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Mount&Blade Expansion => The Last Days => Topic started by: Merlkir on February 15, 2014, 07:54:59 AM

Title: TLD 3.3 - Bug Reports
Post by: Merlkir on February 15, 2014, 07:54:59 AM
Put your bug reports for 3.3 here.
Check if your reported bug is not in the Trello list already!

https://trello.com/b/ntzYNdEA/the-last-days-of-the-third-age-warband-port (https://trello.com/b/ntzYNdEA/the-last-days-of-the-third-age-warband-port)
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on February 15, 2014, 09:44:59 AM
Bugs found while using the Warband Port:

1. Most likely not a bug, but the way Warband handles character creation: When customizing a new character, Orcs and Dwarves are hard to customize cause they are positioned below the frame.
-Workaround: Press +/- on numpad to zoom out and see character's face (Thanks Swyter).

2. Training in the Barracks will spawn your player without any weapons. (Tested in Erebor, Dale, Khand Camp. Will add more after I post this message)

3. Encountered a script error during a battle with Tribal Orcs. Appeared when the orcs started to flee.

Code: [Select]
Script Warning: Division by Zero; Line no: 9
At Script: Rout_Check

4. The game will use the currency of the region the player is currently in when trying to upgrade troops. For example, I had Erebor troops and 800 resource points. But when I wanted to upgrade them while walking near the Mirkwood Elves region, it used up my Mirkwood Resource points. This issue does not occur for weekly troop upkeep.

5. Gandalf is bald during the cutscene, but not bald when talking to him. Screenshot available

6. Death cam not working? (or do I need some points in Tactics for this to work?)

7. Banners on friendly troop not showing even when ticked on within the options menu

8. Script error occurred immediately after a Scout 3 outpost quest got cancelled. Screenshot available.

Code: [Select]
Script Warning:  Division by Zero; Line no: 33
At Script: Calculate_Troop_AI

10. Every unit's morale is Terrible, even before enlisting them. Tested out on 2 games (Good side).

11. Crash occurs when encountering Warg Rider of Isengard. Screenshot available.

12. Issues with Battle Formations: Formations break when pressing F2; Troops do not follow rally point when in formation; Troops follow player when in formation.


----Will add more bugs as they come along-----

Screenshots can be found here: https://drive.google.com/folderview?id=0B3KmMUNAyIh4Z0tHZWZIRWtEWWc&usp=sharing


Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 15, 2014, 10:04:16 AM
Most likely not a bug, but the way Warband handles character creation: When customizing a new character, Orcs and Dwarves are hard to customize cause they are positioned below the frame.

That's all hardcoded in Warband, I can't change it. Try using the + / - keys or moving the cursor while keeping pressed the right mouse button to adjust zoom. You'll see the face.
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on February 15, 2014, 10:12:59 AM
That's all hardcoded in Warband, I can't change it. Try using the + / - keys or moving the cursor while keeping pressed the right mouse button to adjust zoom. You'll see the face.

Works well, thanks for the reply. Ill modify the original bug report and write this workaround.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 15, 2014, 12:24:23 PM
----Will add more bugs as they come along-----

PS: would you rather us write new replies when posting bugs or just modify our first list (like what Im trying to do here)?

You are doing it great, don't worry. Added all the feedback to my Trello board.
Anyone can comment on the existing cards and add further info or screenies.
Title: Re: TLD 3.3 - Bug Reports
Post by: thecalaquendi on February 15, 2014, 03:33:28 PM
My game crashes when I enter a battle against Gundabad.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 15, 2014, 03:36:00 PM
My game crashes when I enter a battle against Gundabad.

Yeah, it's the main problem right now because I still haven't managed to track down the reason behind all those crashes with Gundabad/wargs/....

More details of what happened just before the crash are useful. Take a look to Trello, it's on To Do.
Title: Re: TLD 3.3 - Bug Reports
Post by: thecalaquendi on February 15, 2014, 03:46:27 PM
My game crashes when I enter a battle against Gundabad.

Yeah, it's the main problem right now because I still haven't managed to track down the reason behind all those crashes with Gundabad/wargs/....

More details of what happened just before the crash are useful. Take a look to Trello, it's on To Do.

Ok so I did some testing.  It only crashes when there are "Goblin North Clan Riders" present.  The other "warg" troops don't cause crashes in my experience.

Also, the wargs disappear after their riders are killed.  You probably already know this though.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 15, 2014, 03:54:28 PM
My game crashes when I enter a battle against Gundabad.

Yeah, it's the main problem right now because I still haven't managed to track down the reason behind all those crashes with Gundabad/wargs/....

More details of what happened just before the crash are useful. Take a look to Trello, it's on To Do.

Ok so I did some testing.  It only crashes when there are "Goblin North Clan Riders" present.  The other "warg" troops don't cause crashes in my experience.

Also, the wargs disappear after their riders are killed.  You probably already know this though.

Thanks. Yeah, that one is "Independent wargs with ghost riders don't spawn on death of orc rider" in Trello. It's more about re-coding it so that it works in Warband than a real bug tho.

Try to avoid battles with Gundabad for the time being, use the auto-resolve, if possible.
It's great having all these reports, keep it up, you are all doing great!
Title: Re: TLD 3.3 - Bug Reports
Post by: Kwal on February 15, 2014, 04:46:04 PM
A few bugs:
- The river that runs through Mirkwood (past Thranduil's Hall) can be travelled like a road (faster travel speed, you can walk the length of it).


- The sun during early morning seems to be REALLY yellow, at least at Beorn's House: (http://i58.tinypic.com/fxcfw7.jpg)


- Smiths sell tools and the Beorning smiths sell Rhun swords: (http://i60.tinypic.com/xlhsaa.jpg)
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 15, 2014, 04:51:13 PM
The river that runs through Mirkwood (past Thranduil's Hall) can be travelled like a road.

I suppose that is part of the mechanics. When I made the flowmaps thing I made a false colored render of the map with passable "ford" zones in red. Take a look.

http://i.imgur.com/EFUYYwm.png
Title: Re: TLD 3.3 - Bug Reports
Post by: Kwal on February 15, 2014, 05:02:34 PM
Oh I see. Well it makes sense that you travel faster and safer along the river banks.
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on February 15, 2014, 09:46:44 PM
There is something wrong with Battle Formations. Here are the symptoms:

1. Pressing F2 immediately breaks the formation. That means asking troops to advance 10 paces will break the formation.
2. When in formation, troops do not follow F1 rally point. Looking at the backspace command, you will notice the rally flag will not have moved. If you break formation, then they follow F1 hold olders.
3. Troops will be set to "Follow me" after asking them to form up.

I have tested this on M&B Vanilla and there is no problem with formations. Seems to only occur on Warband.
Title: Re: TLD 3.3 - Bug Reports
Post by: SRACon17 on February 16, 2014, 09:01:12 AM
- Smiths sell tools and the Beorning smiths sell Rhun swords: (http://i60.tinypic.com/xlhsaa.jpg)

Not just the beorning smiths. Lots of smiths from other factions sell 'foreign' weapons too.

EDIT: Just noticed that the scroll bars are missing too.
Title: Re: TLD 3.3 - Bug Reports
Post by: Kwal on February 16, 2014, 03:12:43 PM
Yeah, I notice now. Every good smith seems to sell tools, Rhun swords, Dwarven throwing axes and some Dale stuff.

While playing for Gondor I noticed some missing stairs textures in towns. So far in Erech and Calembel, with a picture of the missing stairs in Calembel: (http://i62.tinypic.com/2i6pi6d.jpg)
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 17, 2014, 03:32:34 PM
Organized your feedback in Trello cards. Take them a look and comment if you can narrow it down.
In two days we've gotten a lot of feedback, this is great. There are very few problems we haven't noticed.
Title: Re: TLD 3.3 - Bug Reports
Post by: Shazjgeorge on February 17, 2014, 07:02:09 PM
I have 2 points.
First, I found the ford on the river is too narrow, mostly only one army can cross. So sometimes, different armies come from both sides of the ford and trap in the ford, nobody can move unless one army retreat. Such things also happen in the previous version.
And second, this is in the warband version. I still didn't find the reason. I chose Lothlorien and we attack Moria with Rivendell. Just after several days that Moria was defeated, which is the 58th day, the game crashed. I have the save data just less than a day before the game crash. I tried many times, no matter what I did, camp, stay in the city or attack an army, the game will always crash at the same time.
Title: Re: TLD 3.3 - Bug Reports
Post by: LCJr on February 18, 2014, 03:55:36 PM
@Swyter  Is the new Iron Launcher supposed to work with Linux?  Manjaro 64-bit, WINE 1.6.2 Stable and M&B 1.011.  No biggie if not just curious.
Title: Re: TLD 3.3 - Bug Reports
Post by: thecalaquendi on February 19, 2014, 01:04:55 AM
Concerning the crashes caused by wargs, I think I found the problem as well as a possible solution.

After doing some testing I think the crashes are caused by the "armoured wargs" variants.  I have no idea how to fix them, but I used "HokieBT" 's Unofficial Troop Editor and changed all the troops that had armoured wargs to normal wargs and my game is now no longer crashing.

Hope this information helps!
Title: Re: TLD 3.3 - Bug Reports
Post by: thecalaquendi on February 19, 2014, 08:33:02 PM
And second, this is in the warband version. I still didn't find the reason. I chose Lothlorien and we attack Moria with Rivendell. Just after several days that Moria was defeated, which is the 58th day, the game crashed. I have the save data just less than a day before the game crash. I tried many times, no matter what I did, camp, stay in the city or attack an army, the game will always crash at the same time.

Similar situation happening with me.  My game is crashing on day 31, shortly after a major battle against Moria and Dul Guldur.  Playing as Rivendell.


Here's an update:

OK I found why the game was crashing on a specific day.  The dunlending camp is up in the mountains and because of that, when the dunlanding parties spawn they automatically get stuck.  I guess the solution would be to either move the Dunlending Camp or smooth out the terrain around it.


Here's a second update:

So I've delved further into the issue and I discovered something really odd.  The "Dunlander Camp" changed positions sometime during the beginning of the game and the crash.  At first it was located in the plains south of Isengard and then (before the crash) it is located in the mountains south-west of Isengard.

What might explain that??


And a third update:

Ok so after more testing I've realized that the Dunlender Camp's location changes when the "war" begins, that is to say immediately after the cutsene.  I have NO IDEA how to fix that.
Title: Re: TLD 3.3 - Bug Reports
Post by: Shazjgeorge on February 19, 2014, 11:28:55 PM
And second, this is in the warband version. I still didn't find the reason. I chose Lothlorien and we attack Moria with Rivendell. Just after several days that Moria was defeated, which is the 58th day, the game crashed. I have the save data just less than a day before the game crash. I tried many times, no matter what I did, camp, stay in the city or attack an army, the game will always crash at the same time.

Similar situation happening with me.  My game is crashing on day 31, shortly after a major battle against Moria and Dul Guldur.  Playing as Rivendell.


Here's an update:

OK I found why the game was crashing on a specific day.  The dunlending camp is up in the mountains and because of that, when the dunlanding parties spawn they automatically get stuck.  I guess the solution would be to either move the Dunlending Camp or smooth out the terrain around it.


Here's a second update:

So I've delved further into the issue and I discovered something really odd.  The "Dunlander Camp" changed positions sometime during the beginning of the game and the crash.  At first it was located in the plains south of Isengard and then (before the crash) it is located in the mountains south-west of Isengard.

What might explain that??


And a third update:

Ok so after more testing I've realized that the Dunlender Camp's location changes when the "war" begins, that is to say immediately after the cutsene.  I have NO IDEA how to fix that.

Yeah, I see it. There are many armies trapping there and I tried to engage them but even by using Ctrl + mouse1 to move, I still cannot reach them..........
Title: Re: TLD 3.3 - Bug Reports
Post by: Merlkir on February 20, 2014, 12:39:32 AM
Obviously, the Dunlander camp shouldn't move, not even when the war starts, so that is indeed a bug.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 20, 2014, 09:51:13 AM
@Swyter  Is the new Iron Launcher supposed to work with Linux?  Manjaro 64-bit, WINE 1.6.2 Stable and M&B 1.011.  No biggie if not just curious.

It should work fine, even with the IAT hooks, probably better than the old one as it doesn't requires extra permissions, or even moving files around, it all happens in memory, intercepting and redirecting logic. I know that the Warband framerate in Linux (in my case Arch) is not that great (apart from the nasty out of memory message boxes).

But M&B 1.011 should be okay. Yes.
Title: Re: TLD 3.3 - Bug Reports
Post by: thecalaquendi on February 20, 2014, 01:13:58 PM
@Swyter  Is the new Iron Launcher supposed to work with Linux?  Manjaro 64-bit, WINE 1.6.2 Stable and M&B 1.011.  No biggie if not just curious.

It should work fine, even with the IAT hooks, probably better than the old one as it doesn't requires extra permissions, or even moving files around, it all happens in memory, intercepting and redirecting logic. I know that the Warband framerate in Linux (in my case Arch) is not that great (apart from the nasty out of memory message boxes).

But M&B 1.011 should be okay. Yes.


Can you add this one to Trello?
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 20, 2014, 01:35:24 PM
@Swyter  Is the new Iron Launcher supposed to work with Linux?  Manjaro 64-bit, WINE 1.6.2 Stable and M&B 1.011.  No biggie if not just curious.

It should work fine, even with the IAT hooks, probably better than the old one as it doesn't requires extra permissions, or even moving files around, it all happens in memory, intercepting and redirecting logic. I know that the Warband framerate in Linux (in my case Arch) is not that great (apart from the nasty out of memory message boxes).

But M&B 1.011 should be okay. Yes.


Can you add this one to Trello?

The teleporting Dunlander camp in Warband? I've already fixed it. Here, have a card.
https://trello.com/c/edlpaNGx/43-fix-teleporting-dunlander-camp-when-the-war-starts-it-goes-to-the-mountains

By the way, it was meant to be teleported, in fact the camp moves to the other side of the Isen river when the war starts in 1.011, I've confirmed it and... now it's fixed.
Title: Re: TLD 3.3 - Bug Reports
Post by: Shazjgeorge on February 20, 2014, 03:10:09 PM
@Swyter  Is the new Iron Launcher supposed to work with Linux?  Manjaro 64-bit, WINE 1.6.2 Stable and M&B 1.011.  No biggie if not just curious.

It should work fine, even with the IAT hooks, probably better than the old one as it doesn't requires extra permissions, or even moving files around, it all happens in memory, intercepting and redirecting logic. I know that the Warband framerate in Linux (in my case Arch) is not that great (apart from the nasty out of memory message boxes).

But M&B 1.011 should be okay. Yes.


Can you add this one to Trello?

The teleporting Dunlander camp in Warband? I've already fixed it. Here, have a card.
https://trello.com/c/edlpaNGx/43-fix-teleporting-dunlander-camp-when-the-war-starts-it-goes-to-the-mountains

By the way, it was meant to be teleported, in fact the camp moves to the other side of the Isen river when the war starts in 1.011, I've confirmed it and... now it's fixed.

Is there any fix patch for this can be released now? Like the fix patch of armored wargs.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 20, 2014, 03:14:47 PM
The teleporting Dunlander camp in Warband? I've already fixed it. Here, have a card.
https://trello.com/c/edlpaNGx/43-fix-teleporting-dunlander-camp-when-the-war-starts-it-goes-to-the-mountains

By the way, it was meant to be teleported, in fact the camp moves to the other side of the Isen river when the war starts in 1.011, I've confirmed it and... now it's fixed.

Is there any fix patch for this can be released now? Like the fix patch of armored wargs.

Just because you asked nicely:
https://trello.com/c/edlpaNGx/43-fix-teleporting-dunlander-camp-when-the-war-starts-it-goes-to-the-mountains
Title: Re: TLD 3.3 - Bug Reports
Post by: Shazjgeorge on February 20, 2014, 04:20:06 PM
The teleporting Dunlander camp in Warband? I've already fixed it. Here, have a card.
https://trello.com/c/edlpaNGx/43-fix-teleporting-dunlander-camp-when-the-war-starts-it-goes-to-the-mountains

By the way, it was meant to be teleported, in fact the camp moves to the other side of the Isen river when the war starts in 1.011, I've confirmed it and... now it's fixed.

Is there any fix patch for this can be released now? Like the fix patch of armored wargs.

Just because you asked nicely:
https://trello.com/c/edlpaNGx/43-fix-teleporting-dunlander-camp-when-the-war-starts-it-goes-to-the-mountains

Thanks a lot :P
Title: Re: TLD 3.3 - Bug Reports
Post by: thecalaquendi on February 20, 2014, 05:45:35 PM
Great job Swyter.  It's great to see this mod revived after so many years!
Title: Re: TLD 3.3 - Bug Reports
Post by: LCJr on February 20, 2014, 08:36:36 PM
@Swyter  Is the new Iron Launcher supposed to work with Linux?  Manjaro 64-bit, WINE 1.6.2 Stable and M&B 1.011.  No biggie if not just curious.

It should work fine, even with the IAT hooks, probably better than the old one as it doesn't requires extra permissions, or even moving files around, it all happens in memory, intercepting and redirecting logic. I know that the Warband framerate in Linux (in my case Arch) is not that great (apart from the nasty out of memory message boxes).

But M&B 1.011 should be okay. Yes.

Got it working.  In WineConfig > mount&blade.exe > Libraries > d8input.dll needs to be set to (native, builtin).
Title: Re: TLD 3.3 - Bug Reports
Post by: Merlkir on February 21, 2014, 01:01:17 AM
Quote
GuestGuest 6hours 17mins ago says:  New Comment
Hi, I wanted to post this on the forum however registration seems to be blocked so this seemed like the best place possible.
I would be happy if you could tell me if this is a bug or I am missing something and if anyone else has a similar issue. In warband (1.158, tried steam and non-steam versions) TLD module I cannot seem to couch the lance (lance doesn't come down, held in a semi vertical position) despite I can do this in native module warband and TLD 3.3 in M&B 1.011. I did the following in order to find the source of this:
-I tried the fastest horses and high riding skill in order to reach very high speeds, I also tried in plain areas without slopes. I was able to couch with a lot slower speeds in native warband and TLD 3.3 in M&B 1.011.
- I tried every kind of lance in the game with all three lance control options (automatic, manual easy and hard). The same lances I tried can be couched in 1.011, I tried with thrust only damage type lance and thrust+swing damage type lances in order to see if the game treats them as spears-pikes instead of lances. One point here is that I cannot get the dot in right-bottom which indicates I can couch the lance.
-I tried with characters/lances from different factions.
I would be really happy if you could help, I can give further information if needed. It is a great mod and it would be nice to play it on warband without this problem. Thank you in advance.
Title: Re: TLD 3.3 - Bug Reports
Post by: Merlkir on February 21, 2014, 01:19:23 AM
An interesting glitch - a black portion of the map around 9th minute:

http://www.youtube.com/watch?v=r3kMGofhFPI (http://www.youtube.com/watch?v=r3kMGofhFPI)
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 21, 2014, 04:48:00 AM
An interesting glitch - a black portion of the map around 9th minute:

http://www.youtube.com/watch?v=r3kMGofhFPI (http://www.youtube.com/watch?v=r3kMGofhFPI)
Yeah, I've also had that on an ATI Radeon, seems like the game skips a good chunk of the vertex buffer from rendering. I don't know why, of course. Agh.

Maybe is a form of occlusion culling and it thinks that vertex positions follow a specific pattern which can be safely skipped, or maybe the map has too many polys, I don't know.

I know as much as you.
Title: Re: TLD 3.3 - Bug Reports
Post by: Merlkir on February 21, 2014, 05:08:07 AM
Not ever owning an ATI card, I've never experienced anything of the sort.

Could be related?
http://forums.taleworlds.com/index.php?topic=229429.0 (http://forums.taleworlds.com/index.php?topic=229429.0)
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 21, 2014, 06:30:41 AM
Quote
GuestGuest 6hours 17mins ago says:  New Comment
Hi, I wanted to post this on the forum however registration seems to be blocked so this seemed like the best place possible.
I would be happy if you could tell me if this is a bug or I am missing something and if anyone else has a similar issue. In warband (1.158, tried steam and non-steam versions) TLD module I cannot seem to couch the lance (lance doesn't come down, held in a semi vertical position) despite I can do this in native module warband and TLD 3.3 in M&B 1.011. I did the following in order to find the source of this:
-I tried the fastest horses and high riding skill in order to reach very high speeds, I also tried in plain areas without slopes. I was able to couch with a lot slower speeds in native warband and TLD 3.3 in M&B 1.011.
- I tried every kind of lance in the game with all three lance control options (automatic, manual easy and hard). The same lances I tried can be couched in 1.011, I tried with thrust only damage type lance and thrust+swing damage type lances in order to see if the game treats them as spears-pikes instead of lances. One point here is that I cannot get the dot in right-bottom which indicates I can couch the lance.
-I tried with characters/lances from different factions.
I would be really happy if you could help, I can give further information if needed. It is a great mod and it would be nice to play it on warband without this problem. Thank you in advance.

Fixed, go there for details on what items are now couchable, there's an updated item_kinds1.txt for early birds:
https://trello.com/c/59SrpIyb/44-make-spears-couchable


Not ever owning an ATI card, I've never experienced anything of the sort.

Could be related?
http://forums.taleworlds.com/index.php?topic=229429.0 (http://forums.taleworlds.com/index.php?topic=229429.0)

I don't know, probably not.
Title: Re: TLD 3.3 - Bug Reports
Post by: SRACon17 on February 21, 2014, 10:38:29 AM
I just noticed that the formations bug isn't yet on the trello board  :P
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 21, 2014, 11:37:14 AM
I just noticed that the formations bug isn't yet on the trello board  :P

Not really a bug, they are just two formation systems overlapping, once I find out how to disable either of them this will work fine.
Title: Re: TLD 3.3 - Bug Reports
Post by: SRACon17 on February 21, 2014, 01:42:37 PM
Oh alright.

Hmm, after applying all the fixes from the trello board (without starting a new game), the supply trains for all factions except mordor (I think), were renamed to "What's zupdog". That's really weird. I think that bug started appearing after I accepted a quest from faramir to eliminate 5 mordor supply parties.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 21, 2014, 02:34:22 PM
Oh alright.

Hmm, after applying all the fixes from the trello board (without starting a new game), the supply trains for all factions except mordor (I think), were renamed to "What's zupdog". That's really weird. I think that bug started appearing after I accepted a quest from faramir to eliminate 5 mordor supply parties.

Probably because of the quick string indexing, maybe from the triggers file. Yeah, some files depend on other ones.

Anyway, the updated compatibility patch should be out soon, so don't get too attached to the temp proofs of concept. They are mainly to confirm that the bug has been fixed.

Side effects may vary.
Title: I tried everything... still crashes
Post by: belkak021 on February 22, 2014, 12:37:58 PM
Hello, the thing is i tried almost everything, i lowered everything and instead of crashing when the battle begins it crash in the middle of it.
I tried the ultimate optimization and it didn´t work. It keep crashing in a large battle, doesn´t matter how many troops are there.
Well i really want to play this mod but it´s imposible.
I have 8 ram
Title: Re: TLD 3.3 - Bug Reports
Post by: SRACon17 on February 22, 2014, 01:03:06 PM
I think the bug about gandalf being a bald guy in cutscenes hasn't been added to the trello board yet  :)
Title: Re: I tried everything... still crashes
Post by: SRACon17 on February 22, 2014, 01:03:59 PM
What is your battle size?
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 22, 2014, 01:05:17 PM
I think the bug about gandalf being a bald guy in cutscenes hasn't been added to the trello board yet  :)

Then this will please you in great measure, my lord:
https://trello.com/c/RYrNElcJ/47-gandalf-is-a-bald-guy-in-cutscenes
Title: Re: TLD 3.3 - Bug Reports
Post by: SRACon17 on February 22, 2014, 01:16:32 PM
You're the best  Swyter :D
Title: Re: I tried everything... still crashes
Post by: belkak021 on February 22, 2014, 01:17:51 PM
if i have 50 or above it crashed when the battle begins, if i have less than 50 it crashes in the middle of the battle
Title: Re: I tried everything... still crashes
Post by: Merlkir on February 22, 2014, 02:09:36 PM
1) Don't start new threads.
2) Don't start new threads.
3) It helps if you write more about your situation, which version you're playing, if Warband or Mount and Blade, what your computer specs. are and what your ingame settings are. Also, "I tried everything" is useless, we need to know what exactly you tried.

/locking this.
Title: Re: TLD 3.3 - Bug Reports
Post by: belkak021 on February 22, 2014, 02:30:22 PM
When i go to TLD options on camp, it doesn´t let me out of the menu
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 22, 2014, 04:51:40 PM
When i go to TLD options on camp, it doesn´t let me out of the menu

Scroll down, the scrollbar was missing in the latest released version.
Title: Re: TLD 3.3 - Bug Reports
Post by: azile0 on February 24, 2014, 04:27:25 PM
In the Warband version, I was given quests to collect low-grade scrap metal and it won't let me turn in higher quality metal scraps. I recall that I was able to in previous versions, but I can't remember if it was due to a patch.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 24, 2014, 04:29:28 PM
In the Warband version, I was given quests to collect low-grade scrap metal and it won't let me turn in higher quality metal scraps. I recall that I was able to in previous versions, but I can't remember if it was due to a patch.

That is the kind of thing that stays the same for both versions. Will take a look to the source code, anyways.
Title: Re: TLD 3.3 - Bug Reports
Post by: azile0 on February 24, 2014, 05:43:25 PM
It seems to have resolved; I forfeited the quest and then took another one later, which gave me the option to turn in higher quality metals. Not sure what happened the first time round.
Title: Re: TLD 3.3 - Bug Reports
Post by: kutaka on February 25, 2014, 12:37:23 PM
I'm getting a crash around day 53 whenever the strength of Rhun drops to Average.

Was able to replicate it a few times and the time changed but not the event with one exception where it dropped to Average then I defeated a Mordor Patrol, in which case the game froze and crashed when Rhun went from Average to Strong.
Title: Re: TLD 3.3 - Bug Reports
Post by: NorthStar on February 25, 2014, 06:47:41 PM
Playing as an orc, I'm unable to interact with Master Burza Krual while he's in Gundabad. He's behind an invisible wall and no matter what I do, I can't get the interact prompt to talk to him. Similarly, while playing as an Uruk (not sure if race matters), I cannot interact with Gothmog while he's at Minas Morgul unless I jump. While jumping I briefly get the interact prompt while in mid-air and can speak to him that way.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 26, 2014, 03:24:26 AM
Playing as an orc, I'm unable to interact with Master Burza Krual while he's in Gundabad. He's behind an invisible wall and no matter what I do, I can't get the interact prompt to talk to him. Similarly, while playing as an Uruk (not sure if race matters), I cannot interact with Gothmog while he's at Minas Morgul unless I jump. While jumping I briefly get the interact prompt while in mid-air and can speak to him that way.

Thanks for the great report. I forgot to correct those barriers. Take a look to the original issue:
https://trello.com/c/q4HV5RMf/4-some-lords-surrounded-by-barriers-are-inaccessible
Title: Re: TLD 3.3 - Bug Reports
Post by: FleshyStarfish on February 26, 2014, 11:18:20 AM
Is anyone still playing the original M&B version?  I'm seeing a lot of posts about Warband, but I'm curious to any hiccups in M&B (I don't have time to play until later this year).

FS
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on February 26, 2014, 11:21:13 AM
Is anyone still playing the original M&B version?  I'm seeing a lot of posts about Warband, but I'm curious to any hiccups in M&B (I don't have time to play until later this year).

FS

I guess, and I hope. TLD in M&B 1.011 is still more stable and has more features than my Warband version.

I guess that the recent surge of Warband players hasn't helped to the cause. TLD 3.3 it's just a "minor" patch for existing TLD players. With relatively few features worth the trouble of downloading half a gigabyte worth of Tolkien.
Title: Re: TLD 3.3 - Bug Reports
Post by: Banok on February 26, 2014, 11:42:27 AM
Everytime I attack carvan "warband has stopped working crash. tried turning graphics from max to medium with battlesize 50. same thing.

map textures black or sky texture after battle. also loss of city models/info on map - just have name and flag and can still interact. both of these seem to be resolved by reloading save or having another battle.
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on February 26, 2014, 12:05:09 PM
That caravan you attack, did it happen to have armoured wargs in them? If so, there is a fix for that already:

https://dl.dropboxusercontent.com/u/108770784/wargs.brf (https://dl.dropboxusercontent.com/u/108770784/wargs.brf)

I dont know about the black textures :( Are you playing in directx7?
Title: Re: TLD 3.3 - Bug Reports
Post by: Banok on February 26, 2014, 12:48:48 PM
That caravan you attack, did it happen to have armoured wargs in them? If so, there is a fix for that already:

https://dl.dropboxusercontent.com/u/108770784/wargs.brf (https://dl.dropboxusercontent.com/u/108770784/wargs.brf)

I dont know about the black textures :( Are you playing in directx7?

cheers caravan attack seems to be working now.

No dx9, should I be on 7?
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on February 26, 2014, 01:19:01 PM
No. Dx9 is good. sorry, cant help with the textures stuff :( never had that problem
Title: Re: TLD 3.3 - Bug Reports
Post by: Banok on February 26, 2014, 02:12:34 PM
now my game is suddenly crashing everytime I try to move across the map. nothing else I can really think to mention, couple of nearby towns; westfold have been raised but wasn't crashing earlier.

I was really surprised when I saw the game now works with warband, I guess I should have expected it to bring a new bunch of bugs.  :(
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on February 26, 2014, 05:00:06 PM
Yea it might be the save corruption bug. I guess you'll have no choice but to start a new game. But when you do, reduce the number of parties to around 700-750. I'm not sure if it will help, but that's one of the theories. You can find that in gameplay tweaks, through the tld options.
Title: Re: TLD 3.3 - Bug Reports
Post by: thecalaquendi on February 27, 2014, 12:07:13 AM
now my game is suddenly crashing everytime I try to move across the map. nothing else I can really think to mention, couple of nearby towns; westfold have been raised but wasn't crashing earlier.

I was really surprised when I saw the game now works with warband, I guess I should have expected it to bring a new bunch of bugs.  :(

Is there a bunch of units stuck around the Dunlander Camp?
Title: Re: TLD 3.3 - Bug Reports
Post by: Hame2234 on March 02, 2014, 10:44:40 AM
Im playing as Mordor.We defeated Gondor with no problem.Now we went for Rohan but my allies siege their settlements forever.They never capture the settlement they just stay there.Every Rohan settlement is being sieged with no battles in 25 days.How can i fix this?Im using warband.
Title: Re: TLD 3.3 - Bug Reports
Post by: Beorn424 on March 03, 2014, 06:07:37 PM
How big is the party that is sieging and the size of the assembled army? If there are too few men they will not actually attack. You could either kite an enemy army over to defeat them or reinforce their parties. I generally went with reinforcing in M&B.

Not a fix for the base issue, but a workaround that will let you keep playing.
Title: Re: TLD 3.3 - Bug Reports
Post by: Hame2234 on March 04, 2014, 10:51:28 AM
How big is the party that is sieging and the size of the assembled army? If there are too few men they will not actually attack. You could either kite an enemy army over to defeat them or reinforce their parties. I generally went with reinforcing in M&B.

Not a fix for the base issue, but a workaround that will let you keep playing.
That did not help me they still siege them forever.The parties that are sieging are big like 200-450 men.
Title: Re: TLD 3.3 - Bug Reports
Post by: jonathanimal on March 05, 2014, 09:25:56 AM
How big is the party that is sieging and the size of the assembled army? If there are too few men they will not actually attack. You could either kite an enemy army over to defeat them or reinforce their parties. I generally went with reinforcing in M&B.

Not a fix for the base issue, but a workaround that will let you keep playing.
That did not help me they still siege them forever.The parties that are sieging are big like 200-450 men.

did you try to keep reinforcing that party until they won't accept anymore? this workaround always worked for me too.
Title: Re: TLD 3.3 - Bug Reports
Post by: Surrealbeliefs on March 06, 2014, 03:25:29 PM
I'm on day 73 right now and I'm crashing no matter what I do. I can pass time, bam, crash.

I had my party sizes at 700 and generally had a stable time up until that point.

I began a new save which was required for some of the fixes to function anyway. So now I have those odd text events about skinny trolls and 'what's zupdog' for caravan names. Recreating a new save wasn't hugely time consuming since I could at least export and import my character. I've lowered my party size to around 600 but I may have to increase it closer to 700 as there aren't as many parties for me to fight now.
Title: Re: TLD 3.3 - Bug Reports
Post by: Kwal on March 06, 2014, 04:21:07 PM
As Rohirrim, I was asked to escort a suply train to Cair Andros at the start of the war. I decided to deliver a letter first, and in the meantime Morder captured the city. I escorted the supply train safely to its destination and got rewarded. For some reason I think I shall not tell Theoden about this...
Title: Re: TLD 3.3 - Bug Reports
Post by: Seth on March 08, 2014, 08:49:41 PM
Hello everybody !
I discovered TLD only 2 days ago, and love it ! Keep up the good work !

well... i am here to help tracking bugs in Warband version, and i found 3 of them :

1 - Not sure if it's a bug, but while i was patrolling my own kingdom Rohan, i spotted 2 Gondor rangers asking me what i was doing here (hey pal it's MY country !) and claiming they were from Osgiliath to scout in the direction of Minas Morgul, but they were heading in the direction of Isengard (or the Dunlander Camp). With all due respect to Lord Faramir, i think his men should learn to correctly read a map... (may be a flag in the wrong place ?)

2 - A troll mission ? Yea !!!! I want to see a Troll ! (and die, i know it's too early for me to do them any damage, will see).
I saw (2 of them, Doh!, but nice monsters ! good work!), i died (as expected ), but strangely my corpse and those of my fallen comrades are still on their feet (clue: we were crushed by their 'special attack'), my last man was killed by an 'usual attack' and has fallen on the ground 'normaly' (coincidence ?).

3 - I hesitate to report this, it's not a big deal, but a funny one: After taking revenge on a Troll, i was able to take his.. club... tree... whatever... I AM THE KING OF THE HILL ! WHO DARES CHALLENGE ME ?  >:D

1-Lost in translation...
http://dl.free.fr/ksYCP48gd
http://dl.free.fr/mLyEfeLcC

2-Walking dead...
http://dl.free.fr/kRDDLL0Kq

3-Who's the boss ?
http://dl.free.fr/rFS0xXIoF
Title: Re: TLD 3.3 - Bug Reports
Post by: azile0 on March 10, 2014, 12:29:30 AM
On the warband version, I'm getting a crash whenever i try to assist a Rohan war party against Isengard. I'm playing as Elves around day 40. I've tried taking my graphics as low as they can go, with a battle size of 10 so I know it's not my hardware being overloaded.

Edit: I'm going to try the warg fix, that may be the issue.
Title: Re: TLD 3.3 - Bug Reports
Post by: Banok on March 23, 2014, 12:45:26 PM
There seems to be ALOT of new bugs with warband version.

I've run across like 10+ I didnt have when last playing 1.011 tld.

unfortunately I really dont have the time right now to write them all up

here is one I just came across which looks pretty gamebreaking, no wonder rohan keep getting raped so much.

http://prntscr.com/33ggz7

they aren't assisting each other at all it seems.

I also had to turn off battle formations to fix my men just following me around constantly and not following any orders or attacking.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on March 23, 2014, 01:04:32 PM
There seems to be ALOT of new bugs with warband version.

I've run across like 10+ I didnt have when last playing 1.011 tld.

unfortunately I really dont have the time right now to write them all up

here is one I just came across which looks pretty gamebreaking, no wonder rohan keep getting raped so much.

http://prntscr.com/33ggz7

they aren't assisting each other at all it seems.

I also had to turn off battle formations to fix my men just following me around constantly and not following any orders or attacking.

Just so that you know... This doesn't help me. :)
Read Trello and help me with specific details.

I know that is going to rain, I want to know why and when.
Title: Re: TLD 3.3 - Bug Reports
Post by: Seth on March 23, 2014, 07:48:43 PM
Hi !
Another bug report, i am playing the mod with mount & blade enhanced + patch >2Go

After failing the quest "eliminate 6 Isengard raiders parties" my character looses some proficiencies points:
~120 pts of Archery and ~40 pts of Throwing
Failing at another quest (Escort supply train to Minas Tirith) doesn't makes me loose any proficiencies points.

complete bug report + savegame (https://mega.co.nz/#!IJNixaKB!XrufcInJN7As-qotL34cnMVIifzTiVzLuxEmYGty6nk)
Title: Re: TLD 3.3 - Bug Reports
Post by: zoo889 on March 30, 2014, 06:27:55 PM
Black Numenoreans can't take prisoners.
Title: Re: TLD 3.3 - Bug Reports
Post by: AprilHalliwell on April 22, 2014, 01:44:18 PM
Hi there - long time fan, first time I found something that someone else hadn't reported...

I downloaded TLD 3.3 and the Warband conversion stuff from ModDB on 18/04/2014, played through for a bit, and despite a couple of bugs (the warg crash problem and the Dunlander camp moving into the mountains) I was having fun. Then I read the forum a bit and went over to Trello last night to download the fixes for those bugs plus the couched lances fix. I put those in, started a new game, and... now, at infrequent intervals I'm getting dialogs popping up saying stuff like "Wai no plate armour in mod???", or a caravan from the Rivendell camp called "Was zupdog?".

I've never modded anything before but I had a quick poke around the text files and found a load of stuff in quick_strings.txt that looks wrong, along the lines of:

qstr_Wai_no_female_trolls Wai_no_female_trolls?_Eh?_Eh?_You_ma_biatch!
qstr_You_just_got_windyfl You_just_got_windyflorated!

And so on.

I could try just deleting this but I expect that would just introduce a load of errors as scripts reached for strings that didn't exist any more, or were in the wrong place. And the fact this only started after I updated triggers.txt to fix the Dunlander camp suggests that's probably where I need to look (either there, item_kinds1.txt or wargs.brf as those were the only files I updated, and triggers sounds like the best place to look)... but I'm just poking about with a text editor which doesn't exactly work with that file.

Anyway, is there a clean download anywhere I can start from, with the wargs and Dunlander fixes, or can you point me to some modding tool I could use so I could rip all this stuff out myself? It's spoiling my enjoyment of what is, otherwise, a truly excellent mod that far outshines the original game...

{Edit}

OK, so I found a supply train with a wrong name and made a screenshot... this happens to all supply trains/caravans.

http://tinypic.com/r/2ajt9nm/8

Oh, and thanks to Merlkir for sorting my login so promptly!

I've been trying to get the dialog to reappear...

{Edit again}

Presto! I got this by starting a new game, cheating to get free experience to level 18 or so, and then moved about on the map and after a couple of seconds this popped up.

http://tinypic.com/r/1247bwo/8
Title: Re: TLD 3.3 - Bug Reports
Post by: Merlkir on April 23, 2014, 01:40:14 AM
As I said in the note on DA - the Dunlander camp fix also shifts some of the strings, so some of the troll dialog (which is a joke, kind of an easter egg when you visit the troll cave) gets pushed into other places where it doesn't belong.

Swyter could probably tell you if there's something to do by editing the file, but ATM there is no clean patched version to download. There will be, hopefully soon, once Swyter cracks the formations issues.
Title: Re: TLD 3.3 - Bug Reports
Post by: Lucanonn on April 23, 2014, 03:27:01 AM
using warband

as i visited thranduils halls, i noticed something odd. miriel took thranduils place on the throne, but she was still standing, while thranduil was sitting in mid air.

(http://i58.tinypic.com/sztsfr.jpg)

(http://i58.tinypic.com/2vtcflz.jpg)

EDIT: the warg fix does not work, i used notepad to copy the text from trello and saved it with unicode but the game crashes on startup. i dont have the original file so please help?
Title: Re: TLD 3.3 - Bug Reports
Post by: AprilHalliwell on April 23, 2014, 01:36:49 PM
Can you not just save the .brf file from trello, and overwrite the previous version in Modules\TLD\Resource, rather than copying the text in notepad? That's what I did to make it work.

As for my own issue - thanks to the info above, I reverted my triggers.txt file to the one from the latest Warband compatibility release. Loading my previous save, the Dunlander camp is still across the river rather than in the mountains, and with a bit of luck, future caravans should be correctly titled and popups show the right strings and so on. So: hooray!
Title: Re: TLD 3.3 - Bug Reports
Post by: Merlkir on April 24, 2014, 12:14:46 AM
@April: hmm, I vaguely recall someone tried that before and it's supposed to work. Yay! \o/;)

@Lucanonn: yes, as April says, you have to download the .brf file, not copy the text.
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on April 24, 2014, 09:39:57 AM
As for my own issue - thanks to the info above, I reverted my triggers.txt file to the one from the latest Warband compatibility release. Loading my previous save, the Dunlander camp is still across the river rather than in the mountains, and with a bit of luck, future caravans should be correctly titled and popups show the right strings and so on. So: hooray!

Just make sure you apply the text changes on the scripts.txt to avoid save corruption:

Code: [Select]
[!] First off, we need to patch the TLD 3.3 WB scripts.txt file, open a text editor and find the following lines, replacing the 85 for an 86 as shown below,
    This tells the game that this script has an additional opcode serialized into the same line, this opcode fixes the save corruption bug:

refresh_volunteers_in_town -1
 85 ...

refresh_volunteers_in_town -1
 86 ...


[!] Then, in the same line, we need to add the extra opcode in the right place, every underlined chunk is an independent opcode.

      Find: 30 2 1224979098644774915 0 4 0 32 2 1224979098644774913 0 2147483780 1 1224979098644774913
Replace by: 30 2 1224979098644774915 0 4 0 32 2 1224979098644774913 0 2147483780 1 1224979098644774913 1232 1 1224979098644774913
            -------------------------- --- -------------------------- -------------------------------- --------------------------
Title: Re: TLD 3.3 - Bug Reports
Post by: oXDE4THROWXo on April 25, 2014, 06:25:24 PM
Hello, Im pretty far into TLD and my save continues to crash randomly and ALWAYS when i start to travel or just wait and like something new and the log comes up (e.g "Rhun is Average" or like somebody was defeated in battle" I have installed the iron launcher for warband and im pretty sure i have did everything like mess with the settings and even tried direct 7. TLD is the only mod this happens for. I have tested it with A Clash of Kings and its fine. Thanks for the help!

~Chris :) :)
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on April 25, 2014, 06:50:00 PM
That must be the save corruption issue. Follow the steps Swyter listed to fix it (see my comment above yours)
Title: Re: TLD 3.3 - Bug Reports
Post by: oXDE4THROWXo on April 25, 2014, 07:32:42 PM
That must be the save corruption issue. Follow the steps Swyter listed to fix it (see my comment above yours)

If i do this can i still play on that same save or is it corrupted to the point where i have to make a new save and also me and my dad tried it together to fix it and it was a no go. it didn't work. Is there a way i can get a a file or something of that? like somebody else that works?
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on April 26, 2014, 02:37:57 PM
You have to start a new game once you've applied the fix. You cannot fix a corrupted save.

You can download the modified scripts.txt from here (and all other fixes): https://drive.google.com/folderview?id=0B3KmMUNAyIh4U2N6VkNRcVdXbXc&usp=drive_web (https://drive.google.com/folderview?id=0B3KmMUNAyIh4U2N6VkNRcVdXbXc&usp=drive_web)

There will be text issues (you'll know when you see it), ignore them for now. The official patch is currently being worked on and will be out when it is ready.
Title: Re: TLD 3.3 - Bug Reports
Post by: Aljo on June 26, 2014, 01:11:54 PM
Don't know if anyone reported this yet, but still- siege of main rhun camp is a total clusterfck.
Def and attack spawn in same spot, so the game goes from 75 fps to 75 fph.

and I think all them rhun horses in normal battles drop my fps like a biatch as well, another observation.

regards

Has been reported and fixed I think.
Title: Re: TLD 3.3 - Bug Reports
Post by: Aljo on June 27, 2014, 07:22:51 AM
also, is there a way to increase spawning of mordor orc war parties?
got a quest, got 4 out of 5, now I have literally roamed around mordor settlements and such for 15 days without founding one.
I have increased parties to 700, hopefully nothing will crash
Title: Re: TLD 3.3 - Bug Reports
Post by: sharkbait459 on July 05, 2014, 02:56:31 PM
I've noticed a couple of things playing TLD on Warband.

Whenever I hit backspace, all my cavalry get an order to hold position wherever I was when I hit backspace. I'm playing Rohan, and that is quite a problem. It doesn't happen for my infantry or archers, just cavalry.

On one of my saves, the game crashes whenever I enter a battle. I was able to revert back to an earlier save, but I thought I'd report it anyway.

I'm not sure if this is a bug, per se, but it does seem odd. I accepted a tribal orc killing quest from Aldburg, and the range of the orcs is a bit absurd. After in-game days of searching, I found the last group of them near Henneth Annun. That's quite a ways, and the only way I was able to find them is by using the "see everything" cheat.

Thanks for making this great mod. I've been playing it for over 2 years and I really appreciate all the hard work all of you have put into it.

Along the same lines, it is kind of frustrating to keep getting quests that take me really far away from my home area. If I'm in Hornburg or Westfold, I don't really feel like hiking all the way over to Dol Amroth or Pinnath Gelin to deliver a letter. It seems to me that I get more quests in Gondor than I do in Rohan.
Title: Re: TLD 3.3 - Bug Reports
Post by: Auvar on July 08, 2014, 10:26:00 PM
I'm not sure if this is a bug, per se, but it does seem odd. I accepted a tribal orc killing quest from Aldburg, and the range of the orcs is a bit absurd. After in-game days of searching, I found the last group of them near Henneth Annun. That's quite a ways, and the only way I was able to find them is by using the "see everything" cheat.

I don't think this quest has been changed much from vanilla, and as in the vanilla quest you don't actually have to kill the "blue" parties.  Any tribal orcs should do.  If you can't find the last of the tribal orcs that spawned for the quest, go somewhere where there's a lot of tribal orcs (central Gondor always has scads of them, but they turn up everywhere from the Corsair Camp to Gundabad) and kill some of those.

As for the long-distance quests, this appears to be because the game calculates direct distance - it doesn't take the mountains into account when giving you quests.  From its perspective, moving a caravan from Hornburg to Erech is a perfectly short and reasonable task.  All you can do is refuse those quests when you get them or enable cheat mode (which, to be honest, is outright mandatory for some quests - killing trolls, following spy to meeting, etc.).
Title: Re: TLD 3.3 - Bug Reports
Post by: CppCoder on July 17, 2014, 12:41:19 AM
10. Every unit's morale is Terrible, even before enlisting them. Tested out on 2 games (Good side).

Fixed. Took me a while to find the culprit for this bug. :)

Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on July 17, 2014, 10:47:58 AM
10. Every unit's morale is Terrible, even before enlisting them. Tested out on 2 games (Good side).

Fixed. Took me a while to find the culprit for this bug. :)



Welcome Back!

Thanks! :)
Title: Re: TLD 3.3 - Bug Reports
Post by: Opacity on July 19, 2014, 01:12:07 PM
Playing with the warband patch and hotfixes from swyter googledrive.

I had an issue where i got stuck in the conversation menu with barracks guy, after donating some troops to his camp.

After some testing i've found that it only happens if you level up any of your troops while in the troop exchange menu.
I guess you just need to lock the update button, like it is for the recruitment version of the menu.
Title: Re: TLD 3.3 - Bug Reports
Post by: Merlkir on July 20, 2014, 12:22:59 AM
Not sure where I've read of this, but it seems like a pretty bad one.
Apparently, when your side is losing the war and the northern or southern theatre is lost and your enemies have the advance camps, it's impossible to burn these camps for good. The guy said he burnt one of them down and it respawned a few moments later.

(it's not a situation most players have been in, but it's definitely possible, so it probably should be happening like that)
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on July 21, 2014, 07:25:34 AM
That's really interesting. I have never lost before, so I've never encountered this.

I wonder what the original design was if your side was losing. Was there a chance to turn the tide? If they keep respawning, then it would be very hard to push back, no?

Would you happen to remember what the design discussion was during the conceptual phase?

Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on July 21, 2014, 09:40:50 AM
Playing with the warband patch and hotfixes from swyter googledrive.

I had an issue where i got stuck in the conversation menu with barracks guy, after donating some troops to his camp.

After some testing i've found that it only happens if you level up any of your troops while in the troop exchange menu.
I guess you just need to lock the update button, like it is for the recruitment version of the menu.

Alright, the right thing would be fixing the bug that tries to count troops before/after, but the logic in there is extremely tangled and cryptic.

So, I've made as you said and locked the upgrade button on those occasions. Seems easier, and just works, but is a bit hacky. *fixed*
Title: Re: TLD 3.3 - Bug Reports
Post by: Merlkir on July 21, 2014, 10:18:41 AM
That's really interesting. I have never lost before, so I've never encountered this.

I wonder what the original design was if your side was losing. Was there a chance to turn the tide? If they keep respawning, then it would be very hard to push back, no?

Would you happen to remember what the design discussion was during the conceptual phase?

As a part of the war system, this was probably done by GA or MV, I don't think we really discussed this particular part. An obvious solution would be to have the AI ignore the advancement camps and go for their real cities, or having the advancement camps permanently destroyable.
(Somehow I like the first one better, as it seems to make more real world sense.)
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on July 23, 2014, 11:22:29 AM
using warband

as i visited thranduils halls, i noticed something odd. miriel took thranduils place on the throne, but she was still standing, while thranduil was sitting in mid air.

(http://i58.tinypic.com/sztsfr.jpg)

(http://i58.tinypic.com/2vtcflz.jpg)

EDIT: the warg fix does not work, i used notepad to copy the text from trello and saved it with unicode but the game crashes on startup. i dont have the original file so please help?

Fixed the throne room problem in Thranduil's hall room and hopefully others. I can't fathom why it didn't order them correctly in your save, maybe depends on troop count and Miriel had more than his boss.

Now apart from sorting them with the leaders first it will also work for when there's just lords in the scene, without leader, even if the fix for this is a bit more flimsy.
Title: Re: TLD 3.3 - Bug Reports
Post by: ObscuredWanderer on July 24, 2014, 12:12:34 PM
 (TLD for M&B 1.011)

1. Patrolling around "Woodelf West Camp"

(http://i61.tinypic.com/107u987.jpg)


2. "It's rumored that a single troll can esily [...]"

(http://i58.tinypic.com/2419edh.jpg)


3. King Dain II Ironfoot carries the banner of the Beornings

(http://i60.tinypic.com/34zyihf.jpg)


4. Foggy halls of Erebor

(http://i62.tinypic.com/ezlan9.jpg)


5. In the siege of the main rhun camp, all units are spawning at the same location or randomly across the scenario.

(http://i60.tinypic.com/2mn3gie.jpg)

(http://i62.tinypic.com/11bkktx.jpg)
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on July 24, 2014, 01:52:32 PM
(TLD for M&B 1.011)

1. Patrolling around "Woodelf West Camp"

I have no idea of how to fix this. Probably MadVader or GetAssista may even know where to start.

2. "It's rumored that a single troll can esily [...]"

A letter, pfff, just fixed it.

3. King Dain II Ironfoot carries the banner of the Beornings

Weird. The banner assignments are specified statically inside an array. Maybe a mishap?

4. Foggy halls of Erebor

This also happens in SWC sometimes.

5. In the siege of the main rhun camp, all units are spawning at the same location or randomly across the scenario.

I fixed it in march, it's all in Trello with pretty pictures. I don't know if the scene replacement has been uploaded yet, though.
Title: Re: TLD 3.3 - Bug Reports
Post by: Ronin on August 25, 2014, 01:44:54 PM
Hello, Warband version user here

A message popped up when I joined a battle. It says "Incorrect mesh prefix for meta mesh copy:0 (ref:1). It didn't really effect anything as I had continued playing the game. Though it can constantly pop up repeatedly sometimes, and afterwords I either crash or get blackscreen. Have I skipped a step in the installation?

There is also a very strange visual bug. My camera freezes when I "look" into a specific object in a specific scene.

For example, everything is alright when I look here:
http://i.imgur.com/xBIbj5X.jpg

But then it gets stuck if I look up at those 2 directions:
http://i.imgur.com/eVHaVid.jpg
http://i.imgur.com/Lsrew4D.jpg

Yes, this only happens in minas morgul and my location also matters. It's not about my camera angle, it's about a visual object. I also experienced the same thing in cair andros, both during a siege and taking a walk in the city streets.

And, might bladnir's tld rebalanced be anything to do with it? I just liked it and installed it.
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on August 25, 2014, 02:33:49 PM
Try the new Warband patch here: https://bitbucket.org/Swyter/tld-downloads/downloads/TLD_3.3_wbcompat_nightly_patch_2014.08.07-19.30_r2025.7z

Let us know if that fixes your issue. Probably not, cause that's the first time I have heard of this bug, but still worth trying.
Title: Re: TLD 3.3 - Bug Reports
Post by: Ronin on August 25, 2014, 03:11:02 PM
Ok, the first issue seems to be based on bladnir's tld rebalanced (or maybe this patch solved it I don't know, but bladnir's submod definitely causes it). The freezing camera issue still stays though, after I tried the patch. What is different in this patch?
Title: Re: TLD 3.3 - Bug Reports
Post by: Seth on September 12, 2014, 11:22:19 AM
TLD v3.3
M&B v1.011 enhanced + patch >2Go
I think I found a way to recover corrupted saved games (when you are blocked by some rivers).

Here is the trick (tested in M&B v1.011 enhanced + patch >2Go):

1 - Create a new game
2 - Save it (name it "myNewGame" for example)
3 - Quit game
4 - Launch Mount & Blade
5 - Restore "myNewGame"
6 - Quit without saving
7 - Restore CorruptedGame
8 - Save it in an Empty Slot
 - Optional -
 - You can now delete the corrupted game and "myNewGame" to avoid confusion and free their slots
9 - Quit game

your saved game is now uncorrupted

I was not sure where to post this, since it's not a bug but a trick to work around a bug...
Title: Re: TLD 3.3 - Bug Reports
Post by: Seth on September 12, 2014, 04:53:07 PM
TLD v3.3
M&B v1.011 enhanced + patch >2Go

I play an elf for some time now, and I found a bug with the Mirkwood Swordsman Shield, having stats similar to a Spearman shield. Moreover when you are wearing this shield on your back, it seems to be placed too much higer than other similar shields.

Here are the stats of Lorien & Mirkwood shields, the Mirkwood Swordsman Shield's stats are obviously a bug, but i don't known what to think about the others.

NameStructureWeightResistanceSizeSpeedSpecial
Lorien Round Shield
700
1,0
15
50
96
-
Mirkwood Swordsman Shield
1000
2,0
20
90
82
-
Lorien Kite Shield
800
2,0
18
70
92
-
Mirkwood War Shield
800
2,0
15
60
90
-
Lorien Tower Shield
1000
2,0
20
90
82
unmount
Mirkwood Spearman Shield
1000
3,0
20
90
82
unmount

I retrieve these stats the old way, by seing them in play and capture screen...  :P

See what i was trying to explain about the Mirkwood Swordman Shield's position:
Lorien Round Shield - Back (https://mega.co.nz/#!FMc0VCgB!A07kviaqJ8XxXVBswc564hvgK0KhTAlUwQIkO_zcHc4)
Lorien Round Shield - Front (https://mega.co.nz/#!IRlV1D5Q!zLtwHBfFbgbt_hbScXyIWo6YQ0_Jnq4RMYK55T6DALg)
Mirkwood Swordsman Shield - Back (https://mega.co.nz/#!IdFWwCLD!fiHNPPLpCMdFTeddlV9-wS8-gpcWbXlL9xGUH-nBTG0)
Mirkwood Swordsman Shield - Front (https://mega.co.nz/#!FVNlTJLQ!8mud5iP4-2Q2dR2fKXwf9tD4-nTOTCuHiACsfHQwFf0)

TLD v3.3
Warband v1.158
Same problem with Warband:
NameStructureWeightResistanceSizeSpeedSpecial
Lorien Round Shield
700
1,0
15
100
96
-
Mirkwood Swordsman Shield
1000
2,0
20
180
82
-
Lorien Kite Shield
800
2,0
18
140
92
-
Mirkwood War Shield
800
2,0
15
119
90
-
Lorien Tower Shield
1000
2,0
20
180
82
unmount
Mirkwood Spearman Shield
1000
3,0
20
180
82
unmount
Title: Re: TLD 3.3 - Bug Reports
Post by: Seth on September 12, 2014, 05:38:25 PM
TLD v3.3
M&B v1.011 enhanced + patch >2Go

Sometimes a soldier go crazy and rush towards the ennemy, never listening to your orders (Fall back, stay with me, go there, etc...)

A short video about this (3.2Mo): Kamikaze Mirkwood Archer (https://mega.co.nz/#!8JtQVYwB!sZTk9Ol4ySJTgSsF4S70tDKrRO4L9PIMbvzdzC2zFrI)
Title: Re: TLD 3.3 - Bug Reports
Post by: Seth on September 19, 2014, 09:02:43 AM
TLD v3.3
M&B v1.011 enhanced + patch >2Go

When you fight in the north's forest or south's forest near Minas Morgul, your vision is often blocked by strange walls (it's some trees that extend their wood all over the map)
A bug in the tree (https://mega.co.nz/#!hVU0mbrb!VLkibYmSAZapAPt2gSVm4wGeDObskZgP6wcis4zPp6Q)
A strange wall (https://mega.co.nz/#!FN8khDqK!R6spmaPuhEaJLPVUzzLvWbjJW9xQCRUGAUpWTTMrx1Y)
Wall of trees (https://mega.co.nz/#!9cESjb6J!7JmXl56C3TAda8Ys21ebCmo4urSS9f2QIzox1weALN8)
Title: Re: TLD 3.3 - Bug Reports
Post by: Seth on September 23, 2014, 05:32:51 AM
TLD v3.3
Warband v1.158

Warband
A wilderness battlefield was darken by a yellow fog near a river (not too far from the Old Ford)

The fog (https://mega.co.nz/#!gF0HQbgQ!fEW4dylxiUQTaiyHK8aTN1k4csTEHhPwO2Io6Y0p88s)
Map location (https://mega.co.nz/#!FMViSLpT!XsgTh46385LykM050jorwaqj5HFZyOaSrPyWPxNoviw)
Title: Re: TLD 3.3 - Bug Reports
Post by: abdoul on October 12, 2014, 09:23:22 AM
When I go to the camp menu and change TLD options there isn't an option to exit so Im stuck on the TLD options screen.

Any help would be appreciated

Thanks
Title: Re: TLD 3.3 - Bug Reports
Post by: Merlkir on October 13, 2014, 03:59:22 AM
Scroll down.
Title: Re: TLD 3.3 - Bug Reports
Post by: The Yogi on October 19, 2014, 04:08:14 PM
This was in 3.0-3.2 as well, but anyway, the "Gondor Heavy mail and cloak" armor goes invisible for females (lacks texture?) and lacks lods for the dwarven-adapted version (fits well at short range, but not at longer ranges, where the head disappears into the armor).
Title: Re: TLD 3.3 - Bug Reports
Post by: The Yogi on November 04, 2014, 09:20:40 AM
Here's another one;

If Gondor recaptures Cair Andros and/or east Osigiliath, the Smith in those settlements is the Minas Tirith Smith, not their own smiths. They have the same inventory and money as Minas Tirith, and if you buy something at say Cair Andros, it also dissappears from the inventory at MT. Same for vendor money.
Title: Re: TLD 3.3 - Bug Reports
Post by: Aljo on November 06, 2014, 06:52:28 PM
I've dloaded the nightly patch and all, but the dunland camp is still in the mountains
i crash after dwarfes and elves get  camps in south rhovanion,any fix for that?
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on November 08, 2014, 08:29:54 AM
You downloaded and installed the nightly build BUT you probably didnt start a new game, right?

You have to start a new game for the fixes to work.
Title: Re: TLD 3.3 - Bug Reports
Post by: ObscuredWanderer on December 28, 2014, 09:14:01 AM
TLD for Mount&Blade 1.011 (with applied "Nightly Patch")


1. The text of Helm's Deep scenario (Quick Battle). "[...] against an army if Isengard [...]"

(http://i62.tinypic.com/29pet5g.jpg)


2. The given value for metal scraps in Beornings' settlements worth less than in other settlements of other factions.

(http://i62.tinypic.com/10h5751.jpg)


3. NPC's (commanders, caravans, scouts, refugees, etc) and Player may get "stuck" at the borders of the Long Lake. Example: Berahelm is "accompanying Chief Grimbeorn the Old".

(http://i62.tinypic.com/5koqcy.jpg)

*If you look closely towards Dale, that +200 army is Dain Ironfoot, with the banner of Beornings.


4. Soon after "War starts", a commander left base with a tiny retinue.

(http://i61.tinypic.com/2reh08w.jpg)


5. The "volunteers label" appears above a "commander party label" (not seen this previous to the "Nightly Patch"). Not a very important bug though, just reporting.

(http://i62.tinypic.com/35lvo6t.jpg)


6. I do not know if this is a bug or not, reporting anyway. Pierre Woodman is -always- bald and beardless. Not a very important bug though, just reporting.

(http://i60.tinypic.com/20kegxs.jpg)


7. Again, I do not know if this is a bug or not, reporting anyway. Also, the crossings of river Isen (close to Isengard and the Dunlander) seems bugged. The terrain close to both sides of the river "freezes" movement, if parties (NPCs and Player) attempt to "move here", it will not move, but, if (the player) move to a selected destination (settlements or parties) the player will move and cross the river. Also, even when the "War starts" Uruk-hai and Dunlander scouts will remain close to the plains of Isengard as numerous as a Army retinue.

(I hope the report is comprehensible)
Title: Re: TLD 3.3 - Bug Reports
Post by: Oyclo on July 12, 2015, 03:48:54 PM
>And, might bladnir's tld rebalanced be anything to do with it? I just liked it and installed it.

Yep, thats the issue, I have the same thing, only using the rebalanced mod
Title: Re: TLD 3.3 - Bug Reports
Post by: CppCoder on August 07, 2015, 02:57:57 AM
Alright everyone, I've been away for quite a while, but I've gotten a new PC that im probably going to be using from now on, so I can get on TLD programming again. My old laptop bit the dust after hanging by a thread for about 2 years. I've got a lot of stuff to prepare for returning to college, but for the first couple of weeks I'll be playing TLD and fixing bugs hopefully.
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on August 20, 2015, 08:16:05 PM
Finally encountered the issue some people have been mentioning.

Lost / Ran away from a battle--> got teleported up the mountains near Barad Dur. Cannot escape, had to quit.

Best way to test is to simply encounter some enemy, then 'run away,' keep doing so until bug is encountered.

Tested as Evil side, against some orc stragglers.
Title: Re: TLD 3.3 - Bug Reports
Post by: Swyter on August 21, 2015, 05:55:32 AM
Finally encountered the issue some people have been mentioning.

Lost / Ran away from a battle--> got teleported up the mountains near Barad Dur. Cannot escape, had to quit.

Best way to test is to simply encounter some enemy, then 'run away,' keep doing so until bug is encountered.

Tested as Evil side, against some orc stragglers.

What the heck? Let me test that. Thanks for the reproducibility. This is pure gold.
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on August 21, 2015, 12:49:26 PM
I should have mentioned that I'm testing on the Steam workshop version :) Thanks

This happened to me recently too, When I get to modding again I'll fix it if Swyter doesn't beat me to it.
Title: Re: TLD 3.3 - Bug Reports
Post by: Gaxleep on March 17, 2017, 09:08:50 AM
Hi everybody (so much time since I wrote here  :green: )

I've found some problems playing TLD on Warband:

- Galadriel seems to have warrior of Rohan inside her (hem..)

- Errors when you try to enter in Osghiliath prison

- Errors when you're inside Moria and try to read the book near the dwarf skeleton (and the name is wrong, I read "Door to the Castle).

Thx
Title: Re: TLD 3.3 - Bug Reports
Post by: Khamukkamu on March 19, 2017, 07:39:59 AM
I replied to you on trello :)

Which nightly build are you using? :) Does that warrior of Rohan look like a ghost? That's been fixed.

What errors appear when you enter Osgiliath prison / Moria?
Thanks!