MBX

Mount&Blade Expansion => Mod Graveyard => Mesoamerican Mod => Topic started by: guspav on February 01, 2007, 06:43:04 pm

Title: BUG Reports
Post by: guspav on February 01, 2007, 06:43:04 pm
If you find some of those squishy, crunchy and annoying thingies, post them here, I'll make sure they have a fair trial and then are swiftly executed :P
Title: Re: BUG Reports
Post by: Apollon-04 on February 14, 2007, 03:59:29 pm
Ok guspav, I found a slimy bugger. When you're in combat, and you're walking straight forward a wodden stick thing appears going straight down your back if you look at a certain angle, I dont know if it was the weapons I had or what. ( I was carrying a chipped obsidian spear, a chipped obsidian axe, a hunting bow, and arrows.

EDIT1: This ones a little weird, when I was fighting a mexica war party there was a line that started where the enemy spawned and ended wherever I moved my aimer, so the further I moved my aimer away, the longer the line got.

EDIT2: I figuresd it out, this little stick line appears on every person, you can see it on yourself really easily if you press veiw, and when you look at your enemies, the line stretches to your aimer, so every person hasone. I suggest trying to defenitely fix this bug, because it is very anoyying.

EDIT 3: This doesnt happen every battle, jsut most, and I figured out it doesnt matter what wepaons I have.

Also, when I went into tlaxcala I got an error, and it froze my whole computer, even after I tried ctrl+alt+delete

Edit: I tried going back in, but I cant, but at least this time, it didnt freeze my whole computer.

Now I cant get into any city, and the game is ruined..... bum bum buuuuuum

Edit okay, sorry, I forgot about that.

EDIT 4: More info on this bug, I cant fight any1 either, I  cant do anything, I'll be starting a new game and trying again.

WHen you try to enter the arena, you get a bug, and mount & blade freezes.

When you try to invade radoghire and probably culmarr castle,for ways inn, and the salt mine, you get an error, and mount and blade freezes.

The wooden stick appears, theres no other way to describe it, its like a large wooden splinter, but  I cant do screenies, since I dont have Photoshop. sorry I was a tlaxclalan, I wasnt wearing jaguar armor.It said that it had encountered a prblem and to click retry to try to solve the problem (which always totally freezes my computers) or abort, which just shuts down mount & Blade.
Title: Re: BUG Reports
Post by: Merentha on February 14, 2007, 04:56:28 pm
Rather than large amounts of new posts, please use the edit button to make additions to existing posts.  Thank you.   ;)
Title: Re: BUG Reports
Post by: guspav on February 14, 2007, 06:36:23 pm
merentha is right
first, try to condense all the bugs you found in a single post to avoid quadruple posting and to not reach 100 posting pages :D

now I'd like you to be a bit more specific about all those bugs
like:
 what faction where you playing with?
 what exactly were you doing?

now more specifically:

- wait a sec.. what wooden stick thing? is that a weapon you were carrying? (I'd like a screenie if you don't mind)
- is it the messed up tail of the jaguar armor that sometimes makes one of it's vertexes go all funny?
- when you went into tlaxcala and the game froze, did you get an error message (like a rgl error?)
- do you get any messages when it crashes in other cities?
- were you in the middle of a quest?
- do you get similar errors on vanilla o other mods?
- I am aware of the arena error, I am not worrying too much about it since  all arenas will be either removed or heavily modified

maybe you should try playing (all new) again and see if the freezing error persists, please keep me posted :)

EDIT: just condensed all your posts to make them more reader friendly :D

 
Title: Re: BUG Reports
Post by: Lord Adler on February 17, 2007, 09:12:12 am
I was just playing around with the RCM version of the beta you sent me. Did you want me to playtest that, or just the regular beta? The RCM is pretty awesome, by the way. Kudos to Ron.

Anyhow, if you do want me to playtest the RCM, I've already got some bugs to report. But if not, I won't waste our time.
Title: Re: BUG Reports
Post by: Ron Losey on February 17, 2007, 09:21:29 am
I was just playing around with the RCM version of the beta you sent me. Did you want me to playtest that, or just the regular beta? The RCM is pretty awesome, by the way. Kudos to Ron.

Anyhow, if you do want me to playtest the RCM, I've already got some bugs to report. But if not, I won't waste our time.

By all means, report the bugs.  If they're with the "Realistic Combat Model", I'll take care of them.  (Otherwise, it's going to require somebody with more programming skill than me.)

Glad you like it.  I think both versions were put out to allow everybody to compare the two - a poll of sorts, to see if the RCM was popular.  Otherwise, the two are identical, as far as I know.

Title: Re: BUG Reports
Post by: Lord Adler on February 17, 2007, 11:58:06 am
I would DEFINITELY go with the RCM, for two reasons. First, it's more realistic (duh) and more fun. Second, if we want to truly add something to the Native module other than new items and troops, we should go with this. Most mods are basically just Native with a few new swords thrown in. The mods that truly shine are the ones that add new gameplay mechanics, like 1066's town capturing and the ability to recruit from wandering parties. Pirates! added ships and stuff, Craftmod added the whole crafting thing. By using the RCM with the mod, we're making the mod stand out from the rest of the rabble.

Anyhow, I've wasted enough words. I'll make my report. I play as a Spaniard, by the way. I can test the natives later, if you like.

-If you ask peasant women parties to join you for the Cortez quest, they do so willingly. However, you go up to the battle preparation screen (with options to attack, have your men attack, or leave). Leaving the 'battle' solves everything. However, since the women join you prior to you seeing the battle menu, I imagine that if you tried to fight, it would screw your game up something fierce. Cortez accepts the women just fine. However, when I was ordered to make peace with the Tlaxcaltec (after frickin' smoking one of their war parties!), and I successfully made an alliance with the enemy chief, the dialogue 'About the mission you gave me' was still there from the peasant woman quest. That's a dead-ender if you pick it, but the 'I've made peace with the enemy' dialogue works just fine. The dead-ender dialogue goes away after that.

-Bullets 'jump'. It's been a problem with firearms mods since Waterloo Mod, and its always pissed me off. The only mods that don't have the problem (or don't appear to) are the ones that set musket accuracy so low that you never bloody well hit anything. I'm sure you know what I'm talking about: you have a perfect shot at an enemy, he has no shield, you're on a flat plain with nothing to obstruct your shot. Then bam! You fire, and the bullet passes through the enemy without registering as a hit. Then he destroys you with that battle axe you were laughing at only a moment before. I don't know what causes this, and it sometimes happens with crossbow bolts too in this mod (but I've never seen bolts or arrows do it in other mods). If you can do anything to fix this, please do. As it is, even with the 99 accuracy, guns are still pretty much worthless since most of the time the bullets go right through your target.

-If you need to negotiate a peace with an enemy lord, you need to sneak into their town first and then manually go up to the castle. Could you implement a dialogue that has you talking to the guards, like in Native? Ask for an audience with the enemy lord, they tell you to mind your manners, but you can go straight to the castle without sneaking in.

-The peasant woman quest doesn't disappear from the quest screen after its completed

-Big one here, fellas: you can't capture an enemy general. If one is defeated, I guess he registers as 'dead' instead of unconscious. If you defeated a general, after the battle and before the loot screen and prisoner screens appear, the general will appear with a dialogue that says something like 'you've trespassed on our sacred soil, prepare to get owned!'. But that's all for that dialogue. Then you go to the loot screen and prisoner screens, but the general isn't one of the capturable enemies.

-When delivering the peasant women to Cortez (I wish he'd give me another quest!), you get a warning message on the side (not a popup, just a message) that says WARNING: unmatched else_try. It doesn't appear to do anything, but I thought you'd like to know.


I'll report 'em as I see 'em. Get cracking, lads. :P


Title: Re: BUG Reports
Post by: guspav on February 17, 2007, 12:57:44 pm
wow, thanks for the report

- yeah I know you're (strangely) sent to battle screens after talking to some parties, even if you didn't actually try to attack them, I think it has something to do with the encounter trigger.. will look into that. For now what you can do is just press leave and it's over

I'll look into that dead ender right away.. shouldn't be happening though
EDIT: OK the dead ender is gone

- I don't know about those jumping bullets thing, I have played with arquebusiers and haven't had many problems aming and accuracy is set to 99 so it can't be that... weird

- I agree will try to customize those menus

- oops that's a dumb mistake I made.. correcting
EDIT: corrected, those quests will be completed now

- you *can*  capture enemy generals but only if you fight war parties alone (your party vs a war party, nobody else) that's because m&b engine is screwed and that enemy_defeated dialogue starter isn't working, so i made a workaround that forces the capture of generals, but only like that.

- hmm weird will look into that else_try thing
EDIT: I can't find any else_try thingies anywhere, will keep looking

thanks again for the report :)
Title: Re: BUG Reports
Post by: Lord Adler on February 17, 2007, 04:52:20 pm
Cool, good to see everyone's driving in high gear today.

You probably HAVE experienced the problem with muskets. It's not an aiming issue...it's a physics problem. You see the bullet go straight through an enemy, but it doesn't register as a hit and it does no damage. It's obviously not a miss, but the game doesn't register it as a hit either. I don't know why, but I know pretty much every mod has had this problem. I think it's a problem with bullet speed, like when you set the speed up too high, the bullets kinda phase through their targets. It was explained a long time ago in the Waterloo thread back on Taleworlds. I forget how it was explained exactly, though.
Title: Re: BUG Reports
Post by: Ron Losey on February 17, 2007, 08:47:01 pm
The jumping missiles are a physics problem of the M&B engine.  If the target is too close, the hit-box does not register.  Only happens when the target's hit-box is closer than the end of the weapon, i.e point-blank.  Worse with javelins and guns than bows, since the gun barrel sticks out a lot further than a bow.  However, that plus rather jerky movement if your frame rate is a little low (like mine) makes missile attacks at close range quite difficult.  I don't think there's anything we can do about it.  Just shoot at greater range - don't try to stick the barrel into your enemy's mouth before you pull the trigger.

I'll look at that waterloo thread and see if anybody there had a solution.

--------------------------------

Glad you like the RCM, but it's not going to be unique.  It was developed for Onin-no-Ran, where it is operational (minus a few bugs, soon to be corrected), and is also operational on the version .808 beta of Holy War.  There are plans to test The Last Days on this model as well, and discussion with ASLOW and the "Darklands" remake project "Shattenlander".  Mesoamerica has the distinction of being the first working port of the model from ONR, where it was originally developed, and one of the conversions by the model's original developer (me).  However, it looks like the entire mod community is converting to it.  This mod is just at the head of the pack.

You have no idea what we went through over at ONR to develop this thing.




Edit:  some guys on the Brother-against-Brother project seemed to think that velocities under 70 make the hit mesh work at close range, and under 120 to ensure it works at any range.  I'll test that.

Title: Re: BUG Reports
Post by: Lord Adler on February 18, 2007, 11:00:59 am
Please do test it. I guess I may be the only one experiencing this problem, but the problem with the ranged attacks happens at all sorts of ranges; not just close range. It's weird: I'll shoot at, say, 100 meters and the hit box won't register, even though it was obviously a hit. Then I'll shoot at the same target at 90 meters and hit. Then maybe 60 meters won't hit, but 45 will, and then you'll have the same problem at 20 meters. Obviously the game doens't really use meters for measurement, but now you have some idea. The range seems to vary, so you have to maneuver to find a 'sweet spot.' This really sucks when you have guys at different ranges shooting at you. Some of them won't be able to hit you either because the shots won't register, but the other ten will. I know you'd be dead anyway, but it's a pain having to use trial and error to see who you can hit.


Anyhow, I'll give Onin no Ran a try when a newer, less buggy version comes out. I remember from .751 that it was pretty cool. Even if the RCM isn't unique to MesoAmerica, it still kicks ass man.
Title: Re: BUG Reports
Post by: Ron Losey on February 18, 2007, 07:57:34 pm
Please do test it. I guess I may be the only one experiencing this problem, but the problem with the ranged attacks happens at all sorts of ranges; not just close range. It's weird: I'll shoot at, say, 100 meters and the hit box won't register, even though it was obviously a hit. Then I'll shoot at the same target at 90 meters and hit. Then maybe 60 meters won't hit, but 45 will, and then you'll have the same problem at 20 meters. Obviously the game doens't really use meters for measurement, but now you have some idea. The range seems to vary, so you have to maneuver to find a 'sweet spot.' This really sucks when you have guys at different ranges shooting at you. Some of them won't be able to hit you either because the shots won't register, but the other ten will. I know you'd be dead anyway, but it's a pain having to use trial and error to see who you can hit.


Anyhow, I'll give Onin no Ran a try when a newer, less buggy version comes out. I remember from .751 that it was pretty cool. Even if the RCM isn't unique to MesoAmerica, it still kicks ass man.

Yeah, I sent Guspav a version where all shot velocities are 70 or below.  It *seems* to work.  No promises, but at least it's not so obvious.
Title: Re: BUG Reports
Post by: Lord Adler on February 18, 2007, 08:20:09 pm
Cheers. I look forward to trying it out. Any chance of incorporating the RCM into Native, just for fun?
Title: Re: BUG Reports
Post by: Ron Losey on February 18, 2007, 10:07:50 pm
Cheers. I look forward to trying it out. Any chance of incorporating the RCM into Native, just for fun?

You're about the tenth person to ask that, actually.  I'm considering it ... If I wasn't trying to get three different mods working at the moment (ONR, Holy War, and here), with the possibility of up to three more getting involved (including TLD - which would be a test of my talent, to be sure).

... All of the biggest projects in the M&B world ...
Somehow, a retrofit to native is back burner right now.

Care to help?

Ironically, the Mesoamerica conversion has been the easiest of these projects.  I expected guns and stone weapons to create all kinds of balance issues, but they seem to have converted pretty cleanly.
Title: Re: BUG Reports
Post by: The Pope on February 19, 2007, 03:57:15 am
The bullet problem happens because games work on time segments rather than continuous time. I'm guessing M&B does it at your framerate. Essentially, the problem is that if a projectile is going fast enough, it will be on one side of the target at one check and have gone past it by the next one. Here's a diagram:

Real Life Bullet:

-----------------------------------------------------------------------------------(SPLAT)

Game Bullet:

-             -                    -                -              -  (Missed)  -           -

It can be fixed either by making bullets slower or making their bounding box longer.
Title: Re: BUG Reports
Post by: Ron Losey on February 19, 2007, 04:45:36 am
The bullet problem happens because games work on time segments rather than continuous time. I'm guessing M&B does it at your framerate. Essentially, the problem is that if a projectile is going fast enough, it will be on one side of the target at one check and have gone past it by the next one. Here's a diagram:

Real Life Bullet:

-----------------------------------------------------------------------------------(SPLAT)

Game Bullet:

-             -                    -                -              -  (Missed)  -           -

It can be fixed either by making bullets slower or making their bounding box longer.

Yeah, that was the bulk of the information I found posted on the Brother-Against-Brother mod discussion.  They were pretty sure that speeds under 70 would pretty much insure a hit.

How do you make their "bounding box bigger"?  That's got to be a good trick.
Title: Re: BUG Reports
Post by: Lord Adler on February 19, 2007, 09:08:28 am
Ah, I didn't realize you had to completely rework the RCM for every mod you do. No worries, then.

Title: Re: BUG Reports
Post by: guspav on February 19, 2007, 09:10:50 am
I am wondering.. are you people using capped framerates? if not maybe that could be the cause.
If what Pope said about it being framerate dependent is right, too big framerate variations could affect the whole thing.. just a hypothesis of course, but I haven't experimented much phasing myself (have my fps limit set to 60)
Title: Re: BUG Reports
Post by: Ron Losey on February 19, 2007, 09:36:25 am
If that explanation was complete, then LOW framerate would get it.  Of course, using large battle sizes on obsolete computers gets the low framerate.  (I know that all too well.  I've turned down textures as low as I can and still see anything.)  Variations in frame rates, as long as they stayed relatively high, shouldn't matter.

I shouldn't complain - it's a school-provided computer.
Title: Re: BUG Reports
Post by: guspav on February 20, 2007, 09:33:40 am
yay! remember that battle screen after talking to neutrals? well I cracked the little bug and now it's solved.
Armie put a new variable for encounters that should be set after the dialogue (don't know why they don't work like before just like they should) but anyway after every close_window command of those dialogues there's gotta be a (assign, "$g_leave_encounter",1) consequence
I have noticed that this happens in onin no ran as well, so if any of the team members is reading this, here's a little tip ;)
Title: Re: BUG Reports
Post by: Ron Losey on February 20, 2007, 09:56:13 am
yay! remember that battle screen after talking to neutrals? well I cracked the little bug and now it's solved.
Armie put a new variable for encounters that should be set after the dialogue (don't know why they don't work like before just like they should) but anyway after every close_window command of those dialogues there's gotta be a (assign, "$g_leave_encounter",1) consequence
I have noticed that this happens in onin no ran as well, so if any of the team members is reading this, here's a little tip ;)

I sent that to Fujiwara by PM.
Title: Re: BUG Reports
Post by: Apollon-04 on February 20, 2007, 07:23:10 pm
Hey guspav, you know how I  mentioned the stick glitch earlier, but its still happening, I ama tlaxcalan, and I was wearing jaguar armor with atl atl, a spanish sword and on time an obsidian spear. I dont think weapons matter, Ill test out armor now, it might be the jaguar armor.
Title: Re: BUG Reports
Post by: guspav on February 20, 2007, 08:47:31 pm
yeah, like i said, the jaguar armor tail sometimes does something funny (as if a vertex was unmapped) and it looks quite bizarre, sadly  I don't know how to fix it
it is a good thing that that doesn't happen all the time though, but I think i will try to remake that suit, I hope it won't do the same thing
Title: Re: BUG Reports
Post by: Apollon-04 on February 21, 2007, 03:58:44 pm
Guspav I figured out what causes it. It only happens when something is covering the jaguarq tail, like arrows or atl atl, and then the stick appears as one of the vertecies of the tail, or something like that.

Another bug, similiar to one I posted earlier, I told you how the game freezes. I figured out its caused by me capturing a general. Whenever I capture one, the game freezes whenever I try to do something. (go into town, fight, etc.)
Title: Re: BUG Reports
Post by: guspav on February 21, 2007, 05:34:22 pm
really? interesting... I'll test it myself and try to find a way to fix that
thanks :)
Title: Re: BUG Reports
Post by: Phoenix on March 15, 2007, 10:42:52 am
today game crashed again when I entered a battle, I play for tlaxcala, battle was against a mexica party. And also Velasquez appeared and wnen I went to Cortez he told me "from now on tlaxcala and spain are allies" lol  :shock: and then Velasquez strated chasing me with his 200 men around the map till I couldn't take it anymore and charged him and he beat me badly considering the fact that my max party size is only 45, myself killed around 20 b*******s before they killed my horse and then killed 6 more before taken prisoner. also in tlaxcala it gave me the mission to bring a firearm(don't remember the name) and a sword and when I went to the lord and told him about I had them it didn't let me go on, seems to be a "broken dialogue" like you said, game is pretty annoying with these bugs and I'll be busy over the next few days considering the fact that tomorrow is my birthday so don't expect feedback for at least 3 days. phoenix out  :green:
Title: Re: BUG Reports
Post by: guspav on March 15, 2007, 11:50:36 am

ok thanks, I fixed that one about the weapons (I think) :D

45 troops in 15 days? now maybe you should have invested a bit more in leadership and charisma, I have already adjusted troop leadership modifiers to 7 (was 5) and awarded 2 extra charisma points in the beginning maybe i should readjust it to 10 though
hehe
Title: Re: BUG Reports
Post by: Ron Losey on March 17, 2007, 05:56:28 am
First bug of the new release:

Minor to fix, but a real dandy ... the graphics for "conch shell" and "conch shield" are reversed.

Title: Re: BUG Reports
Post by: willie_feo on March 17, 2007, 10:28:51 am
Is this the "wooden stick" problem?  I've outlined them in red. 

I wasn't wearing Jaguar armor.  I think it was the helmet.  I changed to a morion and I haven't noticed it.

(http://i160.photobucket.com/albums/t198/Willie_feo/Meso2.jpg)

I just noticed, it was coming from my jaguar knights' tails, like you said.
Title: Re: BUG Reports
Post by: Ron Losey on March 17, 2007, 08:31:07 pm
Got another bad one.

Dialog crash when returning to M. with fresh fish.  "About the mission...", "Yes", then freeze.

Title: Re: BUG Reports
Post by: guspav on March 18, 2007, 06:53:23 pm
willie_feo: yep, that's the "wooden stick" it's that weird vertex rigging of the jaguar armor tail, you can see it always appears around jaguar warriors or when you're wearing jaguar amror yourself.

Ron:  :-[ oops, that conch shell thing was a dumb mistake.. fixing...
that one bug about the fish is weird, I thought I had fixed it... hmm will have to look into it

EDIT: conch thing fixed
very weird.. i can't find what i did wrong with the fish quest... I think it must have been because you had more than 4 fishes.. ok I guess it should work now..
Title: Re: BUG Reports
Post by: Ron Losey on March 18, 2007, 08:15:25 pm
More than four, you say?  I'll confirm that ... stand by.

-------------------------------------------------------

Confirmed.  Works when there are exactly 4.

Is it going to do that with all the quests?


------------------------------------------------
Edit:  Yes, it does repeat with every quest.  The one with the Chocolate makes the same mistake.  Make sure they ALL work.
Title: Re: BUG Reports
Post by: dulahan on March 18, 2007, 10:34:01 pm
I just got the "Capture a Mexica General" Quest...  I captured the bugger, but when I try to get credit for the quest my Character says it isn't completed yet.
Title: Re: BUG Reports
Post by: guspav on March 19, 2007, 10:27:01 pm
dulahan: hmm ok, thanks for the report. Could you please tell me which faction were you playing for?
what was the error you got? was it a dialogue dead end?
did you get the reward? was the general removed from your prisoners?

Title: Re: BUG Reports
Post by: dulahan on March 20, 2007, 09:37:29 am
As the Spanish, an Arquebusier to be specific.

My dialogue was just like if I didn't have a prisoner - I clicked on the capture confirmation... but my avatar said I hadn't done it yet, and Cortes calls me a dork.

No reward, Mexica General still in my prisoners list.  I try again, same deal.

I started over with a new character, haven't been able to duplicate it.
Title: Re: BUG Reports
Post by: Ron Losey on March 20, 2007, 10:04:30 am
As the Spanish, an Arquebusier to be specific.

My dialogue was just like if I didn't have a prisoner - I clicked on the capture confirmation... but my avatar said I hadn't done it yet, and Cortes calls me a dork.

No reward, Mexica General still in my prisoners list.  I try again, same deal.

I started over with a new character, haven't been able to duplicate it.

Just a thought ... were you at war with both tribes?  Could it be mixed up as to which tribe's general you need?
Title: Re: BUG Reports
Post by: Ron Losey on March 20, 2007, 08:09:22 pm
Here's one:

Not sure exactly how this is supposed to work, but here's what happens-

When you pick up B., he eats enough for an army ... check.  Bug is that after the last snack, the Chocolate, he continues to accept additional jugs of Chocolate for additional bonuses. 

Also, oddly enough, he accepts Chocolate but not "fine" chocolate.  (Reminds me of the way my mother prefers cheap high-butter chocolate over good strong stuff.)
Title: Re: BUG Reports
Post by: guspav on March 20, 2007, 08:16:43 pm
ok found that little bug about the general  :-[

hmm will look into that one about bahati

EDIT: done! yay! I'll post a new revised version tomorrow, so if you find any more bugs, please report them
thank you all for participating :)
Title: Re: BUG Reports
Post by: dulahan on March 20, 2007, 11:39:24 pm
Quote

Just a thought ... were you at war with both tribes?  Could it be mixed up as to which tribe's general you need?



Well, looks like he found it.  But nope, this was my first mission after getting the Tlaxtecs to ally with me though.
Title: Re: BUG Reports
Post by: Ron Losey on March 21, 2007, 02:09:25 am
Yeah, I figure with those bugs fixed, this next release should be pretty stable.  Should be enough game play to keep everybody pretty happy for a while.

The irony of that being ... the next several stages of development will be all code and graphics, and so I won't be much help.  I might be able to test or something...

-----------------------------------

Edit:  One thing...

The new halberd model has an awl pike spike on it, instead of a cutting blade.  Thrust damage on it needs to be changed to whatever we used for the awl pike (like 35 pierce, was it?), to reflect the new model.
Title: Re: BUG Reports
Post by: Ron Losey on March 21, 2007, 05:26:25 am
Oops, found another one...

Text bug.  Tlax. war party told me something about "Vaegir soil."

Title: Re: BUG Reports
Post by: hayate666 on March 21, 2007, 06:12:35 am
Im not sure if this is a bug, but Im unable to do anything with captured generals. Ive got a captured Mexica general in my party that I cannot sell or deliver to Cortez. He didnt give me a quest to capture him, but I was still able to capture him. Its really clogging up my prisoner capacity.
Title: Re: BUG Reports
Post by: guspav on March 21, 2007, 06:17:32 am
yep, that's a bug, but it was already reported :D
Title: Re: BUG Reports
Post by: dulahan on March 21, 2007, 04:53:57 pm
Another one, possibly.  Playing as a Tlax...

I allied with Cortes, got the text that the Tlax's were weakened, so he sent me there...  I had only my mission from my Tlax thing, and not that one.  But Cortes wouldn't give me a new mission since it said I hadn't completed his last one.

I still haven't been able to finish my "Capture a Mexican Noble" mission though, so I can't confirm if that's the reason I'm being held up (Can't find the bloody noble!)
Title: Re: BUG Reports
Post by: Ron Losey on March 21, 2007, 05:10:13 pm
Cortez considers the diplomatic runs to be a "mission" for the purpose of not giving you another... at least he did in the previous versions.  Seems reasonable - he gave you a job to do, and doesn't want you off doing other things until it's done.

The missing targets for capture missions are a more annoying bug, but they're part of the game engine's funny way of handling things.  I advise a very high tracking skill, to pick up their trails as soon as possible.  That way, even if somebody chases them clear to Texas, you can still follow.  Otherwise, finding them is bordering on impossible.
Title: Re: BUG Reports
Post by: dulahan on March 21, 2007, 05:34:17 pm
Except that I have no way to complete the mission, it was already done when I allied with him.  I can talk to my "Governor"  (Or Senator as he is called).  But there is no dialogue option.  Likewise, there is no other mission than the capture the noble thing in my Quests list.  So essentially, I can not get a quest from Cortes because he gave me a quest that's conditions were already fulfilled.
Title: Re: BUG Reports
Post by: night raider on March 22, 2007, 03:53:25 am
It appears one of the dialogues for a  tlaxcaltec isn't completed.  I was given the "capture the 3 mexican soldiers" quest.  I completed the quest, but when I returned the dialogue didn't have any options and I was stuck talking to the senator with no options.
Title: Re: BUG Reports
Post by: Ron Losey on March 22, 2007, 04:00:14 am
It appears one of the dialogues for a  tlaxcaltec isn't completed.  I was given the "capture the 3 mexican soldiers" quest.  I completed the quest, but when I returned the dialogue didn't have any options and I was stuck talking to the senator with no options.

Did you have more than three prisoners?  (Might be another version of the same bug as before ... )
Title: Re: BUG Reports
Post by: guspav on March 22, 2007, 06:27:47 am
Nope I just checked it and it  shouldn't do that
what could cause a hang is that you didn't bring all of the requested troops (will fix that immediately)
Title: Re: BUG Reports
Post by: Ron Losey on March 22, 2007, 06:52:11 am
Be sure to get Dulahan's thing too - Cortez should not give the "ally with Tlax." quest to you if you are playing Tlax.

Title: Re: BUG Reports
Post by: night raider on March 22, 2007, 08:11:49 am
Quote
what could cause a hang is that you didn't bring all of the requested troops (will fix that immediately)
Yes, that is correct.  I thought I had the three types, but I was missing one of them.
Title: Re: BUG Reports
Post by: guspav on March 22, 2007, 08:54:42 am
Be sure to get Dulahan's thing too - Cortez should not give the "ally with Tlax." quest to you if you are playing Tlax.


yep, just changed that, you won't get that dialogue option until you reach day 4 or more
you could all use a "house rule" for the time in which you won't join the spaniards when playing tlaxcaltec until day 4 to make the game more challenging
Title: Re: BUG Reports
Post by: night raider on March 22, 2007, 09:19:42 am
Quote
(Can't find the bloody noble!)
Found the noble, but can't fight him.  When I demand that he surrenders, he replies "begone you vile beggar" etc. and then it takes me back to the map, just as if I had told him to be on his way. 

Now I'm totally stuck because I have the capture the mexica nobleman quest from Tlax, and ally with Tlax quest from Cortez.
Title: Re: BUG Reports
Post by: guspav on March 22, 2007, 09:23:15 am
Quote
(Can't find the bloody noble!)
Found the noble, but can't fight him.  When I demand that he surrenders, he replies "begone you vile beggar" etc. and then it takes me back to the map, just as if I had told him to be on his way.
oops yes, i blew that one, forgot to remove a consequence  :-[
hey you're finding lots of bugs, man! :D
Title: Re: BUG Reports
Post by: night raider on March 22, 2007, 09:24:21 am
wow, that was fast - replied be I edited my post  :D

Well, maybe it's an unlucky knack for finding problems  :-[
Title: Re: BUG Reports
Post by: dulahan on March 22, 2007, 01:55:46 pm
I don't play Native much, so this might be related to that, but no clue...

I occassionally get a CTD bug when payday comes.  The most recent time I'd just finished defeating a Mexican War Party and captured a general, then while trying to get back to Cortes, CTD.   (This will teach me to not save after battles too!)
Title: Re: BUG Reports
Post by: Duuvian on March 22, 2007, 04:08:50 pm
Hey, I've got a small bug to report. In the native town next to Veracruz, you can hire Novice Totontin Warrior units, and you can hire I think normal Totontin Warriors, but neither one seems to be able to upgrade. Elite Totontins garrison the town, so I would assume the units are supposed to branch up. I noticed the same thing across the map in the Tex-something town. The units were Novice Huecx... Warrior  and the normal Huecx... Warrior. I cant remember the spelling of the towns or the exact unit names, but they were the only in their faction's tavern, if that helps. Also, I just downloaded the March 21 version and havent played it yet, so these might be fixed
Title: Re: BUG Reports
Post by: dulahan on March 22, 2007, 04:14:05 pm
OK, playing as Spanish... I took a Mission from the Tlax Senator guy to capture a Mexica General.


I turn in the general - and as it dings with my mission reward and level up I get the Visual C++ error:

Program (My M&B Directory)   Line 1941

Expression (q.status & qs_opened)

For info.... blah blah blah.   Abort, Retry, Ignore.  I can ignore it and go on with the game, however.

EDIT #2 -  Since that happened, Cortes Gave me a quest to capture a Mexica General - and said quest popped up as needing to take it to the Tlaxcalan, not Cortes.  I was able to get a new quest from Cortes.   However, I cannot report in to complete the quest even with the guy my Quest window says I need to turn it into - since I still have the open Noble Quest there too.  When I say "About the Mission you gave me" I just end up at the dialogue screen and nothing happens, at all.  No error, Just my person talking and nowhere else to go.  I needed to Ctrl-Alt-Delete out to get out of it.


EDIT:  Noble bug confirmed from my end too.
Title: Re: BUG Reports
Post by: guspav on March 23, 2007, 01:59:19 am
ok got those two little bugs and squashed them...
i am beginning to wonder why beta testers couldn't find all this.. hmmm oh well
Title: Re: BUG Reports
Post by: Ron Losey on March 23, 2007, 03:56:45 am
Don't look at me ... my beta test game was as the Mexias.
Title: Re: BUG Reports
Post by: Phoenix on March 23, 2007, 04:58:42 am
hey don't look at me I reported the upgrade bug and have played with tlaxcala
Title: Re: BUG Reports
Post by: guspav on March 23, 2007, 09:44:52 am
haha yeah, maybe I shouldn't generalize, I know some of you have contributed very heavily with beta testing but some others haven't really. Since it's not polite to place spotlights on people, leave this as a "if the coat fits, wear it" comment :D
Title: Re: BUG Reports
Post by: Apollon-04 on March 23, 2007, 07:16:31 pm
I beleive i did tell you about the noble quest problem, and you said you had fixed it. As for me, i reported bugs for awhile, but for the past week ive been on vacation, and jsut got back in tonight, so i havnt looked at the new version.
Title: Re: BUG Reports
Post by: guspav on March 23, 2007, 09:17:47 pm
yeah the fact that the nobleman quest wasn't working was because I overlooked something when trying to correct it..
once again I want to clarify that there were some of you who helped a lot and some who didn't, those of you who helped know exactly who you are and those who didn't know also (and probably don't care too much anyway)
oh well let's go back to the bug reporting, shall we? :D
Title: Re: BUG Reports
Post by: night raider on March 24, 2007, 08:14:20 am
ran into another problem, that may or may not be connected to the nobleman quest problem.  The nobleman reached his destination while I was resting in a tavern.  I somehow became permanently drunk in the tavern.  Time continued to pass (afternoon, evening etc), but I was unable to do anything but watch time fly by.
Title: Re: BUG Reports
Post by: guspav on March 24, 2007, 09:34:21 am
that is very strange indeed.. I'll check the code but i didn't alter anything from it. If something like that happens it is very possible that it's a vanilla error.. it has never happened to me btw
Title: Re: BUG Reports
Post by: Apollon-04 on March 24, 2007, 10:57:51 am
Guspav, since ive been gone for a little while, im kind of confused. The public beta seems exactly the same as the one you gave to me before, i redownloaded, and it still looked the same, am i missing something?
Title: Re: BUG Reports
Post by: guspav on March 24, 2007, 12:41:18 pm
once again try deleting your old version and reinstalling
it does have several fixes including the conch shell and the conch shield mix up -fix
Title: Re: BUG Reports
Post by: Ardryn on March 24, 2007, 06:20:26 pm
I've encountered a dialogue bug; I'm now of elite rank according to Cortes, and now whenever I ask him if I've earned another promotion, it locks up, and I'm forced to tab out of the dialogue, he still gives me quests however.
Title: Re: BUG Reports
Post by: guspav on March 24, 2007, 06:33:05 pm
ah yes, thanks, will fix it immediately
for the time being, you'll only get the last rank after you defeat diego velazquez's army, so don't ask for a rank until then
Title: Re: BUG Reports
Post by: Ardryn on March 24, 2007, 07:24:52 pm
ah yes, thanks, will fix it immediately
for the time being, you'll only get the last rank after you defeat diego velazquez's army, so don't ask for a rank until then

Well it's good to know I'm not forever stuck as a 'mere' elite, now to go pass the time laying some more smackdown on the aztecs, and borrowing their gold. :P
Title: Re: BUG Reports
Post by: Duuvian on March 24, 2007, 11:05:47 pm
I had the problem with the nobleman reaching his destination. I couldnt attack him, it just gave me the begone message, so I ignored it and went back to killing spaniards. I forgot about him after a while, then when I was near his destination town I rested in the tavern and it said he had reached his destination, then when time stopped passing my army never appeared. I had to restore a saved game, and when I did, the first thing I saw was the "Quest failed" message. I had saved before I entered the town,and when I rested again the same thing happened.

Also,  the town that had the unupgradeable units was Cempoala's tavern, the Totonac Warriors. Monte Alban and the other town next to it also have unupgradeable units, the Huex---something warriors.
Title: Re: BUG Reports
Post by: guspav on March 25, 2007, 03:07:36 am
ok corrected the upgreadability (sp)
I'll check that noble quest once again...
Title: Re: BUG Reports
Post by: hayate666 on March 30, 2007, 02:03:14 am
I got an assertion error when delivering a Mexica general to the Tlaxcala faction leader. I was able to press "ignore" and get my reward plus experience for it however.
Title: Re: BUG Reports
Post by: guspav on March 30, 2007, 09:02:10 am
did you see what kind of error it was?
like a missing something or something to do with quests?
Title: Re: BUG Reports
Post by: dulahan on March 30, 2007, 01:08:43 pm
did you see what kind of error it was?
like a missing something or something to do with quests?


That sounds like exactly the error I posted in reply #57.  I copied down all the information if you hadn't fixed that yet.
Title: Re: BUG Reports
Post by: Phoenix on March 30, 2007, 01:13:12 pm
have 1 bug that is really... bugging me. sometimes when I ente a battle or a town, especially Veracruz. Well the frame rate suddenly drops and I have to retreat from the battle and charge again and exit the town and enter again to restorre fps, annoying
Title: Re: BUG Reports
Post by: guspav on March 30, 2007, 02:29:20 pm
hmm I think I had squashed that bug already since I didn't find anything wrong with my code :P

about the slowdown i haven't got a clue about what could produce it, it's nothing I can fix i think, since it seems to be some sort of memory problem maybe it's a program you're running in the background or some old drivers you're using
does this only happen in this mod?
Title: Re: BUG Reports
Post by: Phoenix on March 30, 2007, 02:39:03 pm
yep
Title: Re: BUG Reports
Post by: Ron Losey on March 30, 2007, 04:44:46 pm
have 1 bug that is really... bugging me. sometimes when I ente a battle or a town, especially Veracruz. Well the frame rate suddenly drops and I have to retreat from the battle and charge again and exit the town and enter again to restorre fps, annoying

Try resetting all the graphics options (under "advanced" - all the triple buffering and such) to their lowest possible settings ... and see if the problem is still there.  If that fixes it, add them back one at a time until the problem re-appears.

Some video cards just hate certain blocks of code.  No explanation.
Title: Re: BUG Reports
Post by: The Yogi on April 03, 2007, 03:32:49 pm
Now, I know this is probably supposed to be fixed, but anyway...

M&B v0.808, Mesoamerican v0.303

Game started with v0.303 as Spanish

When fighting a battle with a Mexica General or a Nobleman (as in the nobleman quest), after defeating the enemy party I get a dialoge that is the same as in the beginning of the battle, and then the leader dissappears whatever I answer.

With the Nobleman at least, this happens whether he's already in battle when I attack or not. For Mexica general, I cannot say.

Saved game immediately prior to fight with nobleman can be sent if required.

Title: Re: BUG Reports
Post by: guspav on April 04, 2007, 08:21:12 am
did you join a battle when the war party was fighting somebody else?

EDIT:  :-[ :-[ :-[ :-[ :-[ :-[ :-[ sorry, my bad, I misnamed a variable :P
fixing... fixed!

thanks for reporting!
Title: Re: BUG Reports
Post by: The Yogi on April 04, 2007, 03:17:48 pm
fixing... fixed!

thanks for reporting!
No problem. So when will the fixed version be up for DL?
Title: Re: BUG Reports
Post by: guspav on April 04, 2007, 05:41:23 pm
next weekend, I want to wait a little so I can get a few more reports.
I don't want to have to release a version every day :D
Title: Re: BUG Reports
Post by: aGorilla on April 05, 2007, 01:21:42 pm
Not sure if these are bugs, or not, but thought I should mention them.

In my 3rd game, I was told to pick up cacao seeds from one town, and deliver them to another to be turned into chocolate.  When I dropped off the seeds, they said the chocolate was ready, but I didn't get any.  When this happened, I had assumed it was because my inventory was full, but with hindsight, it seems there should have been room from the seeds being removed.  Once that happened, I went back to Tlaxcala, and told him I lost it.  The quest stayed active, but I couldn't seem to complete it.

In my 4th game, when I went to the castle in Tlaxcala, he said something like "I was going to ask somebody to travel with you, but you have no room in your party."  I disbanded somebody, and got a different quest/comment. 

I restored from a saved game, and then the first three quests from Tlaxcala were all to get 3 saddle horses.  Seemed a bit redundant.  Not sure if you can fix this last one, could have just been an odd streak in the random number generator.
Title: Re: BUG Reports
Post by: guspav on April 05, 2007, 01:44:26 pm
thanks for reporting

- ok the quest should have been deactivated, that's a bug alright, hehe, will check it out once I'm back home
- that's the normal behaviour of that quest, it just gets reseted if you don't have enough room :D
- hmm weird though it is possible to get the same quest 3 times in a row it isn't very likely, if I remember correctly, the random quest generator works as follows: pick a number between 1 and 7 (I think there are 7 different tlaxcallan quests, could be more but anyway it is the same) and every single number leads to a different result, so yeah it could happen but it'd be odd, I think armie might have messed with the game's randomizers a little since I have got reports of that same thing happening more frequently to other people in this version.
Title: Re: BUG Reports
Post by: aGorilla on April 05, 2007, 02:02:35 pm
and thanks for the quick reply.

- any idea why I didn't get the chocolate to begin with?  It's possible that I got it, and sold it without looking while unloading, but not likely.
- yeah, that one broke my heart -- always want more companions!  Now I ride around with a 'party -1' psychosis.
- well, with a max of 7, the odds of getting three in a row aren't that outlandish, but you might still want to look at it.
Title: Re: BUG Reports
Post by: guspav on April 05, 2007, 03:09:22 pm
OK, just repaired that quest, it should be canceled now

I'm checking the code right now and it seems to be fine... maybe you did sell your jugs.
The thing is that 5 fine cacao sacks will be removed from your inventory and 5 chocolate jugs added so space should not be a problem

I have an alternative dialogue that will fire if you don't have 5 sacks, that one could be buggy, though the code seems to be also fine..
Title: Re: BUG Reports
Post by: aGorilla on April 05, 2007, 04:01:27 pm
Me?  Sell a quest item?  That's just ridiculous!  I bet my damned troops stole it! 

Hmm... it could have been too many Molsons, or alzheimers, but nah,  I'm sticking with blaming it on the troops!  No more dried meat for those bastards -- let them eat grass!
Title: Re: BUG Reports
Post by: Ron Losey on April 16, 2007, 03:31:17 am
Got two text bugs.

Playing Tlax - you speak to Cortez about V.'s army, and he gives you the "Spain allies with the Tlax to defeat the Mexia" speech.  He also forgets to promote you after you deal with them.

Also, still playing Tlax, seems to be a promotion bug at one point - Cortez is supposed to promote you (to Elite, I think), it freezes.

Title: Re: BUG Reports
Post by: guspav on April 16, 2007, 08:35:47 am
Thanks, Ron, will look into that :)
EDIT: OK I think it's fixed now... in theory..
Title: Re: BUG Reports
Post by: Daergar on May 30, 2007, 01:34:39 am
Also, still playing Tlax, seems to be a promotion bug at one point - Cortez is supposed to promote you (to Elite, I think), it freezes.


I get the same bug with Cortez and promotion when playing as a Spaniard. Don't know if it matters if V's army is defeated or not, had it in two games so far. The latter happened on day 16 after the army was defeated and I *think* it froze in the other game prior to his army being vanquished (read earlier in the thread that not asking for promotion until after defeating V might alleviate the problem).

This is the only "bad" bug I've managed to encounter so far, since I presume it disables Cortez from joining you. Though if I can just pile on quest completions and still get him in the end, that's ok I reckon. *EDIT: Cortez joins just fine, though the dialogue freezes when I ask for a promotion both prior and after him joining the party.

Other small bug, probably mentioned earlier:
The peasant women quest for Cortez: The unmatched_try error as mentioned before, also, the peasant women stay in your party. Completed the quest three times in a row without leaving the room. *EDIT: Short term memory is great... anyway, logically, since it fails the try check, it's not required to have peasant women as captives at all for the quest complete, so, it's a freebie at the moment. I had noticed this weeks ago and forgot to write it down. =)

Title: Re: BUG Reports
Post by: Zosete on August 26, 2007, 02:40:12 am
ran into another problem, that may or may not be connected to the nobleman quest problem.  The nobleman reached his destination while I was resting in a tavern.  I somehow became permanently drunk in the tavern.  Time continued to pass (afternoon, evening etc), but I was unable to do anything but watch time fly by.

Mmm. Mine was similar, but the game remained permanently paused, instead. Restore game solved it (even if you save when it's gtiped and bonkers)

However I failed that quest and my boss won't give me another. Also, Cortez says he gave me one, but isn't listed in the Quests and I don't know what is he talking about.

Maybe this is because both spanish and mexicas are "defeated"? (even when they still have parties in the map)

2 out of 2 games and I can't complete more than a quest before getting into a dead end :(
Title: Re: BUG Reports
Post by: guspav on August 29, 2007, 06:38:27 pm
The promotion thing has been solved.. at least in my tlax game it seem to be working fine. I think a trigger was messed up.

The peasant women quest is still failing for some strange reason, apparently my code confuses the m&b engine, but still since that quest is going to disappear in the next version, I won't bother to bughunt it.

It is very strange what you mention about the nobleman since that quest is practically a clone of the vanilla one, I will have to check the code out, but the engine might be responsible as well, we'll see.
Title: Re: BUG Reports
Post by: Apollon-04 on November 24, 2007, 10:48:28 am
Well, we've had quite a few problems with that quest. Back when I first started beta-testing, it wouldn't work, remember?

Something about not actually being able to take the nobleman, and have it register as you capturing him when you tried to return him to the king.