into the craft - at least make it look like you tried to armor it, instead of sticking it on there as an afterthought.

The fighters in Star Wars were so flimsy that they had zero chance of taking a solid hit, and ground fire/splash damage/flak was generally a non-issue.  Even then, everything larger than a two-man fighter was pretty much kept together (except that medical frigate with the long tail).  However, they were supposed to be "a long time ago in a galaxy far, far away" - they weren't supposed to look like a continuation of modern human engineering.

Bigger guns are good.  Bigger guns just stuck anywhere ... that's a different issue.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on June 02, 2007, 12:03:18 am
Apollon-04 im just giveing ideas  :)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 02, 2007, 06:55:32 am
I know, I kind of understood that. Anyways, I updated the model, and I personally think it is better looking. It is more aerodynamic, and the guns are better placed.
Here it is. What do you think? Does anyone have a picture I could use as a texture for it?

(http://img167.imageshack.us/img167/6758/spaceshipbackub9.png)


(http://img167.imageshack.us/img167/2918/spaceshipwv6.png)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 02, 2007, 07:20:56 am
Much better ... exponentially better ... although I'm not sure what that thing on top is supposed to be, but it could use to be flattened out a bit too.

I don't know what to use for textures ... you may have to paint it yourself.

I don't know what kind of paint theme you want ... choices are like:

*Military craft with squad markings and a hundred idiot warnings ... "not a step"  "warning:intake" 
*Camo patterns - black on belly and rock pattern on top.
*Bright colors, like WWI fighters - easy to ID visually.
*Dull colors, like deep-space camo ... charcoal gray, black, or dark blue.
*Civilian colors, like car paint.

and I have no advice on which way to go.  Possibly more than one may apply, depending on whose ship and what kind of ship.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 02, 2007, 07:22:22 am
Im thinking a deep space sort of camo. Black, blue, stuff like that. The thing on top is meant to be a large turret.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 02, 2007, 07:54:01 am
Im thinking a deep space sort of camo. Black, blue, stuff like that. The thing on top is meant to be a large turret.

Um... turrets rotate.  That thing seems to be stuck in some kind of block that holds it facing forward, like an intake or something.  You want a dome shape for turrets, like what sets on top of a tank or a battleship.  Also, the more of the weapon you can keep inside the turret, the better it can be armored.


Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 02, 2007, 10:26:18 am
Ok, then its not a turret, its just a large gun.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 02, 2007, 03:50:39 pm
Either way, it sticks out too far.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 02, 2007, 04:10:45 pm
I kind of like it. I vote it stays. Anyways, I got the ship in game as a map_icon, and it looks sweet!  Its like your flying above calradia. Servitor, have you fixed the map yet?
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Paul d on June 02, 2007, 04:38:08 pm
wouldn't deep space camo be plain black?
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 02, 2007, 04:39:29 pm
Not in my mod, oh no, not in my mod.

Hey, that sounds like a cool quote! But no, since camo looks cooler, we're using that.  :D Dont you love being the mod developer?
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 02, 2007, 07:25:28 pm
wouldn't deep space camo be plain black?

Not really.  Space has a lot of other things out there.  Vague glows coming from areas of clustered stars, light reflecting off of particles, whatever.  A solid black outline would still create a silhouette against these things.  You would want enough variation to break up the pattern when passing a potential light source.

Same reason arctic camo is not solid white, and night camo is not solid black ... breaking up your outline and/or shadow is more critical than matching the color.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on June 03, 2007, 12:18:44 am
if you need heres some space ship pics

http://www.aific.com/graphics/3d/spaceship.jpg

http://spaceship.brainiac.com/Misc5/MegaMini-beowulf.jpg

here are some future tanks

http://www.sargs.lv/pix/nov-Milit_tanks_4.jpg

http://www.empiresmod.com/media/nf_lightTank_aug.jpg

Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 03, 2007, 09:52:09 am
The first space ship is a bad design, the wings would be too easily ripped off.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on June 03, 2007, 01:07:28 pm
OK
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 16, 2007, 11:23:42 am
Ok, I havnt posted a bit in awhile, but the mods not dead. I was on vacation for awhile, but I have been working. I'm a little dissapointed in some team members though. I ask repeatedly and repeatedly for them to do something, but its just not gettting done. I'm not going to name anyone, but you know who you are.


Progress report- last night  I finished a nice guard tower, and a guard turret.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 16, 2007, 06:30:47 pm
The first space ship is a bad design, the wings would be too easily ripped off.

That ship is clearly an atmospheric-flight craft.  It has aerodynamic wings.  I suppose there are openings for that sort of thing too ... in places where there are atmospheres.  It's just not what you would call a "space ship".
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 16, 2007, 07:57:03 pm
Most of the spaceships will be in an atmosphere most of the time.


Does anyone have an idea for how the GMerc cities should look. I was thinking a small outpost with a lot of guard towers and the like, but how should the buildings look?
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 16, 2007, 09:21:43 pm
Most of the spaceships will be in an atmosphere most of the time.


Does anyone have an idea for how the GMerc cities should look. I was thinking a small outpost with a lot of guard towers and the like, but how should the buildings look?

What exactly is the environment?
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 16, 2007, 10:02:35 pm
The atmosphere is very similiar to earth's own, but a little more extreme. For example, there's raging sandstorms, no moon, so its very dark, etc.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 16, 2007, 10:18:02 pm
The atmosphere is very similiar to earth's own, but a little more extreme. For example, there's raging sandstorms, no moon, so its very dark, etc.

Sandstorms and high winds suggest structures be domes or steeply sloping sides, like a bunker.  That's the only way I know to survive an endless string of sandstorms.  (Been in a couple of sandstorms, myself - it's unbelievable, the damage sand can do.  They make a typhoon look like a day at the beach.  Not much survives a sandstorm.)

What kind of temperatures and radiation levels?  If the atmosphere is thin and the magnetosphere is a joke, materials will have to be resistant to transmitted radiation - stone, ceramic, and heavy metals (lead, nickel - anything that won't degrade in radiation).  If you don't need SPF 100,000 sunblock to live there, then more human-friendly materials (wood, softer synthetics, and lighter metals like steel and aluminum) are an option, at least for decorative trim and such.

Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 16, 2007, 10:21:57 pm
Theres a very large ozone layer, so you dont need any suntan lotion. There isnt an endless rage of sandstorms, just some. Theres mor rain than sandstorms, im jsut saying there are a lot ofdifferent weather effects. Around the lava lakes you get sandstorms, on the seperate asteroids you get rain. I havn't thought about weather a lot to be honest.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 16, 2007, 10:34:10 pm
Well, think it through, and compare to similar environments on Earth to get a feel for what kinds of buildings to expect.  Over-do the strangeness effect a bit to get the sci-fi look - I mean, if desert nomad huts are generally dome-shape, keep the dome shape but change to ultra-modern materials and geodesic domes instead of animal skin huts.  You get the idea.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 16, 2007, 10:53:45 pm
I made a dome building earlier, that is the guards bunker. Its a basic dome, a futuristic door that comes out a bit, with a nice lookout tower on top.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: BrotherLucius on June 17, 2007, 03:00:38 am
Your buildings should, IMO, have a a sort of ramshackle and modular look to them. Most of the materials is probably shipped down in fit together pieces. What exactly is the nature of this colony? Is it military, civilian, a mining operation?
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 17, 2007, 04:00:34 am
Your buildings should, IMO, have a a sort of ramshackle and modular look to them. Most of the materials is probably shipped down in fit together pieces. What exactly is the nature of this colony? Is it military, civilian, a mining operation?

There are supposed to be several colonies/bases/etc. having clearly unique functions.

Pre-fab and concrete construction can still look like anything.  Just depends on what kind of pre-fab you order.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 17, 2007, 07:52:39 am
They're mainly military, with weapon shops, and command posts, and at least 4 guard towers in every city/outpost. There will be one 'main' bigger city, with many shops (weapon, armor, caravan) Houses, a command center, and the military base.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Quail on June 19, 2007, 10:27:33 pm
Having a little problem with the editing software, but I'm still kicking at it.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 20, 2007, 09:03:55 am
Heres a sword I whipped up pretty quick. Its pretty cool I think. Its just one of the things I've done lately.

What do you think? (its 257 polys, not triangulated)


(http://img403.imageshack.us/img403/592/futureswordjx2.png)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 20, 2007, 09:12:20 pm
Just to let everyone know, theres a drawing contest for Gmerc. Heres a link, hope to see you in the thread! http://forums.taleworlds.net/index.php/topic,24084.0.html
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Ron Losey on June 21, 2007, 04:35:54 am
I like the sword.  Simple, direct, effective-looking.  Angular enough to look fantasy/sci-fi, but very realistic.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 21, 2007, 08:56:05 am
I think I'm going to use that sword as a main Gmerc Sword for the infantry.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on June 23, 2007, 01:35:05 am
havent been here a while so apollon-04 i got really cool ideas about Enemy called Galactic merc (rivel mercery's)
then bounty hunter's and army of the dark(its a fantasy game so you need some army of a guy)
the army of dark will be in a quest!!!
so that will mean youll have to beat them heres a image of the army of darkness http://images.gamedev.net/features/art/warhammer/developmentchaos.jpg

http://bestgamewallpapers.com/files/warhammer-mark-of-chaos/heroes-of-battle.jpg

http://games.kikizo.com/media/warhammer_moc_jun06/01c.jpg
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on June 26, 2007, 08:37:35 am
Updated the background story again. I know its happened a lot, but it's just changing the storyline, everything for the mod will still be the same.


Anyways, we have a new team member, Valthord. He's already made a few very good-lookin' swords in one day.


And Aenarion also made a very nice bow. Heres a pic.
http://i80.imagethrust.com/images/50sR/view-image/a-futuristic-bow-3.html
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on June 26, 2007, 01:53:47 pm
Apollon if you need a story for the game than PM ME  :lol:
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on June 29, 2007, 02:10:55 am
Apollon when will there be new screenshots
?
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on July 01, 2007, 09:34:18 am
Well, I could give you new screenshots right now, but they would just be pictures of 3D models, seeing as how I'm not putting anything in-game till the next version.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on July 02, 2007, 12:57:19 am
apollon will a 3d max model work?  :-\
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on July 02, 2007, 07:46:58 am
For what?
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: gangster4life on July 02, 2007, 10:09:37 am
Galactic merc i got a sword model a SCI FI fantasy
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on July 02, 2007, 10:34:14 am
Wait, you made a 3d sword model in 3dsmax? Sounds good. Send it to my e-mail. jareddavis@kc.rr.com
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Servitor on July 15, 2007, 09:41:15 am
(http://img503.imageshack.us/img503/9955/mercqm0.jpg)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: nema on July 15, 2007, 02:29:02 pm

Very nice. :)
Where are rivers go?
Title: Re: Galactic Mercenary! In need of new team members!!!
Post by: Apollon-04 on July 15, 2007, 06:45:12 pm
Servitor, I'm not sure what happened, I dont know if the textures aren't all in or what, but It doesn't look like it should. It might just be the angle, but I think you changed the map too much. You had it right the first time.


This is your original map, its good, just needs a few tweaking.
(http://img265.imageshack.us/img265/4346/mm2rq4.jpg)

Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Servitor on July 16, 2007, 01:17:16 am
I might have the map somewhere, But remember all those pms I sent you. I lost nearly all of my work.  :(

Here you go.

(http://img187.imageshack.us/img187/9664/gmerc1ze0.jpg)
(http://img187.imageshack.us/img187/1571/gmerc2cj7.jpg)


I have edited the 'plains' texture. For the old one had seems when playing. This one has to be tested for that. I Just did not test yet because moving the cities to a non-impassible place is so boring...


Edit:
(http://img187.imageshack.us/img187/8069/gmerc3nr3.jpg)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on July 16, 2007, 08:48:52 am
Servitor, Its still hard to see what you did to the map. How are people supposed to get to space? And then to get to the smaller asteroids. I realy don't know what happened, the map looks like the whole thing is mountains, how can you get around? Pm me over on taleworlds, so I can talk about some of the stuff I don't want to say in the thread.   ;)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Servitor on July 16, 2007, 03:22:34 pm
Sure  :o
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on July 31, 2007, 08:52:42 am
Many of you might be asking yourself in your mind, "omg is teh Gmerx Mod dead!?!?"


Nope, still alive, just not very public with my work. Ive actually been working quite a bit lately. More than usual actually.

I have been a little dissapointed in my team lately. Not everyone, but it seems to me that some of the team seems to think the mod has died. It has not. I've been working really hard on it lately, but what I need are ideas. Post pics here of cools swords, or guns, or anything, Futuristic buildings, anything, Thats what I need help on.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Quail on July 31, 2007, 11:37:43 am
Once I can upload to my website again you will get a two songs (not sure about one of them though), and some lovely  concept art
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on July 31, 2007, 11:39:29 am
Ok thanks, Quail, but does anyone know what happened to pellidon? He seems to be ignoring me....
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Trid3nt on August 05, 2007, 04:26:21 am
I'm learning to model, so I could give some assistance there :P

(http://ttp://scifipedia.scifi.com/images/a/af/Goauld_02.jpg)
(http://content.answers.com/main/content/wp/en/thumb/0/0e/300px-Evolution_part_1_(Stargate_SG-1).jpg)
(http://i22.photobucket.com/albums/b341/Micki84/Kull_warrior_1024.jpg)
(http://www.defense-update.com/images/LandWarriorHMD.gif)
(http://www.natick.army.mil/about/pao/pubs/warrior/03/julyaug/ofwsidebar.jpg)
(http://federalvoice.dscc.dla.mil/images/040825pic/future_soldier.jpg)
(http://crotchetyoldbastard.com/Images/future%20soldier.jpg)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Nethoras on August 05, 2007, 07:30:11 am
arrent the last 2 (or the last one and the 3rd lat one, because the second lat on ewomt show up for me ???) prototypes for the future of the U.S. army, if Im correct the tannish guy was going to be called abjective force warrior, and was coming out in 2010 whereas the other one is probably being implemented in 2025, and they gave i the lovly name of "future soldier"  ???
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on August 11, 2007, 09:37:50 pm
Guys, something very very very bad happened. I wont explain it all now, but I need to know right now if everyone wil support me through the rest of this mod. Ill explain later, but please, post your opinions on it now.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Quail on August 11, 2007, 10:17:54 pm
I WILL!
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Trooper5445 on August 11, 2007, 10:30:42 pm
I would prefer to know what is going on before giving you a blank check. Germany give Austro-Hungary a blank check on the Serbian issue and ended up in WWI because of it.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on August 11, 2007, 10:40:42 pm
My computer caught a virus, and I lost every singe peice of work that Ive ever done. This was right after I had a modding burst, and completed many more models for Gmerc. I am willing to restart the mod, but it will be from square one. I no longer have M&B istalled, or my modding programs, but I will reinstall them. Itll tke me about a day  get it all set up. Sorry guys, but if your with me on this, im willing to dedcate more time to the mod. I am pretty mad right now, seeing as how Ive lost all of my modding work for abot  year.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Trooper5445 on August 11, 2007, 11:10:35 pm
Harsh. I might be willing to do the odd model. I too have lost things to the great endless voids of the Dreaded Blue Screen.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on August 12, 2007, 12:55:32 pm
If I do continue the mod, it will still be futuristic, but it will be headed in a new direction. Ive found a way to implement elves, and magic, two of my favorite things. Ill explain later. If I continue the mod that is. So far only 3 people want it to continue...
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Trid3nt on August 14, 2007, 10:11:12 am
I will, I am unexperienced, but I can learn, I really want to see this happen
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on August 14, 2007, 04:30:57 pm
Im happy to have a helper, so far, I am continuing the mod, get an AIM screen name, and i can help you learn. I really think I might move to taleworlds though, with Galactic Mercenary mark II


This is the elf body everyone. Im not quite done with it though.

I have real elven symbols on it.

The  symbol on the body armor is the symbol of lifegiving, and the tatoo on the arm is the symbol of elves.


You like?

(http://img240.imageshack.us/img240/5094/elfbodyalmostdone1se8.png)


Close up on the tatoo.

(http://img507.imageshack.us/img507/6594/elfbodytatooms7.png)
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Quail on August 14, 2007, 05:15:31 pm
Yep yep...Once my website is going to stop be uncooperative, I will add a song, "march of the elves" or somthing like that.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on August 14, 2007, 05:50:17 pm
I finally did it! I am soo happy right now. On the elf model, I'd been having so much trouble getting the elf to have the normal shape of a human. Look at his hips, theres no curve, and his legs dont connect right. I got it to look really good now. I taking pics right now ill edit them in this post soon. I made the elf taller too, and he overall looks much beter. Yay!
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on August 15, 2007, 04:04:12 pm
Sorry it took me so long to post this, my bad.


Without further ado, the final model! (well, maybe)

I made him taller, fixed his hips, added boots, and did a little clean up. Now hows it look?

(http://img260.imageshack.us/img260/8507/elfbodyhc1.png)

Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Quail on August 15, 2007, 09:10:48 pm
Pretty good.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Trooper5445 on August 16, 2007, 12:23:43 am
Looks nice. especially the new model. However the shirt and pant lines are a little weird. BTW do you need me to model a simple object?
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on August 16, 2007, 03:01:15 pm
Get on AIM, then we'll talk. My aim is Jeraldo04, just message me. Progress has begun on Gmerc Mark II, and Guspav is my new co-creator!
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Quail on August 16, 2007, 09:33:21 pm
You remember the links for my previous songs?

Still can't upload anything right now.
Title: Re: Galactic Mercenary! Check out some of the screenshots! Link Inside!
Post by: Apollon-04 on August 17, 2007, 02:56:41 pm
Yes I remember the links, and sorry to hear that.


Just to be sure, you are on board or Galactic Mercenary Mark II, right?
Title: Re: Galactic Mercenary! Moved To taleworlds!!!!!
Post by: Apollon-04 on August 20, 2007, 03:03:42 pm
Moved To Taleworlds!!
Go here!!!!  http://forums.taleworlds.net/index.php/topic,25575.0.html



If you want to still be on the team you must tell me!!