MBX

Mount&Blade Expansion => Mod Graveyard => Minor Mods => Topic started by: Brigadier Hussey on January 10, 2007, 02:28:31 pm

Title: The Perennial Nuisance
Post by: Brigadier Hussey on January 10, 2007, 02:28:31 pm

General's staff:

Major General Ealdormann Hussey- Leader, landscaper, engineer, cartographer, grand high sweeper, felter, tailor, smithy
Colonel Yoshiboy - Tactical advisor, engineer
Colonel Dain Ironfoot- Tailor, Felter and armourer
Lieutenant Colonel Cartread - Native tailor, cartographic intelligence, stonemason and gun painting monkey

Battalion officers:
Captain Stefano - Felter and leatherworker
Captain Marsec - Blacksmith
Captain Great_Duke - Master weaponsmith
Captain Reaper - Tactical advisor
Captain Raz - Tailor, Blacksmith, Farrier, drill trainer
Captain Henderson - Gunsmith
Captain Highlander - Cartographic Intelligence officer
Captain Amman D' Stazia - Tactical advisor
Captain Rr_raptor - Choreographer, gunsmith
Lieutenant Chilly5 - Tailor, felter
Lieutenant Snori - Artist
Lieutenant 1337x - Blacksmith
Ensign Tegan - Blacksmith
Sergeant Arabarcher35 - Felter
Sergeant Instag0 - Blacksmith
Corporal Jeansberg - Tailor
Lance Corporal Kabraxis - Gunsmith

Rank and file:
Private Septa Scarabae
Private J. Hermes
Private Manji
Private Sneaky Pete
Private Nijis
Private Matheus
Private Nethros
Private Joshua


What is the Perennial Nuisance?

The perennial Nuisance is a Mod for Mount and Blade based in India. It centres around the heyday of the East India company, the time Between Plassey and the formation of the Raj. Initially it will only involve the Mysore and Maratha wars, however eventually I would like to encompass the French/Indian war, The Burmese war, The Opium wars, the Sikh wars, The Afghan wars and the Sepoy uprising.

All significant troops of the British army and the East India company army as well as the Mysore and Maratha Kingdoms will be joinable, playable and recruitable.

We hope to make use of, and eventually improve the M&B siege and formations as well as making a war system suitable to the period. Artillery it seems will be available in the next version, so with any luck this too will figure soon in the game.

How do we intend to improve the siege?
The siege will be broken into three sections.
1) Starve (same process as native), longest method.
2) Escalade (much like the current siege), fastest method.
3) Breach (use cannon to knock a hole in the castle/town wall), medium speed method.

How do we intend to improve the formations?
1) Cavalry have no formation at the moment. This will be remedied.
2) Horse archers are erratic, once again, this will be remedied.
3) Enemy troops do not use formations, elementary formation (grouping rather than running pell melll) will be implemented.

What war system?
Nothing too fancy, not really a proper war sytem, it will be mainly to represent the passage of time over a campaign, for instance you are unable to besiege a certain city until a previous one has been taken (to make you run along the timeline) after a faction is defeated there will be a new enemy (for instance after Mysore was defeated in 1799 four years later hostilities broke out with the Marathas, so in game after the Mysore capitol falls we'll skip the 4 years peace and let the Marathas go hostile to the EIC and royal army). This means you will have autonomy to fight map enemies and follow missions, however the main story line will progress along the historical timeline.
The current M&B NPC interfighting will work well too, although army's will be much more scarce.

How do we invisage artillery?
1) Whether or not artillery will be viable for anti troop use is yet to be seen, fingers crossed though.
2) Artillery will be used extensively in siege situations.





Bits and bobs left to make:

Uniform:

Cavalry Turban

British pioneer uniform: (Dain Ironfoot)
http://img157.imageshack.us/my.php?image=britishpioneereh4.jpg[/color]


Pondicherry Sepoy:
http://imagecache2.allposters.com/images/pic/BRGPOD/106130~A-Sepoy-an-Indian-Soldier-in-the-French-Battalion-at-Pondicherry-Posters.jpg

Portuguese Marine:


Peasant dress:
http://img296.imageshack.us/my.php?image=peasantwomanqj6.jpg

Regency dress:
http://kayray.org/crafts/images/greendress2.jpg
http://files.turbosquid.com/Preview/Content_on_2_3_2002_22_24_19/regency_costume.jpgFC4E0866-E39B-46E8-A379F5585B0AF1F5.jpgLarge.jpg

Regency ladies bonnet:
http://files.turbosquid.com/Preview/Content_on_2_3_2002_22_24_19/regency_costume.jpgFC4E0866-E39B-46E8-A379F5585B0AF1F5.jpgLarge.jpg

Regency ladies jacket:
http://www.gbacg.org/Patterns/images/pat245.jpg


Props:

Furniture Props:
http://www.apter-fredericks.com/george-iii.htm
http://www.apter-fredericks.com/regency.htm

field cannon props: (cannon howitzer and mortar, limber's for each)
Horse artillery 6lber
http://www.horseartillery.co.uk/index_Page298.htm

Buildings:

Indian mud houses (need lots of variants):
http://www.shelter-now.org/english/projekte/lehmhaeuser/lehmhaus_big.jpg
http://stevenyang.com/dunhuang-images/mud-hut-landscape.jpg
Title: Screenshots
Post by: Brigadier Hussey on January 12, 2007, 03:47:54 am
Marine:
(http://img104.imageshack.us/img104/3589/marinedisplayml4.png)

Infantry Officer:
(http://img77.imageshack.us/img77/4894/officertg8.png)

Heavy Dragoon:
(http://img127.imageshack.us/img127/651/heavycavalrydisplaycw7.png)

Grenadier Sergeant:
(http://img515.imageshack.us/img515/3274/1802infdisplayxg2.png)


Mysorean soldier:
(http://img69.imageshack.us/img69/6707/mysoreanpiadaaskuren7.png)

Maharatta soldier:
(http://img515.imageshack.us/img515/5739/marathapiadaaskurvh3.png)
Title: Re: The Perennial Nuisance
Post by: jlgx50 on January 15, 2007, 12:08:07 am
hey hussy can i beta test now since can join this forum ? :)

Oh welcome back

oh PS do you need any English or french flags i have them if you would like them
Title: Re: The Perennial Nuisance
Post by: Nethros on January 15, 2007, 12:16:11 pm
Good luck with it, Hussey. Hope those models get textured soon :)
Title: Re: The Perennial Nuisance
Post by: Winter on January 15, 2007, 03:59:07 pm
hello462140 has been banned for his laughable behaviour in this thread. The clutter has been deleted; please continue your thread.

Severely,
Winter
Title: Re: The Perennial Nuisance
Post by: TREXER on January 15, 2007, 06:34:00 pm
Can't wait for the screenshots!  :D
Title: Re: The Perennial Nuisance
Post by: jlgx50 on January 15, 2007, 06:42:38 pm
yer me to can't wait for the screen shoots

hey Brigadier Hussey i have started working on   

http://www.shelter-now.org/english/projekte/lehmhaeuser/lehmhaus_big.jpg
 
 
haw many do you want i have made 2 different ones so far i will put some screen shots up for you soon

Sincerely
JOSHUA GIBBINS
spell check was  used
Title: Re: The Perennial Nuisance
Post by: Basileios on January 15, 2007, 08:07:36 pm
Are you planning on having any permanent/advisor party members?
Title: Re: The Perennial Nuisance
Post by: Nethros on January 16, 2007, 04:15:20 am
Hussey, you mentioned you would make flag carriers for both sides. Are the flags done, or do you want me to make flags? Incase you do, I've already finished them with textures, looks a bit sloppy though, so I want to animate it to look like the wind is affecting it, but I don't know how.
Title: Re: The Perennial Nuisance
Post by: jlgx50 on January 16, 2007, 06:16:25 am
Hussey, you mentioned you would make flag carriers for both sides. Are the flags done, or do you want me to make flags? Incase you do, I've already finished them with textures, looks a bit sloppy though, so I want to animate it to look like the wind is affecting it, but I don't know how.


what i have already made flags for this mod  and the textures for each one  ??? :)
Title: Re: The Perennial Nuisance
Post by: Nethros on January 16, 2007, 07:04:34 am
Oh, ok. I didn't know.
Title: Re: The Perennial Nuisance
Post by: jlgx50 on January 16, 2007, 06:00:35 pm
Oh, ok. I didn't know.


Na that's OK they can use your flags since you have made them already before i go to the boards that's cool
i have made the mud huts anyway i will put some pics up soon i am just Realy busy right now   

JLGX50

SPell check was used

Edit hey um Nethros for your mod i am donating this to you, as well as to you Ben

(http://img145.imageshack.us/img145/3769/flagepy7.th.png) (http://img145.imageshack.us/my.php?image=flagepy7.png)

also Ben if you would let me play the game a week Early i would like to make a game guide on your mod
i have already made one for Mount&Blade with the help of Janus he's a distributor for it i even have my own name for it
"JG Games challenge Everything"

oh here you go Ben here is the mud hut for your mod i have others there a variation of this one.

(http://img292.imageshack.us/img292/623/mudhutfc9.th.png) (http://img292.imageshack.us/my.php?image=mudhutfc9.png)
Title: Re: The Perennial Nuisance
Post by: Nethros on January 17, 2007, 02:38:34 am
Thanks Jlgx :) And I trashed my flags. You have made better flags than me. But I think your flags (not the stick) are too small. The flags at that time were usually as big as a 12 year old child maybe, but that's your decision :)

Hussey, what's actually remaining for the mod now? Only the textures for the models or do you still have to script and all that?
Title: Re: The Perennial Nuisance
Post by: Raz on January 20, 2007, 03:24:16 pm
Nice flags Jlgx50. You should edit the French flag though. The mud hut needs a more detailed texture!
Title: Re: The Perennial Nuisance
Post by: jlgx50 on January 21, 2007, 07:09:12 pm
yer they are really good flags there from the Zulu mod but there not getting used so i thought they might look good in give me liberty give me death mod

Raz: i have re done the french flag and made them bigger i just haven't uploaded a pic on the forum yet i did hawever send the pics of the new flags to nethros

yer the mud hut will have a better texture that was just a 5 minute knock up of a hut   

spell check was used

-JLGx50
Title: Re: The Perennial Nuisance (many screenshots p2 to 5)
Post by: Brigadier Hussey on January 28, 2007, 04:39:24 pm
I'm back all,
Josh, I wouldn't worry about the flags as of yet, I need to put some thought into how I want them. However, yes you can beta test.
Screenshots should be coming really soon, I just need some time to organise myself after being away for so long.
Title: Re: The Perennial Nuisance
Post by: jlgx50 on January 28, 2007, 08:19:50 pm
Hey Ben welcome back  yer thats cool just pm me or emailme whenyour ready ;)
Title: Re: The Perennial Nuisance
Post by: Cartread on January 29, 2007, 04:16:22 am
I sent the castle brf.  I just noticed there is a "default" material in there which you will need to delete.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on January 29, 2007, 01:27:40 pm
Thanks a lot, I'll check that out soon.
Title: Re: The Perennial Nuisance NEWS UPDATE
Post by: Brigadier Hussey on January 29, 2007, 04:06:23 pm
Well here's a wee update for eveyone.

I only got back from a months holiday yesterday, however there has been one or two problems that have greeted me.
1) Marsec has left M&B completely It would seem meaning that I will have to do the sabres he was making.
2) Stefano appears also to have dissapeared, so unless he turns up soon we will need someone to make the Tarleton and Bearskin models, both of which really are a bit too complex for little nooby modeller me.

On the happy side
1) Yoshi has rigged the naval uniforms as he is using them too
2) I found refs for the proper highland claymore (not the 1828 model that is the only one I have been able to find on the net) in the British army museum when I was in Lodon
3) I have rigged a couple more uniforms
4) Cartread has made the new indian wall sections

So all in all things are coming along, It's just proving to be a bit of a hassle all this rigging and contributors . I'll keep you guys posted.
Title: Re: The Perennial Nuisance (news update 2nd page)
Post by: Nethros on January 30, 2007, 02:54:28 am
Welcome back. Good and Bad to hear! Hope it get's better!
Title: Re: The Perennial Nuisance (news update 2nd page)
Post by: Brigadier Hussey on January 30, 2007, 11:27:38 pm
Thanks a lot.

More good news!
I have made two of the sabres that Marsec has failed us on and found the models for the other two so I'll get on and texture them shortly, although the heavy cavalry one may need to be done by someone else as it involves alpha channels.
Title: Re: The Perennial Nuisance (news update 2nd page)
Post by: Nethros on January 31, 2007, 02:51:17 am
Ok. I'd help out if I knew those stuff.
Title: Re: The Perennial Nuisance (news update 2nd page)
Post by: Brigadier Hussey on February 01, 2007, 01:12:07 am
Yeah, I know you would  ;)

I've put the heavy cavalry one on the model requests thread so maybe with a wee bit of luck someone will pick up on it.
The hats are a more difficult task so fingers crossed Stefano comes back soon.
Title: Re: The Perennial Nuisance (news update 2nd page)
Post by: jlgx50 on February 01, 2007, 03:28:42 am
Yeah, I know you would  ;)

I've put the heavy cavalry one on the model requests thread so maybe with a wee bit of luck someone will pick up on it.
The hats are a more difficult task so fingers crossed Stefano comes back soon.

Can i make some models for you in my spare time
here is some models i have made as a port folio to show you

(http://img149.imageshack.us/img149/6948/pic2hg0.th.png) (http://img149.imageshack.us/my.php?image=pic2hg0.png)

(http://img181.imageshack.us/img181/8582/pic4au8.th.png) (http://img181.imageshack.us/my.php?image=pic4au8.png)

(http://img149.imageshack.us/img149/4351/pic3pp3.th.png) (http://img149.imageshack.us/my.php?image=pic3pp3.png)


(http://img136.imageshack.us/img136/5760/laptop2ti8.th.png) (http://img136.imageshack.us/my.php?image=laptop2ti8.png)

(http://img136.imageshack.us/img136/7675/laptop4to7.th.png) (http://img136.imageshack.us/my.php?image=laptop4to7.png)

(http://img136.imageshack.us/img136/1737/laptop3lw8.th.png) (http://img136.imageshack.us/my.php?image=laptop3lw8.png)

Title: Re: The Perennial Nuisance (news update 2nd page)
Post by: Brigadier Hussey on February 01, 2007, 03:39:29 am
The onlt ones I have left are all a bit beyond that level I'm sorry.
Title: Re: The Perennial Nuisance (news update 2nd page)
Post by: Nethros on February 01, 2007, 04:59:10 am
They used computers at that age?! AND EVEN LAPTOPS?! WOOT! I'VE MISSED SO MUCH!
Title: Re: The Perennial Nuisance (news update 2nd page)
Post by: jlgx50 on February 01, 2007, 07:11:20 pm
na thats ok Ben. what youthink of them anyway  ;)
Title: Re: The Perennial Nuisance (news update 2nd page)
Post by: Brigadier Hussey on February 01, 2007, 07:42:58 pm
Not bad, much better than the last ones I saw of yours so keep practising.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 01, 2007, 10:44:36 pm
Allrighty then, a wee present to keep you all interested:

(http://img127.imageshack.us/img127/651/heavycavalrydisplaycw7.png)

(http://img515.imageshack.us/img515/3274/1802infdisplayxg2.png)

I'll slap up one of these for the Engineers, Maratha's and Mysoreans soon and you'll get the Highlander, Sepoy, EIC infantryman, Light Cav, Sepoy Light Cav and Lancer ones when I have all the models from contributors (hint hint Chilly5 and Stefano).

EDIT:

Here's the Indian foot soldiers.

(http://img69.imageshack.us/img69/6707/mysoreanpiadaaskuren7.png)

(http://img515.imageshack.us/img515/5739/marathapiadaaskurvh3.png)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Scrat on February 02, 2007, 03:18:02 am
interest +2 8)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Nethros on February 02, 2007, 03:23:07 am
Those are amazing! Keep em' going, man!

Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 02, 2007, 03:35:51 am
Cheers guys, nice to know you're wanted  :)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Nethros on February 02, 2007, 04:06:30 am
Of course! Just look at the detail of british soldiers.

Also, are the french actually in the mod?
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 02, 2007, 04:54:47 am
Hrmm..... finally the uniforms come together.. but I want INGAME SHOTS OF MY UNIFORMS... RAWWWR.

Also.. I'm pretty sure the brittish soldier boots are supposed to be on the outside of their trousers? And the heavy cav ones look a little... large. I'm not sure on the hat scaling either.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Basileios on February 02, 2007, 07:41:05 am
Preeeetty!!

So are the couple of models you're missing all that is standing between your adoring fans (us) and a release?
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 02, 2007, 11:51:35 am
Do you want a camel Hussey?  If not give me something else. >:D
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 02, 2007, 04:42:31 pm
Hrmm..... finally the uniforms come together.. but I want INGAME SHOTS OF MY UNIFORMS... RAWWWR.

Also.. I'm pretty sure the brittish soldier boots are supposed to be on the outside of their trousers? And the heavy cav ones look a little... large. I'm not sure on the hat scaling either.

Your thinking of the infantry gaiters, they were optional so I'm having a mix of both.
The boots of the heavy cav are meant to be huge but they do for some reason look huger in that pic. I must have the legs angled slightly towards the cam.
The bicorne I agree looks way too big, I haven't got round to scaling it yet though.
As for ingame shots, I've already showed you ones of the heavy, light and officer cav, infantry officer and indians so all your waiting for is the infantry one which I'm only half way through rigging  :P

Do you want a camel Hussey?  If not give me something else. >:D

Hmmm, A camels not all too useful  :P
However if you want to make the gaiters and stockings Chilly5 has failed us on, or texture the cavalry sabres that would be great. Or even better... both!

Preeeetty!!

So are the couple of models you're missing all that is standing between your adoring fans (us) and a release?

Pretty well, that and a bit of scene building.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 02, 2007, 06:53:35 pm
Marine shako:

(http://img249.imageshack.us/img249/323/marineshakohh9.jpg)

EDIT:

And on that subject here is the marine:

(http://img104.imageshack.us/img104/3589/marinedisplayml4.png)

EDIT2:

Officer:

(http://img77.imageshack.us/img77/4894/officertg8.png)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Chilly5 on February 02, 2007, 08:24:36 pm
Mmm.....hussy
bout those...highlander stockings...do you still have the reference pic?
Cause I think you said that you wanted me to add the bow or something...
Right now it still looks like this:
(http://img181.imageshack.us/img181/8099/scottishbootej3.jpg) (http://img181.imageshack.us/my.php?image=scottishbootej3.jpg)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 02, 2007, 08:42:44 pm
Ah, glad to see you're still alive  :P
I wanted you to add the ribbon and bow and change the pattern to this one:

Highlander stockings:
http://img143.imageshack.us/my.php?image=highlanderstockingsjs8.jpg


And here's the ref for the gaiters if you've lost that too.
Infantry Gaiters:
http://img166.imageshack.us/my.php?image=gaitersoq6.jpg

Cheers,
Ben.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 03, 2007, 01:05:26 am
I thought the marines wore black, but maybe that was just in those movie images.  The hair and bands look really nice.

Chilly is working well on the stockings, so send me the cavalry sabres.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Nethros on February 03, 2007, 03:18:22 am
Nice models! Keep it up. Chilly, the texture on the sock is marvelous :O
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 03, 2007, 04:07:33 am
I thought the marines wore black, but maybe that was just in those movie images.  The hair and bands look really nice.

Chilly is working well on the stockings, so send me the cavalry sabres.

Sure, or as you whinge about texturing other people models, if you're feeling ambitious you could have a crack at one of the three helmets Stefano was going to make:

Bearskin
http://img301.imageshack.us/my.php?image=1768pltezb4.jpg
http://img95.imageshack.us/my.php?image=bear1768ef5.gif
http://img132.imageshack.us/my.php?image=bearskiney8.jpg
Tropics helm
http://img85.imageshack.us/my.php?image=tropicalhelmetwy0.jpg
Tarleton
http://img127.imageshack.us/my.php?image=tartletongg1.jpg
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 03, 2007, 11:08:26 am
Hrmm... whats with the Marines having black trousers? I'm not too sure about the marines before they had their own uniform o' course.

The shako's all seem oversized... I have no idea why, but whenever translated to video game format, Shako's always look far more ridiculous than they do in real life.

And we want ingame shots of alllll the uniforms, preferably shooting at each other :p
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Chilly5 on February 03, 2007, 01:35:02 pm
Nice models! Keep it up. Chilly, the texture on the sock is marvelous :O
Thanks, but really I dont have very much credit on the texture, I just mapped the UV to an image...

Hussey- Heh, I'm still alive, got a little carried away with HL2 and EB....and life. You wont mind if I just map the model right on those pictures do you? (i may need to enhance it a little here and there, I'll try it and see what it looks like)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 03, 2007, 02:12:57 pm
Sure that's fine, although yes they may need a wee bit of enhancing as they look a bit pixelated.

Hrmm... whats with the Marines having black trousers? I'm not too sure about the marines before they had their own uniform o' course.

The shako's all seem oversized... I have no idea why, but whenever translated to video game format, Shako's always look far more ridiculous than they do in real life.

And we want ingame shots of alllll the uniforms, preferably shooting at each other :p

Hmm, this one looks fine, speaking as someone that has a replica of it.

I told you, no in game shots until there are complete kit sets, that includes weapons  :P


EDIT:
And marines did wear black trousers (after 1802 I believe) So there will be a transition from the open chested marine jacket that you made, with white breaches, to the closed jacket (infantry pattern) with black trousers.

EDIT2:
Ursca has finished the light cavalry boots, they look really good. One more off the list  :D
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 03, 2007, 09:27:24 pm
OK, I had a whack at texturing the heavy cav sabre, It's not great but unless someone else wants to texture it it'll do until someone gets round to redoing it.

(http://img179.imageshack.us/img179/842/lightcavsabrepo8.jpg)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: jlgx50 on February 04, 2007, 01:18:54 am
OK, I had a whack at texturing the heavy cav sabre, It's not great but unless someone else wants to texture it it'll do until someone gets round to redoing it.


(http://img179.imageshack.us/img179/842/lightcavsabrepo8.jpg)

hey hussy good work on the models there amazing.
i will do some textureing for your mod just send the stuff over pm or through my email address 
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 04, 2007, 02:16:39 am
It's allright Josh, I only have complex jobs left.

I had a whack at a closed frock coat, basically it's just the sepoy uniform recoloured with all the straps, epaulettes etc ripped off of it.

It actually is quite similar in style to the coats Wellington often wore.

(http://img299.imageshack.us/img299/3416/civvieseh9.jpg)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: jlgx50 on February 04, 2007, 03:08:50 am
It's allright Josh, I only have complex jobs left.

I had a whack at a closed frock coat, basically it's just the sepoy uniform recoloured with all the straps, epaulettes etc ripped off of it.

It actually is quite similar in style to the coats Wellington often wore.

(http://img299.imageshack.us/img299/3416/civvieseh9.jpg)

pwww complex pwww there not that hard now i have actually gotten better at modeling now and i also just went out and bought auto desk 3D studio max  so if you need some modeling done just give me a yell

didn't wellington wear the red tunic uniform
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: messenger on February 04, 2007, 03:22:43 am
Nice mod you have here Hussey :D.
I think he meant it looks similar not similar in colour.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 04, 2007, 03:39:09 am
Thanks Messenger,

The Duke often wore a blue frock coat to Battle, rather than the standard red officer's shell jacket.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: jlgx50 on February 04, 2007, 04:04:30 am
oh ok cool

i still think the British army shulde still wear the Red coats of 1880s they wernt that bad  ;)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 04, 2007, 04:22:11 am
It's allright Josh, I only have complex jobs left.

I had a whack at a closed frock coat, basically it's just the sepoy uniform recoloured with all the straps, epaulettes etc ripped off of it.

It actually is quite similar in style to the coats Wellington often wore.

(http://img299.imageshack.us/img299/3416/civvieseh9.jpg)

I'm pretty sure his was longer though.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Lanky on February 04, 2007, 01:46:36 pm
Well yes. I believe that it's more of a frock coat.

http://www.portcities.org.uk/london/upload/img_400/PZ7932.jpg
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 04, 2007, 02:22:28 pm
Been doing a bit of research on the marine uniform.. I have to say the black trousers were apparently for officers only, the rest wore pretty much standard army uniform.. until they became the ROYAL marines, after which they wore a uniform modeled on the first regiment of foot (the familiar open jacketed version I first skinned.. seen in Hornblower and such)

(http://www.hms.org.uk/Pictures/marine.jpg)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 04, 2007, 02:34:42 pm
Yeah I just realise where I went wrong - the NCO's wore black trousers too  :-[ Woops a dasiy
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 04, 2007, 02:39:25 pm
hrmm.. in the pics I've seen NCO's still have the white trousers too. And there's some pics of officers wearing white trousers...
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 04, 2007, 03:04:00 pm
Hrmmmm, I misread the date on the pic

(http://img119.imageshack.us/img119/8533/untitled93eyyi9.th.jpg) (http://img119.imageshack.us/my.php?image=untitled93eyyi9.jpg)

I'm not sure what you meant by saying they went back to the open jacket design though, that was earlier I'm pretty damn sure on that.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 04, 2007, 03:17:26 pm
Hrmm.. according to my sources, When first formed as "marines" they simply stuck with army uniforms... once they became Royal marines they were reuniformed. The new uniforms were ' by the King's express command, the pattern of the First regiment of Foot Guards'. Who looked like this

http://www.napoleon-online.de/ENG_MilFigures1792_Tafel2.jpg (http://www.napoleon-online.de/ENG_MilFigures1792_Tafel2.jpg)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 04, 2007, 03:32:24 pm
Haha, you did what I did.
Look at the date on the name of the pic  ;) 1792, The foot guards haven't worn bearskins or open jackets since 1798.

The foot guards of the Napoleonic era wore the same as standard infantry except they had white trousers instead of grey on campaign, and consistently wore the stovepipe shako, I.e. did not change to the belgic or waterloo pattern shako in 1813.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 04, 2007, 03:42:57 pm
Aye.. I realise that now. Hrmm.. what era is the open-jacketed Marine from? I know it's depicted in stuff like Hornblower as being used in the war against revolutionary france... wonder how accurate that is

Thats a very nice pic of a Naval landing party... I really must do a uniform for the master/midshipman :D And some headwear/styles for the navy guys.. some non white-haired shakos for the marines wouldn't go amiss from your side too.. I'll see about doing pigtail,straw hat, naval officers hats etc...  mm.. I look forward to leading a party of all navy guys :P
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 04, 2007, 04:34:00 pm
You're exactly right, Revolutionary France era, so thats pre 1804 but I think the open jacket ended around 1800, so you've got a gap there of about 1770 to 1799ish.

Good job, that Lieutenant uniform looks like a mere re texture of the infantry officer with longer tails doesn't it?
The midshipman would be great too as if I whipped the cross belt off it would make a great basis for some civvie clothes with the cravat and waistcoat.

I don't know when the marines stopped having powdered hair, it was in 1803/4 for the army but later for the EIC European forces so I'll have to check up on that.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Lanky on February 04, 2007, 04:42:05 pm
It's very accurate. When the marines were first formed they wore the basic infantry uniform and kit (The British marine is the fourth to ever have been created) and then they started to grow in number and therefore were given their own uniform. Do you guys have any naval models like cutlasses? Because I agree with ironfoot, it would be absolutely awesome to lead naval parties.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 04, 2007, 04:52:06 pm
I don't think the marines ever really powdered their hair.. all depictions of them including that ref there(Aside from POTC which is hideously unrealistic on naval matters anyway) show them without it... I think it'd be VERY diffiicult to maintain at sea..

And Oi! The Naval uniform and inf officer uniform are different :P very different really :p O' course Yoshi's retextured it in his mod to become an inf officer uniform again :P
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 04, 2007, 04:55:07 pm
The officer uniforms are nigh on identical! The naval one just has the collar folded back, no epaulettes and a belt rather than a sash. The tails are actually the same length.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 04, 2007, 08:04:23 pm
Made a froggy officer's sabre:

(http://img520.imageshack.us/img520/1854/frogsabrekb8.jpg)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Chilly5 on February 04, 2007, 10:52:33 pm
Ugh, this was harder than I'd have perfered. The stockings look like this now:
(http://img299.imageshack.us/img299/3884/scottishstockingsda8.jpg) (http://img299.imageshack.us/my.php?image=scottishstockingsda8.jpg)
The alpha channel doesnt seem to be working
and some-weird thing is going on that makes the shadding around the ribbon (the one that goes around the leg, not the knot) extremely dark, so I didnt get a pic of it rendered (cuz its ugly).
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 05, 2007, 02:18:33 am
Hmm yeah that does look wierd with the ribbon, the rest looks nice or rather will look nice once you've done the smoothing groups.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Nethros on February 05, 2007, 02:23:00 am
Nice models & textures, everyone!

Gah, I just hope someone textures those turbans.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: jlgx50 on February 05, 2007, 04:03:20 am
that looks sweet Ben that sword you made good work your getting better at modeling faster then i was :)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 05, 2007, 01:58:11 pm
I'm working on the tall bearskin hat.  I tried making boxes of transparent hair for the top area, but it didn't work out.  I guess I'll model a wad of hair and add a few transparent hair fruffles here and there.
Do you know what the back of the tall bearskin helm looks like?  Wait, how is the hair held on?
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 05, 2007, 02:01:43 pm
I'm working on the tall bearskin hat.  I tried making boxes of transparent hair for the top area, but it didn't work out.  I guess I'll model a wad of hair and add a few transparent hair fruffles here and there.
Do you know what the back of the tall bearskin helm looks like?  Wait, how is the hair held on?

http://img132.imageshack.us/my.php?image=bearskiney8.jpg
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 06, 2007, 05:11:46 pm
the other one
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: jlgx50 on February 06, 2007, 05:42:16 pm
so have you guys set a release date yet for your mod :)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Scrat on February 06, 2007, 05:45:29 pm
so have you guys set a release date yet for your mod :)

I swear things will start to blow up when people ask these questions, it's like a plague every Mod is getting infected with.  8)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 06, 2007, 08:37:10 pm
the other one

That is the bearskin... The only difference is that one has a plume and cord on it.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 06, 2007, 11:14:04 pm
so have you guys set a release date yet for your mod :)

Only just spotted this...

fuck off.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Rabid Bogling on February 07, 2007, 03:43:12 am
Oooh-err missus. ;)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Nethros on February 07, 2007, 03:56:07 am
Release dates just stress out the modders, if they're doing something big. When they can't release their mod at the release date, people start complaining and lose interest in the mod, when it's actually their own fault cause they request release dates. So just sit down, try being busy and wait for the mod to come.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 07, 2007, 03:18:31 pm
Eh??
http://img95.imageshack.us/my.php?image=bear1768ef5.gif
and
http://img132.imageshack.us/my.php?image=bearskiney8.jpg

are not the same.  Should I just do the one with red?
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 07, 2007, 03:25:37 pm
They are, they're exactly 100% the same except as I said one has a large plume strapped on the side of it, the hat itself is entirely the same. SO yes, the one with the white plume does have the red circle of fabric above the skull, it's just being obscured by the white plume due to the angle of the photo.
Oh and you can make it either with or without the plume, with would be better but it's no problem without.


That is the bearskin... The only difference is that one has a plume and cord on it.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 07, 2007, 08:40:40 pm
Craziness.  I still can't accept that.  Anyway, which one is more accurate?  I'll just model off one of them.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 07, 2007, 09:44:39 pm
The shape of the illustration rather than the photo is much more suitable, plus the hair being shorter to my mind looks nicer than the shaggy ripped straight of the back of a bear look on the photo, however the plume and lace cord shown in photo would be great too, so perhaps if you could make the illustration but add in a plume and cord?
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 08, 2007, 02:21:50 am
okey dokey
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 10, 2007, 01:45:25 am
I spent over 3 hours making this, not including the failed attempt.

(http://img.photobucket.com/albums/v223/carl_treadway/MountandBlade/Cartread-pn_bearskin-01.jpg)
756 triangles

It will get some small adjustments, as well as hair (I tried importing hair as 'bearskin.2' but that doesn't work for helmets apparently), but not today.  I've had enough.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 10, 2007, 04:30:07 am
Looks really good,
I assume the small adjustments will include scaling and tidying up that join between the plate and the hair (seems to be too much black there) because they are the only errors I can see, so once again, great job.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 10, 2007, 04:31:06 am
Oh yeah and no you can't multimesh on helmets, which is damned irritating and was a cause of much confusion for me and Dain when we were putting the shako's in game.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Nethros on February 10, 2007, 05:09:20 am
That looks great, Cartread.

I have a question, Hussey. Will all the hats/helmets/turbans actually have hair?
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 10, 2007, 03:12:35 pm
Yep.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 10, 2007, 04:48:45 pm
Aharr... Midshipman/Petty officer uniform done.. well it was a very quick job
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 10, 2007, 08:07:44 pm
Well, show us some piccies then  :P
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Nethros on February 11, 2007, 04:54:01 am
Arr, yeah!
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 11, 2007, 07:55:31 am
Ok...
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Lanky on February 11, 2007, 11:20:12 am
Nicely Done!
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 11, 2007, 12:38:35 pm
The lieutenants Uniform and ratings (not pictured here) are in pirates! as well. I think you can see Yoshi's reskin of it in quite a few screenshots..
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Turin on February 11, 2007, 01:07:48 pm
Wonderful Dain :green:
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Lanky on February 11, 2007, 01:08:42 pm
God I can't wait to lead my landing party.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 11, 2007, 01:10:22 pm
Ok...

So that's Captain Lieutenant and Midshipman? Looks great, can't wait for the master's mate now  :P
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Dain Ironfoot on February 11, 2007, 01:41:40 pm
What should the masters mate wear? As far as I know, they and midshipmen wore the same uniform... and my midshipman uniform is the same as the one the masters mate in your pic wearing, bar the cuffs and tails, which not all uniforms had...
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 11, 2007, 08:45:06 pm
Well make the cuff and tails version like in the pic for variation, also it looks funky with the cravat and neckerchief plus if you make that style it will be hugely useful for me when I'm making the civilians clothes.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: jlgx50 on February 12, 2007, 01:27:38 am
Well make the cuff and tails version like in the pic for variation, also it looks funky with the cravat and neckerchief plus if you make that style it will be hugely useful for me when I'm making the civilians clothes.

hey hussey will there be cannons in your first realise.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 12, 2007, 01:52:02 am
No
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Nethros on February 12, 2007, 04:21:07 am
JLGX: Why quote something when you're asking something that has nothing to do with the quote?

Those are some nice models, Dain!
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Raz on February 12, 2007, 03:40:15 pm
Nice stuff!
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 12, 2007, 11:28:47 pm
Despite the fact that that does not conform with MBX posting rules  :P
I agree, we've had some great artwork coming in.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 13, 2007, 11:56:13 pm
Hmmm, I have to add the gaiters to the to do list unfortunately, Chilly5 can't do them  ???
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 15, 2007, 01:36:20 am
To your liking?
(http://img.photobucket.com/albums/v223/carl_treadway/MountandBlade/Cartread-pn_bearskin-02.jpg)
gots any english/french hair I can use? i don't want to start from scratch.  you can add the hair if you want, also, Hussey.

hmm...somehow it is 1372 triangles now...darn
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 15, 2007, 02:31:57 am
Very much to my liking, the poly count is a bit high, if you could cut it back it would be good, however as it's not appearing too often you probably could have a fair few more than the usual amount for a helmet.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cartread on February 15, 2007, 08:57:39 pm
Okay, got it to 844 triangles.  some weird copying went on when I mirrored the one side.
So about the hair for it? (my last post)
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 15, 2007, 10:43:42 pm
I'll sort the hair out for you.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cpt. John Aubrey on February 16, 2007, 12:49:59 am
Just a note for the front page, corporals and lance corporals are of the rank and file not officer. Also Lieutenant Colonels were typically battalion officers.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 16, 2007, 01:07:03 am
The ranking is determined by contribution to the mod not by military progression  ;)
General's staff = team members
'talion offiers = contributors
rank 'n' file = beta testers
My historical justification is it's a mixture of army and batallion rank, brevet's allow my haphazard murder of the British army protocol.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Cpt. John Aubrey on February 16, 2007, 01:52:26 am
The ranking is determined by contribution to the mod not by military progression  ;)
General's staff = team members
'talion offiers = contributors
rank 'n' file = beta testers
My historical justification is it's a mixture of army and batallion rank, brevet's allow my haphazard murder of the British army protocol.
Thankyou i understand now, it's great to see this mod coming along so well after Drewry's failed attempt on the Waterloo mod and i congratulate you and your team on the progress so far, i would gladly offer my services but for my complete naiveatiy when it comes to modding and texturing. This period interests me immensely as i am currently doing my thesis on the peninsular war. Any help i can provide i would more than happily give.
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 16, 2007, 02:34:00 am
Good topic for the thesis, Is that for university? If so what course are you doing?
Title: Re: The Perennial Nuisance (complete uniforms p.2)
Post by: Brigadier Hussey on February 16, 2007, 05:27:37 pm
Hooray!
Marsec got in touch and gave me the texture for the heavy cavalry sabre:

(http://img248.imageshack.us/img248/3645/heavycavnn6.jpg)

EDIT:

Interesting fact, I found my old list of models needed to be made from when this mod first set out, then added all the subsequent additions I made, and on the overall we have made just over 3/4 of the total art, including models that were initially designated for later releases of the mod!
That makes me happy as at times I've despaired of my contributors, it was that which led me to learning to model  :P
Title: Re: The Perennial Nuisance
Post by: Nethros on February 16, 2007, 06:07:16 pm
Double poster! Burn him!

That's great ;)
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 16, 2007, 06:32:33 pm
Mwa ha ha! I own this board! (don't hit me Winter/LL/Pavlov)
Title: Re: The Perennial Nuisance
Post by: Nethros on February 16, 2007, 07:32:24 pm
Blasphmer!

Also, could we see how the hair looks? Will it look like the one you contributed to my mod, Hussey?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 16, 2007, 08:48:50 pm
For the British soldiers - yep.
Title: Re: The Perennial Nuisance
Post by: Nethros on February 16, 2007, 09:55:35 pm
Yeah, okay. I think it should vary a bit, though. That's just my opinion.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 16, 2007, 10:03:35 pm
How? What other variants of powdered hair wrapped round a leather club into a ponytail can you think of? purple flour? Pony tails out the front, sides and top? Pig tails? frullets as well? Now that Armagan has so usefully included a frullet into the hair pack.

Facial hair will vary somewhat, Great duke is making some side burns, which I will make a few variants of varying length and bushiness out of, plus there is the different stubble lengths, however the idea of powdering and clubbing the men's hair is to keep them looking uniform, so even in 1803/4 when the hair was no longer required to be powdered men were still instructed to keep it of uniform length and not to grow beards or moustachios.
Title: Re: The Perennial Nuisance
Post by: Nethros on February 16, 2007, 10:18:51 pm
Oh, okay. That sounds kind of...stupid, but you're the king.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 16, 2007, 10:45:42 pm
What you think it is stupid to do what is the basis of this mod? Be historical? Perhaps we should make it so the Indians win? So the British carry sawn off's and all speak wigga?
Title: Re: The Perennial Nuisance
Post by: Scrat on February 17, 2007, 04:16:41 am
Hooray for side burns :green:

The sabre looks good! Hussey do you have a screen of a soldier in action or something, something sweet for the fans?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 17, 2007, 04:26:09 am
Now that the heavy cav sabre is here I can do a complete in game shot of a heavy cav trooper (I'm only taking screens for troops with a complete uniform hence no infantry ((needs gaiters)) no light cav((needs tarleton)) and no highladers/artillery and so on. Mainly I just need the boots which should be soon coming, but for the artillery and light cavalry I need the tarleton which Stefano is making now he is back) and I can also do the infantry officer too. If I have free time tomorrow I'll do that.
Title: Re: The Perennial Nuisance
Post by: Nethros on February 17, 2007, 08:11:20 am
What you think it is stupid to do what is the basis of this mod? Be historical? Perhaps we should make it so the Indians win? So the British carry sawn off's and all speak wigga?

No, I think the British rules were stupid at that time =P Not the mod.
Title: Re: The Perennial Nuisance
Post by: Lanky on February 17, 2007, 12:55:20 pm
Why? It's no different in the army now. Everyone has a regulation haircut to keep clean and uniform. One of the reasons that the hair was kept that way was to decrease lice as well. Not a silly regulation, it's just that the fashion looks silly to you.
Title: Re: The Perennial Nuisance
Post by: Nethros on February 17, 2007, 02:15:14 pm
Yeah, you're right. Sorry for bringing this up. Didn't know it'd be such a fuss.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 17, 2007, 02:57:15 pm
Yeah the British army was the most nonsensical thing ever in all likelihood.
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on February 18, 2007, 12:38:18 pm
Got that Warrant officer/midshipman uniform done. Huzzah. Should be good for Yoshi as well. I'll get a pirate/civvy greatcoat done for both mods somewhen...

Heavy cav sword! Now all us Sharpe fanatics can be happy... just need a baker rifle now :P ach well, will probably have to wait till we do a peninsula mod :P
Title: Re: The Perennial Nuisance
Post by: Stefano on February 18, 2007, 03:34:28 pm
Please take a look at the "light dragoon tarleton helmet" I just did and tell me what you think:
(http://img459.imageshack.us/img459/118/t01pl1.th.png) (http://img459.imageshack.us/my.php?image=t01pl1.png)(http://img518.imageshack.us/img518/3120/t02rc1.th.png) (http://img518.imageshack.us/my.php?image=t02rc1.png)

And MOVIE (http://www.youtube.com/watch?v=KOTZ3FnIrPc)!
(May not be available yet)

Cheers,
-Stefano
Title: Re: The Perennial Nuisance
Post by: Lanky on February 18, 2007, 03:38:02 pm
That is one nice looking helmet! What's the poly count on that bad boy?
Title: Re: The Perennial Nuisance
Post by: Stefano on February 18, 2007, 03:44:56 pm
Thanks!

It has 394 polys! I think it's quite acceptable.  ;)
The texture did most of the trick.
Title: Re: The Perennial Nuisance
Post by: Chilly5 on February 18, 2007, 08:04:13 pm
How do you texture like that!  :o
Incredible!
Uh, hussey, You want me to send the stockings? what's your email again?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 18, 2007, 08:40:21 pm
Please take a look at the "light dragoon tarleton helmet" I just did and tell me what you think:
(http://img459.imageshack.us/img459/118/t01pl1.th.png) (http://img459.imageshack.us/my.php?image=t01pl1.png)(http://img518.imageshack.us/img518/3120/t02rc1.th.png) (http://img518.imageshack.us/my.php?image=t02rc1.png)

And MOVIE (http://www.youtube.com/watch?v=KOTZ3FnIrPc)!
(May not be available yet)

Cheers,
-Stefano

My god thats amazing! I'd say thats one of the best looking models I've seen for M&B, even out of the native ones.

How do you texture like that!  :o
Incredible!
Uh, hussey, You want me to send the stockings? what's your email again?

ealdormannhussey@hotmail.com
Title: Re: The Perennial Nuisance
Post by: Stefano on February 18, 2007, 09:20:38 pm
Wow, really? Thanks a lot you guys. You've just made my day (night, whatever!  :green: ). Thanks a bunch. Means a lot to me.

Off I go to finish the second one.  ;)

-Stefano
Title: Re: The Perennial Nuisance
Post by: Cartread on February 19, 2007, 01:42:01 am
Nice job Stefano!  Did you paint the texture in PS?  Well done.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 19, 2007, 03:41:50 am
Cartread, sorry I haven't sent you the hair file yet. Probably do it tomorrow evening (24 hours) as I'm off to bed now and I'm out tomorrow.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 19, 2007, 07:53:29 pm
Didn't go out today - felt crap, so instead I made a frock coat:

(http://img98.imageshack.us/img98/2959/frockcoatmodelsu8.jpg)

It's just one of Dain's navy officer's uniform's that I made lapel collars and a high folded neck collar for with a few texture alterations (colour and depth of waves). I might add a cravat in later.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 21, 2007, 03:00:10 am
Having come across better source pictures for the sepoy turban I remade it. It still needs shading groups on the bands but as they are planes I know not if that can be done. Voutare, this is nothing against your model I just gave you too poor a ref for you to do it properly.

(http://img65.imageshack.us/img65/4168/sepoyturbanah7.jpg)
Title: Re: The Perennial Nuisance
Post by: Stefano on February 21, 2007, 09:23:20 am
Cool models, Hussey!  ;)

Here's another contribution from me (516 polys):
(http://img67.imageshack.us/img67/857/t01tc5.th.png) (http://img67.imageshack.us/my.php?image=t01tc5.png)(http://img133.imageshack.us/img133/3229/t02kd1.th.png) (http://img133.imageshack.us/my.php?image=t02kd1.png)

PS. I'm still adding hair to both models.
Title: Re: The Perennial Nuisance
Post by: Highlander on February 21, 2007, 10:17:30 am
you are an awesome texturer, Stefano.
Title: Re: The Perennial Nuisance
Post by: Nethros on February 21, 2007, 11:55:31 am
All of those are awesome. But yeah, Stefano's textures takes the price!
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 21, 2007, 12:52:50 pm
Cool models, Hussey!  ;)

Here's another contribution from me (516 polys):
(http://img67.imageshack.us/img67/857/t01tc5.th.png) (http://img67.imageshack.us/my.php?image=t01tc5.png)(http://img133.imageshack.us/img133/3229/t02kd1.th.png) (http://img133.imageshack.us/my.php?image=t02kd1.png)

PS. I'm still adding hair to both models.


You really shouldn't have posted that after my models  :P

Looks awesome though top notch once more.
Title: Re: The Perennial Nuisance
Post by: Scrat on February 21, 2007, 01:49:16 pm
hi hi Hussy >:D
Title: Re: The Perennial Nuisance
Post by: great_duke on February 21, 2007, 02:20:42 pm
I have to agree, plain amazing models Stefano. Just as curiosity, how long did each of those jobs took you, taking into account making the texture in photoshop,modelling and unwrapping?
Title: Re: The Perennial Nuisance
Post by: Stefano on February 21, 2007, 03:53:35 pm
I know it's not a good habit, commercially speaking, not to pay attention to how many hours you've spent on a piece, but I usually don't...  ;)

I think each one took me around 5-6 hours to complete.
But I took my time and did a lot of testing (such as the texture baking I've used on the second helmet), mostly with metal texturing and fur. The cool thing is that this is the first time I did something without using any photo reference. 100% photoshop - 3D max!

Thanks a lot for the compliments (Highlander, Nethros, Great Duke, Hussey) and now off we go to the last helmet...  :)


EDIT: Hairs!
(http://img130.imageshack.us/img130/8113/tarletonhairs01bx8.th.png) (http://img130.imageshack.us/my.php?image=tarletonhairs01bx8.png)(http://img258.imageshack.us/img258/4194/tarletonhairs02mv0.th.png) (http://img258.imageshack.us/my.php?image=tarletonhairs02mv0.png)
(http://img110.imageshack.us/img110/1624/tropicshairs01kf5.th.png) (http://img110.imageshack.us/my.php?image=tropicshairs01kf5.png)(http://img110.imageshack.us/img110/391/tropicshairs02mm4.th.png) (http://img110.imageshack.us/my.php?image=tropicshairs02mm4.png)
Title: Re: The Perennial Nuisance
Post by: great_duke on February 21, 2007, 04:34:46 pm
heh, so they not only look profesional, as they take "professional time" to make? a pity, we could for instance, make several clones of you and make M&B into a very preety game. Do you have brothers, by the way?  :lol:

 I for one know that if I took 5 or 6 hours to make an item I would have 2/10 of what I have made so far.I bet it's the same with every other guy into modelling for M&B. but off course, the quality doesn't reach your level on that fast rate, and few have the skills to make that, regardless of the time rate  :P

cool hair...it looks better every time I see it...
Title: Re: The Perennial Nuisance
Post by: Stefano on February 21, 2007, 07:58:38 pm
I do have a brother indeed, but he's a computer scientist with little interest in photoshop and 3D max! I guess the clones would be the solution...

But, hey. I want to be a pro some day. Why not start spending my time like one? Hahahaha!  :lol:

And you're right. If I was to start my own mod I would have to chop off experiments and tests to get things done. But I didn't, so...

Glad you liked the hairs I did! These were quick to do, for a change.

Cheers,
-Stefano

PS. As soon as I finish the last helm (a quicker one) I'll start working on your interfaces. Age of Ash is the next mod in the line!
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 21, 2007, 08:53:21 pm
Amazing!

Would you mind If I substituted the hair you have made on some other helmets? Then there can be two hair variants.
Title: Re: The Perennial Nuisance
Post by: Stefano on February 21, 2007, 09:31:46 pm
No I wouldn't! Be my guest, mate.  ;)
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 21, 2007, 09:55:43 pm
Thanks awfully. I might use that plume for the Dragoon bicorne when it's made too as it will be fitted to a contoured hat which will look nicer than the shako plume for a straight surface.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 22, 2007, 01:05:49 am
Got that Warrant officer/midshipman uniform done. Huzzah. Should be good for Yoshi as well. I'll get a pirate/civvy greatcoat done for both mods somewhen...

Heavy cav sword! Now all us Sharpe fanatics can be happy... just need a baker rifle now :P ach well, will probably have to wait till we do a peninsula mod :P

Sorry Julian, must have skipped over this post.

A great coat would be wonderful, I need to have a chat with you on MSN about what there is left for you to do, as far as  I can see it is the pioneer uniform, there is a wee modification I want you to do on the sepoy uniform. I've also made several frock coats I'll show to you as they are based on your models.

As for the baker, although there were no riflemen in India there were quite possibly baker rifles, they started production in 1799 - when this mod starts. I would imagine that they weren't sold only to the army, and even if so officer's of light infantry regiments could probably have got hteirs mitts on one.
Title: Re: The Perennial Nuisance
Post by: Cartread on February 22, 2007, 06:12:54 pm
You took to long Hussey...


1184 triangles--ouch
heh? maybe you just want the hair
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 22, 2007, 08:43:57 pm
Lol, ok that's all right, I'll include it anyway and maybe some time you can lower the poly's later.

Ah - one thing, needs powdered (white) hair.
Title: Re: The Perennial Nuisance
Post by: Yoshiboy on February 23, 2007, 03:22:22 am
Loving all the new stuff :)
Title: Re: The Perennial Nuisance
Post by: Cartread on February 23, 2007, 04:46:49 am
Thanks yoshiboy

O--kay
I got it down to 843 triangles, and that's my final offer.  It's not quite as purty, but losing 340 is worth it.
Not powdered enough?  I used the hair texture right off the ref.  Well, it's more powdery now.

I just sent you the files Hussey.

(http://img.photobucket.com/albums/v223/carl_treadway/MountandBlade/Cartread-pn_bearskin-04.jpg)
"Hello, do you like my new hat?"
Marnid: "Um...I like your padded cloth."
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 23, 2007, 02:38:06 pm
Got the files - looks great.
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on February 23, 2007, 05:07:16 pm
I'll get to work on the sepoy mate :) should be easy enough.. after all the reskins you lot have done of my open jacketed uniform :P I like his shorts :P
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 23, 2007, 05:13:46 pm
Cool bananas, yeah and I like his jock strap  ;)
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on February 24, 2007, 06:46:34 am
Ok he's done aside from sorting out a few issues with crossbelt plate and backpack.. ATM he has an east india backpack.
Title: Re: The Perennial Nuisance
Post by: Stefano on February 24, 2007, 11:16:15 am
Hussey,

I've sent all three helms to you via PM.

Cheers,
-Stefano
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 24, 2007, 03:37:35 pm
They both look great, well done the pair of you.
Title: Re: The Perennial Nuisance
Post by: Scrat on February 28, 2007, 09:15:33 am
Hey hussey

Can you tell me some info about the guns used in the mod? (what kind of guns, how accurate, load times, etc,...) Will realism be a big part here or gameplay?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 28, 2007, 04:30:54 pm
Guns - mainly flintlock smoothbores, some rifles for civilians, Indian nobles etc. Several matchlocks for irregular indian regiments and Arab raiders/mercenaries.

Probably a mix between gameplay and accuracy, I need to have a play around though to see what is good.

Hope that helps.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on February 28, 2007, 09:34:02 pm
Rigged up the naval captain and Highlander infantry uniforms today.
Title: Re: The Perennial Nuisance
Post by: Scrat on March 01, 2007, 03:38:34 am
Good good that's what I wanted to see! :)
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on March 02, 2007, 11:13:11 am
*dances about*

Get online so I can send you this sepoy fellow!
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 02, 2007, 08:15:08 pm
British infantry and EIC European infantry done, just the sepoy to go.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 03, 2007, 01:32:40 am
Sepoy and heavy cav done, all finished! Woohoo! No more rigging!
Title: Re: The Perennial Nuisance
Post by: Nethros on March 03, 2007, 01:52:16 am
Sounds like we're gonna...PARTY!
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 03, 2007, 02:40:17 am
ROOOL OUT THE BARREL, AND WE"LL AV A BARREL O FUN!

Everyone grab themselves a wench.
Title: Re: The Perennial Nuisance
Post by: Cpt. John Aubrey on March 03, 2007, 09:00:17 pm
ROOOL OUT THE BARREL, AND WE"LL AV A BARREL O FUN!

Everyone grab themselves a wench.
He's gone insane, well it was always bound to happen, lol.
 
Title: Re: The Perennial Nuisance
Post by: Nethros on March 04, 2007, 12:46:48 am
Insane? No, my good man. YOU are insane if you don't want to party! There's no more rigging left! And doesn't rigging mean a uniform is fully done?

Also, you shouldn't write 'lol'. We don't like it here.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 04, 2007, 01:59:17 am
Yes, the uniforms are now done.

Flibbertigibbet.
Title: Re: The Perennial Nuisance
Post by: Nethros on March 04, 2007, 02:16:58 am
You forgot to update the first post. :D
Title: Re: The Perennial Nuisance
Post by: LCJr on March 07, 2007, 10:04:26 pm
Any chance of getting some troops on the field screenshots?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 07, 2007, 11:25:28 pm
Soon.
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on March 17, 2007, 11:45:09 am
Ok Hussey, done that footwear you wanted. Everything now dooone
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 17, 2007, 08:19:49 pm
Almost - still the Cavalry turban to make, and then that's enough for the first release.
Title: Re: The Perennial Nuisance
Post by: Nethros on March 18, 2007, 06:13:53 am
DID YOU HEAR THAT GUYS? EVERYONE GRAB THEMSELVES A WENCH AND A BEER AGAIN! IT'S TIME TO PARTY...AGAIN!
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on March 18, 2007, 11:22:32 am
Still we can start getting screenshoooots can we not?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 18, 2007, 02:07:34 pm
Indeed, I'm just scaling your boots and fixing up one little issue on all the uniforms (the knee's extend too far down).
Title: Re: The Perennial Nuisance
Post by: great_duke on March 18, 2007, 08:16:00 pm
I forget the sideburns for a while, but today I hit my head hard and it came back to me   :P . sending it to you tomorrow asap. don't forget the stuff I asked you  ;)


cheers
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 25, 2007, 03:11:26 am
Ah well, A wee update.

What I have achieved in the last couple of weeks - fuck all. Scaled a couple of things and rigged a couple more. I'm currently not in a very M&Bish mood, I've got a new job I'm going through a period of curously large amounts of work at school and I have had barely any time for computing or any real want of going on the computer for anything other than the odd game of BF2 or Civil war as it's playing up quite savagely and my savings for a new computer are still insufficient to buy a computer that will be to all my requirements. Hopefully I'll get back into the swing of things next week at the end of which I have a wee holiday, however as some of you must have picked up I have a very obsessive personality and at the moment I've been going through a fad of some of my hobbies that have taken the back shelf in the last couple of months - Warhammer, Shooting, Moaning over all the I want/need but can't afford and so forth. That with my chronic depression with this my last year at school seeming to be taking so long and my serious discontent with where I'm living even If I had the time and a computer that didn't crash every 20 minutes I'm too stressed and too angry to really give a shit.

Aside from this I still am thinking about PN, I've had a few ideas about where I would like it to go and I have been chipping away at the workload, so as I said, fingers crossed next weeks holiday will see some more activity and progress.
Title: Re: The Perennial Nuisance
Post by: Nethros on March 25, 2007, 03:26:03 am
Oh well, good luck with your job, hope you get enough for your new computer and such.
Title: Re: The Perennial Nuisance
Post by: Nethoras on March 26, 2007, 05:03:51 pm
forgive my ignorance, but what is a grenadier in this contxt, I always thought they were like, grenade throwers, but now I feel like I'm wrong...
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 27, 2007, 12:05:38 am
The term does originate from that, it springs from the 17th and early 18th century when grenadiers were chappies with great big cast iron balls full of gun powder, which they lit from linstocks at their belts and flung towards the enemy. As the 17th century progressed it grew apparent that grenades were too dangerous to their own side so although the grenades went, the grenadiers remained. As the early grenades were great big heavy objects Grenadiers were selected for size and strength, therefore they acted as shock troops, first into the hand to hand combat style of thing, this meant that they maintained a useful role in armies even after the removal of their namesake weapons, and the term grenadier to describe shock troops was used by WW2 period Germany (the panzer Grenadiers - infantry support for Panzer regiments) and I believe many armies (including the British) still have regiments or companies of Grenadiers.

Phew, history lesson over.
Title: Re: The Perennial Nuisance
Post by: Nethros on March 27, 2007, 01:52:38 am
Now we know!

...And knowing is half the battle.

Hussey, could we also learn a little about the war? Or do I have to go through Wikipedia for that?
Title: Re: The Perennial Nuisance
Post by: Turin on March 27, 2007, 07:23:54 pm
Now we know!

...And knowing is half the battle.

Hussey, could we also learn a little about the war? Or do I have to go through Wikipedia for that?
Pretty simple really...The English wanted India and its wealth, the Indians didn't want this and the French didn' either.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 28, 2007, 02:56:46 am
British In a nutshell.
Queen Elizebeth way back sets up the east india company. These chaps trade only with the indies, however eventually British colonial interest takes hold as there had been several minor colonies set up in India by the Duttch, Portuguese and French. Britain then during the 7 years war in the conflicts that were essentially caused by the 7years/french an indian wars (they were intercontinental) andin the cause of this we defeated a combined Frog and Indian army at the battle of plassey, this led to the control of Bengal. British influence grew as Rajahs allied themselves to the new power on their continent, it is the ones that didn't that this mod will eventually focus on, the mysoreans, marathans, sikh, burmese and chinese. I will elaborate further tomorrow on these when I'm not half drnk and dosed.
Night Wiggers!
Title: Re: The Perennial Nuisance
Post by: emperor77 on March 28, 2007, 11:31:11 am
I was wondering is this really a minor mod? It doesn't look that way.
Title: Re: The Perennial Nuisance
Post by: Alec{zacool} on March 28, 2007, 05:03:25 pm
I have to agree with emperor...Its a big mod  :-\ Why don't you ask Winter for a spot in the major mod section???


-Yours

Alec{zacool}
Title: Re: The Perennial Nuisance
Post by: Nethros on March 29, 2007, 03:01:04 am
It has to be released first.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 29, 2007, 08:07:31 pm
When its released it will be moved.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on April 10, 2007, 06:28:51 pm
Hmmm, I've been thinking, would it be a more popular idea to release a sort of teaser mod? Just with the new factions and all the eye candy, no new scripting or anything? I could probably whip that up pretty quick.

All that would really need doing for that would be doing the scenes (I've managed to delete the ones I did so I'll ask for help for this as any fool can do it) and sort out the rigging issues on the uniform then equip the troops with the correct items.
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on April 12, 2007, 02:43:50 am
Anything to show that all our art is being used would be handy. Seems to me that as soon as we got close to finishing the art list, it grows tenfold.

It's a shame that all we'll have to show for almost a years work is a teaser though?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on April 13, 2007, 04:00:04 am
Better'n nowt. It'll be a bit more substantial that a teaser really, it will be a complete mod minus fancy quests and siege, which I actually hope will follow very soon afterwards as Yoshi, Raz and I have a deal set up where we are going to swap our stuff on the quest and siege fronts where compatible.
As the the model list, if you read the key you'd see there's bugger all to do. The stuff not in red is all just me having a brainstorm as to how much work would be needed to add a Victorian period after this one. I've decided that its too much work, however the third Maratha war and Burmese wars would be piss easy as all it needs is a new dragoon uniform and a new shako (which I've already made) so that can be something to aim for once we've got a bit more content.
Anyway Dain, once you have finished that thar pioneer uniform (yes it is a necessity, I want a band of bearded men in aprons swinging axes!) you're stood down unless you want to make anything for the fun of it. Apart from one or two things I'm making there's nothing else needed on the 3d side, except perhaps a few props which can be made by anyone.

Anyway, I want some help with something, Winter owes me some scripting for raising money for him and winning the Storymod art competition, so I was going to get him to make a couple of quests to add the the guv'nor quests of fetch me armour/horses/prisoners/sex slaves so I want someone to think up some good, but not too complicated, quests. Avoid the whole area of siege as Raz is I believe covering that, and avoid any that Yoshi has put on his things to do page.
Title: Re: The Perennial Nuisance
Post by: jlgx50 on April 14, 2007, 02:51:18 am
well this is good news I guess.

1.How about for a mission you have to route a party of Indians if your British
and if your Indian you have to route the British Party some were   

2.Or a town capture quest ( is town capture doable in your mod)

3. some quests to buy uniforms and stuff for the queen's armys. ( will the queen be added)
 



Title: Re: The Perennial Nuisance
Post by: Nethros on April 14, 2007, 02:58:26 am
1 and 3 are already in the game.
Title: Re: The Perennial Nuisance
Post by: grendel on April 14, 2007, 07:21:53 am

Hi, here is four quick and simple quest suggestions.

1)
Meet with a allied agent in the tavern of a hostile town. Get message from agent and return to questgiver.

2)
Kill a enemy agent in a allied or neutral town. Go to the tavern and kill the agent in a one on one fight(or if one on ones in a tavern is a problem, intercept and kill the agent on route between two towns). Return to questgiver.

3)
Spy on the enemy. Simply to sneak in and out of a enemy town and return to questgiver. (Could be spiced up with a enemy party spawning to follow and intercept the player on his/hers way back.)

4)
Frame enemy/cause dissent. To sow dissent between the enemy lords, go and buy 3 enemy armor/weapons, assault a enemy caravan and leave the armors on the field to make believe that traitors are about. Return to questgiver.

Hope this is useful.
Title: Re: The Perennial Nuisance
Post by: Nethros on April 14, 2007, 02:53:30 pm
Good suggestions! Definately will be useful for Hussey, dunno if it's possible to do though.


Hi, here is four quick and simple quest suggestions.



(or if one on ones in a tavern is a problem, intercept and kill the agent on route between two towns)
That's also already in vanilla.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on April 15, 2007, 01:28:59 am
well this is good news I guess.

1.How about for a mission you have to route a party of Indians if your British
and if your Indian you have to route the British Party some were   

2.Or a town capture quest ( is town capture doable in your mod)

3. some quests to buy uniforms and stuff for the queen's armys. ( will the queen be added)
 

The queen wont be in as 1) there is a king in 1799 to 1804, 2) Neither King George (III or Regent) or Queen Victoria had prominent roles in India until the sepoy uprising in 1858, and even then it was still only a figurehead position, and even then again neither of them resided in India.


Hi, here is four quick and simple quest suggestions.

1)
Meet with a allied agent in the tavern of a hostile town. Get message from agent and return to questgiver.

2)
Kill a enemy agent in a allied or neutral town. Go to the tavern and kill the agent in a one on one fight(or if one on ones in a tavern is a problem, intercept and kill the agent on route between two towns). Return to questgiver.

3)
Spy on the enemy. Simply to sneak in and out of a enemy town and return to questgiver. (Could be spiced up with a enemy party spawning to follow and intercept the player on his/hers way back.)

4)
Frame enemy/cause dissent. To sow dissent between the enemy lords, go and buy 3 enemy armor/weapons, assault a enemy caravan and leave the armors on the field to make believe that traitors are about. Return to questgiver.

Hope this is useful.

I like 1 and 3. 2 I already have in game (I adapted the capture enemy lord to be capture an enemy agent, Although I may make it capture or kill instead.)
Cheers mate.
Title: Re: The Perennial Nuisance
Post by: grendel on April 20, 2007, 01:07:31 am
Hi, Don't know if it is useful, but it is very simple. Simply to add variety in the quests, the native escort caravan quest could be changed into a number of different escort quests.
  Like escort a spy, a messenger, a officer with his family, a group of civilians, a party of fresh recruits, some brass officer's soon to be wife, a army money transport...... and so on.  Depending on who the player escorts, a enemy party to intercept could spawn. It would of course still be the same quest, but the different stories would add a lot of variety, I think.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on April 22, 2007, 02:00:20 am
That would be cool at some point, however first I'd like some completely different ones.
Title: Re: The Perennial Nuisance
Post by: grendel on April 22, 2007, 11:43:46 pm
Alright, some completely different governor quests, here is a few more ideas then:

1. Go and eliminate a specific enemy party: fx a subversive meeting is taking place either in a tavern or outside the city. The player must go and massacre a mostly unarmed party of civilians. (the only difficulty would be the players conscience)

2. A duel: The governors son is quite a drunkard but no fencer. The governor want the player to be a "stand in" for his son in a duel. Simply a one on one fight with a officer, either outside or in a tavern. (perhaps a option to pay off the other duelist)

3. Bribe rogue enemy officer: the player must intercept a small enemy party deserters(who have become brigands) and offer them a large sum of gold, in return for info on the enemy and/or perhaps if they would switch sides.

Perhaps these suggestions are more useful to you.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on April 23, 2007, 01:52:02 am
2 is great, I'd say that's a cert. Well done that man. I'll explain is as your his second standing in because he is too "unwell" to take the duel.
Title: Re: The Perennial Nuisance
Post by: great_duke on April 28, 2007, 05:09:26 pm
I ask that my stuff be removed from this mod. I don't see a good reason to share with people who won't share stuff themselves and I'm very tired of bad will from you.


cheers
Title: Re: The Perennial Nuisance
Post by: Nethros on April 29, 2007, 01:55:48 pm
Have you even asked for something?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on April 29, 2007, 04:47:57 pm
I'm not entirely sure what he's on about... I said I'd ask Dain if he can use the cutlass Dain made, however I haven't seen Dain on MSN for a while. If he's in a real rush as I said before you can try and contact Dain yourself.
Title: Re: The Perennial Nuisance
Post by: great_duke on April 29, 2007, 05:25:51 pm
I'm not making a fuzz out of nothing, but you are using several models and textures of mine, and it's been months since I asked you for a single little saber. I've waited long enough and I don't want to run after nobody asking for something. I will just waste some 20 minutes and make a damm saber myself.


Just take out my stuff from your release and learn to treat people better in the future.


cheers
Title: Re: The Perennial Nuisance
Post by: Nethros on April 29, 2007, 07:54:51 pm
*Cough*

I'm not entirely sure what he's on about... I said I'd ask Dain if he can use the cutlass Dain made, however I haven't seen Dain on MSN for a while. If he's in a real rush as I said before you can try and contact Dain yourself.
Title: Re: The Perennial Nuisance
Post by: Pellidon on April 29, 2007, 08:31:08 pm
*cough*

I'm not making a fuzz out of nothing, but you are using several models and textures of mine, and it's been months since I asked you for a single little saber. I've waited long enough and I don't want to run after nobody asking for something. I will just waste some 20 minutes and make a damm saber myself.


Just take out my stuff from your release and learn to treat people better in the future.


cheers

(pellidon thinks: dammit, why am i getting involved in this feud)
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on April 30, 2007, 03:18:09 am
Ladies please - Yoshiboy
Title: Re: The Perennial Nuisance
Post by: great_duke on April 30, 2007, 09:48:16 am
Ladies please - Yoshiboy
Title: Re: The Perennial Nuisance
Post by: LionNinja on April 30, 2007, 10:33:41 am
Fish cake anyone?

All i'll say is fighting is only going to result in the mod falling apart, and i know quite a few would like to see this up and running, think about the players and not your models for a second
Title: Re: The Perennial Nuisance
Post by: Nethros on May 01, 2007, 04:18:03 am
I agree.

Ladies please - Yoshiboy
Could someone PM me what he said? I'm dying to know.  :lol:
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on May 04, 2007, 03:52:42 pm
I'm not entirely sure what's going on here. Hussey never had a problem lending my work to other mods before. Plus my Cutlass is the free-est of the free to use.

Great Duke, I and several others have put lots of work into this mod. I appeal to you to let SOMETHING come out of all this work, which so far hasn't even had an ingame shot...
Title: Re: The Perennial Nuisance
Post by: jlgx50 on May 07, 2007, 11:36:31 pm
so is this mod dead or is it still going ?
Title: Re: The Perennial Nuisance
Post by: emperor77 on May 10, 2007, 06:12:00 am
So... how is the mod coming together? (Not asking for a release date)
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on May 11, 2007, 11:42:20 pm
I'm sick in bed with flue for 10 days and everyone thinks I'm dead... wait I did too on tuesday... you're excused. Don't let it happen again.
Seriously though, bugger all progress, I've just been fixing up problems with the uniforms that Dain as so graciously made them all out of scale in the thighs  :P

Title: Re: The Perennial Nuisance
Post by: Yoshiboy on May 12, 2007, 04:09:52 am
Glad to see you back again, I was getting scared there :)
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on May 12, 2007, 04:26:55 pm
Mmm, yeah I had flue so I figured it was a good time to send the PC in to get a fraction of its issues fixed.
Title: Re: The Perennial Nuisance
Post by: emperor77 on May 13, 2007, 04:39:18 am
flue sucks
Title: Re: The Perennial Nuisance
Post by: Nethros on May 13, 2007, 05:33:29 am
Don't you write it 'flu'?

Also, since Great_dukes stuff aren't in the mod anymore, how are you gonna get new gun models?

Buxton is good at modelling, you could ask him if he could spend some time on some models.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on May 13, 2007, 01:44:45 pm
His weren't important, they were just going to be novelties.
Title: Re: The Perennial Nuisance
Post by: Cartread on May 27, 2007, 07:07:43 am
Is there anything specifically wrong there, Hussey?  Having trouble porting code or some-such?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on June 04, 2007, 09:50:58 pm
Is there anything specifically wrong there, Hussey?  Having trouble porting code or some-such?

Sorry?
Title: Re: The Perennial Nuisance
Post by: Cartread on June 05, 2007, 02:51:05 pm
Sorry?

A-ha!  Living!
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on June 05, 2007, 09:55:45 pm
Damn, my cover is broken! flee!
Title: Re: The Perennial Nuisance
Post by: Nethros on June 06, 2007, 12:54:32 am
*Knocks Hussey out with an used beer can*

"Nobody leaves the team..."

(Got that from here: http://comics.phwonline.com/archive/milkdud/21/)
Title: Re: The Perennial Nuisance
Post by: emperor77 on June 14, 2007, 03:27:51 am
is it dead?
Title: Re: The Perennial Nuisance
Post by: Cpt. John Aubrey on June 14, 2007, 05:19:29 am
is it dead?

i dunno poke it
Title: Re: The Perennial Nuisance
Post by: emperor77 on June 14, 2007, 08:50:09 am
what is poking?? ???
Title: Re: The Perennial Nuisance
Post by: Nethros on June 16, 2007, 02:59:10 pm
For example, if you poke a dead body with a stick, you just touch it with the tip of the stick...get it?
Title: Re: The Perennial Nuisance
Post by: emperor77 on June 24, 2007, 12:45:02 am
Well is it bloody dead or not?
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on June 24, 2007, 12:05:51 pm
Would appear to be dead. Was it ever even alive to begin with? Aside from a few renders we saw nothing. Except ambitious plans.
Title: Re: The Perennial Nuisance
Post by: Lanky on June 24, 2007, 12:58:46 pm
This pains me. Great concept and what appeared to be great models.  Come on Hussey, dig yourself out of the grave.
Title: Re: The Perennial Nuisance
Post by: Scrat on June 24, 2007, 01:24:48 pm
This pains me. Great concept and what appeared to be great models.  Come on Hussey, dig yourself out of the grave.

Me too would like to see this come to life!
Title: Re: The Perennial Nuisance
Post by: Cartread on June 26, 2007, 12:12:35 am
Oh well.  No hard feelings Hussey...except the FEELING OF HATRED :!:

kidding kidding
Title: Re: The Perennial Nuisance
Post by: emperor77 on June 27, 2007, 01:37:11 am
Maybe Brigadier Hussey is taking some time off?
He was last active in June 11th! :shock:
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on June 30, 2007, 03:00:24 am
Still alive, more than can be said for my PC though. Luckily I was able to salvage all the work, and I've been working on the models since then, and you'll be happy to know all the 3D work is now finished! Some of the scene props might need playing with but my PC can't run M&B ATM so I can't check that. As for the scripting, not much going on there, to be honest my time is well and truely limited, however I think I will up what we have to the new version when it comes out (which sounds as if it will be soon), finish the scenes and release the source so someone else can add some funky missions or the like.
Dain, whats biting you? I was only away for a month or so...
Title: Re: The Perennial Nuisance
Post by: Cartread on June 30, 2007, 06:38:58 am
Well that's good to know.  Yes, let's see what the new version brings us..
Title: Re: The Perennial Nuisance
Post by: emperor77 on July 21, 2007, 12:16:27 pm
Any news?
Title: Re: The Perennial Nuisance
Post by: BlackSamurai on July 27, 2007, 10:04:46 am
is this mod out? i cant c the download link anywhere
Title: Re: The Perennial Nuisance
Post by: Nethros on July 27, 2007, 10:31:51 am
No it's not out, which is the reason you can't "c" the download link anywhere.
Title: Re: The Perennial Nuisance
Post by: Odyssey on August 10, 2007, 03:26:33 am
Is it Dead?
Title: Re: The Perennial Nuisance
Post by: Nethros on August 10, 2007, 01:54:43 pm
Probably. Hussey has been inactive for a while.
Title: Re: The Perennial Nuisance
Post by: Odyssey on August 11, 2007, 03:36:14 pm
Pitty :(
Title: Re: The Perennial Nuisance
Post by: Nethros on August 11, 2007, 03:43:11 pm
One T.

Hopefully he'll get back into it later.

 
Title: Re: The Perennial Nuisance
Post by: Lanky on August 11, 2007, 06:37:24 pm
He, like so many others, says he is waiting for the new version to continue.
Title: Re: The Perennial Nuisance
Post by: Nethros on August 12, 2007, 03:05:10 pm
Not like it matters. He'll have to port it anyway.
Title: Re: The Perennial Nuisance
Post by: Heiro on August 26, 2007, 02:23:24 pm
I hope it isn't dead. Anyway I'm just posting to say that I know a game what has some pics and other historical details about the era.
The game name is Cossacks II :  Napoleonic Wars . I know I'm bit off dated, but theres nothing telling this mod has died (except the opinions). 
Cossacks II: Napoleonic Wars Homepage (http://www.cossacks2.com)

+ I have the game (Cossacks 2 I mean) So if you need any tactical advice or historical details (found in game) then I could help you.

Just few suggestions,

could you add formations (line formation , square formation) And you can make formations from 38/76/120 (same troops) + Officer , Drummar and Flag bearer + the morale troops wouldn't attack the enemy before the enemy comes close , something like giving an Flag or Officer sword a change to shoot whit it (no animation) and the reload and delay time would be really , really high  and the damage like 0 - 1 ?
Maybe the drummar should have the drum as "Shield" and stick for hitting? XD . So enemy can 1 - 2 hit wreck the drum :P and when the drummar walk the "tram  - tram - tram" sound would start, but the problem is , it would even play when the drummars , drum is wrecked , but we all could ignore it :D, of course the drummer has to have an "stick for shooting too" or the drummer could pull out the sword when the enemy is close .
so it would include,
regular troops,
1 Officer = extra group morale
1 Drummar = extra group morale
1 Flag bearer = extra group morale

Could Grenadiers throw the grenades to destroy defensive structures even the cannons(Like cannon would have hitpoints like an shield does and It would have high defense so regular bullets cant hurt it)?
Are there cannons going to be included + Cannoneers (4 men) . And animations (moving , turning , shooting ,  cleaning, reloading  and eventually collapsing animations + if the cannon collapses the 4 men could like turn into "seprate troops" and use swords and maybe theres a way that if a troop gets hit by a bullet they would turn into troops and 1 of em gets auto killed and the cannon turns into a "scene prop")
+ the shot what shoots hundreds of little bullets to damage infantry nearby (Something I saw at RPG mod , the rock throwing spell what did make 10 - 30 rocks to fly at the enemy everyone at different direction ?

+ Dragoons , armored shooters, melee cavalry and mounted flag bearers (for extra morale) + cavalry formations with a mounted flag bearer consists of 40 same troops?

I do not know if there is a way do to it, but these are just suggestions.

BUT IT WOULD BE HELL LOT OF A GREAT MOD IF IT WOULD BE POSSIBLE!!!  8)

"Anything is possible"

My MSN Heiro001_7@hotmail.com

Keep it up!
I LOVE THE ERA UR DOING!
;)

Heiro,
aka
Kalev7
Title: Re: The Perennial Nuisance
Post by: Lanky on August 26, 2007, 06:34:04 pm
Christ man, did you bother to read the thread before you posted. Or play native? Because most of the things you have written have been suggested and shot down or are not possible in the current engine. Also, playing cossacks II does not make you a historical expert on the period (Besides the fact that the mod is not about the Napoleonic wars).
Title: Re: The Perennial Nuisance
Post by: Heiro on August 27, 2007, 03:09:19 am
1. I ain't historical expert I just maybe know few things more.
2. I did read most of it. Maybe skiped few parts
3. I said Napoleonic wars are about the same era.
Title: Re: The Perennial Nuisance
Post by: Lanky on August 27, 2007, 01:34:20 pm
1.So playing a video game makes you know more than those of us who study the period?

2.You read most of it but not the first post explaining the mod?
 
"Release with subsequent versions of M&B:
 * When hit boxes are made adjustable war/portage and gunnery elephants for the Indian factions.
 * An artillery system suitable for artillery to infantry/cavalry interaction.
 * When I'm satisfied with the quality and flexibility, a formation system."

3. Use proper grammar if you want the respect of this forum.
Title: Re: The Perennial Nuisance
Post by: Heiro on August 27, 2007, 02:14:41 pm
1.So playing a video game makes you know more than those of us who study the period?

2.You read most of it but not the first post explaining the mod?
 
"Release with subsequent versions of M&B:
 * When hit boxes are made adjustable war/portage and gunnery elephants for the Indian factions.
 * An artillery system suitable for artillery to infantry/cavalry interaction.
 * When I'm satisfied with the quality and flexibility, a formation system."

3. Use proper grammar if you want the respect of this forum.


You get it all wrong XD, I mean about the knowing thing, I know something more then some people who only want to play the mod,
so to wrap it all up, I know more then people who only have heard about it. I didn't say I know more then everybody. What is wrong whit my grammar? And I did read the first post over and over. If you want I will delete all my posts here, because I only get unpleasant feedback here :( .

+ I did know about the formations, my point was if there is a way to make square and line formations not only one kind of formations.

Sorry if you did misunderstand it all. Or if I didn't say it all in the way I meant to.
Title: Re: The Perennial Nuisance
Post by: Lanky on August 28, 2007, 12:53:44 am
Sorry if I sound rude mate, it's just that video games are generally a terrible way to get historical information.
Title: Re: The Perennial Nuisance
Post by: Servitor on September 02, 2007, 06:10:37 pm
Quote
If you want I will delete all my posts here, because I only get unpleasant feedback here.

Yes. Thats true.

From one person.
In one post.

Indeed. You get 'only' unpleasant feedback here. Don't judge yourself by one reply.

Anyway, About your suggestions, and Lanky's replies.

Nothing more to say. They will add all of that, as soon as the M&B system allows it without to much of a hassle. Take raz's siege system for example. He is barely getting it to work. It's just because M&B isn't mend for that thing.

Servitor
Title: Re: The Perennial Nuisance
Post by: Highlander92nd on September 03, 2007, 10:56:45 am
Hello

I have been searching around for quite a while now but just got the time to register

I have been looking at this mod and may someone tell me if and when it will be released.

I am a great Napoleonic fan

Thank you for the information.
Title: Re: The Perennial Nuisance
Post by: Nethros on September 03, 2007, 12:12:04 pm
Ban him, he didn't read the rules.
Title: Re: The Perennial Nuisance
Post by: emperor77 on September 03, 2007, 12:40:45 pm
Hello

I have been searching around for quite a while now but just got the time to register

I have been looking at this mod and may someone tell me if and when it will be released.

I am a great Napoleonic fan

Thank you for the information.
Sorry but it isn't Napoleonic mod. Its about Wars in India which are roughly in the same period.
Title: Re: The Perennial Nuisance
Post by: Nethros on September 03, 2007, 01:48:39 pm
I thought it was the napoleonic thingies too, because of the banner. But nope, sorry.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on September 05, 2007, 11:43:06 pm
The Indian wars get broadly lumped in the category termed Napoleonic, mainly because Napoleon did have interests in India, he sent a few officers and men to liase with Mysore and train their troops. Napoleonic also refers to the period, rather than just the man, however it is his life that dictates the years in which the period is encapsulated, so from his being made Emporor to Waterloo.

Highlander92nd, I can't give you ap precise date, but unless the release date of the new version of M&B lands right on or near my exams in November I'd hazard a guess at a prelimenary release within a month of the new version of M&B.

No its not dead, hibernation is the correct term. Why am I waiting? By what Armagan has been hinting this update of M&B is going to be huge. ATM the modelling is more or less all done and the scenes I slowly chug my way thorugh, the only thing will be the scripting. This is the worst thing to port, and on the whole I don't want to have anything big implemented before this new release, especially considering the biggest thing to do is the siege, which it appears may come out with the next version anyway. Hence hibernation.

Where have I been...
My computer gave up the ghost completely. It now resides in a skip to give you an indication of the damage. I also have been busy studying for my scholarships, and getting in shape before my AIB for the royal navy (trying to get a cadetship so they'll pay me through Uni before I go on to officer school, got told the best way to impress is to excell at both the academic and the physical side, hence regular gym trips and mega study, not too much time for PC even if I had a working one.)

Finally...
If the release date coincides with when I join the Navy (depends on ther intakes at Britannia royal navy college, and if I'm up to scratch for officer, and whether or not I get cadetship) It is unlikely that I will be able to take a very active role for the best part of a year. In this situation I'll post up everything I have so far and someone else can have a crack at it. If no one does I'll pick up on it once I've finished, but obviously It'll be a lot later.
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on September 06, 2007, 03:30:26 am
Oh my great giddy aunt he's back! *pounces*
Title: Re: The Perennial Nuisance
Post by: Nethros on September 06, 2007, 06:29:55 am
Let's roll out the kegs and bring out the wenches...again.
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on September 06, 2007, 06:48:18 am
Well it sounds like even if we don't get a release, all the art will get put up for someone to continue... and how could anyone resist putting their name on a mod with so much art already done..

Title: Re: The Perennial Nuisance
Post by: Lanky on September 06, 2007, 10:24:56 am
Praise the lord and pass the ammunition!
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on September 12, 2007, 01:55:06 am
*Dodges Dain as he pounces by*

Yes indeedy. Back. Fingers crossed on Armagan getting his arse into gear now.
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on September 18, 2007, 11:07:34 am
Well it would appear the new version has fixed archers and lets troops line up a little better... musketry may be a possibility now... Plus the ability to add new anims... musket loading and clubbing possible also... huzzah! :D

EDIT: Having played... crikey but musket battles will work well now.... if only we had some way of seperating troops into squads then we could order skirmishers forward and spread out and stuff... archers work REALLY well in the new version and are awsome to watch.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on September 20, 2007, 07:04:56 pm
Yep, loving the troop commands now, much more useful. Grand that there are new factions now too, saves me porting over that bit from the last version  :)
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on October 04, 2007, 04:26:52 am
We have progress! largely brainstormual (my new word) but I've also redone all the rigging that went down with my old computer.

The plan of attack is devided into 3 areas now, before release one they will be worked on in that order.

1) Portation (another corker of a new word don't you agree?) to the new version. I'll do all this alone, shouldn't be much of an issue as Armagan kindly saved me the trouble of porting my half arsed siege system.

2) Scenes, this will be the only remaining part involving any 3d modelling (I'll put up a list soon but in a nutshell its tables chairs and the odd building). I'm going to get all the scene props in and working before throwing it out to both the mbx and taleworlds forum to get some other chappies to spend their time making villages and towns.

3) Fit and finish, largely getting the models into the game, removing inconvenient native textures (no European grass or trees), and bug testing.




This shouldn't be too labour intensive for anyone, and will leave us with a complete graphically finished Perennial Nuisance. Version two can concentrate on such things as besiegable towns, artillery (for attacking walls, unfortunately artillery to infantry action looks just as unobtainable in this version as the last) and city capture triggered hostilities.
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on October 04, 2007, 07:13:04 am
Good good, but I think you need to post some media here and on TW to get attention again... this has been a long time dead.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on October 05, 2007, 09:09:38 pm
Fair enough, I'll make a mock battle and film it on Utube with as many classes as I can sort from whats rigged.
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on October 06, 2007, 06:08:15 am
sounds like a good plan.. some screenshots too would be nice. Some thoughts I've been having:

-Release some sort of beta ASAP even if it's still nativeesque...
-For next release we can experiment with having no hair in hats so player keeps own hair
-Are the muskets still tiny (they were in Liberty or death)
-I assume swinging the melee musket does blunt damage... which means we can order fix bayonets with the "use blunt weapon command" yes?

Highlander has some kind of artillery system going.


Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on October 06, 2007, 07:23:12 pm
Beta, sure thing. In fact I could quickly whip up a beta beta, just to go in the quick battle in native.

No hair, not sure how that'll work, I'll look into it.

Muskets, haven't changed it yet but It will be done before any release.

Yep, muskets do blunt damage.

I'll have a look at highlanders artillery thing...
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on October 07, 2007, 07:46:17 am
Well apparenlty there's some new commands to have hats keep hair..

Sooner we get media sooner we can get people interested again :P

I have an idea for a vid and things... get me a private beta :P
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on October 07, 2007, 10:09:40 pm
OK then, I'll work through on it this week, and finish it on the weekend. I'll give you it Sunday evening (your Sunday morning).
Title: Re: The Perennial Nuisance
Post by: Nethros on October 10, 2007, 07:00:28 am
Yours truly is still here.

Now, some media would be awesome. Take some screenshots too.

Maybe also ask for a subforum? I could see this project being big enough to deserve it's own.
Title: Re: The Perennial Nuisance
Post by: emperor77 on October 10, 2007, 07:07:38 am
Hussey once said that he will make a subforum when the mod is released.
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on October 10, 2007, 10:43:24 pm
I'll ask for a sub forum after the next release.
Title: Re: The Perennial Nuisance
Post by: Snori on October 13, 2007, 08:57:25 am
All yay the Brigadier! Seriously, it would be a shame to freeze this, glad we`re on the tracks again :)
Title: Re: The Perennial Nuisance
Post by: Trooper5445 on October 13, 2007, 11:10:29 pm
Joyful tidings it is here it is here. Anyhow I would appreciate a beta as a sampling of this mod.
Title: Re: The Perennial Nuisance
Post by: Redcoat-Mic on October 26, 2007, 03:28:30 pm
Any updates?  :(
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on October 27, 2007, 02:33:30 am
I'm doing a truck load of rigging, more or less just catching up on everything I lost when my PC died.
Title: Re: The Perennial Nuisance
Post by: Cpt. John Aubrey on November 28, 2007, 06:09:52 pm
So it's been a month since any news, got anything for us hussey, it's like a drought out here.
Title: Re: The Perennial Nuisance
Post by: Odyssey on November 29, 2007, 03:28:14 pm
new version ov mand blade jippi!  :D
Title: Re: The Perennial Nuisance
Post by: Anders de Gothia on December 15, 2007, 07:11:48 pm
Hello, I was just wondering if there are any progress  on the mod? Is the mod dead?
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on December 16, 2007, 04:46:36 pm
Yes to the first, no to the second.
Title: Re: The Perennial Nuisance
Post by: Anders de Gothia on December 16, 2007, 06:29:12 pm
Thats good to hear, cant wait to try it out. Just a little suggestion, perhaps best suited for future version,  the main npc party's could have their names after regiments. Instead of  Marnid's party. It could be 22.regiment of foot. Would be a nice little touch to the mod.
Title: Re: The Perennial Nuisance
Post by: Redcoat-Mic on March 12, 2008, 06:10:21 pm
Is... is it alive?
I dunno, poke it.
*Poke*
Title: Re: The Perennial Nuisance
Post by: Brigadier Hussey on March 26, 2008, 11:18:03 pm
Teaser:

http://www.youtube.com/watch?v=G7g-UVu6t0Y

more on way soon.
Title: Re: The Perennial Nuisance
Post by: DarkAnd on March 27, 2008, 07:13:00 pm

Nice video, loking foward for the release.  :)
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on April 02, 2008, 02:08:59 pm
*sings*

We are allliiiiiiiiiiiiiiiiive

http://nz.youtube.com/watch?v=SFKzo5Ys7kk
http://www.youtube.com/watch?v=6AjqZGA3v0U
http://www.youtube.com/watch?v=G7g-UVu6t0Y

Look out for more vids.. especially once I get my paws on the beta
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on May 06, 2008, 06:14:55 am
http://www.youtube.com/watch?v=7uI2aHXdRPM

Another new vid
Title: Re: The Perennial Nuisance
Post by: emperor77 on May 19, 2008, 07:49:16 am
Wow nice video! Really looking forward to playing it myself.  :)
Title: Re: The Perennial Nuisance
Post by: Kolba on May 20, 2008, 06:44:06 am
Neat video. I hope mod is coming faster, and it's close to first release.
Title: Re: The Perennial Nuisance
Post by: Highlander92nd on July 12, 2008, 05:25:50 pm
whens this due out?
Title: Re: The Perennial Nuisance
Post by: Dain Ironfoot on November 02, 2008, 08:53:13 am
Never most likely

http://forums.taleworlds.net/index.php/topic,42454.0.html