MBX

Mount&Blade Expansion => The Last Days => TLD.808 => Topic started by: Llew on March 18, 2010, 10:10:21 PM

Title: TLD: Official Porting FAQ
Post by: Llew on March 18, 2010, 10:10:21 PM
March 18, 2010.

Porting FAQ:

Q: Is there a version of TLD for 1.011?
A: No. Only .808.

Q: When is the release date?
A: There isn't one. The Devs are working on the new version, but even we don't know when it will be done. The reason we don't even like to hint at a date is that even our guesses could very well be off by months, thus getting people's hopes up for nothing. We don't like doing that. Be assured that we are just as eager to finish as you all are to play.

Q: Can we have another sneak peak/see a specific thing?
A: Not on request. If we feel it's time to show off another preview, be assured that we will, but requests won't speed it up.

Q: Why don't you keep a developer's log/tell the community about progress?

A: Short answer is that it accomplishes little and takes too much time. Time that could be, and is, better spent making real progress on the mod. There's also the fact that people tend to try to construe release dates out of every update we post, which can get old very fast. However, the major factor is that we like to keep things a secret so that it will be a surprise. If we posted everything we do, a lot of the 'springing a big surprise' enjoyment is gone. We want to give you all a pleasant shock.

Q: Are you going to port directly to Warband and skip 1.011?

A: No. We are porting to 1.011.

Q: Will you port to Warband after the 1.011 release?

A: At this point it isn't positive, but I think it's very likely. It depends on who and how many of the team want to keep going after the release.  

Q: You've been porting this for almost three years, why can't you do it faster?

A: The main project creator, Ancientwanker, was porting TLD by himself until April 2009. Even we on the Dev team at the time don't know how far he got, or how close to a release he was. In April, AW vanished without a trace. It took several months for the rest of the team to realize and come to grips with the fact that he wasn't coming back, and then decide to continue on without him. The main reason it is taking so long is because AW was the only one with the original code. We have had to rewrite all of the code one hundred percent from scratch, and over 95% of the graphics have also been completely redone. In essence, since June we have been making TLD almost completely from scratch. That's what has been taking us so long.

Q: Why are the Devs psychopathic maniacs who hate everyone?

A: Fair question. I know it often seems that we come down hard on people, or are just plain bad tempered, but please try to bear with us. Firstly, we've been at this a long time, and the continual repetition of the same old questions would begin to tell on anyone. Secondly, we all have lives. Some of us are hard up college students, most of us have jobs, and all of us have lives outside the computer. We work on TLD in our spare time, and for enjoyment. That enjoyment can begin to pall when people start demanding things as if they have a right to our time or work. I would say this is largely why TLD development is as hush hush as it is. We're here to have fun, we aren't a corporation. Most of the time it's simply easiest not to say anything, and work at our own sustainable pace


- Llew.
Title: Re: TLD: Official Porting FAQ (Building topic, please ignore)
Post by: Llew on March 18, 2010, 10:14:05 PM
Christmas Preview:

Quote
Mounted on proud steeds, the Knights of the Citadel defend Minas Tirith with swift stroke and deadly charge. They provide the mounted wing of the armies of Gondor, and fear is struck into the hearts of their foes when they enter the field.

(http://img43.imageshack.us/img43/3766/tldxmas11x.jpg)

Quote
Dúnedain of the South they are called, and they still protect the land from which they take their name. With powerful bow and keen sword, the orcs in Ithilien have learned to fear their sudden attacks, the mark of which are the fell arrows fletched with green they always carry.

(http://img15.imageshack.us/img15/2718/tldxmas3.jpg)

Quote
Meduseld, the Golden Hall. From of old the seat of the Kings of Rohan, it overlooks the rolling grasslands of the horse lords in the shadow of the White Mountains.

(http://img15.imageshack.us/img15/8869/tldxmasmeduseld.jpg)

A second render, made in imitation of this shot from the Movie (http://www.freewebs.com/areddawn/archesmeduseld.jpg).

(http://img13.imageshack.us/img13/1461/tldxmasmeduseld2.jpg)

Quote
The Last Days of the Third Age.

(http://img190.imageshack.us/img190/1353/tldworldmappreview011.jpg)
Title: Re: TLD: Official Porting FAQ (Building topic, please ignore)
Post by: Llew on March 18, 2010, 10:18:47 PM
Osgiliath Preview:

(Disclaimer: Renders are done in Blender.)
(http://fc00.deviantart.com/fs42/f/2009/107/c/8/c8394bf67dab657c75a30256495c0257.png)

(http://fc06.deviantart.com/fs43/f/2009/107/8/f/Osgiliath2_by_Llew2.png)

(http://fc09.deviantart.com/fs44/f/2009/107/e/5/Osgiliath4_by_Llew2.png)

(http://fc07.deviantart.com/fs45/f/2009/107/a/a/Osgiliath3_by_Llew2.png)

(http://fc06.deviantart.com/fs44/f/2009/107/c/f/Osgiliath5_by_Llew2.png)

(http://fc07.deviantart.com/fs44/f/2009/107/c/3/Osgiliath6_by_Llew2.png)
Title: Re: TLD: Official Porting FAQ (Building topic, please ignore)
Post by: Llew on March 18, 2010, 10:21:18 PM
TLD Music Preview by Pagan:

The first minute of the sample, are two track snippets from TAKE 1, probably a year old now. The other three minutes are three track snippets from TAKE 2. You will no doubt hear the difference in quality yourself anyway, and thus have some form if indication as to what TAKE 3 might sound like. Which I am currently doing, so even the TLD Dev team hasn't heard it.

Music Preview! (http://www.box.net/shared/56mcuoa9qp)

I hope this eases your minds a little as to the music/atmosphere you will have while playing TLD...Or cause total panic.
Title: Re: TLD: Official Porting FAQ (Building topic, please ignore)
Post by: Llew on March 18, 2010, 10:32:14 PM
The Last Days - Concept Art Preview - By Merlkir

Because the northern expansion was kept secret, I haven't been posting almost any concept art that I've drawn or painted. It wasn't all related to the expansion, but I didn't post it anyway. Don't know why. :D
Now I'll show you most of the stuff I've drawn since I last posted in the Concept Art thread and comment a bit.

The Easterlings

Not everything I draw gets made. That's an euphemism even :D very little from what I draw gets made. So it's quite awesome when something does get made. The concept of  easterlings has evolved a lot. Sometimes they were more easternish, sometimes more barbaric. AW likes Conan the Barbarian so there's a lot of influence from there in Rhun for instance. Brutus did an awesome job on both Variags and men of Rhun and they're gonna kick ASS. :)

I think the only thing used from this piece is the shoulder strapped buckler :D

http://fc00.deviantart.com/fs23/f/2007/321/e/9/Variags_of_Khand_by_Merlkir.jpg

Hm, this is an older one, a rhun dude with a khand mask. Again, some bits of the armour are somewhat in the game ;)

http://fc98.deviantart.com/fs24/f/2007/343/2/5/Heavy_cavalry_of_Rhun_by_Merlkir.jpg

A very recent one. Various headgear, some of the helmets are already modeled by Llew I think.

http://fc25.deviantart.com/fs39/f/2009/001/0/f/Easterling_Tribes_from_Khand_by_Merlkir.jpg

Another one from that batch, tribal light cavalry. Very persian/siberian scythian inspired.

http://fc12.deviantart.com/fs38/f/2009/001/5/6/Tribal_Light_Cavalry_by_Merlkir.jpg


Dale


Dale is still haunting my dreams. It has changed styles more often than I change my underpants. I've spent bloody hours trying to figure just the right style and what these dudes are about. And I still haven't.

The very fist Dale sketch i painted:

http://fc80.deviantart.com/fs19/f/2007/309/2/f/Dale_units_vs__Rhun_by_Merlkir.jpg

Another early one. Illustration of some battle with Easterlings:

http://fc45.deviantart.com/fs26/f/2008/121/9/2/SketchBatch_3_by_Merlkir.jpg

And another! :D

http://fc46.deviantart.com/fs30/f/2008/072/b/3/Men_of_Dale_by_Merlkir.jpg

I like this guy. Definitely one of my favourite Dale concepts.

http://fc81.deviantart.com/fs22/f/2007/311/b/1/Bardian_Archer_Color_by_Merlkir.jpg

Of this I'm quite proud. Many hours went into this helmet. I won't show the crappy sketches that came before this, but there were many.

http://fc66.deviantart.com/fs30/f/2008/099/6/a/Dale_Infantry_Helm_by_Merlkir.jpg

OK, here's one ;)

http://fc76.deviantart.com/fs26/f/2008/099/6/4/Dale_Infantrymen_by_Merlkir.jpg

and the newest version so far:

http://fc33.deviantart.com/fs32/f/2008/224/3/8/Dale_Helmet_concept_by_Merlkir.jpg

this guy..chmm...just an idea. Probably won't ever happen ;)

http://fc47.deviantart.com/fs24/f/2007/341/8/8/Dale_Milites_by_Merlkir.jpg

I really like how this armour turned out, but since we kinda have a totally different style set, we won't use anything like it probably.

http://fc33.deviantart.com/fs26/f/2008/099/b/9/Dale_Dismounted_Noble_by_Merlkir.jpg

TO BE CONTINUED...

PART 2

Some early warg riders revamp ideas...didn't use any of those I think :D

http://fc78.deviantart.com/fs20/f/2007/274/7/5/Warg_riders_2_by_Merlkir.jpg (http://fc78.deviantart.com/fs20/f/2007/274/7/5/Warg_riders_2_by_Merlkir.jpg)
http://fc40.deviantart.com/fs19/f/2007/274/8/e/Warg_riders_1_by_Merlkir.jpg (http://fc40.deviantart.com/fs19/f/2007/274/8/e/Warg_riders_1_by_Merlkir.jpg)
http://fc18.deviantart.com/fs20/f/2007/274/b/6/Warg_riders_3_by_Merlkir.jpg (http://fc18.deviantart.com/fs20/f/2007/274/b/6/Warg_riders_3_by_Merlkir.jpg)

We have quite nice leather/bronze helmets for the Dunlendings, but I've always wanted to draw their "tall helmets" (a quote I couldn't get out of my head, I've always wondered what they'd look like). Maybe for some chieftains they'd fit, sort of like signs of their status - ancient armor. (they use similar design with the metal stripes over a felt cap as some vendel helmets. And that's a wolf on the top! :D not a pig.)

http://fc08.deviantart.com/fs34/f/2008/304/c/2/Dunnish_Tall_Helmets_by_Merlkir.jpg (http://fc08.deviantart.com/fs34/f/2008/304/c/2/Dunnish_Tall_Helmets_by_Merlkir.jpg)

Elves always need more stuff..I always draw elves when I run out of things to concept.

http://fc31.deviantart.com/fs35/f/2008/304/a/a/Elven_Helmet_Evolution_by_Merlkir.jpg (http://fc31.deviantart.com/fs35/f/2008/304/a/a/Elven_Helmet_Evolution_by_Merlkir.jpg)

Gondorians got some major loving in Triglav's revamp so I did some of those too:

http://fc89.deviantart.com/fs32/f/2008/231/8/3/Gondorian_Heavy_Marine_by_Merlkir.jpg (http://fc89.deviantart.com/fs32/f/2008/231/8/3/Gondorian_Heavy_Marine_by_Merlkir.jpg)

Just an idea I had. The cap is a remnant of the use of karmas - the fish-like shaped helmets among the Numenorians. It can be worn as a cap (1), as a scarf/muffler (2) or as a plume (3) to distinguish friend from foe or different families maybe.
The helmet is based on a simple yet ellegant byzantine helmet. It's nice that it's composed of metal stripes, that reminds of the karma segment composition.

http://fc29.deviantart.com/fs41/f/2009/043/e/e/Sailor_headgear_by_Merlkir.jpg (http://fc29.deviantart.com/fs41/f/2009/043/e/e/Sailor_headgear_by_Merlkir.jpg)

TO BE CONTINUED...

PART 3

and some corsair headgear ;) Some of them are made I think..

http://fc40.deviantart.com/fs32/f/2008/205/7/e/Corsair_Helmets_by_Merlkir.jpg (http://fc40.deviantart.com/fs32/f/2008/205/7/e/Corsair_Helmets_by_Merlkir.jpg)

two harad guys:

http://fc50.deviantart.com/fs32/f/2008/205/f/5/Harad_Tiger_Infantry_by_Merlkir.jpg (http://fc50.deviantart.com/fs32/f/2008/205/f/5/Harad_Tiger_Infantry_by_Merlkir.jpg)
http://fc06.deviantart.com/fs41/f/2009/041/7/c/Far_Harad_Youth_by_Merlkir.jpg (http://fc06.deviantart.com/fs41/f/2009/041/7/c/Far_Harad_Youth_by_Merlkir.jpg)

Dunedain and Arnor are getting a facelift as well so I drew some concepts for them.

http://fc72.deviantart.com/fs39/f/2008/315/6/4/Dunedain_Sketch_by_Merlkir.jpg (http://fc72.deviantart.com/fs39/f/2008/315/6/4/Dunedain_Sketch_by_Merlkir.jpg)
http://fc26.deviantart.com/fs39/f/2008/315/1/8/Knight_of_Arnor_by_Merlkir.jpg (http://fc26.deviantart.com/fs39/f/2008/315/1/8/Knight_of_Arnor_by_Merlkir.jpg)

and a completely unrelated Numenorean guard :D

http://fc02.deviantart.com/fs41/f/2009/008/4/a/Numenorean_Royal_Guard_by_Merlkir.jpg (http://fc02.deviantart.com/fs41/f/2009/008/4/a/Numenorean_Royal_Guard_by_Merlkir.jpg)

Some swords for Gondor:

http://fc06.deviantart.com/fs44/f/2009/073/e/8/Dol_Amroth_swords_by_Merlkir.jpg (http://fc06.deviantart.com/fs44/f/2009/073/e/8/Dol_Amroth_swords_by_Merlkir.jpg)
http://fc05.deviantart.com/fs44/f/2009/073/7/5/Marine_Swords_by_Merlkir.jpg (http://fc05.deviantart.com/fs44/f/2009/073/7/5/Marine_Swords_by_Merlkir.jpg)

that's all for today ;) Tomorrow some more Haradrim and that'll be all for this preview.

TO BE CONTINUED


PART 4 - HARAD

- some Harad swords.
http://fc02.deviantart.com/fs43/f/2009/093/8/6/Harad_swords_by_Merlkir.jpg (http://fc02.deviantart.com/fs43/f/2009/093/8/6/Harad_swords_by_Merlkir.jpg)

- Harondor standard-bearer
http://fc07.deviantart.com/fs41/f/2009/055/4/c/Black_Snake_by_Merlkir.jpg (http://fc07.deviantart.com/fs41/f/2009/055/4/c/Black_Snake_by_Merlkir.jpg)

- archaic light infantry
http://fc01.deviantart.com/fs43/f/2009/073/e/7/Archaic_Light_Infantry_by_Merlkir.jpg (http://fc01.deviantart.com/fs43/f/2009/073/e/7/Archaic_Light_Infantry_by_Merlkir.jpg)

- archaic medium infantry
http://fc04.deviantart.com/fs42/f/2009/059/4/4/Medium_archaic_infantry_by_Merlkir.jpg (http://fc04.deviantart.com/fs42/f/2009/059/4/4/Medium_archaic_infantry_by_Merlkir.jpg)

- archaic heavy infantry
http://fc06.deviantart.com/fs42/f/2009/059/a/7/Heavy_archaic_infantry_by_Merlkir.jpg (http://fc06.deviantart.com/fs42/f/2009/059/a/7/Heavy_archaic_infantry_by_Merlkir.jpg)

- 1. Young Haradrim noble probably just arrived from a hunt, because he's wearing a hunting skirt. He quickly put on the ceremonial coat to honor the occasion.
  2. A companion of the young noble - probably one of his elite guard - presents a feather from a helmet plume of a defeated enemy. He's just arrived from the battlefield so he still wears a cuirass, but he put on a tiara with the household knot instead of a helmet.
http://fc00.deviantart.com/fs43/f/2009/093/d/8/Harad_victory_celebration_by_Merlkir.jpg (http://fc00.deviantart.com/fs43/f/2009/093/d/8/Harad_victory_celebration_by_Merlkir.jpg)

- 1. Young cavalry commander. - his rank is obvious from the officer battle kilt. He bears a typical archaic straight sword, but his helmet is tall with a horsehair plume. Yet it has the engraving depicting an ear and hair - a typical archaic decoration. That means he had it made to look a bit like helmets of the Haradrim from Harondor, but still kept the old style decorations.

2. This heavy cavalryman uses an infantry helmet with feather plume. It's not uncommon, because it's covered in white cloth to prevent heating up from the sun. He bears a straight sword and his legs are protected by leather greaves.

3. Light cavalryman in the back uses a combination of a scale skirt and padded-leather cuirass. Beside a spear he bears a battleaxe for a sidearm. He wears a leather glove on his right hand so he might be an archer as well.

4. This elite rider carrying his saddle is easily recognizable as a former member of the Lion regiment - he's wearing a parade helmet in the shape of a lion's head with a heavy plume as a mane. (there are rumors that the manes were made from hair of their defeated enemies)
Another sign of his veteran status is the sword - a curved scimitar he probably had made while serving in Harondor.

http://fc04.deviantart.com/fs42/f/2009/076/4/a/Archaic_Cavalry_by_Merlkir.jpg (http://fc04.deviantart.com/fs42/f/2009/076/4/a/Archaic_Cavalry_by_Merlkir.jpg)

- 1. helm of a noble with a cloth cover
2. veteran royal guard helm (+cloth cap over it)
3. traditional cloth cap with a family/household knot
http://fc00.deviantart.com/fs43/f/2009/093/5/0/Harad_headgear_by_Merlkir.jpg (http://fc00.deviantart.com/fs43/f/2009/093/5/0/Harad_headgear_by_Merlkir.jpg)

AND THAT'S ALL, FOLKS! :)

(I'll post some more when I draw some more. ;))

- Merlkir
Title: Re: TLD: Official Porting FAQ
Post by: Llew on March 18, 2010, 10:50:17 PM
New cleaned-up topic. You may ask questions not answered already, and I'll answer them. If none are forthcoming or spam happens, I will lock this up.
Title: Re: TLD: Official Porting FAQ
Post by: jsw225 on March 19, 2010, 10:25:13 AM
Hi guys!

This mod was the greatest part of Mount and Blade, and I'm confident it'll be the best one out there.  Good luck!
Title: Re: TLD: Official Porting FAQ
Post by: joacofox on March 20, 2010, 10:40:05 AM
All i can say is: Thank You guys...

I understand what is like to have life outside a computer, i'm a hard up college student too...

So, keep up the good work, i admire your mod and will love playing it when the time is right

THANK DEV'S for all this...

Title: Re: TLD: Official Porting FAQ
Post by: joacofox on April 02, 2010, 06:12:06 PM
I just Bought Warband and it's Awesome

I hope you can port this to Warband sometime

Meanwhile, i'll just play good old 1.011 with this mod..
Title: Re: TLD: Official Porting FAQ
Post by: ManSh00ter on April 07, 2010, 05:00:42 AM
I just Bought Warband and it's Awesome

I hope you can port this to Warband sometime

Meanwhile, i'll just play good old 1.011 with this mod..

Good luck since the available version is for 0.8 something. :)
If I wasn't busy with my own modding work, I'd take a crack at this, just to keep the devs on their toes. ;)

That said, I am fairly impressed with the amount of work poured into this so far, hopefully you guys aren't giving in to feature creep! Looking forward to cutting off orc heads!
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on April 13, 2010, 04:50:27 AM
Has the team done anything on the dead marshes?
Title: Re: TLD: Official Porting FAQ
Post by: lostinspace on April 19, 2010, 07:05:58 PM
This looks amazing! The amount of creativity and detail that has gone into the mod so far is incredible.
Title: Re: TLD: Official Porting FAQ
Post by: battle1 on May 02, 2010, 12:01:03 PM
Is it just me or Osgiliath looks bad?
Title: Re: TLD: Official Porting FAQ
Post by: Merlkir on May 02, 2010, 01:19:56 PM
Is it just me or Osgiliath looks bad?

Fuck you.
Title: Re: TLD: Official Porting FAQ
Post by: Llew on May 02, 2010, 02:25:14 PM
Is it just me or Osgiliath looks bad?

 :lol:
Title: Re: TLD: Official Porting FAQ
Post by: Faradon on May 02, 2010, 02:39:44 PM
Is it just me or Osgiliath looks bad?
Is it just me or are people in here talking about things they don´t know nothing about?
Title: Re: TLD: Official Porting FAQ
Post by: Merlkir on May 02, 2010, 02:47:13 PM
Nah, just look through his posts. He's just an ass or a troll.
Title: Re: TLD: Official Porting FAQ
Post by: battle1 on May 03, 2010, 04:19:25 AM
Nah, just look through his posts. He's just an ass or a troll.
Look i know its too hard to make mods and even making a mod that has really high fan support im sorry if i was being a troll but i was just kidding about it as i dont know any fucking thing about modding i thought modding was easy with all the models and stuff but now i start to realize it isn't.
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on May 04, 2010, 05:56:24 AM
How far have you guys come with the npc death issue? Will the old man give us the option to die like any other unit?
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on May 04, 2010, 06:29:36 AM
Probably yes.
Title: Re: TLD: Official Porting FAQ
Post by: trueten on May 06, 2010, 12:02:09 AM
How far have you guys come with the npc death issue? Will the old man give us the option to die like any other unit?
I hope it'll stay only as an option.
Title: Re: TLD: Official Porting FAQ
Post by: Faradon on May 06, 2010, 04:17:44 AM
How far have you guys come with the npc death issue? Will the old man give us the option to die like any other unit?
I hope it'll stay only as an option.
Of course...
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on May 06, 2010, 10:22:17 AM
Personaly I'd love the chalange and the realism that it would bring.
Title: Re: TLD: Official Porting FAQ
Post by: Llew on May 06, 2010, 08:12:58 PM
Yeah, but take it to the suggestions thread.

That'd be much more realistic than me locking this one down.  ;)
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on May 12, 2010, 08:11:24 PM
Is it possible to have race-specific items? For example, have you modders been able to make sure a man wont be wearing dwarven armor?
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on May 13, 2010, 08:38:16 AM
Actually some clever workaround has been implemented regarding the race-specific armours.
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on May 14, 2010, 03:48:09 PM
What have you guys done/plan to do concerning Beornings? There wont be any shapeshifters right?
Title: Re: TLD: Official Porting FAQ
Post by: MBhooked on May 15, 2010, 08:42:28 PM
I didn't realize you guys had to recreate AW's work from scratch, so sorry that happened but thank you so much for working to make the next version a reality.  This was always the best mod by a wide margin, and by the few peaks you've given, it will be a whole new level of quality.   I could post 200 porting questions but I'd rather just leave you to it.  Please keep up the good work!  Thank you.
Title: Seriously Necessary Porting Question
Post by: Khergit Kabob on May 16, 2010, 02:37:16 AM
Hey, I know you guys are busy but I have a question about the port I haven't seen asked yet:

Are you going to release an M&B final version before you start working on a Warband version?
Title: Re: TLD: Official Porting FAQ
Post by: octoburn on May 16, 2010, 04:47:54 AM
Yesly so. In fact, many team members, myself included, have resolved to not even buy warband until we have a release for TLD for M&B 1.011.
Title: Re: TLD: Official Porting FAQ
Post by: Faradon on May 16, 2010, 07:10:21 AM
I bought it...and look, it sucked me in. It´s really hard to model without normal maps then.....
Title: Re: TLD: Official Porting FAQ
Post by: Khergit Kabob on May 17, 2010, 11:59:25 PM
It´s really hard to model without normal maps then.....

Is that somehow related to Warband vs M&B 1.x?
Title: Re: TLD: Official Porting FAQ
Post by: Kazzan on June 09, 2010, 12:56:21 PM
Yes it is, Warband has Normal Maps, and make armors and weapons look better while M&B doesn't.

Sorry for Offtopic dear developers.
But do you still require a Scene maker? Just wondering, my skills in sceneing have improved since my last offer of sceneing.
Doubt you'll accept.
Title: Re: TLD: Official Porting FAQ
Post by: Llew on June 09, 2010, 05:26:29 PM
Triglav is the person you'll want to get in contact with, I believe. He's our main scener.
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on June 10, 2010, 12:20:36 AM
Well...post screenies of some of your recent work and we'll see what impression that leaves.  :)
Title: Re: TLD: Official Porting FAQ
Post by: Kazzan on June 10, 2010, 05:04:34 AM
Here:
http://www.xfire.com/profile/hampu/screenshots/?view#98947618 (http://www.xfire.com/profile/hampu/screenshots/?view#98947618)

You'll find screenshots of some of my scenes, some better than others, yeah, they are made in Warband, but I can work in M&B aswell. Also, I am a detail whore. I am uploading screenshots as I type. Also, most of these are villages or castles, but i can do most types of scenes.
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on June 10, 2010, 05:14:59 AM
Good scenes. I assume you did AI meshes for the castles too?
I see gutekfuitek's trees there. Did he port his polished landscapes to Warband after all? Or those are just same direct flora substitutes out of PL brfs w/o collision meshes?
Title: Re: TLD: Official Porting FAQ
Post by: Kazzan on June 10, 2010, 05:24:34 AM
Yeah, it works the same as in regular M&B, just the big rocks screw up, with their huge collision mesh, so I refrained from using them. I also found a way to get polished buildings into warband.
Not all the maps are finished yet, so i haven't done AI meshes for all of them. Most of my older maps were sadly deleted when I upgraded versions during Warband beta...  :-\ But I have done my fair share of AI meshing, and I myself think that I can do them fairly fast.
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on June 10, 2010, 08:22:08 AM
Here:
http://www.xfire.com/profile/hampu/screenshots/?view#98947618 (http://www.xfire.com/profile/hampu/screenshots/?view#98947618)

You'll find screenshots of some of my scenes, some better than others, yeah, they are made in Warband, but I can work in M&B aswell. Also, I am a detail whore. I am uploading screenshots as I type. Also, most of these are villages or castles, but i can do most types of scenes.

Not bad at all. :)
Title: Re: TLD: Official Porting FAQ
Post by: Kazzan on June 10, 2010, 12:40:17 PM
Thanks. Your making the important scenes right?
Title: Re: TLD: Official Porting FAQ
Post by: DaBlade on June 10, 2010, 12:49:09 PM
Yeah, Trig usually takes care of a lot of scenes :)

Nice work on those scenes, Kazzan.
Title: Re: TLD: Official Porting FAQ
Post by: Kazzan on June 11, 2010, 02:29:56 AM
Thanks again, I do what I can, with the scene props at hand.
I'm going on a vacation for the weekend. Just to let you guys know.


Oh yeah one more question, so I don't feel as ashamed over my offtopicness: What kind of terrain are you going for? Realistic, dark and gritty, light, all-is-well paradise land?
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on June 11, 2010, 02:43:59 AM
Oh yeah one more question, so I don't feel as ashamed over my offtopicness: What kind of terrain are you going for? Realistic, dark and gritty, light, all-is-well paradise land?

All kinds of :) MiddleEarth is a vast and diverse land. We can put all kinds of scenes in game
I'll get to you later today
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on June 13, 2010, 10:22:34 AM
Something like this
http://www.xfire.com/profile/hampu/screenshots/?view#98947674
would be a nice orc throne.
Title: Re: TLD: Official Porting FAQ
Post by: trueten on June 13, 2010, 08:38:23 PM
And something like this
http://www.xfire.com/profile/hampu/screenshots/?view#98947943
would be nice umbar ships.
Title: Re: TLD: Official Porting FAQ
Post by: Kazzan on June 14, 2010, 04:07:02 AM
Don't think that's gonna happen, those are added in warband, I doubt the team is gonna port them from there. I did that as a corsair landing along the anduin, mostly for the lord of the rings campaign that the fellowship of arda was talking about but I lost intrest.
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on July 13, 2010, 07:02:16 PM
What are the chances of this mod being released this year?
Title: Re: TLD: Official Porting FAQ
Post by: DaBlade on July 13, 2010, 08:14:56 PM
What are the chances of this mod being released this year?

Very high :)
Title: Re: TLD: Official Porting FAQ
Post by: Cavaron on August 12, 2010, 03:54:16 PM
I don't believe you ;]
Title: Re: TLD: Official Porting FAQ
Post by: HK25 on August 14, 2010, 05:02:12 PM
Me neither until I see a trailer and some screen-shots.
Title: Re: TLD: Official Porting FAQ
Post by: trueten on August 15, 2010, 02:08:13 AM
What's wrong with DaBlade? Why is he "guest" ?
Title: Re: TLD: Official Porting FAQ
Post by: The Papist on August 15, 2010, 01:18:59 PM
Could it perhaps be that he got pissed off and left since there are so many people who don't appreciate what the dev team is doing?  Hell, after all the moaning around here, I'd have gotten fed up a long time ago and quit.  It's not like these guys are getting paid. 

Someone asked a question about release date, reasonable.

DaBlade answered with an honest assessment, reasonable.

Some asshat decides to pointlessly offer his uninformed opinion, unreasonable.

Another person not only agrees with previous asshat, but demands more screenshots
and trailers which take time away from actualy development, very unreasonable

 If this is the straw that broke the camel's back, HK50 and cavaron most likely set the release date even farther back because of their unnecessary and rude comments.
Title: Re: TLD: Official Porting FAQ
Post by: William de Beaujeu on August 16, 2010, 02:26:17 AM
It would be bad news for the mod if he quited :(
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on August 16, 2010, 05:45:59 AM
I prefer for DaBlade to answer you himself about the details.

For now, assume that he took a temporary break from TLD due to busy real life.

Edit: and no, we are not really bothered much with out-of-line comments on boards. We are working, you know
Title: Re: TLD: Official Porting FAQ
Post by: FleshyStarfish on August 30, 2010, 04:33:44 AM
I prefer for DaBlade to answer you himself about the details.

For now, assume that he took a temporary break from TLD due to busy real life.

Edit: and no, we are not really bothered much with out-of-line comments on boards. We are working, you know

In the "ancient" days there was talk from AW to place TLD in the open-source area.  He said something about letting all modders use his code after this coming port.  Has the TLD team adopted this stance to the point that they will post the source online after this update?

Thanks

FS
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on August 30, 2010, 04:48:49 AM
In the "ancient" days there was talk from AW to place TLD in the open-source area.  He said something about letting all modders use his code after this coming port.  Has the TLD team adopted this stance to the point that they will post the source online after this update?

We did not discuss that part yet.
There is a certain appeal to this approach because so much can be done in the coding to make the world more close to what we know as MiddleEarth. Our team does not have nearly enough human resources to do all this coding, hence it is very important to lower entry barriers for new modders (once we release the project as we see it, ofc). We already did a bunch of novelty things too, which would benefit modding community once released :)
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on September 08, 2010, 11:13:56 PM
Scene preview up on TW

http://forums.taleworlds.com/index.php/topic,135464.0.html
Title: Re: TLD: Official Porting FAQ
Post by: FleshyStarfish on September 09, 2010, 05:03:49 AM
I also remember some units being shown in a message from AW.  There were some really neat screenies there of oliphaunts, etc.  Is that still captured within your version or did you guys have to remake those unit models too???

Still such a shame that you had to remake everything...

FS
Title: Re: TLD: Official Porting FAQ
Post by: The Papist on September 09, 2010, 06:11:48 AM
Very sexy scene preview.  My computer probably won't run them all they look so good.
Title: Re: TLD: Official Porting FAQ
Post by: Ezio on September 10, 2010, 12:53:51 PM
2 Reply a day oh sh*t.
Title: Re: TLD: Official Porting FAQ
Post by: FleshyStarfish on September 13, 2010, 02:37:55 AM
In the "ancient" days there was talk from AW to place TLD in the open-source area.  He said something about letting all modders use his code after this coming port.  Has the TLD team adopted this stance to the point that they will post the source online after this update?

We did not discuss that part yet.
There is a certain appeal to this approach because so much can be done in the coding to make the world more close to what we know as MiddleEarth. Our team does not have nearly enough human resources to do all this coding, hence it is very important to lower entry barriers for new modders (once we release the project as we see it, ofc). We already did a bunch of novelty things too, which would benefit modding community once released :)

I was thinking more in tunes of an idea.  If you guys (after completing TLD naturally) were to set up a "to complete" section of this forum.  You could then put out to the community that you want certain things developed.  It would be both minute and complicated things.  So, for example now you have a request for voices.  You could expand that to include weaponry, characters, etc.  Then, if the mod were open source people could post in the forum their small fixes and someone could put them together as one mod.  It would open up a lot of possibilities (and some problems of course).

FS
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on September 29, 2010, 08:28:27 AM
So, how are the dwarven beards comming along?
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on September 29, 2010, 10:44:55 AM
So, how are the dwarven beards comming along?

They are growing at about 1,5 cm per month.
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on September 29, 2010, 08:29:53 PM
Whatever :D

I was just curious if you guys have had any trouble in making them look good and accurate.
Title: Re: TLD: Official Porting FAQ
Post by: octoburn on September 29, 2010, 09:12:36 PM
Nope. No problems. Llew made them a while back, and they're quite nice, if I do say so myself :D
Title: Re: TLD: Official Porting FAQ
Post by: The Papist on September 30, 2010, 05:20:21 PM
The words "Beta Tester" make me happy.  Beta is usually the last step before release, right?

On an unrelated note, I had sent some voice stuff to DaBlade a while back and he said I didn't sound quite right for what y'all needed.  I've got a Southern (US) accent, but can usually mask it if given some guidelines.
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on September 30, 2010, 08:22:00 PM
Hey, I want to be a beta tester too!
Title: Re: TLD: Official Porting FAQ
Post by: FleshyStarfish on October 01, 2010, 07:11:54 AM
The words "Beta Tester" make me happy.  Beta is usually the last step before release, right?

On an unrelated note, I had sent some voice stuff to DaBlade a while back and he said I didn't sound quite right for what y'all needed.  I've got a Southern (US) accent, but can usually mask it if given some guidelines.

Where did you see "Beta Tester?"

FS
Title: Re: TLD: Official Porting FAQ
Post by: The Papist on October 02, 2010, 12:40:14 PM
octoburn's description says "The Last Days Beta Tester"
Title: Re: TLD: Official Porting FAQ
Post by: octoburn on October 02, 2010, 03:44:57 PM
I'm part of the team, not a "beta tester" :P it's because our private board is a "beta testing" board.

is there a way for me to change that title?
Title: Re: TLD: Official Porting FAQ
Post by: FleshyStarfish on October 04, 2010, 02:34:31 AM
I'm part of the team, not a "beta tester" :P it's because our private board is a "beta testing" board.

is there a way for me to change that title?

The Rapist got my hopes up...

FS
Title: Re: TLD: Official Porting FAQ
Post by: The Papist on October 07, 2010, 06:14:55 AM
I got my own hopes up.
Title: Re: TLD: Official Porting FAQ
Post by: Heya56 on November 04, 2010, 11:11:17 AM
So, 4th of november, Any New Information on an upload or am I in the wrong thread?
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on November 04, 2010, 11:20:09 AM
What upload?
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on November 04, 2010, 11:35:36 AM
Upload? they said the mod would probably be released this year, but there's not been anything yet.
Title: Re: TLD: Official Porting FAQ
Post by: Heya56 on November 04, 2010, 01:51:15 PM
Thanks For The Quick Reply and The Helpful Info
Title: Re: TLD: Official Porting FAQ
Post by: MoonPieDumpling on November 13, 2010, 05:40:53 AM
I think I read somewhere that there wont be any plate armor, is there any truth to that?
Also I realise this is a book mod but I don't see any reason not to follow the movies on most aspects, as it was all awesome and really got away from the generic fantasy. I played 2.4 but didn't really enjoy it because it felt like it could have been set in any generic fantasy land. Maybe thats just because i was looking for a recreation of battles in the movies, as there is no other game that has such awesome battle gameplay. Just think that it would be great to be able to be a part of a movie style helmsdeep, but I mainly play mount and blade for the epic scale battles not the rpg, so my opinion probably doesnt apply to what you are trying to create. I really just want to see some movie style Uruk-hai haha

Anyway what I've seen looks awesome! The rangers look particularly good, keep it up!
Title: Re: TLD: Official Porting FAQ
Post by: Merlkir on November 13, 2010, 07:14:08 AM
No, if you want the movies, you'll have to play something else.
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on November 14, 2010, 05:58:38 PM
Well...either that or he could offer us some serious money to grant his wish.
Title: Re: TLD: Official Porting FAQ
Post by: MoonPieDumpling on November 15, 2010, 04:03:56 AM
Wish I could :S. Well if I end up becoming a game dev thats what I'll do  8)
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on November 15, 2010, 07:32:30 AM
Wish I could :S. Well if I end up becoming a game dev thats what I'll do  8)
Don't worry. When TLD released, there will certainly appear some community patches towards "movie plate armor" :)
Title: Re: TLD: Official Porting FAQ
Post by: Boosh on November 15, 2010, 12:21:34 PM
With the recent releases of the combat animations improvement mods on the TW forums, have there been any thoughts to including them into TLD? Or would that take too much time from an already busy schedule?
Title: Re: TLD: Official Porting FAQ
Post by: Merlkir on November 15, 2010, 12:33:01 PM
With the recent releases of the combat animations improvement mods on the TW forums, have there been any thoughts to including them into TLD? Or would that take too much time from an already busy schedule?

I don't think the animation formats of MaB and Warband are compatible, otherwise we'd certainly consider it. They're beautifully made.
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on November 16, 2010, 10:35:48 AM
I don't think the animation formats of MaB and Warband are compatible, otherwise we'd certainly consider it. They're beautifully made.
I think they are compartible just fine. In fact, I'm following that mod closely and like the concept.  We would certainly consider including it, but probably after the release, cause now all the priorities are towards releasing TLD. Once it's done, we can bide our time adding improvements and adornments
Title: Re: TLD: Official Porting FAQ
Post by: FleshyStarfish on November 17, 2010, 05:39:13 AM
I don't think the animation formats of MaB and Warband are compatible, otherwise we'd certainly consider it. They're beautifully made.
I think they are compartible just fine. In fact, I'm following that mod closely and like the concept.  We would certainly consider including it, but probably after the release, cause now all the priorities are towards releasing TLD. Once it's done, we can bide our time adding improvements and adornments

Which mod?  Custom settlements?

FS
Title: Re: TLD: Official Porting FAQ
Post by: Erathrim on November 18, 2010, 04:27:17 PM
Hi everyone :)

I follow with interest the development of your project for some time, and I have one thing to say : a-ma-zing.
I love the Middle Earth and i especially love The Silmarillion, i have a big knowledge of Tolkien's universe.
You tell me, why i tell you this ?
I've played 2.4 for m&b 0.808, I am very interested by your mod, i see a huge potential in it.
I am not a modder, i have no skills in this, but i understand that you have a lot of work, and if you have some tasks that are simple but boring to do, I would be happy to help you make them.
Moreover, if you need additional knowledge about the world of Middle Earth, I can help you with my knowledge, if it interest you.
Otherwise, I am currently at a computering school, and I begin to understand very quickly everything related to computers. I'm motivated and I have free time, if you take the challenge to train me in modding, I could help you.
The training will not be difficult except for one point: I am French, and even if I understand very well English, it could possibly slow down learning. (By the way, if you allow me, I do not mind do the translation of your mod for the French community of M & B, who eagerly await your mod).

Greatings from France and good luck to you :)

PS: Osgiliath  :shock:
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on November 20, 2010, 06:56:02 AM
Hi Erathrim,

Thank you for your offer, we will have a look if there is anything such to be done.
Title: Re: TLD: Official Porting FAQ
Post by: Stone on November 25, 2010, 11:36:12 AM
Gather round the fire brothers and sisters in arms, and join our chant, and in rythm ring the camp bells and alarms.

End of year is upon us, brave warriors, let us pause a moment, holster our weapons and sheath our sword, reflect I say, on the lives we have taken, as we invoked under our breaths the names of TLD developers, our lords. 

Through fire and brimstone we have struggled together against countless terrorists and our innermost fears, have faith, I say, for we are invincible as one, together, as prophesized by the seers.

Breath deeply, men and women in arms, and drink in the fullness of life,
for we have prevailed and now live, as hardened warriors, free to roam to take, or give life.

Onward we forge into the New Year, proud of our past and who we are,
"The Last Days Forever" we chant as thunder, as we annihilate the enemy wide and far!
Title: Re: TLD: Official Porting FAQ
Post by: An Hoop on November 27, 2010, 02:16:57 AM
I have to tell you, that I'm really anxious to play this mod, and I'm so eagerly waiting for its release, that I check this forum out almost every day, to see if there's been a release! :D
I'm sure many of the rest of you have similar feelings.
I look forward to enjoying the fruits of your labour and to see the project which has cost you unnumbered man-hours and oceans of blood, sweat and tears.
Keep up good work!!!
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on November 29, 2010, 07:45:23 AM
Thanks guys.

In the meanwhile enjoy the screenies: http://forums.taleworlds.com/index.php/topic,145480.0.html
Title: Re: TLD: Official Porting FAQ
Post by: Boosh on November 29, 2010, 12:42:20 PM
Loving the troops! Rangers for me!
Title: Re: TLD: Official Porting FAQ
Post by: Asterix on November 30, 2010, 11:26:17 AM
http://[iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/0G7eDpMGe1k?rel=0" frameborder="0"][/iframe]

http://www.youtube.com/watch?v=0G7eDpMGe1k

Reallllllllllllleaaaaaaaaaaaseee Meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee  ;) Relllllllleeeeeeeeeeeaseeeeee Maaaaaa Moddddddddddddieeee
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on December 12, 2010, 06:56:22 PM
Im not that comfortable with the new screenies. Mostly because of the plate armor and unusual shield models. I was hoping the team would strive to recreate an early medieval era sence based on the gear they had back then. Maybe a norman kite shield would make sence for gondorian units, just like the round shield does for the Rohirim, for example.
Title: Re: TLD: Official Porting FAQ
Post by: Merlkir on December 13, 2010, 02:46:46 AM
There is no plate armour. The shields are based on my designs and the movie rectangular shields, which we like.
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on December 13, 2010, 07:29:31 PM
By plate armor I mean those shoulder pads, grieves and knee protections and stuff like that. You could call it partial plate and I dont think it applies. The maille shirts should be longer instead, I think.
Title: Re: TLD: Official Porting FAQ
Post by: Merlkir on December 14, 2010, 12:39:31 AM
By plate armor I mean those shoulder pads, grieves and knee protections and stuff like that. You could call it partial plate and I dont think it applies. The maille shirts should be longer instead, I think.

It's a compromise to please the plate fans. Yeah, we sold out. Sue us.
Title: Re: TLD: Official Porting FAQ
Post by: Asterix on December 14, 2010, 01:03:36 AM
By plate armor I mean those shoulder pads, grieves and knee protections and stuff like that. You could call it partial plate and I dont think it applies. The maille shirts should be longer instead, I think.

It's a compromise to please the plate fans. Yeah, we sold out. Sue us.

It's fair... don't the Orcs wear enough plate ?  ;)
Title: Re: TLD: Official Porting FAQ
Post by: Tautalos on December 14, 2010, 02:09:10 PM
It's a compromise to please the plate fans. Yeah, we sold out. Sue us.

You guys can do whatever you like with your mod, but it would be nice if you kept those charming old maille models there, so that us purists can customize the game.

Now lets see some dwarves shall we?
Title: Re: TLD: Official Porting FAQ
Post by: romanius24 on January 07, 2011, 02:11:30 PM
hello there  :D
i have some questions about porting stuff.
is it possible to port anything from TLD 2.4 into warband ?
i want to make myself a little LOTR mod and i want to use the map and the factions in warband.
is it possible ? :?:
Title: Re: TLD: Official Porting FAQ
Post by: Kazzan on January 10, 2011, 07:04:21 AM
It's possible but it would look horrible.
Title: Re: TLD: Official Porting FAQ
Post by: Asterix on January 18, 2011, 03:13:56 AM
If you don't release in the next 5 hours.... well...  ;)
Title: Re: TLD: Official Porting FAQ
Post by: FleshyStarfish on January 26, 2011, 03:29:07 AM
TLD team,

Would it be possible to announce when you guys get in to the realm of alpha/beta testing?  I think this will cut down on the constant influx of messages demanding to know the progress of the mod and would help those of us who scour this site from time to time have a better understanding of what you need (in terms of help).

Thanks,

FS
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on January 26, 2011, 03:51:33 AM
TLD team,
Would it be possible to announce when you guys get in to the realm of alpha/beta testing?
Current version is running just fine on each of team members' PCs. Does this count as alpha/beta?
We are adding features, programming quests and optimizing performance now
Title: Re: TLD: Official Porting FAQ
Post by: Ron Losey on January 26, 2011, 04:37:30 AM
Question:  You guys want to use my "Realistic Combat Model" data?  Do you need my help to do so?

Significant question, since the last release when RCM was an optional add-on ... in spite of it bringing to light a number of pre-existing balance issues (which, as a tacked-on addition, I had no chance to edit), it was still voted preferred by something like five to one over the version based on M&B-Native stats.  A sufficient showing to demonstrate that the M&B-Native system has serious issues that just plain need to be fixed.

I don't have just tons of free time, but I'll try to set it up if you're interested.
Title: Re: TLD: Official Porting FAQ
Post by: FleshyStarfish on January 26, 2011, 06:29:38 AM
TLD team,
Would it be possible to announce when you guys get in to the realm of alpha/beta testing?
Current version is running just fine on each of team members' PCs. Does this count as alpha/beta?
We are adding features, programming quests and optimizing performance now

That was a part of my curiosity.  I would imagine that the closer you get that more people would also offer to help.

FS
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on January 27, 2011, 12:08:01 AM
Question:  You guys want to use my "Realistic Combat Model" data?  Do you need my help to do so?
Hey, Ron!
Sure, we would much appreciate your help in RCM-ing TLD! I sent you a PM
Title: Re: TLD: Official Porting FAQ
Post by: FleshyStarfish on January 27, 2011, 07:33:17 AM
Question:  You guys want to use my "Realistic Combat Model" data?  Do you need my help to do so?
Hey, Ron!
Sure, we would much appreciate your help in RCM-ing TLD! I sent you a PM

Will TLD then make RCM optional or will it be compulsary?

FS
Title: Re: TLD: Official Porting FAQ
Post by: Ron Losey on January 27, 2011, 09:12:09 AM
Not to put too fine of a point on it, but if we want any kind of game balance at all, it has to go one way or the other.  (And as for the other, I can't imagine a set of stats that would ever balance there anyway ... good luck if you want to try that.  It has combat balance like a Bugs Bunny cartoon.  Have to add a weapon - throwing anvil.)

Seriously, the add-on RCM just brought out all of the balance issues in the last TLD.  The issues were already there, but when players (and horses) were effectively invincible and could roam around whipping about an axe the size of a stop sign, and a mop handle used as a "couched lance" did more damage than sticking a huge axe into their heads, it didn't really matter how the game balanced.  If the AI characters actually had to fight, it was suddenly a whole different show.

The only way to make it optional would be to literally do two complete versions, with all equipment and troop trees optimized for each.  The economy, also, has to be modified.  Not a cool way to start out - talk about creating work.  Anything less would just highlight the train wreck that would follow.  It would detract from the rest of the game, really, in both variants.

And if you're not using RCM numbers, which set of random M&B stats do you prefer?  The Native numbers have varied wildly between versions, and the impact on the game has been substantial (although each time equally absurd, if considered against a realistic expectation of the physics of the situation).  There are not two choices here ... there's a virtually infinite array of random numbers that can be plugged into the formula.  I suggest one set, but if you prefer another, you (or whoever) need to be more specific about which set is being requested.

So I seriously vote against "optional", unless you really mean "two complete versions".  And if that's what you mean, I think you've been smoking something ... what was it, in the books, "pipe-weed"?  (Somehow I don't think Tolkien was talking about tobacco - think he had a different "weed" in mind.)

And that's being realistic.
Title: Re: TLD: Official Porting FAQ
Post by: nonrumpali on January 28, 2011, 01:34:03 PM
Question :

Are you aiming for a complete/final/not doing more work-release which will be the full mod with some bugfixes or are you going to keep adding features/stuff in to the mod after you release?



Would it be possible to announce when you guys get in to the realm of alpha/beta testing?

Nice try on trying to get it early.  ;) "Oh, I volunteer for alpha testing!"
Title: Re: TLD: Official Porting FAQ
Post by: romanius24 on February 03, 2011, 03:45:23 PM
is there a list of whats finished and what is left to do, like other mods have?
i would like to see how much work is left to be done  :)

and yeah i know its never a good idea to ask for release dates but at least tell me do you plan to release this year...i just want to know i mean ill wait 2 years if it takes that long... :green:
thank you!
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on February 03, 2011, 04:51:31 PM
.i just want to know i mean ill wait 2 years if it takes that long...

It may take 2 years.
Or not.
Title: Re: TLD: Official Porting FAQ
Post by: Conners on February 27, 2011, 06:08:10 AM
Hey guys. Been a while since I checked back. Was thinking that a watched pot wouldn't boil, so I should ignore you folks a while... but then I realized, you have a bunch of people looking over your shoulders, with or without me.

As a note, I'd be very happy with a RCM-style TLD. OF course, its your call--even if your call was to have a vote for which to go with.

I should really get around to doing more orc voices. I just keep getting the timing wrong (that, or my throat has developed a fear of the microphone.... not impossible).
Title: Re: TLD: Official Porting FAQ
Post by: Cavaron on March 12, 2011, 03:06:38 PM
Any news? Screenshots? Anything?
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on March 12, 2011, 03:25:03 PM
Any news? Screenshots? Anything?

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/198854_1472166022972_1798310608_884548_3506177_n.jpg)
Title: Re: TLD: Official Porting FAQ
Post by: Cavaron on March 12, 2011, 03:58:48 PM
Awesome ;D And maybe ss from gameplay or a world map? ;]
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on March 12, 2011, 04:04:43 PM
You're a propper beggar, eh?  ::)
First you ask for anything, then when you get something, you want more...
Title: Re: TLD: Official Porting FAQ
Post by: Cavaron on March 12, 2011, 04:14:48 PM
I know that i'm a bad person ;p. But no one still waits for TLD now people wait for Blood in the west or age of man. I know that your team doing a great work and i respect that.
Title: Re: TLD: Official Porting FAQ
Post by: knowbuddyuno on March 13, 2011, 07:30:20 AM
*Raises hand* I for one am still waiting. I haven't even touched M&B in a good long time, but I still check this forum consistently for news on this mod.
Title: Re: TLD: Official Porting FAQ
Post by: Conners on March 13, 2011, 08:13:07 PM
*Raises hand* I for one am still waiting. I haven't even touched M&B in a good long time, but I still check this forum consistently for news on this mod.
Same here... well, not consistently, I like to vary my check-ups.
Title: Re: TLD: Official Porting FAQ
Post by: Boosh on March 13, 2011, 11:51:22 PM
The background for the character stats is wonderful. Merlkir, is that your artwork?
Title: Re: TLD: Official Porting FAQ
Post by: Merlkir on March 14, 2011, 12:53:55 AM
The background for the character stats is wonderful. Merlkir, is that your artwork?

Yep, handpainted thingses + a few textures.
Title: Re: TLD: Official Porting FAQ
Post by: Conners on March 14, 2011, 02:39:31 AM
Wow, hand-painted :shock:... Looking forward to this game even more now :lol:!
Title: Re: TLD: Official Porting FAQ
Post by: Hamel on March 14, 2011, 01:46:55 PM
Very nice artwork! Very professional.

I, too, have been sporadically lurking your sub-forum for the last couple years.
Title: Re: TLD: Official Porting FAQ
Post by: mx19 on March 22, 2011, 07:37:09 AM
i'm still waiting for TLD ;p despite so much time has passed and we all have been waiting so long for it. i'm sure if it finally arrive it will be great :)
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on March 22, 2011, 07:39:06 AM
Don't worry, we are progressing along nicely, with daily additions on SVN
Title: Re: TLD: Official Porting FAQ
Post by: Sibilance on March 25, 2011, 03:04:24 AM
Glad to hear of it. TLD is not forgotten by me. :)
Title: Re: TLD: Official Porting FAQ
Post by: William de Beaujeu on July 31, 2011, 06:16:21 AM
It's already been a couple months  since we heard something here. How is the mod going?

Is the plan still to bring it out for warband too?

Greetz,
William
Title: Re: TLD: Official Porting FAQ
Post by: Merlkir on July 31, 2011, 06:20:24 AM
It's already been a couple months  since we heard something here. How is the mod going?

Is the plan still to bring it out for warband too?

Greetz,
William

we've moved the updates to Facebook and ModDB, we use MBX for the dev talk mostly.

http://www.moddb.com/mods/the-last-days (http://www.moddb.com/mods/the-last-days)

A Warband port is not currently planned.
Title: Re: TLD: Official Porting FAQ
Post by: Sp00nlord on August 01, 2011, 11:20:58 AM
What's the address of the facebook page? I can't seem to find it by searching for The Third Age and it'd be great to keep on top of the updates. Just seen a few of the previews from the end of last year and this year and they look amazing.
Title: Re: TLD: Official Porting FAQ
Post by: Merlkir on August 01, 2011, 03:52:17 PM
http://www.facebook.com/groups/161262953922232/?ap=1 (http://www.facebook.com/groups/161262953922232/?ap=1)
Title: Version .808
Post by: MaceKron on August 09, 2011, 06:11:44 PM
When i install version .808 this mod still won’t work, nor will the actual game.
Title: Re: Version .808
Post by: GetAssista on August 15, 2011, 02:22:33 AM
When i install version .808 this mod still won’t work, nor will the actual game.
Well, if the vanilla game does not work, then you've got a problem with its install. Mod has nothing to do with it
Title: Re: TLD: Official Porting FAQ
Post by: Extradaemon on August 26, 2011, 01:36:52 PM
What do you think about the team extending the mods release date by 3 months everytime someone asked about the mods release date? i personally think it a just an attempt to stop people from asking about the mods release. I think it is cruel to punish those who are so interested in the mod, sure it may be annoying or impatient but theyres always easier ways to stop it, most obviously by posting the words "do not ask about release date" in the mod thread title. Its kindof like when a cat brings a dead bird into the home, sure, you can punish them for it but all they want to do is show theyre support for you, just like those who ask about a release date, and the only reason someone would punish a cat who does those things is because its killed another creature, those release date posters arent harming anyone by asking when such a popular mod will be released and when it is released will show much mroe support for it.
 
Title: Re: TLD: Official Porting FAQ
Post by: Triglav on August 26, 2011, 05:50:07 PM
We never said we actually do push back the release 3 months. Sure we think people who can't get it that WE REALLY DON'T KNOW WHEN IT'LL BE FINISHED are annoying idiots and we often remind them that they're annoying idiots, but still, apart from annoying us, it has nothing to do with the release date. As we've been saying for years, we'll release when it's finished. Or close enough to finished. It will never be 100% perfect, so we will release when it's good enough, then do patches later. But asking every couple of days "when will you release" just doesn't speed up the process at all. We do appreciate the interest, but would also appreciate people reading up on info first, finding the many occurences of "don't ask for release date" and not doing it again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again...
Title: Re: TLD: Official Porting FAQ
Post by: Extradaemon on August 27, 2011, 06:17:45 AM
lol, im just commenting on the situation of the mod, i can be hard with all the work being done but those people have to be ignored :)
Title: Re: TLD: Official Porting FAQ
Post by: Goojies on August 27, 2011, 07:55:53 AM
We never said we actually do push back the release 3 months. Sure we think people who can't get it that WE REALLY DON'T KNOW WHEN IT'LL BE FINISHED are annoying idiots and we often remind them that they're annoying idiots, but still, apart from annoying us, it has nothing to do with the release date. As we've been saying for years, we'll release when it's finished. Or close enough to finished. It will never be 100% perfect, so we will release when it's good enough, then do patches later. But asking every couple of days "when will you release" just doesn't speed up the process at all. We do appreciate the interest, but would also appreciate people reading up on info first, finding the many occurences of "don't ask for release date" and not doing it again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again...

Why dont you make a thread intitled "DO NOT ASK FOR RELEASE DATE!".
At least they'll be shure not to.
Title: Re: TLD: Official Porting FAQ
Post by: thecalaquendi on September 07, 2011, 10:46:21 PM
I reinstalled the archaic .808 again! The units seem to 'glide' rather than run accross the field! I can no longer wait for this long awaited release!!!
Title: Re: TLD: Official Porting FAQ
Post by: GetAssista on September 08, 2011, 06:03:29 AM
I can no longer wait for this long awaited release!!!
Condolences. That's too bad..
Title: Re: TLD: Official Porting FAQ
Post by: thecalaquendi on September 08, 2011, 04:06:58 PM
I can no longer wait for this long awaited release!!!
Condolences. That's too bad..

It is! I died last night! Nonetheless, I thank you for your sympathy :)