MBX

Mount&Blade Expansion => The Last Days => Topic started by: TwojWujek on November 09, 2011, 04:50:35 pm

Title: TLD 3.23 - Bug Reports
Post by: TwojWujek on November 09, 2011, 04:50:35 pm
Hi guys. Enjoying the mod right now and only 1 thing spoils my fun - I get runtime errors of the m&b  .exe file. It happens in transitions between phases of a battle, very often when i am close to the end (e.g. last time it was 100v. 250 and the error popped out when I clicked charge at the screen before the last phases which was 90 v. 7). The game freezes and a window pops out with the error, then m&b closes.

Me spec is: intel 2500 K oc/ed to 4400, Nvidia asus 570, 8gb ram and win7 64 bit. I though it is due to too high video settings so I toned it down ( the game says is 80% performance with no ragdolls, 10 bodies and 100 battle size, all other options max except grass density) but still happens.

The error never turns up during small battles, only with large ones with several phases.

Please help.

I would like to ask at the same time about the battle size - I hear people have 200 or 300 even whereas my slider goes up only to the standard 100- how to have more?

Thank you in advance.

Title: Re: mount and blade.exe runtime error
Post by: Khamukkamu on November 09, 2011, 05:04:29 pm
Are you using MB Enhanced? I've never heard of this type of crash from anyone in this forum or the other :(
Title: Re: mount and blade.exe runtime error
Post by: TwojWujek on November 09, 2011, 05:12:27 pm
I guess so, I will double check later but I made a fresh install and downloaded only the enhanced version from the link TLD team provided so I guess its an enhanced version.
Title: Re: mount and blade.exe runtime error
Post by: The Yogi on November 09, 2011, 06:15:35 pm
I had constant crashing too, but thanks to this tweak from the sticky about crashing and optimization, my game is now rock-solid at max settings;

Quote
•(warning: This option is only for skilled computer users!!) - If you have Win7 and enhanced version (M&B.exe 2.0Mb in size) try set it as "Large Address Aware". E.g. by using CFF explorer to edit exe under 'File Header>Characteristics>click here> and check "app can handle >2gb address space", (hat tip Barf)

I too have an Nvidia card and win 7. Apparently there's a problem with win 7 and M&B enhanced.
Title: Re: mount and blade.exe runtime error
Post by: TwojWujek on November 10, 2011, 12:33:31 pm
That seems to have fixed this, thx.

Still, anyone can tell me how to get the battle size over 100?
Title: Re: mount and blade.exe runtime error
Post by: Xatham on November 10, 2011, 12:37:58 pm
Search for a mod called "Battlesizer" :) you open it outside of of MB, it allows you to change battle size between 100 and 1000. :)

Be sure to get the one for M&B, as opposed to Warband or With Fire and Sword
Title: Re: mount and blade.exe runtime error
Post by: Oyclo on November 10, 2011, 01:06:27 pm
I had constant crashing too, but thanks to this tweak from the sticky about crashing and optimization, my game is now rock-solid at max settings;

I too have an Nvidia card and win 7. Apparently there's a problem with win 7 and M&B enhanced.

Ditto.  Prior I'd crash 1-2 times an hour.  Played two days without a crash now.
Title: Re: mount and blade.exe runtime error
Post by: TwojWujek on November 11, 2011, 06:16:10 am
thx Xatham!:)
Title: TLD 3.1 - Bug Reports
Post by: Merlkir on January 30, 2012, 05:16:21 am
Before reporting "RGL ERROR: get_shader failed for: windy_flora", or writing being messed up, or being unable to hit enemies make sure you did the installation procedure correctly. Check FAQ. And run IronLauncher.exe from your mod folder, instead of running mount&blade.exe from MB folder.

While posting a bug report, please state at least the following:
1) type of the bug (such as "CTD/weird item/balancing issue...etc.") like this: "CTD"
2) action you were performing when the bug appeared. (equipping items, talking to a smith, killing a warg, having a huge battle ... etc.)
3) if it's a one time thing, or if you managed to repeat the bug - tell us how to replicate the bug in our game. Nore that info about how to replicate bug is the most helpful bugreporting part for us.
4) your computer specification - especially if the bug is a performance issue. (CPU, amount of RAM, GPU, if you have a sound card, OS...)

---------
Known bugs
0. Random crashes in big battles - will be less random as we slowly optimize more and more. For now, lower your graphics settings, switch off ragdolls, make sure you run enhanced MB1.011 (http://forums.taleworlds.com/index.php/topic,199418.0.html)
0.1 DX7 is not tested at all - there should be loads of visual bugs there
1. Many trees do not have collisions - working on it, partly MB bug.
2. Flower meshes sometimes generate flipped on side in Lossarnach, Edoras, elven settlements - we are still hunting that one.
3. Mountain backdrops not appropriate to geography  in some battlescenes - working on those
4. month Viresse causes bugs with quest window fixed in next patch
5. attackers/defenders spawn/traverse in wrong places in sieges: Eastfold, Esgaroth, Umbar camp, Tarnost fixed in next patch
6. Half of riders charge to enemies then stop there
Title: Re: TLD 3.1 - Bug Reports
Post by: Branko on January 30, 2012, 08:24:59 am
Hunt down fugitive quest is bugged, seems the fugitive hitbox is screwed up. Tried it several times , but my attacks pass through him 90-95 percent of the time. I managed to hit him once,in the head I believe.
Used 3.0 -> 3.1 patch.
Fugitive in question is a suspicious elf, quest given by Halbarad, playing as Dunedain.

Hitting everyone else is fine?

Yes, tested on Tribal orcs and Dunish men, they die as intended & hitbox detetection works (tried headshots, bodyshots and melee).
Also tried to Ctrl+F4 fugitive, got an instant CTD.
Guess I'll pass the fugitive missions in this version,or maybe I'll try the full install later today.

edit: I tried to replicate it and the fugitive got killed properly.

Did you install a full version, or did you patch a version? Which one? 3.0, or 3.01? Are you using the Iron Launcher, or the manual install? (if you used a manual install before, you need to copy the same files again! Because they've been updated!)
 


Fixed it. It was 3.01 btw.
I moved the files from patch\Data to M&B\Modules\TLD\Data\ instead of M&B\Common Res, M&B\Data\ and M&B\.
Sorry for wasting your time, but thanks for the quick reply.
Feel free to delete this post or write Read the damn FAQ in giant red letters.
Title: Re: TLD 3.1 - Bug Reports
Post by: Elgalas on January 30, 2012, 08:29:15 am
Thank you very mutch for this patch!

I saw two bug in my new game with a galadhrim elve.
The first was that I couldn't make any damages, nor my opponents to me, for training in barracks (which is a problem because I couldn't use Tab to quit the scene so I had to Alt-F4) and also for the mission "kill the bandit", but damages seem to work correctly in battle.

Also the second is a little but I had a mission to hunt a villain which was named Nerwen of "Cirith Ungol Woods" (and he was a elve), which is .. hem.. strange :p

PS: I copied over a 3.01 version


EDIT:  I had another battle with orcs, me and my men could hit them but them couldn't hit me, and I think my men neither (who are galadhrim also). Actually all the bug were with elves in my game (but I only encountered elves and orcs)


Are you using the Iron Launcher, or the manual install? (if you used a manual install before, you need to copy the same files again! Because they've been updated!)
 


EDIT² : Yes I used the manual install and didn't copy the Data files, thank you for the help, I hope it will solve it.
Title: Re: TLD 3.1 - Bug Reports
Post by: Delta_02_Cat on January 30, 2012, 12:06:42 pm
I made a fresh install with 3.1 full, started a new game with a gondorian soldier and fought 1-2 skirmishes against tribal orks, no crashes happend in this time.

I am on Day 4 now and the last thing I did was hiring some Gondor guardsmen in Cair Andros, now after leaving Cair Andros it takes about 4 seconds then M&B crashes, everytime.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on January 30, 2012, 12:14:46 pm
Fresh M&B 1.011 enhanced version installed only for TLD.
Downloaded the full version 3.1
Day 6.
I use Ironlauncher with administrator rights.
Reached Aldburg can't go to Edoras, the game kick me to the desktop.
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on January 30, 2012, 12:16:56 pm
Any crash messages?
Title: Re: TLD 3.1 - Bug Reports
Post by: Delta_02_Cat on January 30, 2012, 12:23:50 pm
No, just a standard windows message.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on January 30, 2012, 01:15:27 pm
Any crash messages?

Nope.
Only the system message that says the program is closed, but without more information.
I started a new game with a different character, this time I was near Erebor, it happened again.
It seems that after the save is corrupt, however, occurs just did an auto-save.
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on January 30, 2012, 01:20:37 pm
Wait, what?! The save gets corrupted after a crash this early?

(that may, among other things, mean that something we did to prevent the 200+ day bug actually amplifies it. Interesting. Alas, I can't do anything about it, only the coders.)
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on January 30, 2012, 01:25:55 pm
I was afraid we would get more crashes with this update. A possible cause can be the much increased music content, especially size - we went from 70 Mbs to 250 Mbs, and how MB handles that is suspect.
If you remember what it does with compressed sounds and how it mismanages memory there, and think about all the compressed music we now have, it is possible it burns a lot more memory now.
This can be verified to some extent - if you get a crash just before the game would normally start playing a new music track.

Otherwise, if you get a crash, please post the last lines of your rgl_log.txt, especially if it says "error" somewhere. This file can be found in the Mount and Blade root folder.
Title: Re: TLD 3.1 - Bug Reports
Post by: Delta_02_Cat on January 30, 2012, 01:40:00 pm
I got no errors in the rgl_log, the last entry is "launch completed".


EDIT: I have to correct myself, I also got the errors/warnings Elgalas mentions
Title: Re: TLD 3.1 - Bug Reports
Post by: Elgalas on January 30, 2012, 01:43:20 pm
I have the same problem : I'm on day 38, war began like 2 days before, I'm near Halbarad's host, between Serin Dolen and Rivendell Camp. At the moment of the save, I was just quitting Halbarad after speaking with him (it was an autosave). Now it always crashes 1 sec after I move, and I get the "Visual studio just in time debugging"

Also I found these errors in the rgl_log.txt :
...
 WARNING: Unable to find material  prt_shd_straw_1
...
 WARNING: Unable to find material  orc_leather
 WARNING: Unable to find material  armours_dunland_b
 WARNING: Unable to find material  rhun_armor_noble1a_texture
 WARNING: Unable to find material  orc_large_rough
...
 WARNING: Unable to find material  morannongate
...
 WARNING: Unable to find material  gon_roughstone
...
 WARNING: Unable to find material  troll.LOD
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
...
 vdt_regular :Out of Static vertex buffer memory. Needed =  225824 Available: 200000
 Expanding Buffer Capacity to  282280
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on January 30, 2012, 01:45:46 pm
Hmmm..sounds bad. Try turning off music and see if it still crashes.
Title: Re: TLD 3.1 - Bug Reports
Post by: Stryder on January 30, 2012, 01:45:54 pm
Same here. I'm at day 9 and I play as a Dunedain; i'm near Imladris camp and the game will crash after some seconds if I move towards any direction OR if I enter a settlement; it crashes even if I press the spacebar and wait on the map but NOT if I browse the menus, look at my inventory etc...

The last thing I did was accepting the "bring us some food" quest from the Rivendell Camp quartermaster.

EDIT: here's the last line in my rlg_log file:

Code: [Select]
vdt_regular :Out of Static vertex buffer memory. Needed =  242916 Available: 200000
 Expanding Buffer Capacity to  303645
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on January 30, 2012, 01:49:25 pm
If you feel adventurous, you can turn the music off in the game options and see if that helps. Not sure if MB is smart enough not to load the music files if the music is off, so it's a stab in the dark.
Ninja'd by Merl :).

These messages are normal...
I have the same problem : I'm on day 38, war began like 2 days before, I'm near Halbarad's host, between Serin Dolen and Rivendell Camp. At the moment of the save, I was just quitting Halbarad after speaking with him (it was an autosave). Now it always crashes 1 sec after I move, and I get the "Visual studio just in time debugging"

Also I found these errors in the rgl_log.txt :
...
 WARNING: Unable to find material  prt_shd_straw_1
...
 WARNING: Unable to find material  orc_leather
 WARNING: Unable to find material  armours_dunland_b
 WARNING: Unable to find material  rhun_armor_noble1a_texture
 WARNING: Unable to find material  orc_large_rough
...
 WARNING: Unable to find material  morannongate
...
 WARNING: Unable to find material  gon_roughstone
...
 WARNING: Unable to find material  troll.LOD
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
...

...but this may or may not tell us something.
Quote
vdt_regular :Out of Static vertex buffer memory. Needed =  225824 Available: 200000
 Expanding Buffer Capacity to  282280
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on January 30, 2012, 01:51:52 pm
Same here. I'm at day 9 and I play as a Dunedain; i'm near Imladris camp and the game will crash after some seconds if I move towards any direction OR if I enter a settlement; it crashes even if I press the spacebar and wait on the map but NOT if I browse the menus, look at my inventory etc...

This really does sound like another music track starting overflows the memory. :/ That scripting bugfix preventing from music tracks changing too fast might help, or it may not.

Dammit.
Title: Re: TLD 3.1 - Bug Reports
Post by: skynet464 on January 30, 2012, 01:54:13 pm
One problem im having is that when i go to new areas on the map it does not show the name. It would say, for example, str shortname region, Isengard. Also, whenever i try to recruit characters It shows shows story reply instead of words.  Is there a way to fix this?

This sounds like a bad install, or something to that effect. Tried to replicate, but both issues are working correctly for me.
Title: Re: TLD 3.1 - Bug Reports
Post by: Stryder on January 30, 2012, 01:59:39 pm
Lowering the music volume doesn't seem to work for me, is there a way to make the game NOT even load the music before launching it? A line in a .ini file, perhaps?
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on January 30, 2012, 02:02:13 pm
Lowering the music volume doesn't seem to work for me, is there a way to make the game NOT even load the music before launching it? A line in a .ini file, perhaps?

To turn off the music you must select it from the menu in the launcher "configure".
I find it horrible to have to do after all the work of Pagan, so I'll wait a patch.
Title: Re: TLD 3.1 - Bug Reports
Post by: Delta_02_Cat on January 30, 2012, 02:08:17 pm
I disabled the music but the crash still occurs, our do I have to start a new game to test this?
Title: Re: TLD 3.1 - Bug Reports
Post by: Elgalas on January 30, 2012, 02:12:37 pm
...but this may or may not tell us something.
Quote
vdt_regular :Out of Static vertex buffer memory. Needed =  225824 Available: 200000
 Expanding Buffer Capacity to  282280

I'm not totally sure, but I opened the rgl_log.txt before, for the same error, and I didn't see it.
I also tried again and it no longer appears in the rgl_log.Txt
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on January 30, 2012, 04:34:11 pm
Ok, guys, here's the first hotfix - just extract the two files into the mod folder:
http://www.gamefront.com/files/21265447/TLD_3.1_hotfix_1.7z

This fixes the frequent music switching (a bug that nobody complained about yet), but may be connected to crashes, assuming MB loads many tracks in a short period, rapidly consuming the available memory and crashing. It's a theory at the moment, until you prove it or disprove it by testing this stuff for us (thanks, btw :)).
It is save compatible.

If you still get crashes, try exiting the game completely and restarting, then loading your save - it may help.
Title: Re: TLD 3.1 - Bug Reports
Post by: Darkard on January 30, 2012, 04:40:23 pm
Not really a bug per say but you might want to force a weather change before the "War Starts" Cutscene.
My war just started during a very thick fog and the Minas Tirith section was just me looking at vague shapes moving about in the fog  :lol:
Didn't affect Minas Morgul though, I presume there's already a forced fog level there?

Also is it just me or do the Warg Riders at the start not charge down the two Rohan peasants any more and just throw Javelins at them from off screen?
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on January 30, 2012, 05:18:35 pm
Ok, guys, here's the first hotfix - just extract the two files into the mod folder:
http://www.gamefront.com/files/21265447/TLD_3.1_hotfix_1.7z

This fixes the frequent music switching (a bug that nobody complained about yet), but may be connected to crashes, assuming MB loads many tracks in a short period, rapidly consuming the available memory and crashing. It's a theory at the moment, until you prove it or disprove it by testing this stuff for us (thanks, btw :)).
It is save compatible.

If you still get crashes, try exiting the game completely and restarting, then loading your save - it may help.

With me it didn't work.
Perhaps the savegame is corrupt and I still need to start a new game.
Title: Re: TLD 3.1 - Bug Reports
Post by: Delta_02_Cat on January 30, 2012, 05:21:52 pm
Still crashing, I will start a new game now and see what happens then.
Title: Re: TLD 3.1 - Bug Reports
Post by: Pitar on January 30, 2012, 09:25:29 pm
I'm also getting the crash bug I'm afraid! I've applied the hotfix (although I can't quite remember if I applied it before or after starting a new game). I'm on day 19, and haven't tried turning off music yet. (and would rather not if possible, really impressed by the work!)

Loading the save, it will crash if I move for a second, if I enter a location (I just left harad camp), or click 'action' (all the other menus work).

last bit of rgl_log on test:

 vdt_regular :Out of Static vertex buffer memory. Needed =  209203 Available: 200000
 Expanding Buffer Capacity to  261503
 vdt_regular :Out of Static vertex buffer memory. Needed =  261964 Available: 261472
 Expanding Buffer Capacity to  327455

I'm running win7 64bit, and have set the .exe as "Large Address Aware".

EDIT:

I'm on day 38 this time after starting a new game, still using the first hotfix. So far so good!
Title: Re: TLD 3.1 - Bug Reports
Post by: Stryder on January 31, 2012, 03:02:38 am
I can confirm that applying the hotfix on an existing save is not working, I'll start a new game and see what happens.

EDIT: maybe (and I say maybe) the problem is solved, I'm about day 50, the war has started, and no crash yet.
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on January 31, 2012, 05:15:18 am
Thanks for the replies - too bad that didn't work for you. It seems that PCs with integrated sound cards may be vulnerable to crashes.

Here are a couple of test hotfixes to try and see if the music is to blame for the crashes:
1. A test hotfix that removes about 90 Megs (out of the total 250 Megs) of music. The removed tracks are mostly additional travel tracks that are very likely to be loaded when you travel around.
http://www.gamefront.com/files/21268423/TLD_3.1_test_hotfix_less_music.7z
2. A test hotfix that removes all music (not the music files, but the references to the tracks, so the files are safe). A last ditch attempt to see if that helps with crashes. If this doesn't help, the music is not to blame.
http://www.gamefront.com/files/21268422/TLD_3.1_test_hotfix_no_music.7z

Try these only if you have serious crash problems. First try the first one and see if it works for you - if it doesn't try the second one.

Install by extracting and overwriting the files into the TLD mod folder. You can revert to the previous hotfix (hotfix_1) by installing it again.
All hotfixes are save game compatible.
Title: Re: TLD 3.1 - Bug Reports
Post by: Elgalas on January 31, 2012, 08:06:27 am
I tested it with my buggy savegame and it didn't work. Also I began a new game with the hotfix which doesn't remove any music, and it didn't bug yet, but the war hasn't started now and I played less days than in my previous save.

Title: Re: TLD 3.1 - Bug Reports
Post by: norup on January 31, 2012, 11:20:20 am
There is something wrong with the first message you get in the "escort caravan" missions.
It may say that you need 0 men for the escort and get 11 RP as reward, but in reality you need several more men and get a reward about 10 times as big.

Oh, and thanks for TLD 3.1  :)
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on January 31, 2012, 11:46:17 am
Don't know why, but the water in the map (rivers, sea) is black...
How can I fix it ?
Title: Re: TLD 3.1 - Bug Reports
Post by: Elgalas on January 31, 2012, 11:56:18 am
There is a little problem with the "kill the troll" mission, if another party kill him it says your quest is cancelled, but the quest stay in your quest menu, and it never disappears.
Title: Re: TLD 3.1 - Bug Reports
Post by: Darkard on January 31, 2012, 01:07:13 pm
Issue with the kill rogue goblins quest.

I've taken the quest at the Khand camp. After entering the camp at night I'm attacked by two goblins I kill both but it does not end the event and I'm stuck in the camp with two goblin corpses and two Axe master's sat by the fire.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on January 31, 2012, 01:15:51 pm
With the first hotfix I've started a new game, but the twelfth day of the game I was kicked out again, the savegame is gone.
Even if I put the second hotfix, the savegame is corrupt and not recoverable.
Now I will start a new game with the second fix, the one with less music, we hope that it works while waiting for the work of Pagan (thanks again).

P.s.
Someone has the solution to my problem of the black water?

1) Did you have black water in previous versions? It's a shader issue. Either bad install, or just your GPU not liking the MnB shaders.

No, it was blue....

2) When you say savegame corrupt - does it load, or not?



It load, but when i try to go everywhere on the map, the game kick me to the desktop.
Title: Re: TLD 3.1 - Bug Reports
Post by: wanderer81 on January 31, 2012, 03:49:00 pm
Is just me or horse too slow? Map is seem lot of smaller now, and cause A.I horesman stuck in ego of map due smaller map, I'm sure 3.01 had larger map and horse little faster, but in this version 3.10 slower and smaller map.

Absolutely nothing in this aspect was changed. Didn't you have RCM installed or something?


Other thing is that I want to know when the war start? How it work? I just imrove my 34 level
char rather then start over one level, I had no desire to start over, I like carry my personal char, is there
anyway I can delay war? rather set on time and date than a leveling? When War start, still problem enemies
cause village in Rohan ruined way too early, I don't see any Rohan's Lord coming to village's aid and drive them off in westmold.

No, war just starts when you reach lvl 8.

It's just me? Good are weak while evil too strong on world map? Good should won in long term, not evil
on based of book and movies. I am not talk about battle, it's world map. Can village rebuild in this game? or do I had to do all cost to keep village not fell in ruin?

Nope, many people will complain that the good side is too strong. It's quite subjective. (and no, the evil side should win if the player does nothing, as they would have in the books, unless the ring was destroyed.)
No, you can't rebuild villages.

This thread is for bugs, not for asking questions. For that there is another thread.
Title: Re: TLD 3.1 - Bug Reports
Post by: Sp00nlord on January 31, 2012, 04:21:05 pm
Ulfas seems bugged and unable to join. He requires the 3rd Rohan rank and (I believe in 3.01) 1200RP but won't join me now. I have the money and the rank but can't seem to get past this screen - my character just giving a one line reply after this.

http://imageshack.us/photo/my-images/685/mountblade2012013121572.png/

Also just a general point otherwise. Can't quite recall seeing this on 3.01 but the battle AI seems fairly bad for larger hosts. I'm seeing my Rohan allies just sit there in a wedge somewhere in the middle of the field whilst the orcs beat on them. Needless to say it's not the greatest of strategies.

http://imageshack.us/photo/my-images/11/mountblade2012013122112.png/
Title: Re: TLD 3.1 - Bug Reports
Post by: Roflcopter on January 31, 2012, 06:44:53 pm
Thank you for continuing to support TLD, it is still awesome. However, the corrupted saves are slightly less awesome. I have applied both hotfixes and neither have stopped it :( Would it help to mention that the game only crashes after I save?
Title: Re: TLD 3.1 - Bug Reports
Post by: Narnian on January 31, 2012, 08:30:32 pm
One problem im having is that when i go to new areas on the map it does not show the name. It would say, for example, str shortname region, Isengard. Also, whenever i try to recruit characters It shows shows story reply instead of words.  Is there a way to fix this?

This sounds like a bad install, or something to that effect. Tried to replicate, but both issues are working correctly for me.


I'm having the same thing, not just with regions but NPC conversations.. I'll get something like "str battle win epic" instead of "I'll never forget how we whipped their butt in that battle" or some such. SHould I just reinstall from scratch?
Title: Re: TLD 3.1 - Bug Reports
Post by: KidStein on February 01, 2012, 12:22:07 am
One problem im having is that when i go to new areas on the map it does not show the name. It would say, for example, str shortname region, Isengard. Also, whenever i try to recruit characters It shows shows story reply instead of words.  Is there a way to fix this?

This sounds like a bad install, or something to that effect. Tried to replicate, but both issues are working correctly for me.


I'm having the same thing, not just with regions but NPC conversations.. I'll get something like "str battle win epic" instead of "I'll never forget how we whipped their butt in that battle" or some such. SHould I just reinstall from scratch?

I'm having the same issue. I'd rather not reinstall but... If that's the only way to fix this? :/
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on February 01, 2012, 12:45:43 am
Ulfas seems bugged and unable to join. He requires the 3rd Rohan rank and (I believe in 3.01) 1200RP but won't join me now. I have the money and the rank but can't seem to get past this screen - my character just giving a one line reply after this.

http://imageshack.us/photo/my-images/685/mountblade2012013121572.png/
Companions now cost influence, and not money. The problem is that they now don't say how much you need. The new influence prices are (old money needed)/20.
Title: Re: TLD 3.1 - Bug Reports
Post by: Sp00nlord on February 01, 2012, 04:19:04 am
Righto that makes sense now, I'll go grab him when I get 60 influence then.

EDIT: The cavalry battle/formation AI is a big problem. They seem to behave like they're infantry and just sit there in wedge formation. Happens pretty much every time the AI controls a decent number of troops and tends to mean as Rohan that the entire AI controlled cavalry section die incredibly fast without doing much damage. Never seen this before in 3.01 when I was playing as Rhun (Although here I'm assuming that the Rhun/Rohan AI would use formations the same).
Title: Re: TLD 3.1 - Bug Reports
Post by: phobos on February 01, 2012, 01:40:05 pm
One problem im having is that when i go to new areas on the map it does not show the name. It would say, for example, str shortname region, Isengard. Also, whenever i try to recruit characters It shows shows story reply instead of words.  Is there a way to fix this?

This sounds like a bad install, or something to that effect. Tried to replicate, but both issues are working correctly for me.


I'm having the same thing, not just with regions but NPC conversations.. I'll get something like "str battle win epic" instead of "I'll never forget how we whipped their butt in that battle" or some such. SHould I just reinstall from scratch?

Same Problem here. I first tried to reinstall TLD (complete download), than I reinstalled M&B and TLD. The Problem still remains the same.
Title: Re: TLD 3.1 - Bug Reports
Post by: Treypertrap on February 01, 2012, 03:29:05 pm
One problem im having is that when i go to new areas on the map it does not show the name. It would say, for example, str shortname region, Isengard. Also, whenever i try to recruit characters It shows shows story reply instead of words.  Is there a way to fix this?

This sounds like a bad install, or something to that effect. Tried to replicate, but both issues are working correctly for me.


I'm having the same thing, not just with regions but NPC conversations.. I'll get something like "str battle win epic" instead of "I'll never forget how we whipped their butt in that battle" or some such. SHould I just reinstall from scratch?

Same Problem here. I first tried to reinstall TLD (complete download), than I reinstalled M&B and TLD. The Problem still remains the same.


I just wanted to add that this problem also exists when I'm talking to the available companions. Except instead of just their response being "str npc backstory response" or something to that extent, my dialogue choices also seem to be something of the sort.

Its not a major issue, since I can almost guess which response is which, but after having done some reinstalls and still having the problem persist, it would be great if you could figure out if the problem is in our game or the installer.

Thanks in advance!
Title: Re: TLD 3.1 - Bug Reports
Post by: MountainBlade on February 01, 2012, 03:56:55 pm
So just an FYI for you guys I tried the original hotfix on a new game, after a fresh install of TLD and had the same desktop crash others are having after around 10 days. I had been running around Gondor the whole time, everything fine, and one trip to Rohan crashed my game and ruined the save. Just loading it would cause M&B to crash.

I applied the 2nd hotfix (the music reducer) and have been all over the map happily roaming Rohan, around day 40 I believe and have had ZERO problems. Just wanted to let you guys know, and congratulate/thank you on just an overall awesome job.
Title: Re: TLD 3.1 - Bug Reports
Post by: Waffen-Churro on February 01, 2012, 10:55:57 pm
One problem im having is that when i go to new areas on the map it does not show the name. It would say, for example, str shortname region, Isengard. Also, whenever i try to recruit characters It shows shows story reply instead of words.  Is there a way to fix this?

This sounds like a bad install, or something to that effect. Tried to replicate, but both issues are working correctly for me.


I'm having the same thing, not just with regions but NPC conversations.. I'll get something like "str battle win epic" instead of "I'll never forget how we whipped their butt in that battle" or some such. SHould I just reinstall from scratch?

Same Problem here. I first tried to reinstall TLD (complete download), than I reinstalled M&B and TLD. The Problem still remains the same.


I just wanted to add that this problem also exists when I'm talking to the available companions. Except instead of just their response being "str npc backstory response" or something to that extent, my dialogue choices also seem to be something of the sort.

Its not a major issue, since I can almost guess which response is which, but after having done some reinstalls and still having the problem persist, it would be great if you could figure out if the problem is in our game or the installer.

Thanks in advance!
I am as well having this problem I have reinstalled M&B, redownloaded Full version now, and I still have the problem. str rank, str shortname region, str response and so on. I hope suggestions to fix this are up soon!
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on February 02, 2012, 02:14:44 am
I dont know if is this a bug:
 some Gondor lords have very little parties ( Lossarnach for example) 12-15 men. Is this an initial planned condition or is thia  a bug?
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on February 02, 2012, 03:01:36 am
People with the string instead of text problem - which file did you download (from where), how do you install it? Do you use the Iron Launcher, or do you use manual install?

(you absolutely have to include this type of details, or we'll never have any idea what you're doing wrong.)
Title: Re: TLD 3.1 - Bug Reports
Post by: Roflcopter on February 02, 2012, 03:22:47 am
I'm around day 49, and suddenly all of the river crossings are uncrossable.
Title: Re: TLD 3.1 - Bug Reports
Post by: phobos on February 02, 2012, 04:09:15 am
People with the string instead of text problem - which file did you download (from where), how do you install it? Do you use the Iron Launcher, or do you use manual install?

(you absolutely have to include this type of details, or we'll never have any idea what you're doing wrong.)

At first I used the update to 3.1, downloaded from rapidshare. Afterwards, I downloaded the 3.1 Full version, again from rapidshare. I tried reinstalling M&B, and installed the 3.1 Full version again.

In each case, I used the manual install - extract all files into the M&B\Modules folder, then copied the listed files into the corresponding folders from the Data directory.

Afterwards I tried using the Iron Launcher, but the error still remains.

I will try and download 3.1 Full again from the repository this evening and try that.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on February 02, 2012, 04:32:56 am
I still have the black water in the map and the water flat and brown in the scenes, without reflections.
This thing happen only in TLD.
I always downloaded the full release 3.1 from gamefront mbrepository because it's too slow in downloading.

Use IronLauncher.

My hardware configuration is:

CPU AMD Athlon 64 x2 dual core 4800 +
3gb RAM
Nvidia GTX 295 GPU

Windows 7 - 64bit Ultimate version

This is an issue with certain Nvidia chipsets. You sure it doesn't happen in MnB Native?
Things you can try - if you have antialiasing enabled in the MnB options, disable it.
Another - try alt+tab out of the game and back.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on February 02, 2012, 05:28:20 am
Uffas problem

Now I have 20 influence points and he does not join but always says he have ran up tab in tavern.
As West Emnet is the first  rohin town to fall  to get Uffas is now  a very very hard thing.
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on February 02, 2012, 06:43:05 am
As I said in the other forum, the string.txt error is present even with manual installation, but cease to exists if I use the string.txt of the older version.

Companions now cost influence, and not money. The problem is that they now don't say how much you need. The new influence prices are (old money needed)/20.

The orc in the Orc Patrol Camp say to me that he will join for 5.
Title: Re: TLD 3.1 - Bug Reports
Post by: Sp00nlord on February 02, 2012, 07:25:53 am
Uffas problem

Now I have 20 influence points and he does not join but always says he have ran up tab in tavern.
As West Emnet is the first  rohin town to fall  to get Uffas is now  a very very hard thing.

You require 60 influence to get him which is pretty high. Theoden was besieging the Dunlander camp by the time I got enough influence.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on February 02, 2012, 07:32:09 am
I still have the black water in the map and the water flat and brown in the scenes, without reflections.
This thing happen only in TLD.
I always downloaded the full release 3.1 from gamefront mbrepository because it's too slow in downloading.

Use IronLauncher.

My hardware configuration is:

CPU AMD Athlon 64 x2 dual core 4800 +
3gb RAM
Nvidia GTX 295 GPU

Windows 7 - 64bit Ultimate version

This is an issue with certain Nvidia chipsets. You sure it doesn't happen in MnB Native?
Things you can try - if you have antialiasing enabled in the MnB options, disable it.
Another - try alt+tab out of the game and back.


You got it, it was antialiasing.
Usually i set to none, i was sure of that, thx.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on February 02, 2012, 07:40:47 am
Unfortunately, I must say I was too optimistic about the game crash.
Even if I converted mp3 files to wav and I followed the instructions of Pagan, the seventh day of a new game, the savegame is corrupted starting from Minas Thirit.
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on February 02, 2012, 07:41:44 am
People with the string instead of text problem - which file did you download (from where), how do you install it? Do you use the Iron Launcher, or do you use manual install?

(you absolutely have to include this type of details, or we'll never have any idea what you're doing wrong.)


To be sure I write in this forum too

str_npc12_backstory_c have an error: the string begins with ', if I remove that ' the strings error is fixed!


Thanks for that. :) -M.
Title: Re: TLD 3.1 - Bug Reports
Post by: Elgalas on February 02, 2012, 10:26:23 am
(http://hapshack.com/images/nKLRq.jpg)

There is a problem with the positions of the lords in Hornburg, when there are many of them.
Title: Re: TLD 3.1 - Bug Reports
Post by: Elgalas on February 02, 2012, 01:35:50 pm
I have the latest fix 3.12 and it seems there is a new problem :
(http://hapshack.com/images/8W3cZ.jpg)

(http://hapshack.com/images/WL2PN.jpg)

Seems like these scouts popped out without troops  ???
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on February 02, 2012, 02:26:51 pm
That's a bug in the code that removes empty parties.. fixed, thanks.
Title: Re: TLD 3.1 - Bug Reports
Post by: KidStein on February 02, 2012, 02:27:42 pm
People with the string instead of text problem - which file did you download (from where), how do you install it? Do you use the Iron Launcher, or do you use manual install?

(you absolutely have to include this type of details, or we'll never have any idea what you're doing wrong.)


To be sure I write in this forum too

str_npc12_backstory_c have an error: the string begins with ', if I remove that ' the strings error is fixed!


Thanks for that. :) -M.

That fixed it!!! Thank you! :D
Title: Re: TLD 3.1 - Bug Reports
Post by: Neurexin on February 02, 2012, 03:46:48 pm
A small bug I noticed was in the dialogue for the supply train escort quests. The descriptions read that I needed at least 0 troops and would receive <10 resource points. When performing the quests the rewards were as normal though (i.e. several hundreds RP depending on distance).
Title: Re: TLD 3.1 - Bug Reports
Post by: slapadingle on February 02, 2012, 03:58:31 pm
I too have the corrupted savegame problem. Not been able to work out why, but here is some more info that will hopefully be helpful - I work in IT and appreciate how hard it is to get to the root of a problem without as much information as possible to hand:

Main system specs:
Windows 7 Ultimate 64 bit
Core i5 2500k processor @4ghz
8gb ddr3 1600
Asus p8p67le motherboard
Radeon 6870
1tb samsung spinpoint hd


1. I played a few different characters on version 3.01, and after I downloaded the enhanced version of M&B and made it Large Address Aware  it *never* crashed. Ran at all settings on high, unlimited corpses, unlimited ragdolls, battlesize 550 and got to 200+ days (didn't experience the number of parties problem) on a couple of those characters, and the only issue I had was not being able to progress the war.
2. On version 3.1 I started playing before the hotfixes came out and didn't have a problem. When the hotfixes started arriving I applied the one which fixed the music switching issue, but not those which reduced the number of tracks or changed them to .wav. I hadn't had any trouble at this point, so this was a pre-emptive measure.
3. Last night I got to day 60 on my 3.1 game, and was ambling up to the Rhun Northern camp waiting to put the smackdown on them. The war had progressed well in the North (but then it usually did on 3.01), and it seemed more was happening in the South although it was too early to tell if things were really going to move on better than in 3.01. I saved my game while approaching the camp just in case Rhun were able to drop one on me (I prefer winning than realism). Once saved, within 2 seconds of onward movement the game hard-crashed, ie Windows closed it. Checked the Windows event log and it reported fault 0xc0000005 from mount&blade.exe, which I believe is the generic 'something crashed and I don't know why' error.
4. I reloaded the savegame, and within 2 seconds (or so) of movement, it crashed again in the same way. I now decided to do some testing. The conclusion was that anything which forced gametime to pass resulted in the crash, ie moving or camping. I could 'Inspect my troops', 'Walk Around', view character screen, party screen,inventory, etc as much as I want. The interesting part here is that camping caused the crash too - ie I didn't move anywhere. This suggests the problem is related to time-passing or a time-related trigger and not actually moving on the map.
5. I then did more testing. Turned off sound through game menu. Still crashed. Disabled soundcard in Windows. Still crashed.
6. I have a dual boot machine, so I thought I'd test the savegame in Windows XP. Exact same outcome.
7. Knowing M&B fairly well, I knew it backed up savegames, and being cautious about losing I save regularly. I enabled my backup savegame which was 5 days earlier from day 55, and was able to carry this on past the previous 2 second limit. I haven't played it for more than a few minutes to check it, but it does not crash as the other one does.
8. Checking Task Manager in Windows for both save games (ie the backup and the one that crashes), they both cause M&B executable to use just over 1Gb of memory when loaded, so no real difference. I have 8Gb of memory and I've seen both M&B and Warband get near (and over in the case of Warband) 3Gb in use. The 'corrupt' savegame is actually slightly smaller in filesize which is odd as it seems all other savegames grow.

Hope the above might help a little. Barf suggesting the Large Address patch previously really allowed me to experience this mod in all its glory, and a 500 battlesize battle in Mirkwood or Lothlorien really is something to behold. I hope someone is able to pull something similar out of the hat for this one, as I'm a bit reluctant to play on as you don't know when the game engine will just pull the carpet out from under your feet. The problem is definitely new to 3.1 in my opinion, and as the music appears to be the biggest addition it's the prime candidate I guess, which is a shame because it is fantastic. However, it seems from other people's posts that the music format may not be the issue, rather perhaps the number of tracks, how they are switched and probably how the engine handles them. I guess Taleworlds won't come to our rescue on this one, here's hoping someone else can. Please let me know if I can provide anything else - I guess the savegame is no use but if someone has the right tools it might be.

This is how bug reports should look, take note people. Thank you!
Title: Re: TLD 3.1 - Bug Reports
Post by: Forral on February 02, 2012, 04:33:57 pm
Apologies if this has been previously mentioned. I didn't read the thread but it wasn't listed in the known bugs in the opening post.

There however appears to be a problem with the character generation. I started a new game, deciding to play as Gondor, and further chose to be a Clansman of Lamedon. Before selecting my gender I changed my mind though, remembering that I played my last game as Gondor too and I'd rather play as Dale. So I chose to go back instead of picking my gender and switched to play as Dale instead.

Upon spawning in the game-world I found myself wearing the armour of a Clansman of Lamedon, suggesting that the items associated with that choice was still retained even though I picked another one.

To verify that this was indeed a problem, I made another character. I chose to be of the Dunedain, went back and chose to be from Dol Amroth, changed my mind again, and in general behaved like an indecisive teenager. Ultimately my character spawned with a whole heap of equipment messages spamming my interface. Most of the items I would have received according the messages did not show in my inventory, but despite finally selecting to be from Pelargir, my character elected to spawn with the boots and armour associated with the Dunedain, and the Spear and Shield given to Gondorian troops.

So yeah, there appears to be a problem with the way that the character generation options are remembered.
Title: Re: TLD 3.1 - Bug Reports
Post by: ricmcl on February 03, 2012, 02:06:54 am
Playing an Uruk, have two quests that are acting the same (Investigate Fangorn and Rogue Goblins that only come out at night in Isengard). Each time I get the chance to battle in Fangorn the cursor points directly to the sky and will not move followed by the errors below.

Script warning on opcode 1770: Invalid agent id: -1; Line no: 41;
At presentation prsnt_battle trigger no:0.
At presentation prsnt_battle trigger no:0.
Script warning on opcode 1770: Invalid agent id: -1; Line no: 1;
At script: s219.
At script: s219.
At script: s219.
Script warning on opcode 1770: Invalid agent id: -1; Line no: 17;
At script: s220.
At script: s220.
Script warning on opcode 1770: Invalid agent id: -1; Line no: 2;
At script: s218.
At script: s218.

When I attempt to walk around Isengard at night to confront Goblins the cursor again points straight to the sky and will not move but does not give errors.

Typo in the War has Started text box. ‘Isengard agains Rohan’. Missing a ‘t’.

I also attempted to fight a small party of Dunlander rebels (3 enemy and 2 prisoners) but the game bypassed the fight and went straight to the prisoner capture screen. When I exited I was stuck in the mountains near the Haradrim camp. Ctrl LMB got me out of there, no script errors though.

Also just for info, had the save corrupt in version 3.1 around day 9 but after starting a new game with the ‘less music’ fix seems to have worked for me.
Title: Re: TLD 3.1 - Bug Reports
Post by: Sp00nlord on February 03, 2012, 06:39:32 am
It seems the book of Marzabul is bugged for orcish players. Upon approaching it the link to 'Go to the Castle' is on it - using it just brings up a script error and not a lot happens. After this though I went to Dol Guldor and recieved script errors pretty much whatever I did. Going to the castle or the town centre resulted in nobody being there. Oddly walking around near where they should have been gave me the 'you have found the local smithy' messages and such.

(http://img209.imageshack.us/img209/4096/mountblade2012020312074.th.png) (http://imageshack.us/photo/my-images/209/mountblade2012020312074.png/)
(http://img21.imageshack.us/img21/4096/mountblade2012020312074.th.png) (http://imageshack.us/photo/my-images/21/mountblade2012020312074.png/)
(http://img38.imageshack.us/img38/3042/mountblade2012020312183.th.png) (http://imageshack.us/photo/my-images/38/mountblade2012020312183.png/)
(http://img713.imageshack.us/img713/3042/mountblade2012020312183.th.png) (http://imageshack.us/photo/my-images/713/mountblade2012020312183.png/)
(http://img513.imageshack.us/img513/301/mountblade2012020312184.th.png) (http://imageshack.us/photo/my-images/513/mountblade2012020312184.png/)

Title: Re: TLD 3.1 - Bug Reports
Post by: Kendogreg on February 03, 2012, 09:47:18 am
I'm having the same exact crash with corrupt save game as Slapadingle. I was in Rohan and saved my game before a big battle and it crashed. I load the character back up and all seems to be working and then after a few seconds of time passing the game crashes.  This has happened to me twice both in Rohan.  One was a Rohan character one was Gondorian.  Slapadingle could you tell me where to find the auto saved game?

I'm using a Toshiba laptop, Satellite A500,  Intel 2 duo CPU, 3gig Ram

I have done all the updates.

I love this MOD!!   You guys have really done an amazing job.

Sorry I'm not a better bug poster.

Thank You
Title: Re: TLD 3.1 - Bug Reports
Post by: burny26 on February 03, 2012, 11:57:56 am
I have a crash each time I load up my savegame. More specifically , after a couple of seconds when my guy is walking on the campaign map.

http://www.gamefront.com/files/21290652/sg00.sav


Can this be fixed ,or do I need a new game?  :)
Title: Re: TLD 3.1 - Bug Reports
Post by: slapadingle on February 03, 2012, 03:59:46 pm
I'm having the same exact crash with corrupt save game as Slapadingle. I was in Rohan and saved my game before a big battle and it crashed. I load the character back up and all seems to be working and then after a few seconds of time passing the game crashes.  This has happened to me twice both in Rohan.  One was a Rohan character one was Gondorian.  Slapadingle could you tell me where to find the auto saved game?

I'm using a Toshiba laptop, Satellite A500,  Intel 2 duo CPU, 3gig Ram

I have done all the updates.

I love this MOD!!   You guys have really done an amazing job.

Sorry I'm not a better bug poster.

Thank You

Save games are in your My Documents folder by default, under the 'Mount&Blade Savegames' folder and then within the TLD folder under that. You should have a file in there called last_savegame_backup.sav. Rename this to sgXX.sav, where the XX represents an increment of 1 above the highest sgXX.sav file in the folder. So for example you may have sg00.sav,sg01.sav and sg02.sav in the folder (in which case you have three different save games). Rename your backup file to sg03.sav in this instance and when you load TLD it should show as a fourth save game.

However, I'm afraid I did some further testing, and although this allows you to carry on, what I found was that after a few more game days when I saved again, the crash came back. I applied the latest hotfix 3.12 and still the same problem. It seems the problem is 'already there' if you like, and it's just a matter of time before it happens.  I guess this *may* be dependent on your system specs, mine are quite high so it lasted 50 odd days, whereas others are not making it so far ?? It is definitely the save process which forces it though - it would appear if you leave the game running without saving it will carry on.

Having looked at what other people have said, it seems this problem may be worse in Windows Vista\7 and 64 bit, but that is speculation really. As I had no problems with 3.01 and its greatly reduced soundtrack, would it be possible for the devs to post a scripts.txt and music.txt for 3.12 which have the reduced soundtrack (ie less files played) ? I'll start a fresh game, and possibly just let my character camp for 60 odd days and see what happens when I save... one way or another it should be possible to get to the bottom of how to either fix or workaround this even without accesss to the M&B source code...

Edit: I just tried a brand new game on 3.12. Created the character, camped at Thranduil's Halls, saving every few game days. At day 66 it crashed. War hadn't started as I hadn't levelled up. Seems this is relatively easily testable for those of us who have the problem. Was the soundtrack being managed by script in 3.01 as well ? I wonder if it is that it doesn't like and not the number\format of tracks...

Thanks
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on February 03, 2012, 04:55:12 pm
I'm very frustrated.
This mod is more than beautyful, but the game is crashing anyway, whatever I do and believe me, I've tryed everything.
I hope in some solution, I wanna feel safe that if the game crashes I can reload the save and go on.
Plz, I love your work!

Unless you give us some actual information about the crashes and your computer, which version of TLD and MnB you're running and what is that "everything" you've tried, we can't give you any actual advice.


Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on February 03, 2012, 05:32:47 pm
Dear Merlkir, I have written all over this forum about my problems, which are the same as everyone else who read and write in this forum.

(please, don't be smug about it, we can't possibly keep track of who's got what rig or bugs. If you're complaining, include all info you can, because any potential bug hunter will only be reading this one post and keeping just this amount of information about you in his memory. Nobody will go searching through other threads to see what problems you had.)


The game crashes and the save game becomes corrupted.
I've started many new games and choose manual save, but it happen that the game crashes occasionally when I'm moving on the map.

I installed the latest fix.
I use a clean installation of enhanced M&B that I use only for TLD.
I converted the music from mp3 to wav.
I tried all the versions of files music.txt and scripts.txt.
I set the large address aware for all executables.
I set compatibility to xp sp2.
I set administrator privileges.
I closed all unnecessary processes.
I adjusted the video settings in every possible way.

I use TLD 3.1 version.
I use Ironlauncher.

My setup, which I repeat, is this:

CPU AMD Athlon 64 X2 4800 +
3 GB RAM
NVIDIA GTX 295 1GB RAM
Audio Creative Audigy 2 ZS

But the game crashes and the save game becomes corrupted.
In the previous release the game crashed in areas with many groups, now it can happen anytime, anywhere on the map.

It 'a kind of Damocles sword play this way, and I want what I write is not taken as a criticism, it is not, only wish I could play TLD until I decide, and not until the game decides for me,  if possible.
So I support and appreciate what you're doing, and keep trying.  :D
Title: Re: TLD 3.1 - Bug Reports
Post by: MountainBlade on February 03, 2012, 08:11:02 pm
Looks like I got cocky after last time. Around day 70 of my previous game (with the music reduced hotfix added) my game crashed in a similar fashion to slapadingle, headed on the way to Rhun camp. The save will load but after a few seconds will crash to windows.
I applied the newest hotfix, along with pagans music conversion advice and will report back how my new game goes!

 
A random thought though, could saving while switching music tracks possibly be a culprit? My last game died while on the move, and it seems many others only experience a crash immediately after saving their games rather that just in the normal run of play. My first play-through only lasted until day 9, and it happened to be on "realistic mode" so it was constantly auto-saving. I might try to see if I can replicate a crash by saving while switching realms on the move in my game tomorrow to see if this holds any water.
I'm just a guy with no computer experience speculating out of my rear end so forgive me if I am terribly misguided, or if this has already been brought up and tested.



This is an interesting thought. Should be tested, yes. If you can, we'd be happy.
Title: Re: TLD 3.1 - Bug Reports
Post by: neovelamir on February 03, 2012, 10:38:33 pm
After battles when it says "Press tab to leave" or whatever, when I press tab the game will freeze.

Also, I do not know if it is specific to Tarnost, but when I try to station troops there (I thought I was recruiting but I guess I clicked the station text) after stationing a trooper there, it goes to a screen where there's such a Gondorian Archer and there's text that goes along the lines of like "checking troop count press left click to continue" and the game will be frozen.

Thank you very much for making this mod! I just downloaded it and I hope to report some more bugs
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on February 04, 2012, 01:12:16 am
1)I am playing Gondor with 3.12 version getting killing raider parties quest I noted it dpes not run more as  it happened in first 3.0. Alone differnce is number 0 that not change if you kill enemy marties.
2) I noted rohin and Gondor caravans go to Cair Andros  when city under Mordor control.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on February 04, 2012, 03:25:14 am
Quote
(please, don't be smug about it, we can't possibly keep track of who's got what rig or bugs. If you're complaining, include all info you can, because any potential bug hunter will only be reading this one post and keeping just this amount of information about you in his memory. Nobody will go searching through other threads to see what problems you had.)

There must have been a misunderstanding.
I do not pretend that people go looking for or remember everything I wrote and I apologize for my outburst.
And I just don't care about new games coming out, I am only interested in this mod and I wish to have a stable version, because your work deserves success.
I'm enjoying something that you have done for free, a gift, and I can only say thank you.
If informations is missing in what I write, just tell me and I'll try to be more specific.
Thanks again.

Anyway imho the problem always occurs when making a save, perhaps when a save is made exactly when a new piece of music is beginning or changing.
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on February 04, 2012, 04:24:48 am
People crashing on load, please try turning on cheats and try to teleport to a completely different location before it crashes. See what that does.

Thanks.
Title: Re: TLD 3.1 - Bug Reports
Post by: slapadingle on February 04, 2012, 05:04:12 am
People crashing on load, please try turning on cheats and try to teleport to a completely different location before it crashes. See what that does.

Thanks.


No difference I'm afraid. I can teleport anywhere, but once I either move or camp (ie game time passing), CTD as before. Interestingly enough I can join as many battles as I want and play them through to completion, manage rescued prisoners, enemy prisoners, troop upgrades etc with no problem. If I try to enter a town, same CTD. Looking at the module folder the scripts.txt file is significantly smaller than 3.01 (711kb vs 798kb), not sure if this is important but I would have thought it would have been the same or bigger unless some scripts have been heavily culled in the changes ?
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on February 04, 2012, 05:10:59 am
Interesting. It may be the music changing to some badly stored music pointer (just guess as you lot are), or it could actually be something we did about the 200+ day bug.

Eh, coders will need to look into this, whenever they come back.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on February 04, 2012, 06:52:09 am
I'm coming from a new game started this morning as a Dale man.
I've used no music cfg (by using the appropriate music and scripts files) and I've been able to play about 3 hours without crash.
But just some minute ago when I was leaving Dale to Main Rhun Camp, the crash with savegame corrupted happened again.
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on February 04, 2012, 07:35:34 am
It is just me or after the patch is a lot more difficult to advance in rank?
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on February 04, 2012, 10:01:58 am
The fixes I did for the 200+ save bug were limiting the number of total active parties and lowering the spawn rates (after a lot of testing with save games provided by players). I expect this has delayed encountering the same problem till much later than 200 days.
This can in no way cause crashes. It's got to be some other change from 3.01.
Title: Re: TLD 3.1 - Bug Reports
Post by: Abelard on February 04, 2012, 10:54:14 am
Experiencing the same save game crash bug as everyone else some people.

Tried disabling music in configuration but that had no effect.

I've tried setting off the crash in different circumstances and it always seems to crash after a second or so of map travel has passed.  Tried saving in town and on the map, both have the same effect that as soon as time passes the game crashes.  In other words.. it's the act of saving causing the crash rather than the actual game?
Title: Re: TLD 3.1 - Bug Reports
Post by: KidStein on February 04, 2012, 03:15:05 pm
Experiencing the same save game crash bug as everyone else some people.

Tried disabling music in configuration but that had no effect.

I've tried setting off the crash in different circumstances and it always seems to crash after a second or so of map travel has passed.  Tried saving in town and on the map, both have the same effect that as soon as time passes the game crashes.  In other words.. it's the act of saving causing the crash rather than the actual game?

Yep. having this issue now as well. :/ I was on day 50 and day 32 with two different characters. The day 32 was level 9. The Day 50 was level 7. So before and after the war starts. It's not like I'm going to areas I've never been, either. Both times I was heading back to my capital city. Now everytime I load my games, it crashes after traveling for about 5 seconds. I've applied all updates and hot-fixes available. :/

Oh! And yes, I've tried the turn on cheats and teleport suggestion. Didn't help. I teleported three different places, and it still crashed when I tried to move. :/
Title: Re: TLD 3.1 - Bug Reports
Post by: Ivdiness on February 04, 2012, 07:03:21 pm
I'm having the following problem:

Whenever I join my allies in battle.
Regardless of the difference in the number of troops my ally and his enemy have, the reward for winning the battle is always 13 rank points and 1 influence.

That can't be allright...

Thank you!
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on February 04, 2012, 10:03:14 pm
In a new game I had to use teleport 'cause enemies had released me inside a mountain.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on February 05, 2012, 02:57:36 am
Doing search bandit quest in Minath Tirith I dont find  villain, I looked every level, citadel and walls... is this a bug or someone can tell me where is?
Title: Re: TLD 3.1 - Bug Reports
Post by: Abelard on February 05, 2012, 03:24:21 am
Doing search bandit quest in Minath Tirith I dont find  villain, I looked every level, citadel and walls... is this a bug or someone can tell me where is?

I found him standing just outside the front gate.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on February 05, 2012, 03:57:20 am
THank you much

I have gotten  4 seconds CTD I crashed meanwhile was running in open plain near Linhir, reloaded  after 4 seconds ctd again , I cheated to see around  what was happening: a big battle  rohin- Isengard and  abig battle in Nord . If devs need it I send save.
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 05, 2012, 06:51:10 am
It is just me or after the patch is a lot more difficult to advance in rank?

Not technically a bug.
It does seem to take noticably longer to progress up ranks with the factions, and influence comes much slower.
I'm also finding it extrememly difficult to recruit companions.
As a Mordor Orc, I have picked up Ufthak from the Patrol Camp, and have tried to get Gorbag (Minas Morgul) and Durgash (Orthanc) with no luck so far.
I'm only 'Familiar to Isengard' and 10 influence, so I figure I'm not high enough up yet with Isengard, but am 'Commander of Barad-Dur' with Mordor and have 53 inflence.
I'd think that would be enough to recruit Gorbag, but no.

They have also stopped telling me in conversation how much more rank points needed to recruit them, so maybe it is a bug of some sort.
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 05, 2012, 07:08:52 am
I'm having a lot of seemingly random crashes lately.
Vista 32
4GB RAM
Radeon HD5670 with fresh driver update
Creative Soundblaster Live 24bit
page file set to 3GB

Playing on a fresh install of MnB enhanced, TLD 3.1 full, and the latest hotfix over that.
I'm on day 129 currently, but have had crashes since about day 50.
Sometimes just while moving on the campaign map shortly after a save, and then I find that the last save got corrupted and will not load.

I use three saves, and leap-frog between them so as to have at least one good one that isn't more than 1 or 2 days (game time) old.
Sometimes the last two save are corrupted.

I did not have these crashes before 3.1 and the hotfix, just the 200-300 day issue.
I can't see a pattern to the crashes, though.
Sometimes it's an RGL error in between battle waves, often it's a runtime error on the campaign map.
Most often, I just can't load the most recent save after no crash at all, I'm just replaying a conversation to see what different results will occur.
A script issue perhaps?

I have a habit of saving while in motion on the map, I don't yet know if that may contribute to the problem.
It may just be that there is a large battle somewhere else on the map causing the issue and perhaps I'm coming within range of it.

I notice that now factions, especially Rohan, will engage deserters quite often when they would not ever do this before, and some of the large battles often inclede a lot of deserters/mountain goblin parties/etc.
Many of these battles are 500 troops or more total (both sides).
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on February 05, 2012, 08:20:53 am
Please, try saving while standing still.
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on February 05, 2012, 08:49:22 am
I'm having the following problem:

Whenever I join my allies in battle.
Regardless of the difference in the number of troops my ally and his enemy have, the reward for winning the battle is always 13 rank points and 1 influence.

That can't be allright...

Thank you!

Must be really a bug. For testing purpose I created superdunlendings (90 armor value) and battled (with my 35 people army) in side of Rhun (has 100 troops) against the combined force of Beorning, Dale and Greenwood (a total of 800 people) and I gained 13 rank points and 1 influence while before the patch smaller battles gave me 5 influence and granted a rank promotion.
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 05, 2012, 02:02:51 pm
Today's round of tests yielded a stoppage after a certain time on Day 135.
I just can't get a save to work after morning on this day.

I have tried moving in different directions: toward Morannon (which was my intention originally), back to the ford near the Patrol Camp, even just camping in place.

I re-numbered the later save and it still will not load.

Here are the saves:
sg01 (which will load)
http://www.mediafire.com/download.php?xf6jckcx9frnvgn

and sg03 (which does not load)
http://www.mediafire.com/download.php?pa7sjm8252rrh22

The game just hangs with a runtime error at the load screen.
There is no movement crash, I can play presumably for a long time after this point without issue, but the save will not work.

Note: I thought this might be a part of the problem: while moving I notice a 'skip' in time every 5 or 6 seconds, and though that prehaps saving when this happened caused the save file to corrupt, as if it was when the PC was writing to disk or something, and also when this 'skip' occurs along with moving the player's view in a big sweep in a battle is when a crash occurs, but I can't replicate the results.
I do get a skip on frame rate sometimes when swinging the view around drastically.

I also thought that it might be a map issue if the campaign map is made in sections and perhap this is where the time skip occurs, or where the save gets corrupted, but I tested various spots on the map and it doesn't seem consisitent.

Also, I forgot to mention yesterday that the battle cries of human troops I have recently encountered (Rohan and Dunlending) are all played at a lower pitch, possibly a slower tempo.
Slower tempo I think, but it's hard to tell for sure.
I went into the mod folder and played the wav files for Dunland and they play fine outside of the game.

Orc battle cries are normal pitch, though one of the assortment of victory yells for my character (Mordor Orc) is silent.
Title: Re: TLD 3.1 - Bug Reports
Post by: MountainBlade on February 05, 2012, 02:17:26 pm
So I have been trying to test out my saving while moving theory but have been unable to replicate any crashes at all. Which.... I guess is a good thing because my games is past day 100 and have had no problems at all. (Knock on wood)
I had been very careful about saving while not moving, and not clicking immediately after saving. I also have tried to have as few parties on the screen as possible, splitting the saves amongst 3 separate save games.

I then saved in a new slot and tried to crash my game on purpose to no avail. Clicking wildy, changing realms moving, running toward a siege, everything I tried and it still worked perfectly. I even switched back to using mp3 version of music and it still ran smooth. (Only difference I noticed was in large battles I periodically experienced slowdown with the mp3s that wasn't there when I used the .wavs)

I am running the 3.12 hotfix on a laptop thats 5.5 years old. So any problems due to a crappy computer I should be the first one to get them.

Only other thing I have to report is that Theoden doesn't seem to want to replenish his party, and is crazy aggressive. I have 2 screenies I can post that show him with an army of 6 people running around Isengard "Patrolling around West Emnet" rather than turning tail back to Edoras. In one of them he is actually chasing down a supply train of almost 60 orcs. Not sure if that constitutes a bug rather than just wacky AI, but I have never seen it before
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 05, 2012, 02:25:05 pm
In my game Theoden was running around with 22-25 troops quite often, but they were all elites!
Very tough hombres.
They knocked off all my support troops (1 companion and 20 warg riders) and I ended up kiling all of them myself as most of them were chasing riderless wargs around.
Had very few HP left at the end myself.
Title: Re: TLD 3.1 - Bug Reports
Post by: Kendogreg on February 05, 2012, 03:43:13 pm
Please, try saving while standing still.
Yes, this has worked for me for about 30 saves.  I haven't gotten a corrupted save since I started saving standing still.  I thought I discovered this on my own and was really excited to share the news, but I see I was beaten to the punch.  I am really diggin the mod!
Title: Re: TLD 3.1 - Bug Reports
Post by: Kendogreg on February 05, 2012, 04:02:34 pm
I don't believe I saw this bug in the thread.  The elves seem to be impervious.  I was fighting against 20 Imladris Elves, with 50 powerful various Isengard Uruks and was wiped out.  The elves took zero casualties.  I think my sword was passing right through them and doing no damage.

You didn't do the manual install properly, the elven skeleton file has changed.
Title: Re: TLD 3.1 - Bug Reports
Post by: thecalaquendi on February 05, 2012, 06:03:07 pm
Quote from: Merlkir
You may also want to try some submods for TLD:
1) Mod introducing smoother and nicer battle animations http://forums.taleworlds.com/index.php/topic,201177.0.html
2) Mod introducing female versions of many armors  http://mbx.streetofeyes.com/index.php/topic,2489.0.html

You posted this in the "Basic info and DOWNLOADS" thread.  However, the "Mod introducing female versions of many armors" is not compatible with the latest TLD version.  Just a heads up!
Title: Re: TLD 3.1 - Bug Reports
Post by: KidStein on February 05, 2012, 09:07:59 pm
Please, try saving while standing still.
Yes, this has worked for me for about 30 saves.  I haven't gotten a corrupted save since I started saving standing still.  I thought I discovered this on my own and was really excited to share the news, but I see I was beaten to the punch.  I am really diggin the mod!

Is that a Vanilla M&B bug or a TLD bug? :o
Title: Re: TLD 3.1 - Bug Reports
Post by: Abelard on February 06, 2012, 05:00:40 am
Here's my crash log:

Code: [Select]
Starting new log file.
 Module_name =  Days
 Setting Map Min X =  -80.000000
 Setting Map Max X =  60.000000
 Setting Map Min Y =  -260.000000
 Setting Map Max Y =  85.000000
 Num Hints =  12
 Setting Time Multiplier =  0.250000
 Setting Seeing Range Multiplier =  6.500000
 Setting Track Spotting Multiplier =  0.800000
 Setting Blood Multiplier =  2.000000
 Setting player_wounded_treshold =  5.000000
 Setting hero_wounded_treshold =  15.000000
 Setting Skill Prisoner Management Bonus =  5
 Setting Skill Leadership Bonus =  3
 Setting Base Companion Limit =  20
 Setting player_xp_multiplier =  2.000000
 Setting hero_xp_multiplier =  2.000000
 Setting regulars_xp_multiplier =  3.000000
 Setting damage_interrupt_attack_treshold =  3.000000
 Setting armor_soak_factor_against_cut =  0.650000
 Setting armor_soak_factor_against_pierce =  0.350000
 Setting armor_soak_factor_against_blunt =  0.300000
 Setting armor_reduction_factor_against_cut =  1.000000
 Setting armor_reduction_factor_against_pierce =  0.650000
 Setting armor_reduction_factor_against_blunt =  0.650000
 Setting horse_charge_damage_multiplier =  1.000000
 Setting couched_lance_damage_multiplier =  0.600000
 Setting missile_damage_speed_power =  2.000000
 Setting melee_damage_speed_power =  2.000000
 Scan Module Textures =  1
 Scan Module Sounds =  1
 Loading Resource  textures_face_gen
 Loading Module Resource  textures
 Loading Module Resource  materials
 Loading Resource  materials_face_gen
 Loading Resource  uimeshes
 Loading Module Resource  meshes_face_gen
 Loading Resource  helpers
 Loading Module Resource  map_tree_meshes
 Loading Module Resource  map_icon_meshes
 Loading Resource  particle_meshes
 Loading Module Resource  tld_skeletons
 Loading Module Resource  PL_flora_meshes
 Loading Module Resource  PW_grass_meshes
 Loading Module Resource  PW_bush_meshes
 Loading Module Resource  Pw_tree_meshes
 Loading Module Resource  Pw_object_meshes
 Loading Resource  tree_meshes
 Loading Resource  xtree_meshes
 Loading Resource  xtree_meshes_b
 Loading Resource  tree_e_meshes
 Loading Resource  xtree_meshes_c
 Loading Resource  body_meshes
 Loading Resource  object_meshes
 Loading Resource  object_bodies
 Loading Module Resource  tld_item_meshes1
 Loading Resource  food
 Loading Module Resource  beards
 Loading Resource  village_houses
 Loading Resource  village_houses_a
 Loading Module Resource  hair
 Loading Resource  arena
 Loading Resource  castle_a
 Loading Resource  dungeon
 Loading Resource  snowy_houses
 Loading Resource  map_icons_c
 Loading Module Resource  user_interface_b
 Loading Resource  scene_encounter_spot
 Loading Resource  wall_meshes1
 Loading Resource  doors
 Loading Resource  town_houses_b
 Loading Resource  castle_c
 Loading Resource  castle_d
 Loading Resource  castle_f
 Loading Resource  castle_h
 Loading Resource  town_houses_c
 Loading Module Resource  tld_banners1
 Loading Module Resource  map_flags_tld_expanded
 Loading Resource  particles_2
 WARNING: Unable to find material  prt_shd_straw_1
 Loading Module Resource  terrain_borders
 Loading Resource  skyboxes
 Loading Resource  object_b
 Loading Resource  destroy
 Loading Module Resource  vanilla_town_houses
 Loading Module Resource  horses_b
 Loading Resource  ani_horse_mounted
 Loading Resource  horse_skeleton
 Loading Resource  spear
 Loading Resource  custom_banner
 Loading Resource  ani_man_walk
 Loading Resource  ani_death
 Loading Resource  ani_stand_guardsman
 Loading Resource  ani_human_mounted
 Loading Resource  ani_lady_stand
 Loading Resource  ani_poses
 Loading Resource  ani_stand_shopkeeper
 Loading Resource  ani_man_cheer
 Loading Resource  ani_stand_onhorse
 Loading Resource  ani_throw_stone
 Loading Resource  ani_strikes
 Loading Resource  ani_equip_arms
 Loading Resource  ani_run_p
 Loading Resource  uni_strikes3
 Loading Resource  ani_walk_sideways
 Loading Resource  ani_run_sideways
 Loading Resource  uni_jump
 Loading Resource  uni_stances
 Loading Resource  uni_equip
 Loading Resource  uni_strike
 Loading Resource  uni_throws
 Loading Resource  uni_fistswing
 Loading Resource  uni_lord_stand
 Loading Resource  uni_defence
 Loading Resource  uni_sideways
 Loading Module Resource  arnor
 Loading Module Resource  harad
 Loading Module Resource  wargs
 Loading Module Resource  orc_meshes
 Loading Module Resource  uruk_meshes
 Loading Module Resource  uruk_footwear
 Loading Module Resource  orc_shields
 Loading Module Resource  orc_footwear
 Loading Module Resource  orc_helmets
 Loading Module Resource  orc_face_gen_trig
 Loading Module Resource  orc_weapons
 Loading Module Resource  elf_bridge
 Loading Module Resource  gon_tableau_shields
 Loading Module Resource  gondor_ruined_buildings
 Loading Module Resource  khand
 WARNING: Unable to find material  orc_leather
 WARNING: Unable to find material  armours_dunland_b
 WARNING: Unable to find material  rhun_armor_noble1a_texture
 WARNING: Unable to find material  orc_large_rough
 Loading Module Resource  lorien
 Loading Module Resource  mirkwood
 Loading Module Resource  mordor_meshes
 Loading Module Resource  reward_swords
 Loading Module Resource  rhun
 Loading Module Resource  Sibylla_Hairs
 Loading Module Resource  rivendell
 Loading Module Resource  trig_gondor_costumes
 Loading Module Resource  umbar
 Loading Module Resource  gondor
 Loading Module Resource  gondor_helmets
 Loading Module Resource  gon_shields
 Loading Module Resource  boots
 Loading Module Resource  dwarf_meshes
 Loading Module Resource  dwarves
 Loading Module Resource  dale
 Loading Module Resource  map_names
 Loading Module Resource  tld_particles
 Loading Module Resource  tld_horses
 Loading Module Resource  trig_rohan_helms
 Loading Module Resource  tld_face_materials
 Loading Module Resource  tld_animations
 Loading Module Resource  trig_rohan_costumes
 Loading Module Resource  tld_missiles_a
 Loading Module Resource  tld_bows
 Loading Module Resource  rock_props1
 Loading Module Resource  orc_buildings
 Loading Module Resource  moria
 Loading Module Resource  tld_exteriors_isengard
 WARNING: Unable to find material  morannongate
 Loading Module Resource  woodmen
 Loading Module Resource  TLD_map_icons
 Loading Module Resource  TLD_map_icons_places
 Loading Module Resource  tld_exteriors_minas_tirith
 Loading Module Resource  gondor_buildings
 Loading Module Resource  osgiliath_ruins
 Loading Module Resource  gondor_walls_llew
 Loading Module Resource  tld_props_a
 WARNING: Unable to find material  gon_roughstone
 Loading Module Resource  troll
 Loading Module Resource  troll-ent
 Loading Module Resource  gondor_buildings_llew
 Loading Module Resource  gondor_buildings_llew_evil
 Loading Module Resource  rohan_weapons
 Loading Module Resource  dunland
 Loading Module Resource  Harad_Tableau_Shields
 Loading Module Resource  terrain_borders_TLD
 Loading Module Resource  tld_interior_gondor_throne
 Loading Module Resource  pelargir
 Loading Module Resource  gondor_buildings_oct
 Loading Module Resource  tld_objects
 Loading Module Resource  civillian_clothes_trig
 Loading Module Resource  TLD_ui_meshes
 Loading Module Resource  tld_LMhall
 Loading Module Resource  TLD_interiors
 Loading Module Resource  TLD_tents
 Loading Module Resource  town_backgrounds
 Loading Module Resource  rohan_walls
 Loading Module Resource  rohan_edoras
 Loading Module Resource  helms_deep
 Loading Module Resource  tld_creature_oliphant
 Loading Module Resource  esgaroth
 Loading Module Resource  umbar_props
 Loading Module Resource  TLD_thandruil
 Loading Module Resource  argonaths
 Loading Module Resource  tunnels
 Loading Module Resource  galadriel
 Loading Module Resource  lorien_misc
 Loading Module Resource  tld_banners
 Loading Module Resource  khamul
 Loading Module Resource  hobbits
 Loading Module Resource  ballista
 Loading Module Resource  vanilla_meshes
 Loading Music...
 WARNING: Unable to find material  troll.LOD
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 Loading Textures...
 Finished Loading Textures...
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 parties added.
 launch complete.
 vdt_regular :Out of Static vertex buffer memory. Needed =  543790 Available: 200000
 Expanding Buffer Capacity to  679737
 vdt_regular :Out of dynamic vertex buffer memory. Needed =  39992 Available: 35000
 Expanding Buffer Capacity to  49990
 Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

In this game i'm standing just by Cerin Dolen, I tried moving just a very small space away on the map and saving and thats fine, a short distance more and a save will crash it.  Tried saving while standing still, tried saving while camping, tried saving in town.. Also tried the music hotfixes.
Title: Re: TLD 3.1 - Bug Reports
Post by: Stryder on February 06, 2012, 05:58:20 am
Some feedback after about 60 days of playing (as a Dunedain):

- when Elrond summons me for a military task, most of the times he hasn't any real quest for me (I just have to follow him - which is wierd, 'cause he's standing still most of the time); sometimes I get the "scout X, Y and Z" but before I can even get close to one of the places to scout the quest is automatically cancelled.

- Imladris and Lothlorien hosts do absolutely nothing: Elrond and friends patrol around Rivendell camp, while Lothlorien forces patrol on the eastern side of the Anduin, and they encounter Dol Guldur forces very rarely. Anyway neither of them tries to siege enemy fortresses or march into enemy territory. Mirkwood elves, Dale forces and dwarves, on the other side, are very active military-wise (btw, playing with 3.12 hotfix on)

- when I get the "escort supply train" quest from loremasters, they won't tell me the minimum party size needed for getting the quest; they always say that I need at least 0 troops, which isn't true because increasing the number of party members above a certain treshold does the trick

- as already reported, whenever I join my allies in battle I ALWAYS get 13 rank points and 1 influence point, regardless of the size of the battle

Anyway, regarding the crash bug, I am only saving in town scenes and apparently that seems to work. I'm playing with the music on (thanks Pagan!) EDIT: nevermind, it crashed again. Oh well.
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on February 06, 2012, 08:35:48 am
Here's my crash log:
...
In this game i'm standing just by Cerin Dolen, I tried moving just a very small space away on the map and saving and thats fine, a short distance more and a save will crash it.  Tried saving while standing still, tried saving while camping, tried saving in town.. Also tried the music hotfixes.

Nothing in your crash log, but that's expected. MB doesn't report why it crashed.
I suggest applying the latest hotfix and playing the whole game with it, not applying it after you get a situation when a crash is likely. If you are really desperate, try deleting the music files (everything in TLD's Music folder) - it may or may not help, we don't have reliable data.
Title: Re: TLD 3.1 - Bug Reports
Post by: Abelard on February 06, 2012, 09:04:52 am
Here's my crash log:
...
In this game i'm standing just by Cerin Dolen, I tried moving just a very small space away on the map and saving and thats fine, a short distance more and a save will crash it.  Tried saving while standing still, tried saving while camping, tried saving in town.. Also tried the music hotfixes.

Nothing in your crash log, but that's expected. MB doesn't report why it crashed.
I suggest applying the latest hotfix and playing the whole game with it, not applying it after you get a situation when a crash is likely. If you are really desperate, try deleting the music files (everything in TLD's Music folder) - it may or may not help, we don't have reliable data.

Thanks, I expect you're right about that particular game being unsalvagable.  I've just done a wipe of TLD and downloaded the full 3.1 and hotfixes (having previously updated from 3.01), tried to simulate a crash on a new game by camping for 50 days and doing quicksaves but it seemed ok. (Previously that test had consistently caused me the same save crash)
Title: Re: TLD 3.1 - Bug Reports
Post by: Kendogreg on February 06, 2012, 09:31:52 am
I don't believe I saw this bug in the thread.  The elves seem to be impervious.  I was fighting against 20 Imladris Elves, with 50 powerful various Isengard Uruks and was wiped out.  The elves took zero casualties.  I think my sword was passing right through them and doing no damage.

You didn't do the manual install properly, the elven skeleton file has changed.

I have been using the iron launcher.  Did you mean I didn't do the Install Properly on the updates?  I redid the updates and  hotfixes, would I have to start a new character for the elves to have substances.  Frickin spineless elves!
 
make sure you've installed all files properly, this is clearly an issue with the skeletons. (the elves are taller since 3.1) Not sure if starting a new character is a solution, but it's worth a try.
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 06, 2012, 09:44:06 am
I just tried saving inside the Patrol Camp moments after my good save, and again the last save will not load.
Title: Re: TLD 3.1 - Bug Reports
Post by: KidStein on February 06, 2012, 01:45:10 pm
1. A test hotfix that removes about 90 Megs (out of the total 250 Megs) of music. The removed tracks are mostly additional travel tracks that are very likely to be loaded when you travel around.
http://www.gamefront.com/files/21268423/TLD_3.1_test_hotfix_less_music.7z (http://www.gamefront.com/files/21268423/TLD_3.1_test_hotfix_less_music.7z)

That was posted on the Taleworlds forum by MadVader and it seems to be working for me!I had the issue where I would crash, seemingly at random, while moving on the game map which then caused my save to be corrupt. People have suggested it might be the music doing this, so I downloaded that link and so far so good. No idea why it wasn't posted here again for people to see. o.O Oh, he did say you should start a new game too.

Anyways! I hope this helps everyone who needed it. (:
Title: Re: TLD 3.1 - Bug Reports
Post by: CppCoder on February 06, 2012, 05:50:19 pm
A sort of funny bug I found, if you have trolls as prisoners and choose to "view troops and prisoners" from the camp menu, the trolls literally lose their heads and their feet become human feet with chains. 
Title: Re: TLD 3.1 - Bug Reports
Post by: Sp00nlord on February 07, 2012, 08:15:18 am
I think I broke the 'Kill the Rogue Goblins at night' quest in Gundabad. I killed one guy then went in search of the other. In doing so I came across the orc sitting down on a rock just inside the entrance to the caverns and talked to him. This reset my inventory (I had 3 more axes to play with) and I then went to find the other orc. (Who was in one of the supply rooms). I killed him but then nothing happened.

I seem to recall 2 is the usual number of kills for this mission. I had a good wander round Gundabad but couldn't find another enemy. I also couldn't leave through tab and eventually (sort of by accident) threw myself off a cliff and died. Upon doing so I couldn't proc the encounter again the next night despite trying several times of day (Midnight, Late Night, etc) and clicking both the options. Eventually I ran out of time and the quest expired. Also, the Guild Master (or his Orcish equivalent) wouldn't let me give up the quest.

By the way being almost forced to explore Gundabad exposed me to yet more genius. The bridge over the watery chasm is pretty epic and I also enjoyed the spiral staircase which gave me epic 2.4 nostalgia. Great work.
Title: Re: TLD 3.1 - Bug Reports
Post by: CppCoder on February 07, 2012, 01:04:31 pm
I think I broke the 'Kill the Rogue Goblins at night' quest in Gundabad. I killed one guy then went in search of the other. In doing so I came across the orc sitting down on a rock just inside the entrance to the caverns and talked to him. This reset my inventory (I had 3 more axes to play with) and I then went to find the other orc. (Who was in one of the supply rooms). I killed him but then nothing happened.

I seem to recall 2 is the usual number of kills for this mission. I had a good wander round Gundabad but couldn't find another enemy. I also couldn't leave through tab and eventually (sort of by accident) threw myself off a cliff and died. Upon doing so I couldn't proc the encounter again the next night despite trying several times of day (Midnight, Late Night, etc) and clicking both the options. Eventually I ran out of time and the quest expired. Also, the Guild Master (or his Orcish equivalent) wouldn't let me give up the quest.

By the way being almost forced to explore Gundabad exposed me to yet more genius. The bridge over the watery chasm is pretty epic and I also enjoyed the spiral staircase which gave me epic 2.4 nostalgia. Great work.

I remember getting this mission in isengard, and I believe there were 3 orcs. :)
Title: Re: TLD 3.1 - Bug Reports
Post by: Inarius on February 07, 2012, 04:02:43 pm
I have a bug while fighting against Elf and as a Rhûn man.

I can't touch them, both with arrows or with spears or blades.
The only way to fight them is to hit them with a horse...

I have installed the M&B and then the patch 3.1 and then the hotfix, and then the "warband type" animation patch. Nothing else to notice and it's the first time i see this (previous game with a Mirkwood elf, and first as Haradrim).


Not a bug, the elven skeleton has changed in 3.1 and you installed something wrong.
Title: Re: TLD 3.1 - Bug Reports
Post by: Induriel on February 07, 2012, 04:44:21 pm
Corrupted Savegame Bug
-Game crashed, then i successfully load the savegame
-after some time travelling ( 2-3 Seconds ) Game crashed again.
-Problem maybe solved with "lastsavegame.sav", havent got experience with this

i have got a highend pc.
i start the game with administrative rights, Windows XP Service Pack II and with Ironlauncher.

sorry for abd english
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on February 07, 2012, 05:43:05 pm
Oathkeeper quest bugged
I did quest but in quest window see a message I have to to speak with my avatar to get reward (?????). In trait menù, oathkeeper  trait is present now but after a day  a message :  this quest is ended and succeeded appears  again and after some  days again  again again same message appears and I dont see any new influence points.
Title: Re: TLD 3.1 - Bug Reports
Post by: Dwarf on February 08, 2012, 03:58:00 am
3.12
(http://i303.photobucket.com/albums/nn142/MightyMoose888/one/31d.jpg)

Siege of Calembel.
Spawn points of both attackers and defenders are at the wrong end of the map and defenders are outside. The gate is on the other side.
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 08, 2012, 09:41:30 am
I think I broke the 'Kill the Rogue Goblins at night' quest in Gundabad. I killed one guy then went in search of the other. In doing so I came across the orc sitting down on a rock just inside the entrance to the caverns and talked to him. This reset my inventory (I had 3 more axes to play with) and I then went to find the other orc. (Who was in one of the supply rooms). I killed him but then nothing happened.

I seem to recall 2 is the usual number of kills for this mission. I had a good wander round Gundabad but couldn't find another enemy. I also couldn't leave through tab and eventually (sort of by accident) threw myself off a cliff and died. Upon doing so I couldn't proc the encounter again the next night despite trying several times of day (Midnight, Late Night, etc) and clicking both the options. Eventually I ran out of time and the quest expired. Also, the Guild Master (or his Orcish equivalent) wouldn't let me give up the quest.

By the way being almost forced to explore Gundabad exposed me to yet more genius. The bridge over the watery chasm is pretty epic and I also enjoyed the spiral staircase which gave me epic 2.4 nostalgia. Great work.

I remember getting this mission in isengard, and I believe there were 3 orcs. :)


I got this qust in the Khand camp.
I kept killing the same three goblins all night and the next night.
It gave me two levels and several points of skill, but still failed the quest.
Title: Re: TLD 3.1 - Bug Reports
Post by: thecalaquendi on February 08, 2012, 09:20:11 pm
Quote from: Merlkir
You may also want to try some submods for TLD:
1) Mod introducing smoother and nicer battle animations http://forums.taleworlds.com/index.php/topic,201177.0.html
2) Mod introducing female versions of many armors  http://mbx.streetofeyes.com/index.php/topic,2489.0.html

You posted this in the "Basic info and DOWNLOADS" thread.  However, the "Mod introducing female versions of many armors" is not compatible with the latest TLD version.  Just a heads up!


I guess you didn't see my previous post.  It might be a good idea to edit the downloads thread as the current version of the female armor sub-mod is not compatible with the current TLD version.  When in use, the game crashes at the loading texture phase and produces the following error message:

(http://img46.imageshack.us/img46/642/errormsgw.jpg)

Cheers!
Title: Re: TLD 3.1 - Bug Reports
Post by: ScreechLax60 on February 08, 2012, 09:42:01 pm
I had a fresh install of 3.1. I had to replace the files manually. Anyways, I am an Uruk'hai of Isengard and everytime I get challenged by an orc for commander, it crashes when I win (I haven't lost to one.) It happens after I press Tab to escape from the battle.
Title: Re: TLD 3.1 - Bug Reports
Post by: thecalaquendi on February 08, 2012, 11:27:40 pm
The lord Elrond has tasked me to dispatch three Moria War parties.  However, I have yet to come across any war parties from the Moria faction.  The only large groups of Moria are led by named generals and therefore do not apply...
Title: Re: TLD 3.1 - Bug Reports
Post by: Sp00nlord on February 09, 2012, 06:47:27 am
The lord Elrond has tasked me to dispatch three Moria War parties.  However, I have yet to come across any war parties from the Moria faction.  The only large groups of Moria are led by named generals and therefore do not apply...

They exist. They're generally around 90 men.
Title: Re: TLD 3.1 - Bug Reports
Post by: Kendogreg on February 09, 2012, 06:58:12 am
I don't believe I saw this bug in the thread.  The elves seem to be impervious.  I was fighting against 20 Imladris Elves, with 50 powerful various Isengard Uruks and was wiped out.  The elves took zero casualties.  I think my sword was passing right through them and doing no damage.

You didn't do the manual install properly, the elven skeleton file has changed.

I have been using the iron launcher.  Did you mean I didn't do the Install Properly on the updates?  I redid the updates and  hotfixes, would I have to start a new character for the elves to have substances.  Frickin spineless elves!

I found the skeleton txt file and moved it over.  The Elves are much less ethereal.  I can kill them now, but they are tough.  Thanks for your help
 
make sure you've installed all files properly, this is clearly an issue with the skeletons. (the elves are taller since 3.1) Not sure if starting a new character is a solution, but it's worth a try.

Title: Re: TLD 3.1 - Bug Reports
Post by: Vert on February 09, 2012, 09:39:17 am
Hi I'm not sure it is bug but there should be more aggressive it was but only when the war started mordor attacked cair andros. Since this time mordor,harad,khand  do nothing 100 days they just gathering around east osgiliath. Look like they wanna attack but after 2-3 days they back to traveling from minas morgul to osgiliath. It happend every time when far enemy(eg. elves, dale, erebor) do something  like defeat someone from moria, gundabad.

Yes i have installed correctly + hotfix 3.12
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 09, 2012, 09:43:06 am
The lord Elrond has tasked me to dispatch three Moria War parties.  However, I have yet to come across any war parties from the Moria faction.  The only large groups of Moria are led by named generals and therefore do not apply...

You generally have to be very selective about accepting the 'destroy XXXX parties' quests, as many times they are difficult if not impossible to find the required amount of those particular parties.

Earlier in the game it's often possible, but later on, if that faction has taken a lot of losses, they just don't send out that many parties any more and you're likely going to be out of luck.
Title: Re: TLD 3.1 - Bug Reports
Post by: Inarius on February 09, 2012, 11:24:45 am
I have reinstalled again and again i began a new Rhûn player and still can't touch the elves. Moreover, i have a crash a few seconds after I launch my current save. What can I do ?

EDIT : I manually copied the files on M&B, but didn't modify them when the 3.1 arrived... that's why elves were invincible. I understand now !
Title: Re: TLD 3.1 - Bug Reports
Post by: Sp00nlord on February 09, 2012, 12:33:23 pm
An update on the AI formation problems. Started as a Rhunian in 3.1 and I'm seeing the same problems as I did with Rohan. These definitely did not occur in 3.01 as I played pretty extensively as a Rhunian. Symptoms are the same - AI Lords in battle charge their entire wedge of cavalry pretty much into/around the enemy infantry and then stop meaning they all die.
hmm, that's a serious one. will see what could change that in 3.1

Also, I've noticed that Gundabad/Moria spawn no parties before the war starts. For Moria vs. Elves this means the party count is pretty much 0 vs. 15 or so. Not sure if anyone else has experienced this problem but I've had it starting as both Rhun/Moria Orc.
they do spawn scouts, but given each has only 1 center before war starts, it's not enough. Maybe we'll restrict elf parties from wandering too far before the war. They are supposed to not stick their heads out of their forest until grilled
Title: Re: TLD 3.1 - Bug Reports
Post by: illathid on February 09, 2012, 04:00:11 pm
Oathkeeper quest bugged
I did quest but in quest window see a message I have to to speak with my avatar to get reward (?????). In trait menù, oathkeeper  trait is present now but after a day  a message  this quest is ended  appears  again and after some  days again  again again . and I dont see any new influence points.

I have this same bug. It is very annoying. Any way to fix it?
Wait for the patch. It wont be as long as waiting for 3.1
Title: Re: TLD 3.1 - Bug Reports
Post by: Grothag on February 10, 2012, 12:52:06 am
Hi. Here to report few things:
1. As other ppl listed corrupted saves while moving. Made a safe at day 6(first save) while moving at the main map. Few seconds later CTD. From here on nothing helped - renamed the autosave backup file, downloaded the files with less and no music and tried both of them. The result was all the same - few seconds on the world map while moving and CTD. So started a new game and now i save only when i'm not moving at the world map or in the cities. At day 22 still no problems.
2.The rogue goblins quest - 1st took it at Patrol Camp(Mordor). Waited till midnight and then i chose Approach...... - my screen is locked at the sky and the rectangular it's like i'm going to shoot at s'thing. Got the red message that i'm under attack and i waited a few secs, pushing butttons meanwhile but nothing happened :). Then i hit TAB and managed to exit and complete the quest :). 2nd time - took the quest at Minas Morgul(saved before that this time :) ) - hit Approach......again - everything the same, but this time when i hit TAB the game don't allow me to exit - message Can't leave right now. Reload - round 2 - instead clicking on Approach....i hit Walk to the main square - everything is good - i'm there and able to move :) - 2 gobs attacked me and got slaughtered, but then again when i hit TAB - Can't leave right now.......Soooo there is another bugger somewhere - i've turned the place upside down - behind the citadel, left, right, the back road, the caves, the front road etc.....no gobs anywhere and still "Can't leave right now". I can't enter the citadel nor the prison while near them and the only way out of this is by going either the back road or the main road till you get the Leave area message and hit the use button. But when you leave the quest is not completed. So i entered again the main square and fought new 2 gobs but not 3rd one. Tested this few times and i'm thinking that at Minas Morgul the spawn point for the third gob is at some inaccessible place. But as a whole - the Approach.....choice is definitely bugged as i got it everytime and i saw another player earlier in this thread to report the stuck window allthough i can't remember if he wrote where he got it - clicking Main square or Approach....
Sometimes enemies fall through into some inaccessible nook in complex scenes. Finding the spot might be impossible in regular play, so I'd advise to play with cheats on, so that you can Ctrl-F4 inaccessible enemies if need arises. +in edit mode so that you can find where the bugger is hiding and report to us so that we can fix the scene
3. Don't know if it's a bug or intended but it's strange - the escort supply quests give tiny - around 6-8 RP....meaningless to take them now.
yup, some inconsistencies with rewards for battles and quests emerged after the patch. will try to fix

All tests are made with: M&B enchanced/TLD 3.1 full +hotfix 3.12 using the IronLauncher. Playing as Uruk, no imports. Rig:
Phenom x4 965@3.6/4GB ddr3/4850 512MB
Title: Re: TLD 3.1 - Bug Reports
Post by: ricmcl on February 10, 2012, 02:06:43 am
'But as a whole - the Approach.....choice is definitely bugged as i got it everytime and i saw another player earlier in this thread to report the stuck window allthough i can't remember if he wrote where he got it - clicking Main square or Approach....'

I got it when I 'approached' Isengard. Didn't try the main square option but if I get the quest again I will attempt it.
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 10, 2012, 09:42:06 am
I used approach,and killed the three gobs at Khand camp repeatedly all night long and the next night as well.

I searched the whole camp on horseback a couple of times, and there was noone else around except the two seated Khandies at the centre firepit.
I had to mov to the outer perimeter and choose leave area to exit.
Title: Re: TLD 3.1 - Bug Reports
Post by: norup on February 10, 2012, 01:36:52 pm
Here are a few minor bugs that I have not seen mentioned:

Joining a battle in front of Erebor (not a siege), you get to enjoy the beautiful entrance, but there are invisible walls right next to the spawn point, which makes fighting difficult. Also, there is no chest for inventory.
thanks. need to look into that scene, should be an easy fix

It looks good when Thraduil sits on his throne, but when other lords are visiting his halls, he often ends up sitting in thin air while a visiting lord stands whth the legs through the throne seat.
yeah, a known bug our hands did not get to yet. lords occupy king's entry point, disrespectful basterds

Once, when attacking an Isengard party near River Limlight, well clear of fangorn, the battle scene was so full of pine trees that you would be lucky to see a few feet away. Had to give up fighting myself and exclusively direct troops using the mini-map. BTW, You get a message about entering Fangorn even if you pass the river a bit on the far side of the ford.
sometimes trees overgrowth happens when rnd throws a fluke. We had to keep settings that way, so that in all other forest scenes there were at least some trees :) Planning to replace all random forest scenes with preconstructed ones in future
Title: Re: TLD 3.1 - Bug Reports
Post by: Dwarf on February 11, 2012, 07:25:22 am
Played through evil factions, some problems found.
On top of the spawn points in Calembel posted in the previous page:
(http://i303.photobucket.com/albums/nn142/MightyMoose888/tldbug1.jpg)
Tarnost, attackers don't want to attack the gate.

(http://i303.photobucket.com/albums/nn142/MightyMoose888/tldbug2.jpg)
The odd thing about Tarnost is that the defenders above the gate can't be reached from the ground so this could be the possible cause? Non of the maps I've played have this.
fixed in next patch

(http://i303.photobucket.com/albums/nn142/MightyMoose888/tldbug3.jpg)
Eastfold, some attackers spawn out of combat area.
fixed in next patch
(http://i303.photobucket.com/albums/nn142/MightyMoose888/tldbug6.jpg)
Rivendell camp, soem defenders spawn outside combat area. They are behind the river.
fixed in next patch

(http://i303.photobucket.com/albums/nn142/MightyMoose888/tldbug7.jpg)
Esgaroth, some attackers ignore the bridge and chose to walk underwater. This is like Land Of The Dead.

(http://i303.photobucket.com/albums/nn142/MightyMoose888/tldbug8.jpg)
Esgaroth continued, I was wondering where my fellow attackers are, there they are!
yeah, this place needs more proper corralling with barriers. Always a problem in non-standard scenes to completely bar AI from wandering into improper places.
fixed in next patch

(http://i303.photobucket.com/albums/nn142/MightyMoose888/tldbug5.jpg)
I get this message only in Isengard advance camp.
fixed in next patch

(http://i303.photobucket.com/albums/nn142/MightyMoose888/tldbug4.jpg)
Not a bug, I was wondering why sometimes defenders appear in odd places, found out that with ragdolls on, when the gate gets bashed down, some defenders behind the gate get catapulted off.  :green:
hahaha, good one!


Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on February 11, 2012, 11:17:18 am
Quote
Oathkeeper quest bugged
I did quest but in quest window see a message I have to to speak with my avatar to get reward (??). In trait menù, oathkeeper  trait is present now but after a day  a message  this quest is ended  appears  again and after some  days again  again again . and I dont see any new influence points.

I have this same bug. It is very annoying. Any way to fix it?
Wait for the patch. It wont be as long as waiting for 3.1

Perhaps there is another bug connected   to this: After sometime  you got this bugged effect quest window becomes  bugged if you try to open new quests      you  have  CTD. I tested 2 times  in 2 games: same effect.

ERRATA CORRIDGE:  quest window bug is not connected to Oath quest bug .  I tested to not do Oath quest and  in turn 320 I got it .
fixed in next patch
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on February 11, 2012, 12:16:47 pm
I tested
the first bug ( oath bug)
Second   bug (quest window) happens so: you try to open  quest window to have information for new a quest  . Open quest and You have CTD. Every new quest after this is bugged in quest window. After some time ( so it happened  in first game)  all quest  window became bugged and  if you try  to open quest window   you have  CTD at once. So a screen is  not possible.  AT end Yes I have a totally bugged  quest window.

I could try to send a save just before this begins  Y
Yes please. A save in 3.1, and put ot somewhere for download

fixed in next patch. It's funny what a small typo in the right place can achieve :)
Title: Re: TLD 3.1 - Bug Reports
Post by: Dragon20 on February 12, 2012, 01:22:11 pm
TLD 3.1 with hotfix 3.12

To the south of the Rhun Southern Outpost (where the terrain is inaccessible) is a spawn point for Orc Stragglers. And there is no way to reach them, they are kinda useless there.

Some pics of the map where they are
http://imageshack.us/photo/my-images/46/naamloos3vr.png/
http://imageshack.us/photo/my-images/269/naamloos7e.png/

An update on the AI formation problems. Started as a Rhunian in 3.1 and I'm seeing the same problems as I did with Rohan. These definitely did not occur in 3.01 as I played pretty extensively as a Rhunian. Symptoms are the same - AI Lords in battle charge their entire wedge of cavalry pretty much into/around the enemy infantry and then stop meaning they all die.
hmm, that's a serious one. will see what could change that in 3.1
I had that bug already in 3.01.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on February 12, 2012, 02:43:29 pm
For GetAssista
 I sent save to Merkir mail ( I have address) The party is out Minth when you get quest from guildmaster you will see  quest window bugged ( tested it 4 times  before to send mail)
Title: Re: TLD 3.1 - Bug Reports
Post by: reaver456 on February 12, 2012, 04:14:49 pm
Ive been having the CTD bug around day 20 since ive patched 3.1 with hotfix 2. My set up is M&B 1.011 enhanced with 3.1 full patched with hotfix 2 with executables 4GB patched.

Before patching 3.1 I didn't have any problems but after applying the hotfix 2 Im consistently getting CTD after saving around day 20. I suspect it has something to do with the script and music changes you guys made to the hotfix.

Will the script and music text files from the orginal 3.1 work with 3.12?
Title: Re: TLD 3.1 - Bug Reports
Post by: GetAssista on February 12, 2012, 05:33:26 pm
Before patching 3.1 I didn't have any problems but after applying the hotfix 2 Im consistently getting CTD after saving around day 20. I suspect it has something to do with the script and music changes you guys made to the hotfix.

Do those work for you? Should be compartible with whatever post-3.1 build ->
Quote
Here are a couple of test hotfixes to try and see if the music is to blame for the crashes:
1. A test hotfix that removes about 90 Megs (out of the total 250 Megs) of music. The removed tracks are mostly additional travel tracks that are very likely to be loaded when you travel around.
http://www.gamefront.com/files/21268423/TLD_3.1_test_hotfix_less_music.7z
2. A test hotfix that removes all music (not the music files, but the references to the tracks, so the files are safe). A last ditch attempt to see if that helps with crashes. If this doesn't help, the music is not to blame.
http://www.gamefront.com/files/21268422/TLD_3.1_test_hotfix_no_music.7z

Try these only if you have serious crash problems. First try the first one and see if it works for you - if it doesn't try the second one.
Title: Re: TLD 3.1 - Bug Reports
Post by: disperse on February 12, 2012, 07:49:20 pm
My game started crashing to desktop after saving/restoring right around day 20.  I tried both the reduced / no music fixes and also tried a clean reinstall of 3.1 without the hotfix patch but the problems continued. 

I generally go into modules.ini and set the 'time_multiplier' to .75.  Could that have something to do with it?  Changing the 'time_multiplier' back to .25 didn't seem to fix anything but I haven't tried a brand new game at .25 yet.

I'm very sad because I was having a blast with my party of Wood Elf archers and now I'm unable to continue.

It doesn't seem to matter how I save (in town, stopped, while moving).  I get CTD regardless.

Would it help to look at any of my save game files?  If so, I'll upload them and post a link here.

Thanks for the team's hard work on this mod, it's great fun.
What do the last several strings in rlg_log.txt say?

OK, this is strange.  I reverted back to 3.01 so I could continue playing (didn't have any issues with 3.01 until late-game).  I kept my TLD3.1 directory and I loaded that module to see if I could generate a rlg_log.txt after a Save game crash.  I couldn't get the game to crash.  I saved while moving, while in town, and while standing still but didn't have any luck (this same game crashed on save without fail). 

The only difference is the files I copied from 3.01 into the Mount&Blade directory.  (I did a manual install instead of using IronLauncher.)  So it must be one of the modified v3.1 files copied into the Mount&Blade directory that is causing the issue, right?

Hope that helps.
Title: Re: TLD 3.1 - Bug Reports
Post by: thecalaquendi on February 13, 2012, 02:14:39 am
I find that winning large battles or battles where you are largely outnumbered doesn't net nearly as much rank points at they used to.  I've saved King Théoden many time from sure-death and yet I'm still considered a little sh*t in his eyes.  Were the rewards reduced or something recently?
there is a bug with quest/battle rewards calculation in 3.1. we are looking into it )

Oh and:

The lord Elrond has tasked me to dispatch three Moria War parties.  However, I have yet to come across any war parties from the Moria faction.  The only large groups of Moria are led by named generals and therefore do not apply...

They exist. They're generally around 90 men.


There are literally NO Moria War parties in my game. I've been using the ctrl+T cheat on a regular basis to try and find some and no luck so far (after like 90 game days).  In fact, Moria has VERY few parties.  They're only notable parties are the ones led by their generals.

Does the fact that they produce so few parties make them a lot slower to destroy?
Title: Re: TLD 3.1 - Bug Reports
Post by: Storantom on February 13, 2012, 07:15:57 am
I am an Uruk w/ a bastard sword and resistance 5 shield, and 57 men.on the 30th day, I go into battle w/ a caravan of gonsor w/ 52 men near Minas tirith. I win, and the war starts moments after. After the rohan cinematic, when it's looking in the sky, no error messages, just crash. It just crashes. Please, any tips? Btw, my warg bites me w/ riding 4 on a riding 2 warg....

1) it's the Minas Tirith cutscene. Disable cutscenes, shouldn't crash.
2) uruks can't ride wargs except for the reward one.
Title: Re: TLD 3.1 - Bug Reports
Post by: reaver456 on February 13, 2012, 01:48:16 pm
Before patching 3.1 I didn't have any problems but after applying the hotfix 2 Im consistently getting CTD after saving around day 20. I suspect it has something to do with the script and music changes you guys made to the hotfix.

Do those work for you? Should be compartible with whatever post-3.1 build ->
Quote
Here are a couple of test hotfixes to try and see if the music is to blame for the crashes:
1. A test hotfix that removes about 90 Megs (out of the total 250 Megs) of music. The removed tracks are mostly additional travel tracks that are very likely to be loaded when you travel around.
http://www.gamefront.com/files/21268423/TLD_3.1_test_hotfix_less_music.7z
2. A test hotfix that removes all music (not the music files, but the references to the tracks, so the files are safe). A last ditch attempt to see if that helps with crashes. If this doesn't help, the music is not to blame.
http://www.gamefront.com/files/21268422/TLD_3.1_test_hotfix_no_music.7z

Try these only if you have serious crash problems. First try the first one and see if it works for you - if it doesn't try the second one.

Thanks for the quick reply and great mod M&B+LOTR= epic awesomeness. I ended up doing a work around for the crash that seems to have worked. Im still using the regular 3.1 full+ hotfix 2 build

I started a new game and this time I decided to leap frog my saves between 4 save files. (Used 4 because when the game would crash at save sometimes I would find 2 of my saves are corrupted this way) At around day 20 I got a corrupt save so I reverted back to my previous saves and was able to continue my game. After about day 30 got another corrupted save so reverted back and was able to continue. But now im on day 77 and had not had any more problems with corrupted saves since. I try not to save when the music is switching tracks.
Title: Re: TLD 3.1 - Bug Reports
Post by: Brandis of Gondor on February 13, 2012, 04:23:15 pm
Well its not really a bug but the game inst crashes when the war starts:it crashes without message right after the rohan invasion scene, HELP please :idea:

Look two posts up. Now back to me. This post is now diamonds.
Title: Re: TLD 3.1 - Bug Reports
Post by: norup on February 13, 2012, 05:39:46 pm
Got this error, just after winning a battle camping outside one of the northernmost Gundabad outposts:
Code: [Select]
At script s55.
At script s55.
script error on opcode 1654: invalid party id: 5951: line no: 16:
At script s55.
At script s55.
script error on opcode 501: invalid party id: 5951: line no: 25:
At script s55.
At script s55.
At script s55.
script error on opcode 541: invalid party id: 5951: line no: 7:
At script s400.
At script s400.
At script s400.
At script s406.
At script s406.
script error on opcode 561: invalid party id: 5951: line no: 7:
At script s401.
At script s401.
At script s401.
At script s406.
At script s406.
Title: Re: TLD 3.1 - Bug Reports
Post by: Dwarf on February 13, 2012, 08:00:56 pm
1) I get little respoints for selling loot in Moria, Beornings and Dol Guldur (maybe Gundabad too), feature or bug?
You mean scraps? Do those factions also not drop scraps when defeated? I think I know what can be the error
2) As a dwarf, attacking the main Rhun camp spawns everybody outside, including defenders. But it worked when I was Gondor.
3) I get less respoints for completing capture prisoners quest than selling those prisoners.
4) Sometimes hitting a warg gives zero damage, even with an arrow, is there a location that is special? It's the invisible rider. We tried to hide him inside warg as good as possible, but sometimes hitboxes stick through
Title: Re: TLD 3.1 - Bug Reports
Post by: thecalaquendi on February 13, 2012, 10:19:41 pm
Arnor greaves are splinted whilst arnor splinted greaves are not splinted. (The textures for these need to be inversed)

Edit: I fixed it.  Here is the file: http://www.2shared.com/file/CbaugxCX/arnor.html
I'll change the name of the items instead :)
Title: Re: TLD 3.1 - Bug Reports
Post by: Dragon20 on February 14, 2012, 05:10:32 am
Playing on 3.12

Enemy faction strength decreases much more if you defeat a party that is already in battle, as when you fight them yourself. I found this when fighting Moria's faction leader. If I defeated him with just my party Moria's strength decreased by 80 points. But when I lured him to a friendly party and let them engage in battle and then joined the battle and defeated him, Moria's strength would decrease by 160 points.
hum hum, looks like some double counting to me
Title: Re: TLD 3.1 - Bug Reports
Post by: Grothag on February 14, 2012, 07:07:15 am
/Spoiler/ Why i can't find anywhere in the items file Rohan reward axe(rohan_axe_reward)? I see the other rewards, but not this one. Missed or left out on purpose?/Spoiler/
If the mesh is not in item_kinds, then it's not ingame.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on February 14, 2012, 07:33:50 am
Concerning that AI bug, when the enemy cavalry just stands grouped in one place and gets slaughtered. I've found that if you attack them with your own cavalry in the beginning of the battle in which this happens, they behave normally - i.e. start riding around, charging, that sort of stuff. Hope this helps with solving the bug.
Title: Re: TLD 3.1 - Bug Reports
Post by: Dwarf on February 14, 2012, 09:04:16 am
1) I get little respoints for selling loot in Moria, Beornings and Dol Guldur (maybe Gundabad too), feature or bug?
You mean scraps? Do those factions also not drop scraps when defeated? I think I know what can be the error
Selling good scrap for 35res at these factions. I think they drop scraps, elves and some others don't drop much.
Title: Re: TLD 3.1 - Bug Reports
Post by: Brandis of Gondor on February 15, 2012, 05:57:43 am
I insta crash whenever I fight rhun for 5 mins. :-[ HAs kill my computer please help I reduced battleisze to 65
textures to 85 and got rid of ragdolls!

Only and specifically Rhun? Try fight Khand and Harad too and see if crashes are there. Also, look for possible solutions in optimization sticky thread
Title: Re: TLD 3.1 - Bug Reports
Post by: norup on February 15, 2012, 06:08:54 am
Got a few more error messages while camping at Gundabad and Ruhn, slightly different from before:

Gundabad:
At script s55.
script error on opcode 1653: invalid party id: 6060: line no: 15:
At script s55.
At script s55.
script error on opcode 1654: invalid party id: 6060: line no: 16:
etc...

Main Ruhn Camp:
At script s55.
script error on opcode 1654: invalid party id: 6099: line no: 16:
At script s55.
At script s55.
script error on opcode 1652: invalid party id: 6099: line no: 10:
etc...

Otherwise performing quite stable - currently at day 228 with only one crash underways that could be saved by copying backup. Using TLD 3.1 with hotfix 2
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 15, 2012, 09:43:06 am
I insta crash whenever I fight rhun for 5 mins. :-[ HAs kill my computer please help I reduced battleisze to 65
textures to 85 and got rid of ragdolls!

I notice that a cavalry heavy force loads the graphics card a lot more than inf/archers, and a highly forested map is more strain (and more tedious0 than a mainly clear map.

Maybe try lowering battle size some more and fighting on clear terrain if possible.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gladiator12 on February 15, 2012, 03:40:44 pm
When I enter a new region, get the daily RP, am talking to a hireable follower I get things like, instead of "Entering (Lorien) Lothlorien" I get "Entering str fullname (Lorien) Lothlorien". When I get the income it says something about my rank then faction like, "Rank 1 Lorien" and when talking to someone, instead of speech options I get "backstory 1" or "payment 1"
How can I fix this?

By installing the 3.12 hotfix.
Title: Re: TLD 3.1 - Bug Reports
Post by: Castratikron on February 15, 2012, 04:53:34 pm
Whenever another force defeats the trolls in the quest "Dispatch Raging Troll", the quest stays in the quest log and there is no option to remove it when you talk to the original quest-giver. It's not so much a problem as an annoyance, but thought I'd report it anyway.
Title: Re: TLD 3.1 - Bug Reports
Post by: Storantom on February 15, 2012, 07:33:16 pm
Ok. My previous question was that my gameScrashed w/ a specific save file.  The generic solution that ALWAYS worked until now is replacing the corrupt w/ the previous. it works, until i save again and then the SAME ISSUE ARRISES! day 60 and I rly dont wanna restart, just wanna resolve and kick gondor's ass.  Help? I am an uruk, day 50 or 60, near morannon, 100+ soldiers. sorry for not following the format but thats all I know on this one.........
Title: Re: TLD 3.1 - Bug Reports
Post by: thecalaquendi on February 15, 2012, 07:35:06 pm
So this isn't really a bug, but it's certainly something that doesn't make a lot of sense.

So, the Lorien War Sword (lorien_sword_hand_and_half) is ridiculously short! It's length of 92 is shorter than most one-handed swords in the game.  Why would you handle such a short weapon with two hands?

long and hand&half swords had their models 15% smaller than needed. Scabbards were or correct size though :) fixed in next patch
Title: Re: TLD 3.1 - Bug Reports
Post by: Dwarf on February 15, 2012, 09:30:04 pm
Are the ones experiencing problems using 3.12 version? And not 3.01? Or 3.01 with hotfix 2? I knew there will be confusion when they are named 3.01 and 3.1.
So this isn't really a bug, but it's certainly something that doesn't make a lot of sense.

So, the Lorien War Sword (lorien_sword_hand_and_half) is ridiculously short! It's length of 92 is shorter than most one-handed swords in the game.  Why would you handle such a short weapon with two hands?
The items are not balanced as you already know. Take a look at Mordor sword, a 1-handed with 125 range and superior damage.

For those who are curious:
I have tested till 600 days (twice!) without the samegave crash. I'm running XP with 2 gigs of ram, quad core using the ironlauncher with onboard sound.
Title: Re: TLD 3.1 - Bug Reports
Post by: Forral on February 16, 2012, 03:27:36 am
This situation was resolved before actually posting the question, but in case someone else suffers similar problems I thought I would post it regardless. The solution is shown at the end of the post.

The following problem is encountered using: Version 3.1, Hotfix 2, the "Requisition Point instead of Influence to recruit followers" modification, and RCM through the Iron Launcher.

Quite simply I can't seem to actually be able to hit elves. Playing as an Orc of Gundabad, both my arrows and my scimitar seem to swish right through them. The only way I can actually damage them or even affect them is by riding over them with my warg.

I had previously encountered the issue on a Man of Dale save, when sent by Thranduil to kill an elf in Mirkwood. At the time I didn't think much of it as the Elf happened be called Merlkir, and I simply assumed it to be an intentionally impossible battle- an easter egg of sorts. Yet, it seems that is not the case. I had no further issues then because I didn't encounter any other elves in battles - mostly men, dwarves and goblins.

Regardless, given that the forum is not full of people complaining about the same issue, I'm guessing I must've done something wrong at some point. I didn't have any issues of this kind with version 3.0, but elf skeletons were changed between 3.0 and 3,1, correct? Was there some sort of special thing you needed to do that I missed? I didn't use the patch, but downloaded the full version of 3.1 and applied the hotfixes and mods to that.

Pre-Post Addendum:
Rather than finishing the post and waiting for someone to magically know the answer to my question, I resolved to ditch the Iron Launcher and instead manually copy the files to the correct location, as shown in the manual, and the problem was resolved, i.e. I could now properly hit the elves in combat.

I found this odd, especially since I had no such issues with the previous version of the mod and the Iron Launcher wouldn't just suddenly stop working. So I had a look to see where the desktop short-cut for the Iron Launcher pointed and lo and behold, it pointed to the version of the Iron Launcher I had in the directory of the old TLD version, before the Elf Skeletons were updated. Though TLD is the first time I've ever used the Iron Launcher I can only assume that was bad. I'm guessing, and I might be wrong, that the directory from which the Iron Launcher is run determines which mod it preps to use, correct?

So, long story short, if you have the problem I mentioned, either make sure you copy the files properly, as outlined in the manual, or make sure to shortcut the right version of the Iron Launcher.

As (iirc) the Manual says, the Iron Launcher must be placed in the TLD folder. ;)


Forral: Yeah, reading comprehension FTW. It just didn't occur to me it could've been a problem.  :P
Title: Re: TLD 3.1 - Bug Reports
Post by: Gladiator12 on February 16, 2012, 07:27:03 am
I'm playing as Gondor, and when I have just left Minas Tirith, a Haradrim host led by a general begins to siege Minas Tirith. However, when the siege starts, the game crashes.

Please upload a savegame just before the crash, if possible. Also, I assume you are using TLD3.12, and not using any 3rd party submods?
No, I'm not using anything else apart from 3.12. I can't upload a save game, as I only had one save, and that was when the crash happened.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on February 16, 2012, 09:17:35 am
I'm playing as Gondor, and when I have just left Minas Tirith, a Haradrim host led by a general begins to siege Minas Tirith. However, when the siege starts, the game crashes.

I wonder if the bug is the crash or the Haradrim general besieging Minas Tirith:) I'd love to see that happen in my game.

Sorry for being offtopic, just couldn't hold myself.
Title: Re: TLD 3.1 - Bug Reports
Post by: Dwarf on February 16, 2012, 10:33:47 am
I ordered my wargriders to dismount (2 for the price of 1) but when I won, I don't get the victory message and I have to tab out. No problems other than the lost of morale. This way I can double my army!
In next patch wargs will run away after a minute running w/o rider
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on February 16, 2012, 12:21:54 pm
I have captured Theoden as part of "Capture enemy commander" quest and brought him to Saruman (who gave me this quest). Next thing I know, Theoden rides out of Edoras with his party. Either the marshals should be uncapturable, or they should stay captured and other lords should take their place.

nice one. Indeed, kings should be uncapturable
Title: Re: TLD 3.1 - Bug Reports
Post by: TFargo on February 16, 2012, 07:25:09 pm
Just installed the full version of the mod. extracted it to The Steam/steamapps/common/Mount and blade/Modules as normal go to launch it and gets  to the loading screen and an error pops up saying

get_shader failed for: windy_flora

after this error i went and download a patch and its still missing so i need the file.

You need to actually read the Manual to learn how o install properly.
Title: Re: TLD 3.1 - Bug Reports
Post by: aguds on February 17, 2012, 01:52:38 am
I get a crash when arriving at Woodelf westcamp with a a caravan from Rivendell. It crashes when I enter the place, or if I let the caravan do so, and also if I try to speak with the caravan. It's around day 20-something and I don't have a backup(realistic save) >_<
Title: Re: TLD 3.1 - Bug Reports
Post by: norup on February 17, 2012, 03:12:06 am
I get a crash when arriving at Woodelf westcamp with a a caravan from Rivendell. It crashes when I enter the place, or if I let the caravan do so, and also if I try to speak with the caravan. It's around day 20-something and I don't have a backup(realistic save) >_<

Backup savegames are created automagically also using realistic save.
Look in e.g. C:\users\[yourname]\documents\Mount&Blade Savegames\TLD\
There should be a last_savegame_backup.sav, that you can copy and rename to e.g. sg01.sav.
That may help - it has just rescued my campaign for the second time.

EDIT:
Ouch, tonight the save-game got corrupted, i.e. the dreaded 200+ day type that freezes during loading. This time, the last_savegame_backup did not help.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on February 17, 2012, 07:56:08 am
(http://www.ljplus.ru/img4/r/e/rene_korda/eastfold_siege.jpg)

The siege of Eastfold is broken, the majority of attackers and some defenders spawn beyond the invisible barrier that they cannot cross.
Title: Re: TLD 3.1 - Bug Reports
Post by: aguds on February 17, 2012, 10:52:28 am
I get a crash when arriving at Woodelf westcamp with a a caravan from Rivendell. It crashes when I enter the place, or if I let the caravan do so, and also if I try to speak with the caravan. It's around day 20-something and I don't have a backup(realistic save) >_<

Backup savegames are created automagically also using realistic save.
Look in e.g. C:\users\[yourname]\documents\Mount&Blade Savegames\TLD\
There should be a last_savegame_backup.sav, that you can copy and rename to e.g. sg01.sav.
That may help - it has just rescued my campaign for the second time.

Didn't help, still the same crashes.
Title: Re: TLD 3.1 - Bug Reports
Post by: kefkarules on February 18, 2012, 02:53:43 am
I swore an oath and the thing keeps reminding me every 2 days that I failed to uphold.  It doesn't remove from quest log is there any way at all I can manually remove this from the savegame or game files???? PLEASE??
Title: Re: TLD 3.1 - Bug Reports
Post by: marin on February 18, 2012, 04:49:44 am


Didn't help, still the same crashes.

Same here. Is there any other cure for 200+ savegame crash? It happened to me, and I've reloaded a 193 day savegame and it worked. Now I arrived again at 200 days, and again, I get the crash while reloading. I have two savegames over 200 - 201st and 202nd day - both dead. I guess I could go back at 193rd day again, but it will probably happen again when I get to 200.

Is this on 3.12?



Yes. I've instaled the hotfix from 02.02.2012., from this link http://www.gamefront.com/files/21284469/TLD_3.1_hotfix_2.7z

If that is 3.12, then it is. Altough I've started this campaign before instaling that, if it matters.

You're the first one who reported a corrupted save since 3.1 was released, that's why I was surprised.
Title: Re: TLD 3.1 - Bug Reports
Post by: Grothag on February 18, 2012, 05:44:31 am
Ummm remebered a few no restricion armours, but also i haven't seen any restriction made at them at all in the first place.....
All mordor man armors can be weared by orcs and uruks - Sinister Garb, Mordor Armor(x2), Captain Mordor Armor and Black Numenorian Armor.
I'm quite sexy with my Orc wearing Captain Mordor Armor (or any other in fact). I'm thinking also giving him Glorfindel's wig and making a screenie :D

If i find more i'll update my post, not to flood the theme.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gladiator12 on February 18, 2012, 08:49:48 am
My game crashed while Defending Cair Andros against Mordor, it froze, things appeared and disappered on the screen, some bits went green, it started flashing, and came up with a RGL error saying "Unable to lock Vortex buffer"
Lower video settings. Sieges are demanding

Read the bloody crash/optimization/performance thread!!
>:D >:D[/s]
Aargh!  :green:
Title: Re: TLD 3.1 - Bug Reports
Post by: Temair on February 18, 2012, 02:06:45 pm
Is there going to be a new patch or hot fix coming up soon?

If a tree falls in the forest with nobody around, does one hand really clap?


hot fix got delayed by hot chicks, sorry
Title: Re: TLD 3.1 - Bug Reports
Post by: norup on February 18, 2012, 03:46:14 pm
Just to confirm the observation by marin and (possibly aguds) about the day 200+ savegame crash, this happened to me also.
For me, saves went broken at day 268 in the same way it ocurred in TLD v3.0, i.e. no in-game crash, but lockup during load of save-game. This was with v3.12, that had been patched 3.0 > 3.1 > 3.12 (and probably more intermediate patches). The game was started on 3.1 and patched underway.
The enhanced TLD with large address aware patch is used on Windows 7, 32bit.
Title: Re: TLD 3.1 - Bug Reports
Post by: KidStein on February 18, 2012, 03:59:03 pm
Is there going to be a new patch or hot fix coming up soon?

If a tree falls in the forest with nobody around, does one hand really clap?


lol WHAT? xD
Title: Re: TLD 3.1 - Bug Reports
Post by: kefkarules on February 19, 2012, 12:41:24 am
I deleted the game in question, though I was near day 600 and had an outstanding army..  I'll wait for the next patch to fix the issue with oaths.  Bummer.  More time to play I guess!

If you eventually keep the oath, the oathbreaker message gets replaced with oathkeeper one, which is less annoying. still, yes, it's bugged.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on February 20, 2012, 07:12:21 am
Giving tasks to allied lords seems to be bugged, at least for Rhun. Whatever task I give to the lord, 25 influence points are deducted, even if the task itself costs only 5 influence points. This is really annoying, as Rhun player really needs to control those lords in many situations.
Title: Re: TLD 3.1 - Bug Reports
Post by: GondorKnight on February 20, 2012, 07:21:40 am
I think it really means 25 influence.
Becuase I once tried to get Faramir back to the front with the 'Go to...' command, which said 5IP, but 25 is deducted.
So it seems at least both Rhun and Gondor have the bug?

BTW After beaten and retreated (To Dol Amroth strangely) Faramir switched to a Dol Amroth banner.
Any way to get a screenshot?

Title: Re: TLD 3.1 - Bug Reports
Post by: hayate666 on February 20, 2012, 09:13:41 am
I got a strange repeatable CTD as soon as the war of the ring starts. (latest version 3.12)

First time it happened the in game cut scenes detailing Rohan, Gondor and Minas Morgul would play and then a crash to desktop occurred.

After that, every time I get a start of the war or enter a town, the game crashes without showing the cut scenes. It happens in two different saves I made just after each other. I was doing a troll quest at the time and the saves are from just before and just after that battle.

I also tried starting the war on a new character and then it worked as intended. Therefore I believe it's related to a corrupted save game. I uploaded the save games for a bug hunter to take a look at if it's helpful.

Link: http://www.2shared.com/file/BZSbfLhr/Savegames.html (http://www.2shared.com/file/BZSbfLhr/Savegames.html)
What happens if you switch cutscenes off in camp options menu?

Edit: Switching off cutscenes doesn't change anything. Still a CTD. Both savegames. I've noticed I still hear the sound of my daily income drop and then CTD.
Title: Re: TLD 3.1 - Bug Reports
Post by: The Yogi on February 20, 2012, 06:09:36 pm
A POSSIBLE bug - or I'm just very unlucky. I've had some wounded companions for ages, and they never seem to heal. I'm at day 40 and haven't had anyone heal from their wounds yet (at least two NPCs are wounded). I've tried to sleep in cities, but no luck so far.

Have the chances for healing wounds been tweaked down?

The chance is there, but currently does not depend on where you are resting. Only on rnd with time (checked 1 or 2 times a day) and on party surgery skill IIRC (will check when I get home). Save your game and try to spend some weeks running around in the wilderness. If there is no healing at all, upload a savegame

OK, I will.

Edit: Day 65 or so finally I got a wound healed after running around for a while without pausing for sleep in cities. So no bug.

I know this is not the thread for it, but I kind of like serious wounds to heal slowly (or seldom), but instead there should be something to be done about them too. So how about having the Houses of Healing and equivalents in the game? Go there, pay a fee in resource points and have your men healed after a day of rest or something like that. Would fit with the companions explaining that they are badly hurt and require healing, it feels like a prompt to do something. You could even acrue a morale penalty if you let serious wounds go untreated for long...
yup, that's also in the plans. The latter we have lots of :)
Title: Re: TLD 3.1 - Bug Reports
Post by: GondorKnight on February 21, 2012, 04:51:10 am
I just walk around for sometimes, and then there's message showing the wound is healed.
When I check his status the NPC is back to 100% which he never have been again since the wound(fighting in battles around).
It seems that getting them back to 100% is related?
Title: Re: TLD 3.1 - Bug Reports
Post by: The Yogi on February 21, 2012, 04:58:04 am
It might, but I have had my companions back to 100% without the wound healing, and now I'm also wounded myself, and it won't heal even though I'm at 100% health and sleeping night after night in Minas Tirith.
Title: Re: TLD 3.1 - Bug Reports
Post by: ałtsajder on February 21, 2012, 03:32:56 pm
Hi!
Why I can't use my music in this mod?
I created self music.txt file and used yours code.
The title's track works good, but after started new game, I had some errors:
Did you change something in script.txt file?
(http://images43.fotosik.pl/1383/cff2e28cdc4bad15m.jpg) (http://www.fotosik.pl/pokaz_obrazek/cff2e28cdc4bad15.html)
The tracks have *.mp3 format and works in every modifications(without TLD ;/ )

Your music are good, but I'm crazy fan of music Howard's Shore and Hans Zimmer's :D
Please!Help me :)
EDIT:
Quote
Game can't find specific named tracks. Rename your tracks into our names. Or, if you absolutely want to replace music.txt, be sure that number of tracks is exactly the same.

Maybe names too, not sure
---------------------------------------------------------------------------------------------------------------------

Everything is good.This file(music.txt) worked with early TLD(3.0) version.
I know, that number of track MUST be the same., if not, the game not start.

I played in TLD last 1,5 hours with yours soundtrack.Its good...just one crash, after small battle (Unable to restore vertex buffer).Why...?
Last time, I played in Floris Expanded Mod Pack 2.5 on high configuration with 300 BS and I didn't have problems - its very demanding modification.

Edit2:
You wrote:
Quote
Maybe names too, not sure
You'll have right.I cheked your music.txt file and I looked, that every travell tracks have the same code - 268435456 268440576, but not working with every places...Proposal?The names of tracks, are flags in scripts file...right?(Its news for me)

 If Yes, I have next question: Which name of track is neutral for battles, travells, towns...?I prefer a radom tracks, because fight with one faction is frustrating with one song.
Yesterday, I approached tens fo time to the battle with King Theoden and Isengard's host...after half hour I wanted throw my headphones on the wall...aaagrrr!!
EDIT3:
Yes, It work!I renamed my tracks, and now, it works well, but I still don't know how restore the radom play sountracks.
I tried delate from scripts. file line s292, but I couldn't start a game.

Quote
58
cant_find_this.ogg 0 0
town_1.mp3 272629888 272630912
fight_1.mp3 268435456 268440576
fight_2.mp3 268435456 268440576
fight_3.mp3 268435456 268440576
.
.
.
night_8.mp3 268435456 268500992
night_9.mp3 268435456 268500992
fight_8.mp3 268435456 268500992
travel_7.mp3 276824331 276824331

This is my music.txt(shorted)
Title: Re: TLD 3.1 - Bug Reports
Post by: nICE_man on February 22, 2012, 06:15:41 am
Each Time i was given a Supply Train quest the Questgiver said a Group of at least 0 would offer them enough protection, and oddly enough my character then automatically declines the quest.

So i guess the minimum Grp for these quests is somehow bugged? And if you speak again it's just the same all over again, with auto-decline from your character. So the Questgiver is essentially blocked forever?

EDIT: Ok, now the quest worked when i had a bunch of soldiers (10+). I could accept and finish it. So the only thing that's "bugged" is the text how many Soldiers you require, which is displayed as 0 for me. So after all it's just a minor annoyance. :)
Title: Re: TLD 3.1 - Bug Reports
Post by: GondorKnight on February 22, 2012, 08:05:30 am
I think that the reward fot the quest is bugged too.
It says like 7 or 8 RP- for some serious distance.
Doesn't make sense at all- it used to be more worthwhile IIRC.
Title: Re: TLD 3.1 - Bug Reports
Post by: reaver456 on February 22, 2012, 04:57:49 pm
King Theoden in my game will not replenish his troops after he is defeated.  He starts off with 200+ troops when the war starts but once he gets defeated he will only run around with like 15-17 troops all kings guard and never replenish his troops. I also think as a result of this he never seiges either even when I get isenguard very weak Rohan wil not seige. Ive started a new game as well and noticed the same behavior with king theoden and at times with other lords of Rohan and Gondor.

Using 3.1 full with hotfix 2. Run with Iron Launcher playing as good guys with Rivindel.
Title: Re: TLD 3.1 - Bug Reports
Post by: neuromant on February 23, 2012, 02:59:54 am
Hi,

there was a thread about sieges that got a bit unused for a time, so I am asking this here, since I think it belongs here (or to the suggestions). This is about 3.1 full installation, with hotfix 2, game started anew with this version.

When factions are around the average strength, so 3000 or so, they seem to produce much less small parties, making their strength incredibly hard to reduce further (I have been using intensively the ctrl+t cheat, so I really see that there are none). It seems that their strength is not regenerating when they are below 2000, which is already something good. But they keep spamming only lord armies, which artificially makes them last longer than they  should.

The limit of this behavior, is that Rhun has been at 1070 for two weeks in game, with one lord with a full army camping in their main camp. Around, a swarming of parties from Dale and Erebor, but no one to kill.

Is that intended (or, put it this way, should I make a more constructive post in the suggestions thread ?)?
Title: Re: TLD 3.1 - Bug Reports
Post by: Grothag on February 23, 2012, 06:35:43 am
Get Assista said, that they know this "grinding" to make a faction siege, is the main drawback for now, so the team is working on fixing this, probably in the next patch. IMHO they'll change s'thing in the way the system works and then we'll test it again to see how it works and then again, fine tuning it in the process until it's working as it should be.
Title: Re: TLD 3.1 - Bug Reports
Post by: neuromant on February 23, 2012, 08:42:43 am
Ok, just for me the 'grinding' was more the fact that the faction strength was not getting down fast enough, and I did not see (m)any reference to the absence of war parties, etc... (but maybe I just missed it !).

Anyway let us just hope for the best concerning the next patch, and courage for the devs !
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 24, 2012, 04:44:52 pm
My current campaign as a Horondor Rider, I can get to day 175.
Day 176 will not load.

Again, I keep having the battle cries of my enemies sounding slowed down after the first battle when I resume my game. I'm not aware if this is significant, and haven't seen it posted by anyone else, but seems consistent in my games since the last patch and hotfix.

I can provide a clean save (late Day 175) and a corrupt one (early Day 176)  if needed.
sure, upload it somewhere
Title: Re: TLD 3.1 - Bug Reports
Post by: HoJu on February 26, 2012, 01:16:22 pm
Playing an Uruk, have two quests that are acting the same (Investigate Fangorn and Rogue Goblins that only come out at night in Isengard). Each time I get the chance to battle in Fangorn the cursor points directly to the sky and will not move followed by the errors below.

Script warning on opcode 1770: Invalid agent id: -1; Line no: 41;
At presentation prsnt_battle trigger no:0.
At presentation prsnt_battle trigger no:0.
Script warning on opcode 1770: Invalid agent id: -1; Line no: 1;
At script: s219.
At script: s219.
At script: s219.
Script warning on opcode 1770: Invalid agent id: -1; Line no: 17;
At script: s220.
At script: s220.
Script warning on opcode 1770: Invalid agent id: -1; Line no: 2;
At script: s218.
At script: s218.

Same bug here. I play as a Mordor uruk at day 170 or so. I took a screenshot:

(http://i272.photobucket.com/albums/jj182/homoeructus/Dibujo-16.jpg)

I cannot retreat pressing Tab (the retreat window appears but doesn't respond), but can exit to menu and reload normally. The bug happened every time I tried except once. That time there were only two orcs with me against the two ents, although my army is 170. Maybe that's a bug too? If I'm supposed to take the ents down in order to finish the quest, it's imposible with so little man[orc]power.

I never had corrupted saves, nor any other major bug. Only some very few performance crash from time to time.
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on February 26, 2012, 04:02:14 pm
This should be the good save:


http://www.mediafire.com/download.php?q7mra9tkh76sjr9

And this should be the corrupted one:

http://www.mediafire.com/download.php?co8vfulvh3827bw
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaugluming on February 28, 2012, 04:04:00 am
hello, i hope im not spamming, i was looking for sollution for my prob but coudnt find it. im playing rohan fraction for long time 200+ days, and there was no problem since now. suddenly, when im trying to load my save game, there is a crash with rintime error of Microsoft Visual C++. i've donwloaded newest verson of Microsoft Visual C++, i' menaged virtual memmory (to 1.5x and 2x of my ram) but it didnt helped. this crash happens only in my lastest saves (after 225 day and about 12h playing of game time)

and ideas? clues?
greetings

You can try replace current save with one from backups. Look upwards in this thread for where to get backups. Anyway, this is frequent enough problem, and we are looking for solutions, stay tuned.


edit. should i upload my correct and incorrect saves?
Would be much appreciated
Title: Re: TLD 3.1 - Bug Reports
Post by: Wowwars on February 28, 2012, 09:16:59 pm
Well everytime i try to click a link on this web i keep ending up in a Pom website plox really should fix that its very annoying.
Title: Re: TLD 3.1 - Bug Reports
Post by: hypnotoad on February 29, 2012, 07:27:46 am
Got a strange savegame corruption problem. It's happened twice now.

Basically I'll save (just like I always do) but then moments later the game will crash. I can revert to the backup save and the game will play fine... until I save again, in which case the game will crash moments after. The act of saving at this point in time on this character causes the savegame to corrupt.

No error messages, I just get a plain CTD. Its sort of made the game unplayable :(

Please upload the last savegame. Preferrably the one that can continue going and becomes corrupted if you save
Title: Re: TLD 3.1 - Bug Reports
Post by: Meldros on February 29, 2012, 03:37:00 pm
I was crashing after a quicksave, and everytime i'd reload(tried it 5x), it would crash about 1 second after i would attempt to move, in any direction.  I changed to DX7 and now it lets me load the game and play as intended. Hope this helps
Title: Re: TLD 3.1 - Bug Reports
Post by: hypnotoad on February 29, 2012, 04:49:05 pm
I was crashing after a quicksave, and everytime i'd reload(tried it 5x), it would crash about 1 second after i would attempt to move, in any direction.  I changed to DX7 and now it lets me load the game and play as intended. Hope this helps

Thanks for the tip, but it didnt seem to work unfortuntely. I'm wondering if it's a particular graphical features that is causing it. Your problem was identical to the one I'm having now.

I've experimented with many different sound/graphic options and none of them seems to have fixed it.
Title: Re: TLD 3.1 - Bug Reports
Post by: ghanburighan on February 29, 2012, 05:54:08 pm
I was crashing after a quicksave, and everytime i'd reload(tried it 5x), it would crash about 1 second after i would attempt to move, in any direction.  I changed to DX7 and now it lets me load the game and play as intended. Hope this helps

Thanks for the tip, but it didnt seem to work unfortuntely. I'm wondering if it's a particular graphical features that is causing it. Your problem was identical to the one I'm having now.

I've experimented with many different sound/graphic options and none of them seems to have fixed it.

Same here
Title: Re: TLD 3.1 - Bug Reports
Post by: hypnotoad on February 29, 2012, 08:38:10 pm
Same here

Eh, yeah seems to be getting worse.. it just destroyed another savegame. Now I'm afraid to touch my last working character :o
Title: Re: TLD 3.1 - Bug Reports
Post by: Grothag on March 01, 2012, 12:40:57 am
Are you suys saving while moving on the map?
This is the most common "mistake" to make the savegames corrupted. Always stay still or better save in a town.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaugluming on March 01, 2012, 04:25:47 am
while moving, while standing, in town. always the same. one thing seem to be problem is gametime. when i save after i reach 225 day and about 13h of gametime, this savegame is broken. all eailer saves are working

Can you please upload last working savegame somewhere for me to get it? I'm hunting for this particular bug and need more savegames for statistics
Title: Re: TLD 3.1 - Bug Reports
Post by: ghanburighan on March 01, 2012, 04:36:21 am
Are you suys saving while moving on the map?
This is the most common "mistake" to make the savegames corrupted. Always stay still or better save in a town.

Thanks for the tip, will try. I've got a backup save some 15 days before, will see if I run into the same problem.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on March 01, 2012, 12:53:25 pm
I do not know why, but my Mirkwood  troops still remain near the baggage in battle, and do not accept orders to move.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on March 01, 2012, 04:14:09 pm
Same thing happens often with riders who have lost their horses in combat. They just stand wherever their horse has fallen and don't follow orders.

Interestingly, the enemy AI doesn't attack them properly. It moves its troops nearby, stops them and they just stand there, maybe occasionally try to hit the rider with long weapons, if those can reach him.
Title: Re: TLD 3.1 - Bug Reports
Post by: hypnotoad on March 01, 2012, 06:05:39 pm
Can you please upload last working savegame somewhere for me to get it? I'm hunting for this particular bug and need more savegames for statistics

Here's two of my broken ones. The "last working savegame" one is for sg02, and the "last working savegame - copy" should be for sg00. You can load up the two normal savegames, but they'll crash after you take a few steps. The backups will work up until you quicksave, at which point they crash moments later.

http://www.gamefront.com/files/21386940/saves.rar
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaugluming on March 02, 2012, 10:07:36 am

Can you please upload last working savegame somewhere for me to get it? I'm hunting for this particular bug and need more savegames for statistics

here are mine. sg01.sav is working, you can load it and w8 some time and then u can save another one broken. sg02.sav is already broken one. i hope i can help somehow

http://speedy.sh/ebFds/gaugluming-saves-TLD.rar

cheers

edit. i've tried to target my accurate crashing gametime, and it's about 225 days and 13 hours (gametime of working save is 225 days and 6 hours)
Title: Re: TLD 3.1 - Bug Reports
Post by: aguds on March 02, 2012, 02:25:58 pm
I get a crash when arriving at Woodelf westcamp with a a caravan from Rivendell. It crashes when I enter the place, or if I let the caravan do so, and also if I try to speak with the caravan. It's around day 20-something and I don't have a backup(realistic save) >_<

Backup savegames are created automagically also using realistic save.
Look in e.g. C:\users\[yourname]\documents\Mount&Blade Savegames\TLD\
There should be a last_savegame_backup.sav, that you can copy and rename to e.g. sg01.sav.
That may help - it has just rescued my campaign for the second time.

Didn't help, still the same crashes.

I let the above save go after that trick didn't work, and started a new game in Gondor.
Now, about day 95-100, I get the same crashes. I have all kinds of saves, inside, outside, camps, cities etc. They are all dead. Any other tricks I can try? Yes, it's with the hotfix'ed version.
Title: Re: TLD 3.1 - Bug Reports
Post by: hypnotoad on March 02, 2012, 06:49:32 pm
I let the above save go after that trick didn't work, and started a new game in Gondor.
Now, about day 95-100, I get the same crashes. I have all kinds of saves, inside, outside, camps, cities etc. They are all dead. Any other tricks I can try? Yes, it's with the hotfix'ed version.

Yes.. note for me that I didnt have this issue until I upgraded to the hotfix. This is a new issue for me intrduced with either the hotfix, or possibly 3.1.
Title: Re: TLD 3.1 - Bug Reports
Post by: D3K15 on March 03, 2012, 09:53:59 am
I also have been plagued with corrupt saved games.  I've been playing M&B since version .8 something and never had this problem before.  I'm wondering if the problem is not with the mod itself, but with the Enhanced Mount&Blade, which I installed at the same time.

None of the suggested techniques (not moving, saving inside, etc.) have prevented corrupted saves for me.

I think perhaps the problem is not directly caused by a certain number of game days, but rather by the length of time you run the game.  I started playing for no more than two hours (real time) at a time and then making multiple saves, exiting the game and restarting my computer.  So far that has worked.  I'm up to day 700+ in my campaign with no corrupt saves.

I can't say for sure that this technique will prevent corrupted saves, but it has worked better than anything else I've tried.
Title: Re: TLD 3.1 - Bug Reports
Post by: The Yogi on March 03, 2012, 11:59:22 am
Same problem here. The really insidious thing about this save game-corrupting bug is that I have been playing, saving, quiting, reloading, making new saves and so on for about a forty day ingame period. During this time the used saved games have worked without any problem. Then the bug struck - and all saved games from the last 30 days - five of them! - were corrupt.  :'( I had tried making new saves when indoors, never when moving and so on.

However, I left my session running for a long time, so it's consistent with D3K15s hunch that it might be long sessions causing the bug.

One technique that may help, when you load up from a saved game and it works, immediately make a new save and use that (for quicksaving) for say ten days or so, quit and load, if it works move on and make a new save and so on. In this way you should never loose more than 10 days of game time if the bug strikes.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on March 03, 2012, 01:59:32 pm
I have got load 5 sec CTD bug after 500 day with 3.13 patch . Do I have send save to Melkir?
It is a random bug, it is impossible to repeat it  I tested it.
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on March 03, 2012, 02:56:13 pm
Minor bugs (don't rememberd if already reported)
Strange message error if I jump when I visit any city.
Goblin night fight (quest but sometimes ambushes) weird error: can only manage if I cheat. Or I am blocked or goblins never appear.
Some brawl. Dol Guldur mainly but Gundabad is too hard to reach all orcs.
Title: Re: TLD 3.1 - Bug Reports
Post by: Pingpong on March 03, 2012, 10:27:02 pm
Per the 3.13 I'm getting game ending crashes every 30-60 minutes, just long enough for me to get into my guy :( Otherwise greatly enjoying the mod. Even if I think my dwarf dude is a bit on the slow side... I've tried every type of save game trick, at one point i was wondering if using the "celebrate" key after a victory was causing the crashing, possibly also when my gondorian troops of either pelagir or the archers in the NW were leveling up (spelling i know). Hope to see this fixed and I can get back to whacking orcs :D
Title: Re: TLD 3.1 - Bug Reports
Post by: GondorKnight on March 03, 2012, 11:40:00 pm
@Pingpong
Do you got the 'Large Address Aware'?
Becuase it solve the problem AFAIK.
http://mbx.streetofeyes.com/index.php/topic,2503.0.html
Or Google the tool.
Title: Re: TLD 3.1 - Bug Reports
Post by: Pingpong on March 04, 2012, 10:18:20 am
I am trying the large address fix now :) Also I  noted and moved ragdolls down to 0. We'll see what happens, thanks for the help !
Title: Re: TLD 3.1 - Bug Reports
Post by: Herumarath on March 04, 2012, 10:40:38 am
This might well be from one of the submods, the one that alters the items to reflect RCM implementation.  None of the commanders for Lothlorien are wearing armor, they ride into battle shirtless.  While I respect their courage, this just does not seem wise.
Title: Re: TLD 3.1 - Bug Reports
Post by: GondorKnight on March 05, 2012, 04:27:05 am
@Herumarath
Which version are you using?
GetAssista's version is the 'offical' one, but it is buggy actually.
Rene Korda make a fix for it; and there is Gorthag's development.

The Lorien armour are new to 3.1, and the old versioln which RCM was based on didn't have them.
They are therefore missed out.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on March 05, 2012, 04:49:27 am
The up-to-date versions of all the important submods can be found here - http://mbx.streetofeyes.com/index.php/topic,2692.0.html . It's best to download everything from that thread.
Title: Re: TLD 3.1 - Bug Reports
Post by: Pingpong on March 05, 2012, 09:42:49 am
Fixed my bug problems, Thanks :D
Title: Re: TLD 3.1 - Bug Reports
Post by: Philweasel on March 06, 2012, 12:50:42 am
I'm getting a rather strange crash, that might be save game corruption (happens just after a save anyway) but occurs exactly on day 13. Every time I reload the save it crashes again after about two seconds.

Does something happen on day 13?

Can you upload a save somewhere? I'm hunting for this bug, and to have a collection of different saves featuring it is very important
Title: Re: TLD 3.1 - Bug Reports
Post by: Krohnic on March 06, 2012, 03:49:12 am
I've experienced the crash as i see many here have, Like philweasel'es problem ect. It seams to me that sometimes when lords/heros battle eachother, sometimes one of the parties is left with 0 members in their party, a few seconds later, the game crashes because of it, for me it happend on day 50 the first time and on day 148 the second time (<- -_-) and keeps crashing everytime i reload the game. discovered it after i joined an already ongoing battle between two AI lords, the battle ended in our favor but then at the battle screen that is usually shown before the battle showing how many troops are on each side came up, showing my sides army size and the enemy sides as "0" soldiers, i said to myself .."okeey.." so i engaged to see what happend. nothing happend the troops just stood there indefenetly, and the battle never ended untill i "left the battle field" or fleed from it. again the screen showing numbers n shit came up and i chose "disengage" and the i see the enemy party is still there with the 0 troops, seconds later game crashes.

I tried to reload, same thing showed up, enemy party with 0 troops, so i tried to re engage to see if that could fix it, same as above happend but when i came back to the world view, the enemy party was gone, but i crashed few seconds later none the less.

IMO its the "lord death" that fucks up here i think, or somthing like it, or that the last troop that dies is injured or wounded or something like that because i managed to recreate the crash by using the "ctrl+shift+f4" cheat that wounds all enemy troops on the battlefield.

also think it could be somehow related to the wolf mounts, when you kill the rider, it takes a few seconds for the actual mount to turn hostile and considered a troop, what i think happens is that the rides is kills, the last enemy on the battlefield, the "press tab to leave blablabla" appears, u leave but there is "still a troop there" which is not recognized since its actually just a mount, which causes this party with 0 troops shit.

Just my thoughts.

Thanks for the observations. Can you upload your savegame so that I can take a look?
Unfortunately the most prevalent crash, that also corrupts saves, does not seem to be related to battle resolvement. I have a save where there is no ongoing battles on the map, I resolved them all by jumping into with player's party. But the crash still happens at predetermined time

Edit: can you elaborate on how you recreate crashes with Shift-Ctrl-F4? I used it a lot w/o problems. OTOH, lots of enemies dieing tended to crash the game on Win7 with exe not patched for large address awareness. Maybe it's your case?

http://www.2shared.com/file/reCXhcJH/sg00.html

This is one of my savegames with crashes in a similar way to the one i intentionally tested (This savegame dose contain ALOT of character cheats, as in stats enchancing cheats, character nodifications to modify stats to be increadably high ect, but i dont think that has anything to do with the crashes since they are only character stats cheats), which.. for some reason i got rid of because i needed more savegame slots :p
Also on the point in which you wanted me to elaborate, i forgot to mention that i leave the battle before the wargs turn in to hostiles by presing tab and it asks do you want to retreat bla bla bla, i press okey, then i get shown the casualties thing then i press "okey" or "continue" and bom i got the loot screen as if i was victorious and all that.

Then when i returned to the global screen i saw the party wth 0 troops, and the rest of the story is above :p

Edit: oh and this crash that i recreated is not like the savegame is corrupted bug, its similar to what others have where u load the game again and 1-3 seconds ltaer the game crashes.
Also i dont know if its the battle thing that i talked about in the original post that makes the games crash like this, for me the crash has happend around 4-5 time on diffrent saves, sometimes when i enter a settlement, sometimes just happens for no apparent reason while i am camping to make time pass and sometimes it happend seconds after a successful battle scene, though some never encounter this but from what i understand so it might be individual computer problem, where some soft or hardware just dont compe or is unable to work with somthing or whatever. i dunno. but thats the conclusions i manage to come to with my limited scripting knowledge
Title: Re: TLD 3.1 - Bug Reports
Post by: Waterplouf on March 06, 2012, 04:39:08 pm
Hello,
I think I have a problem with some text loading in the game. I have begin a game with a Gondorian, near minas tirith. So I go to minas tirith castle, and there there is this guy, Cirdil, who explain me something about his life. but then I have some strange choices, "str npc2 signup reponse 1" and "str npc2 signup reponse 2" and the guy say "Str NPC2 signup 2. I had a similar problem with an elf, so I am wondering if I miss some files ? I downloaded the mod on moddb, The Last Days 3.1 + hotfix 3.13 and installed the game with the steam tutorial.

Seems you installed the hotfix wrong somehow, it should fix the string bug.


EDIT :
A stupid me, I had install the hotfix in the mount and blade folder, and not in the TLD one.
Thanks you for your help.
Title: Re: TLD 3.1 - Bug Reports
Post by: Vooodooo on March 07, 2012, 03:22:02 am
hi, I'm using 3.13 now. I don't know why everyone (including me) in my party have their archery and throw (one/two handed are fine, strange=.=||) skillfulness dropped around 30-40 points.
I fought a few battles and recruited a few NPCs before that happens.
I'm now at day 49, before that it's all fine, so it's some kind of sudden.

day/night penalty system I bet. Not a bug
Title: Re: TLD 3.1 - Bug Reports
Post by: ghanburighan on March 07, 2012, 05:28:13 am
Game crashing seconds after loading (or when engaging party/entering town). Day 255, save uploaded to http://speedy.sh/FY2Yc/sg02.sav (http://speedy.sh/FY2Yc/sg02.sav)
Title: Re: TLD 3.1 - Bug Reports
Post by: GetAssista on March 07, 2012, 10:57:39 am
Game crashing seconds after loading (or when engaging party/entering town). Day 255, save uploaded to http://speedy.sh/FY2Yc/sg02.sav (http://speedy.sh/FY2Yc/sg02.sav)

Thank you.
I have 4 different saves now, all of them sharing the same crash features:
1. Game crashes exactly at 00 minutes timeline.
2. Game also crashes when you try enter a settlement.
3. Triggers and simple triggers do not play a part, as I switched off all of them and still got a crash.
4. Battles do not play a part, as I have a save with no battles going and still a crash.

I'll continue looking into this
Title: Re: TLD 3.1 - Bug Reports
Post by: Induriel on March 07, 2012, 12:09:15 pm
(http://www.abload.de/img/1234d9dir.png)

how to fix this?

Play in DX9 mode. If you are, you installed something wrong.
Title: Re: TLD 3.1 - Bug Reports
Post by: Wtfamidoing on March 07, 2012, 01:49:08 pm
Hey, so i have played for 36 days or so om my Dunedain, and i was headed towards dol guldur, when my game crashed, no message no nothing, but and ordinary crash report. So i restored my save game and walk for 2-3 second and crashed again. i tried to load my game a few time more same thing happened. Then i teleported to another spot, again i could walk for 2-3 second and crash. Then i tried to teleport to a battle, i did then fought the fight and walked 2-3 seconds, crash.

I play the 3.1 version with hot fixes. Use MB enchanced and Ironloader. - followed the guideline.
Title: Re: TLD 3.1 - Bug Reports
Post by: ghanburighan on March 07, 2012, 02:30:21 pm
Wtfamidoing:

You've got the same bug GetAssista is talking about a few posts back. There is no fix for this yet. The only thing you can do is save often on different save slots (and maybe backup saves manually?). Some people say saving while moving on the map causes bad saves. It may be true, because since I started saving in town scenes I haven't had a corrupt save yet, but maybe it is a coincidence.
Title: Re: TLD 3.1 - Bug Reports
Post by: -Mythic- on March 07, 2012, 06:18:42 pm
I'm getting these horrible crashes constantly. I've followed literally every solution that has been posted in the Crashes/Performance/Optimization tips thread. Despite this, my game is still plagued with crashes. I've also installed every hotfix.

The crashes mostly occur during or right when I finish my battles. These ones are the worst, because I went through the lengthy process of winning a battle, and upon taking all of my loot and clicking done, my game crashes due to a "Runtime Error", and all of my progress since the start of the battle is lost. Unfortunately, this happens about 90% of the time, making this fantastic mod basically unplayable for me. I have searched these forums (Admittedly, not thoroughly), and have not found a solution to my specific issue. I post this in the bug report thread because to me, it is a pretty serious one that I hope I may find a solution to in the near future.

Well, what do you expect us to do? All the advice we have to give is in that thread. TLD is very optimized, contrary to popular belief. It's not like we could find a magical bug that makes the game crash. It's very computer sensitive - some people have no problems whatsoever and som crash constantly.
It does take a good computer to have even a chance of playing, that's for sure. No point in trying to run it on some oldish laptop.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ivdiness on March 07, 2012, 08:53:12 pm
I know I have already bothered you about this, but I just want to know if the low influence bug for winning battles has been fixed or not, and whether it affects just me (and I should reinstall) or everyone is affected by it.

Thank you very much.

Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on March 07, 2012, 09:18:02 pm
I would assume everyone because i know i do and have seen various comments about it
Title: Re: TLD 3.1 - Bug Reports
Post by: Krohnic on March 08, 2012, 07:40:36 am
Its almost impoissible to take prisoners.. even if you wound EVERYONE in the enemy party or whatever, the screen where u take and rescue prisoners NEVER appear unless that party you defeated had prisoners themselfs. very annoying when trying to take prisoners for quests :p
Title: Re: TLD 3.1 - Bug Reports
Post by: Dwarf on March 08, 2012, 08:06:58 am
Elves and orcs can't be taken prisoners, only dwarves and men.
Title: Re: TLD 3.1 - Bug Reports
Post by: Induriel on March 08, 2012, 08:42:17 am
(http://www10.pic-upload.de/thumb/08.03.12/iogytsfozmq.png) (http://www.pic-upload.de/view-13263932/1234.png.html)


i dont get this
play 3.13
Title: Re: TLD 3.1 - Bug Reports
Post by: AndreiTiboJupanu on March 08, 2012, 10:35:50 am
i recently got a..new bug..i am at day 42 with rohan,i killed a uruk party and recevied the trait "brave"..then,after a second of walking on world map the game crashed with no error report,but i observerd a small black box appearing for less than a second,so i couldnt read what it was saying..i reinstalled the 3.1 version with copy/paste-this worked with many other bugs,but this i cant solve on myself

P.S:i think this is a save file bug.if its true,the only one way,and the last i would take to solve this,would be to replace the save file with older one(i make backups)..but the last one its around day 17-18 :( :lol:
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on March 08, 2012, 07:28:07 pm
3.1 hotfix 3,  after the war starts and the cutscene plays my characters health is knocked down to 1%.  Has happened the two times I've ran character to the war's start. 

Troublesome Goblin's Quest,  saw this one mentioned for an older version but would like to say it's minor but still here.  Anyway the goblins spawned outside my sight radius and when I found them they were mixed in battle with Rhohan scouts, Isengard and Dunlendings.  I join the battle we off the bad guys and on my way back to the thain I get the message the quest failed.
Title: Re: TLD 3.1 - Bug Reports
Post by: Dragon20 on March 09, 2012, 06:26:19 am
A few minor bug I noticed.

1) Lothlorien and the Wild Goblins / Tribal Orc parties don't attack each other. They don't seem to be enemies, unlike all other good factions.

2) In all campaigns I played I never saw a Gundabad War Party, I think they are not in the game. Gundabad could certainly use some War Parties.
Come to think about it, I never saw an War Party from Umbar either, but since they get so much help from the renegades I don't miss them.

3) On an evil campaign. I brought Saruman 2 Trolls for the quest, but I can't accept the reward Troll. I have only 2 option to answer him. The first says something like: I am not worthy of your gift [No Room in Party]. And even if I disband all my troops it keeps saying that and I can't get the Troll. The second option, asking it to be armored, works fine though.

4) I noticed that when I play an evil campaign orc parties lose their appetite towards their prisoners, they sometimes gather a lot of prisoners and don't eat them. And I don't mean the 'rebel' type of orc parties but also the Mordor/Isengard/Dol Guldur/Moria/Gundabad type of orc parties.

5) Deserter parties don't attack anyone but the player, not sure if this is intended?
Title: Re: TLD 3.1 - Bug Reports
Post by: placeb00 on March 09, 2012, 07:29:10 am
I have a problem: One of my save files seems to be corrupt. I was leading an elven Caravan to Caras Galadhon, and as I arrived, tried to tal to them. The game promptly crsahed. Now, everytime I try to talk to a party or enter a city, the game just crashes. Other Save Games still work.
Title: Re: TLD 3.1 - Bug Reports
Post by: AndreiTiboJupanu on March 09, 2012, 09:12:25 am
@for me,none of my save files work after that happens..i cant play the game,so i wait for the next patch.

P.S:i searched on this topic,and saving when standaing still(paused-no walking) dosent work..at least for me
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on March 09, 2012, 12:33:32 pm
Day 36 as Lothlorien elf, the war just started and Dol Guldur sent out two large war parties. After defeating the first went and engaged the second and after defeating them and returning to map screen experienced an instant CTD with no message or anything. Save won't even load now and just crashes straight to desktop. Here is save file for analyzing: http://www.fileswap.com/dl/74zSMZZbni/sg01.sav.html
Title: Re: TLD 3.1 - Bug Reports
Post by: Herumarath on March 09, 2012, 02:27:07 pm
For reasons unknown, I keep crashing when trying to finish a caravan escort quest.  It was from Gondor to Rohan, but as soon as the caravan makes it to Edoras I get CTD.  There hasn't been an error code, no runtime or anything, just the generic Windows message that the game has stopped running and needs to close.  I think it might be Edoras that is bugged, though, as I have tried to run ahead of the convoy, but then the game crashes when I get there instead.
Title: Re: TLD 3.1 - Bug Reports
Post by: Mage246 on March 10, 2012, 05:18:25 pm
Hmm... I added the hotfix for the quest list bug, and it seemed to work at first. However, I just tried opening it and the game crashed. I will see if it does it again....

EDIT: Yup, happened again.

EDIT2: Nevermind, I think I applied the fix wrong. Will check... if I don't make another edit it was my bad!

EDIT3: Ok nope it's still crashing.

EDIT4: Is it possible that the fix doesn't fix current quests (just future ones)? I completed my current quests and now the quest screen works again... will have to try it again next April.
Title: Re: TLD 3.1 - Bug Reports
Post by: Grothag on March 11, 2012, 03:35:37 am
(http://i27.fastpic.ru/thumb/2012/0311/49/5238d3d2cb66b8ee9925138acf270349.jpeg) (http://fastpic.ru/view/27/2012/0311/5238d3d2cb66b8ee9925138acf270349.jpg.html)

Those are Mountain Trolls. They have no probs in battle, but they become headless half-humans with floating chains when prisoners :)

Hmmm...big bug. They shouldn't be capturable at all!


EDIT: There are 2 outpost south of Gundabad - Goblin South and North Outposts that belong to Gundabad. Aren't those supposed to be to Moria orcs, as their names apply, as Gundabad have 3 more OP's to the east and Moria have none?

Also, is it intended that metal scraps have diff prices for the diff factions? I'm selling GMS at Isengard for 137RP and for only 37RP at Moria and Gundabad cities.
Title: Re: TLD 3.1 - Bug Reports
Post by: cynan on March 11, 2012, 07:28:46 am
Okay I just started playing again after a long hiatus. I got 3.10, played a bit noticed a very small glitch... but when I was about to comment here I then realized there was a 3.12 patch, I figured I'd get that and test again (I hope that is the latest one) Then I encountered a real problem.

I'll start with the real problem I encountered in 3.12 before moving onto the minor bug from 3.10.

I managed to play up to day 7 as a lake man (of Dale), doing various quests for Dale, Dwarves, Mirkwood and even Beornings. I was in north mirkwood near the woodelf capital, had several dale troops if I remember right, and 2 active quests in my log, and was still quite low level, with only a little new equipment: a riding horse and a chipped dale sword which I had just bought) Up till then everything had been fine. I might have only played one session, I'm not sure. Anyway I saved it and then when I loaded the game lit crashed a second after i clicked my first move on the map. I reloaded and had the same result several times. I think it was my first save game in 3.12.

(EDIT: I tried another new save game and it's worked okay so far, as of day 4, I'll keep you posted on if it fails and what conditions may have changed. I also thought I should mention that I had installed some of the sub mods when i got 3.12. One claims to fix some troop stats. Another one is supposed to make recruiting companions easier.  The last one i installed makes females in armor a different shape than men.

In 3.1, things were going pretty good but the minor bug was; when being given the caravan escort quest from camp masters and such the text was wrong: they said my party had to be at least 0 strong and that they would give me maybe 7 or 11 resource points. I tried to accept the quest (with a party size of 1) but my character said something to the effect of "I don't  have enough troops right now" later on I tried the quests again with a few troops in my party and I was able to accept and complete the quest (and got a lot more resource points than indicated). Based on that I think the quest still has the old minimum troops and the old rewards, just the text is still wrong. This has not been solved in 3.12. Of course there seem to be bigger issues :-)
Title: Re: TLD 3.1 - Bug Reports
Post by: Grothag on March 11, 2012, 10:43:09 am
Quote
Hmmm...big bug. They shouldn't be capturable at all!

Nope - they should. This is for the quest Capture a Troll from Saruman. I'm playing an orc here - not a good guy ;) .
Title: Re: TLD 3.1 - Bug Reports
Post by: Napoli76 on March 11, 2012, 08:37:10 pm
Greetings. I tried to find something about this already posted here, but I could not so I apologize beforehand if my subject is not new.

I'm playing as Lothlorien and fighting very near Gates of Moria. It already happened twice that the battle takes place in an area completely overwhelmed with trees. So many trees are there that you cannot see one thing, you can hardly move.

Is this a bug? Thanks.
Title: Re: TLD 3.1 - Bug Reports
Post by: Mage246 on March 11, 2012, 11:54:07 pm
That sounds very interesting - I wouldn't mind seeing a screenshot if you have one.
Title: Re: TLD 3.1 - Bug Reports
Post by: The Yogi on March 12, 2012, 02:58:37 am
Just thought to share the best solution I've found so far to the corrupt savegame bug. It definitely seems to be related to the length of the session, that is, I've never once encountered it in continous playing.

I follow this routine;

1) when you start your session and open a save game, IMMEDIATELY chose Save As and choose a new slot. Obviously, the game you opened works so you do not want to write that over until you're positive that you have a new working save.

2) Play normally, quicksave if you want to (but make sure you're standing still when you do because otherwise it might also corrupt saves - I've never had that one, but it doesn't hurt to be careful).

3) When you've played for as long as you want to risk loosing (I set a limit at ten days), save one last time, quit and reload. Repeat 1). You could even go as far as quitting to desktop and restarting the game.

4) If you need to stop playing for some reason, or when you're done for the day, Save and quit the game, do not leave it running.

5) When you're going to play again, open your savegame and repeat point 1). If your game got corrupted, you'll only loose the last few days of game time. But since I stopped leaving the game running, I've never had a corrupt saved game.

Title: Re: TLD 3.1 - Bug Reports
Post by: Napoli76 on March 12, 2012, 08:19:51 am
That sounds very interesting - I wouldn't mind seeing a screenshot if you have one.

Well, there is not much to screenshot :-) imagine a green, full-leafed tree at every step :) it's like walking in a green fog, you can barely see the ground. Now and then, very rarely, you got a treeless patch, but 95% is clotted with trees.

Anyway, if it can help, I will screenshot this when it happens again (I'm still playing around Moria!) :)
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on March 12, 2012, 01:58:42 pm
Day 127 and getting a consistent 'M&B has generated an error' crash.  Want the savegame file?

edit>Got around it by spending the night in town.
Title: Re: TLD 3.1 - Bug Reports
Post by: Zergling on March 13, 2012, 05:09:09 am
Im having a strange since i updated my version with the hotfix each time i try to make a new character, in this case i wanted to make a elf and gave it the home city of riverdell, i got this error while making the character: "SCRIPT ERROR ON UPCODE 23: Invalid script parameter ID: 1: Line No: 1: At Script: s224.
                                                                     "SCRIPT ERROR ON UPCODE 23: Invalid script parameter ID: 2: Line No: 2: At Script: s224."
When i made the charcater i appear as person from gondor in the gondor territory. Also when i tried to make the face of my character i had only human heads, i could chose from any elf head.

Title: Re: TLD 3.1 - Bug Reports
Post by: Grothag on March 13, 2012, 06:34:40 am
Zergling, you have a problem with the troop meshes. You've probably modified troop.txt file.
Title: Re: TLD 3.1 - Bug Reports
Post by: Zergling on March 13, 2012, 10:08:25 am
I havent touched any files, i dont even know how to modify stuff, i installed the hotfix and after that i wanted to make a new character, and that error/bug message came. And it made my a gondor character and made me spawn in gondor area of the map, but i never chose that i chose elves and riverdell.
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on March 13, 2012, 10:49:10 am
I had the same problem before and I just reinstalled every thing and it fixed it. Possibly you put the resource files in the wrong locations. Or didn't move them at all. Assuming you did manual install that is. If not wait for a kind dev to edit your post with pretty colored solutions. :)
Title: Re: TLD 3.1 - Bug Reports
Post by: Dutch on March 13, 2012, 12:13:27 pm
Q: windy_flora error! Halp!
A: RTFM and do manual file copying correctly, from TLD/Data folder to respective places in MB folders?????

I have this flora error, but what to do now, the FQA is rather a mystery on this
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on March 13, 2012, 01:40:09 pm
"Way 2: manually copy the files. Go to M&B/Modules/TLD/data/ folder. Here are all the TLD files which must replace original M&B files, so that TLD can run. Specifically:copy all five core_*.brf files to:  M&B/CommonRes/  (overwriting);copy all three  *.txt and both *.xml files to:  M&B/Data/  (overwriting);copy mb.fxo , all five *.pp, the *.exe and the *.bik files to: M&B/  (overwriting).Be sure to follow the above instructions carefully!Now you have all critical files in place to run TLD. Be warned that M&B, after this, will work only with TLD. Native and other mods will not run.Now launch M&B normally, choose TLD from module menu and enjoy."

Quoted from section 0.2 of the manual available in your tld download as well as on these forums in the basic info and download thread.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on March 13, 2012, 02:01:40 pm
Woods near Haradrim camp getting some texture weirdness I believe from the tree trunk texture.  When viewed from certain angles I'm getting large black and grey bands stretching across the map.  Corrupted texture maybe?

(http://img96.imageshack.us/img96/5306/woodsgood.jpg) (http://imageshack.us/photo/my-images/96/woodsgood.jpg/)
Here everything looks fine but rotate a little bit and it gets flakey.
(http://img689.imageshack.us/img689/3303/woodsweird1.jpg) (http://imageshack.us/photo/my-images/689/woodsweird1.jpg/)

(http://img29.imageshack.us/img29/4443/woodsweird2.jpg) (http://imageshack.us/photo/my-images/29/woodsweird2.jpg/)






 

Title: Re: TLD 3.1 - Bug Reports
Post by: stalk on March 13, 2012, 08:45:58 pm
Hello Everyone
I am about 350 days in as a Lothlorien Elf and I have not raided ANY cities yet, Celeborn recruits me for a raid but then just always cancels after a few days. I have full income and very high reputation yet he still does this every time (I imagine he should ask me to scout cities and such like Mount and Blade?).
Secondly this account now doesn't even open, it just says runtime error. I am kinda upset that I can't finish it but then again if I can't raid anything then I couldn't anyways, heh.

Otherwise I fuckn love this mod, soooo good and now I'm keen to read LOTR again :)))

Next char: Khand or Moria?
Title: Re: TLD 3.1 - Bug Reports
Post by: bearlyfunctional on March 14, 2012, 05:08:32 pm
I have a small bug. I'm on day 435 or something like that and I received from Elladan to capture an enemy commander. I've done this quest before no problem, but now when I defeat enemy commanders (Which I have done from many different factions, many times over) I don't capture them or have them escape, it just doesn't register with the game at all.
Title: Re: TLD 3.1 - Bug Reports
Post by: Pingpong on March 14, 2012, 05:37:34 pm
Hello again :) I'm getting a script erorr when Elrond joins my battle as an ally fighting orcs. SCRIPTWARNING ON OPCODE 1718:INVALID AGENT ID: -1; LINE NO: 4: at script 449s, at script 449s.

I copied it by hand ( caps were in the game log). It doesn't appear to have bugged anything but thought I'd mention it. Thanks.
Title: Re: TLD 3.1 - Bug Reports
Post by: mymee on March 15, 2012, 12:26:28 am
Day 62, corrupt game.

I keep reloading and after a few seconds the game will crash. Now if I do nothing and sit there, i.e. have the game paused, there is no crash. But if I move, or hold space to pass time, or try to progress the game in any way, there will be a crash.

How can I fix this consistent crash? I'm so sad I was just starting to turn the tide against Mordor with my small but faithful band of knights!!
Title: Re: TLD 3.1 - Bug Reports
Post by: oromis on March 15, 2012, 12:59:50 am
Hi I have the exactly same bug than mymee on several game. One in 15 days, another 18 days, 48 days and 120 days.
The game crash and corrupt the backup on a random  day after the beginning and i can't finish a game and i don't restart and restart just to play a few day in the game.
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on March 15, 2012, 07:39:53 am
If you all could upload copies of all your corrupt saved games the devs have been needing more to sift through
Title: Re: TLD 3.1 - Bug Reports
Post by: oromis on March 15, 2012, 08:21:03 am
There are two of my corrupted backup I deleted the others.
http://www.mediafire.com/?8e3ezhayz5hhtix
http://www.mediafire.com/?8e3ezhayz5hhtix
Title: Re: TLD 3.1 - Bug Reports
Post by: mymee on March 15, 2012, 11:47:47 am
If you all could upload copies of all your corrupt saved games the devs have been needing more to sift through

Can you tell me how to upload files? I've never learned, but I think it's a valuable skill so I hope you wouldn't mind letting me know. I'm guessing I just need an account, and it's probably like uploading documents to google or something right?

Well in any case if I don't figure out how you have oromis' files.


Also oromis if ur reading this I think I found a fix. I reloaded an earlier save, and waited in a city for two weeks until time of corrupt save game crash. No crash in this case. So I'm guessing it's something specific that, if triggered, causes the crash. And it just happens our savegames are too close to this trigger that we can't change anything. But if you have an earlier save, and replay and do things perhaps differently to avoid the trigger, you shouldn't have any issues. Let me know if this works!

P.S. If you can export your guy before going to the earlier save and import. Bam! You keep all those weeks of hard leveling, and only lose some war progress. But you can always make the war go even more in your favor! MORDOR WILL FALL1!
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on March 15, 2012, 10:13:53 pm
I just google searched "upload files" or something similar and clicked the first website and then it just had me pick the file and upload it no account needed.
Title: Re: TLD 3.1 - Bug Reports
Post by: oromis on March 16, 2012, 01:04:32 am
I try with rename the auto backup wich is few hours before the crash but if it's a trigger like you think it must be too close because this backup crash too.
Infortunatly I don't have earlier save but I will try a new game and do this.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on March 16, 2012, 09:43:42 am
Received 'tools' as loot from an Isengard supply train.  Minor and I see it was reported for 3.01 but thought I'd mention it's (rarely)still around.

War begins cutscene dropping player health to 1%, affects Rohan and Gondor but not Lothlorien.  I assume it affects only the factions shown in the cutscene?
Title: Re: TLD 3.1 - Bug Reports
Post by: slga on March 16, 2012, 12:19:58 pm
I tried using the ironlauncher (regularly and as an administrator) to run the game, but I still got the windy_flora error. I then tried to manually copy the files, but I have a new problem where it tells me to copy the exe file over. I don't seem to have an exe file. Please help
Title: Re: TLD 3.1 - Bug Reports
Post by: Wowwars on March 16, 2012, 04:12:20 pm
i got le corrupt save right when i united the north to save Men of gondor from le reapers i mean orcs.
Day: 77, Late night, at a bit north of Rhun's northren outpost, Rhun is weakend and sieges started commencing all over gundabad and rhun in past 18 days.
Comp specs: Windows 7, Core i7, ATI HD 6570, TV screen as monitor.
i was not running anything eles other than meh anti virus which is always on & firewall which is always on for me.

any tip on how to find the Saves... i keep searching for em but i cant find a folder named 'Saves'
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on March 16, 2012, 04:53:55 pm
Mine are in my documents
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on March 16, 2012, 04:59:07 pm
@slga the exe is the bink player file if that helps
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on March 16, 2012, 06:27:12 pm
Dwarven War Pick, lists thrust damage but lacks the attack animation.

Dwarven Horn Bow does a grand total of +1 damage over the Short Bow but costs ~45% more.

Maybe a fluke but a few weeks in and I've yet to see any arrows at the Dwarven Smiths.

Lamedon Hoods appear in Dwarven smithy, bug?

Should Dwarves be able to wear Dale armor and use Dale Bows?
Title: Re: TLD 3.1 - Bug Reports
Post by: Napoli76 on March 17, 2012, 04:47:22 pm
I was in a Rohirrim settlement, spoke to the barracks-man in order to give away some men to the settlement. I changed my mind, but I upgraded a soldier in the list. When I got out of the dialogue, the game froze (it didn't CTD; just froze, I had to close it manually)
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on March 17, 2012, 06:21:20 pm
I've had the same problem with Mirkwood in I think the west camp
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on March 17, 2012, 07:14:01 pm
Had two AI hosts get stuck in the river near Erebor and Dale.
(http://img51.imageshack.us/img51/7124/aistuckonriver.jpg) (http://imageshack.us/photo/my-images/51/aistuckonriver.jpg/)

AI stuck in river near Uruk Hai River Camp.
(http://img804.imageshack.us/img804/9600/aistuckriver2.jpg) (http://imageshack.us/photo/my-images/804/aistuckriver2.jpg/)



Title: Re: TLD 3.1 - Bug Reports
Post by: Meldros on March 17, 2012, 07:27:03 pm
ok, i have a save game file, which i start play with (this is an imported character if that makes any difference at all)
I can play, i'm guessing indefinitely on it, as long as i don't save after that.  Once I do a save...crash...can be after no fights...just moving a little and saving, or i can fight for a couple hours and be fine...until i save.  *note:  just hitting the esc key to get to the save screen doesn't do it...you actually have to save for the crash to happen*
http://www.fileswap.com/dl/V7t5L3ICOe/sg06.sav.html
hope this helps
Title: Re: TLD 3.1 - Bug Reports
Post by: Ji Indur on March 18, 2012, 09:36:28 am
Hello

I have a probleme. I play Mordor and a script make me a fight against an orc pretender. I win, but after the battle and tab, i have a message which finish by the moggots will be quiet.

Ok, but i can't pass this page. They are not "continue". I try left click (in different places), enter, tab, echap... It doesnt work.

What can I do?

Sorry for mi bad english
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on March 18, 2012, 11:57:36 am
Gungabad Goblin South Outpost,  AI attackers have an extremely difficult time getting up the ramps for the platforms/towers near the gates.  They mob around the base and stab at the goblins from below without being to reach them.
Title: Re: TLD 3.1 - Bug Reports
Post by: ShWaK on March 18, 2012, 12:02:06 pm
ok, i have a save game file, which i start play with (this is an imported character if that makes any difference at all)
I can play, i'm guessing indefinitely on it, as long as i don't save after that.  Once I do a save...crash...can be after no fights...just moving a little and saving, or i can fight for a couple hours and be fine...until i save.  *note:  just hitting the esc key to get to the save screen doesn't do it...you actually have to save for the crash to happen*
http://www.fileswap.com/dl/V7t5L3ICOe/sg06.sav.html
hope this helps
I have same problem, so I can play, but only without saving ((
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on March 18, 2012, 05:28:49 pm
Minor stuff - just saw a commander die in a siege and have his mound become unreachable, because the ruins are on top of it.
Title: Re: TLD 3.1 - Bug Reports
Post by: ghanburighan on March 19, 2012, 05:11:17 am
Parties stuck:
(http://img141.imageshack.us/img141/8370/mb3.png) (http://imageshack.us/photo/my-images/141/mb3.png/)
Title: Re: TLD 3.1 - Bug Reports
Post by: arctic on March 21, 2012, 01:38:04 pm
Hi,

The game has repeatedly crashed when I save my game after a large battle (involving 200ish or more troops total, not a large 'battlesize'). So once I finish the battle, I can wait, travel, go inside a town but as soon as I hit save after that large battle, it crashes. I'll keep a look out for the error message when it happens again.

Also, this could have to do with the battle AI, my Lorien scouts keep advancing even when I tell archers to hold. Maybe its because they are "scouting" but they run straight into the enemy and die.

This is a native MnB AI issue. If you order archers to "Hold Fire" immediately, they'll quickly return to their posts. You can then tell them to "Shoot at will"



Thanks!



EDIT:

I've gotten the first bug I mentioned 3 or 4 times since I posted this alone and when I Windows key to close M&B, the error box disappears
Title: Re: TLD 3.1 - Bug Reports
Post by: CharnowC182 on March 22, 2012, 05:47:19 pm
I just installed TLD and upon trying to load the game the first time i crash with an error of RGL ERROR: get_skeleton_anim failed for: slashright_twohanded.

I did try to use the warband animations to original mount and blade mod
Title: Re: TLD 3.1 - Bug Reports
Post by: Sarkemm on March 24, 2012, 02:26:07 pm
Hi!

I have a problem, the game crashes for no apparent reason after roughly 10 min. of playing and displays error message that says "Sorry no data found!"
I didn't find anything for this type of error.
Title: Re: TLD 3.1 - Bug Reports
Post by: mymee on March 24, 2012, 10:23:21 pm
Is my game corrupt now?

I'm on day 201, it's been weeks since Gondor's armies have done anything! Imrahil stopped calling lords to him. And all he does is bring his 16 or so Swordsmen to siege Umbar's camp... I vaguely remember seeing two lines of error code way back in day 160. At the time I didn't think anything of it, mostly because it didn't crash my game or anything. But is it possible my scripts have been corrupted?

I mean I've managed to raise Gondor's strength to over 9900, and Umbar's strength is below 1000 now... Still none of the lords do anything but patrol around their cities. And Imrahil just sieges Umbar over and over again with a dozen dudes. Help please!
Title: Re: TLD 3.1 - Bug Reports
Post by: hayate666 on March 25, 2012, 05:54:03 am
Minor bug:

While playing as a Moria orc. With the easter egg in Moria (the book and such) I get a "enter castle" prompt when I look at it. When I press F to do so, the game crashes. I don't know what is supposed to happen when you look at the book, so I don't know which part is bugged.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on March 25, 2012, 03:13:57 pm
Funny bug - when the player or an NPC stands (from inside the fortress) at the gate of Cair Andros (don't know about other towns) that is being breached, he can be thrown away through the entire map and fall near its edge.

Oh, and the camera cannot be used after the Backspace menu was open in a siege. After you've used the menu and died, you're stuck  at one place, no possibility to watch the battle.
Title: Re: TLD 3.1 - Bug Reports
Post by: Carthean on March 25, 2012, 07:46:42 pm
When I was conquering Gondor as a Black Numenorean, I thought it was rather funny (and later rather annoying) that when you break down the gate in a siege map, the Gondorian soldiers on the other side catapult into various nooks and crannies in the fortress.
Title: Re: TLD 3.1 - Bug Reports
Post by: Cardinal on March 26, 2012, 09:59:33 am
Hello!

I've got an issue with joining allied battles - it seems that strenght of friendly hosts aren't taken into consideration. So when fighting bigger battles my BA falls far below zero, even though allied forces are actually present. Is it a bug, or a feature?

(http://img855.imageshack.us/img855/2740/mb2n.jpg)

(http://img163.imageshack.us/img163/1770/mb3v.jpg)

(http://img696.imageshack.us/img696/6081/mb4r.jpg)

It is most likely not related to the rank levels - I'm at least known to all friendly parties (I play as an Mirkwood elf (day 197), so I also checked after Thranduil - visible on the first screenshot - joins battle: no difference). Is there any way to remedy this?
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on March 26, 2012, 12:55:27 pm
Minor and amusing bug I've noticed with AI formations, there's usually one infantryman that moves with the formation but they stay about 200m+ to the right of the formation.

Few things I've noticed in siege scenes.  Doubt if much can be done given M&B's pathfinding.

West Enmet, attackers and defenders pretty much ignore the ramp to the right(from defenders perspective) of the gate.  On one occasion I watched an orc kill the last defender on the wall then turn around and walk back down to the ramp.

Cair Andros, again issues with the right hand(from defenders perspective) ramp.  Once the attackers reach the wall they don't advance and just stand on the wall in front of the ramp.  Have a screenshot if that's not clear.  Also directly below the right ramp you get attackers and defenders bunching up on both sides of the wall.

Corsair Camp, attackers have a hard time down the ship ramps.

Title: Re: TLD 3.1 - Bug Reports
Post by: Rakshash on March 26, 2012, 05:36:39 pm
some things i noticed when fiddling with the item_kinds1.txt and troops.txt

-dunedain scouts and tracker don't have guarantee ranged ticked which has the consequence that they are considered infantry

-some of the different warg and wolfriders have powerdraw instead of powerthrow

some items and models have displaced lod versions e.g.

-the wargs are left of the riders when quite small
-rivendell short swords or something like that are half man height below the hand when farther away

regards and congrats to this astounding mod, my personal favorite
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on March 27, 2012, 08:26:52 am
East Emnet siege scene has a couple issues.  On the attackers side several are spawning in an area they can't exit.  Player can't reach them but they can be shot.  Sometimes when shooting them one will 'teleport' into the playable area.

(http://img819.imageshack.us/img819/168/eastemnet1.jpg) (http://imageshack.us/photo/my-images/819/eastemnet1.jpg/)

For the defenders you have several troops getting stuck or spawning on the roofs around the spawn point.  Not so bad for skirmishers not good for infantry.

Question, is the gate just show in this scene?


Title: Re: TLD 3.1 - Bug Reports
Post by: infractor10 on March 27, 2012, 08:22:34 pm
Hello, i want to know how can i recover a reward item cuz i ask for it to king theoden but i had my invetory full so it didnt appear, and i cant ask it again.
any ideas¿?

PD: sry for my english >.<
Title: Re: TLD 3.1 - Bug Reports
Post by: GondorKnight on March 29, 2012, 03:11:06 am
Hello, i want to know how can i recover a reward item cuz i ask for it to king theoden but i had my invetory full so it didnt appear, and i cant ask it again.
any ideas¿?

PD: sry for my english >.<
It should say 'go check your inventory and come back later (you have no space)' or something like that. Literally.
It's almost fool-proof.
So, it may be impossible to help you.

What version you are playing?
Title: Re: TLD 3.1 - Bug Reports
Post by: infractor10 on March 29, 2012, 03:08:11 pm
Hello, i want to know how can i recover a reward item cuz i ask for it to king theoden but i had my invetory full so it didnt appear, and i cant ask it again.
any ideas¿?

PD: sry for my english >.<
It should say 'go check your inventory and come back later (you have no space)' or something like that. Literally.
It's almost fool-proof.
So, it may be impossible to help you.

What version you are playing?
im playing M&B 1.011, and 3.1 mod patch. and nop it didnt say anything about "you have no space"
Title: Re: TLD 3.1 - Bug Reports
Post by: Rakshash on March 29, 2012, 05:05:42 pm
i captured chief daeglaf the black and had him as my only prisoner (capture enemy commander quest)
as i talked to grimbold of rohan and gave him three rohan troops as reinforcement, chief daeglaf was gone as soon as i closed the dialog.
no log entry about he fled or something
sneaky bastard
Title: Re: TLD 3.1 - Bug Reports
Post by: GondorKnight on March 29, 2012, 09:26:42 pm
Hello, i want to know how can i recover a reward item cuz i ask for it to king theoden but i had my invetory full so it didnt appear, and i cant ask it again.
any ideas¿?

PD: sry for my english >.<
It should say 'go check your inventory and come back later (you have no space)' or something like that. Literally.
It's almost fool-proof.
So, it may be impossible to help you.

What version you are playing?
im playing M&B 1.011, and 3.1 mod patch. and nop it didnt say anything about "you have no space"
So that may be a valid bug indeed.
Let's wait for the team to answer or solve this. :)
Title: Re: TLD 3.1 - Bug Reports
Post by: SonOfNiall on March 30, 2012, 02:39:09 pm
Hi,
Got a strange bug on the oathkeeper/oathbreaker trait and quest. I get a daily notification that the quest has been concluded or failed and am asked to talk to, well myself for to complete the quest. Tried both variations of the quest, same result. The appropriete trait shows up though, doesn't seem to do anything. Also, upon failure if I seek out another burial mound I've only got the option to pay respects or leave - though I've read that the only way to get rid of the trait is to try again with an oath.
Playing on 3.12 with the recruitment mod on.
Title: Re: TLD 3.1 - Bug Reports
Post by: Pingpong on March 30, 2012, 10:34:22 pm
When attacking the main rhun camp all units spawn in the same area creating a MASSIVE brawl for about 15 seconds :) On the good news I finally elimited a faction!
Title: Re: TLD 3.1 - Bug Reports
Post by: Pingpong on March 31, 2012, 01:55:27 pm
Seperate bug report, I lost Cirdil due to not having enough RP >< So I go to collect him at Gondor and all he says is "Surrender or Die, make your choice" when i try to talk to him. This is making it rather hard to reclaim him ;)
Title: Re: TLD 3.1 - Bug Reports
Post by: hayate666 on April 01, 2012, 05:45:40 am
Hi,
Got a strange bug on the oathkeeper/oathbreaker trait and quest. I get a daily notification that the quest has been concluded or failed and am asked to talk to, well myself for to complete the quest. Tried both variations of the quest, same result. The appropriete trait shows up though, doesn't seem to do anything. Also, upon failure if I seek out another burial mound I've only got the option to pay respects or leave - though I've read that the only way to get rid of the trait is to try again with an oath.
Playing on 3.12 with the recruitment mod on.

I have the exact same thing. I get a daily quest succeeded notification. Trait is gained but it doesn't seem to give me anything. Haven't had a second lord die on me so far so I can't verify the last part.

Playing on 3.13 with RCM.
Title: Dialogue problem
Post by: Filip on April 01, 2012, 08:05:50 am
When i ask an companion to join me i can just answer str npc2 singup response 1 or 2.Is it a bug or what ?
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on April 01, 2012, 08:45:01 am
Same here.
I got Oathkeeper several times, and Oathbreaker once due to lack of Dunlanders to kill (you really have to be choosy as to whether you tak ethe oath, since it's impossible to fulfill if the relevant faction doesn't generate enough parties: I killed off 5 lord's parties and two smaller parties, but this wasn't enough. I really think it should be based on combat value killed rather than number of parties).

I always get daily notification of quest completed/failed.
Title: Re: TLD 3.1 - Bug Reports
Post by: Opacity on April 01, 2012, 10:32:15 am
Bugged quest:
"Deal with rogue goblins"
From Khand Camp Chief

I wait till nighttime and reenter the camp get "ambushed", kill the 2 goblins, but the scene doesn't end and i can't leave. So i'm forced to alt + F4 :(

Playing 3.1 with the 3.13 hotfix
submods: warband animations, companion recruit costs, female armor
Title: Re: TLD 3.1 - Bug Reports
Post by: Pingpong on April 01, 2012, 11:29:50 am
Just lost a 650+ day game to save file corruption, I've tried renaming it etc. Any other options? On the plus side I figured out that dwarves+ forest totally negate wargs :D Mirkwood ftw!
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on April 01, 2012, 02:12:46 pm
Bugged quest:
"Deal with rogue goblins"
From Khand Camp Chief

I wait till nighttime and reenter the camp get "ambushed", kill the 2 goblins, but the scene doesn't end and i can't leave. So i'm forced to alt + F4 :(

Playing 3.1 with the 3.13 hotfix
submods: warband animations, companion recruit costs, female armor

It's currently bugged, you can leave via the edge of town, but quest will eventually fail.
Title: Re: TLD 3.1 - Bug Reports
Post by: Carthean on April 01, 2012, 06:53:44 pm
I like this mod so much, but the one thing that frustrates me above all else is the crashing and save file corruption.

Usually I crash due to something called 'RGL vertex error'.

I can at least restart the game, although that is annoying. What really grinds my gears is when the file is corrupted and I lose all that progress. This has happened three times at different intervals. One was at day 246, as a Gondorian. I lost hope on that one, so I started a new game. Corrupted at 343 days. I started a Black Numenorean, corrupted on day 202 (just as I crushed Gondor and was crushing Rohan.  >:( ).

It seems to corrupt in different ways, though. Two out of three corrupted files just crash in the loading screen outright, and another crashes immediately if I try to move my party even a little bit on the world map.

Is there any reason for this? It's extremely frustrating to lose all that progress after grinding down so many parties and factions.
Title: Re: TLD 3.1 - Bug Reports
Post by: mymee on April 01, 2012, 11:38:50 pm
I think I've identified a major game-breaking bug.

On day 320, the month on the bottom right corner changes from "Tuilere (Spring Day)" to "Vinesse(sp?) UNRECOGNIZED TOKEN" When this happens, if you have any quests in your log at all, opening the quest log will crash the game. If you have no quests, you can continue playing. However, if you even receive one quest and decides to check the log while the quest is not completed, game will crash.

This is really unfortunate given my 300+ days invested into this campaign. I'm guessing this should be an easy fix though right? Just replace UNREGONIZED TOKEN with some legit month/season or whatever? If it's simple can someone please show me how to fix it??

EDIT: okay did a little testing. If you wait out the month, eventually a new one called "Lotisse" will begin. When that month begins, you can start/complete quests and access quest log with no problem. So I'm pretty sure it's just the UNRECOGNIZED TOKEN that when you try to display on the quest log that causes the crash. For example, a quest I get from Denethor in Sulime can be finished and viewed during the UNRECOGNIZED TOKEN month, but any quest I start during that month will crash the quest log if viewed.

So a forceful solution would be to just never get quests that month, or if you do, NEVER OPEN QUEST LOG. Tough if out and things should go back to normal. Otherwise, maybe someone still knows what entry to fix. If so please let us know, I'd really appreciate it!

Do you have 3.13 installed? It's supposed to fix this.
Title: Re: TLD 3.1 - Bug Reports
Post by: bearlyfunctional on April 02, 2012, 09:18:00 am
I think I've identified a major game-breaking bug.

On day 320, the month on the bottom right corner changes from "Tuilere (Spring Day)" to "Vinesse(sp?) UNRECOGNIZED TOKEN" When this happens, if you have any quests in your log at all, opening the quest log will crash the game. If you have no quests, you can continue playing. However, if you even receive one quest and decides to check the log while the quest is not completed, game will crash.

This is really unfortunate given my 300+ days invested into this campaign. I'm guessing this should be an easy fix though right? Just replace UNREGONIZED TOKEN with some legit month/season or whatever? If it's simple can someone please show me how to fix it??

EDIT: okay did a little testing. If you wait out the month, eventually a new one called "Lotisse" will begin. When that month begins, you can start/complete quests and access quest log with no problem. So I'm pretty sure it's just the UNRECOGNIZED TOKEN that when you try to display on the quest log that causes the crash. For example, a quest I get from Denethor in Sulime can be finished and viewed during the UNRECOGNIZED TOKEN month, but any quest I start during that month will crash the quest log if viewed.

So a forceful solution would be to just never get quests that month, or if you do, NEVER OPEN QUEST LOG. Tough if out and things should go back to normal. Otherwise, maybe someone still knows what entry to fix. If so please let us know, I'd really appreciate it!

Do you have 3.13 installed? It's supposed to fix this.

The problem is that at least one of the mods is compatible with the current version, but was made before the quest fix. It's a very simple fix, I remember doing it myself instead of reinstalling 3.13

Just copy

str_january_reg1_reg2 T.A.{reg2},_Narvinyë_{reg1}_(Jan)
str_february_reg1_reg2 T.A.{reg2},_Nénimë_{reg1}_(Feb)
str_march_reg1_reg2 T.A.{reg2},_Súlìmë_{reg1}_(Mar)
str_april_reg1_reg2 T.A.{reg2},_Víressë_{reg1}_(Apr)
str_may_reg1_reg2 T.A.{reg2},_Lótessë_{reg1}_(May)
str_june_reg1_reg2 T.A.{reg2},_Náríë_{reg1}_(Jun)
str_july_reg1_reg2 T.A.{reg2},_Cermië_{reg1}_(Jul)
str_august_reg1_reg2 T.A.{reg2},_Urimë_{reg1}_(Aug)
str_september_reg1_reg2 T.A.{reg2},_Yavannië_{reg1}_(Sep)
str_october_reg1_reg2 T.A.{reg2},_Narquelië_{reg1}_(Oct)
str_november_reg1_reg2 T.A.{reg2},_Hísimë_{reg1}_(Nov)
str_december_reg1_reg2 T.A.{reg2},_Ringarë_{reg1}_(Dec)
str_calendar_spec_day_1 T.A.{reg2},_Yestarë_(First_Day)
str_calendar_spec_day_2 T.A.{reg2},_Tuilérë_(Spring_Day)
str_calendar_spec_day_3 T.A.{reg2},_Loëndë_(Midyear's_Day)
str_calendar_spec_day_4 T.A.{reg2},_Yáviérë_(Harvest_Day)
str_calendar_spec_day_5 T.A.{reg2},_Mettarë_(Last_Day)

over the appropriate text in strings.txt . It's only a little way down. That should fix the problem, but only for quests you receive AFTER you make the fix. This way you won't have to reinstall any mods/redo any changes you may have made.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on April 02, 2012, 02:15:38 pm
Had this one pop up today but can't tell it affected anything.

Quote
Lord Bard of Dale was defeated in battle
SCRIPT ERROR ON OPCODE 1506:Invalid Troop ID: 154201516: Line No: 11
AI Game Triggers trigger no:19 consequences
AI Game Triggers trigger no:19 consequences
Title: Re: TLD 3.1 - Bug Reports
Post by: Pingpong on April 02, 2012, 04:44:21 pm
When playing 3.13 ( recruitment mod) I'm helping defend east emnet and 10~ orcs spawned off the map causing havoc to the siege playing out. Now all the defenders stand on the wall staring at the 10 orcs unable to move onto the map to attack.

Edit: For what it's worth, all the allied troops have green names but refuse to listen to my commands and my own troops won't listen.
Title: Re: TLD 3.1 - Bug Reports
Post by: mymee on April 03, 2012, 02:42:55 am

The problem is that at least one of the mods is compatible with the current version, but was made before the quest fix. It's a very simple fix, I remember doing it myself instead of reinstalling 3.13

Just copy

str_january_reg1_reg2 T.A.{reg2},_Narvinyë_{reg1}_(Jan)
str_february_reg1_reg2 T.A.{reg2},_Nénimë_{reg1}_(Feb)
str_march_reg1_reg2 T.A.{reg2},_Súlìmë_{reg1}_(Mar)
str_april_reg1_reg2 T.A.{reg2},_Víressë_{reg1}_(Apr)
str_may_reg1_reg2 T.A.{reg2},_Lótessë_{reg1}_(May)
str_june_reg1_reg2 T.A.{reg2},_Náríë_{reg1}_(Jun)
str_july_reg1_reg2 T.A.{reg2},_Cermië_{reg1}_(Jul)
str_august_reg1_reg2 T.A.{reg2},_Urimë_{reg1}_(Aug)
str_september_reg1_reg2 T.A.{reg2},_Yavannië_{reg1}_(Sep)
str_october_reg1_reg2 T.A.{reg2},_Narquelië_{reg1}_(Oct)
str_november_reg1_reg2 T.A.{reg2},_Hísimë_{reg1}_(Nov)
str_december_reg1_reg2 T.A.{reg2},_Ringarë_{reg1}_(Dec)
str_calendar_spec_day_1 T.A.{reg2},_Yestarë_(First_Day)
str_calendar_spec_day_2 T.A.{reg2},_Tuilérë_(Spring_Day)
str_calendar_spec_day_3 T.A.{reg2},_Loëndë_(Midyear's_Day)
str_calendar_spec_day_4 T.A.{reg2},_Yáviérë_(Harvest_Day)
str_calendar_spec_day_5 T.A.{reg2},_Mettarë_(Last_Day)

over the appropriate text in strings.txt . It's only a little way down. That should fix the problem, but only for quests you receive AFTER you make the fix. This way you won't have to reinstall any mods/redo any changes you may have made.

Thank you! I'll try this when I get the chance. But yes this is most likely because I installed some mods... perhaps the animation mod or the resource points for companions mod? Regardless I do remember downloading 3.13. Anyway the mod's been working great, save for the occasional corrupt saves. But those can be gotten around by reloading an earlier save and I've only gotten it twice :).
Title: Re: TLD 3.1 - Bug Reports
Post by: bearlyfunctional on April 03, 2012, 01:32:49 pm
Thank you! I'll try this when I get the chance. But yes this is most likely because I installed some mods... perhaps the animation mod or the resource points for companions mod? Regardless I do remember downloading 3.13. Anyway the mod's been working great, save for the occasional corrupt saves. But those can be gotten around by reloading an earlier save and I've only gotten it twice :).

Anytime!  I haven't had any since I made the fix, so I think this fix kills two birds with one stone by fixing the quests and random crashes.
Title: Re: TLD 3.1 - Bug Reports
Post by: Tepsu on April 04, 2012, 01:55:38 am
Hi

I started playing men of rohan and my game crashes to the desktop at day 17 again and again.
Sorry for my bad english.
Any solution?

It also crashes to desktop when i try enter siege battles

and now i play gondor and it crashes to the desktop at day 7
Title: Re: TLD 3.1 - Bug Reports
Post by: Carthean on April 04, 2012, 09:22:45 pm
I lost my lembas when doing a food units quest.  :(

Is it possible to reclassify it as not food, since it can't be consumed anyway? I definitely was not expecting it to disappear like that since it was a faction reward.
Title: Re: TLD 3.1 - Bug Reports
Post by: GondorKnight on April 04, 2012, 10:47:46 pm
I lost my lembas when doing a food units quest.  :(

Is it possible to reclassify it as not food, since it can't be consumed anyway? I definitely was not expecting it to disappear like that since it was a faction reward.
It's a food now in the current version.
To prevent it be taken away, put the Lembas in the very low of your inventory.
The quests 'scan' from the top to bottom and take things away.

This also apply to the scout party quest where you can sent recruits instead of elite troops away.
Title: Re: TLD 3.1 - Bug Reports
Post by: slesher27 on April 05, 2012, 05:29:14 am
Well, I had a good run but I'm at a point now where it just crashes a few seconds after I load my saved game, even after I used the backup save.  This is the main problem I've had since I started playing, but I've always been able to get around it by replacing some savegame files.  This time it looks like my progress has run its course.
Title: Re: TLD 3.1 - Bug Reports
Post by: FleshyStarfish on April 05, 2012, 08:00:57 am
Quick tip to all (please excuse this if its commonly known...I didn't find it listed here):

I also had the bug where cavalry would not attack the enemy when commanded.  What I found, however, was that this bug was only present when using the mini-map (by pressing backspace).  Instead, if you use the number 4 and then tell them to charge using the "e" button, then they work just fine (or command them using the letters as opposed to the minimap).  You can, however, control your infantry and archers using the mini-map.

FS
Title: Re: TLD 3.1 - Bug Reports
Post by: Tepsu on April 05, 2012, 12:03:07 pm
I have started two games. One with Rohan and one whit Gondor. In both games my game just crashes to the desktop. Iron launcher says this

[1:22:51 PM] System Language ID is 11
[1:22:51 PM] The game Launched is Mount&Blade Original
[1:22:51 PM] Iron Launcher "Auth to start the Workaround" variable is 1
[1:22:51 PM] Current module name is "TLD3.1"
[1:22:51 PM] The path to the \Modules folder is "C:\Pelit\Mount&Blade\Modules"
[1:22:51 PM] Found & processing the flora_kinds.txt Data file
[1:22:51 PM] Found & processing the Font_data.xml Data file
[1:22:51 PM] Found & processing the ground_specs.txt Data file
[1:22:51 PM] The item_modifiers.txt Data file was already workarounded, hmmm bad exited
[1:22:51 PM] Found & processing the skeleton_bodies.xml Data file
[1:22:51 PM] Found & processing the core_materials.brf Resource file
[1:22:51 PM] Found & processing the core_shaders.brf Resource file
[1:22:51 PM] Found & processing the core_textures.brf Resource file
[1:22:51 PM] Found & processing the core_ui_meshes.brf Resource file
[1:22:51 PM] Found & processing the core_pictures.brf Resource file
[1:22:51 PM] Found & processing the mb.fx Root file (shader or video) file
[1:22:51 PM] Found & processing the mb.fxo Root file (shader or video) file
[1:22:51 PM] Found & processing the specular.pp Root file (shader or video) file
[1:22:51 PM] Found & processing the man_alpha.pp Root file (shader or video) file
[1:22:51 PM] Found & processing the man_basic.pp Root file (shader or video) file
[1:22:51 PM] Found & processing the man_flora.pp Root file (shader or video) file
[1:22:51 PM] Found & processing the man_plain.pp Root file (shader or video) file
[1:22:51 PM] Starting the game at mount&blade.exe [Mount&Blade Original]
     >Waiting for M&B close...
[1:24:09 PM] Mount&Blade Original has closed, Undoing all the changes...
[1:24:09 PM] Mount&Blade Original Rolling back Data files [flora_kinds.txt]...
[1:24:09 PM] Mount&Blade Original Rolling back Data files [Font_data.xml]...
[1:24:09 PM] Mount&Blade Original Rolling back Data files [ground_specs.txt]...
[1:24:09 PM] Mount&Blade Original Rolling back Data files [skeleton_bodies.xml]...
[1:24:09 PM] Mount&Blade Original Rolling back CommonRes files [core_materials.brf]...
[1:24:09 PM] Mount&Blade Original Rolling back CommonRes files [core_shaders.brf]...
[1:24:09 PM] Mount&Blade Original Rolling back CommonRes files [core_textures.brf]...
[1:24:09 PM] Mount&Blade Original Rolling back CommonRes files [core_ui_meshes.brf]...
[1:24:09 PM] Mount&Blade Original Rolling back CommonRes files [core_pictures.brf]...
[1:24:09 PM] Mount&Blade Original Rolling back Root files (shaders and videos) [mb.fx]...
[1:24:09 PM] Mount&Blade Original Rolling back Root files (shaders and videos) [mb.fxo]...
[1:24:09 PM] Mount&Blade Original Rolling back Root files (shaders and videos) [specular.pp]...
[1:24:09 PM] Mount&Blade Original Rolling back Root files (shaders and videos) [man_alpha.pp]...
[1:24:09 PM] Mount&Blade Original Rolling back Root files (shaders and videos) [man_basic.pp]...
[1:24:09 PM] Mount&Blade Original Rolling back Root files (shaders and videos) [man_flora.pp]...
[1:24:09 PM] Mount&Blade Original Rolling back Root files (shaders and videos) [man_plain.pp]...
[1:24:09 PM] Iron Launcher is shutting Down... Bye!
Title: Re: TLD 3.1 - Bug Reports
Post by: Noob4boob on April 05, 2012, 01:53:09 pm
Some of the elves horse archer never use their bow. Solution: change some of the bow so they can be use on horse back (Some elven bow cannot be use on horseback).

The elven horse archers have special bows that let them shoot while mounted. -CppCoder

lots of people cannot play this game because of the flora thingy, would be alot easier if someone upload the whole pack so people don't have to go into further details of installing the game. i played on DX7 and never never crash. i really want to see elephants in this mod, and where is the fellbeast? I know they cannot fly but you can make them mountable, there are fellbeast and mumakil models out there and i don't see why not add them lol.. Sauron model is out there too :

TLD is based off the books and not the movies, so most stuff from the movies won't be included. -CppCoder

(http://i1155.photobucket.com/albums/p556/Alex_The_Lung/mb59.jpg)
Title: Re: TLD 3.1 - Bug Reports
Post by: cynan on April 07, 2012, 10:05:06 pm
I didn't notice this bug mentioned:

I've visited Lothorien a couple of times and each time I see one of their warlords - the armors are not working. Their torsos appear invisible.... The commanders don't appear at all except heads hands and boots.... odd elf lore I guess....

PS: I've been using 3.12 ... so if it's been addressed, feel free to ignore this post! Also I have companion recruitment, female armor, and another file regarding troop fixes.





Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on April 08, 2012, 01:13:08 am
Are you using RCM? If yes, then you've installed it erroneously. Roll back to the vanilla files, check if the lords are properly armored, then re-install the submod.

Also, make sure you're using the latest version of RCM - http://mbx.streetofeyes.com/index.php/topic,2492.msg62986.html#msg62986
Title: Re: TLD 3.1 - Bug Reports
Post by: Noob4boob on April 08, 2012, 03:37:56 am
Okay a big bug, i keep getting crash playing as a rohan faction. I never crash playing as a gondor or a uruk hai. But it seems to crash after playing rohan for 15 + days. It just crash above that day i have no idea why
Title: Re: TLD 3.1 - Bug Reports
Post by: Pingpong on April 08, 2012, 01:39:53 pm
Hi I'm getting a script error popping up in game, is there a log.text file or something similiar I can find in my TDL/MB folder tree ? Thanks
Title: Re: TLD 3.1 - Bug Reports
Post by: Virkhus on April 08, 2012, 07:02:09 pm
Calembel Siege:
(Keep in mind that I have been playing with 1000 battle size). Both armies spawn to the right of the wall opening (when facing the castle from the outside), right on top of each other. A few of the defenders spawned inside the wall. Once the defenders were slaughtered outside of the wall, the attackers charged the wall to the right of the opening (instead of using the 20 foot breach in the wall). After killing the remaining defenders, the inner gate counted as a remaining unit. After smashing it down, I was teleported to the top of the highest tower - which provided a nice view, but I doubt is working as intended.

Tarnost Siege:
Attackers charged the gate, but did not smash it (or even attack it). I smashed it. Most of the defenders appeared on the wall above the gate, where there is no access from the ground.

Edhellond Siege:
As with Tarnost, attackers charged the gate, but did not smash it.

Save Game corruption:
Other than random and rare occurances, I have had consistent save-game corruption while playing Gondor. These occur fairly early (within 30 days), and usualy follow the "Next save game will always be corrupt scenario". Despite teleporting around and wiping out nearly every enemy unit on the map, the next save is still corrupted.

Armoured Trolls:
During sieges, if they are on ladders, or on the walls, I have yet to see them attack - despite being surrounded by enemies.

Isengard Advance Camp:
There is a menu script error when you enter the camp's main menu. The menu still functions, however, one of the first two options is doesn't display properly (it is a random collection words, which change each time you access the menu).

AI Formations:
AI formations function fine with battles under 500~; however, with battle size set to 1000, I have had RGL crashes solely attributed to AI formations option being set to "on" . I am not sure if you consider this within your area of concern.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on April 08, 2012, 08:12:00 pm
Laketown Scouts don't have a melee weapon.  Besides the obvious problem with this it makes it impossible to order them to hold fire.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on April 10, 2012, 07:20:35 am
I have a few bug reports, one of them is already known I think but I'll post it anyways since it's pretty random. Oh and before you ask yes I'm using the latest patch, 3.13.

Global Map Savegame corruption:
Saving on the global map always equals in a ''crash after load'' scenario, after a random number of days, I bypassed it by clicking action>walk around and then saving. It worked fine until I had reached day 268 in which I crashed after moving abit on the map. I resorted to using an older save and camping in a city till I reached day 268 and conintued playing with no trouble. I don't know what caused the game to previously crash on that day, but I also read other people have experienced the same thing.

Orc commanders:
This one is very minor, but I still thought it's worth reporting. If you capture an orc vassal/leader for the quest ''Capture Enemy Commander'' and use the review prisoners and troops option in ''Action'' you can see that he is too short for the  chains and also has human legs and arms.

Killing enemy commanders:
I'm not sure this is a bug, or if it's intentional but my character hasn't been able to kill a single enemy commander, even though it's day 300. I've even beaten them in combat, aka my character killed them, not a random soldier. They are always knocked unconcious. Am I correct in my assumption that only other commanders can kill them, while you are not participating in the battle?
Title: Re: TLD 3.1 - Bug Reports
Post by: essendoubleop on April 10, 2012, 08:10:11 am
I think my game file is corrupted.  I'm on day 277 but whenever I launch the game, it exits and give me a  'Runtime Error' that the application is requesting an unusual action or something.  Is there a way to fix this?
Title: Re: mount and blade.exe runtime error
Post by: essendoubleop on April 10, 2012, 08:17:25 am
I don't understand, how do I make it a "Large Address Aware"?  My game keeps crashing whenever I try to load my day 277 save.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on April 12, 2012, 01:28:21 pm
My character has a strong head injury and it's been like 10+ days. Is it a bug or do those last a long time, if so how much?

Sorry, I experimented by making a save and then waiting a whole lot of days to see if it gets cured, and it did. But boy did that take a while :D, maybe a bit too much.
Title: Re: TLD 3.1 - Bug Reports
Post by: LSD on April 12, 2012, 10:32:40 pm
I seem to be crashing every time i save my game. At first i thought the issue was to do with a certain event, but i'm certain now that it's only when i physically save the game that it crashes. If i don't save, the game works fine, as it has for the past week. But after saving, the game will crash as soon as time begins to progress (for example by moving or waiting).

Is there any kind of crash report the game generates that i could look at/post here? There's no error when the game crashes; it just says that Windows is searching for a solution (which basically means "you dun crashed and there's nothing we can do about it).
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on April 13, 2012, 12:57:52 am
I seem to be crashing every time i save my game. At first i thought the issue was to do with a certain event, but i'm certain now that it's only when i physically save the game that it crashes. If i don't save, the game works fine, as it has for the past week. But after saving, the game will crash as soon as time begins to progress (for example by moving or waiting).

Is there any kind of crash report the game generates that i could look at/post here? There's no error when the game crashes; it just says that Windows is searching for a solution (which basically means "you dun crashed and there's nothing we can do about it).

4. If getting corrupted save games
Try saving your games while being inside the scene (e.g. in cities or in a camp), not on the global map.
When you encounter a crash-prone save, try copy and rename the "last_savegame_backup.sav" to e.g. sg01.sav in MB saves folder, and continue playing with very little in-game time lost.
If you already save in ''scenes'' and this has happened, try the above, but if it doesn't help load an older save, and wait past the day the crash occured, that helped me. Otherwise you have to delete this character, sorry :/.
Title: Re: TLD 3.1 - Bug Reports
Post by: Austinners on April 13, 2012, 04:32:35 am
Just to add to the corrupt savegame saga:

I started a game as a Mirkwood Elf playing 3.1 (no hotfix) and things have been running great with him. Once I'd started him I realised there were hotfixes so I got 3.13 and decided to start an Isengard char.

It has been only after the hotfixes that I have had the savegame crashes to desktop (can't move on map, can't interact with anyone, can't pass time....you know the symptoms). All of my new chars get to around day 8 - 12 and then crashy crashy.

That said, I've been playing my Elf since and have not had any troubles. Up to day 120+ with no trouble apart from CTDs during mega-sieges, which are easily remedied. Perhaps the bug was introduced (or aggravated) in the hotfixes somewhere? Any one else see something like this?  I might reinstall 3.1 w. no hotfixes and see if I can replicate it.

And, quick question, is 3.13 cumulative with 3.11 and .12? I figured it was because 3.12 was cumulative with 3.11....

Oh, and awesome mod BTW. My mates and I had a collective mega nerdgasm when I first found TLD for .808, great to see it back in action. Keep up the good work!
Title: Re: TLD 3.1 - Bug Reports
Post by: LSD on April 13, 2012, 07:05:13 am
I seem to be crashing every time i save my game. At first i thought the issue was to do with a certain event, but i'm certain now that it's only when i physically save the game that it crashes. If i don't save, the game works fine, as it has for the past week. But after saving, the game will crash as soon as time begins to progress (for example by moving or waiting).

Is there any kind of crash report the game generates that i could look at/post here? There's no error when the game crashes; it just says that Windows is searching for a solution (which basically means "you dun crashed and there's nothing we can do about it).

4. If getting corrupted save games
Try saving your games while being inside the scene (e.g. in cities or in a camp), not on the global map.
When you encounter a crash-prone save, try copy and rename the "last_savegame_backup.sav" to e.g. sg01.sav in MB saves folder, and continue playing with very little in-game time lost.
If you already save in ''scenes'' and this has happened, try the above, but if it doesn't help load an older save, and wait past the day the crash occured, that helped me. Otherwise you have to delete this character, sorry :/.

I've tried the backup save, but that had the exact same issue for some reason. I'll give the other thing a try. Really hope it works. Thanks!

EDIT: Sadly, it didn't work. "Inside a scene" would be, say, visiting the city and saving within, right? Because that works until i return to the campaign map, where it crashes again :(
Thanks for the advice though.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on April 13, 2012, 07:50:35 am
Well, I suggest you start a new character and save ONLY in scenes, the easiest way to do this if you're not near a town is pressing action>walk around and save, then return to playing. It's a bit annoying but I got used to it :P. Using this, the 3.13 hotfix and the program that let's MnB use 4 gigs of ram I've had no crashes whatsoever  :).
Title: Re: TLD 3.1 - Bug Reports
Post by: Berenthal on April 13, 2012, 08:42:32 am
Someone could help me? I get error when I go to save game or battle, especially in large numbers. I have tried many things but it is useless  . please help!!!!  :(
Title: Re: TLD 3.1 - Bug Reports
Post by: essendoubleop on April 13, 2012, 02:36:20 pm
I'm basically getting a crash every time now.  I have 4 files around similar days of an Uruk around Isengard at about day 55-58.   I've been saving the backup save and playing that after I get consistent crashes.  Nothing seems to help, saving at campsites, only at scenes.  This especially sucks because I started a new game after my day 267 Gondor file was corrupted and irredeemable.  I'm about to give up on this game altogether, there's no point in playing if my files will just become unplayable.  Seems like a good game and great mod, but not worth the frustration of constantly losing my games I put a lot of time into.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on April 13, 2012, 02:57:50 pm
I'm basically getting a crash every time now.  I have 4 files around similar days of an Uruk around Isengard at about day 55-58.   I've been saving the backup save and playing that after I get consistent crashes.  Nothing seems to help, saving at campsites, only at scenes.  This especially sucks because I started a new game after my day 267 Gondor file was corrupted and irredeemable.  I'm about to give up on this game altogether, there's no point in playing if my files will just become unplayable.  Seems like a good game and great mod, but not worth the frustration of constantly losing my games I put a lot of time into.

Did you save in scenes from the beggining of the character, or only as of late. If you started saving in scenes recently, the save will still become corrupt. But if you only saved in scenes from the start, I don't know what's causing it, or how to help :/.
Title: Re: TLD 3.1 - Bug Reports
Post by: essendoubleop on April 13, 2012, 03:08:02 pm
I'm basically getting a crash every time now.  I have 4 files around similar days of an Uruk around Isengard at about day 55-58.   I've been saving the backup save and playing that after I get consistent crashes.  Nothing seems to help, saving at campsites, only at scenes.  This especially sucks because I started a new game after my day 267 Gondor file was corrupted and irredeemable.  I'm about to give up on this game altogether, there's no point in playing if my files will just become unplayable.  Seems like a good game and great mod, but not worth the frustration of constantly losing my games I put a lot of time into.

Did you save in scenes from the beggining of the character, or only as of late. If you started saving in scenes recently, the save will still become corrupt. But if you only saved in scenes from the start, I don't know what's causing it, or how to help :/.

I suppose early on, every now and then I would save on the world map.  Maybe in the past 10 days or so I would primarily save in scenes.  As for the 260+day Gondor file, I would save quite often on the World Map with no problems until the very end.
Title: Re: TLD 3.1 - Bug Reports
Post by: mymee on April 13, 2012, 07:40:14 pm
Runtime Error, The program as asked it to close in an unusual way.

This is the jist of the error message I get when loading two save files: one on day 460, one on day 469. Any other savegames I load are fine, as early as day 451.

Did I run into the corrupt savegame bug finally?

Please tell me if I should: 1) restart completely, 2) restart with imported character (from 451 export), or 3) continue playing from day 451 and hope for the best?
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on April 14, 2012, 12:41:17 am
Well Essendouble, like I told you, you must not save on the global map, at all. That's just how it works I guess. And mymee, I don't know how to help with the Runtime error, I haven't gotten to such a day yet, and I hope I'm not as unfortunate as you   :(. Have you received a runtime error before?
Title: Re: TLD 3.1 - Bug Reports
Post by: Austinners on April 15, 2012, 05:48:02 am
Got a quest to hunt down the troublesome goblins that assault orcs and such in Isengard. Got there at night and 2 orcs pop out to fight me, but there is a third which I can't find. He also doesn't seem to be chasing me. Can't leave the screen til either I find and kill him or I jump into a flaming pit of death. Perhaps make his spawn a bit closer to the starting positions of the other 2.

Also....this quest is a bit funny for the evil factions. I thought it was rather expected of orcs to kill and loot other orcs.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on April 15, 2012, 10:42:22 am
My party had just won a battle against an Isengard host and after returning to the world map this error message appeared.

Quote
SCRIPT ERROR ON OPCODE 541: Invalid Party Id: 489: Line No:135:
At Simple Trigger no: 26.
At Simple Trigger no: 26.
At Simple Trigger no: 26.

Got it again after defeating the Dunlendings Chief Wulf with Invalid Party Id: 525.


Title: Re: TLD 3.1 - Bug Reports
Post by: Warexpert on April 15, 2012, 02:30:56 pm
I install TLD 1.0 on M&B, then 1.01, 1.1, 1.13 now in dialogs with companions there are no text, and i cant hire them...
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on April 15, 2012, 06:13:25 pm
Well Essendouble, like I told you, you must not save on the global map, at all. That's just how it works I guess. And mymee, I don't know how to help with the Runtime error, I haven't gotten to such a day yet, and I hope I'm not as unfortunate as you   :(. Have you received a runtime error before?

I've given this thing one more chance and saved each and every time inside a camp, castle, town, etc.... and still have found the corrupt save bug, this time at day 110 playing Rohan.

I'm done until it's fixed.
It's still a great mod, but utterly useless if it's 100% guaranteed I can't finish it ever.

Off to play other games until a fix is found.
Title: Re: TLD 3.1 - Bug Reports
Post by: FleshyStarfish on April 16, 2012, 01:38:27 am
Well Essendouble, like I told you, you must not save on the global map, at all. That's just how it works I guess. And mymee, I don't know how to help with the Runtime error, I haven't gotten to such a day yet, and I hope I'm not as unfortunate as you   :(. Have you received a runtime error before?

I've given this thing one more chance and saved each and every time inside a camp, castle, town, etc.... and still have found the corrupt save bug, this time at day 110 playing Rohan.

I'm done until it's fixed.
It's still a great mod, but utterly useless if it's 100% guaranteed I can't finish it ever.

Off to play other games until a fix is found.

I've been playing now for 187 days and I've ALWAYS saved via the "review your troops" option in the camping menu.  I would suggest to go that route.

FS
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on April 16, 2012, 01:59:48 am
Well Essendouble, like I told you, you must not save on the global map, at all. That's just how it works I guess. And mymee, I don't know how to help with the Runtime error, I haven't gotten to such a day yet, and I hope I'm not as unfortunate as you   :(. Have you received a runtime error before?

I've given this thing one more chance and saved each and every time inside a camp, castle, town, etc.... and still have found the corrupt save bug, this time at day 110 playing Rohan.

I'm done until it's fixed.
It's still a great mod, but utterly useless if it's 100% guaranteed I can't finish it ever.

Off to play other games until a fix is found.

I've been playing now for 187 days and I've ALWAYS saved via the "review your troops" option in the camping menu.  I would suggest to go that route.

FS

It doesn't matter where you save as long as it's in a scene, but I mostly save in ''walk around'', day 380 and no crashes or bugs.
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on April 16, 2012, 04:06:55 am
Not exactly a bug, but elven lord with 300 troops and lieutnant with 150 are common, while orcish lords have 200 and lieutnant 100. Both cases of good or evil winning happens. That is very strange since orcs should occupy less population.
Title: Re: TLD 3.1 - Bug Reports
Post by: FleshyStarfish on April 16, 2012, 06:33:53 am
Not exactly a bug, but elven lord with 300 troops and lieutnant with 150 are common, while orcish lords have 200 and lieutnant 100. Both cases of good or evil winning happens. That is very strange since orcs should occupy less population.

In my game its the reverse...in fact, elven lords typically have about 100 troops or less (lieutenants rarely make above 80).

FS
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on April 16, 2012, 08:50:04 am
Not exactly a bug, but elven lord with 300 troops and lieutnant with 150 are common, while orcish lords have 200 and lieutnant 100. Both cases of good or evil winning happens. That is very strange since orcs should occupy less population.

Rescued prisoners?  I've seen Gothmog above 300 after defeating Imharail(sp?) and he had a mix of orcs, Khand, Harad and Umbar.

Which brings me to prisoner trains.  Are these working as designed?  A see a lot of them(good and evil factions) with less than 10 prisoners but at same time lords will be hauling around 50-100+ prisoners with their party.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on April 17, 2012, 03:56:31 pm
Similar to previous error reports.  Had just taken out Longshanks of Isengard and got this.
Quote
SCRIPT ERROR ON OPCODE 541: Invalid Party Id: 5911: Line No: 135
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
SCRIPT ERROR ON OPCODE 541: Invalid Party Id: 5911: Line No: 109
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
SCRIPT ERROR ON OPCODE 521: Invalid Party Id: 5911: Line No: 114
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.

Out of curiosity what is this error?

Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on April 18, 2012, 02:36:32 pm
Similar to previous but a lot more of it.  Just finished battle between my party and Pharrakad and got this wall of text.
(http://thumbnails45.imagebam.com/18564/5456a5185632626.jpg) (http://www.imagebam.com/image/5456a5185632626) (http://thumbnails76.imagebam.com/18564/f6ac5f185632636.jpg) (http://www.imagebam.com/image/f6ac5f185632636)
Title: Re: TLD 3.1 - Bug Reports
Post by: mlkjhgfds on April 18, 2012, 06:15:01 pm
I've seen the bugged Oath of vengeance trait and "next patches" fixing it being mentioned a long time ago in this thread. Tested on 3.1 + hotfix 3 and it's still bugged the exact same way - quest stays in the log, getting messages regularly on the world map and no bonus. Any news on that / did I miss something ?
Title: Re: TLD 3.1 - Bug Reports
Post by: GondorKnight on April 20, 2012, 06:28:59 am
Next patch really means next.
Which means it is yet released.

The coder wnet missing again, and we can only wait patiently.
And never push the mods- they work on this for their own interest, and it will come when it's done.
Title: Re: TLD 3.1 - Bug Reports
Post by: slesher27 on April 20, 2012, 01:51:16 pm
I give up on this game- save files keep becoming corrupt no matter when/where/how I save.  Now I'm getting a runtime error as soon as I load one.  Nothing I can do except keep starting over, and that's getting old.
Otherwise, this would be a great mod- I hope they're working on that.

We're not.
Title: Re: TLD 3.1 - Bug Reports
Post by: slesher27 on April 20, 2012, 05:14:50 pm
Well Essendouble, like I told you, you must not save on the global map, at all. That's just how it works I guess. And mymee, I don't know how to help with the Runtime error, I haven't gotten to such a day yet, and I hope I'm not as unfortunate as you   :(. Have you received a runtime error before?

I've given this thing one more chance and saved each and every time inside a camp, castle, town, etc.... and still have found the corrupt save bug, this time at day 110 playing Rohan.

I'm done until it's fixed.
It's still a great mod, but utterly useless if it's 100% guaranteed I can't finish it ever.

Off to play other games until a fix is found.

evidently they're not going to
Title: Re: TLD 3.1 - Bug Reports
Post by: essendoubleop on April 20, 2012, 10:25:43 pm
Just had my 3rd restart end with a corrupted save file, very frustrating.  Can't stand starting all the way over again after grinding past 100 days every time.  I have Windows 7 and have saved at the right spots.  The mod has great potential but is fatally flawed.  I'll check back a while later and see if a fix has been found.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on April 20, 2012, 11:39:10 pm
Well I'm at like day 500 or so.. no save game problems, just Lord aggression problems hah. I'll wait for the next update until I play again. You guys ARE working on the faction strenght/ lord aggression problem right?
Title: Re: TLD 3.1 - Bug Reports
Post by: bpopa on April 21, 2012, 07:15:23 am
 Hi people. I had a RGL error that i can't figure out what is causing it..
(http://cs5478.userapi.com/v5478579/21/-1qPYG_sq5Q.jpg)
Any kind of sudgestion or direct solution?. I would be thankfull

NOT A BUG! READ THE MANUAL! (you installed it wrong, or you're running it wrong.)
Title: Re: TLD 3.1 - Bug Reports
Post by: CIA on April 21, 2012, 01:39:02 pm
I started a game with Khand, I'm using 3.1 with a hotfix. I have 2 problems.

Elves are invincible, if I try to fight them my attacks go right through them. My party seems to have the same problem, I tried the kill everybody cheat to see what would happen but then I got a ctd.

My other problem is that region names and ranks aren't exactly working. They show up on my screen as "str rank 1" or "str region Emyn Arnen"
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on April 21, 2012, 02:03:22 pm
Uh are you sure you're using the hotfix? That fixed the region names and ranks prob. Oh and about elves, I guess they are just too strong for you, still. They ARE elves you know, not suppose to die easy, but if you mean your attacks go right trough them no matter what with 0 dmg always then I dunno.
Title: Re: TLD 3.1 - Bug Reports
Post by: CIA on April 21, 2012, 02:34:06 pm
You don't understand, the weapon goes through them like they're not even there. They can still kill my troops but we can't touch them.

I am using the hotfix. But the weird thing is, I just restarted the game and the region and ranks were all fixed. I havn't tried fighting the elves yet

Both problems sound like you installed the 3.1 patch and the hotfix wrong.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on April 22, 2012, 07:55:50 am
Minor glitch, as Gondor recaptured East Osgillith and the initial garrison is comprised of ~54 Mordor orcs and Rhun troops.  Shops and recruiting is working fine so no biggie.
Title: Re: TLD 3.1 - Bug Reports
Post by: CIA on April 22, 2012, 03:05:17 pm
Alright. So, I did a manual install of 3.1 yet the Elf problem still persists. The region names problem seems to be fixed.

You need to copy the few files from the Data folder each time you do a manual install. Obviously the skeleton file which was updated in 3.1 is not where it should be.
Title: Re: TLD 3.1 - Bug Reports
Post by: Esco on April 23, 2012, 07:54:18 am
Can someone help.

I got the game installed and evrything started up fine, but when I enter combat, I canno't hit any of the enemies or the enemies cannot hit me back, what's going on?

EDIT : There seems to be a similiar problem with the elves, but I was using warves, then tried orcs, same problem with both.

EDIT 2 : I installed the hotfix (Dont know if it has anything to do with it) And allso tried a new campaing on the hillmen or something along those lines, same problem came up with the orc I was fighting but they could hit me just fine. Allso my troops could not hit them.

EDIT 3 : Sorry about the edit spam, figured it out by moving around some of the files, sorry bout the post, great mod :)
Title: Re: TLD 3.1 - Bug Reports
Post by: SonOfNiall on April 24, 2012, 02:46:37 pm
Not a bug. Read the installation notes. Use ironlauncer or (as I prefer) put the 'data' folder in your mb root.
Title: TLD 3.1 - Runtime Error
Post by: donroberto on April 26, 2012, 03:50:18 am
Hey guys,
TLD is the best mod ever! Great job! I'm using normal M&B (not the enhanced version), I have patched TLD 3.0 to 3.1, I have installed the hotfix and I'm using the ironlauncher (nice intro btw :) ). I got Win7 (x64), some gigs of ram and nvidia geforce gt540m cuda (1gb).

So, this is the main problem:
tld starts fine. I choose one of my savegames, it's loading and when "launching game" appears, I get an runtime error without any detailed information. It's the 2nd time now, this happens and I don't know why, cause when the problem 1st appeared I could use the automatic savegame and I did exactly the same as before with the later defective savegame and it worked fine. Now I even can't use the automatic savegame anymore, but older ones work properly. I'm around day 200. Hopefully you have a bright idea for helping...

Probably the save corruption thing people report. No way of repairing the save. Save more often into different slots, don't play for longer periods of time. Save while standing still, preferably inside a city.
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on April 27, 2012, 09:45:15 pm
Similar to previous but a lot more of it.  Just finished battle between my party and Pharrakad and got this wall of text.
(http://thumbnails45.imagebam.com/18564/5456a5185632626.jpg) (http://www.imagebam.com/image/5456a5185632626) (http://thumbnails76.imagebam.com/18564/f6ac5f185632636.jpg) (http://www.imagebam.com/image/f6ac5f185632636)
I actually think I know what that one is, because it just happened to me: you took a faction's strength down to zero before a friendly lord had time to finish it off with a siege.

I just got the same huge string of error messages right after killing off yet another "pocket host" (11-16 orcs led by a Lord) spat out of Isengard. I was holding Isengard's strength down waiting for lazy King Theoden to get off his butt and come siege the place.

Anyway after I beat that last little packet of troops I got a massive chain of error messages, I checked Isengard's faction strength and it was at zero, and about 1 game-hour later I got a message "Isengard is crushed!" and Orthanc Tower spontaneously combusted.

I checked the flooded ruins just to be sure. Yep, all gone.
Title: Re: TLD 3.1 - Bug Reports
Post by: Wild Rover on May 01, 2012, 03:12:43 am
Just a minor note: when I start a game as gondorian commoner and I enter my inventory screen, i get a message that I wear a piece of armor unappropriate for my race. I foud out it was talking about battered tunic.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 01, 2012, 03:20:36 am
Are you using RCM?
Title: Re: TLD 3.1 - Bug Reports
Post by: Wild Rover on May 01, 2012, 03:21:25 am
I do.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 01, 2012, 03:24:17 am
http://www.mediafire.com/?sosrorbtljg3eib - please try this version, it's the latest and this issue should be solved in it. If it isn't, I'll look into correcting it and updating RCM (you'll be able to update your saved game with it without problems).
Title: Re: TLD 3.1 - Bug Reports
Post by: Wild Rover on May 01, 2012, 03:29:05 am
I have this verison installed already .
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 01, 2012, 03:48:58 am
Ok, the name was battered tunic? I'll look into it. Just in case, try re-installing the mod, first deleting all of its already installed files (not overwriting). This won't break anything.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 01, 2012, 06:03:45 am
Yup, there was a mistake there, plain clothes had orc racial type.

http://www.mediafire.com/?ngjhugzxjydazcq - here's the new version.
Title: save game corruption
Post by: jamoecw on May 01, 2012, 03:48:56 pm
i was wondering if all save game corruptions are the same?
in other words, does the the crash always result from a bad overland party?
if you don't know how to check this, load a corrupted save.  after it crashes open rgl_log.txt and check what the last line is.  if it says:
Code: [Select]
map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.

instead of:
Code: [Select]
map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 parties added.
 launch complete.
 Saving options...
then it crashed while adding parties.  which most likely means there is a bad party in the save.

corrupted saves happen in vanilla MnB, though it is rare.  i have thought about figuring out what exactly causes it to get corrupted, so if they always crash at the same point then i can look at just the parties, and how they become corrupted.
Title: Re: save game corruption
Post by: MadVader on May 01, 2012, 04:07:13 pm
I was trying to debug this problem in the past, but came up with nothing else other than "the number of active parties on the map seems to have a remote connection to the likelihood of corrupted saves".
I made it to a situation where if you spawn 15 parties it's cool, but if you spawn 16 parties, you'll get a corrupted save. Couldn't figure out why, as all that was different in the saves was the AI state of the parties, like following somebody vs. holding. The party AI state is apparently randomized between saves.
There is no hidden limit to active parties on the map (this I tested and proved), it's just more likely to get the problem with large number of map parties (about 1000 of them).

Apparently, this was fixed in the Warband engine, so it is a M&B bug.
Title: Re: TLD 3.1 - Bug Reports
Post by: Samuellucas1993 on May 02, 2012, 02:02:15 am
Script error onopcode 541: Invalid party id:101
at script:s104.
at script:s104.
at script:s104.

this pops up every time i enter a city/camp/battle, i also get a shitload or corrupt saves which i assume is to do with this
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 02, 2012, 02:45:35 am
Sorry, this is certainly not an RCM problem. RCM does not alter scripts in any way.

EDIT:
Sorry, wrong thread:)
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 02, 2012, 05:16:37 am
This is the bug report thread, I don't think he meant it has anything to do with RCM  :P
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 02, 2012, 06:41:48 am
 :-[
Title: Re: TLD 3.1 - Bug Reports
Post by: Samuellucas1993 on May 03, 2012, 12:07:29 am
Script error onopcode 541: Invalid party id:101
at script:s104.
at script:s104.
at script:s104.
anything? anyone with similar problems found a fix?

It's most likely reported before and fixed in our svn version. Don't worry about it.
Title: Re: TLD 3.1 - Bug Reports
Post by: kyle8608 on May 03, 2012, 05:51:43 pm
Hey have always wanted to play this mod but i have not been able to.

When i load it up from iron launcher it loads up the loading screen fine. Then it goes to a black screen with a logo on it. Then it takes me to steam and trys to play it through there (it only works on iron launcher)

(I have the game on steam)

Can anyone help please?

The easiest would be to download the enhanced version, which is linked to in the Manual, read the Manual and install the Enhanced version somewhere outside of Steam.
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on May 04, 2012, 12:25:08 am
Script error onopcode 541: Invalid party id:101
at script:s104.
at script:s104.
at script:s104.
anything? anyone with similar problems found a fix?

It's most likely reported before and fixed in our svn version. Don't worry about it.

If you haven't done so, use the latest patch or hotfix on the download page. There are valuable fixes there.

EDIT: Is Mordor defeated in your game?
Title: Re: TLD 3.1 - Bug Reports
Post by: Samuellucas1993 on May 04, 2012, 01:05:27 am

[/quote] EDIT: Is Mordor defeated in your game?
[/quote]
yer i defeated mordor and that is around when the error started
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on May 04, 2012, 03:12:40 am

Quote
EDIT: Is Mordor defeated in your game?
yer i defeated mordor and that is around when the error started

That's it then.. the messages are harmless, but fixed for the next patch.
Title: Re: TLD 3.1 - Bug Reports
Post by: Samuellucas1993 on May 04, 2012, 06:58:45 am
Well i did it guys i finally one!, with the new patch/patch beta files all the  good lords seiged everything, then i got visited by a lone rider whom was refered to as mithrandir(gandalf) but defineatlely wasnt it was the black rider, i was playing good so was suprised when he came and congratulated me.
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on May 04, 2012, 09:54:35 am
Well i did it guys i finally one!, with the new patch/patch beta files all the  good lords seiged everything, then i got visited by a lone rider whom was refered to as mithrandir(gandalf) but defineatlely wasnt it was the black rider, i was playing good so was suprised when he came and congratulated me.
Haha, great. The black rider showing up (should normally be Gandalf) is because the patch is not fully save compatible, so a few troops get mixed up when using old saves.
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on May 04, 2012, 10:31:47 am
So did you feel it was perhaps too easy now for the good side to win?
Title: Re: TLD 3.1 - Bug Reports
Post by: Samuellucas1993 on May 04, 2012, 07:35:09 pm
i was on day 400 already and had defeated mordor, isenguard, dunlandings and harad so i was grinding umbar and i was already a very high level (46~) so the requirements to seige said something like less than 5600 so for that saved game was a lkittle fast but starting a new game it should be fine, there was a lot of waiting in the middle between days 150-300 where nothing happened
i will keep playing a new account and leave any feedback, before the patch the northern faction were seiging a fair bit but both gondor and rohan had 9995 unmatched stengths and wouldnt attack anybody, the war in the north from what i can tell was probably about right.
Title: Re: TLD 3.1 - Bug Reports
Post by: yera on May 05, 2012, 08:46:50 am
Since this is my first post, i would like to congratulate the moders for creating this wonderful mode.
The only thing that really annoys me is buggy water texture, can that be solved?
Screenshot is on the link below:

http://jumbo.iskon.hr/dl/19bhg4ympitjw454/

Turn off antialiasing in the MnB settings. (you can still enable it in your graphics card drivers though)
Title: Re: TLD 3.1 - Bug Reports
Post by: yera on May 05, 2012, 09:01:18 am
Thank you!
Title: Re: TLD 3.1 - Bug Reports
Post by: Wild Rover on May 05, 2012, 11:42:14 am
I was playing two gams in the north (one as man of Dale and other as a dwarf) and around day 20, when  I am level 7 or so, my game crashed. In first game I was patroling around Rhun main camp. I stopped, and when I wanted to  move, my game crashed. I was still able to load it, though.
In second game, I was travelling from Iron hills quarry, and game suddenly crashed. I couldn`t even load it.


Oh, and I also noticed that dwarves can wear elven armors.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 05, 2012, 11:45:24 am
What you are experiencing is the save game corruption bug that has been reported a hundred times probably  :green:. Merl, maybe you should make a sticky about it or something.

So to bypass this bug you must save in scenes, or cities while standing still, you MUST NOT save in the world map, at all.
Title: Re: TLD 3.1 - Bug Reports
Post by: Wild Rover on May 05, 2012, 11:53:42 am
I see. Thank you.

And regarding being able to equip elven armou: I am using RCM version 2.01
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on May 05, 2012, 11:57:41 am
Also try not to play too long in one session. (ie longer than an hour for example)
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 05, 2012, 12:34:57 pm
And regarding being able to equip elven armou: I am using RCM version 2.01

Thanks  for the information, I'll fix that. If you notice any more bugs in RCM, please report them in this thread - http://mbx.streetofeyes.com/index.php/topic,2492.585.html

The devs don't support RCM, I do. And I might miss something in this general bugs thread.
Title: Re: TLD 3.1 - Bug Reports
Post by: Riordain on May 05, 2012, 12:53:23 pm
I have problem with siege os Esgaroth. Troops respawned under the bridge (under the water). And siege can't be finished. I'm defending the city, and i just can't kill those guys under the bridge. Also troops do not listen to my orders, (all are in green, so they should, there are no other allied generals on the battlefield) and they're too stupid to dive in order to kill remeinings of Rhun army (78 guys)
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on May 06, 2012, 10:50:17 am
I rescued an unusual prisoner called a "Skirmisher of Rohan".

His upkeep is 12, he doesn't promote (not that I would call him "top tier") and he doesn't have a horse. He wears green and carries an axe.

Is he a legitimate human soldier, or is he a bug?

(I'm playing the beta version released last week, May 4th 2012 or close to it.)
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on May 07, 2012, 03:29:59 am
I just encountered an even bigger problem: Eomer nicked my captured leader.

I had 2 quests, "Capture Prisoners" and "Capture Leader". The prisoner capture guy took my captured leader.

I've beaten 3 leader parties since then and haven't been given another leader to hand over.

By pure luck I just happened to come across Gronk's host again, and I re-captured the unlucky orc.

I guess once you lose your captured leader you can get him back again -- but only that one. I don't even know if it's really a bug or not -- maybe it should be this way, eh?
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 07, 2012, 03:03:24 pm
Is something wrong with Tarnost siege? There's no way for the attackers to get on the walls, so the siege can only be resolved through autocalc.
Title: Re: TLD 3.1 - Bug Reports
Post by: TheOnePinoi on May 07, 2012, 04:04:47 pm
Hey there, I'm getting a CTD in Mirkwood forest.
Situation is: Currently doing "Dispatch a Raging troll" Found the troll and saved before i fought it, Crashed immediately. I thought it was just lucky timing and was pretty stoked but i've loaded it another 5-ish times and it seems that if I'm close enough to the Troll, It CTDs. Any suggestions/fixes?
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 07, 2012, 04:34:38 pm
*Sigh* I don't want to sound mean, but this is the corrupt save bug, countless of clueless guys like you come to the forums and ask the same question over and over and over and over again :P. Anyways you must start a new character, sorry. To prevent him from ending up the same, save only, I repeat only in scenes, aka cities, action/walk around etc. Do not save on the world map, or your game will be corrupt again. There is currently no other fix for this, 2 clicks instead of 1 for saving on the world map is no biggie.
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 08, 2012, 06:08:12 am
Joined a battle aiding rohirrim scouts or foragers or something against a combo army of isengard/dunland, first battle after installing beta patch and new RCM update, and when I tried to go first person the screen started glitching out on me so I hit escape and that worked fine but.then I couldn't bring back up the normal view the menu view just stayed.but I could bring up the tactical menu over it and that's how I had to fight the battle. I have a pic on my phone but can't figure out how to upload and don't want to bother with photo bucket ATM.

update: I tried walking around camp after the battle with same problem so I just restarted the game and it all worked fine. But thanks for updating RCM for beta.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 08, 2012, 06:34:56 am
http://mbx.streetofeyes.com/index.php/topic,2492.msg63653.html#msg63653 - use this version for now.

It's best to post RCM problems in RCM thread. I might miss them here.

+ we won't respond to any bugs reported in relation with RCM, most likely.
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 08, 2012, 11:07:12 am
Well I didn't know which part might have caused the problem I just wanted it known what I had installed so that someone could say possibly an rcm problem if they had no idea why native would have caused it.
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on May 08, 2012, 11:52:22 am
My "Captured Leader" bug is more of a "disappearing captured leader" problem, but I haven't quite pinned down what causes captured leaders to disappear.

I've had captured leaders disappear two more times now, and on my third capture I did absolutely nothing else until I walked him north and turned him in to King Brand. I wish I'd thought to keep a save game and run some experiments; I know there's nothing you can do until I can pin down what causes captured leaders to disappear. (Since they reappear on the map leading armies after they disappear from my prisoner train I guess technically they're escaping, but I suspect it's because of a bug.)

When they do disappear only some leaders become eligible for re-capture. There may or may not be parameters limiting who may or may not be captured, and those parameters may or may not be affecting who can be captured after an "escape". All I know for certain is that after an "escape" I am only allowed to re-capture certain leaders.

Re: missing meshes announced part of beta release: Oops, my bad. Sorry for inconveniencing everyone.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 08, 2012, 12:42:12 pm
I'm pretty sure captured lords escaping is not a bug, it's in native, and in TLD aswell. The chance for escape gets higher as they their health rises, from my observation anyway.
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on May 08, 2012, 12:57:26 pm
I should get a message, "Your prisoner, Mog Seven-Fingers, has escaped!" like I get in Native when a Lord escapes.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 08, 2012, 01:23:33 pm
Maybe they overlooked it? I don't know, but I don't see the problem here unless he escapes 5 seconds after you capture him. It makes the quest harder anyways, you have to rush to the lord who gave you the task as fast as you can so that sneaky uruk or orc can't escape :).
Title: Re: TLD 3.1 - Bug Reports
Post by: Xomy on May 08, 2012, 04:15:59 pm
Hello everyone.

I'm sorry if it has already been asked, and sorry again for my poor English.

Some strings in dialogue aren't displayed properly, i got for example "str npc payment 1" instead of the normal answer.

It happens for : rumors ("str rumor dwarf 1"), heroes dialogues (like said above, but not all of them, for example the payment for the girl in Meduseld's hall, works, but not the previous answer), ranks in faction, dialogues after battles...

I checked my strings.txt, seems normal but I'm not a coder...

The mod is playable but that's annoying.

Thanks for reading, at least.

And finally, thanks for your great work.  :D
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 08, 2012, 04:28:05 pm
Get the MnB 1.011 enhanced patch, the TLD 3.13 hotfix, and preferably the beta patch for tld which can be found on these forums.
Title: Re: TLD 3.1 - Bug Reports
Post by: NeoBasilisk on May 08, 2012, 07:01:41 pm
Suddenly, no one can cross the river at Osgiliath. If I click on the other side, my party just runs up to the river and stops. The same goes for AI parties. They just run up to the river and stop. Is this supposed to happen? If not, is there a way I can stop it? It just started happening around day 250.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 08, 2012, 11:51:33 pm
Happens sometimes, on all rivers. Exit the game and reenter, that should fix it.
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 09, 2012, 05:45:28 am
Got the kill rogue dwarf quest from king dain and I go to erebor where he is supposed to be and Im walking around and see an orc standing casually and approach him and he is my suspicious dwarf...
Title: Re: TLD 3.1 - Bug Reports
Post by: Triglav on May 09, 2012, 05:49:09 am
Well that IS a suspicious dwarf if there ever was one!
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 09, 2012, 07:19:17 am
Exactly what I was thinking haha
Title: Re: TLD 3.1 - Bug Reports
Post by: Xomy on May 09, 2012, 08:50:27 am
It works with 3.13 hotfix, thanks to Anterias.
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 09, 2012, 07:42:21 pm
Encountered another random orc in siege of west emnet this one actually labeled orc pretender that was on our side of the wall at the start and was attacking our gate from the inside but no one attacked him and i.coupdnt get close enough to hit him through the mob. Also I keep noticing Towns with no guildmaster or whatever have "approach -" in that slot on town menu and when clicked a half naked guy says something about the enemy being upon them and I automatically reply surrender or die or something along those lines. Really strange happenings since I've installed that beta patch...
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 10, 2012, 07:13:53 am
And i'm pretty sure this was already posted but rhun main camp siege is bugged rhun troops spawn across the fence and since you can't command troops in a siege they have the advantage with longer swords as both my men and theirs try to attack each other across the fence. Just needs like an open gate or something.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 10, 2012, 09:00:40 am
Hahahah just today I sieged their main camp with the dwarves, instead of spawning behind the fence... almost all of them spawned where I spawned, along with my troops :o, massive lagg fest. But we had minimal casaulties which was more than surprising considering their 2 handers.
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 10, 2012, 10:17:59 am
We would have had WAY less casualties without that damned fence or if I had the ability to tell my troops to stop fucking crowding that damned fence and let the archers waste them...
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 10, 2012, 11:01:54 am
They keep coming from me :P river across from gundabad (the anduin I believe) has a dead spot the gladvaethors party is stuck on trying to reach thranduil besieging gundabad.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 10, 2012, 12:35:16 pm
If you mean stuck as in not being able to cross due to a bug.. exiting the game should fix it.
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 10, 2012, 03:37:27 pm
Oh yeah thanks :)
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 11, 2012, 02:27:24 am
FUUUUUUUUU, I just saved as usual and exited the game, when I wanted to play again my game got stuck on ''launching game'' after waiting for a while I get a runtime error on the mb exe :x. No idea what has caused this but good thing I have a backup save, too bad it's 5 days behind.
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 11, 2012, 06:18:29 pm
Camp master in wood elf west camp is in rivendell cloth armor.

Update: when I completed the quest he assigned (deliver supplies to thranduils halls) I was rewarded with imladris rank and resource points. Apparently rivendell took over woodelf west camp :P
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 12, 2012, 12:27:18 am
You seriously have the weirdest bugs lol. I haven't experienced any of these though.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 12, 2012, 01:49:55 am
Camp master in wood elf west camp is in rivendell cloth armor.

Should there even be one in Woodelf West Camp?
Title: Re: TLD 3.1 - Bug Reports
Post by: Wild Rover on May 12, 2012, 04:59:47 am
If you mean stuck as in not being able to cross due to a bug.. exiting the game should fix it.
It doesn`t seem to work in my game. Even when I reload, neither me nor any other party can cross the river.
Title: Re: TLD 3.1 - Bug Reports
Post by: luckyshot7 on May 12, 2012, 06:43:23 am
Hi,

If my English isn't that good, Im Dutch. Well, this is my first post here. I want to report a bug.

I've installed the TLD mod that works with the enhanced version of M&B 1.011. I've followed all the steps. Then i came at the step 'use ironlauncher'. This one didn't work at me. So I did the manual way. I copied and overwrite all the files that were supposed to be copied and overwritten.

When I wanted to start the game this screen popped up:

(http://img1.uploadplaatjes.nl/20120512/577585.jpg)

I don't know what it is. But i think that everybody who followed the samen steps as me has this problem?

I press the OK button and the game starts to load. Than something strange happens:

(http://img1.uploadplaatjes.nl/20120512/577589.jpg)

The game doesn't show the complete text, so I don't know what to do to fix it. Can somebody help me please?  :)
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on May 12, 2012, 07:24:23 am
Read again the installation instructions and copy manually all the files you need to copy. Then run IronLauncher.
Title: Re: TLD 3.1 - Bug Reports
Post by: luckyshot7 on May 12, 2012, 07:33:39 am
Read again the installation instructions and copy manually all the files you need to copy. Then run IronLauncher.

Found the problem. I forgot to copy and overwrite the xml files  :o
My bad! Now I'm going to enjoy this game.  :green: :green:
Title: Re: TLD 3.1 - Bug Reports
Post by: Annuinir Thanguridhren on May 12, 2012, 08:40:35 am
And the bunk video player pop up happens to everyone I assume just close it and continue to enjoy the mod

That happens if you overwrite the native older version of Bink Player with ours. You're not supposed to copy that file, but people often do.
Title: Have these bugs been reported yet?
Post by: tripecac on May 12, 2012, 12:02:17 pm
A few things I've noticed after playing the mod for a couple weeks:

1) Sound Volume slider doesn't seem to chance the volume of the sound.  Even if i set it really low, battle sounds are loud.  The music slider *does* seem to work; my music is turned off.

2) Archery skill is sometimes reported in the 200s, sometimes in the 400s.  The two levels seem to be consistently increasing, so my archery is clearly getting better, but I wonder why it's being reported at 2 different levels.  This happens both during battle (as it increases) and on the character page.  Sometimes it's the upper level, sometimes it's lower.  Weird!

3) Influence given by quests is not consistently added to influence score as listed in reports.  Sometimes I'm given "18 influence" but then I see that my Rohan influence only increased by 16 to 17.  Sometimes I'm given around 10 "rank points" and 5 "influence points" for finishing a quest, but my rank certainly doesn't go up my 10 (since even after playing for 2 weeks my highest rank with a faction is only 5).  I don't understand what's going on here.  All I know is that it seems impossible to ever get Ulfas, despite it being recommend to get him "before the war starts"!

4) Troll quest seems to get frozen, with the same number of days left listed forever.  I think I saw this reported elsewhere.  Not a biggie.

5) Baggage doesn't appear in some of the battle maps (east of Brown Lands).

Which version are you playing?
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 12, 2012, 12:40:37 pm
Ohshi- I'm not sure that this is from just installing the new patch with a character from the beta, but my savegame just became corrupted even though I save in scenes, and scenes only..
Title: Re: TLD 3.1 - Bug Reports
Post by: tripecac on May 12, 2012, 02:38:11 pm
I'm playing version 3.1 hotfix 3 on top of enhanced 1.011
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on May 13, 2012, 10:07:53 pm
Skills drop at night (for humans). That probably explains (2).

(1), (3), and (4) sound like older version problems.

The missing ammo crate is a confirmed bug in multiple locations. As far as I know there isn't a "master list" of places it's missing.

Places I know it's missing are the field in front of Minas Tirith, the field in front of Isengard, the field with the Isengard White Hand pillar, and the river fords near Isengard.

(Strangely enough there's a little hilly strip between Isengard plain and White Hand Pillar plain where you get a "normal" battle map including ammo crate.)
Title: Re: TLD 3.1 - Bug Reports
Post by: tripecac on May 14, 2012, 12:12:53 am
I'm running TLD 3.1 IronLauncher.exe File Version 1.4.0.0 (dated 2011-10-16).  The dates of conversation.txt and the other files included in hotfix 3 are consistent with what was in the ZIP (2012-02-02 mostly).  So it looks like the TLD files are up to date (assuming 3.1 hotfix 3 is the latest).

As for Mount and Blade itself, I bought the complete version on Steam (when it was $7.50), and then installed the 1.011 enhanced version, following the Steam-specific instructions for installing TLD.  I can't think of anything else that might be causing me to have an "older version".

Oh yeah, Windows 7 64 bit, if that makes a difference, though I doubt it!
Title: Re: Have these bugs been reported yet?
Post by: FleshyStarfish on May 14, 2012, 04:57:17 am
A few things I've noticed after playing the mod for a couple weeks:

4) Troll quest seems to get frozen, with the same number of days left listed forever.  I think I saw this reported elsewhere.  Not a biggie.

Which version are you playing?

I just installed 3.15 and found the troll quest to work just fine.  It took approximately 1hr (game time, not real time) for the trolls to appear and I subsequently dealt with them.  The quest was listed as completed (although i still haven't gone to the quest giver yet to receive my reward).

FS
Title: Re: TLD 3.1 - Bug Reports
Post by: tripecac on May 14, 2012, 10:37:18 am
The troll quest is "frozen" in its incomplete state for me, in that I never saw a troll appear, and far more than 5 (or 7) days have passed (more like 50), but the quest still says "5 days left".  Weird.  Not a game-breaker, however.

A couple more questions:

6) I was given a quest to eliminate 6 Moria war parties.  I haven't seen any war parties from Moria yet, just so-and-so's hosts.  Is there a way to encourage war parties to appear?  Or is this quest impossible to complete?

7) When looting, is there any way to transfer items to another party member?  These big Moria hosts I'm defeating give me more scraps than I can fit in my inventory, so I'm having to throw many scraps away each time.  (And yes, I toss out cheap food in favor of good scraps first).

8) Most of my troops are high-level Lorien units.  The upkeep is pretty high, so I spend much of my time in Lorien waiting for the suppliers and weaponsmiths to reset their money so that I can pay them scraps.  Is there any other way to pay for troop upkeep other than (a) trading scraps to suppliers and weaponsmiths and (b) doing quests (which don't have much resource yield)?

9) It seems like high upkeep costs and faction-specific resources encourage us to use troops from different factions rather than concentrating on a single faction (since more factions equals more scrap trading per day).  Was this intentional?  It seems a bit strange, since in the books the factions tended to stick to themselves (elves fighting under an elven leader, dwarves under a dwarven leader, etc.) 

10) I tried increasing the number of units per battle from 51 to 65, but after a couple minutes of battle got an "unable... vertex" bug.  Yes, I have an ATI card, so the bug was not expected.  I'm just wondering if anyone has found a workaround yet.  It would be nice to have fewer larger battles... These 200+ Moria hosts take a long time to wipe out!

ATI or Nvidia don't matter here. Read through the Optimization guide thread, that's all the performance advice you need.
Title: Re: TLD 3.1 - Bug Reports
Post by: tripecac on May 14, 2012, 11:03:38 am
11) Should I be playing 3.15 (beta) or the 3.1 hotfix 3?  Would the beta get rid of some of my "bugs", or does it have enough bugs of its own that I should stick with the latest non-beta?

Some of the bugs are fixed in the beta, yes. As for current bugs, read the beta reports.

12) Also, do we have to do the verification steps each time we post?  I guess that's one way to discourage frivolous posts...

It goes away after a while.
Title: Re: TLD 3.1 - Bug Reports
Post by: tripecac on May 14, 2012, 11:19:13 am
13) I just got a big red script error, but it disappeared before I could write it down.  I don't see it in the game log; it would be nice if it were there.  I also don't see it in rlg_log.txt.  Do you know where else I could look to see what the error was?
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on May 14, 2012, 11:50:36 am
Avoid double-posting - edit the previous post instead.
13. Quests->Message log
12. Use your judgement - put yourself in a developer position and try to provide helpful details.
11. 3.15
9. It's the other way around, but it's up to you what will you do
7. No
6. Might be impossible, it's up to the Gods of Random. Fail it if you can't complete it - nothing really bad would happen.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 14, 2012, 01:41:06 pm
With 3.15 all factions should spawn more parties, so your quest would more likely be completable.
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on May 14, 2012, 02:18:07 pm
9) It seems like high upkeep costs and faction-specific resources encourage us to use troops from different factions rather than concentrating on a single faction (since more factions equals more scrap trading per day).  Was this intentional?  It seems a bit strange, since in the books the factions tended to stick to themselves (elves fighting under an elven leader, dwarves under a dwarven leader, etc.) 

That is why you character is special. Very few people are famous among more than one race. They would dream to mix dwarven infantry and elven archers but they couldn't!
Title: Re: TLD 3.1 - Bug Reports
Post by: tripecac on May 14, 2012, 02:25:13 pm
Well, it would be nice if we could deposit scraps into a bank and have it sell them for us while we are afield.  The return trips to Lorien (in order to pay for upkeep) are getting a tad tedious.  It would be nice if I could just dump a ton of scrap there and then leave for months at a time.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on May 14, 2012, 04:53:25 pm
 with 3.15 VIRESSE BUG again
In 3.15 i got Viresse bug again: day of month is unknown and if you get  quest window you haveCTD....  this   happened to me in 325th day
This is brother of an old bug of 3.12.

 I tried this
1. Open strings.txt in Modules/TLD3.1 folder
2. Search for the "{reg1_(Apr)". Should be in str_april_reg1_reg2 string
3. Replace it with "{reg1}_(Apr)"

After this You need to use a save before  Viresse month if you use a Viresse save  date is good but quest window keeps to give CTD
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on May 15, 2012, 07:54:49 am
Morgul and Mordor Orc troop tree is a little odd.  Morgul Orcs you recruit from Minas Morgul don't have an upgrade option probably because there isn't a Large Morgul Orc troop type.  Large Mordor Orcs have the option to upgrade to either Fell Mordor or Morgul Orc.



Title: Re: TLD 3.1 - Bug Reports
Post by: Datarat on May 17, 2012, 09:35:03 pm
Took me forever to get this mod to work (finally was forced to manually insert TLD files) but it's still not working perfectly, not sure if I just did the installation wrong...But here goes anyways.

Are you playing in the Direct X7 mode?

Yes, I am running it in Direct X7. Reason being that if I run it in the alternative Direct X9, rivers/oceans appear to be pixelated messes. Is Direct X7 causing these problems?

Yes. DX7 can't use the shaders we have in TLD. Try switching to DX9 and turn off antialiasing in the Mount and Blade options. (if you want AA, turn it on in your graphics card drivers instead. Nvidia cards have an option to "enhance the performance of the application" - meaning the drivers will apply antialiasing on top of whatever the application of your choice (TLD in this case) does.) This should solve the water shader issues.


Thank you. That solved the water problems aswell as the shading/text problems. Trolls started spawning frequently to boot.


Everytime something pops up in the log there is a purple/magenta block around it, no idea what it is.

Shady areas are really dark too, it's fine in the day, but at night it's hard to see anything. And in Moria everything is pitch black. Turned up monitor brightness, didn't help, no gamma setting ingame either.

Also, I can't find any trolls, i've been looking around the misty mountains (that's where they live, right?) for at least a week ingame but still no trolls.

Thanks for the help.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on May 18, 2012, 02:17:52 pm
Minor, Dale Coat appears in the Rhun smithies. 
Title: Re: TLD 3.1 - Bug Reports
Post by: Gajsek on May 18, 2012, 04:52:17 pm
Reporting a bug, Save game-related crash.

I've had a problem before with the corrupted save game, but was able to restore some of the game by renaming the last_savegame_backup (I lost about 30 in-game days). from then onward I saved only in scenes and with the walc around camp option.

But now I saved in a scene once and the game crashed a few seconds after leaving the camp (after saving) on the world map. I reloaded a parallel save (I always have two slots per game) that was three in-game days earlier. I saved in that game (in camp) and the same crash appeared again.

It might be related to the fact that no matter where i camp it says: You're in the fiefdom of Lebennin (Gondor).

EDIT:
Now it crashes everytime i save in a scene (a town, camp, whatever).
On the world map it workd fine.

EDIT 2:
Even renaming the last_savegame_backup doesn't help anymore. lost a 460-day game :/
Game loads normally but crashes when i move or wait on the world map. Inspecting troops and similar stuff is possible.
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on May 18, 2012, 06:05:09 pm
While trying to find the secret entrance to Moria I fell into a pool of water that acted an awful lot like bugged game geometry rather than an actual water-filled pit trap.

It's hard to describe where I was, but I'll try. I was using arrows to mark rooms I had been in, and managed to find I think the third large room. It had a kind of moss-covered rock hump in the middle of the room, not jagged but smooth and not very steep.

I went to the right, and it got very dark, pitch black, and as I walked forward I fell into the water pit.

Inside the pit the game geometry got all weird; there were rocky parts sticking out of the wall, what looked like a rocky bridge on the surface, steep walls that were climbable and shallower walls that were unclimbable ... the way the pit worked didn't seem intentional.

Well that's all. Back to the mines. :P

Edit: What I fell into is the pool of water under the wooden bridge, so I suppose not being able to get out after falling in isn't a "bug" so much as it's "fail'. I have no idea what to do with the treasure I found in Moria, but never mind that ...
Title: Re: TLD 3.1 - Bug Reports
Post by: NeoBasilisk on May 21, 2012, 07:48:57 pm
I have a saved game where no matter what I do, the game crashes about 5 seconds after I load it. I mean about five seconds worth of map time. No matter what I do, when I advance time roughly five seconds worth, it crashes. I can start moving somewhere. I can just hold space bar and wait. I can camp. It always crashes the same time. The only city I can get to in time is West Osgiliath, and it immediately crashes when I enter. Is there anything I can do this fix this?

Here's the save.
sg00.sav - 3.4 Mb (http://jumbofiles.com/7imygvj3rm2n)
Title: Re: TLD 3.1 - Bug Reports
Post by: ScreechLax60 on May 21, 2012, 08:58:13 pm
I have a crashing problem. I already read the Optimization guide, no fix for my problem. I also posted for help in the FAQ section but no one is getting answers in that thread.
That's not a reason to post anywhere else. If we have answers, we give them. We do not seem to have any answers beside the Optimization guide.
So is that it? Do I just delete him? And sorry about this post, I see other posts about crashes here and they got answered so I figured it might be okay)

 I have a man of Rohan and everytime I try to play him, I can't load him in to the world and I get the error:
Runtime error!
Program C:\Program Files\Mount&Blade\Mount&Blade.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more info"
I can enter the world with other characters, such as my Beorning. This happens just for my man of Rohan.
P.S. I am running 3.15 and I manually installed the files. I was able to play earlier today, this just happened suddenly : / This is a very important save for me; it was an intense war, Isengard is almost done, and Rohan needs to help Gondor, or Mordor will easily take them.
Thanks for the help! I appreciate it SO much!!!!
Title: Re: TLD 3.1 - Bug Reports
Post by: studmuffin on May 21, 2012, 11:51:50 pm
I can't attack enemy castles  :(  Whenever I go to siege an enemy castle, it just gives the option to leave and no option to attack. My army size is plenty large and I tried with multiple factions and still get the same problem. Any ideas other than re-installing?

Isn't it mentioned in the Manual, that you can't initiate sieges?

I misspelled s-e-i-g-e when i was trying to find it in the manual because I'm a moron. but now i got it. much thanks
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 21, 2012, 11:59:14 pm
I can't attack enemy castles  :(  Whenever I go to siege an enemy castle, it just gives the option to leave and no option to attack. My army size is plenty large and I tried with multiple factions and still get the same problem. Any ideas other than re-installing?

Yes, read more threads. You cannot siege yourself, only other lords can.
Title: Re: TLD 3.1 - Bug Reports
Post by: Foshizzle on May 22, 2012, 03:05:35 pm
This is both a possible bug report and suggestion, but I've noticed Gondor spearmen are entirely useless in combat. Though their spears are effective in LOTR canon, spears are horribly flawed in M&B. At point-blank they do nothing more than bounce off opponents, and since the AI infantry rarely does anything more than charge straight at you, this makes Gondor's spearmen fall apart to any unit. Until the spear system is fixed, I think all Gondorian soldiers should be given a form of poleaxe, axes, or swords, as with spears, they can barely hold their own in any drawn-out battle.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 22, 2012, 03:15:03 pm
Sorry if I sound mean to you again, but the devs are out of people pretty much. Currently vota dc and mad vader are working on the mod, afaik. So spears will not be fixed, even if they had the team members, I don't think they would be able to somehow fix spears so that they are not useless in combat, without being over powered. You'll just have to do without using spearmen, or just using a few in an infantry line.
Title: Re: TLD 3.1 - Bug Reports
Post by: Foshizzle on May 22, 2012, 07:15:10 pm
It's not just Spearmen either. I don't know whether the books were given a good looking at when Gondor's troops were lined out, but Gondor had one of Middle Earth's most professional armies, so why do corsairs and skirmishers make mincemeat out of them in melee? I'm considering using troop editors myself to buff up Gondor and remove those useless spears, my lore senses go off the charts when I see droves of Gondorians fall to a single Corsair pikeman. I've edited before and I know this messes up the AI, especially how it recruits, so really, I don't plan on making the changes myself, but I'm seeing how it's meant to be a balance, every troop is equal. This isn't a Warband multiplayer mod, this is a single-player mod where Lore and the books are most important. An Orc footsoldier shouldn't be on equal terms with a Gondorian swordsman, and a Veteran Corsair Skirmisher shouldn't constitute a light machine gun that can slaughter through everything with ease. By the same token the axemen of Lossarnach shouldn't be tanks that kill everything either. I think realism and lore, not balance, should be the focus. I want to see Orcs fall apart to Gondorian soldiers and rely on their numbers. I want to see Elves trying not to lose a single man because of how few there are. This mod has so much potential, but I think it's got design flaws, namely in balancing and troop layout, that cripple the gameplay.

EDIT: Even looking through the troop editor confuses me. Indeed Gondor and other Western factions have much higher stats than the Orcs, but they still frequently lose to them. I'm not sure whether this is a mod-related bug or M&B's notorious bias and handicaps to the AI, but it's annoying either way.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on May 22, 2012, 11:49:22 pm
Yep, you got it right, it's the AI. From the retarded habit of swinging their sword at the air constantly, not knowing when to block with a weapon or shield. Overall they have very poor footing, so stats won't help that much. You'll have to do your best to position your troops at the best spots.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 23, 2012, 03:11:18 am
@ Foshizzle

This is not a TLD issue, the problem's with the bugged 2.1 version of RCM, as I've said in the RCM thread. Use the previous 2.04 version, it should work correctly.
Title: Re: TLD 3.1 - Bug Reports
Post by: gowf on May 23, 2012, 08:06:47 am
anyone notice that selling items to the beornings happens at 1/10th of the value of other places? Typically a good scraps sell at ~30
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on May 23, 2012, 06:13:31 pm
Always assumed it had to do with Beornings not having as much metal in their economy. They'll only pay what it's worth to them, and the relative glut of scrap metal insures they'll get what they need despite other locales paying more. Will you haul scrap metal to a market a day's ride away when that army of orcs over the horizon promises even more scrap metal if you just dump what you've got on the local market, buy some fish, and get back into the fight?

It makes sense to me the Beornings' low demand puts them at a different place on the supply-and-demand curve. They can afford to wait until the convenience outweighs the low buying price ... because axe-handles aren't made of metal ...

More generally the Principle of Diminished Marginal Utility is the real killer: once you've sold all the metal you can nobody will buy any more until some time has passed and they need more.
In a "real economy" prices would adjust and differentials in price large enough might even motivate trade caravans to move metal from places of surplus to shortage. Regular metal-dumping by the player would trigger boomtown-like distortions in the marketplace, putting any local miners out of business -- or into the smithing business -- by dumping metal into the economy and driving down its price to the point that even peasants could afford shiny new farm implements and even raw recruits could afford to kit themselves with iron and steel ...

Come to think of it that wouldn't be a bad idea for giving the player something to do with his scrap metal. Maybe donating it to the dude at the barracks allows volunteers and garrison troops to train a little bit, maybe gain a level after a couple of days.

It would certainly give a conscientious Gondor captain reason to keep hitting up Cair Andros, wouldn't it?
Title: Re: TLD 3.1 - Bug Reports
Post by: Lithuania on May 24, 2012, 07:26:35 am
Hi, it's me again. Whenever reinforcements in battle arrive, M&B crashes without any bug report or anything. Just CTD. When new enemies arrive, however, it all works fine. I am playing on a cheated character (I first test the game out, now I'm testing for the good guys. I was in the bad side of the arena). Any help? NOTE: I installed it by the instructions. U
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on May 24, 2012, 08:45:31 am
I wanted to bring this issue up again.  My desktop is temporarily out of service so I've liberated a laptop and I'm getting the same graphics issue running a different brand videocard and OS.

Desktop: XP with Nvidia graphics. 
Laptop: Win 7 64bit with ATI graphics.
TLD 3.1 Installer exe downloaded from Gamefront.
Error occurs in South Ithilen(near Harad camp).

(http://thumbnails77.imagebam.com/19193/db25d3191921211.jpg) (http://www.imagebam.com/image/db25d3191921211) (http://thumbnails7.imagebam.com/19193/70b725191921229.jpg) (http://www.imagebam.com/image/70b725191921229)
Bad texture or model?

It's this one tree that goes bonkers, GA never got to hunting it down.
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on May 24, 2012, 12:05:23 pm
Fast forwarding the game (to see if Trolls alter tha balance) I gained the hammer blabla trait. Because many leaders are dead....but I wasn't involved.
Title: Re: TLD 3.1 - Bug Reports
Post by: NeoBasilisk on May 27, 2012, 03:59:45 pm
I have a saved game where no matter what I do, the game crashes about 5 seconds after I load it. I mean about five seconds worth of map time. No matter what I do, when I advance time roughly five seconds worth, it crashes. I can start moving somewhere. I can just hold space bar and wait. I can camp. It always crashes the same time. The only city I can get to in time is West Osgiliath, and it immediately crashes when I enter. Is there anything I can do this fix this?

Here's the save.
sg00.sav - 3.4 Mb (http://jumbofiles.com/7imygvj3rm2n)
Quoting this so it doesn't get lost. Are we generally just SOL on these types of problems?
Title: Re: TLD 3.1 - Bug Reports
Post by: MadVader on May 27, 2012, 04:54:19 pm
I have a saved game where no matter what I do, the game crashes about 5 seconds after I load it. I mean about five seconds worth of map time. No matter what I do, when I advance time roughly five seconds worth, it crashes. I can start moving somewhere. I can just hold space bar and wait. I can camp. It always crashes the same time. The only city I can get to in time is West Osgiliath, and it immediately crashes when I enter. Is there anything I can do this fix this?

Here's the save.
sg00.sav - 3.4 Mb (http://jumbofiles.com/7imygvj3rm2n)
Quoting this so it doesn't get lost. Are we generally just SOL on these types of problems?
I'm afraid so. Mysterious crashes are very hard to debug because actually the M&B engine crashes (without any useful information why it crashed), we can't crash the game directly through mod scripting. Finding out what set of conditions trigger engine crashes is very time consuming (because it's basically a lot of guessing) and not guaranteed to get any results. I hope you understand and thanks for your interest to resolve this particular problem.

Fast forwarding the game (to see if Trolls alter tha balance) I gained the hammer blabla trait. Because many leaders are dead....but I wasn't involved.
Yes, that trait works that way. Blame some lazy scripting on my part. :)
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on May 27, 2012, 06:27:14 pm
Only solution for spear I can think is to create special spears for AI only that make a lot of damage when swinged.

Gondor sword infantry is stronger than Lossarnach, but Lossarnach is more cost effective.
Lossarnach should have 320 melee, just 20 more than citadel swordmen and 2 more power strike but at which cost? No shield, shorter weapon (75 vs 94) with similar damage (44 vs 39, but the two handed axe is slower) and less armor (25 vs 40).
Gondor footman (tier 3) has an armor strong as the best of lossarnach or orcs troops. From tier 4 they have a very good 33...better than dwarves I think.
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on May 28, 2012, 04:46:23 am
Only solution for spear I can think is to create special spears for AI only that make a lot of damage when swinged.

They rarely swing them. The spearmen's main advantage is that, when massed, they stop cavalry better then the troops with one-handed weapons. So a purely spearmen-based infantry forces is inefficient, but a mixed one works quite well.

That's true for RCM, at least. But I doubt that dynamics is different with vanilla.
Title: Re: TLD 3.1 - Bug Reports
Post by: Jambat on May 28, 2012, 06:59:17 pm
Well Essendouble, like I told you, you must not save on the global map, at all. That's just how it works I guess. And mymee, I don't know how to help with the Runtime error, I haven't gotten to such a day yet, and I hope I'm not as unfortunate as you   :(. Have you received a runtime error before?

I've given this thing one more chance and saved each and every time inside a camp, castle, town, etc.... and still have found the corrupt save bug, this time at day 110 playing Rohan.

I'm done until it's fixed.
It's still a great mod, but utterly useless if it's 100% guaranteed I can't finish it ever.

Off to play other games until a fix is found.

I've been playing now for 187 days and I've ALWAYS saved via the "review your troops" option in the camping menu.  I would suggest to go that route.

FS

I tried the 'review your troops' option three times, and all three are corrupt, so that's not a legit trick. I'm wondering if it's something with Gondor as I started a campaign yesterday and have had - this is not an exaggeration - at least fifteen corrupt error saves for Gondor; Inside a town without moving, reviewing troops, inside the castle, outside, doesn't matter.

EDIT: I have 100+ days with Rohan and Elven campaigns and not a single problem. It's very unusual. I started up a Mirkwood campaign and played an hour or two just to check, and everything saves and loads perfectly fine. I go to Gondor, and it's 90/10 that the save won't work.
Title: Re: TLD 3.1 - Bug Reports
Post by: Aquramir on May 29, 2012, 01:45:02 am
Hi!

I got a problem recently:

Gundabad and Dol Guldur got successfully sieged and both factions eliminated (I play as a Gondorian), then I went to East Emnet to rest and then at the next day, I wanted to walk around again, but the game crashed without any error message.

I use M&B Enhanced and the latest beta patch.

rgl_log errors:


 WARNING: Unable to find material  troll.LOD
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Title: Re: TLD 3.1 - Bug Reports
Post by: Xomy on May 29, 2012, 12:53:05 pm
The game freezes each time I want to go to a city (both allies and enemies), or to talk to/battle something.
The game time is 139 days.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on May 29, 2012, 11:32:52 pm
Dale spear can't block.  If that's intentional it lacks the 'can't be used to block' label.
Title: Re: TLD 3.1 - Bug Reports
Post by: FleshyStarfish on May 30, 2012, 03:23:23 pm
It's not just Spearmen either. I don't know whether the books were given a good looking at when Gondor's troops were lined out, but Gondor had one of Middle Earth's most professional armies, so why do corsairs and skirmishers make mincemeat out of them in melee? I'm considering using troop editors myself to buff up Gondor and remove those useless spears, my lore senses go off the charts when I see droves of Gondorians fall to a single Corsair pikeman. I've edited before and I know this messes up the AI, especially how it recruits, so really, I don't plan on making the changes myself, but I'm seeing how it's meant to be a balance, every troop is equal. This isn't a Warband multiplayer mod, this is a single-player mod where Lore and the books are most important. An Orc footsoldier shouldn't be on equal terms with a Gondorian swordsman, and a Veteran Corsair Skirmisher shouldn't constitute a light machine gun that can slaughter through everything with ease. By the same token the axemen of Lossarnach shouldn't be tanks that kill everything either. I think realism and lore, not balance, should be the focus. I want to see Orcs fall apart to Gondorian soldiers and rely on their numbers. I want to see Elves trying not to lose a single man because of how few there are. This mod has so much potential, but I think it's got design flaws, namely in balancing and troop layout, that cripple the gameplay.

EDIT: Even looking through the troop editor confuses me. Indeed Gondor and other Western factions have much higher stats than the Orcs, but they still frequently lose to them. I'm not sure whether this is a mod-related bug or M&B's notorious bias and handicaps to the AI, but it's annoying either way.

FS

I'm of the complete contrary opinion.  First of all, I never use the spearmen from Gondor.  Why?  The enemy cavalry are too few to warrant them.  Go for swordsmen.  Then, from that point its simply too easy.  If anything, the enemy dies in droves (comparable to the movies, but not books).

I just completed my 2nd time around twarting Mordor.  It took me less than 200 days to win with Gondor, as opposed to 360+ days with Rohan.

Just my opinion.

FS
Title: Re: TLD 3.1 - Bug Reports
Post by: Ji Indur on May 31, 2012, 04:22:21 am
About corrupted saves.
I lose a game in spite of 4 saves : all corrupted.

Now, I think for a new game to make a "security" save at each new level and check if is good. If it is, I'll direct mi quick saves in other 3 places and keep this "security" save.
I though at this system because I believe the saves were corrupted when they were made ; if they are good you can trust on them. I'm right?

If I'm wrong, do you have another system of saves or you only trust in luck to continue your campaign?
Title: Re: TLD 3.1 - Bug Reports
Post by: MrPixel on May 31, 2012, 05:35:58 am
About corrupted saves.
I lose a game in spite of 4 saves : all corrupted.

Now, I think for a new game to make a "security" save at each new level and check if is good. If it is, I'll direct mi quick saves in other 3 places and keep this "security" save.
I though at this system because I believe the saves were corrupted when they were made ; if they are good you can trust on them. I'm right?

If I'm wrong, do you have another system of saves or you only trust in luck to continue your campaign?

Are you saving on the map? I haven't had a corrupted file since I stopped doing that.

Corrupted saves aren't just a random thing - they seem to build up and a file may be destined to be corrupted without you realising it. For example, I had one save that I could play for as long as I wanted, but as soon as I made another save it would crash after a few seconds, regardless of how I saved and what slot I saved in. For this reason I don't think making multiple backup saves is going to be a solution, because they'd all just be predetermined to become corrupt after a certain period of time.

The only thing you can do to stop it is to never save on the map.
Title: Re: TLD 3.1 - Bug Reports
Post by: Minas_Ithil on June 01, 2012, 07:29:54 pm
Rogue Goblins mission of Isengard is bugged. I saw many people posted that bug but it's still here and I didn't see any solution. First you have to go to the tower of Orthanc then get out, if you use shortcut on the menu to join the city you will stuck in mid-air. The another bug is when you kill the all goblins mission never ends... Or there is another goblin spawned inside of a thing where we can't reach ^^
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on June 02, 2012, 02:13:08 am
Use Ctrl+Shift+F4 to dispatch the goblins, if the quest doesn't seem to end.
Title: Re: TLD 3.1 - Bug Reports
Post by: max on June 02, 2012, 07:44:09 pm
i reached enough rank to able speak about War Counsil

but when i speak with Mirkwood Leader he answer --- ok i listening

my hero answering something like-   i trust to your wiser judgement

and NOTHING/

how this supposed to do?

i have rank (9)

playing 3,1 without hotfix.

is it bug or i just miss something?

Not a bug, your enemies'  strength is too high to do anything else. The next patch makes the lords bolder and more aggressive.
Title: Re: TLD 3.1 - Bug Reports
Post by: Minas_Ithil on June 07, 2012, 12:54:02 pm
I got a problem with my archers. Some of them are really brave to go against thousands of orcs as alone. They are really making me mad. Those stubburn failzor stupids just destroying every tactic I make. Let's say I have 20 archers and are ordered to stay in their positions. But at least 5 of them won't listen and contunie to charge against the enemy. That bug really makes me mad. My strategy fails because of these ******* noobstar archers. They charge and my other archers who listen to my orders stopping attack. Because they don't want to hit their stupid archer allies. Then enemy infantary killing my nabs and getting closer. So the faith of battle up to my infantary and they can't stand much longer against the hordes of orcs without archers. They are supposed to support infantary but they are only slowing them down. Even the elven archers just waste of money. I searched like hell but couldn't find any solution, please help helppp.

Try telling your archers to hold fire, that should help. -CppCoder
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on June 08, 2012, 05:25:30 pm
Horse archers definitely like to run ahead if you give a "Charge" order then tell them to either hold a position or follow you.

They'll stay in formation if you just order them to follow, however.

The foot archers doing that is a puzzler. Are you ever giving a charge order or an order to break formation then trying to re-form them again?

If you just say, "Follow me," they'll stay in formation, then when you give a "Hold" order they'll hold in formation.

Horse archers really need to follow you in an "Echelon Right" formation, where instead of a symmetrical wedge they all line up behind and to the right of you. But I'm getting distracted, so never mind that -- what you want is to keep your troops in formation by not ordering them to "Charge" in order to advance them. Say "Follow Me" and keep them in formation.

Edit: Don't forget you can also give "Stand Closer" and "Spread Out" commands, both of which do actually cause a noticeable change in your unit spacing and both of which are useful at different times. The command is pretty intelligent, too: if you give a bunch of "Spread Out" orders they'll spread WAY out. The formation AI remembers how many times you hit the button.
Oh, one more thing: "Stand Closer" and "Spread Out" work even if you don't have enough of a unit type to support a formation. A "poor man's phalanx" is possible by giving an "infantry hold" order followed by a few "Stand Closer"'s.
Title: Re: TLD 3.1 - Bug Reports
Post by: Minas_Ithil on June 08, 2012, 06:18:51 pm
@Khergit Kabob only way to avoid bravery archers is the suggestion of CppCoder. Commands like follow me, stand closer are not working. I had a little time to confirm this. Because I no longer use archers. The saved game is corrupted and my awesome dale archers are gone along with the infantry of course  :'( , I don't know why, didn't do anything wrong. There wasn't any action nearby and I had no missions at the time.  I was tired, so I saved the game and went to the bed. By the morning I couldn't open my save game. Very sad...
Title: Re: TLD 3.1 - Bug Reports
Post by: MrPixel on June 08, 2012, 06:47:03 pm
I'm pretty sure the problem with archers running ahead is present in the base game as well, if I remember correctly. Telling them to hold fire was all that would work there too (I have vivid memories of a sole Khergit horse archer bolting forward, getting caught in a mass of infantry and then being slaughtered while the rest of my army watched the stupidity).
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on June 08, 2012, 08:00:39 pm
I'm pretty sure the problem with archers running ahead is present in the base game as well, if I remember correctly.
You remember correctly it's a Mount & Blade bug.  At least they don't shoot each other in the back of the head anymore.
Title: Re: TLD 3.1 - Bug Reports
Post by: Minas_Ithil on June 09, 2012, 03:28:47 am
At least they don't shoot each other in the back of the head anymore.
I would prefer this instead of stopping the arrow rain.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on June 12, 2012, 07:47:19 pm
Trivial but one of the first things you see.  After you complete character creation you get the message "Go forth on you chosen path."  Should be ...your chosen path.
Title: Re: TLD 3.1 - Bug Reports
Post by: vota dc on June 13, 2012, 03:02:58 am
During the war of the Two Towers, Gandalf come to warn me that one evil faction is down and the dawn will come soon. Very kind from him but....why?
Title: Re: TLD 3.1 - Bug Reports
Post by: FleshyStarfish on June 13, 2012, 04:16:17 am
During the war of the Two Towers, Gandalf come to warn me that one evil faction is down and the dawn will come soon. Very kind from him but....why?

Maybe he's looking for a hug?

FS
Title: Re: TLD 3.1 - Bug Reports
Post by: venttu on June 13, 2012, 09:13:51 am
First of all I want to thanks for helping me! I really respect that moderator.

So, with search I didn't found anything. Not with googe too.. Why does my game is crashing when Big War starts and these intros come? I can only view rohan/isengard intro. Is there anyone mature enough to give my answer?

Did you read the Optimization thread? Do that. Follow what it says.
Title: Re: TLD 3.1 - Bug Reports
Post by: MrPixel on June 13, 2012, 06:01:21 pm
During the war of the Two Towers, Gandalf come to warn me that one evil faction is down and the dawn will come soon. Very kind from him but....why?

Haha awesome. He seems to do that for an evil player when the first evil faction falls. Seems like he still does it even if this happens after all the good factions have fallen.
Title: Re: TLD 3.1 - Bug Reports
Post by: gozzar on June 14, 2012, 03:55:25 am
just meet gandalf but he looked like a nazgul lol
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on June 15, 2012, 02:11:48 am
Did he keep repeating, "Frodo! Baggins!"?

If so I have some bad news for you... ;)
Title: Re: TLD 3.1 - Bug Reports
Post by: Pathfinder on June 15, 2012, 03:22:21 pm
Hello gang!
First, a magnificent mod!
Second, sorry if this has been discussed, I tried searching using the search option, and also a manual search in this thread.
I'm playing a character starting from Dale. Been using mostly Lothlorien, Greenwood and Rivendell troops though. I invest in leadership often, and up to troop maximum of about 70 all was fine. Now what is happening: Party size limit, but I can't have more than 68 troops, it says "...limit reached". No options to recruit in barracks, naturally, because of that. Sometimes I can't even upgrade troops, it says "no slots available" or something similar.
Is this a bug?
Title: Re: TLD 3.1 - Bug Reports
Post by: BalanceofTerror on June 15, 2012, 04:24:02 pm
The sound don't work when I start up the game. It worked ok yesterday when I started it up, don't work now.
EDIT: Looks like it works now, guess restarting fixed it, nvm.
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on June 15, 2012, 07:54:25 pm
@Pathfinder:
Not a bug. There is a limit to the number of different types of troops you may command as well as the number of troops in total.

Your companions count as one type each, so a bunch of companions can limit the diversity of the rest of your army.

The limit is part of the Mount and Blade design, not the TLD mod.

Leadership increases your unit type allowance.

You can upgrade if you free up a slot. You may also upgrade if there is only one of the pre-upgraded type; the game is smart enough to let you do that.

Well, guess that's all I know. You should be able to get by with the troop types allowed in TLD, which seem to be more than the vanilla M&B.
Title: Re: TLD 3.1 - Bug Reports
Post by: Pathfinder on June 16, 2012, 12:02:37 am
Thank you very much Khergit Kabob!
PS. It seems that I missed out to write "84" before "party size limit", so it should have said "84 party size limit, but I can't have more than 68".
Back to fighting then.
Title: Re: TLD 3.1 - Bug Reports
Post by: LCJr on June 17, 2012, 09:20:16 am
@Pathfinder:
Not a bug. There is a limit to the number of different types of troops you may command as well as the number of troops in total.

Your companions count as one type each, so a bunch of companions can limit the diversity of the rest of your army.

The limit is part of the Mount and Blade design, not the TLD mod.

The 32 troop slot limitation is removed in the 'Enhanced' version of 1.011.
Title: Re: TLD 3.1 - Bug Reports
Post by: Pathfinder on June 18, 2012, 01:10:03 pm
Thanks a zillion, upgrading now.
Just noticed something else strange too, can't qualify as a bug really, more of a interesting thing. The graphics is kinda dull, till I get in, I think, into Caras Galadon, then it sharpens till the next time I leave the game.
Title: Re: TLD 3.1 - Bug Reports
Post by: ViBeeers on June 18, 2012, 02:43:17 pm
Hello,

I've got a problem.. My elves can't die after the patch and hotfix download..

You didn't copy the files manually again, after you installed the hotfix. (the skeleton file was changed in the hotfix)
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on June 19, 2012, 03:27:58 am
@Pathfinder:
Not a bug. There is a limit to the number of different types of troops you may command as well as the number of troops in total.

Your companions count as one type each, so a bunch of companions can limit the diversity of the rest of your army.

The limit is part of the Mount and Blade design, not the TLD mod.

The 32 troop slot limitation is removed in the 'Enhanced' version of 1.011.
Oh, well he definitely wants that. My crash problems were cut by roughly a factor of 4 when I installed the "undocumented update" to M&B. And I wondered why I never seemed to bump up against the troop type limit. I figured it must've been set really high. Now I know.
Title: Re: TLD 3.1 - Bug Reports
Post by: Minas_Ithil on June 19, 2012, 05:25:51 am
My game keeps getting crashed. Visiting places , walking around , doing missions , scenes , sieges and wars and battles. It just doesn't matter. Always getting thousands of crash which is beyond annoying and making me to play another game. And there are some situations where I can get a crash with 100% chance. For example retreating from a batle than joining again gives you the black screen with arrow cursor of M&B (like game is loading and about the start but it doesn't) and when you press something on keyboard, game instantly throws you the desktop. Loading is the biggest problem and the other one is killing an enemy. When my archers take a position and start an arrow rain some enemies die in the same time which results in crash again. Btw Im not getting crashs in the middle of a war. I read the "Crashes/Performance/Optimization tips" thread. But it doesn't help. My computer can run Crysis 2 on max Settings and I don't really think that it can't stand a game with shitty graphs and mechanics like M&B. Ok my crashs are getting decreased when I turn off TDL AI system and lower the battle size and corpses. But something is really wrong. It must be

Have you read and followed the instructions in the Optimization thread? If yes, too bad, can't help ya. If not, why the fuck not?

Edit : Well, I'm downloading some optimization fixes I found on your thread, hoping they can help me...

Edit 2 : Downloaded some files that I found around the internet, they worked a bit, at least im able see what kind of problem im facing now. It's Vertex buffer error. This is the only error I get at the moment rather than no error crashes...

Edit 3 : Ok I solved the problem in diffrent way. By using M&B Battle Sizer, I made the battle size 603. No more crashes about vertex buffer. Also I used the low quality music set that I found on your topic. I feel like I fixed the things with my luck

Edit 4 : After re-installing a fresh copy of game and re-doing every thing I did. The sieges are now smooth with 603 battle size up to 700 and open fields are nice with 1000 but sometimes it's lagging during the battle. However, you won't notice it when 500 rohirrims charging over 500 uruks.
Title: Re: TLD 3.1 - Bug Reports
Post by: ViBeeers on June 19, 2012, 06:43:58 am
Hello,

I've got a problem.. My elves can't die after the patch and hotfix download..

You didn't copy the files manually again, after you installed the hotfix. (the skeleton file was changed in the hotfix)

So what do i need to do now?
Title: Re: TLD 3.1 - Bug Reports
Post by: karolight on June 19, 2012, 11:29:02 am
Hi!I think i have CTD bug,
I play as uruk-hai and the game just closing at 26 day at hour arround 20:00 ingame time.
I got windows 7 (64bit), intel core i7, 8gb Ram, nvidia geforce GT 540M. and also sometime in faragon forest had crash that did a loot of script errors and i had to load saved data before occasional fight.
sry for my English.

also tried later as uruk from mordor, same story.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on June 19, 2012, 11:24:14 pm
You've got a corrupted save because you save on the world map, don't and you won't have problems.
Title: Re: TLD 3.1 - Bug Reports
Post by: jonathanimal on June 20, 2012, 09:47:56 am
You've got a corrupted save because you save on the world map, don't and you won't have problems.

that's not necessarily true. you gave the same advice in another thread and i still have a corrupted save. i ONLY saved in scenes. only IN towns. i got the save bug more than once when i reinstalled and tried from scratch. roughly day 15 to day 20 both times. it's been this way ever since 3.1 first launched. with 3.0_ i was around day 200 without a savebug before updating to 3.1.

it's on my laptop where i can run other m&b mods just fine.
64 bit vista
intel core 2 duo 2.4
ati hd3200
6 gb ram

again, i love the mod. probably my favorite mod ever for any game. would love to play it more but i'm patient too. and sometime this summer i'm hoping to get a new desktop where maybe saving only in scenes will actually work for me.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on June 20, 2012, 11:40:59 am
Well that's funny because that advice works 99% of the time. Sorry can't help you then.
Title: Re: TLD 3.1 - Bug Reports
Post by: karolight on June 20, 2012, 01:52:23 pm
yep, i tried today your method of saving and same, game is just exiting.
Title: Re: TLD 3.1 - Bug Reports
Post by: jonathanimal on June 20, 2012, 02:13:51 pm
that sucks. i don't want to discourage anyone from trying that advice from my comment. i appreciate anterias helping people. it's probably the best advice to give someone experiencing the savebug atm. there does seem to be a good amount of success with it...

;_;
Title: Re: TLD 3.1 - Bug Reports
Post by: karolight on June 20, 2012, 10:06:49 pm
yep u guess the best will be sending  my whole TLD save folder to some1 who is debugging.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on June 21, 2012, 01:53:51 am
Btw the problem exists because the TLD team have put so much stuff in the game that the engine can't handle it. So for some reason saving on the world map triggers something in it's deep sleep and the balrog awakens to destroy your pathetic game! :D
Title: Re: TLD 3.1 - Bug Reports
Post by: FleshyStarfish on June 21, 2012, 02:47:45 am
You've got a corrupted save because you save on the world map, don't and you won't have problems.

that's not necessarily true. you gave the same advice in another thread and i still have a corrupted save. i ONLY saved in scenes. only IN towns. i got the save bug more than once when i reinstalled and tried from scratch. roughly day 15 to day 20 both times. it's been this way ever since 3.1 first launched. with 3.0_ i was around day 200 without a savebug before updating to 3.1.

it's on my laptop where i can run other m&b mods just fine.
64 bit vista
intel core 2 duo 2.4
ati hd3200
6 gb ram

again, i love the mod. probably my favorite mod ever for any game. would love to play it more but i'm patient too. and sometime this summer i'm hoping to get a new desktop where maybe saving only in scenes will actually work for me.

Your problem might need something else, such as the LA fix.  You should check for it in the forum here.

FS
Title: Re: TLD 3.1 - Bug Reports
Post by: Horseboysmustdie on June 21, 2012, 07:54:38 am
Ok, I need some serious help.

My game version is 3.1 and I just installed the very latest patch. Everything would be fine if not for a very annoying bug. I encountered it on two occasions:

1) In 'investigate Fangorn' quest I had a hard time actually entering the battle with ents: roughly 60-70% of the time I got a 'sky' screen and error reports listing like mad. I don't know what caused it and I managed to complete the quest, but it was annoying and disturbing.

2) This one really made me angry. It's the 'deal with rogue goblins' quest I got in Orc patrol camp. I wait for nightfall and enter the camp. If I choose the 'approach the camp option, I get the same screen as in Fangorn incident, only sans error listing. Also, I can't leave the battlefield. If I choose the 'walk to the main square' option I'm immediately attacked by 3 goblins. Piece of cake, 15 wouldn't be much of a problem... if it weren't for the fact that after I've dealt with them I can't press tab to 'win' the battle. So, there must be some more of the little buggers hiding around on the map, I thought... sadly, this wasn't true. I searched every inch of the map and the only trace of goblins that I found were the 3 bodies of my initial attackers. I was finally able to quit the battle by reaching the end of the map and clicking' retreat'... but it didn't count the mission accomplished and the next time I tried to enter camp I was ambushed by the same 3 goblins again, with same results.

I find this especially frustrating since it's hard to come by companions and I only need 1 inf point for that orc companion in the patrol camp. The other Mordor lords didn't want to give me any missions so this is the only one I have going and I don't feel like depending on chance of some of the other faction's lords giving me quests related with Mordor which might, in turn, make some of the Mordor lords to cut some slack and give me a quest.

Thank you in advance!
Title: Re: TLD 3.1 - Bug Reports
Post by: cowsaresomething on June 21, 2012, 09:36:49 am
@ Anti-Rohan Guy (Horseboysmustdie)
1) I really can't help you there.  The mod is iffy in some locations.  I have had error scripts traveling on the map.
2) This is a known bug, error, etc..  The only option for you to beat it is to CTRL +F4.  There are spawn location problems in a few settlements, and this is just a part of it.

Good luck, and I hope you enjoy the mod.
Title: Re: TLD 3.1 - Bug Reports
Post by: ghanburighan on June 22, 2012, 07:27:42 am
Playing 3.15, got another script error after defeating Chief Fudreim of Dunland (The 'Capture an Enemy Commander' quest is active if that is relevant, but I didn't capture him):

Quote
SCRIPT ERROR ON OPCODE 541: Invalid Party Id: 1537: Line No: 109
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
SCRIPT ERROR ON OPCODE 521: Invalid Party Id: 1537: Line No: 114
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
SCRIPT ERROR ON OPCODE 541: Invalid Party Id: 1537: Line No: 135
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
SCRIPT ERROR ON OPCODE 541: Invalid Party Id: 1537: Line No: 109
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
SCRIPT ERROR ON OPCODE 521: Invalid Party Id: 1537: Line No: 114
At Simple trigger trigger no:26.
At Simple trigger trigger no:26.
Title: Guildmasters appear as End of Troops
Post by: noname23 on June 22, 2012, 02:52:46 pm
Guildmasters and some sellers appear as End of Troops in some towns (Good guys) Why is this, its permanent for me btw. solution Please
Title: Re: TLD 3.1 - Bug Reports
Post by: Ji Indur on June 23, 2012, 05:21:23 am
@ Anti-Rohan Guy (Horseboysmustdie)

2) This is a known bug, error, etc..  The only option for you to beat it is to CTRL +F4.  There are spawn location problems in a few settlements, and this is just a part of it.

Good luck, and I hope you enjoy the mod.

In my experience, ctrl +F4 (even with shift) doesn't work with this bug. The only way is to refuse this quest and wait for an other. The bug could arrive too when you go in main square by night and goblins appear without quest. Now I always go in evil's main square by day.

They are some littles bugs like this. It's not big deal. Post, if you have a problem : usually someone give a solution to avoid the problem and you can enjoy the rest of this great mod. :)
Title: Re: TLD 3.1 - Bug Reports
Post by: karolight on June 23, 2012, 07:14:37 am
Ok, fixing of my problem was easy, I dont save, only autosaving and option "realistic, dont allow me to quit without saving" now in game is day 60 and everything is going good.
Title: Re: TLD 3.1 - Bug Reports
Post by: Anterias on June 23, 2012, 11:14:43 am
Keep us informed, maybe you've found the way to bypass the bug with autosave :).
Title: Re: TLD 3.1 - Bug Reports
Post by: halfmon on June 23, 2012, 08:37:47 pm
im playing the version  3.1 and i cant besiege towns, its a bug? if yes what i do for fix it

Not a bug. Read the manual.
Title: Re: TLD 3.1 - Bug Reports
Post by: bobthehero on June 23, 2012, 10:08:06 pm
I use the 3.1 version with the latest TW hotfix, as well an enhanced MnB, whenever I click on any Gondorian city to get in, I crash before the menu, seems that I also crash when I just wait outside, I play as Gondor and I am 20 days in.
Title: Re: TLD 3.1 - Bug Reports
Post by: halfmon on June 24, 2012, 09:43:48 am
when I finish the gates of moria, after picking up the book, when I find the exit, there is the option found try ur way out, which I had already found the exit.
Title: Re: TLD 3.1 - Bug Reports
Post by: ghanburighan on June 24, 2012, 03:57:05 pm
I use the 3.1 version with the latest TW hotfix, as well an enhanced MnB, whenever I click on any Gondorian city to get in, I crash before the menu, seems that I also crash when I just wait outside, I play as Gondor and I am 20 days in.

Your save is corrupted. If you have an older savegame, try that one, otherwise, you will have to start over. To avoid save corruption save only in scenes (e.g. in a castle), and use multiple saves.
Title: Re: TLD 3.1 - Bug Reports
Post by: bobthehero on June 24, 2012, 04:42:26 pm
Ah well, 5 days lost, out of 20, I'll live with that, thanks for the other tip.
Title: Re: TLD 3.1 - Bug Reports
Post by: bondi17 on June 27, 2012, 01:51:43 am
hey i've read the manual and done every thing, but each time i launch the game with or without the ironlauncher the writing is messed up. please responed and inform me on how to fix this issue. thanks

Do what the manual says (which you haven't done, otherwise your font would work). Either run IL as administrator, or install manually properly.
Title: Re: TLD 3.1 - Bug Reports
Post by: bondi17 on June 28, 2012, 10:42:29 pm
can someone please post a video on how to install this game because the only one thats been posted is no help.

ps please don't say read the manual or to run IL as admine

But that's exactly what we'll say. It's terribly simple. In the survey we made (http://forums.taleworlds.com/index.php/topic,199243.msg4784792.html#msg4784792) only 5.5% couldn't get it to work at all...

How did installing & launching the mod go for you?
I followed instructions & all worked fine.     223 (61.4%)
I followed instructions but IronLauncher didn't work.     18 (5%)
I didn't read instructions and got "windy_flora" error.     36 (9.9%)
I had to manually copy all the files, then it worked.    66 (18.2%)
I can't get it to work at all.     20 (5.5%)

The manual explains in detail which files should be manually copied where. If you can't follow that simple instruction, TLD is just not the game for you.
Title: Re: TLD 3.1 - Bug Reports
Post by: 81rd01 on June 30, 2012, 06:24:11 am
Ok, so I do not have any screen shots and I am not trying to waste your time, but when i tried to manually install the 3.13 Hotfix on a non-steam installation. I tried to enter Erebor and for some reason I was met with a menu from Moria that said something along the lines of...

You read the book and realise that it is a set of a directions to stashs of 'True Silver' from the last attempts of the Dwarfen settlement soon you are hopelessly lost etc.

Then I was set in game and 'escaped Moria' without giving up to the orcs which was satisfyingly difficult however I was then just outside Erebor where I started. While I enjoyed wandering through Moria, I could no longer enter Erebor without this happening to me and after a complete system restart decided to simply uninstall then reinstall back to the previous version.

While I am sure this is a unique event, do you have any ideas on where i went wrong?
Title: Re: TLD 3.1 - Bug Reports
Post by: Sonofthewhitecity on July 02, 2012, 01:04:23 pm
Well I don't know whether this has been addressed or not but whenever I complete the oath of vengeance quest it tells me to speak to myself? And it keeps coming up with the completed quest music. Now whilst I do enjoy the music it gets irritating after you hear it 200 times for a quest you've already done... But still I can't stay off this mod :)
Title: Re: TLD 3.1 - Bug Reports
Post by: Nyrdra on July 04, 2012, 12:36:24 pm
The evil side I Want A Troll quest seems to be broken with 3.15, as defeating the troll and choosing the inspect option afterwards only gives me the chance to kill it. This is playing as an Isengard Uruk, and I got the quest from Saruman.
Edit: I also just noticed that in the quest log, the Capture A Troll quest has no description text of its own, and instead uses the text of the other quests in the log, i.e. Troll quest has Runaway Slaves text.

I'll check it out. Thanks.

Could you post a screenshot? Seems to be working for me.


This is with a fresh install of TLD 3.15, I had RCM installed earlier and just because I'm paranoid in case I removed it, it didn't fix it completely but the quest description no longer steals from other quests.  I do have the iron cage in my inventory.

(http://i.imgur.com/auzAil.jpg) (http://imgur.com/auzAi)

(http://i.imgur.com/pSqBCl.jpg) (http://imgur.com/pSqBC)

Ok, I decided to damn the torpedoes and make a fresh, new folder to install TLD.  Did that, installed the 3.1 patch, then the 3.15 patch, and finally dumped RCM 2.15 over all that.  The result?  Still the same as the above pictures.  So, I next try just 3.1, and still the same result.  So, I'm not really sure what's going on at this point.

Edit2 Edit Hard: So... I found the problem, it seems upgrading from 3.0 to 3.1 regardless of whether or not you go the extra mile of awesome and get 3.15 the Fetch-a-Troll quest will break, somehow.  I downloaded 3.1 and both it and 3.15 work perfectly as far as this quest is concerned.  Now, if only I could find a way to make the HDR pack not sear my eyeballs whenever I go into a menu!  Then again maybe my computer is just messing with me, because it's right back to square one with just 3.1 and 3.15 installed!  Even worse, both 3.1 and 3.15 are doing it now, totally fresh both from a new game and a loaded save, no changes, not even TLD options in the actions menu, knocking the troll out(with cheats) and killing it make no difference.

Edit3: I'm honestly at my wit's end regarding this, would one of the devs or someone who has the troll quest working properly pack up the files that pertain to it and attach them?  If that doesn't work, then we'll know it's just me and everyone can go back to actually important things.

Ediot: My god I feel like punching myself in the face, the problem turned out to be that I never realized you needed prisoner management skill to cage the troll... um, yeah, I apologize profusely for wasting everyone's time, I think university may actually be causing me to become dumber rather than smarter...
Title: Re: TLD 3.1 - Bug Reports
Post by: Rene Korda on July 05, 2012, 05:18:12 pm
It's not RCM, the troll quest works fine with it.
Title: Re: TLD 3.1 - Bug Reports
Post by: Minas_Ithil on July 05, 2012, 06:04:35 pm
hey i've read the manual and done every thing, but each time i launch the game with or without the ironlauncher the writing is messed up. please responed and inform me on how to fix this issue. thanks

Do what the manual says (which you haven't done, otherwise your font would work). Either run IL as administrator, or install manually properly.
I know your problem. That was what I've faced when I opened the game for first time. Due to my experiences I always launch my games and various programs as adminisrator if they seem to be not working as it should. So all you need to do is right click on the Iron Launcher than start the game as adminisrator. And that is actually written in manuel and probably you were just lazy to read it completely...
Title: Re: TLD 3.1 - Bug Reports
Post by: Shadowform on July 05, 2012, 06:06:29 pm
Hey guys. I seem to have run in to a bit of a snag. I have looked through a lot of the forums and havn't found anything related to my problem. So here it goes. Whenever I try to enter a city I get a pop up saying something about finding a book in moria about the dwarves trying to resettle and that I have to find a way out of Moria. Then it loads and im standing naked in a dark cavern with lots of tunnels around. I presume this is Moria... Any Ideas whats wrong? Perhaps I installed something incorrectly? This happens with every city I try to enter...
Title: Re: TLD 3.1 - Bug Reports
Post by: Shadowform on July 05, 2012, 06:14:46 pm
So wait. Are you telling me that this isnt a bug? Im supposed to randomly end up in Moria?

Sounds like a bug to me.
Title: Re: TLD 3.1 - Bug Reports
Post by: SonOfNiall on July 06, 2012, 04:24:45 pm
Well I don't know whether this has been addressed or not but whenever I complete the oath of vengeance quest it tells me to speak to myself? And it keeps coming up with the completed quest music. Now whilst I do enjoy the music it gets irritating after you hear it 200 times for a quest you've already done... But still I can't stay off this mod :)

It's been addressed. Repeatedly. Last I heard, dev's working on it.
Title: Re: TLD 3.1 - Bug Reports
Post by: Horseboysmustdie on July 07, 2012, 01:09:00 pm
Problem: I'm defending against a siege  in Osgiliath. My (allies) troop count is 230+ and opponents' 580+. I don't know why, but the game crashes after a while and I haven't been able to complete the battle in 4 attempts. Everything I could set to minimum is set to minimum, though my computer should be able to run things smoothly even on maximum. I doubt it's a corrupt save since it doesn't happen in other battles... could it be the sheer battle size, or my NVIDIA not agreeing with TLD? Then again, I don't know how does a corrupt save work...

Thanks in advance.
Title: Re: TLD 3.1 - Bug Reports
Post by: In Vain on July 07, 2012, 02:02:40 pm
Just to make things clear - it's not the vertex buffer error, is it?
Title: Re: TLD 3.1 - Bug Reports
Post by: Horseboysmustdie on July 08, 2012, 04:46:23 am
I don't know what a vertex buffer error is :(
Title: Re: TLD 3.1 - Bug Reports
Post by: In Vain on July 08, 2012, 05:47:21 am
So, what happens? Is it a plain crash to desktop or do you get an error message?

Have you tried the optimisation guide (http://mbx.streetofeyes.com/index.php/topic,2503.0.html), yet?
Title: Re: TLD 3.1 - Bug Reports
Post by: Curunir on July 08, 2012, 03:00:13 pm
Keep us informed, maybe you've found the way to bypass the bug with autosave :).
I also used Autosave that way, although I had no idea that saving on the strategic map carries such a risk. So far, no savegame corruptions here. Playing for ~80 ingame days now.
But I did find a way to reliably crash my game, which is entering a battle with music enabled. Disabling music in the launcher fixed this, permanently. I am missing the music, though. Was the 3.15 patch not supposed to fix the music issues?

TLD version: 3.1 with 3.15 beta
OS: Windows 7/64
Battle size: 250
Large Address Aware flag is set in mount&blade.exe

just btw, you have rather large battlesize. TLD is optimized for everyday Joe's 100. I can run 400 on my parents' new computer though, so it can be done. Anyway, the 3.15 patch doesn't deal with music. There were several pre patching solutions where we tried to figure out what exactly about 3.1 and the new music loadout made the game freak out so much. And we didn't. So we just changed the way music tracks are loaded, which helped most people. Sound and music issues are helped by having a real (not integrated) sound card, otherwise there's not much you can do. Do you have the lower quality soundtrack pack installed? (it swaps the tracks for files with lower bitrate encoding)


Update: The battlesize is not the issue, I have run 400 in the past an the only problem was fps dropping too low. I do have an onboard sound device, a simple Realtek chip. Will try out the lower-quality soundtrack.

Battlesize is ALWAYS an issue. When new troops spawn, when dead bodies and items on the ground accumulate, it can overflow the vertex limit. Onboard chips are bad, cause problems to most people.
Title: Re: TLD 3.1 - Bug Reports
Post by: Horseboysmustdie on July 09, 2012, 04:11:05 am
So, what happens? Is it a plain crash to desktop or do you get an error message?

Have you tried the optimisation guide (http://mbx.streetofeyes.com/index.php/topic,2503.0.html), yet?

A desktop crash with an error report, can't rightly remember what but it mentioned something about shadow textures. I went through 3 Osgiliath sieges in the meantime (as both attacker and defender) and the game crashed maybe once. Apparently, something's wrong with my graphic card or its drivers, got to check it out.

The optimisation guide will undoubtedly help as well, though I'm going to miss the corpses... thanks for the advice!
Title: Re: TLD 3.1 - Bug Reports
Post by: Bieseger on July 14, 2012, 10:33:20 am
Hi, im playing as Mirkwood elf and i cant load my save game, i always save&exit in scene, not on world map (i already lost 2 characters that way- about 350 in game days of gameplay). Iam using enchanced version of 1.0.11, launching trough launcher with 3.15 patch. And iam not sure in which base i saved and exited game, i think it was rohans city closest to gondor. I was wondering if i did something wrong, like when i instaled 3.1 and 3.15 right over it, should i first instal 3.12 and 3.14 patch ??? Renaming last backup how its mentioned in optimalization post crash while loading too (like 2 times before) sorry for my terrible english
Title: Re: TLD 3.1 - Bug Reports
Post by: Sonofthewhitecity on July 16, 2012, 06:32:13 am
Well I don't know whether this has been addressed or not but whenever I complete the oath of vengeance quest it tells me to speak to myself? And it keeps coming up with the completed quest music. Now whilst I do enjoy the music it gets irritating after you hear it 200 times for a quest you've already done... But still I can't stay off this mod :)

It's been addressed. Repeatedly. Last I heard, dev's working on it.

Oh it has? Sorry I have looked for it quite a lot and never found it... It might have been because I was just skimming through the pages. I feel a bit dumb now, Anyway thanks for telling me.
Title: Re: TLD 3.1 - Bug Reports
Post by: Drugar Oakenhammer on July 16, 2012, 11:27:56 am
First of all, thanks for making this amazing mod... though one could easily call it a game.

Now for the bug report. In my game the Isengard last stand party failed to spawn. I got the following error message:

Script error on opcode 1650: invalid party ID: 3739, line no: 3
at script: party_calculate_strength
at script: party_calculate_strength
Script error on opcode 1652: invalid party ID: 3739, line no: 10
at script: party_calculate_strength
at script: party_calculate_strength
Script error on opcode 1653: invalid party ID: 3739, line no: 15
at script: party_calculate_strength
at script: party_calculate_strength
Script error on opcode 1654: invalid party ID: 3739, line no: 16
at script: party_calculate_strength
at script: party_calculate_strength
Script error on opcode 1652: invalid party ID: 3739, line no: 10
at script: party_calculate_strength
at script: party_calculate_strength
Script error on opcode 1653: invalid party ID: 3739, line no: 15
at script: party_calculate_strength
at script: party_calculate_strength
Script error on opcode 1654: invalid party ID: 3739, line no: 16
at script: party_calculate_strength
at script: party_calculate_strength
Script error on opcode 501: invalid party ID: 3739, line no: 25
at script: party_calculate_strength
at script: party_calculate_strength
Script error on opcode -2147483087: invalid party ID: 3739, line no: 169
at script: kingdom_hero_decide_next_ai_state_follow_or_not
at script: kingdom_hero_decide_next_ai_state_follow_or_not
Script error on opcode 541: invalid party ID: 3739, line no: 170
at script: kingdom_hero_decide_next_ai_state_follow_or_not
at script: kingdom_hero_decide_next_ai_state_follow_or_not
at script: kingdom_hero_decide_next_ai_state_follow_or_not
Script error on opcode 541: invalid party ID: 3739, line no: 7
at script: calculate_troop_ai
at script: calculate_troop_ai
at script: decide_kingdom_party_ais
at script: decide_kingdom_party_ais
Script error on opcode 541: invalid party ID: 3739, line no: 7
at script: calculate_troop_ai _under_command
at script: calculate_troop_ai_under_command
at script: decide_kingdom_party_ais
at script: decide_kingdom_party_ais

Is there any way around this? I managed to grind down Isengard to faction strength 0, but it was a pain...

When exactly did this happen? I need to make sure it's related to the last stand parties before I can use it to fix them.

It happened immediately after I beat one of Isengard's commanders. Isengard was at around 1500-1600 strength. I got the same error later on, once when the faction strength was around 800-900, and one final time after it dropped to zero (but before I got the "faction destroyed" message).

In all cases the error seemed to trigger right after I beat an Isengard party in combat.
Title: Re: TLD 3.1 - Bug Reports
Post by: jonathanimal on July 18, 2012, 09:23:37 am


Your problem might need something else, such as the LA fix.  You should check for it in the forum here.

FS

i've tried looking for it. i'm not sure what it is or where i'd get it. some more help, please?

thanks in advance.

Read the Optimization thread.
Title: Re: TLD 3.1 - Bug Reports
Post by: sambob on July 18, 2012, 09:41:40 am
Believe the reference is to Large Address Aware [LAA].  Run a search for that.








Title: Re: TLD 3.1 - Bug Reports
Post by: Curunir on July 21, 2012, 11:25:59 am
TLD 3.15 is running stable for me ever since I applied the optimizations. I set the LAA flag in the binary, applied the 128kbit soundtrack and disabled some of the ingame labeling (troop names, for instance). I think my sound problem was fixed by setting the LAA flag, i.e. it was a memory limit issue. I see how lowering the amount of sound data could also solve it, but LAA is better in a system with 16 GiB of RAM.

That leaves only one rather annoying bug: riderless wargs.
Apart from being overpowered and unbalanced (which is not new, I understand), they also have a respawn problem. They respawn all the time when hit.
I read that you implemented them using invisible riders which should have tiny hit boxes, so those riders should NOT be accidentally killed and cause another respawn. I cannot say if for some reason my troops and I manage to constantly hit the riders, but respawns happen practically all the time in the hunt-down phase, when only riderless wargs remain of the enemy force. Especially annoying when I was struck down and my troops have to do the job without me. They very rarely hit the wargs at all, even if outnumbering them twenty to one and clustering around them. And when they do hit, 50% of the time there is a growl and a fresh warg.
Also, I swear that I saw a riderless warg respawn in place without being hit at all. It was bloody and had been hit before, but it was still running around when it stopped, growled and then went on without the blood traces. I took that as a sign that it had just respawned. My archers were long out of ammo at the time, so I can say with some certainty that it was not a ranged kill.

I think something is still wrong with the warg code. Not game-breaking, but really annoying in warg-heavy battles. Cannot compare with 3.1 gameplay, because I immediately went to 3.15 when I reinstalled. I do not recall 3.0 having this issue, but my memory of such details is not very good.

The wargs are much less of a pain in the current dev build. Not going to spill why exactly that is, you'll see. ;)
Title: Re: TLD 3.1 - Bug Reports
Post by: Eradan197 on July 23, 2012, 12:56:22 pm
I've recently downloaded TLD with the auto installer and moved all the files correctly as directed in the readme, but there are two issues that I can't figure out how to fix.
The first problem is that the rivers/lakes etc... appear as black on the map but when in battle the water shows

IIRC, that's caused by an ATI graphics card. My laptop has one, and the water on the map is always black / dark blue.

Another problem I'm having is a bit more important because of the fact that it wouldn't let me do the main storyline well. When I play the game and enter a chat with an npc that has to do with the storyline (and companions chat too) the player responses show up as "str response 1" or something like that so I don't really know what I'm saying to them. I've tried re-installing TLD and checking if I had moved the files correctly(which I did) but didn't change anything. Is there any way to fix this or is it an unfixed bug?

You must've done something wrong. Did you download the patches as well? Which version of TLD did you download? -CppCoder
This used to happen in pre-3.13 versions, iirc. Which version have you installed? If 3.15, you've installed some part of it wrong. -Merlkir
Title: Re: TLD 3.1 - Bug Reports
Post by: Eradan197 on July 24, 2012, 04:38:27 am
I installed the 3.13 version from Mountandblade.nexusmods.com along with the patch but forgot to move the files from the patch, that must have been it.
Thanks for responding
Title: Re: TLD 3.1 - Bug Reports
Post by: Bieseger on July 24, 2012, 02:58:27 pm
Hi today happened to me not nice bug, iam playing as gondor soldier (dol amroth), at about 90 days, when i was doing quest for gondor steward (bring him 16 prisoners) i oathed vengeance for an rohan hero to dunlendigs after while i finished quest for steward, but i still got "about quest"(cancel/it isnt finished yet) choice in conversation with him even if he should offer me new quest. So i thought i will just wait and maybe it will change, so i finished vengence quest,got trait but when i come back to steward, he still waited for that non-existing quest and so i clicked on button i "cannot finish it", it said my quest for vengence was canceled (even if i have trait and it didnt took any favor points from steward) and now i dont get influence bonus from that trait. Iam playing 3.15 version through iron launcher on enchanced 1.011, with lower music quality and LAA. Sorry for my terrible english.
Title: Re: TLD 3.1 - Bug Reports
Post by: Bieseger on July 25, 2012, 12:10:04 am
Quote
I've recently downloaded TLD with the auto installer and moved all the files correctly as directed in the readme, but there are two issues that I can't figure out how to fix.
The first problem is that the rivers/lakes etc... appear as black on the map but when in battle the water shows

IIRC, that's caused by an ATI graphics card. My laptop has one, and the water on the map is always black / dark blue.

I think it isnt problem of ATI cards, i have geforce card and i got black water too, then i read here to turn off antialising in game (and turn it on in game profile in graphic drivers if you want) and water is now blue on world map.
Title: Re: TLD 3.1 - Bug Reports
Post by: Bieseger on July 25, 2012, 12:35:25 am
Sorry for posting another post. But have one more bug which i was able to record, it ocured when i was traveling through ithilien hunting for some orcs(rest of massage is here (http://imgur.com/a/bBZRE)): (http://i.imgur.com/urm3t.jpg)

Hmm... I thought all those bugs had been fixed. I'll check it later tonight.
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on July 26, 2012, 04:23:29 am
People, ALWAYS post which version you're playing, reporting bugs which were already fixed in previous patches only confuses the coder!
Title: Re: TLD 3.1 - Bug Reports
Post by: vaustein on July 27, 2012, 09:09:28 pm
Installed TLD3.1, applied Hotfix 3, then patch to 3.15. Day 38 into the campaign, CTD within 5 seconds of loading. If I enter an area or talk to another party, immediate CTD. Went through all the contortions listed in the stickies:

Help would be appreciated. I'm not interested in replaying the last several hours, especially if I may hit the same bug again. Last few lines of rgl_log.txt pasted below.

launch complete.
 vdt_regular :Out of Static vertex buffer memory. Needed =  515839 Available: 200000
 Expanding Buffer Capacity to  644798
 vdt_regular :Out of dynamic vertex buffer memory. Needed =  37152 Available: 35000
 Expanding Buffer Capacity to  46440
 begin_setup end_setup Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... <p=64>Rivendell Camp</> has been besieged by <trp=535>Shibh Krukmahur</> of <fac=14>Khand</>.

 
Title: Re: TLD 3.1 - Bug Reports
Post by: j_i_o on July 29, 2012, 10:00:11 am
I have 3.1 with the 3.15 patch and whenever I use Lorien and its archers at least 1 of them doesn't follow my orders and just charges with his... bow. I think I've seen this problem commented around here, but I was wondering if anyone found a solution to this, it's quite irritating losing troops this way. I do not seem to have this problem when commanding larger armies, only when I have around 10 archers.

M&B problem, not related to TLD. Tell your archers to hold fire and they're more likely to listen.

I'll try that. Thanks for the mod! I really cant express the joy of seeing Middle Earth like this
Title: Re: TLD 3.1 - Bug Reports
Post by: Gallant on July 29, 2012, 11:48:59 pm
I am playing version 3.1 with hotfix 3.12

submods:
companions recruit through resource points
combat animations mod

Seiged Tarnost and found no way of getting to the enemies on the walls, there was no ladders to get to them so i then broke the gate down and scaled the walls inside the fort and could still find no way to get to the defenders on the walls
Title: Re: TLD 3.1 - Bug Reports
Post by: Gallant on August 04, 2012, 08:45:39 am
i was seiging edoras and my troops couldnt get up the right stair way to attack the men on the walls, you have to jump to get over an invisible wall i guess to get up.

version: 3.15
Title: TLD 3.15 Script Error on Opcode 1665
Post by: Cyco_Tatertot on August 05, 2012, 07:37:12 am
I was on around day 41 on my campaign, and I had gotten this error before, but I did not think too much of it. But then when it came larger in text and a lot more of it showed, I began to think this shouldn't happen, since I have seen reading that all of these should be fixed. So this is what it is.

Script Error on Opcode 1665:Invalid party ID 2913: Line No:4:
At Simple trigger trigger no. 28
At Simple trigger trigger no. 28
Script Error on Opcode 1665:Invalid party ID 2913: Line No:6:
At Simple trigger trigger no. 28
At Simple trigger trigger no. 28

And it alternated between those two errors for about 8 messages
So if anyone could help me, it'd be much appreciated.

What version are you playing?

Its the newest version 3.15
Title: Re: TLD 3.1 - Bug Reports
Post by: belkak021 on August 08, 2012, 09:59:56 am
Hi guys did you think about fix the bug of after sieges? the version doesn´t matther because is from old version


what bug of after sieges?
Title: Re: TLD 3.1 - Bug Reports
Post by: LeFiter on August 11, 2012, 04:30:07 am
I have a problem, after i installed this mod i found that i cant play any other of my M&B mods, not even Native.  It just gives me an error message:  Can not find tld_progress_bar.dds.  Thus the game cannot load.

Well, if you did the manual install, you should've expected this. As the manual clearly states TLD requires a separate install of MnB in this case. Not a bug. Just install Mount and Blade for the second time, this time into another folder, it'll run just fine and you can play other mods from there.
Title: Re: TLD 3.1 - Bug Reports
Post by: Beleg on August 11, 2012, 04:50:19 pm

Another problem I'm having is a bit more important because of the fact that it wouldn't let me do the main storyline well. When I play the game and enter a chat with an npc that has to do with the storyline (and companions chat too) the player responses show up as "str response 1" or something like that so I don't really know what I'm saying to them. I've tried re-installing TLD and checking if I had moved the files correctly(which I did) but didn't change anything. Is there any way to fix this or is it an unfixed bug?

You must've done something wrong. Did you download the patches as well? Which version of TLD did you download? -CppCoder
This used to happen in pre-3.13 versions, iirc. Which version have you installed? If 3.15, you've installed some part of it wrong. -Merlkir

Hi there, just got the mod, think it's fantastic, but I'm having the same problem as Eradan here, and I know he's fixed and I was just wondering how? Apart from that, think it's just a fantastic mod, great work
Title: Re: TLD 3.1 - Bug Reports
Post by: Shik on August 11, 2012, 08:24:33 pm
(?)Minor Bug - Can't start out as Female Dunlending, takes you straight to the character creation screen instead of to the Male or Female menu, unlike other Evil Men options
Some archers always seem to run ahead of the rest of the party, which is troublesome cause they always get themselves killed.
Got teleported into a mountain once when I got defeated by another party, I think it might be because the party got destroyed while I was taken prisoner
(?)Dale spear can't be used to block
In the cutscene with Gandalf, my head is missing lol
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on August 12, 2012, 12:45:09 am
Some archers always seem to run ahead of the rest of the party, which is troublesome cause they always get themselves killed.

I don't think it's a bug, it depends about the leadership level of your character, and it's a M&B classical situation.

Classic MnB AI. Usually telling archers to hold fire helps.

Quote
Got teleported into a mountain once when I got defeated by another party, I think it might be because the party got destroyed while I was taken prisoner.

!?
This is an old bug about previous versions, could you tell us what version are you playing, if you use Ironlauncher, your hardware configuration.... Things like that ?
Title: Re: TLD 3.1 - Bug Reports
Post by: Shik on August 12, 2012, 07:47:50 am
Was using 3.2 beta, with the incremental patches from 3.0-3.1-3.15-3.2 etc. Yes to iron launcher.
also a screenshot of me being headless:
http://cloud-2.steampowered.com/ugc/957266477660581647/07F13CE2EC65018E86CFDDD1AAFC5D69BFBECA5F/

This isn't a bug. If you play battles in 3rd view, the custscene will have head on, if 1st view, you'll be headless. If you press the 1st to 3rd view button during the custscene, the head will instantly re-appear.

additional bug: allied troops won't help you against deserters, nor will they attack deserters. parties of warg rider deserters keep riding my guys down and my allies won't lift a finger to help.
I'll take a look at it, but I think that's because major factions are not hostile to deserters.

script warning when rallying troops
I need more info on this.

fighting enemies that instantly rout is an exercise in tedium, because wave after wave of battles occur without end - you'd think that after reducing the enemy down so much you'd be able to surround them and prevent them from getting away
Good idea. I'll see what I can do. For now, beat them to the edge and cut them off.

Turning morale script off is always an option in TLD settings. or at least until the mechanism is all balanced and smooth.

many lords have the wrong banner: they're using the brown native banner with the black axes

script warning in AI scripts when meeting marshal who is in occupied in a siege (bring 8 soldiers for campaign etc)

some helmets don't fit_to_head and are a little oversized or look weird on certain smaller heads

edit: friendly fire inspires your troops
I know, I found that myself in testing. Looking for a efficient way to stop that.

routed enemy parties sometimes don't appear, but instead the routed foes just vanish (die?)
Two reasons for that. Either the routed parties have less than 6 troops, or the current number of parties exceed the maximum. They need at least 6 troops so it doesn't flood the map with tiny parties.

pic of rally cry bug: http://cloud-2.steampowered.com/ugc/957266477674113156/8674455C97F05A72C00275E81A190FD91C7EB2F8/
could it have something to do with playing a female character?
Yes, that is exactly it. The female characters have no cheer sound, so it returns an invalid sound ID (-1).
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on August 12, 2012, 08:07:37 am
Was using 3.2 beta, with the incremental patches from 3.0-3.1-3.15-3.2 etc. Yes to iron launcher.
also a screenshot of me being headless:
http://cloud-2.steampowered.com/ugc/957266477660581647/07F13CE2EC65018E86CFDDD1AAFC5D69BFBECA5F/

Yep, I was playing with a similar situation.
Bugs are gone after a clean 3.1 install with a 3.2 upgrade.
Title: Re: TLD 3.1 - Bug Reports
Post by: Curunir on August 13, 2012, 01:48:36 pm
I installed 3.2 over a clean 3.1, for which I made a full copy of the M&B installation. Copied the contents of the \Data directory after applying 3.2, in case there were any changes to those. I think that the manual should spell out if this is necessary. Or at least give "how to install betas" instructions with the download package. I did not find any.

My 3.15 ran without crashing for a long time at exactly these settings, so yes, I am certain that the following is relevant:
bugs
That will be very helpful, thanks.
EDIT: Maybe the quicksave is messing it up? I've never had a bug like that before...

Could be when you fall off your horse, you take damage when that happens now.
I think I already fixed this in dev version.

balancing
With the exception of party morale, all of those things already factor in to the morale system.

That is what I could gather so far in between the (frequent) crashes. Stability is decreased a lot in 3.2 and needs bugfixing, but I like to see that the project is moving. Keep them betas coming, will be here to test when I find the time.

Stability seems to decrease for you. What you're experiencing is the save corruption bug, which many people had in previous versions also. "Bugfixing" something when you don't know what it is, that's difficult. Stability depends on many different things and the game behaves differently on every system.
Try setting the number of parties in TLD options to a lower number.


P.S.: I am a little confused where to post feedback. I thought the sticky was a collection for all things current, but there are also separate beta threads (http://mbx.streetofeyes.com/index.php/topic,2837.0.html) going on. Please clarify how you prefer the reports coming in.[/list]

Simple - this thread is labeled 3.1, logically all 3.2 related stuff goes into the beta thread.
Title: Re: TLD 3.1 - Bug Reports
Post by: Khergit Kabob on August 16, 2012, 11:32:44 pm
Perhaps, then, this thread should be untacked and locked and the new patch thread tacked?

When the new official (!)patch is released, yes.
Title: Re: TLD 3.1 - Bug Reports
Post by: Revenant on August 17, 2012, 05:02:00 pm
Not sure if it is a bug or not.

I tried to persuade friendly commander (Faramir) to do something.

I can:

Tell him to follow me, price is  20/ XXX  influence
tell him to go somewhere, 5/ XXX
tell him to patrol somewhere, 10/ XXX

But every time I try this, it takes 25 of my influence 

I even have only 23 at this moment, so it goes to -2 actually. He still do what I want.

Fixed in dev version now. :)
Title: Re: TLD 3.1 - Bug Reports
Post by: Halp on August 25, 2012, 11:02:38 pm
When i'm playing I and I enter a new region, the region text is all code-like... It says things like "Entering str_region Rohan4" and when i'm talking to NPC characters sometimes it says "NCP Text..." or "Reply_1" or something like that (Not exact quotes)

Also, the hotfix 3.13 is broken? I click the download button, it directs me to the page where is has the countdown before it starts the download and it directs me to a page that can't be found. It links me to the same page when I click the "Click Here" link if the download doesn't start?

Not sure if answers to this were posted elsewhere but I had a look and couldn't find the answers...

Yes, the answers were posted. Get the 3.13 fix, it solves the string bug.
http://www.moddb.com/mods/the-last-days/downloads/the-last-days-313-hotfix (http://www.moddb.com/mods/the-last-days/downloads/the-last-days-313-hotfix)
Title: Re: TLD 3.1 - Bug Reports
Post by: Talinn on August 31, 2012, 10:10:12 am
Tried 3.1 again for a bit, was successful at bypassing the save corruption issue by leapfrogging saves: saving, then saving again at no more than two days apart.
After a good save load, the verified save was backed up and the process begun again.
Had many corrupt saves but was able to bypass them using this method, saves were always in the castle, town/camp approach, or through the walk around or review troops screens.

Finally could no longer continue after the calendar turned to January.
After Jan. 1 no save would load.
I could play as long as I wanted beyond this point with no errors, but saves were always corrupted.

January? It shouldn't say January ever, AFAIK. Did you install the mod correctly?
Title: Re: TLD 3.1 - Bug Reports
Post by: MrGrendel on September 16, 2012, 05:40:11 am
It would be nice if the single spy in the "Follow the Spy to Meeting" quest had special consideration with the morale system. Otherwise, unless you had the foresight to put all your troops away before setting out, he seems to have a tendency to always immediately ride to the nearest map edge and vanish forever.

Woops, I guess this should be in 3.2 thread.

Confirmed, it's not a problem with just 3 companions and yourself, I guess. He's even kind enough to wait around on the spot until you stash your men, heh.

IRRC has been addressed in dev build already. Similar things happened with the hunted trolls and such.

Yes, it has been fixed.
Title: Re: TLD 3.1 - Bug Reports
Post by: FleshyStarfish on September 17, 2012, 02:11:13 am
It would be nice if the single spy in the "Follow the Spy to Meeting" quest had special consideration with the morale system. Otherwise, unless you had the foresight to put all your troops away before setting out, he seems to have a tendency to always immediately ride to the nearest map edge and vanish forever.

Woops, I guess this should be in 3.2 thread.

Confirmed, it's not a problem with just 3 companions and yourself, I guess. He's even kind enough to wait around on the spot until you stash your men, heh.

IRRC has been addressed in dev build already. Similar things happened with the hunted trolls and such.

Yes, it has been fixed.

Thanks!  I've been a bit tired of teleporting.

FS
Title: Re: TLD 3.1 - Bug Reports
Post by: The Dane on September 19, 2012, 07:03:03 am
I've got a minor problem here, when I'm using any Arnor blade, when It's drawn the sword is in my hand  as well as in the scabbard
Playing Version 3.2 over clean 3.1 install
Title: Re: TLD 3.1 - Bug Reports
Post by: Violent Moon on September 19, 2012, 08:02:22 am
First of all i want 2 thank all TLD team 4 this masterpiece. u did nice job. ive seen a lot of mods and i can fairly say - TLD gived me the best experiance. Although my game was stoped by crash, The Last Days will still be my fauvorite mod.

About the bug:
game crashed on the map (it was day 182). i reload and attacked some enemy party - same crash.

before that on day 161 i got some scripts erors (red text during travel on map). but i was lucky 2 save game a second before bug happened. after that everything was fine. i`ve seen no consequences .

im attaching my saves:

Day 161 scripts errors: http://www.filehosting.org/file/details/376749/sg06.sav (http://www.filehosting.org/file/details/376749/sg06.sav)

Day 182 final crash (in about 2 sec after i load): http://www.filehosting.org/file/details/376752/sg08.sav (http://www.filehosting.org/file/details/376752/sg08.sav)

Day 180 - 2 days before crash (jast 4 sure - maybe it will help): http://www.filehosting.org/file/details/376753/sg07.sav (http://www.filehosting.org/file/details/376753/sg07.sav)

Day 178 - 4 days before crash (jast 4 sure - maybe it will help): http://www.filehosting.org/file/details/376757/sg04.sav

Thanks, I'll check these out later. Did you change the maximum party count from TLD options in the camp menu? Default is 900 and seems to still cause crashes.
Title: Re: TLD 3.1 - Bug Reports
Post by: Robmcpanda on September 22, 2012, 01:49:10 pm
URGH. Incredibly upset, was enjoying a fun game when I failed the "Oath of vengeance" quest, and now it pops the quest failed text and INCREDIBLY ANNOYING sound every day, saying you failed to avenge the heroic death of said day. I mean, I know the day was pleasant and all but no need to beat yourself up about it. Anywho, makes the game basically unplayable for me, and need a solution to fix it.

Get the 3.2 beta. You'll have to start a new game though.

I was under the impression I had already downloaded. However, I saw no no clear indication the patch had downloaded properly. Some other people had stated that you would not be shown, and I kind of just went on faith, but is there a chance it would not have worked? And if so, how can I tell if the patch is in effect? And yes, I do see TLD 3.2 files in the module section.

The statue in the main menu should have 3.2 written on the scroll. Even that's not 100% guarantee you did it correctly though.
Title: Re: TLD 3.1 - Bug Reports
Post by: Violent Moon on September 23, 2012, 12:17:26 pm
im still testing/having fun whith TLD mod. im now on day 213 or so... i was lucky 2 pass the crash moment using day 180 save and attacking all parties i met ))
(not sure if this was a particular reason of sucess) .

i cno nothing about an option 2 tweak party count.. ill try it and report the result.
Title: Re: TLD 3.1 - Bug Reports
Post by: RodriguesSting on September 30, 2012, 08:31:43 am
Hello, gentlemen. I found that the Arnorian Armour have a bug: when you put in dynamic lights mod, it seems to be entirely made of metal, since it's completely reflective. Also, so reflective that it seems that you are wearing molten silver.

Something that I found strange was that the Rivendell Armour (don't remember exactly the name, but it's the armour of the elven warriors in service of Elrond) weight mere 8.00, while the Arnorian version weight 20.00. Both have almost the same values. I know that the elfs were master smiths, but... come on, the seems to be somewhat excessive. Also, the top tier dwarven armor (plate over mail?) weights 18.00. These guys probably have the highest value armours of the game, so i think that their armour should be the heaviest ones, too. At least something around 38.00. But, however, if you have the numbers or the lore to support those values, it's okay.

1. I have no idea what a dynamic lights mod does, do you mean the fake HDR? It's never been really tested with TLD.
2. Both elves and dwarves are renowned for making extremely light and protective armour.
Title: Re: TLD 3.1 - Bug Reports
Post by: RodriguesSting on September 30, 2012, 01:18:04 pm
Sorry, moderator. Meant to say Dynamic Light option, on video options. To see reflections, shadows and stuff. The elven armor reflects on the parts that are made of metal, perfectly. But, as I said, the arnorian one reflects entirely, even the parts that seems to be leather. And reflects too much, it's almost blinding. Unless you can check it personally, how can i put frame shots from my PC here? There is a way, or i must upload it first?

You need to upload the image somwhere and post a link.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ar-Adunakhor on September 30, 2012, 03:10:30 pm
Downloaded latest patch, changed files in my TLD folder (copied the older ones in case of emergancy).
Start to play and...
Some textures of troops and mounts dissapear in party menu, so e.g. instead of gauntlets, legs, or even horse or soldier there is only some outline. While fighting, if warg rider is knocked down or killed, I see the ghost rider. And after few minutes of playing, some runtime error pops out.

1. Screenshots?
2. Which version did you install 3.2 over?
3. Did you load up an old save?
Title: Re: TLD 3.1 - Bug Reports
Post by: Ar-Adunakhor on October 01, 2012, 08:35:14 am

1. Screenshots?
2. Which version did you install 3.2 over?
3. Did you load up an old save?


1. I'll provide some, when I'll find these bugs.
2. Over 3.15.
3. I've done that, and also started new game.

Somehow, problem with textures of soldiers ceased to exist, don't know how. But runtime error still pops out, every game, new or old. And that visible ghost rider still also bugs me. Can it be related to my graphic driver update?
Title: Re: TLD 3.1 - Bug Reports
Post by: neuromant on October 02, 2012, 12:24:58 pm
Hi all,

not a bug really, but I think it is a part of the corrupted savegames, with a possible new twist. If not, please indicate me so, and I guess I just have to start kicking orcs buts once again.

Configuration :
- Windows 7
- TLD current version 3.2 patched from previous version
- RCM modified item_kinds from the beginning of the character.

Background info:
- Lothlorien elf, day 116
- had a few crashes along the way, but not more than usual.

Things that happened just before the crash:
- Moria was just eliminated by Lothlorien, at long last (good job on improving the reactivity of people, by the way !)
- To this end, I had to tune down the value under which factions do not recover strength (from 500 to 1000)
- Save was made on the wilderness map.

What is happening now:
- When loading the save, the game stops at "launching game".
- After a minute or so, a windows error window open:

Quote
Microsoft Visual C++ Runtime Library

Runtime Error !

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application support team for more information

I tried to open another save game, successfully (which then prevented me from applying to good use the trick described in the FAQ, i.e. to recover the backup save game...)

Any tips ? Should I avoir changing the gameplay tweaks mid game from now on ? Or is it only because of saving in the wilderness ? I had lots of characters way past 110 days in the previous versions, but maybe none had seen a faction elimination.

Thanks in advance for the help, and thanks anyway for such a overall big pleasure finally fighting in this beloved place that is Middle-earth.

Have you tried setting the number of parties on map to a lower one at all?


Not before crashing, and being unable to restore the savegame. Since I never encountered this problem, I never thought about doing it. I guess I just have to start all over again, with this new setting. Damn, I was so looking forward to defend Minas Tirith against these damn orcs ! :) Thanks for the help anyway, and long live TLD !
Title: Re: TLD 3.1 - Bug Reports
Post by: Virkhus on October 03, 2012, 07:44:58 pm
Woodsman village:
Approach the village and go to main square need to be swapped, as they reverse what I assume was intended (selecting main square places the player further from the center of town).

Rhun:
Rhun message for the quest looks like a Gondorian noble.

Minor map icon bugs for player:
Khand player horseman appears as Rhun horseman instead of cataphract.
Rivendell elf on foot appears as Mirkwood elf on foot
Rivendell cavalry appears as Lamedon cavalry
Title: Re: TLD 3.1 - Bug Reports
Post by: neuromant on October 04, 2012, 01:51:55 am
New small bug, of global map pathfinding.

Very much like the place between Aldburg and Eastfold where the Rohan caravans used to get stuck, there is a place like that just next to the merging of the river coming from the gates of Moria with another one. My fellow Haldir got stuck there for a few weeks, until it got defeated and reappeared elsewhere.

However it must be of a much smaller size, since with the number of small parties around this spot all the time, it is the first one that I saw stuck there.

The place is a few centimeters away from the merging of the rivers, on the smallest one (not the one from Moria). TLD version 3.2. Hope this helps !
Title: Re: TLD 3.1 - Bug Reports
Post by: London_Mark on October 05, 2012, 06:18:34 am

Things that happened just before the crash:
- Moria was just eliminated by Lothlorien, at long last (good job on improving the reactivity of people, by the way !)

Did Moria still have Troll Cave?  Did you siege and take Gates of Moria straight off?

My games ALWAYS corrupt with that same Runtime error when a faction is destroyed and they still have settlements left.  As soon as the script to automatically destroy their remaining settlements is activated it takes my game down.

Examples:

Playing as Lothlorien: 

Sieged and destroyed Troll Cave.  Then Gates of Moria - Faction defeated.  No Crash. 
Celeborn then sieges Dol Guldur without taking the Northern Outpost first - Faction Defeated.  Northern Outpost turns to rubble - save game corrupts.

Playing as Gondor:

Destroy Corsair Camp - Faction Defeated. No Crash.
Destroy Haradrim Camp - Faction Defeated.  No Crash.
Move up North to help Dale.
Destroy Main Rhun Camp - Faction Defeated.  North and South Outposts auto destruct.  Save game corrupts.

Playing as Rivendell:

Elves besiege Gundabad without destroying all the outposts first - as soon as Gundabad fell and the Outposts auto destructed - game corrupted.

Has happened eventually in every single game I have played.
Title: Re: TLD 3.1 - Bug Reports
Post by: neuromant on October 05, 2012, 06:42:39 am
Hi London_Mark,

no, in my game, the Troll Cave fell first, a good twenty or more days before the fall of the gates. So, if there is a link with party destruction, it seems unfortunately less evident as the one that you proposed. Maybe with more data we could find the correlation, and then the source of the bug !

By the way, I did not know it happened to siege directly the capital, in my games it never happened ! Did you do something special ? (settings, gameplay tweaks ?)

I am now rebuilding a new character, with the number of parties set to 600, and let's what comes out.

Best
Title: Re: TLD 3.1 - Bug Reports
Post by: Barbudo Siniestro on October 05, 2012, 07:51:11 am
I played 3 campaigns with the number of parties set to 750 and there was no problem in any of them.
Title: Re: TLD 3.1 - Bug Reports
Post by: Hemethir on October 06, 2012, 10:52:41 am
First off I would like to thank you all for an awesome mod!  I have run into a little bump though.  I have saved in the indoor areas and have been able to recover my games by doing the file rename of the last_savegame_backup just fine so far.  However on Day 89 I partook in the quest to kill 6 warg parties and that is were my problem lies.  It seems to try and update my progress on the quest and then it crashes.  Attempting to rename the file just reverts me to an earlier portion of the quest after a battle and it repeats the same crash.  My specifications for my computer are:

 Intel core i5-2309T, 8 GB RAM, Windows 7 64-bit, AMD Radeon HD 6450.

Thank you for your time.  Assistance would be appreciated, but I understand that you are busy, so take your time.  I have no wish to be an inconvenience.

Seems like you have encountered TLD's old enemy, the save corruption bug. Have you lowered the number of parties in camp-gameplay tweaks-compatability tweaks?

I have not tried that yet.  I will give that a try and find out how it works.  Any suggestions on how much I should reduced the Party numbers?

750-850 seems likely the best, as people (including myself) have finish the campaigns with that number.

Forgive me if I seem incompetent, but I have failed to see how to change the maximum number of parties.  Browsing the forums has resulted in people saying that they can change it via their camp options, yet I am given no such options when I am in the camp menu.

Update: I found the problem to be that I needed the 3.2 beta and I was using the 3.12 version.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ar-Adunakhor on October 07, 2012, 02:55:08 pm
Ok, I'm back with few screenshots.

Everything is here:
bugs (http://imgur.com/a/teGPH)
1st is the only one example of texture bug I could find since my last post. Do you have an ATI card? This is usually how it displays transparent alpha. Nothing we can do.
2nd - some error that just popped out after the battle.
And 3rd - visible ghost varg rider.

I;m using 3.2 installed over 3.15.
And still I've got that Runtime error.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ar-Adunakhor on October 07, 2012, 03:40:13 pm
Quote
Do you have an ATI card? This is usually how it displays transparent alpha. Nothing we can do.
Nope, GeForce GT520M, if it can help. Also Intel Core i3-2310M and 4GB RAM.

But what about that Runtime error and shut-downs after few minutes of gameplay? Before 3.2 I didn't have any errors like that, it bugs all my games, new or old. (sorry for stubborness, but it's the most annoying bug).

No idea, CppCoder might know more. Have you tried all our optimization tips?
Title: Re: TLD 3.1 - Bug Reports
Post by: Virkhus on October 13, 2012, 12:51:15 am
In short, evil forces will not lay siege to Thrandruil's Halls (even though Mirkwood's strength was around 600).

In my last game, evil forces wiped the north but Thranduil's Halls. After Lorien, Imaldris, Woodsmen, Dwarves, and Dale died, Dol Guldar and Moria headed south. Gundabad and Rhun just partrolled around their areas, and -never- laid seige to the Halls (it seems to be marked the same as Henneth Annun). I assume as an evil player, you can convince to them to attack the Halls.

Virkhus

This is done intentionally. Isengard and Thranduil's Halls cannot be sieged and should spawn a guardian party when weaker than 500 in 3.1.
Title: Re: TLD 3.1 - Bug Reports
Post by: casserol on October 14, 2012, 04:54:04 am
hello there !

a first bug report from an absolutely amazed player, your mod is really awesome :D Thanks!

Which version are you playing? 3.1?


-a graphic glitche on some forest maps(and only forest), most often around osgiliath : something that looks like a long long wall or pipeline, grey or brown, occasionally appears. it probably does not sound clear without a screenshot, i'll try to get one but maybe you'll see what i'm talking about. it is dependant on the direction i'm looking in, moving the mouse will make it appear or disappear. it masks visibility . it may be like a tree texture that would be streched from one side of the map to the other, approximatively high as a troll or a medium tree.
- we know about this, sadly we haven't been able to figure out what causes it.

- the "oath of vengeance" quest will not clear. i got the quest to avenge faramir's death from harad, i killed everything harad i could, quest was a succes and i got the "oath keeper " trait, but now the quest screen says "talk to -my character's name- to claim your reward" and every day when it gets dark i got a "quest succeeded" announcement with the little jingle. or maybe it's not a bug, my character just went kind of mental about it and keeps thinking about faramir every night when going to bed ?

sounds like a 3.1 issue, it has been fixed in later patches.

-just yesterday i had a  "kill the troll" quest that was cancelled because something else killed the troll (curiosity ?) but the quest was still listed in the quest screen, and the completion limit stayed at "10 days" for a week. solution i found was to reload a save and run to the quest giver (Imharil) who luckily was nearby to cancel the quest before something killed it.

sounds like a 3.1 issue, it has been fixed in later patches.

-and not really a bug but something funny, by pressing f4 instead of f5 during a battle i accidentaly dismounted my men in the middle of battle, chaos ensued while i frenetically pressed f4 again, and a little later i spotted a rohan elite lancer riding around....on a warg. guess that one was really serious about following orders.

Shouldn't happen, not sure if we fixed this.

-and a last thing about wargs, i managed to kill a phantom rider ! i hit one with a couched lanced and not only i killed the mount but i also had "warg killed by casserol derp" "you got 70 experience points" announcements. first time i saw that in a year ingame time, thought i'd mention it.

note that it does not stops me from enjoying your mod more than i enjoyed any game in the last few years, on a par with dwarf fortress and a honorable mention for the floris modpack :)

and i'm not even a lotr fan :D
Title: Re: TLD 3.1 - Bug Reports
Post by: London_Mark on October 21, 2012, 04:27:51 am
Upgraded to 3.2 recently - stability is hugely improved with the lower party numbers change!

Anyway, just a minor one - when assaulting Main Rhun Camp all the defenders and attackers are dumped on top of each other in one corner of the map.  Funny as hell and a great mass melee, but clearly a bug!
Title: Re: TLD 3.1 - Bug Reports
Post by: Fledgingpheonix7 on October 21, 2012, 08:26:32 am
I get a message that says "get_shader failed for: windy_flora" and then it crashes. Any help?

Read the manual.
Title: Re: TLD 3.1 - Bug Reports
Post by: London_Mark on October 21, 2012, 03:42:51 pm
Got another very minor one (3.2) - just took East Osgiliath as Gondor...however the garrison that spawned after consists of Orcs, Olog hai and Elves...under Gondor control.

(http://i46.tinypic.com/2viqpus.png)
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on October 21, 2012, 04:22:15 pm
TLD just crashed and windows was telling that program doesn't work. I read optimization tips and i assume problem is with save cause it crashed few seconds after my last save. I load game and try to go in city and save it there, but when character get to the city it crash again in same way. I don't understand where to paste .sav from the second tip. Is it native m&b save folder?
I have 3.1 v, playing with isengard, day 100+
Title: Re: TLD 3.1 - Bug Reports
Post by: Naujar on October 23, 2012, 01:12:15 pm
[v.3.13]
Playing with a dwarf, the chest I can access to (in Erebor), can't be used to store things, it works like a battlefield chest.

You need to be at least level 10 to use the chest.

Editing: lvl 32 actually. (The chest is the one in the door side of the throne room, to the left looking from throne).

Alrighty, I'll take a look at it, thanks. :)
Title: TLD 3.1
Post by: muzoo07 on October 24, 2012, 02:40:11 am
Can't create hash error :(((
Title: Re: TLD 3.1 - Bug Reports
Post by: thefryguy97 on October 29, 2012, 11:12:09 am
I have been playing as a man for Gondor for a good few hours now and after encountering a mordor prisoner train my game crashes. I reloaded my last save game from just after i encountered this prisoner train, and a few seconds after I un pause the game crashes. my game does not crash when im playing in a new game. Any fixes? I have downloaded the patch and hot fix by the way.
Title: Re: TLD 3.1 - Bug Reports
Post by: thefryguy97 on October 29, 2012, 12:42:00 pm
ok after my last post I made a new game, while keeping the other saved game. After playing this new game for 10 in game days it crashed and now whenever i try to load this game it crashes. the old game still crashes as well. I could really apreciate some support here, thanks.

Lower the amount of parties on map in the options, don't save on map, only in scenes like towns.
Title: Re: TLD 3.1 - Bug Reports
Post by: daldan6 on October 30, 2012, 05:03:55 pm
hey look i passed day 244 in my gondor campaign and now after i saved it wont load anymore! i loaded all my other campaigns with gondor/mordor/isengard etc. fine as long as its not passed day 244 please help me i put a lot of time in this campaign

Look under My Documents\Mount&Blade Save(game)s\ and rename the backup file to sg0x.sav, where x is any number from 0 to 8. That's about all you can do, once a save is corrupted we can't do anything about it.
Title: Re: TLD 3.1 - Bug Reports
Post by: daldan6 on November 01, 2012, 05:43:25 pm
no what i meant what its a runtime error

No, Cpp knows what he's talking about. Your save is corrupted. Try the backup save, if that does the same crash, your campaign is lost.
Title: Re: TLD 3.1 - Bug Reports
Post by: Daniel7 on November 04, 2012, 12:28:51 pm
So far i have enjoyed playing the mod, but I found two things that bother me and are possibly bugs.

1. After playing with Mordor for over 150 game days, the only significant thing they've done is taking cair andros. All lords just patrol around mordor territories. It is frustrating because i can't besiege towns. Also harad and khand do the same thing.

Yeah. 3.1. Fixed in 3.2.

2.Elves are invulnerable. Me and my allies can't hit them and they usually end up killing all my men with no casualties in return.

You installed something wrong, most likely the hotfix. (as the elven skeleton file changed in that one)
I also found some other minor bugs, but others have already posted about them. Elves were mentioned to be too elite, but in my game i can't even hit them.

I hope you reply to me shortly.
Title: Re: TLD 3.1 - Bug Reports
Post by: TheBlackPrince16 on November 06, 2012, 10:41:41 am
Alright, so I'm having a bit of an annoying problem.

Everytime I launch the game, the game freezes and I get a black screen right as I get to the loading screen, and I have to use task manager to close the program.

I've tried launching through ironlauncher, manual install, a 3.0 version patched up and even the 3.1. full version patched up.

My desk top is a Dell Studio XPS 9100 running on Win7 home premium 64-bit,with parts consisting of:
Core- i7 960 3.2 Ghz and 8 mb cache
16 GB of RAM; tri-channel DDR3 SDRAM operating at 1333 Ghz
and the graphics card is an ATI Radeon HD5870 with 1024 mb of RAM.

I read the installation manual to make sure I was doing everything right, and I was, but the game refuses to load without crashing (no error messages, just CTD's with a frozen M&B tab in the taskbar). From what I've seen, it's a very good mod, but I'm getting frustrated because the game just freezes.

Can anybody help me out?

Sounds very odd. All of the usual crashes give at least an error message, so we kinda know what the possible cause is.

1. Do you have the enhanced version of MnB installed?
2. Do you run the Iron Launcher as Administrator?
3. Does it crash after the intro, or before it even plays?
Title: Re: TLD 3.1 - Bug Reports
Post by: DSparil on November 07, 2012, 07:48:23 pm
Hello, first of all, this mod is a work of art, It's simply amazing and has me hooked like no other mod ever did.
Now to business: I ran into the savegame corruption bug: dwarf, day 171, rhun and gundabad destroyed, Dol guldur northern outpost aswell. It happened right after the mirkwood elves successfully sieged the city of Dol Guldur itself. Walked a bit on the map, saved and bam. The party limit was set to 600 so it makes me think that it was more related to the destruction of the faction. Thank god I had a backup save.

Also this:
(http://i48.tinypic.com/oabvx1.jpg)


Keep up the excellent work.


EDIT: the dwarven mail coifs clip trough their manly beards but the elven coifs do not. Switch models maybe? (and yes I have the equipment cheat enabled, sue me)
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on November 08, 2012, 04:30:15 am
Hey, dude! :) CppCoder will know more about the routed enemies, I think it's been fixed in dev build. Anyway, save corruption is a bitch. Try not to save on map, but rather in cities, that also may help.
Title: Re: TLD 3.1 - Bug Reports
Post by: Aerandir on November 08, 2012, 02:54:25 pm
Not sure if it's been reported but in the Rohan settlements, most of the defenders spawn outside the city, or inside the town but not in the castle, where I presume they are supposed to be, because the castle's gate can be broken.

Using 3.2 Beta patch.
Title: Re: TLD 3.1 - Bug Reports
Post by: DSparil on November 09, 2012, 07:34:49 pm
Once again I got the corrupted save bug, in similar circumstances as in my previous post. Having just sieged and deafted the dunlanders, I got the "faction destroyed" screen, traveled to west emet, saved inside the camp and it got corrupted. I've read some of the previous bug reports from other people and it seems that the bug is strongly related to faction defeat (or at least settlement destruction) as much as it is to party limit.
Title: Re: TLD 3.1 - Bug Reports
Post by: fentanes96 on November 12, 2012, 10:02:41 pm
Hey guys.. This is happening to me, and it make impossible to read many things in the mod, like the last rumor, the  talks of the npcs.. Can you help me, please?

Which version do you have? My guess would be 3.1, maybe the hotfix. If you don't want to play 3.2, redownload and reinstall (PROPERLY!) the 3.13 hotfix. Otherwise do a clean install of 3.1 and 3.2 over that.

These are some prints i taked to show you the problem
(http://imageshack.us/a/img440/2406/mb3i.jpg)
(http://imageshack.us/a/img405/4900/mb2q.jpg)
(http://imageshack.us/a/img825/2959/mb1yr.jpg)
 
Thank You!

Title: Re: TLD 3.1 - Bug Reports
Post by: casserol on November 14, 2012, 12:07:19 pm
about the save corruption, i've succesfully avoided it for almost a year game time, saving probably at least once a week by being careful to save STRICTLY WHEN IMMOBILE ! stop moving, wait for the screen to stop moving (because it follows you), wait a few sec to be sure :D then save. it worked great so far.

and i got a sort of "bug" to report, it's about the battlesizer.

I used to have it to 400 and all was fine except in battle there never was more than 320 soldiers (according to the count you get by pressing backspace). And sieges were fine, yeah, so fine now I realize.

So I tried to crank it up to 500 and see what happened. The number in battle went to 380 or something, so far so good, but, the sieges...the sieges...they went up to EVERYONE AND THEIR BRO. Every single last soldier of every lord or city engaged. ALL OF THEM. About 750 at the siege of Umbar if i recall correctly. And it's unplayable :( it doesn't crash but moves under 10 fps.

I tried to set it back to 400 but it keeps pouring everyone in in sieges, anyone else experienced that ? any idea what i can try  to do?

Ehm, lower your battle size before sieges?

And not really a bug again but something weird, there's been so far 7 dead lords in my game, 4 or them being gondorians. Is it normal they die so much ? They don't particularly lose more battle than other faction.

still a really great mod btw :D
Title: Re: TLD 3.1 - Bug Reports
Post by: Harding Grim on November 18, 2012, 02:05:47 am
I got the urge to dive back into this game, and found out that there was a new release for M&B v1.011... super excited when I found out the long wait was over!

I'm trying to understand an RLG error I get when I try starting a new game though.

My installation process:
1. I used the auto-installer from the download page. I downloaded it in the Modules folder of my Mount&Blade folder as instructed in the manual.
2. I used the IronLauncher - right-clicked it and ran it as administrator.

It seemed to load fine. After clicking on "Start a new game", I get this error:

get_object failed: elf_skel

Has anyone experienced this or know the solution? I did search as extensively as I could, and found out there was an update to the elf skeleton file, but I'm at a loss for what to do.

Edit: my apologies if this doesn't count as a bug, I can sense it fits more under an installation error I made.

Have you installed just 3.1, or also 3.2 over that? If you've installed the 3.2 beta patch (by the way, the full 3.2 patch should be released very soon) as well, you need to do the manual installation steps as written in the manual - ie copy all the appropriate files it lists. It may be the Iron Launcher is not working for you, for one reason or another.


I did it with just 3.1. I did the manual installation steps with the files in the TLD data folder, but still got the same error. I'll try starting with a clean install of Mount and Blade 1.011 enhanced, then try again.

Edit: Fixed!!! The clean install was what did it. Now I'm off to kick Isengard's ass.
Title: Re: TLD 3.1 - Bug Reports
Post by: Lord Blade on November 21, 2012, 09:42:43 am
I had this bug yesterday and seem to be stuck with it.

Almost every unit had their graphic turned to a sword with a head on the hilt. This included my units as well as leaders, camp chiefs, etc.
I tried seeing if I could hire new units, hoping maybe it was just my current army that's bugged, but it seems to be everywhere.

All units in my party have 0's across the board. They cost 0, have 0 all stats/skills, etc.

Is there anything that can be done to fix this?
Or is my game just screwed?

1. Which version are you playing?
2. Have you installed on a clean version of MnB?
3. Have you installed any new mods?
4. Screenshot?
Title: Visual Error
Post by: bilalst14 on November 27, 2012, 09:57:46 am
When ı enter the game Visual c++ getting error pls help me ı delete visula 2010 and ı reinstalled

Don't start new threads, post in the existing threads for asking questions and reporting bugs. Specify which version of TLD you're trying to run, what the exact problem is, ideally supplying us with a screenshot.
Title: Re: TLD 3.1 - Bug Reports
Post by: bilalst14 on November 27, 2012, 10:45:58 am
When ı enter the game Visual c++ getting error pls help me ı delete visula 2010 and ı reinstalled.I'm use TLD 3.1

Oh come on!

Specify which version of TLD you're trying to run, what the exact problem is, ideally supplying us with a screenshot.


(http://a1211.hizliresim.com/13/w/gcg5j.png)
Title: Re: TLD 3.1 - Bug Reports
Post by: Lord Blade on November 27, 2012, 02:29:58 pm

1. Which version are you playing?
2. Have you installed on a clean version of MnB?
3. Have you installed any new mods?
4. Screenshot?

[/quote]

Running TLD 3.1
Installed on a clean M&B, with the proper patch applied. Game was run one first before installing the mod.
Haven't installed any other mods.

I'll work on a screenshot.

wait wait, what "patch"? You can get 3.1 as a standalone full installer. Do you have the Enhanced MnB?

By patch I mean the 1.011 patch for M&B.

(http://img.photobucket.com/albums/v479/LordBlade/mb1.png)

(http://img.photobucket.com/albums/v479/LordBlade/mb2.png)
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on November 27, 2012, 03:48:31 pm
That's funny. Like king arthur's sword but reverse  :lol:
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on November 27, 2012, 04:41:34 pm
Odd. I think I've seen this happen once before, but I don't remember what caused it, or if we ever figured it out.
Title: Re: TLD 3.1 - Bug Reports
Post by: bilalst14 on November 28, 2012, 08:49:30 am
When ı enter the game Visual c++ getting error pls help me ı delete visula 2010 and ı reinstalled.I'm use TLD 3.1

1. Make sure you read the manual and install and run the mod correctly.
2. C:\Program Files\  may not be the best place to install Mount and Blade, some versions of Windows (Vista and 7 I think) don't like applications installed in there copying files and doing other operations like that. The Iron Launcher used for TLD copies files temporarily and especially Windows 7 won't let you do that in system folders on the C drive. Installing both MnB and TLD to another drive or folder might help.
3. The error most likely isn't related to Visual Studio.
4. If you're using 3.1 and for some reason don't want to use the 3.2 beta, make sure you also install the 3.13 hotfix. Or wait for full 3.2, which should be released soon.

(http://a1211.hizliresim.com/13/w/gcg5j.png)
Title: Re: TLD 3.1 - Bug Reports
Post by: Hypothermia on December 07, 2012, 07:17:10 pm
Hello, I've read through some of the pages here and I haven't heard of anyone with this problem yet.

I've made a few test characters to see if I run into any errors before I record a play through of this awesome mod.

I run into a problem where I can't purchase weapons and armour from smiths, they are completely empty of items unless I sell them. I'm sure this is a bug and it seems to happen to all characters at completely random times. (might possibly be linked to a certain quest)

Can you screenshot this? We haven't had anything like this before I think.

-I'm using the latest version of the mod
-M&B is enhanced as recommended
-No separate mods installed
-This is the only problem I'm having aside from funny headless cut scenes. ;) This is due to you playing in 1st person view, not our bug.
Title: Re: TLD 3.1 - Bug Reports
Post by: Oldtimer on December 09, 2012, 09:24:19 am
Hi all,

female bodies in 3.21 look absolutely awful in some armours. Not a bug per se but something very annoying and needing addressing. Preferably by conforming with lore at last(as I suggested earlier)and removing females as playable chars and heroes.

Still, a really captivating game.

Rgds, Oldtimer

Could you specify what's awful about them? (do you mean the naked armors of Rhun and so on? Muscly dudes?)
We'd rather leave the possibility to play a female in. We don't have the resources to make appropriate female versions of all the armours, but the option should still be there.


Afaik someone modded the mod to make female versions of the mod's armours...
Title: Re: TLD 3.1 - Bug Reports
Post by: Oldtimer on December 09, 2012, 02:57:13 pm
Hi,

I always play good factions so it`s there the problem is for me. The bodies themselves are very skinny and look unnatural.
In some armours the area around axle joint is strangely double angled and when moving your arms...
Well, it`s best to see for yourself.

Rgds, Oldtimer
Title: Re: TLD 3.1 - Bug Reports
Post by: Hypothermia on December 09, 2012, 08:45:34 pm
I run into a problem where I can't purchase weapons and armour from smiths, they are completely empty of items unless I sell them. I'm sure this is a bug and it seems to happen to all characters at completely random times. (might possibly be linked to a certain quest)

Can you screenshot this? We haven't had anything like this before I think.

(http://i1165.photobucket.com/albums/q596/Hypo0008/NewBitmapImage4-1.png)
Sorry for the bad organization skills but thats pretty much whats happening.
Hope it's not just a misplaced file on my end wasting your time, but everything else works great so I'm sure files are where they need to be.
Things I've tried:
-Waiting it out (in hopes that it fixes itself)
-Completing all active quests (that may be conflicting with smithy)
-Visiting other smiths
-Talking to vender by menu & in person (was worth a shot)
(I haven't had any in game errors  saying anything bad, to my knowledge :-\)

The problem seems to be very blank for now, I'll keep testing.
Thank you for looking into this.

What version are you playing, 3.1 or 3.2? I think this happened to me once, Unfortunately I don't remember how I fixed it, but it hasn't happened since.

I am playing 3.2, it's good to hear that you managed to fix it. I have not been so lucky, but at least I know its fixable. :)
Title: Re: TLD 3.1 - Bug Reports
Post by: cognx12 on December 14, 2012, 10:22:53 pm
Hey guys, Have been trying to get this mod to work!
I tried install and launching with The iron launcher and also the manual installation way.
Ethir way when I launch the client will play the videos but when it gets to the loading screen this error comes up.
get_shader failed for: render_to_depth_biased_shader
Any ideas? Im really looking forward to playing.

I don't think we've seen this before. Which version of Mount and Blade do you have? Was it a clean install?
Title: Re: TLD 3.1 - Bug Reports
Post by: cognx12 on December 15, 2012, 12:07:36 am
Hey guys, Have been trying to get this mod to work!
I tried install and launching with The iron launcher and also the manual installation way.
Ethir way when I launch the client will play the videos but when it gets to the loading screen this error comes up.
get_shader failed for: render_to_depth_biased_shader
Any ideas? Im really looking forward to playing.

I don't think we've seen this before. Which version of Mount and Blade do you have? Was it a clean install?
Yea, Clean install. And its like 1.153. What ever is the newest.

Are you using Warband? TLD is made for Vanilla Mount&Blade (1.011) only.
Title: Re: TLD 3.1 - Bug Reports
Post by: cognx12 on December 15, 2012, 12:18:07 pm
Wow, yup that was my problem. sorry about that.
Title: Re: TLD 3.1 - Bug Reports
Post by: Cuban on December 20, 2012, 02:15:01 pm
1. Which version are you playing?
1.011, not the enhanced version though (I don't think), I don't believe this is the issue.
2. Have you installed on a clean version of MnB?
Yes.
3. Have you installed any new mods?
Other than TLD, no.
4. Screenshot?
Instead I'll describe it, basically a lot of the custom dialogue is missing, like if I talk to someone to join my party it will say http://cloud-2.steampowered.com/ugc/542947273513321780/12240407A12C24E156FA541904D3EE76764DDD96/

I followed the instructions and used iron launcher. copied all the files over even after I did the auto install. What do you think it is? it's not game breaking but its annoying. Also as a side note a caravan im escorting refuses to go into the city, and Ive just been walking around the city trying to get it to go in for about three in game days.

A Steam version of MnB? Have you read our Steam guide in the basic info thread?


I did read it, the only thing I didn't do was install Enhanced or add it to steam, neither of which would fix this as far as I know, since enhanced is more about how well the game runs and adding to steam is a shortcut.

Actually, Steam has a different folder structure, plus it may be installed on a system drive. I'm not sure how easy it is to do a manual install and keep all files where they belong. etc. etc. We've had nothing but trouble with Steam, that's why we recommend doing a separate install of Enhanced Edition.


Alright, thanks for the quick response, best mod support I think I've ever seen.
Title: Re: TLD 3.1 - Bug Reports
Post by: Cuyahoga on December 21, 2012, 05:49:18 pm
Im new to both mount and blade and tld (in fact i got mount and blade just to play tld) so i dont know if this problem has already been addressed but i looked through the first 10 pages or so and didnt find the solution but saw it appear a few times in posts.


The problem is that everytime i play tld eventually (sometimes a couple days in, sometimes 90 or so) the game gets a save crash.It either happens when i save the game or after an autosafe basically at random, after a battle sometimes or leaving a city or after i close the game for the day. The result is when i load the save or even if i havent quit but the game autosaved, i take a few steps from where the save happened and then the game closes and the message "Mount&Blade has stopped working" "a problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available" and the thing thats annoying is it didnt do this when i had 3.01 but now it does and ive tried everything, disabling music, downloading lower quality music files posted on here, hot fixes but yet even new games are plagued by this. What do i do?
 i am playing tld 3.1 with the music hot fix, the download to make the music lower quality and playing it on a windows 7 with 80 free gigs and huge amount of virtual memoryso idk whats the problem

search the forum for "save corruption". Because that's what it is. There are a few things one can do:
- save into all the save slots, so that you don't lose your whole campaign with one save.
- save only while standing still, or even better - in town scenes only, not on the map at all.
- play only a fairly short amount of time at once. (up to an hour roughly, was reported as safe)
- use the backup save that mount and blade creates for the latest save file.
- turn down the number of parties on map in Settings. (only available in version 3.22)
None of these are 100%, it's a problem we have given up on solving (it's an engine issue most likely) and many people have it. Some don't.
Title: Re: TLD 3.1 - Bug Reports
Post by: owens33 on December 23, 2012, 05:08:32 am
Occasionally when I leave a city a large X appears on the ground outside that city indicating that a battle has occurred. When you scroll over it nothing happens though.

Obviously this is ridiculously minor, just thought I'd say something!

I'll take a look at it, but iirc isn't that related to your tracking skill?
Title: Re: TLD 3.1 - Bug Reports
Post by: jonathanimal on December 24, 2012, 09:32:53 am
@cuyahoga

check out the optimization thread. the few friends i've gotten to play this mod ALL need to use the "large address aware" fix which enables an .exe file to use more than 2gb ram. also as merlkir said saving in towns/scenes seems to help a lot of people. it also might be a good idea to cut down maximum number of parties in the "tld options" (found in-game under actions). even after large address aware fix i would still get the save crash but i remembered a poster a long time ago mentioned playing in "realistic mode" where your game auto saves only when quitting. doing all of the things listed above AND playing in "realistic" fixed my problem too...or so i hope. i'm on day 200 now with ZERO crashes of any kind. it's a christmas miracle!
Title: Re: TLD 3.1 - Bug Reports
Post by: tenir909 on December 26, 2012, 10:08:31 am
Hi,

my game crashes everytime I load the save game. I've the 3.1 plus Steam installation origianlly, but now tried also the extended version, the 4GB extension and played around already with the graphic settings. Music also disabled.

This is the log:
Starting new log file.
 Module_name =  Days
 Setting Map Min X =  -80.000000
 Setting Map Max X =  60.000000
 Setting Map Min Y =  -260.000000
 Setting Map Max Y =  85.000000
 Num Hints =  12
 Setting Time Multiplier =  0.250000
 Setting Seeing Range Multiplier =  6.500000
 Setting Track Spotting Multiplier =  0.800000
 Setting Blood Multiplier =  2.000000
 Setting player_wounded_treshold =  5.000000
 Setting hero_wounded_treshold =  15.000000
 Setting Skill Prisoner Management Bonus =  5
 Setting Skill Leadership Bonus =  3
 Setting Base Companion Limit =  20
 Setting player_xp_multiplier =  2.000000
 Setting hero_xp_multiplier =  2.000000
 Setting regulars_xp_multiplier =  3.000000
 Setting damage_interrupt_attack_treshold =  3.000000
 Setting armor_soak_factor_against_cut =  0.650000
 Setting armor_soak_factor_against_pierce =  0.350000
 Setting armor_soak_factor_against_blunt =  0.300000
 Setting armor_reduction_factor_against_cut =  1.000000
 Setting armor_reduction_factor_against_pierce =  0.650000
 Setting armor_reduction_factor_against_blunt =  0.650000
 Setting horse_charge_damage_multiplier =  1.000000
 Setting couched_lance_damage_multiplier =  0.600000
 Setting missile_damage_speed_power =  2.000000
 Setting melee_damage_speed_power =  2.000000
 Scan Module Textures =  1
 Scan Module Sounds =  1
 Loading Resource  textures_face_gen
 Loading Module Resource  textures
 Loading Module Resource  materials
 Loading Resource  materials_face_gen
 Loading Resource  uimeshes
 Loading Module Resource  meshes_face_gen
 Loading Resource  helpers
 Loading Module Resource  map_tree_meshes
 Loading Module Resource  map_icon_meshes
 Loading Resource  particle_meshes
 Loading Module Resource  tld_skeletons
 Loading Module Resource  PL_flora_meshes
 Loading Module Resource  PW_grass_meshes
 Loading Module Resource  PW_bush_meshes
 Loading Module Resource  Pw_tree_meshes
 Loading Module Resource  Pw_object_meshes
 Loading Resource  tree_meshes
 Loading Resource  xtree_meshes
 Loading Resource  xtree_meshes_b
 Loading Resource  tree_e_meshes
 Loading Resource  xtree_meshes_c
 Loading Resource  body_meshes
 Loading Resource  object_meshes
 Loading Resource  object_bodies
 Loading Module Resource  tld_item_meshes1
 Loading Resource  food
 Loading Module Resource  beards
 Loading Resource  village_houses
 Loading Resource  village_houses_a
 Loading Module Resource  hair
 Loading Resource  arena
 Loading Resource  castle_a
 Loading Resource  dungeon
 Loading Resource  snowy_houses
 Loading Resource  map_icons_c
 Loading Module Resource  user_interface_b
 Loading Resource  scene_encounter_spot
 Loading Resource  wall_meshes1
 Loading Resource  doors
 Loading Resource  town_houses_b
 Loading Resource  castle_c
 Loading Resource  castle_d
 Loading Resource  castle_f
 Loading Resource  castle_h
 Loading Resource  town_houses_c
 Loading Module Resource  tld_banners1
 Loading Module Resource  map_flags_tld_expanded
 Loading Resource  particles_2
 WARNING: Unable to find material  prt_shd_straw_1
 Loading Module Resource  terrain_borders
 Loading Resource  skyboxes
 Loading Resource  object_b
 Loading Resource  destroy
 Loading Module Resource  vanilla_town_houses
 Loading Module Resource  horses_b
 Loading Resource  ani_horse_mounted
 Loading Resource  horse_skeleton
 Loading Resource  spear
 Loading Resource  custom_banner
 Loading Resource  ani_man_walk
 Loading Resource  ani_death
 Loading Resource  ani_stand_guardsman
 Loading Resource  ani_human_mounted
 Loading Resource  ani_lady_stand
 Loading Resource  ani_poses
 Loading Resource  ani_stand_shopkeeper
 Loading Resource  ani_man_cheer
 Loading Resource  ani_stand_onhorse
 Loading Resource  ani_throw_stone
 Loading Resource  ani_strikes
 Loading Resource  ani_equip_arms
 Loading Resource  ani_run_p
 Loading Resource  uni_strikes3
 Loading Resource  ani_walk_sideways
 Loading Resource  ani_run_sideways
 Loading Resource  uni_jump
 Loading Resource  uni_stances
 Loading Resource  uni_equip
 Loading Resource  uni_strike
 Loading Resource  uni_throws
 Loading Resource  uni_fistswing
 Loading Resource  uni_lord_stand
 Loading Resource  uni_defence
 Loading Resource  uni_sideways
 Loading Module Resource  arnor
 Loading Module Resource  harad
 Loading Module Resource  wargs
 Loading Module Resource  orc_meshes
 Loading Module Resource  uruk_meshes
 Loading Module Resource  uruk_footwear
 Loading Module Resource  orc_shields
 Loading Module Resource  orc_footwear
 Loading Module Resource  orc_helmets
 Loading Module Resource  orc_face_gen_trig
 Loading Module Resource  orc_weapons
 Loading Module Resource  elf_bridge
 Loading Module Resource  gon_tableau_shields
 Loading Module Resource  gondor_ruined_buildings
 Loading Module Resource  khand
 WARNING: Unable to find material  orc_leather
 WARNING: Unable to find material  armours_dunland_b
 WARNING: Unable to find material  rhun_armor_noble1a_texture
 WARNING: Unable to find material  orc_large_rough
 Loading Module Resource  lorien
 Loading Module Resource  mirkwood
 Loading Module Resource  mordor_meshes
 Loading Module Resource  reward_swords
 Loading Module Resource  rhun
 Loading Module Resource  Sibylla_Hairs
 Loading Module Resource  rivendell
 Loading Module Resource  trig_gondor_costumes
 Loading Module Resource  umbar
 Loading Module Resource  gondor
 Loading Module Resource  gondor_helmets
 Loading Module Resource  gon_shields
 Loading Module Resource  boots
 Loading Module Resource  dwarf_meshes
 Loading Module Resource  dwarves
 Loading Module Resource  dale
 Loading Module Resource  map_names
 Loading Module Resource  tld_particles
 Loading Module Resource  tld_horses
 Loading Module Resource  trig_rohan_helms
 Loading Module Resource  tld_face_materials
 Loading Module Resource  tld_animations
 Loading Module Resource  trig_rohan_costumes
 Loading Module Resource  tld_missiles_a
 Loading Module Resource  tld_bows
 Loading Module Resource  rock_props1
 Loading Module Resource  orc_buildings
 Loading Module Resource  moria
 Loading Module Resource  tld_exteriors_isengard
 WARNING: Unable to find material  morannongate
 Loading Module Resource  woodmen
 Loading Module Resource  TLD_map_icons
 Loading Module Resource  TLD_map_icons_places
 Loading Module Resource  tld_exteriors_minas_tirith
 Loading Module Resource  gondor_buildings
 Loading Module Resource  osgiliath_ruins
 Loading Module Resource  gondor_walls_llew
 Loading Module Resource  tld_props_a
 WARNING: Unable to find material  gon_roughstone
 Loading Module Resource  troll
 Loading Module Resource  troll-ent
 Loading Module Resource  gondor_buildings_llew
 Loading Module Resource  gondor_buildings_llew_evil
 Loading Module Resource  rohan_weapons
 Loading Module Resource  dunland
 Loading Module Resource  Harad_Tableau_Shields
 Loading Module Resource  terrain_borders_TLD
 Loading Module Resource  tld_interior_gondor_throne
 Loading Module Resource  pelargir
 Loading Module Resource  gondor_buildings_oct
 Loading Module Resource  tld_objects
 Loading Module Resource  civillian_clothes_trig
 Loading Module Resource  TLD_ui_meshes
 Loading Module Resource  tld_LMhall
 Loading Module Resource  TLD_interiors
 Loading Module Resource  TLD_tents
 Loading Module Resource  town_backgrounds
 Loading Module Resource  rohan_walls
 Loading Module Resource  rohan_edoras
 Loading Module Resource  helms_deep
 Loading Module Resource  tld_creature_oliphant
 Loading Module Resource  esgaroth
 Loading Module Resource  umbar_props
 Loading Module Resource  TLD_thandruil
 Loading Module Resource  argonaths
 Loading Module Resource  tunnels
 Loading Module Resource  galadriel
 Loading Module Resource  lorien_misc
 Loading Module Resource  tld_banners
 Loading Module Resource  khamul
 Loading Module Resource  hobbits
 Loading Module Resource  ballista
 Loading Module Resource  vanilla_meshes
 WARNING: Unable to find material  troll.LOD
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 Loading Textures...
 Finished Loading Textures...
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 
Title: Re: TLD 3.1 - Bug Reports
Post by: Mauler86 on December 27, 2012, 12:41:04 pm
Hey guys! Just like to say I love this mod and have not had any problems....until now. Im around 45 days in, and playing as the Kingdom of Dale. We started our large war with Rhun, and King Brand has finally decided to go on a campaign.

His first course was to head toward the Rhun Northern Outpost, and as I followed him, he travled north, up the bank of the river that runs to the right of dale, got to the end of the river that faces Erebor, and is now endlessly running into the mountain. I don't think he is stuck in the river. I've had other lords become stuck in the rivers, and all I had to do was wait about 4 days for them to be fixed. I waited 2 weeks for King Brand and he is doing the same thing. I would like to finally do my first siege, but my king is hopelessly stuck.

Is there anyway to reset his location? Or a trick to get him to go around the mountain instead of running into it endlessly? Any, and all help will be very much appreicated, and this is the only problem I've ever had with this mod, and I hope it can be fixed.


Here is a screenshot of the problem. King Brand is the 200 man army on the end of the river. Again, he is running endlessly into the mountain side.

(http://i738.photobucket.com/albums/xx30/Mauler86/mb1_zpse78ac58a.png)


Another View.

(http://i738.photobucket.com/albums/xx30/Mauler86/mb2_zpsd361f114.png)


Thanks for reading!

EDIT

I love how my post was very noticeably skipped over. Makes me feel very wanted by this community, and the mod makers. I have done nothing but say I love this mod, and wanted feedback on my problem. If there is simply no help, I would appreciate it if someone could simply say, "I can't help you". It's really not that big of a deal, I know it is just a video game, but I found it rude how the post RIGHT AFTER MINE, was answered.

EXTRA INFO.

If for some reason you thought I was an idiot using one of the much older versions, im not. I'm using 3.1, and I KNOW lords can be un-stuck by waiting a few days. King Brand is different though, endlessly running into the mountain side, appearing not to be in the river.

Again, I would truly appreciate some help. I would like to support this mod as much as possible, and I can't continue my rather, well developed game if my king can't start sieges. After I beat this I will be upgrading to 3.2, I understand it has much less bugs and more features.
Title: Re: TLD 3.1 - Bug Reports
Post by: Braveheart42 on December 27, 2012, 04:08:56 pm
Im sure everyone has heard this a thousand times but I keep getting this error that hits me as soon as I start it up.
It says: RGL Error CommonRes: ani_walk_sideways

Any help out there?
I would appreciate it! :)

Yeah. Read the manual. This mod is for Mount and Blade, not Warband.

I thought the title The Last Days Of The Third Age Of Middle Earth Mod, for Mount&Blade 1.011 (not for Warband) was a dead giveaway. Obviously not.
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on December 27, 2012, 07:25:15 pm
I am playing 3.2 so i don't know if this is already fixed, but i'll post it anyway.

So i am palaying as Gondor and i'm 250 days in game.
Problem is with East osgiliath's garrison. I have just taken it. Here's a screen shot and i have to mention that i have about 20 mirkwood elves in my party so that could be explanation for them.
(https://lh5.googleusercontent.com/-BW0PqisH2T0/UNzzk6F1f9I/AAAAAAAAAAw/rqG2LB2big8/s800/mb4.jpg)

And here's an orc greeting me in east osgiliath barracks
(https://lh3.googleusercontent.com/-A8stdjfwmAQ/UNzzmkPAuBI/AAAAAAAAAA4/HB9zI3q4B4g/s800/mb5.jpg)

Another thing is with dwarven king having a beorning banner.
(https://lh4.googleusercontent.com/-KHniofzU72Q/UNzzq-t0fmI/AAAAAAAAABI/3jZIbbY9q5E/s800/mb7.jpg)


These are really minor problems and i enjoy this mod more then any other.  ;)
Title: Re: TLD 3.1 - Bug Reports
Post by: acci_dent on December 28, 2012, 10:54:24 am
Has anybody had trouble with resource points randomly resetting to zero?

I've had it happen a number of times on two different games, both times with Mordor's resource points, and I can't see anything that might be causing it.


e: Also Mordor and Dol Goldur seem to share resource points, is that meant to happen?

Yes.
Title: Re: TLD 3.1 - Bug Reports
Post by: jonathanimal on December 28, 2012, 04:25:59 pm
Also Mordor and Dol Goldur seem to share resource points, is that meant to happen?

dol guldur was sauron's bachelor pad before he moved to mordor.  so maybe it keeps with the lore. i don't know.
Title: Re: TLD 3.1 - Bug Reports
Post by: acci_dent on December 29, 2012, 12:42:24 am
I was using 3.22 when the points were resetting. I played around for a bit in 3.1 and it seems that the resource points resetting bug was introduced in 3.22.
Title: Re: TLD 3.1 - Bug Reports
Post by: Thales on December 30, 2012, 05:36:18 am
I've searched for this but couldn't find it, so I guess it hasn't been reported yet.

When choosing to bring "gifts to our allies" from Galadriel in Lothlorien, when choosing gifts to "Imladris", the quest comes up as gifts to "Gondor" instead. It doesn't work the other way round. By the way, this is for 3.2 (couldn't find a bug reports for 3.2 thread - apologies).

Also, it would be really great to be able to deal with those sweeping Nazguls. I hate losing my knights to them in a random manner.

And thank you again for all the hard work.
Title: Re: TLD 3.1 - Bug Reports
Post by: Aceofclubs37 on December 30, 2012, 01:14:25 pm
**HUGE BUG**

While playing the game, THERE ARE NO STORES. I have no smithy or anything, thus making it practically impossible to continue playing and get further into the game. I've played the game for about 5 days of game time, and realized this. I checked a video, and he had stores while I didn't. The only things that I get upon entering a town/city is the basic go to town/visit the keep/rest/recruit options. I would REALLY appreciate help. Thanks in advance.

ATTACHED ARE SCREENSHOTS OF THE TOWN/CITY INTERFACES

http://upit.co/Ti
http://upit.co/Tq
http://upit.co/T7

-Ace
Title: Re: TLD 3.1 - Bug Reports
Post by: Thales on December 30, 2012, 01:27:41 pm
You have to find the stores! "Approach" the town and then look around for the Elder, Smithy and Supply Camp. Once you have found them, they will appear in your city menu!
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on December 30, 2012, 02:00:30 pm
**HUGE BUG**

While playing the game, THERE ARE NO STORES. I have no smithy or anything, thus making it practically impossible to continue playing and get further into the game. I've played the game for about 5 days of game time, and realized this. I checked a video, and he had stores while I didn't. The only things that I get upon entering a town/city is the basic go to town/visit the keep/rest/recruit options. I would REALLY appreciate help. Thanks in advance.

ATTACHED ARE SCREENSHOTS OF THE TOWN/CITY INTERFACES

http://upit.co/Ti
http://upit.co/Tq
http://upit.co/T7

-Ace

lol this is not bug. Thales told you why there aren't shops. You can turn this off in TLD options
Title: Re: TLD 3.1 - Bug Reports
Post by: Triglav on December 30, 2012, 03:41:44 pm
**HUGE BUG**

While playing the game, THERE ARE NO STORES. I have no smithy or anything, thus making it practically impossible to continue playing and get further into the game. I've played the game for about 5 days of game time, and realized this. I checked a video, and he had stores while I didn't. The only things that I get upon entering a town/city is the basic go to town/visit the keep/rest/recruit options. I would REALLY appreciate help. Thanks in advance.

ATTACHED ARE SCREENSHOTS OF THE TOWN/CITY INTERFACES

http://upit.co/Ti
http://upit.co/Tq
http://upit.co/T7

-Ace

I don't like you, your sort and even the people that might like you for your other possible redeemable qualities.

I spent 2 years building those damned scenes so that you won't even walk your lazy ass around them long enough to find the merchants.
We shoulda just put menus in there instead of full scenes and I coulda spent the rest of my time whoring and boozing.
Title: Re: TLD 3.1 - Bug Reports
Post by: Gaxleep on December 30, 2012, 04:39:22 pm
OMG.... He really wrote that?

Personally, even though I know that I can make sure you have all the menu items, I prefer to visit every place, because I love the care with which they were made, all of them.
There is something magical and feels the passion and dedication in laying every brick, every tree.
Title: Re: TLD 3.1 - Bug Reports
Post by: Aceofclubs37 on December 30, 2012, 04:54:44 pm
**HUGE BUG**

While playing the game, THERE ARE NO STORES. I have no smithy or anything, thus making it practically impossible to continue playing and get further into the game. I've played the game for about 5 days of game time, and realized this. I checked a video, and he had stores while I didn't. The only things that I get upon entering a town/city is the basic go to town/visit the keep/rest/recruit options. I would REALLY appreciate help. Thanks in advance.

ATTACHED ARE SCREENSHOTS OF THE TOWN/CITY INTERFACES

http://upit.co/Ti
http://upit.co/Tq
http://upit.co/T7

-Ace

I don't like you, your sort and even the people that might like you for your other possible redeemable qualities.

I spent 2 years building those damned scenes so that you won't even walk your lazy ass around them long enough to find the merchants.
We shoulda just put menus in there instead of full scenes and I coulda spent the rest of my time whoring and boozing.

So how do I fix?
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on December 30, 2012, 05:04:31 pm
Thales and Historix already told you.

For the first time in a long while I actually facepalmed. Hard. Ouch.
Title: Re: TLD 3.1 - Bug Reports
Post by: clambg101 on December 31, 2012, 01:35:26 pm
Whaddup recently just got this great mod, but now whenever I get to a random point in the game my the game crashes. I go to load the game back up then when I move my character for like 2 seconds it crashes again. so im basically just stuck in the middle of nowhere haha:P anyt help would be welcomed:) I have enhanced version and I did the boost the amount of ram used thing. ive done it twice on two characters now that are both in this situation:P

-read thru the form a bit and saw some other people had the same problem except mine crashes not after I save but before and since im on realistic my game saves before it all goes down the drain. ive also tried disabling music and such and even removing the music itself but to no avail. the links posted by someone to fix music are also not working
Title: Re: TLD 3.1 - Bug Reports
Post by: pagan on December 31, 2012, 03:55:44 pm
The  music is not your problem but rather the realistic saves. it is best to save your game within a town, or a scene. not on map. bad news is your save game is most likely gone. good news is you know what to do the next game.  don't use realistic saving 8)
Title: Re: TLD 3.1 - Bug Reports
Post by: clambg101 on December 31, 2012, 04:05:14 pm
haha okay i just got the mod and didn't know any better me is noob i guess. luckily i was only level 8. thankz:)
Title: Re: TLD 3.1 - Bug Reports
Post by: Kassad on January 02, 2013, 09:35:13 am
The selling price of good quality metal scraps in Beorns house or any other Beorning settlement is really low, something like 37 RP. Sometimes Theodens riders charge into the enemy and stop at their line, they just stand there and get slaughtered.
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on January 02, 2013, 09:42:42 am
The selling price of good quality metal scraps in Beorns house or any other Beorning settlement is really low, something like 37 RP. Sometimes Theodens riders charge into the enemy and stop at their line, they just stand there and get slaughtered.

Riders aren't charging, but holding position. That's problem for everyone and can't be fixed.
Title: Re: TLD 3.1 - Bug Reports
Post by: jonathanimal on January 02, 2013, 12:42:50 pm
The  music is not your problem but rather the realistic saves. it is best to save your game within a town, or a scene. not on map. bad news is your save game is most likely gone. good news is you know what to do the next game.  don't use realistic saving 8)

weird. because with laa fix/low quality soundtrack i'd still get the save bug but when i did realistic mode with these two things my save bug issue seems to be gone. i also saved only in towns/scenes both times. i'm on day 700 now in realistic with the above fixes and only have two places left to destroy to finish the game (khand and umbar). i've had one crash to desktop and a few minor bugs i've managed to get around on my own. that sucks it's no good for most people but maybe it helps others? the reason i tried it was because i remembered another post a while ago who said it worked for them.
Title: Re: TLD 3.1 - Bug Reports
Post by: pagan on January 02, 2013, 03:52:45 pm
hmm, strange. see the soundtrack problem is related to VRAM. those with weaker systems will usually have crash issues when the soundtrack and other things chew all the memory. the corrupt save game however is not related to that, i will mention however that perhaps lowering the maximum parties will reduce your chances of corrupt saves. Can't remember where but i think it was narrowed down to scouting parties that caused the save game corruption. hence the advice to save in town.

In the end i think its just M&B engine dying in the ass. TLD has pretty much pushed it to the limits.
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on January 02, 2013, 04:39:29 pm
When I had party max. limit set to 600 i had no crashes and no save corruption (saving in scenes). When i increased it to 700 just to have a feeling that middle earth isn't dead (almost no supply trains, scouts or war parties on 600), I began to have crashes in larger battles. So it doesn't cause me save corruption but rather crasher from battle to desktop  :shock:

That's..unlikely.
Title: Re: TLD 3.1 - Bug Reports
Post by: jonathanimal on January 02, 2013, 05:26:08 pm
hmm, strange. see the soundtrack problem is related to VRAM. those with weaker systems will usually have crash issues when the soundtrack and other things chew all the memory. the corrupt save game however is not related to that, i will mention however that perhaps lowering the maximum parties will reduce your chances of corrupt saves. Can't remember where but i think it was narrowed down to scouting parties that caused the save game corruption. hence the advice to save in town.

In the end i think its just M&B engine dying in the ass. TLD has pretty much pushed it to the limits.

AH. about reducing max parties...i forgot to mention that was one of the things i did too. i just play in 600 just to be safe. same reason i always did the lower quality soundtrack so i don't know what helped and what did not. i don't know as i'm not computer savvy. i just know the result is that i can play the game now.

and you know, now that i've finally got many days in the game i can see how TLD pushed m&b. the amount of content is staggering.  i've been through the easter eggs thread and have seen most things listed there (and maybe noticed a thing or two not listed there  8)). and of course your music sets the tone perfectly, pagan. the artwork, music, models/designs, locations and more all come together wonderfully. now that i'm near the end i'm more certain that this lotr mod is better than any lotr game out there.
Title: Re: TLD 3.1 - Bug Reports
Post by: Aapo on January 03, 2013, 07:45:24 pm
Hello all!

Just a quick question here. It probably is not a bug, but I couldn't think of another place to ask for this, so it is here.

I started a game with a erebor dwarf and I'm running on day 23 now, without any major bugs or crashes. What I do have is a small, annoying thing. I can't see any rumors. What I mean is that the NPC's just tell me something like "str dwarf rumor 3". So I must miss some sort of text file or something about rumors. It is the same in all the settlements, regardless of faction.

Here's a few screenshots:

http://dl.dropbox.com/u/64537034/Mount%20%26%20Blade/mb1.bmp

http://dl.dropbox.com/u/64537034/Mount%20%26%20Blade/mb2.bmp

Hopefully someone could help me with this small, but annoying problem.


-Aapo of Erebor.

EDIT: grammar sillyness.

Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on January 03, 2013, 07:52:28 pm
Hello all!

Just a quick question here. It probably is not a bug, but I couldn't think of another place to ask for this, so it is here.

I started a game with a erebor dwarf and I'm running on day 23 now, without any major bugs or crashes. What I do have is a small, annoying thing. I can't see any rumors. What I mean is that the NPC's just tell me something like "str dwarf rumor 3". So I must miss some sort of text file or something about rumors. It is the same in all the settlements, regardless of faction.

Here's a few screenshots:

http://dl.dropbox.com/u/64537034/Mount%20%26%20Blade/mb1.bmp

http://dl.dropbox.com/u/64537034/Mount%20%26%20Blade/mb2.bmp

Hopefully someone could help me with this small, but annoying problem.


-Aapo of Erebor.

EDIT: grammar sillyness.

I solved this with reinstalling TLD. Maybe try even reinstalling M&B if the first didn't work. But remember to copy your save file cause it might happen you delete it accidentally while uninstalling (learn on my mistakes).
Title: Re: TLD 3.1 - Bug Reports
Post by: Aapo on January 03, 2013, 09:27:13 pm
Hello all!

Just a quick question here. It probably is not a bug, but I couldn't think of another place to ask for this, so it is here.

I started a game with a erebor dwarf and I'm running on day 23 now, without any major bugs or crashes. What I do have is a small, annoying thing. I can't see any rumors. What I mean is that the NPC's just tell me something like "str dwarf rumor 3". So I must miss some sort of text file or something about rumors. It is the same in all the settlements, regardless of faction.

Here's a few screenshots:

http://dl.dropbox.com/u/64537034/Mount%20%26%20Blade/mb1.bmp

http://dl.dropbox.com/u/64537034/Mount%20%26%20Blade/mb2.bmp

Hopefully someone could help me with this small, but annoying problem.


-Aapo of Erebor.

EDIT: grammar sillyness.

I solved this with reinstalling TLD. Maybe try even reinstalling M&B if the first didn't work. But remember to copy your save file cause it might happen you delete it accidentally while uninstalling (learn on my mistakes).
Reinstalling either didn't help, but as I was retracking my installation progress, I noticed that I had not installed the 3.1 hotfix. It did the trick and now everything seems normal. Still, thanks for trying to help Historix.

-Aapo.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ronin on January 04, 2013, 08:59:38 am
Not a bug maybe, but there is one minor thing about the gameplay. Saruman wants us to scout one of the west Gondor cities sometimes, which is absurd. I believe you, very good codders, can quickly solve this :lol:
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on January 04, 2013, 05:50:58 pm
This might sound weird and it might not be a bug, but it certainly worth mentioning.

I killed a troll and his "wooden trunk" found itself on floor as collectable weapon so i had to take it  >:D
When i got it, attack directions pointed only from down (stabbing). I excitedly wanted to bash orcs all around like trolls do to me.... but it didn't work  :(
It didn't do any kind of attacks, swings or stabs. Also, when i picked it up, it told me i dropped 1 of my weapons, but in reality i had that weapon still with me. So in the end i had my 4 weapons and a giant trunk + cool screen shot  :!:

Not a bug, really. The trunk is not a normal weapon, the attacks are coded separately to the fighting system.

(https://lh5.googleusercontent.com/-luwd51ZJjXs/UOdom016BQI/AAAAAAAAAB4/f3IrdCxPAjY/s800/mb4.jpg)
Title: Re: TLD 3.1 - Bug Reports
Post by: Kassad on January 06, 2013, 06:04:59 am
Started as an Uruk-hai and took Sarumans quest to capture a wild troll, got the giant wheeled cage, found the troll, killed it and the only option that poped out was continue and inspect the downed troll, and after i inspected him i could only finish him off and make sure he is dead. Thats it, no capturing of any sort and i killed at least 5 wild trolls.

How high is your prisoner management?

I don't know, it's 2 now >.< i think i started with at least 1 prisoner management.

And by the way, started as Rohan again, i just cant help myself, they are great :$ So anyway, got berserker again but now riding a horse. I thought that there is no way I'm gonna be a berserker riding naked on a horse but still got the trait. Anyway, when i siege with my berserker if i get wounded i just auto-calculate and after the siege is done i just join the battle and heal, then leave, then join again, heal etc. So after the siege i am at full health! B|

Tried to capture the troll as a Dunlending and succeeded, when playing as an uruk hai i moved the cage in my inventory and i'm guessing that might be the problem since i didn't touch the cage as a dunlending. And if you capture two trolls saruman gives one to you, you can also get him armor for 10 influence points with isengard but the problem is his cost. He costs around 4000+ RP of Moria and thats just way to much. After 2 days i lost my troll, he was reassigned to moria. :((((((
Title: Re: TLD 3.1 - Bug Reports
Post by: Oldtimer on January 08, 2013, 04:49:33 am
Hi all,

I consider this a bug:

- when assaulting Rhun main camp the assaulting force is divided in two parts(gate and alongside the wall far away) without a possibility to link up. Retreat battle borders hinder. Player can`t join the second squad placed in front of the wall because of this after the attackers at the gate get wiped out.

I got lucky at last when we outnumbered the Rhunites and I could order my troops to join battle on their own. With all the associated maluses. But eliminating Rhun was more important.

Rgds, Oldtimer
Title: Re: TLD 3.1 - Bug Reports
Post by: Miku25 on January 08, 2013, 01:32:58 pm
Hey, I got the usual windy_flora problem (had it before, got it fixed by myself). But this time, I've installed it over several times, with the installer and then extracting the 3.2 patch into the 3.1 folder. I'm also about to try manual install as soon as I get it. Just to check, are there any other files to delete while uninstalling than the ones in 3.1 folder? That might do it. The problem started when I installed M&B enhanced 1.011, but the normal M&B works just fine so I don't see how that could've broken the game.

EDIT: Manual install solved problems. Remains to be seen if it has finally fixed the crashes I've been having (vertex buffer).
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on January 08, 2013, 05:54:58 pm
This is the weirdest bug i have ever encountered. Dale besieged main rhun camp. Battle started but enemies weren't in their camp, but rather in the very corner of map along side with our troops. Both sides spamed all of theirs soldiers in that one corner of map. Killing was furiously bloody (blood enabled) which made FPS go extremely low. When spam happened i was thrown away from that corner because of troop numbers like if hurricane blasted me off.
Here's a SS:

You can see huge damage done to dalesmen because of very close combat.
(https://lh5.googleusercontent.com/-MQOyZhHWW3I/UOytlpvWLEI/AAAAAAAAACg/970DvoUGBZo/s800/mb5.jpg)

From another angle. Here rhun are in middle, but whenever reinforcements comes they are in middle and when new enemies come they are in middle etc.
(https://lh4.googleusercontent.com/-zJ5d4h2OAJ0/UOythAmXuMI/AAAAAAAAACY/UUGVWb6O7IE/s1024/mb9.jpg)

Is Rhun main camp supposed to be able to siege no matter if other 2 outposts are still there? I'm asking because in my game northern outpost was alive, but being sieged by Mirkwoods.

PS. i'm playing 3.2 patch (1st beta)

Title: Re: TLD 3.1 - Bug Reports
Post by: Dragonknight on January 09, 2013, 02:15:39 am
Had the same several times.
Title: Re: TLD 3.1 - Bug Reports
Post by: Merlkir on January 09, 2013, 05:55:10 am
As we said before, some of the camps have less than ideal spawn points. Hey, it's OS, feel free to fix it. ;)
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on January 09, 2013, 12:31:02 pm
I wish i could  :-\
Title: Re: TLD 3.1 - Bug Reports
Post by: Dragonknight on January 09, 2013, 12:47:09 pm
I wish i could  :-\
Title: Re: TLD 3.1 - Bug Reports
Post by: In Vain on January 09, 2013, 03:28:59 pm
Enable edit mode in the launcher. In the battle scene, press: Ctrl+F11, Ctrl+E and Alt+Enter. Change position of spawn points (yellow arrows).
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on January 09, 2013, 03:37:07 pm
But i don't use ironlauncher. Can it be done by normal M&B launcher?
Title: Re: TLD 3.1 - Bug Reports
Post by: acci_dent on January 09, 2013, 07:58:14 pm
Yes, it's under the Advanced tab in the configure menu.
Title: Re: TLD 3.1 - Bug Reports
Post by: Miku25 on January 10, 2013, 06:54:15 am
So I just encountered this weird bug (at least I think it's a bug). I'm playing as Imladris and have defeated all the other enemies except Umbar, Haradrim, Easterlings and Mordor. I got the order to follow lord Elronds host, but at one point I went to prince Imrahil to ask where Faramir is, and suddenly I was no longer required to follow Elrond, but Imrahil. There wasn't the usual "Prince Imrahil wants to meet you as soon as possible, bring your best soldiers blah blah", it just changed without any more info. Imrahil even gave me the same quest Elrond had given me a day or so ago (gather 6 beef).
Oh and as another bug, I captured an Umbar commander, he appeared briefly on my prisoner list and vanished a half a minute later.

EDIT: and now that I'm following Imrahil around, a game message spawned: "You must follow Lord Elrond", though I still have the quest "Follow Prince Imrahil"...

Interesting, I'll see what I can do.
Title: Re: TLD 3.1 - Bug Reports
Post by: Kassad on January 11, 2013, 04:02:43 am
Don't know if its a bug or sth but after fighting one of Rohan lords as a Dunlending I've gotten rohan lance with banner. It's actually pretty good 35p, 206 range i think. And also I've gotten that rohan mace their guardsmen seem to be carrying.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ettore53 on January 11, 2013, 12:17:56 pm
1) If you conquer east Osgiliath  in Barrack an holokai offer you Gondor troops lol
2) I have just gotten Morannon e destroyed Mordor without to see any legion.
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on January 11, 2013, 02:28:31 pm
1) If you conquer east Osgiliath  in Barrack an holokai offer you Gondor troops lol
2) I have just gotten Morannon e destroyed Mordor without to see any legion.

I had same problem like yours 1)
and i believe i put a screenshot of it here somewhere.
Title: Re: TLD 3.1 - Bug Reports
Post by: Jerrod on January 12, 2013, 12:28:52 pm
This is not really about TLD, but about MnB 1.011. I can't configure anything. Resolution, nothing. The game crashes when I try to change any configuration.
I know how to fix this in warband, as in rename or delete the rgl_config file, but there is no such thing for MnB 1.011... no folder for it even. If this is the problem, I'd like to know why and how the hell it happened.

I have no clue what's wrong, and the internet offers no solution to this. Only warband.

I've never had this problem before, it has just appeared, deleting mods or reinstalling the game does not work. The problem persists.
Please help, somebody!
Title: Re: TLD 3.1 - Bug Reports
Post by: Dragonknight on January 12, 2013, 01:18:25 pm
If its the rgl_config you can find it in appdata.
Title: APPCRASH..help please!
Post by: alexf2828 on January 13, 2013, 08:15:44 pm
I got to day 10 playing as an elf and when i left the town that you start in if you chose the silvin elves my game crashes before i can get 10 feet...i restarted my computer and that didn't do anything, not sure what else to do.  Thank you for the feedback

Search the forum for "save corruption". This just..happens to some people. There's some advice which may or may not help.
Title: Re: TLD 3.1 - Bug Reports
Post by: alexf2828 on January 13, 2013, 09:38:04 pm
Let me know if u figure it out...me and so many others are having the same problem yet it still isnt fixed

Yeah, we already fired our whole testing team, silly buggers can't figure out what this bug is. We'll refund you as soon as possible.
Title: Re: TLD 3.1 - Bug Reports
Post by: Kassad on January 14, 2013, 01:33:19 pm
I've read somewhere that this problem might occur if you install warband animations. So the problem is invisible spiders, bears, wolf and these animals seem to have a rider cause they have hit me with couched lance strikes. I also don't see nazguls sweeping to kill my troops.
Title: Re: TLD 3.1 - Bug Reports
Post by: Dragonknight on January 14, 2013, 01:51:23 pm
They actualy have an invisible rider. Easiest way to make them able to attack in an intelligent way  as they do now. And I think theres no animation for the nazgul on his flying beast attacking your troops. Would be nearly impossible to code this I guess.
Title: Re: TLD 3.1 - Bug Reports
Post by: Kassad on January 14, 2013, 04:02:51 pm
He has a lance, why cant he be unarmed? Invisible bear-riders with lances? Dear god. About the nazgul, i thought i could see him in the sky, maybe even fire an arrow or two at him ;)
Title: Re: TLD 3.1 - Bug Reports
Post by: SonOfNiall on January 14, 2013, 06:29:19 pm
Funny little bug just today, never seen before, last man standing in a dunnish warband, some low-tier warrior was unkillable. We had him surrounded for some time till the entire little brave man was all red. Retreated and auto-calc and down he went.

Also at siege at lossarnach the enemy can't seem to break the gates. Reported this a while a go for tarnost as well.

Move towards the gate yourself, that'll draw the enemy closer to it and make them attack it.
Title: Re: TLD 3.1 - Bug Reports
Post by: DSparil on January 15, 2013, 08:57:13 am
Parties tend to get stuck at this part of the river, where the 107 strong uruk party is. Seen it happen a couple of times already.

http://i50.tinypic.com/219b15j.jpg
Title: Re: TLD 3.1 - Bug Reports
Post by: Kassad on January 18, 2013, 01:40:57 pm
Major bug, causes CTD. If i press hold position (F1) two times or more in a row during 5 sec, the game crashes and i get sth like "get object failed arrow up root". And its really annoying, that's how most of my battles end, the game crashes.
Title: Re: TLD 3.1 - Bug Reports
Post by: Dragonknight on January 18, 2013, 02:00:44 pm
To fix the problem with crashing battles I highly recommend you to read this thread:
http://mbx.streetofeyes.com/index.php/topic,2520.0.html
LAA fixed it for me and for many others.
And also I suggest not to press F1 etc. like a berserker^^
Title: Re: TLD 3.1 - Bug Reports
Post by: Kassad on January 18, 2013, 02:45:22 pm
I can play big battles and everything, the only problem is with pressing f1 two times. There doesn't seem to be anything in that thread regarding this problem. I always get berserker trait first. FEEL MY HEALING!

I don't understand what your problem is.
Title: Re: TLD 3.1 - Bug Reports
Post by: Historix on January 18, 2013, 03:21:06 pm
playing 3,22. Every water surface on world map is black

Turn off antialiasing in the MnB options. If you want AA, enable it in a special profile in your graphics card driver.

(https://lh6.googleusercontent.com/-Mp_AjJVmbrE/UPm8Of43bQI/AAAAAAAAAD4/ICPTfFto1s0/s1024/mb1.jpg)
Title: Re: TLD 3.1 - Bug Reports
Post by: thefryguy97 on January 19, 2013, 10:35:48 am
Hey I have a annoying bug where certain river crossings become unusable. this happens every time i make a game and usually happens at about day 50. currently i am playing as a dundedain. this river crossings that never seem to work are at osgiliath, erech, cair andros, isengard, and probably some others but i havnt tested all of them yet so i cant be sure. im running 3.22 with a clean install and mnb enhanced version. I was thinking it might be a save corruption because the bug only occurs after i load a save. I know im probably missing some info to give you so let me know if there is any thing else you want know. thanks for any help you might be able to give.
Title: Re: TLD 3.1 - Bug Reports
Post by: Hidole555 on January 21, 2013, 04:49:29 am
Sometimes I don't get paid for completing a quest and when I complete 1 round in the gauntlet then get knocked out, I lose 42 RP instead of gaining 30.
Title: Re: TLD 3.1 - Bug Reports
Post by: Ozinator on January 30, 2013, 07:59:35 am
Quote
To be sure I write in this forum too

str_npc12_backstory_c have an error: the string begins with ', if I remove that ' the strings error is fixed!


Hello and great mod!

I see my problem has been answered but I don't know where to find the place to remove the apostrophe ('s?).  I've looked in "modules" conversation.txt  but can't find the thing (things?).  Sorry, no very good at this.

Any help would be appreciated!
Title: Re: TLD 3.1 - Bug Reports
Post by: Kassad on February 06, 2013, 03:38:02 pm
I got killed by a gate. Man, that sounds pretty retarded... Anyway, climbed the walls of some Rohan city, killed the archers and reached the gate from behind, from the inner side of the city. And i was hit for 35 damage i think. And the gate didn't even break. Great hope of Mordor killed by a gate. A GATE! >.<
Title: Re: TLD 3.1 - Bug Reports
Post by: Triglav on February 06, 2013, 06:39:19 pm
I got killed by a gate. Man, that sounds pretty retarded... Anyway, climbed the walls of some Rohan city, killed the archers and reached the gate from behind, from the inner side of the city. And i was hit for 35 damage i think. And the gate didn't even break. Great hope of Mordor killed by a gate. A GATE! >.<

I see you were acquainted with one of Rohan's most unusual heros: Guthdern The Gate, of the ancient race of Buildlings. A few still remain from the days of old, guarding the free people of Rohan from their wicked enemies. The secrets of Middle Earth are many and its magic runs deep...
Title: Re: TLD 3.1 - Bug Reports
Post by: FleshyStarfish on February 07, 2013, 03:38:59 am
I got killed by a gate. Man, that sounds pretty retarded... Anyway, climbed the walls of some Rohan city, killed the archers and reached the gate from behind, from the inner side of the city. And i was hit for 35 damage i think. And the gate didn't even break. Great hope of Mordor killed by a gate. A GATE! >.<

I see you were acquainted with one of Rohan's most unusual heros: Guthdern The Gate, of the ancient race of Buildlings. A few still remain from the days of old, guarding the free people of Rohan from their wicked enemies. The secrets of Middle Earth are many and its magic runs deep...

Was this gate inscribed with magic runes of the elves?  If so, then it probably teleported elves from where they rest with the Valar.

What's more likely is that an enemy was behind the door and hit through the door to kill you.  I've had that happen before where I was attacked through a door by an enemy.

Triggy, once again you beat me to one of those great posts....

FS
Title: Re: TLD 3.1 - Bug Reports
Post by: Kassad on February 07, 2013, 07:10:28 am
I probably haven't said "Melon" (friend in elvish, right?) and got owned by the almighty gate of rohan. I have entered the city, killed the enemies at the gate, so at the inner side of the city stood I, and on the other side my troops. So there is no way i was killed by an enemy unit. And i believe it said "My hero name got killed by a gate still standing." The most embarrassing moment of my life.
Title: Re: TLD 3.23 - Bug Reports
Post by: Merlkir on March 02, 2013, 04:34:30 am
FROM HERE ON IT'S BUGS IN 3.23.
Title: Re: TLD 3.23 - Bug Reports
Post by: Banok on March 04, 2013, 01:16:33 pm
dale billhook: held the wrong way around, upper swing does blunt not cut

spiders made ork cheers when defeated me. as well as spider sounds, don't think this is intended although spiders did talk in the hobbit.

ork deserters attacked me as dale, and all the ally lords next to me did not help. (was on escort messenger quest incase thats intended part of quest).

was doing a caravan protect mission, caravan was next to me, got attacked and it didn't assist.
Title: Re: TLD 3.23 - Bug Reports
Post by: Oldtimer on March 05, 2013, 02:07:16 am
Hi all,

bugs in 3.23:

- prisoners not visible in Imladris barracks after I sell them. Neither when I hire more troops.

- mission timer(days remaining) doesn`t work, at least when playing Imladris.

Rgds, Oldtimer
Title: Re: TLD 3.23 - Bug Reports
Post by: Gaxleep on March 05, 2013, 04:11:20 am
Hi all,

bugs in 3.23:

- prisoners not visible in Imladris barracks after I sell them. Neither when I hire more troops.

- mission timer(days remaining) doesn`t work, at least when playing Imladris.

Rgds, Oldtimer

Happen to me too.
I'm playing as Gondor noble.
Each quest keeps the same number of days allowed for completing it.
Title: Re: TLD 3.23 - Bug Reports
Post by: Banok on March 05, 2013, 11:45:41 am
yeah my quest timer is also infinite

Alright, I'll take a look at that.
Title: Re: TLD 3.23 - Bug Reports
Post by: steelwarrior on March 06, 2013, 09:03:47 am
I did install the enhanced version of M&B and the TLD 2.23 .exe - start with iron launcher -  but it does not find the binkplay in the TLD data folder - so it does not play the intro - there actually never is a data folder installed - any idea what to do? Is there something missing in the new installer exe?

The installer removes the need for the IronLauncher, but I forgot to include the data folder in the installer. The next release/patch will include the data folder.
Title: Re: TLD 3.23 - Bug Reports
Post by: Arctic_howler on March 06, 2013, 05:42:35 pm
In Gundabad as a Uruk-Hai of Isengard there are tons of AI script errors displayed, and there's no "ruler" nor NPC merchants and when accessing the barracks a error messege occurs and no NPC model is displayed...Also I noticed that there's a book in the mines of moria that is titles door to the castle, but when activated just gives an error messege....later on I played as a Man of Rohan and in some of the towns there are women faces on men's bodies with the name Rohan Maiden...made me think of a youtube video about skyrim...I stated race and starting "faction" for the sake of seeing if it's all races or just those ones that some of them show up for...(namely the error messeges)

This doesn't sound like anything we've ever seen. Which version are you playing?
Title: Re: TLD 3.23 - Bug Reports
Post by: Banok on March 08, 2013, 08:20:22 am
on my second game and one pretty big bug which keeps cropping up and afaik has been in the mod for a long time, is lord parties getting stuck on the waters edge. used to get this bug with caravans which was fixed so maybe you know how to fix it. I can upload screenshots if that helps, I even once got stuck in the river terrain myself once but managed to get out via laketown.
Title: Re: TLD 3.23 - Bug Reports
Post by: Copy on March 09, 2013, 01:56:40 am
When I encountered a Dunlending scout party, my TLD crashed with an RGL error that said: object_get failed for: tableau_mesh_woodman_tunic. Can someone please tell me how to resolve this?

P.S. I am using the newly released RCM for 3.23.


Now this issue seems to have been resolved by the hotfix~

Now I encountered that issue again in a battle against an Isengard scout team... :(
Title: Re: TLD 3.23 - Bug Reports
Post by: Rene Korda on March 09, 2013, 03:07:06 am
Ok, could you please try engaging the same type of party without RCM? Use cheats to level up and find the party. It's necessary to know whether it's an RCM or vanilla issue.
Title: CTD on elf knockout
Post by: AntoniusArcadius on March 09, 2013, 11:22:04 am
Hi guys, this mod is absolutely superb and I'm enjoying it so much, best LOTR game I ever played :)

I'm playing as Gondor and recently I've been getting a persistent CTD when one of my Mirkwood hires gets knocked out. I have both Greenwood Veteran Sentinels and Greenwood Guards, and whenever one gets knocked out the game CTD's. Is it maybe something to do with elves not being taken hostage, perhaps? It might help that I remember one getting killed in a Nazgul attack and the game did not CTD. I have Dwarven hires too but the game is fine if they get knocked out.

no specific error message btw, just "stopped responding"

Thanks again for the awesome mod and if anyone has any advice I'd be really grateful - I love my elvish troops too much to disband them!! :)

Try turning off ragdolls.


^^ That worked a charm , thank you! :)
Title: Re: TLD 3.23 - Bug Reports
Post by: Copy on March 10, 2013, 01:45:58 am
Ok, could you please try engaging the same type of party without RCM? Use cheats to level up and find the party. It's necessary to know whether it's an RCM or vanilla issue.

It seems to be an RCM issue because it disappeared when I changed the item_kinds1.txt to the vanilla version.
Also, this may be caused by missing information of some rohirrim item as it happened once in the smithy of East Emnet.

And another workaround would be setting battle size to an extreme low value (30 or so).
Title: Re: TLD 3.23 - Bug Reports
Post by: Rene Korda on March 10, 2013, 01:11:15 pm
Could you please try it with a previous version of RCM too? I need to know if this has apperead in my recent edits only, or has been present in previous versions, but went unreported.
Title: Re: TLD 3.23 - Bug Reports
Post by: Copy on March 10, 2013, 01:49:15 pm
Ok, could you please try engaging the same type of party without RCM? Use cheats to level up and find the party. It's necessary to know whether it's an RCM or vanilla issue.

It seems to be an RCM issue because it disappeared when I changed the item_kinds1.txt to the vanilla version.
Also, this may be caused by missing information of some rohirrim item as it happened once in the smithy of East Emnet.

And another workaround would be setting battle size to an extreme low value (30 or so).

I've tried RCM2.22 earlier this morning. It seemed that it allowed a larger battle size of around 100 while the vanilla version is ok with 200+.
Title: Re: TLD 3.23 - Bug Reports
Post by: Rene Korda on March 10, 2013, 06:25:13 pm
Did 2.22 bug out with the object_get failed for: tableau_mesh_woodman_tunic error on battle sizes higher then 100?
Title: Re: TLD 3.23 - Bug Reports
Post by: Copy on March 10, 2013, 06:39:36 pm
Did 2.22 bug out with the object_get failed for: tableau_mesh_woodman_tunic error on battle sizes higher then 100?

Yes, it is the same error msg all the time. Actually, I just tested 2.22 for a few times and cannot give an upper bound without bug. But it did seem to me that 2.22 was more stable.

P.S. I compared the item_kinds1.txt of RCM and vanilla. Apart from some normal modification, I found some difference in the definition for itm_rohan_shield.

In line 1614, 1616, ..., 1638, the parameter '1441151880758559016' differs from that in vanilla version, which has 1441151880758559017. I wonder if that would be a problem.
Title: Re: TLD 3.23 - Bug Reports
Post by: Copy on March 10, 2013, 10:49:14 pm
Did 2.22 bug out with the object_get failed for: tableau_mesh_woodman_tunic error on battle sizes higher then 100?

Yes, it is the same error msg all the time. Actually, I just tested 2.22 for a few times and cannot give an upper bound without bug. But it did seem to me that 2.22 was more stable.

P.S. I compared the item_kinds1.txt of RCM and vanilla. Apart from some normal modification, I found some difference in the definition for itm_rohan_shield.

In line 1614, 1616, ..., 1638, the parameter '1441151880758559016' differs from that in vanilla version, which has 1441151880758559017. I wonder if that would be a problem.

It seems that the problem is solved by matching this parameter with vanilla, though I have no idea how this work...
Title: Re: TLD 3.23 - Bug Reports
Post by: Rene Korda on March 11, 2013, 03:14:16 am
Thank you for finding the solution. It seems that there are some triggers attached to the Rohan shields, which were probably changed in 3.23.

I guess I'm gonna have to copy those triggers from vanilla items file.
Title: Re: TLD 3.23 - Bug Reports
Post by: Sirg on March 13, 2013, 07:55:50 am
Skang has stuck in Anduin (cursor points the place).
"Минас-Тирит" = "Minas Tirith";
"Минас-Моргул" = "Minas Morgul". :D
(http://s020.radikal.ru/i718/1303/83/0e0ec092f472.bmp)
Title: Re: TLD 3.23 - Bug Reports
Post by: enkidu on March 18, 2013, 12:33:51 am
Just fought a battle against some Greenwood veterans, and my arrows, sword, etc passed right through them.

Geez that's a lot of forum security.  I hate those request another image things.

1) which version are you playing?
2) you installed it wrong. (it's the skeleton file, maybe more of them.)
3) we had a lot of spammers and bots, that's why security is as it is. It goes away after a certain amount of posts.

Reinstalled (with the same file), and it works fine now, thanks.
Title: Re: TLD 3.23 - Bug Reports
Post by: AntoniusArcadius on March 18, 2013, 08:13:43 am
Hi all,

Bit of a strange occurrence with my Gondor Campaign the other day.

I loaded it up and everything has turned very laggy suddenly, even though I hadn't changed any video options and the game was running fine last time I played. This applies to the campaign map too, not just battles.

I've turned all my graphics settings down and that has helped a bit but not got it running as smoothly as it used to.

However what makes me think it may be some kind of bug or corruption is that now when I get knocked out in a battle, the camera only moves as fast as my character would walk, rather than zooming around like it used to.

The last think I changed on the working play session was some TLD options at the Old Ford - namely switched "cross dressing" on so I got items as loot rather than scraps.

Anyone heard of anything like this before, or have any suggestions?

Edit: NVM, restarting my game seem to set things back to normal  :lol:
Title: Re: TLD 3.23 - Bug Reports
Post by: Tryggvi on March 19, 2013, 02:36:00 pm
Hi!

I don't know whether it's bug or I just don't know a secret, but I can't catch a troll (I mean Saruman's troll quest). After a successful battle, there is only one line in the menu - 'Dispatch it. Make sure it died'. The troll cage is in the inventory, I've checked it.

PS. Version 3.23, without submods.
______________________________

To Sirg:
А давно он застрял? Такое бывает, но обычно через несколько дней они выбираются из реки.
Title: Re: TLD 3.23 - Bug Reports
Post by: Sirg on March 20, 2013, 04:34:02 am
To Tryggvi:
1) Check the skill "Prisoner management": sometimes your character starts with 0 in this skill (attributes/skills are random for some races, only total amount of attribute/skill points is constant for every race). Or you already have your maximum of prisoners.
2) Выполз через несколько дней - после победы над Гондором, когда передовые лагеря появились ;)
To all: sorry for Russian :D
Title: Re: TLD 3.23 - Bug Reports
Post by: Tryggvi on March 20, 2013, 12:10:19 pm
Sirg, чёрт, в точку! Слона-то я и не приметил!
____________

Sorry, the problem is solved. I've forgotten the simplest thing  :(
Title: Re: TLD 3.23 - Bug Reports
Post by: xtgjarhead on March 21, 2013, 02:58:40 pm
Seen this posted once or twice already but never responded to in regards to being unable to cross the rivers at certain crossing points. NPC groups and my group are literally stuck in the area incorporating the Old Ford, we cannot move in any direction or to either shore point. It's rendered me unable to play the game both due to the fact that I cannot move and the fact that my entire factions forces are stuck there. This is the only issue I've encountered i'm running 3.23 with a clean install and M&B enhanced my computer is a new generation I7 processor I have 8DDR ram and have no graphics related issues. I deeply enjoy your mod and would love to be able to play it without my faction being rendered handicap by un-crossable rivers.

I'll keep an eye out for it. I think I already fixed it in dev version tho.
Title: Re: TLD 3.23 - Bug Reports
Post by: JPK on March 22, 2013, 09:32:11 pm
I am having a bunch of crashes in battles, during the main map, entering cities and I have done all of the advice like: making battle size small, less ragdolls and shadow textures on low. My performance level says 112%, but I still have crashes. What else can I  do?

Do the actual important things, like installing the Enhanced version and (if you're on Win 7 with more than 2 GB or RAM) doing the LAA fix.
Title: Re: TLD 3.23 - Bug Reports
Post by: Sirg on March 23, 2013, 06:01:42 am
I am having a bunch of crashes in battles, during the main map, entering cities

Do the actual important things, like installing the Enhanced version and (if you're on Win 7 with more than 2 GB or RAM) doing the LAA fix.
Actually, there is only one requirement for using LAA-fix on enhanced M&B to fix crashes: more then 2 GB of RAM (I'm not sure whether it can help if you have RAM between 2 Gb and 3 Gb, but with 3 Gb it works).

If your windows is 64-bit you need just apply LAA fix on "Mount&Blade.exe".

If your windows is 32-bit you should also correct "boot.ini". You may read about this here (http://forums.taleworlds.com/index.php/topic,131274.0.html), in the topic about solving same problem in mod "AD 1257" (read the spoiler below string "1. Fixing (32bit OS only)"). If you have less then 4 GB RAM, I recommend parameter " /USERVA=2500" (not " /USERVA=2990" like it said in that topic). Also, do not forget about spaces before slashes in " /3GB" and " /USERVA...".
BE CAREFUL while correcting "boot.ini"! Do not blame me if it will corrupt your system!

I have WinXP-32 with 3 Gb RAM, and after applying LAA fix and correction boot.ini (I added " /3GB /USERVA=2500"), I forgot about crashes even in largest battles and sieges .
Title: Re: TLD 3.23 - Bug Reports
Post by: JPK on March 23, 2013, 08:36:19 am
Hmmm.... I tried doing an LAA fix, but it corrupted M&B. Do you guys have a good link? Also what is M&B Enhanced?
Title: Re: TLD 3.23 - Bug Reports
Post by: Sirg on March 23, 2013, 08:59:07 am
JPK, LAA-fix can be applied only on Enhanced version of M&B (take it here (http://www.mbrepository.com/file.php?id=2595)). This fix allows game to use more then 2 GB RAM.
Enhanced M&B is the newest and most stable version of M&B.
Title: Re: TLD 3.23 - Bug Reports
Post by: Lionsguard on March 26, 2013, 02:40:48 pm
I got a quest to scout Isengard but can't get across a river, and all npc around me has the same problem :S It has 2 bridges but they are broken!
Title: Re: TLD 3.23 - Bug Reports
Post by: HoJu on March 29, 2013, 08:11:09 pm
I downloaded the last version installer and everything is fine but the intro doesn't play. I get the message saying that Windows cannot find the file Mount&Blade\Modules\TLD\Data\binkplay.exe. The file is there but in the main Mount&Blade folder. There is not even a Data folder in the TLD folder. I created one and copied binkplay.exe there but then I got the message saying that EWindows cannot open the file.

I downloaded the full mod again but got the same problem.
Title: Re: TLD 3.23 - Bug Reports
Post by: Senta on March 30, 2013, 10:17:46 am
I got a quest to scout Isengard but can't get across a river, and all npc around me has the same problem :S It has 2 bridges but they are broken!

i haven't encountered it before but i just noticed that there's about 2000 worth of my Mordor and Harad enemies stuck just on the other side of Pelargir. haven't checked Osgiliath yet, but seemingly there's high water levels in June in Middle Earth, must have been raining!  ;)

what causes that bug, one wonders? i am sure that ford was crossable very recently.

Title: Re: TLD 3.23 - Bug Reports
Post by: jonathanimal on March 30, 2013, 11:30:13 am
Hmmm.... I tried doing an LAA fix, but it corrupted M&B. Do you guys have a good link? Also what is M&B Enhanced?

m&b enhanced is the most stable build of m&b i guess. just use it.

for large address aware check this thread out:
http://www.techpowerup.com/forums/showthread.php?t=112556
Title: Re: TLD 3.23 - Bug Reports
Post by: Lionsguard on March 31, 2013, 05:03:34 pm
After steams latest patch i can't run my previous saves :( Any solution to fix it please?

Install the Enhanced version outside of Steam.
Title: Re: TLD 3.23 - Bug Reports
Post by: Lionsguard on April 01, 2013, 07:19:39 am
Thanks! Will it fix it tough? :S Or will i have to restart completely :(

No idea.
Title: Re: TLD 3.23 - Bug Reports
Post by: Lionsguard on April 01, 2013, 07:34:53 am
Can't find it :/

Seriously, some effort wouldn't hurt.

http://mbx.streetofeyes.com/index.php/topic,2503.0.html (http://mbx.streetofeyes.com/index.php/topic,2503.0.html)


Don't bitch merlkir...surely you know by now that children need to be spoon-fed or they'd starve to death. :D

Excuse me? I may not have put much effort into finding it, but harassing me is not making you any less childish then me eh? Don't take me wrong, your mod is amazing, but it would not hurt to answer questions without a ironic answer? Cause that just makes you an ignorant fool! Anyways, i think you have done a great mod, and hope for even better in the future!


Imagine you're me. And you have to answer the same questions over and over and over again. Despite having put links to the Optimization thread in the manual and on all our websites. Despite every other friggin' answer to everyone on these forums being "Check the Optimization thread". If you Google "mount and blade enhanced", the FIRST fucking link you get is the Enhanced version download. "Not much effort" is an euphemism at best.


It actually does hurt not to be ironic. The only alternative is to be hostile. And with people expecting royal service and individual tech support from a free mod, for basic shit they could find in 3 seconds with minimum effort, well, being childish and throwing a bit of mud is the only release we get or we'd implode with frustration. And while we're grateful for your praise of the mod, ignorant users are one of the main reasons we've given up and stopped developping it (except for the brave and utterly patient CppCoder).
Cheers, Trig
Title: Re: TLD 3.23 - Bug Reports
Post by: Mr_Crazy1 on April 01, 2013, 09:31:58 pm
Starting new log file.
 Version:  1.154

Dear friend, you're trying to play this mod on Warband. That will quite obviously not work, as it's meant for the original Mount and Blade v. 1.011.


-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2590MB/4096MB
-- CPU: AMD Phenom(tm) 8450 Triple-Core Processor (AuthenticAMD)
 - L1 cache size: 64K
 - L2 cache size: 512K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
 - Number of CPUs: 3 ( Speed: ~2100MHz / ~2100MHz / ~2100MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTS 450   
 - Texture Memory: 2770 ( Available Texture Memory: 2752 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Calradia
 Num Hints =  12
 Setting Map Min X =  -180.000000
 Setting Map Max X =  180.000000
 Setting Map Min Y =  -145.000000
 Setting Map Max Y =  145.000000
 Setting Time Multiplier =  0.250000
 Setting Seeing Range Multiplier =  6.500000
 Setting Track Spotting Multiplier =  0.800000
 Setting player_wounded_treshold =  5.000000
 Setting hero_wounded_treshold =  15.000000
 Setting Skill Prisoner Management Bonus =  5
 Setting Skill Leadership Bonus =  3
 Setting Base Companion Limit =  20
 Setting player_xp_multiplier =  2.000000
 Setting hero_xp_multiplier =  2.000000
 Setting regulars_xp_multiplier =  3.000000
 Setting damage_interrupt_attack_treshold =  3.000000
 Setting damage_interrupt_attack_treshold_mp =  1.000000
 Setting armor_soak_factor_against_cut =  0.800000
 Setting armor_soak_factor_against_pierce =  0.650000
 Setting armor_soak_factor_against_blunt =  0.500000
 Setting armor_reduction_factor_against_cut =  1.000000
 Setting armor_reduction_factor_against_pierce =  0.500000
 Setting armor_reduction_factor_against_blunt =  0.750000
 Setting horse_charge_damage_multiplier =  1.000000
 Setting couched_lance_damage_multiplier =  0.650000
 Setting fall_damage_multiplier =  1.000000
 Setting shield_penetration_offset =  30.000000
 Setting shield_penetration_factor =  3.000000
 Setting missile_damage_speed_power =  1.900000
 Setting melee_damage_speed_power =  2.000000
 Setting multiplayer_walk_enabled =  0
 Setting mission_object_prune_time =  180
 Scan Module Textures =  1
 Scan Module Sounds =  0
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 Loading Resource  arabian_village
 Loading Resource  valleyProps
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 Loading Resource  town_houses_e
Loading Resource  wb_mp_objects_a
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  40327
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 454 parties added.
 launch complete.

 



if someone could explain to me how to fix the "Warning" that would be great cause I have been trying to figure out why this wont work
Title: Re: TLD 3.23 - Bug Reports
Post by: benpenguin on April 01, 2013, 10:29:43 pm
Hi,

I have a corrupt save after crashing, so I did a quick search on the forum and found a "rename trick".  Can anyone tell me what it is?

There is a backup of save files (can't remember where MnB stores them), you can sometimes use those to recover the save before it corrupted.

Also, I have this really weird crash from time to time - the screen will go completely pink (With some strips), and there's no way to terminate the game but to cold boot.  Anybody had something like that?

Nope, first time hearing that.

There is a 2% chance updating your graphics drivers might solve this...
Title: Re: TLD 3.23 - Bug Reports
Post by: norup on April 02, 2013, 02:58:11 pm
Got the dreaded corrupted savegame at day 280, with number of parties=800.
Otherwise a TLD 3.23 with default settings and AlexDragons optimized textures.
Title: Re: TLD 3.23 - Bug Reports
Post by: Gaxleep on April 16, 2013, 12:04:58 am
I managed to complete the game by winning the war.
However, in this version (3.23) there are new and old bugs:

- The quests do not expire, the days data available to complete them do not pass.
Fixed this before my laptop went kaput.

Guess that, but it was "on the list"  ;)

- The menu of the cities of Gondor are all related to Minas Tirith, the background image is that of the city where I am (eg Pelargir) but with the menu items of the white city. For the same reason, also the smith and the warehouse are the same, with the same things and the same level of resources.
Could be because the patch that added some spider changes pushed the background images down. A new game should fix that.

Maybe I'm wrong, but it was on a new game.... I'll check that after a new clean installation of... everything.

- Some parties remain stuck in the ford of a river.
Screenshots help. :)

Yes, I know i know....  :)

- The quest of the spy is not complete, the spy reaches the destination, but never meet with his contact.
Will investigate this when I can.

Weeks waiting in front of Morannon...  ::)

- The quest to eliminate the trolls is difficult to carry out because they never stop, if you have a party of 60 warriors you can never reach them.
I tried tweaking this before by giving trolls a very low party morale, but I guess it didn't help much.

Don't worry, although I feel that TLD is a kind of miracle, I know you can not ask the impossible.

- Grimbold of Rohan gave me a quest where I had to eliminate 6 parties supply of Isengard, but the quest does not disappear even if Isengard was defeated and destroyed.
again, I was working on a way to resolve these problems  but my laptop had other ideas. :P

believe me, of course I wish you had a computer on which your can work on TLD, but humanly speaking I'm sorry for the crash.

- Even now, if you win a siege you don't came back to the map and you can choose to attack again, but the battlefield is deserted.
- In some camps the siege positions spawn is wrong with enemies who are stuck behind a fence or invisible walls.
Will try to fix it when I can.

Thx.

One suggestion, it would be fair that our comrades missing after a lost battle may be found in their advanced camps, rather than at the source (if I lose a battle in front of Umbar is not fun having to go back up to Tranduil Halls to resume Luevanna).
Good suggestion, will be taken into consideration.

I would like to see the Gates of Moria scene exploration with more things and an objective to achieve, right now it seem incomplete.
So would we. :)


Again, thx so much to you, Triglav, Getassista, Merlkir and the other guys.
This creation has something magic inside, I can't really explain that, but thx.


What about Nazgul ? If they are on the battle filed and hit someone (and our character of course) it will result with a periodic loss of energy, uh ?
Currently, all they can do is either wound or kill troops.


Yes, but they're invisible.
I would like to see them, on a horse or on feet, using their swords to smash enemies like Sauron just before the fight against Isildur, with the power of a troll!
Title: Re: TLD 3.23 - Bug Reports
Post by: azile0 on April 21, 2013, 06:52:42 pm
I've recently started playing again, but now as soon as the Great War starts, I crash with this error message:

get_object failed for: tableu_mesh_woodman_tunic

I'm using RCM 2.25 (for TLD 3.23), and the animation mod for 3.23.

Edit: Re-installed without the RCM and that allowed the cutscene to play.
Title: Re: TLD 3.23 - Bug Reports
Post by: Rene Korda on April 22, 2013, 06:50:00 am
This bug has been corrected in the next version of RCM, you can download it here - http://www.mediafire.com/file/1ywiuiftgu67sfg/RCM_2.26_for_TLD_3.23.7z
Title: Re: TLD 3.23 - Bug Reports
Post by: azile0 on April 22, 2013, 11:51:31 am
I see, thanks! I was hoping a fix like that would be available but it wasn't in the RCM thread when I posted the report.
Title: Re: TLD 3.23 - Bug Reports
Post by: SirBob on April 25, 2013, 07:10:07 pm
None of my quests are working anymore. I had one where I had to kill a troll that was attacking people. Troll wasn't there. And then another I had to find the suspicious in one of the towns and he was nowhere to be seen. Anyone know why my guest are not working?
Title: Re: TLD 3.23 - Bug Reports
Post by: Dooz on April 25, 2013, 11:47:32 pm
I think they're there and you don't see them. Unless there are other examples you could give.
Title: Re: TLD 3.23 - Bug Reports
Post by: Shingen on April 26, 2013, 03:02:57 am
The troll mission is 1 blue unit containing 1 troll that usually gets attacked by Rohan patrols. If they kill it first the quest will end in a mission failure. That troll really should be tagged as neutral so that patrols won't attack it.

The contract hit target is usually towards either side as you enter the town, standing off by himself.

I've never have any problems with the contract kill missions.
Title: Re: TLD 3.23 - Bug Reports
Post by: Dooz on April 26, 2013, 03:26:38 am
To catch the troll, you really need to be pretty fast, as well as lucky. Fast just to reach the destination and catch a glimpse of him so you can follow, and lucky to be able to actually track him and avoid other enemies long enough to either catch him in a battle with allies and help finish em off, or a little less lucky and have to do it by yourself. The best way as mentioned in another thread recently is to go after it/them with a smallish force of about 12-15 horse archers. If they do their jobs right, they'll keep their distance and pepper them with arrows until it's over. Otherwise you're looking at losing a lot of good men by charging them into the rampaging beasts.

Oh and a tip for catching the bounty, go to the city at night when almost everyone else is asleep and out of the streets. Then only guards, merchants, the guildmaster, and the target will be around, making your job of spotting him easier.
Title: Re: TLD 3.23 - Bug Reports
Post by: bilalst14 on May 04, 2013, 01:06:37 am
I fight the orcs in emny arnen(emny arnen is forest) my character at a time when I was the dotted everywhere
Title: Re: TLD 3.23 - Bug Reports
Post by: Jerrod on May 15, 2013, 03:05:42 am
Hello. I was searching the internet for an answer all this morning, and I found the question been asked before and answered without answering the actual problem.

So I'll state this problem again: Invisible spiders, bears, wolves... every animal ambush is invisible and I have to cheat kill them to continue playing or die myself. It's an irritating bug that I have not found an answer at all yet, I'd appreciate very much if someone would give me a solution to this. (If nothing else works, then I'd want to disable the animals altogether. which I do not prefer, because the animal ambush thing is cool, if currently invisible and frustrating.)

Other than this the new version seems to work fine, and I haven't had a single crash yet :) Great work on the module. Best mod there is.

In the camp->tld options menu I believe there is an option to disable the ambushes if they are causing problems for you. (Again, it's been a while, I can't remember if it was in 3.23 or in the dev version.)
Title: Re: TLD 3.23 - Bug Reports
Post by: DerGreif on May 25, 2013, 08:35:46 am
Hello together!

I love this mod, I really do. But now I managed to get to day 114 and I cannot restore any game at all, but the first save I made on day 1. All other saves (from day 106 to day 114) including the last_backup will give a runtime error during loading before I even enter the map. This is really, really, really frustrating.  :(

Here are links to a screenshot of the runtime error and three savegames (the backup from day 106, the last regular save from day 114 and the save from day 1). Reinstalling did not help.

http://img38.imageshack.us/img38/2096/runtimeerror.png (http://img38.imageshack.us/img38/2096/runtimeerror.png)

Savegame links:
http://www.file-upload.net/download-7635355/sg00.sav.html (http://www.file-upload.net/download-7635355/sg00.sav.html)
http://www.file-upload.net/download-7635370/last_savegame_backup.sav.html (http://www.file-upload.net/download-7635370/last_savegame_backup.sav.html)
http://www.file-upload.net/download-7635380/sg08.sav.html (http://www.file-upload.net/download-7635380/sg08.sav.html)

Any help would be greatly appreciated! Please!

Kind regards,
G.

Look under the camp->tld options->gameplay tweaks->compatibility tweaks and try lowering the number of parties if you haven't already. You will have to start a new game though, dead save files are useless unfortunately.
Title: Re: TLD 3.23 - Bug Reports
Post by: DerGreif on May 26, 2013, 04:41:16 pm
Thanks for the reply! This is really sad, that my old save games are dead now.  :(

Kind regards,
G.
Title: Re: TLD 3.23 - Bug Reports
Post by: Alacazain on June 10, 2013, 01:49:37 am
Hi im new to the forums.

I try to install TLD mod for m&b native. Only problem is it says Error failed to create temporary file 221 then it crashes (it doesnt even enter istallation).
What am i doing wrong? I try to install the latest TLD_3.23.exe first http://www.moddb.com/mods/the-last-days ... rd-age-323. Is that wrong or do i need an earlier TLD version first? Im looking all over the place but can only see that they are saying use auto installer... Is it the auto installer that crashes? Cant find a manually installation either. I need help please to get this to work.

Ive read everything in installation guide and managed to get TLD 3.1 to work installing manually, however problem might be the auto installer in 3.23? Im on a mac (my pc broke down) running m&b over a port made by paul the tall.com (great site). Since i can get 3.1 to work im possitive it will work just if i get an unzip file, i dont want to use the auto installer. Is there a unzip file for 3.23 aswell? Looked everywhere for it. As i understand 3.23 doesnt need earlier versions too get to work?

As you might see im very confused please help me. I really love this mod.

Best regards

Try running it as an administrator (or the mac equivalent). if that doesn't work, maybe try redownloading, it could be a corrupted download.

Ive tried to redownload it like 3 times from the link posted over, are there any other places i can dowload it from? (link please). Isnt it possible to just get a folder and move the files and folder into modules by yourself (link please)? I think the problem is in the auto installer?I managed to get 3.1 working installing mod manually thats why i would like to try 3.23 manually too if some nice person could upload it as a zip file with folder in it and give a short tutorial which files too move and to were (if its not the same as 3.1 ofc) it might be much to ask but it would mean so much!

Thing is, it's just such a huge archive that uploading it (again) might not be worth it.   :-\

Oh its always worth it for more new players :), please

Please upload it again someone with the folder so me and those who cant use the auto installer can play 3.23, would meen very much
Title: Re: TLD 3.23 - Bug Reports
Post by: Alacazain on June 10, 2013, 11:19:24 am
Im quite new to forums so you know, i edited my last post in green text to keep answering there, is that correct or shall i just reply like now? Anyways my follow up question is in green over this post.

That is fine, editing is preferred as it keeps the post count down.
Title: Re: TLD 3.23 - Bug Reports
Post by: ghanburighan on June 13, 2013, 02:55:11 am
Please upload it again someone with the folder so me and those who cant use the auto installer can play 3.23, would meen very much

Uploaded to https://SSend.it/8f0b2g (https://SSend.it/8f0b2g), never used this site before, but hopefully it'll work.
Extract zip archive, copy contents of extracted Mount&Blade folder to installed M&B folder, replacing any files with the same names. Then start M&B using IronLauncher.exe in ...\Modules\TLD\. I first got a warning about bink.exe, but I could still continue. To remove the warning edit IronLauncher.lua with notepad or something and insert "--" (without quotes) before the line
Quote
Shell.Execute(current_folder.."\\Data\\binkplay.exe", "open", "TLDintro.bik /P /I2 /J /Z1 /R /U1 /W-1
Title: Re: TLD 3.23 - Bug Reports
Post by: Alacazain on June 14, 2013, 01:43:47 am
Please upload it again someone with the folder so me and those who cant use the auto installer can play 3.23, would meen very much

Uploaded to https://SSend.it/8f0b2g (https://SSend.it/8f0b2g), never used this site before, but hopefully it'll work.
Extract zip archive, copy contents of extracted Mount&Blade folder to installed M&B folder, replacing any files with the same names. Then start M&B using IronLauncher.exe in ...\Modules\TLD\. I first got a warning about bink.exe, but I could still continue. To remove the warning edit IronLauncher.lua with notepad or something and insert "--" (without quotes) before the line
Quote
Shell.Execute(current_folder.."\\Data\\binkplay.exe", "open", "TLDintro.bik /P /I2 /J /Z1 /R /U1 /W-1

Hi, thanks for uploading but unfortunately it sais unable to unzip when i try. Please try to upload it again so it unzippable. Thank you
Title: Re: TLD 3.23 - Bug Reports
Post by: Merlkir on June 14, 2013, 05:03:21 am
I suspect the file itself is fine, it's unlikely that he'd upload a corrupt file. It's much more probable that your download got corrupted. Check the filesize and see if it matches (if you downloaded the whole file). For troubles like this it always helps to get a proper downloading program (with crc check and the ability to continue failed downloads) like jDownloader or others.

Also, make sure you have an up to date version of WinRAR (or whatever app you're using for the unpacking). (7zip is quite good)



edit: I tried it out. Chrome did exactly what I said - it downloaded a file only 400 Bytes large, so it WAS a corrupt download. The thing is, jDownloader can't chew through this either. I wonder, ghanburighan, does one have to be registered and logged in to download from this website?
Title: Re: TLD 3.23 - Bug Reports
Post by: ghanburighan on June 14, 2013, 06:03:02 am
I suspect the file itself is fine, it's unlikely that he'd upload a corrupt file. It's much more probable that your download got corrupted. Check the filesize and see if it matches (if you downloaded the whole file). For troubles like this it always helps to get a proper downloading program (with crc check and the ability to continue failed downloads) like jDownloader or others.

Also, make sure you have an up to date version of WinRAR (or whatever app you're using for the unpacking). (7zip is quite good)



edit: I tried it out. Chrome did exactly what I said - it downloaded a file only 400 Bytes large, so it WAS a corrupt download. The thing is, jDownloader can't chew through this either. I wonder, ghanburighan, does one have to be registered and logged in to download from this website?

It was working before, but apparently my account on that site is now disabled. When I log in I get the message:
Quote
One of our many account compliance tools has flagged you as a possible spammer. The tools that flag you are completely automated and can be triggered by many things, such as: Abnormal/Excessive/Rapid downloads of your files. You can read about our policies on excessive usage here.

If you feel this is in error, please contact us and we will gladly re-enable your account for you.

I don't think the trouble's worth it. I'll try another site. Any suggestions for easy free sharing (of large files)?

Edit: uploaded to http://rapidshare.com/files/52910346/Mount%26Blade.zip (http://rapidshare.com/files/52910346/Mount%26Blade.zip)
Title: Re: TLD 3.23 - Bug Reports
Post by: manekemaan on June 19, 2013, 09:01:05 am
hey so i'm at game day 160 and my savegame (both the backup and the normal) are unable to load. I am able to start a new game.

I completely reinstalled the last days to be sure...

I'm kinda out of ideas here, if even the backup doesn't work anymore...

If anyone has any ideas? i really was enjoying this mod but really don't feel like doing all that again... Was just at the point were the good guys started to win...

Try modifying the party count in the camp->tld settings->gameplay tweaks->compatibility tweaks. I think it is set to 850 by default, but apparently that still causes problems for some people. As I've said before though, dead saves are dead. Nothing we or anyone can do to revive them.
Title: Re: TLD 3.23 - Bug Reports
Post by: Aldasira on June 21, 2013, 01:31:23 pm
Help. I get a "mount and blade has stopped working" Message everytime i load my save, i reached day 108 and really dont feel like doing it all again, Any idea how to fix it?? Please help.
Title: Re: TLD 3.23 - Bug Reports
Post by: Lengua Muerta on June 22, 2013, 02:27:23 am
Help. I get a "mount and blade has stopped working" Message everytime i load my save, i reached day 108 and really dont feel like doing it all again, Any idea how to fix it?? Please help.

Try either the following:
Try modifying the party count in the camp->tld settings->gameplay tweaks->compatibility tweaks. I think it is set to 850 by default, but apparently that still causes problems for some people. As I've said before though, dead saves are dead. Nothing we or anyone can do to revive them.

Or lower the graphic settings.
Title: Re: TLD 3.23 - Bug Reports
Post by: Aldasira on June 22, 2013, 03:39:48 am
Ive set the party counter to 600, and lowered everything down (estimated performance 98%) and yet i can only walk for like 2 feet before crashing. Is that what you call a "dead save"? And cant i somehow dupe the same or at least the character, so that i may try to reinstall without losing everything again?

And how do i know that it wont just happen at some point if i make a new character?
Title: Re: TLD 3.23 - Bug Reports
Post by: jonathanimal on June 24, 2013, 11:49:29 am
there should be a backup save the game automatically makes for you. it's the save before your last save. should be around the same folder as your latest save...uhhh maybe my documents/mount & blade/....

AH...check #4 in the "TLD 3.23 Crashes/Performance/Optimization tips" thread. it'll tell you how to replace your bad save with your backup save. also the other tip about only saving in scenes (i.e. towns) is pretty crucial for me.

also are you using large address aware (laa)? everyone (at least my friends i know who play this) seems to need this to have a stable game. my last two full playthroughs i've had maybe 2-3 crashes to desktop and zero savebugs. before laa i could not get past 100 or so days either. i think this programs lets 32-bit applications use more ram.

look up large address aware on google if you're unfamiliar with it. check the first link @ techpowerup forums. a good explanation and also a legit link to the program. good luck.
Title: Re: TLD 3.23 - Bug Reports
Post by: Sir_Alleyne on June 27, 2013, 02:40:02 pm
Said many times by many people already but: I love this mod, you guys did a fantastic job and the mode is very near perfect, and hope to see more Middle Earth greatness from you folks in the months/years to come, especially with Bannerlord coming out.

I am playing 3.23, Iron launcher (always) and MAXHARDMAN's speed and stability mod installed as well.

I apologize if the answer was already given (said answer being edit the scene yourself) because this was already asked, however I'm utterly terrified of editing the scene myself, what with my utter zero experience in scene editing, because I don't want to screw it up.  Any way, here is the post that is very similar to my issue.
http://mbx.streetofeyes.com/index.php/topic,2535.msg66152.html#msg66152 (http://mbx.streetofeyes.com/index.php/topic,2535.msg66152.html#msg66152)

Rhun is about to be utterly crushed by the Dwarven army and I decide that I want to be apart of it. The Dwarves are laying siege to the Rhun main camp and  we all spawn going up the slope (the hill mound thing in the camp) and not at the Entrance of the camp  as (I think?) we should be.  I jump and I'm suddenly over the slope and get a CTD because of how many Rhun men are around me.  Start up the game again, hoping it will be 'normal' this time.

I load my game, the same in-game day and  everyone (my troops, dwarven allies and Rhun enemies) is spawning in a small corner of the map and some even spawning 'behind' the map proper. I've gone into the scene editor and looked around, and again I have no idea what I'm doing there other than the basic editing (!) , but couldn't see why this was happening.

I apologize again since this was already posted, I'm just very leery about editing the scene and am looking for some advice/input

Screenshots for reference. One at night showing the map, and a second during the day in edit mode to show larger context

(https://lh4.googleusercontent.com/-XVt8EssOMJk/UcygcFPCzbI/AAAAAAAAAOw/HNFPtuCw2fM/w1118-h630-no/mb1.bmp)

(https://lh3.googleusercontent.com/-_hjgv2gGaJg/UcyrY0sBmBI/AAAAAAAAAPc/tDE8YPP_ATE/w1118-h699-no/mb7.bmp)
Title: Re: TLD 3.23 - Bug Reports
Post by: HideousConk on July 02, 2013, 05:12:26 pm
Don't know if this is a bug or intentional.

Dol Guldur will not accept higher tier troops in its tree if you try to give them to the barracks there. This is presumably because the Dol Guldur Orc line upgrades into various Mordor Orcs, e.g. an Orc Snaga of Guldur will upgrade into an Orc Archer of Mordor, or an Orc of Guldur will upgrade into a Large Orc of Mordor, neither of which will be accepted by the Guldur barracks.

May I ask if this is intentional or a bug? Would it make sense to Guldur troops upgrade into Guldur versions of the equivalent Mordor troops? Or even just to have Dol Guldur accept Mordor Troops (they do share RP)?

Many thanks.

I believe this is a bug.
Title: Re: TLD 3.23 - Bug Reports
Post by: Rene Korda on July 03, 2013, 07:26:49 am
Has anyone had any problems with the Old Ford being unpassable? Right now I have a bunch of elven caravans stuck there and can't pass through myself.
Title: Re: TLD 3.23 - Bug Reports
Post by: Allanmaster on July 03, 2013, 08:22:00 am
Hello,well teres a bug in the time that a quest needs to be done before it fails, and the bug is that the days doesnt change, for example ,quest for killing tribal orcs its 20 days ,passes like 2 days and the quest say that theres still 20 days left (i still dont know if the time really passes for the questes tho)

Due to a glitch with code that cancels quests for dead lords time does not pass for quests. Already fixed in dev version.
Title: Re: TLD 3.23 - Bug Reports
Post by: Lengua Muerta on July 04, 2013, 02:03:37 pm
Don't know if this is a bug or intentional.

Dol Guldur will not accept higher tier troops in its tree if you try to give them to the barracks there. This is presumably because the Dol Guldur Orc line upgrades into various Mordor Orcs, e.g. an Orc Snaga of Guldur will upgrade into an Orc Archer of Mordor, or an Orc of Guldur will upgrade into a Large Orc of Mordor, neither of which will be accepted by the Guldur barracks.

May I ask if this is intentional or a bug? Would it make sense to Guldur troops upgrade into Guldur versions of the equivalent Mordor troops? Or even just to have Dol Guldur accept Mordor Troops (they do share RP)?

Many thanks.
Dol Guldur and Mordor ae two different factions, even though they share the same Resource Points and some troops.

---
Has anyone had any problems with the Old Ford being unpassable? Right now I have a bunch of elven caravans stuck there and can't pass through myself.
Odd. Try saving, closing, and loading the game again. Even in Native, sometimes Cattle Herds get stuck in rivers.

--
Hello,well teres a bug in the time that a quest needs to be done before it fails, and the bug is that the days doesnt change, for example ,quest for killing tribal orcs its 20 days ,passes like 2 days and the quest say that theres still 20 days left (i still dont know if the time really passes for the questes tho)
Known issue.
Time doesn't run out, so you have until the end of the world to complete almost any Quest. Almost any, because I believe that the "Oathkeeper/Oathbreaker" Quests do have a time limit.
Title: Re: TLD 3.23 - Bug Reports
Post by: Bladgrim on July 20, 2013, 04:49:08 pm
Hello!

I recently purchased Mount & Blade in the Steam Summer Sale almost solely for the purpose of playing this mod. I have tried numerous times to install the mod unsuccessfully. I have followed the guide on the "Basic info and Downloads" page, and yet nothing has worked.

I can successfully install the Mount & Blade Enhanced Version, so I do not believe that the issue has anything to do with that. When I try to open up the Iron Launcher after installing TLD, and once I click to start the game on the Mount & Blade launcher, the same error message always shows up: "Unable to open texture file Textures\tld_progress_bar.dds". I have tried installing the mod through my Steam copy and in a separate folder, I have tried installing the mod through the zip flie and the launcher, yet nothing works. Any help would be appreciated

Thanks!

1. What version of TLD did you download? Try download 3.23 from the moddb page and running that installer to where M&B is installed.

2. If you are playing a previous version or do not wish to update to 3.23, make sure you read the manual and follow the instructions therein.


 I downloaded 3.23 from moddb, among other things, to no avail; even trying installing the game in different folders. Nothing seems to work.

Hmm... Download this (http://www.moddb.com/games/mount-blade/downloads/mountblade-1011-fall-2009-enhanced-version) and install it to "C:\Program Files\Mount&Blade\" or whatever. Then install the 3.23 mod to the same location. IIRC, buying it from steam will allow you to play a non-steam version as well, so that should work.
Title: Re: TLD 3.23 - Bug Reports
Post by: Hame2234 on July 23, 2013, 03:39:53 am
I play as the Uruk-Hai and sometimes an orc pretender wants to challenge me.I kill him but then the game crashes.How can i fix this.This is the only crash that i keep getting.

What version of TLD are you playing?

I am playing with version 3.23.I started playing a few days ago.It only happens sometimes but its a bit annoying.

I thought this bug was fixed. Added to my list.

Oh,sorry it does not crash anymore.I do not know why,but it crashed three times before when the challenge happened.
Title: Re: TLD 3.23 - Bug Reports
Post by: Norse_viking on July 24, 2013, 01:07:02 pm
I seem to have run into a bug. Two bugs infact!

The first is that i have unlimited time on quests. On the quest menu, the timer for when i  have to finish a quest never changes. it just stays on the time i had when i got the quest. The worst(or best for that matter) is that it seems to be persistant over saves. all the new characters i make has this bug. It came on a save where i played as an uruk-hai. I played him a little bit before i played on another character. I then returned to him and played to day 50. I think it was around that time the bug came.

The other bug is from the other character, an ork from Isengard(What? I like that fraction). Sometime after day 200 i got the bug that when i join many people together, the pre-battle menu doesn't show the correct amount of soldiers. I think it adds my soldiers to one of the others who is fighting, but not the rest. The other soldiers are still there, just not counted.

Title: Re: TLD 3.23 - Bug Reports
Post by: Lengua Muerta on July 24, 2013, 07:55:15 pm
The first is that i have unlimited time on quests. On the quest menu, the timer for when i  have to finish a quest never changes. it just stays on the time i had when i got the quest. The worst(or best for that matter) is that it seems to be persistant over saves. all the new characters i make has this bug. It came on a save where i played as an uruk-hai. I played him a little bit before i played on another character. I then returned to him and played to day 50. I think it was around that time the bug came.

Hello,well teres a bug in the time that a quest needs to be done before it fails, and the bug is that the days doesnt change, for example ,quest for killing tribal orcs its 20 days ,passes like 2 days and the quest say that theres still 20 days left (i still dont know if the time really passes for the questes tho)
Known issue.
Time doesn't run out, so you have until the end of the world to complete almost any Quest. Almost any, because I believe that the "Oathkeeper/Oathbreaker" Quests do have a time limit.
Title: Re: TLD 3.23 - Bug Reports
Post by: Kwal on July 25, 2013, 08:53:37 am
(http://img191.imageshack.us/img191/1425/nkja.png)

Recently I intercepted a 'lone rider' headed my direction and after slinging off his black robes it turned out to be Gandalf.  Now I'm not sure why he would approach an Uruk of Mordor, and he didn't explain to me what exactly beckoned him, but it was kinda scary.

This is intentional. Gandalf is a Wringwraith in disguise. (Just kidding). :D

Will check it out and fix it.
Title: Re: TLD 3.23 - Bug Reports
Post by: Norse_viking on July 25, 2013, 01:51:30 pm
Hello,well there's a bug in the time that a quest needs to be done before it fails, and the bug is that the days doesn't change, for example ,quest for killing tribal orcs its 20 days ,passes like 2 days and the quest say that theres still 20 days left (i still don't know if the time really passes for the quests tho)
Known issue.
Time doesn't run out, so you have until the end of the world to complete almost any Quest. Almost any, because I believe that the "Oathkeeper/Oathbreaker" Quests do have a time limit.

Okay, but is there a way to fix it? Preferably a way that does not involve me deleting any characters.
Title: Re: TLD 3.23 - Bug Reports
Post by: Kwal on July 27, 2013, 04:16:27 pm
Or a ringwraith is Gandalf in disguise :P

A more serious bug: quite often parties will get stuck on river banks. By seaching I found out that in 3.1 they should teleport out at some point to fix this, so I waited before reporting but Beruthiel and Captain Morbir have been stuck for hundreds of days by now and I think they really want to get out of that river.

(http://img854.imageshack.us/img854/5186/g5iy.png)

(http://img853.imageshack.us/img853/8240/nfj.png)
Title: Re: TLD 3.23 - Bug Reports
Post by: Sirg on July 30, 2013, 07:21:58 am
Script errors occur sometimes after battles. It seems, it happens when faction strength is being recalculated after combat. There is a cure for this "illness": to lure the problematic enemy party to the allied squad and let the enemies die by hands of allies; in such conditions script errors do not occur. If player joins to such battle and helps the allies, the script errors also do not happen.
However, regardless of such cure, it's annoying sometimes.
Version: TLD 3.23.

I've tried fixing this before, I knew what caused it but I forgot. It is a tricky and elusive bug though.
Title: Re: TLD 3.23 - Bug Reports
Post by: Kwal on August 05, 2013, 09:45:11 am
Found another bug. I'm supposed to dispatch a scouting party of 7 for Dol Guldur near Erebor (of which one is Large Orc of Mordor). At first I tried with 1 Large Orc of Mordor and 6 Orcs of Guldur, but I couldn't tell them to scout. So I tried with 6 other Mordor troops, still nothing. I think this has to do with the shared resources between Dol Guldur and Mordor.

The good news is that besides the bugs I've posted here (and some that have been posted by others) I'm not encountering any problems. I'm on day ~410 and it's been a very smooth game :)

Title: Re: TLD 3.23 - Bug Reports
Post by: Aedan on August 18, 2013, 11:37:41 am
Hello guys, concerning that bug : "0. Random crashes in big battles - will be less random as we slowly optimize more and more. For now, lower your graphics settings, switch off ragdolls, make sure you run enhanced MB1.011"

 I played on Enhanced version of M&B, run the stability and install the coldfix. With all battles over 200 soldiers, my game crash. If i put  my sizer on 100, reinforcements make the bug. If i put it on the max, the battle crash immediatly. I have 8 gigas of ram and M&B TLD kill my computer ^^'. Is there any solution concerning that problem ? It is the mod, and not the computer which make the crash i'm afraid :(

 I'm patient and i can wait the fix, your mod is amazing and i love Lsda so... I'll be patient !!! Without this bug i have no problem with the mod; Thanks in advance !

If you don't apply the Large Address Aware fix, MnB is only using a fraction of your RAM. So, do that.

 How can i apply the address aware fix please ? i tried that : http://www.techpowerup.com/forums/attachment.php?attachmentid=34392&d=1269231650  Tell me if it's right pls :)
Thanks for this answer :)
Title: Re: TLD 3.23 - Bug Reports
Post by: knez on August 20, 2013, 04:11:09 am
Hello,i'm not sure that this is bug,but i think that this is.

I play game in dx7,and the game looks terrible.First trees on map are extremly terrible,also the dark sky are terrible,looks like "rectangle",also ents are terbble,and some objects.Are there is a possiblyuty to fix this ??

No. This is the price you pay fro dx7 as it can't do transparency and other shaders properly.
Title: Re: TLD 3.23 - Bug Reports
Post by: swiltord on August 20, 2013, 09:16:25 am
hi. i'm on my 150 th day in game. when i load up my save it crashes after 5-6 seconds. i lowered the quality settings but nothing changed
Title: Re: TLD 3.23 - Bug Reports
Post by: Sirg on August 23, 2013, 06:59:56 am
hi. i'm on my 150 th day in game. when i load up my save it crashes after 5-6 seconds. i lowered the quality settings but nothing changed
Look here (http://mbx.streetofeyes.com/index.php/topic,2479.msg66957.html#msg66957).
I suppose, developers should set safe value of "Maximum number of troops" by default in future versions of TLD, because the solution of "corrupted saves" problem is not clearly for newbies. 
Title: Re: TLD 3.23 - Bug Reports
Post by: thecalaquendi on August 26, 2013, 10:20:01 am
Don't know if this is a bug or intentional.

Dol Guldur will not accept higher tier troops in its tree if you try to give them to the barracks there. This is presumably because the Dol Guldur Orc line upgrades into various Mordor Orcs, e.g. an Orc Snaga of Guldur will upgrade into an Orc Archer of Mordor, or an Orc of Guldur will upgrade into a Large Orc of Mordor, neither of which will be accepted by the Guldur barracks.

May I ask if this is intentional or a bug? Would it make sense to Guldur troops upgrade into Guldur versions of the equivalent Mordor troops? Or even just to have Dol Guldur accept Mordor Troops (they do share RP)?

Many thanks.
Dol Guldur and Mordor ae two different factions, even though they share the same Resource Points and some troops.

---
Has anyone had any problems with the Old Ford being unpassable? Right now I have a bunch of elven caravans stuck there and can't pass through myself.
Odd. Try saving, closing, and loading the game again. Even in Native, sometimes Cattle Herds get stuck in rivers.

--
Hello,well teres a bug in the time that a quest needs to be done before it fails, and the bug is that the days doesnt change, for example ,quest for killing tribal orcs its 20 days ,passes like 2 days and the quest say that theres still 20 days left (i still dont know if the time really passes for the questes tho)
Known issue.
Time doesn't run out, so you have until the end of the world to complete almost any Quest. Almost any, because I believe that the "Oathkeeper/Oathbreaker" Quests do have a time limit.


In my game the "Old Ford"  (near the beornings village) is also impassable.  Saving and reloading does nothing to alleviate this issue.  Thanks for any help in this matter!
Title: Re: TLD 3.23 - Bug Reports
Post by: thecalaquendi on August 26, 2013, 11:53:32 am
Don't know if this is a bug or intentional.

Dol Guldur will not accept higher tier troops in its tree if you try to give them to the barracks there. This is presumably because the Dol Guldur Orc line upgrades into various Mordor Orcs, e.g. an Orc Snaga of Guldur will upgrade into an Orc Archer of Mordor, or an Orc of Guldur will upgrade into a Large Orc of Mordor, neither of which will be accepted by the Guldur barracks.

May I ask if this is intentional or a bug? Would it make sense to Guldur troops upgrade into Guldur versions of the equivalent Mordor troops? Or even just to have Dol Guldur accept Mordor Troops (they do share RP)?

Many thanks.
Dol Guldur and Mordor ae two different factions, even though they share the same Resource Points and some troops.

---
Has anyone had any problems with the Old Ford being unpassable? Right now I have a bunch of elven caravans stuck there and can't pass through myself.
Odd. Try saving, closing, and loading the game again. Even in Native, sometimes Cattle Herds get stuck in rivers.

--
Hello,well teres a bug in the time that a quest needs to be done before it fails, and the bug is that the days doesnt change, for example ,quest for killing tribal orcs its 20 days ,passes like 2 days and the quest say that theres still 20 days left (i still dont know if the time really passes for the questes tho)
Known issue.
Time doesn't run out, so you have until the end of the world to complete almost any Quest. Almost any, because I believe that the "Oathkeeper/Oathbreaker" Quests do have a time limit.


In my game the "Old Ford"  (near the beornings village) is also impassable.  Saving and reloading does nothing to alleviate this issue.  Thanks for any help in this matter!


And I am now happy to report that I have made my first ever Mod! Or mod fix haha! I somehow managed to figure out how Thorgrim's map editor worked and I fixed the "Old Ford" with it.  Unfortunately I don't know how to upload files here else I would gladly share it!! :(


Edit: Nevermind, it seems I was premature in my hopes.  After making a new save the Old Ford is once more impassable...
Title: Re: TLD 3.23 - Bug Reports
Post by: slimdiddyd on August 30, 2013, 05:02:19 pm
Hi, I'm getting a crash when moving anywhere on the map. Only happened after installing the speed and stability patch
Edit: All saves tend to corrupt around day 20
Title: Re: TLD 3.23 - Bug Reports
Post by: FleshyStarfish on September 01, 2013, 03:22:24 am
There is a bug with the Mordor commander Beruthiel.  Whenever he tries to rally his troops I get a script error.  I am running 3.23 and he is the only commander that has that problem.  I am playing for Gondor.  Sorry I can't be more specific than that.

FS
Title: Re: TLD 3.23 - Bug Reports
Post by: Sirg on September 01, 2013, 09:27:14 am
...commander Beruthiel.  Whenever he tries to rally his troops I get a script error.
This is because Beruthiel is she, not he :D. I've reported about this bug with female cheering sounds here (http://mbx.streetofeyes.com/index.php/topic,2837.msg66304.html#msg66304) (it was an old version, maybe 3.2b). It seems, this glitch still exists.
Title: Re: TLD 3.23 - Bug Reports
Post by: FleshyStarfish on September 01, 2013, 10:30:19 am
...commander Beruthiel.  Whenever he tries to rally his troops I get a script error.
This is because Beruthiel is she, not he :D. I've reported about this bug with female cheering sounds here (http://mbx.streetofeyes.com/index.php/topic,2837.msg66304.html#msg66304) (it was an old version, maybe 3.2b). It seems, this glitch still exists.

Thanks for letting me know.  I seem to recall you informing us about it and that it was fixed (by CPP).  Maybe something is still not working as a result?

Anyway, thanks.

I believe I put a condition in that prevents cheering if the character is female... Oh well, I'll have a look at it when I get my laptop virus cleared... (again... :P)

FS

Edit: CPP, this bug is only very minor.  If you (ever) have the moment it might be worth looking at, but I don't think any of us are dying for the female voices.  In fact, if we need to hear them, then we can listen the Haradrim when they die.    :lol:

FS
Title: Re: TLD 3.23 - Bug Reports
Post by: rot on September 01, 2013, 05:41:08 pm
I'm not sure if this is a correct correlation, but I get the impression that lords with elite guards (Prince Imrahil...) will always head off with just those and get slaughtered by RNG fights.
I'm guessing their troops' value is evaluated in some way and deemed sufficient - and they would be in actual fights, the dozen Tower Guard swordsmen can very certainly take on a few hundred goblins alone - but that (fortunately) wouldn't be the calculation used in combat outcomes.
Title: Re: TLD 3.23 - Bug Reports
Post by: dragonbak on September 02, 2013, 01:03:05 am
I played this around M&B 0.808 and loved it then, so I wanted to get it working.

I downloaded the installer for 3.23 and I don't have a \Modules\TLD\Data folder. So there are no files to copy over (I think a post covered copying over .brf, and .txt and other files.) The binkplay.exe file, IronLauncher is looking for in the Data folder is found in the root M&B folder.

I bought it on steam, and I had the issue. I used the CD Key in registering the 1.011 enhanced version of M&B in the default directory to remove steam as the problem. But this version also has no Data folder.

I tried running it anyway. Everything ran fine until the war starts. Then the first battle crashes everytime. I asume that is caused by whatever Ironlauncher is supposed to fix.

If you can run it, it's probably working correctly. TLD tests the limits of what M&B can do, so make sure you read the optimization thread and follow the instructions.
Title: Re: TLD 3.23 - Bug Reports
Post by: rot on September 09, 2013, 02:55:12 pm
When on the quest to "capture an ennemy commander", you can't capture them if you're the one who engages a Lord party - only if the battle is going on and you join in, or perhaps also if you engage one but have allies on your side? If you beat a Lord party on your own outside of the quest, the message saying they escaped doesn't appear either.

This one might or might not be related:
Searching on the forum on the Oath quest, advice goes around that what is relevant is the *number* of parties you defeat, regardless of their size; I'll go further and say I'm pretty sure defeating Lord parties either doesn't count at all towards the total or only counts once. I beat at the very least 12 single Lord parties, one by one, within the duration of the quest (basically wiping the whole army three times), to no avail - pretty sure this would've been more than enough if they'd been ?caravans?, patrols or scout parties.
Maybe killing Lord parties could be made to count? Or if they already do but only once, could count the number of individual victories rather than amount of different defeated IDs?
(because sadly, Imladris and I bet a whole lot of factions don't have any parties aside from their lords')
For anyone with the same misfortune reading this: I fixed it in my game by inverting the values under "oathbreaker" and "oathkeeper" in the scripts.txt just before getting the trait. Sleaze.

Orc Brew (reward for various factions) is a consumable item and hence completely useless. :( It's surely not supposed to be so?
Title: Re: TLD 3.23 - Bug Reports
Post by: kenoxite on September 10, 2013, 05:31:32 am
Dol Guldur:

* The player's chest is bugged. When used it opens the player's inventory instead. Fortunately this isn't game breaking, but not having a chest to store food or items is a PITA nonetheless.

* (Maybe not a bug) Lothlorien settlements take way too long to siege. I have both Moria and Dol Guldur lords sieging different settlements for several hundred days now. That's not counting the times the siege timer reset due to stupid lords being lured by Celeborn the Jerk and his crappy 10 elves and the occasional Mirkwood caravan. All in all, Dol Guldur has been sieging Caras Galadhon for more than 200 days now, and Moria for about 100 (they're besieging the one closest to them). It doesn't help knowing that my DG lords will be inevitably slaughtered once the siege ends. Their roughly 350 total force will be crushed by 440 angry top tier elves plus Galadriel. So, once they lose, start again with the 200+ days siege?
 ** (UPDATE) After a siege that took somewhere between 200 and 300 days the DG lords have decided to call it quits for no apparent reason. After a brief rest in our castle they went back to sieging, but choosing Cerin Amroth instead. I think I'll just end my DG run here, as all this sieging nonsense has become utterly silly and boring.

* Due to the point above, I've tried several times to give troops to my DG lords, to even outcome of the upcoming siege a bit. Problem is they seem to be quite confident about their chances, as they keep rejecting any new troops. This might be that they've reached their leadership limit, but I had the impression they weren't under this kind of limitations. They are way below their usual troop count (by a hundred each), in any case, as they started besieging after participating in a couple battles. That reinforced my impression that they should be able to accept further troops.
 ** Turns out that they only accept snaga and orcs of Dol Guldur, due to being the ones supposedly tagged as belonging to that faction. Those are the two lowest level troops available, which limits reinforcing AI lords quite substantially. Not to mention that by offering the orcs you limit your contributions to melee or mounted units only, as all the ranged branch belongs to Mordor.

EDIT1: further clarification on some points
EDIT2: even further clarification on the "giving troops" issue
EDIT3: my DG lords are just trolling me now
Title: Re: TLD 3.23 - Bug Reports
Post by: FleshyStarfish on September 11, 2013, 07:50:47 am
Dol Guldur:

* Due to the point above, I've tried several times to give troops to my DG lords, to even outcome of the upcoming siege a bit. Problem is they seem to be quite confident about their chances, as they keep rejecting any new troops. This might be that they've reached their leadership limit, but I had the impression they weren't under this kind of limitations. They are way below their usual troop count (by a hundred each), in any case, as they started besieging after participating in a couple battles. That reinforced my impression that they should be able to accept further troops.
 ** Turns out that they only accept snaga and orcs of Dol Guldur, due to being the ones supposedly tagged as belonging to that faction. Those are the two lowest level troops available, which limits reinforcing AI lords quite substantially. Not to mention that by offering the orcs you limit your contributions to melee or mounted units only, as all the ranged branch belongs to Mordor.

If all you can give them is low level troops then i would suggest to let autocalc do its thing.  Of course this is only a band aid until this issue gets fixed.  This would, for example, not allow you to enjoy some of the scenes the team made, but it could at least help in winning the war.

FS
Title: Re: TLD 3.23 - Bug Reports
Post by: kenoxite on September 11, 2013, 08:13:39 am
If all you can give them is low level troops then i would suggest to let autocalc do its thing.  Of course this is only a band aid until this issue gets fixed.  This would, for example, not allow you to enjoy some of the scenes the team made, but it could at least help in winning the war.
Thanks for the tip. That's actually what I ended up doing in the only (successful) siege so far against Rivendel Camp. After getting my ass kicked by those human tanks I just autocalc-ed. But there our number superiority was of 3:1 if not more, so that was a sure win regarthless. The high elves, on the other hand, I'm afraid that are going to be a hard nut to crack as forces are even (if not sided to the elves), and I know we'll need another 3:1 proportion to win, which we have not (and that's IF the siege ever ends). Not being able to cheese-lance with a warg in a siege doesn't help either. That's the only way I manage to get some victories against elves in anything below 3:1.

I guess I just picked the wrong faction. But last time (back when the savegame crashes after day X) I was Mordor, and wanted to try this one.

Anyway, I hope Dol Guldur gets fixed. Be it in a submod or another cold patch, as the faction itself is interesting enough (you get to kick elves asses, which is always a plus).

As an aside question, is Umbar any good? Looks like fun, but I don't want to pick another no-win faction (which I will only be aware of after 200 days) once I get tired of this one.
Title: Re: TLD 3.23 - Bug Reports
Post by: Shogun99 on September 15, 2013, 03:22:03 pm
In the newest version 3.32 if i have it right alot of units such as the scouts get stuck at certain river crossing areas such as the ones near isenguard. And i am not sure if there is somthing wrong but how come all the kings/lords have only like 12 units in there army? That makes 0% sence.... And they wond leave there castles for some reason. And with the quest timer it stays at 20 days..... wont go down after a day has passed....
Title: Re: TLD 3.23 - Bug Reports
Post by: Shogun99 on September 15, 2013, 03:26:20 pm
Ok well downloaded the Coldfix and it fixed the quest timer... But one more thing i forgot to say is that no music plays :(

Restart M&B, that happens quite often when playing mods.
Title: Re: TLD 3.23 - Bug Reports
Post by: CStorey on September 21, 2013, 08:18:58 pm
My only problem (and it is a big one for my character[dwarf]) is that after the war starts, every so often im attacked by giant spiders in mirkwood.
Until lvl 10 this was awesome cuz they killed me everytime, and the game worked as it ought to.
However nowadays i kill them, and at the end of the bout i hit tab as normal.  But then the CTD with no error msg, nothing to indicate the problem. 

Plz help! id like to continue playing my dwarf.
My king also has that banner glitch, where instead of an Ereborean Banner hes got that human double axe banner.
Title: Re: TLD 3.23 - Bug Reports
Post by: rot on September 23, 2013, 01:37:12 pm
My only problem (and it is a big one for my character[dwarf]) is that after the war starts, every so often im attacked by giant spiders in mirkwood.

There's an option to disable animal attacks (Camp-> Change TLD Options)
Title: Re: TLD 3.23 - Bug Reports
Post by: FleshyStarfish on September 26, 2013, 08:18:50 am
A quick question to the community:

Is anyone still have save game problems?

I have been (in this version) going back to saving in scenes.  So, I played the game successfully through the war twice.  The third time I began to get the old save game bug to where you cannot resume the game.  I changed the name as prescribed in the directions, but this only worked once.  The interesting point to this save failure was that I happened to save my game during a time that was probably one of the worst for the game.  We had just defeated the Corsair camp while some of their troops were in a battle outside the base (can't remember if it was a host or scout or whatever).  Anyway, I saved and closed out of the game before the message appeared that the Corsairs had been defeated while their troops were still battling outside the destroyed camp.  The next day I attempted to reload and it was stuck.  Ever since then I have been saving the game (after having restarted my game a number of times) in scenes but even then at times a load will not work.  So, I try to finish my games with the least amount of game days as possible.

I am curious if others are having similar issues?  I'm wondering if I may be possibly saving at inopportune times such as when a message should appear and then the following day when I attempt a reload the game can't display that message and thus my game is corrupted.

I tried a new character build this time.  I started as Gondor and went straight to Rohan until the war started (which was fairly quickly).  As a suggestion to everyone, I would think its best to get your companions in a sole troop with you so you can build their competencies from the onset (i.e. without additional troops).  After the war started I got some men and went straight to Mirkwood to get that awesome sword.  I can't say enough how I love those Elven incantations on the sword and the length and speed are amazing.  4 to 5 hits and a troll is no more.  Rohan in the meantime lost 2 cities and now I'm fighting to keep them from getting less than 2000 (i.e. weak).  This game is much more challenging.

FS

P.S. I forgot to mention that I only play as infantry...cavalry is too easy.  To get the full experience I would suggest the same type of build to others.  Its great!

Title: Re: TLD 3.23 - Bug Reports
Post by: Beorn424 on September 26, 2013, 07:30:36 pm
In all of my play throughs I have only had save corruption when I quicksaved on the campaign map. Esc and saving does not cause issues for me, but that only works on unrealistic saves.

I have noticed that saving too quickly after a major battle, especially sieges, will cause the game to crash on me.

I've had a lot of fun playing as a dwarf, mostly because it forced me to play infantry. This was a new experience for me, but I'd definitely do it again.
Title: Re: TLD 3.23 - Bug Reports
Post by: FleshyStarfish on September 27, 2013, 02:43:34 am
In all of my play throughs I have only had save corruption when I quicksaved on the campaign map. Esc and saving does not cause issues for me, but that only works on unrealistic saves.

I have noticed that saving too quickly after a major battle, especially sieges, will cause the game to crash on me.

I've had a lot of fun playing as a dwarf, mostly because it forced me to play infantry. This was a new experience for me, but I'd definitely do it again.

Hm, maybe that's what I'm doing.  I'm saving it right after major battles/sieges and leaving the game.  I think the problem is a messaging issue (i.e. that the program still needs to process/calculate the changes as a result of a major battle/siege and a message should appear), but I'm not as technologically advanced as CPP so he would know better.

FS
Title: Re: TLD 3.23 - Bug Reports
Post by: FleshyStarfish on November 15, 2013, 12:04:21 pm
I'm not sure if this is a bug...or really what it is.  I've noticed that Dimborn only walks as opposed to running into battle.  This is always, even if his running speed is at 5 with no health issues.

FS

Edit:  Ok, after posting this note, he actually ran...to battle.  After the battle began, however, that was when he stopped running even if I told him to follow me and ran to a new set of enemies.  All of my troops ran with me except for Dimborn.  He just walked and never arrived on time.

FS
Title: Re: TLD 3.23 - Bug Reports
Post by: gokengt on November 15, 2013, 02:21:59 pm
I love this game, but I keep having corrupt save game issues after 120 days of play.  I played an earlier version of TLD with almost no problems and started playing again recently and I cannot load a save game that goes longer than 120 days.   This is the error that I get  ->

Microsoft Visual C++ Runtime Library

Runtime Error!

Program: ...)\Steam\steamapps\common\Mount and Blade\mount&blade.exe

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

All of my settings are as low as they can possibly go and I even tried increasing my VM, but still the problem persists...  I want to kill some Orcs!
Title: Re: TLD 3.23 - Bug Reports
Post by: azile0 on November 21, 2013, 05:36:31 pm
I've been getting constant runtime errors after I finish combat. I'm using the Steam version of M&B and it doesn't matter if I make new characters or change who I fight. I've tried it with the hotfix, with the RCM and the Speed & Stability mod. This is frustrating because I've never had this problem in past playthroughs.

Don't use the Steam version? Come on, that's like one of the first pieces of advice we always give.
Title: Re: TLD 3.23 - Bug Reports
Post by: cristy80 on December 10, 2013, 10:56:06 am
every time i complete a mission i don't get the resource points or i lose all of them........how do i fix this
Title: Re: TLD 3.23 - Bug Reports
Post by: FleshyStarfish on December 10, 2013, 03:57:51 pm
I've been getting constant runtime errors after I finish combat. I'm using the Steam version of M&B and it doesn't matter if I make new characters or change who I fight. I've tried it with the hotfix, with the RCM and the Speed & Stability mod. This is frustrating because I've never had this problem in past playthroughs.

Don't use the Steam version? Come on, that's like one of the first pieces of advice we always give.

Azilo,

I have had that happen with my version as well.  I played through 2 to 3 campaigns and after that each new game allows me a certain number of reloads before I get the error.  The settings that I'm playing with are equal to at least one of the campaigns, so its a mystery to why this suddenly happens.  On the other hand, I have been enjoying the alternate endings.

FS
Title: Re: TLD 3.23 - Bug Reports
Post by: DBV997 on December 16, 2013, 03:08:07 pm
I am on my 666th day as Erebor, and all the northern evil factions have been defeated, with the exception of Moria. Anyway, Erebor quickly destroyed troll cave, and quickly after dale besieged mines of moria, and retreated when they were battled down to 200 men. However, only 2 of the parties retreated, and one stayed, keeping it under siege. It has been kept under siege for ages, with the dale party just staying there, without attacking, or getting support from the rest of the faction. I'm not sure how to resolve this, any help would be welcomed.
Title: Re: TLD 3.23 - Bug Reports
Post by: jonathanimal on December 16, 2013, 03:16:52 pm
I am on my 666th day as Erebor, and all the northern evil factions have been defeated, with the exception of Moria. Anyway, Erebor quickly destroyed troll cave, and quickly after dale besieged mines of moria, and retreated when they were battled down to 200 men. However, only 2 of the parties retreated, and one stayed, keeping it under siege. It has been kept under siege for ages, with the dale party just staying there, without attacking, or getting support from the rest of the faction. I'm not sure how to resolve this, any help would be welcomed.

i've seen a few answers to resolve this. my own way that i discovered was to recruit troops from the factions of the sieging party then give those troops to them (since they won't accept troops from other factions iirc). so if it's dale then you have to give them dale troops. once you give them enough troops they should either attack again or back off. as i recall i gave them troops until they wouldn't take anymore. it's been a while so let me know if this works.
Title: Re: TLD 3.23 - Bug Reports
Post by: ajaytech on January 01, 2014, 01:34:42 am
My game is crashing whenever I recover my save file. If I enter a city or walk around too much ( On the overhead), it just crashes straight to desktop. This is super strange and has never happened before.

To expand, I suppose my game saved while camping outside of a city, then the game crashed. Now whenever I load up that particular save file, it crashes straight to the desktop, my guy is still camping when it crashes. I put a lot of time into that save, someone please help :(

To expand some more, I am using the enhanced m&b, and my backup save file is in the same spot as my normal one, and is thus crashing as well. I already read the crash optimization, nothing is friggin working someone help me!

I don't think there is anything that anyone can do about this. A dead save file is dead. If the backup isn't working, then there is nothing to be done. Make sure you use the party count limiter option located in camp->tld options->compat. tweaks to prevent these issues.