MBX

Mount&Blade Expansion => Mod Graveyard => Onin No Ran => Topic started by: fujiwara on December 09, 2009, 07:45:55 PM

Title: Bug Reports for 0.6.6
Post by: fujiwara on December 09, 2009, 07:45:55 PM
Post bugs for v0.6.6 here! Thanks for the reports for the last build.
Title: Re: Bug Reports for 0.6.6
Post by: ghanburighan on December 10, 2009, 03:19:51 PM
So far I've noticed that:
- Iron Flesh and Power Strike cannot be chosen as skills (+ button doesn't work)
- Scouts continue to harass you, if you just say goodbye, they will just keep bumping into you (don't know if this is intentional)
- party name is  ['s party] intstead of [Playername's party]
- in character selection, sometimes hair seems to be missing texture, appearing as pure white
- music still doesn't work, unfortunately (because the music's good)
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 10, 2009, 04:25:49 PM
So far I've noticed that:
- Iron Flesh and Power Strike cannot be chosen as skills (+ button doesn't work)

Found out this is a bug with M&B 1.011, having to do with some skills being marked with the sf_inactive flag. I've activated one of the reserved skills, and Ironflesh and Power Strike work now, so I'll have to name it something meaningful. Stealth is something we've kicked around for a while, but it seems my hand had been forced.

Quote
- Scouts continue to harass you, if you just say goodbye, they will just keep bumping into you (don't know if this is intentional)

This is new; I'll have to investigate

Quote
- party name is  ['s party] intstead of [Playername's party]

I've seen this too. Not sure why, since the code is the same as Native for this.

Quote
- in character selection, sometimes hair seems to be missing texture, appearing as pure white

Yeah; I disabled the blonde hair texture, and apparently that's the base texture. I have some ideas on this; stay tuned.

Quote
- music still doesn't work, unfortunately (because the music's good)

I haven't had problems with it. Funny.

Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 10, 2009, 04:27:20 PM
Some other good news: thanks to Janus, I've been able to get the custom mb.fx file into the installer and will install correctly in the root M&B folder. That should resolve everyone's specular_alpha_cutouts issues
Title: Re: Bug Reports for 0.6.6
Post by: Shik on December 10, 2009, 05:19:10 PM
River Pirate parties seem to stop spawning after awhile. I can't finish the quest to become assigned to a Shugo because of that.

Dialog error when discussing debug info with companions:
(http://i378.photobucket.com/albums/oo223/feidao_2008/th_mb1-6.jpg) (http://s378.photobucket.com/albums/oo223/feidao_2008/?action=view&current=mb1-6.jpg)

The recent post (http://mbx.streetofeyes.com/index.php/topic,1990.msg44655.html#msg44655) that I made in the .6.5 thread was meant to be for .6.6, since there wasn't a thread for .6.6 bugs when I posted.

But yeah, I'm getting the no-music bug as well.
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on December 10, 2009, 06:31:01 PM
On the hair texture, use only the Hair_blonde (or whatever it was called) in module_skins.py  ... and let the game reset the colors on its own. 

  (
    "man", 0,
    "man_body", "man_calf_l", "m_handL",
    "male_head", man_face_keys,
    ["man_hair_s","man_hair_m","man_hair_n","man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y6","man_hair_y3","man_hair_y7","man_hair_y9","man_hair_y11","man_hair_u","man_hair_y","man_hair_y2","man_hair_y4"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
    ["beard_e","beard_d","beard_k","beard_l","beard_i","beard_j","beard_z","beard_m","beard_n","beard_y","beard_p","beard_o",   "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_r","beard_s","beard_a","beard_h","beard_g",], #beard meshes ,"beard_q"
#    ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
#    ["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
   ["hair_blonde"], #hair textures
    ["beard_blonde"], #beard_materials
#
Title: Re: Bug Reports for 0.6.6
Post by: MBhooked on December 11, 2009, 05:24:43 PM
I'm getting the "Unable to get technique with name specular_alpha_cutouts" error every 10 minutes of play or so.  I used 7 zip to peek into the .exe file, and I do not see the MB.FX file in there at all.  So, unlesss it is being compiled somehow, I think that the MB.FX is just accidentally left out.  I tried replacing the current MB.FX in the main folder with the custom MB.FX fuji posted lin 2008, put I'm still getting the errors.  Could you possibly post a link to your new MB.FX so I can pop it in and keep playing/testing this great mod?

Thanks!!
Title: Re: Bug Reports for 0.6.6
Post by: penguinking100 on December 12, 2009, 10:56:33 AM
i dont know if its a bug or what but are the prices for equipment suppose to be in the 100,000 range for a lot of stuff? idk it just seems they pay u get from stuff is not even close enough to pay for anything...idk
any way great mod (or at least the little bit i was able to see) i keep getting rgl errors about every time i talk with some1 for a bandit killing quest or with the store merchants, and is their a horse merchant i couldnt find um?

ive also been getting some odd screen things happening, like for you inventory screen some objects like swords, their picture will disappear, buttons act and look funny when u click um, idk just odd little things like that.
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 12, 2009, 02:07:37 PM
Item prices are correct; the reflect the high cost of such items during the time period. A high quality suit of armor was described as being worth "a small village".

There are some UI issue left to iron out.  I still have to figure out the new way these things are done.

Note: For all RGL errors, please, Please, PLEASE write down or copy to clipboard the error text. A RGL error is a generic graphical error; only the message text will actually tell me what's wrong.
Title: Re: Bug Reports for 0.6.6
Post by: TBR on December 12, 2009, 02:28:12 PM
I'm getting the "Unable to get technique with name specular_alpha_cutouts" error every 10 minutes of play or so.  I used 7 zip to peek into the .exe file, and I do not see the MB.FX file in there at all.  So, unlesss it is being compiled somehow, I think that the MB.FX is just accidentally left out.  I tried replacing the current MB.FX in the main folder with the custom MB.FX fuji posted lin 2008, put I'm still getting the errors.  Could you possibly post a link to your new MB.FX so I can pop it in and keep playing/testing this great mod?

Thanks!!

I'm getting "Unable to get technique with name specular_alpha_cutouts" every second or third screen change, even when returning to the game from being "alt-tabbed" out to work with an exported character. When this first occured I did manually install the custom shaders in case the installer didn't. The "Unable to get technique with name specular_alpha_cutouts" error still pops up too often to play though, so I reckon it's not the shaders. Might it be a Vista issue?
Title: Re: Bug Reports for 0.6.6
Post by: penguinking100 on December 12, 2009, 03:09:16 PM
i would write down the RGL errors if it would let me see them n not just be a solid black screen of doom, sorry man, vista hates properly reporting errors :(
also, where do you recruit troops?
whenever i go into an inn its just the inn keeper or an npc hero, which i recruited by the way and she just stands their in battle lol, the npc's name is haruko (or something very similar) if that helps or has any relevance to why she just stands their lol.

also is it just me or dose every1 have oni no ran version 161740112.110152321101535211015232 ???
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 12, 2009, 09:14:08 PM
You can't alt-Tab out? TGF Xp then.

Troops are recruited at inns. YOu may have to grease the innkeeper's palm somehow, though...

The version number i have no idea about.
Title: Re: Bug Reports for 0.6.6
Post by: dulahan on December 12, 2009, 10:15:49 PM
When trying to create a Female Ronin, I get a black screen that then turns into an error report.  About to try other character types...

EDIT: Seems to be an issue with females in general.
Title: Re: Bug Reports for 0.6.6
Post by: dulahan on December 12, 2009, 10:26:32 PM

And I'm getting the Spectacular Alpha Cutouts thing a lot now too.

EDIT:  The dojos are especially bad.  I can do a fight, at best.  Then it crashes when I talk to the sensei again.


EDIT 2:  OK, decided to try Kengo training in Yodo, and the first one was normal.  Then started the second fight, and immediately it poofed me back to the dojo.  I went to talk to the sensei again... and it said Quest Completed Quest Cancelled.  And gave me all the rewards for finishing it.
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 13, 2009, 12:30:48 AM

And I'm getting the Spectacular Alpha Cutouts thing a lot now too.

EDIT:  The dojos are especially bad.  I can do a fight, at best.  Then it crashes when I talk to the sensei again.


EDIT 2:  OK, decided to try Kengo training in Yodo, and the first one was normal.  Then started the second fight, and immediately it poofed me back to the dojo.  I went to talk to the sensei again... and it said Quest Completed Quest Cancelled.  And gave me all the rewards for finishing it.

Please do me a favor. Open mb.fx in a text editor and scroll to the bottom. Confirm for me that there is a definition for specular_alpha_cutouts. IF there is, we need to get mtarini's opinion on this, since he was the author of the custom shaders. Thanks.
Title: Re: Bug Reports for 0.6.6
Post by: dulahan on December 13, 2009, 12:48:39 AM
}

technique specular_alpha_cutouts
{
   pass P0
   {
      VertexShader = compile vs_2_0 vs_specular_alpha(PCF_NONE);
      PixelShader = compile ps_2_0 ps_specular_alpha_cutouts(PCF_NONE);
   }
}




-That's exactly what I found with the two versions that have it in mb.fx
Title: Re: Bug Reports for 0.6.6
Post by: penguinking100 on December 13, 2009, 04:21:34 AM
i can alt-tab out but when i click on the rgl error box at the bottom of my screen or bring up the task manager and select the rgl error to bring to front their both just plain black screens


also, most if not all or the rgl errors are from entering or exiting places in towns and city's, I've had no errors from battles.

who could a novice modder such as me help out with this mod? I really enjoy this mod but its so unfinished i just want to pitch in and help to progress the development of it =)


correction i keep on getting rgl errors whenever i attack mountain bandits for a temple monk quest idk if it has to do with the quest (since quests are kinda a no no so far in this release) or my army idk


ya its the bandits

also would you like a list of all locations where im getting rgl's since i cant give u the exact rgl error?

i am also running into a bug or something that every time i exit a city or town or whatever, the game gose into super hyper (your resting at the inn) kinda mode and i have to click to move away a couple of times to continue. idk if that was mentioned by some1 somewhere already but whatev just tryin to help  ;)

n just a quick question is every1 getting a lot or RGL errors or is it just me?
Title: Re: Bug Reports for 0.6.6
Post by: dulahan on December 13, 2009, 11:23:58 AM
I think the Town thing you mentioned is just time passing to represent the time you've been in the town.
Title: Re: Bug Reports for 0.6.6
Post by: Bromden on December 13, 2009, 11:36:41 AM
When I first ran Onin no Ran, the graphics were glitchy, seemed shader problems,
so I switched to dx7, that solved it. I've got a Radeon HD3850,
so the problem seems to be with the dx9 shaders(I'm not pro in this stuff).

another: when I got captured, the camera stays on the same spot on the map,
and jumps to my location when I escape.
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 13, 2009, 12:21:34 PM
When I first ran Onin no Ran, the graphics were glitchy, seemed shader problems,
so I switched to dx7, that solved it. I've got a Radeon HD3850,
so the problem seems to be with the dx9 shaders(I'm not pro in this stuff).

another: when I got captured, the camera stays on the same spot on the map,
and jumps to my location when I escape.


This may be why I've don't see any of these problems; I don't run in DX9 mode b/c my video card can't handle it (graphics are slow and stutter)
Title: Re: Bug Reports for 0.6.6
Post by: dulahan on December 13, 2009, 12:25:13 PM
I'll give it a try in DX 7 mode and see what happens.


EDIT:  I've only gone through afew menus.  But already been able to go longer than before.  Though the Dojo thing on the Kengo training is still happening (AKA: I do one fight, and then get booted from the second, at which point it ends)  Confirmed it happens in Kyoto now too.
Title: Re: Bug Reports for 0.6.6
Post by: dulahan on December 13, 2009, 02:42:23 PM
Not precisely a bug.  But very annoying nonetheless.


You really need to have food come in much bigger batches than 5 to 20.  Half my inventory is taken up for only 26 people and I can still barely keep enough in stock.
Title: Re: Bug Reports for 0.6.6
Post by: penguinking100 on December 13, 2009, 03:35:41 PM
ok weird thing about fighting the bandits when i cranked down the battle size an boom, i could fight them. i actually kinda like fighting smaller battles in this mod, in a way seems more realistic if memory serves me back in the day japanese battles were more like a big cluster of duels instead of mass of dudes vs mass of dudes it was more this guy vs this guy X 1000 idk correct me if im wrong lol
Title: Re: Bug Reports for 0.6.6
Post by: dulahan on December 13, 2009, 03:43:11 PM
I think it was the Onin War that changed that.  To a point the wars that led to te Kamakura Shogunate did too, especially after the Mongol Invasion.  But definitely the Onin war did too.
Title: Re: Bug Reports for 0.6.6
Post by: Conners on December 13, 2009, 04:14:47 PM
(Please note that I'm not greatly familiar with Onin no Ran, and may mistake how something just is as a bug) Just now, I planned to test out a possible morale bug (or just a general problem in the system) where when the enemy routs they won't leave the battlefield and will just sit on the edges. However, unable to find riverpirates, I decided to raid caravans. They told me theri Demand and Supply. which was left blank. The only option allowed was to Leave without one of Attacking. Moving onto some Refugees, the game crashed and exited.

Hope this gives some insight. The game is still very fun despite these bugs, BTW.
Title: Re: Bug Reports for 0.6.6
Post by: Shik on December 13, 2009, 07:35:33 PM
I'm also getting a crash upon entering the Female character creation screen, like Dulahan.

Some minor bugs:
Leadership bonus doesn't display correctly in the camp party reports menu.
Prisoner Management only gives +5 bonus, while the skill description claims +10.
Title: Re: Bug Reports for 0.6.6
Post by: penguinking100 on December 13, 2009, 11:49:10 PM
i changed my configuration from drx9 to drx7 and the rgl errors have essentially stopped IT HELPED A HELL OF A LOT!!!!! :D :D
i can actually play without oni crashing every 5 seconds lol

one thing though i cant figure out how to recruit any other troops than the ones in the inn
and i am also getting this error for the quest of joining a faction and becoming a vassal/retainer/subordinate? of a lord, its only like the second quest for becoming part of a faction.
the error...
http://s163.photobucket.com/albums/t291/penguinking100/?action=view&current=mb6.jpg

also idk if its a bug but i cant enter any kyoto other that south kyoto
Title: Re: Bug Reports for 0.6.6
Post by: Conners on December 14, 2009, 01:40:27 AM
Alpha Cut-outs error still appears to exist. I was fighting 34 River Pirates with about 15 guys. The Game crashed mid-battle with the alpha cutouts.
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 14, 2009, 02:46:07 AM
I have several confirmations from the Taleworlds board that everything works fine under DX7 but is crash and burn under DX9. I can only assume this has something to do with the custom shader. Ron, it seems many new shaders were added for M&B 1.01x. Would any of them be sufficient for what we're trying to achieve with the specular_alpha_cutouts shader?
Title: Re: Bug Reports for 0.6.6
Post by: Bromden on December 14, 2009, 04:26:39 AM
Every time the game notices me about some Hosokawa scouts,
the camera rushes off on the map to a location that must be the spies',
and starts following them (I think; I can't see them because of distance)
I get my cam back when I click/move/anything.
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on December 14, 2009, 07:10:01 AM
I have several confirmations from the Taleworlds board that everything works fine under DX7 but is crash and burn under DX9. I can only assume this has something to do with the custom shader. Ron, it seems many new shaders were added for M&B 1.01x. Would any of them be sufficient for what we're trying to achieve with the specular_alpha_cutouts shader?

Erm.... How the hell should I know?

You just want me to take a shot in the dark?  I'm going to say NO, not a snowball's chance in New Orleans.

But not a problem.  We flag down Marco Tarini.  Get him to add his custom stuff to the 1.0x MB.FX file.  If he remembers everything he did, it's about a ten minute job.  (The original was ten minutes to write, a week to debug ... that's how long it took us to conclude that it would never work with MIPmaps.  Live and learn.)


Edit:
Done.  Fujiwara - he'll send it to your e-mail when it's ready.  May be a few days.
Title: Re: Bug Reports for 0.6.6
Post by: penguinking100 on December 14, 2009, 09:25:38 AM
i know this was mentioned before, iron flesh and power strike skills cant be upgraded, but i was wondering how to fix it, i saw in the post about activating some unused skill? where would that be and what should i do to get these 2 skills to work?
Title: Re: Bug Reports for 0.6.6
Post by: dulahan on December 14, 2009, 11:31:05 AM
Weird, I don't have a problem with those skills.  Do you have the latest version?
Title: Re: Bug Reports for 0.6.6
Post by: penguinking100 on December 14, 2009, 01:12:36 PM
ya i have onin_no_ran_0.6.6-b3725
and another thing for the river pirate killing quest i killed off 2 of their bands at once and it didnt regester or something so now i cant continue the quest an join the yamana or whtever their name is lol and pirates dont spawn any, i assume because the outlaw faction dosent get any spawn points, also i cant attack trade caravans or traveler's of merchants theirs no option to do so
i have still not been able to figure out how to recruit non inn troops and/or captured troops


EDIT
IM SUCH A FOOL lol sorry about all my bug posts and everything im down loading 6.6b 3755 now well see if that helps lol

ok im playing b3755 but im still getting stuck in the conversation screen when i report to my lord after killing off the river bandits, is that just as far as the story line goes? beacuse i saw on this forum somewhere about some1 having heavy cavalry but i have no idea how i would be able to recruit them
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 14, 2009, 04:47:01 PM
Every time the game notices me about some Hosokawa scouts,
the camera rushes off on the map to a location that must be the spies',
and starts following them (I think; I can't see them because of distance)
I get my cam back when I click/move/anything.

This is a dev thing to let me know a spy has spawned. No worries
Title: Re: Bug Reports for 0.6.6
Post by: Jareck on December 15, 2009, 12:24:17 PM
Since there wasn't a thread for 1.01X I'll just post this here.

I keep getting all sorts of graphical bugs during the play.
And every now and then (5 - 10 minutes) the game crashes and I get this RGL ERROR: "Unable to get technique with name specular_alpha_cutouts"
Title: Re: Bug Reports for 0.6.6
Post by: dulahan on December 15, 2009, 03:56:04 PM
1.01X is actually the M&B version, not the version of the mod.

At the moment, that bug is known, if you run in Direct X7 mode it will solve it for now.
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 15, 2009, 06:00:30 PM
I think part of the problem is that M&B 1.01x includes an FXO file in addition to the FX file. FXO is a precompiled version of the FX file, so I have to wonder if, for whatever reason, the M&B engine isn't bothering to look at the FX file, or if the FXO file is just definitions (like a header file), then any definition that isn't in the FXO file won't be looked at in the FX file.

EDIT: So I found out you CAN compile FX files into FXO using fxc.exe from the DirectX SDK. Did so, compared the original with mine, and the new shader (specular_alpha_cutouts) does show up in the file. Swapped old with new, started Onin no Ran in DX9 mode. For future reference, the bump mapped ground texture is cool. Anyway, I did not get any RGL errors, but I did see some weirdness. The default katana given to a male bushi automagically transforms into a bokken, complete with a totally useless saya with the same texture, when at the right camera angle, between 270-0 degrees, 45 degrees up. Peculiar.
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on December 15, 2009, 08:09:06 PM
Give it a day or two ... Marco Tarini will e-mail you the new version MB.FX when he gets it ready.  I mean, I freely admit I don't know how that stuff works, but I do know when it's time to call an expert.

Let's do this right instead of half-doing it.  I hate half-doing things.
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 15, 2009, 08:40:22 PM
Give it a day or two ... Marco Tarini will e-mail you the new version MB.FX when he gets it ready.  I mean, I freely admit I don't know how that stuff works, but I do know when it's time to call an expert.

Let's do this right instead of half-doing it.  I hate half-doing things.


Agreed.
Title: Re: Bug Reports for 0.6.6
Post by: Conners on December 16, 2009, 03:31:21 AM
I tested out a couple of things with my last play, Blood-loss and Morale. I fought several bandit raiders, killing most of them and forcing a rout. I de-horsed a mounted one and decorated him with a few arrows, wounding him rather severely I think. In the process, they got a lucky shot in, and took away about 90% of my Health.

So, I told my troops to sit bakc, killed the one archer, and followed the single, retreating bandit form a distance. At least a minute or two passe,d ubt my health didn't APPEar ot go donw, there weren't any messages saying I received damage, at least. The soldier also survived, reaching the edge of the map.
I'm not sure whether troops actually retreat yet in the morale one, but they appear to not retreat in this version either way, they just walk backwards slowly to the edge and then linger there (not that I'm complanining, I've had the time of my life just now soloing some bandits so well I wish I recorded it).

Just thought I'd check and mention in case. Hope this helps--can't wait to play the less buggy version so I can enjoy this great game in it's trueness.


EDIT: BTW, I was buying some items and noticed osme beculiar stuff. A set of Large Bag of Ya had 27 arrows, and a regular set of Ya had 56.
Also, I brough a Souhei Gusoku (I think I may've spelt this wrong) for about 9K, it gave me 30 body armour and no leg armour. The reason I thought this was strange, is that I later saw the same equipment with something like a +50ish bonus to body and a 20ish bonus to leg, for a huge sum.

Both are quite possibily intended, or are just minor problems that are to be seen to in a later version. Still, might as well mention, in case there is a names and graphics glitch which swaps items or whichever.
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on December 16, 2009, 07:23:46 AM
There are now two different quiver designs - a 24 and a, what was it, fifty-something?  Anyway, a 24 quiver that was "large" could be 25-27.  Note that the better arrowheads come in the smaller quivers - the big one just has them all jammed together, and is not suitable for the larger arrowheads.

The Souhei were warrior monks, defenders of the temples.  "Gusoku" is just a general term for what they wore.  How much armor was wrapped up in that could vary a lot.  In the game, the ones with the heavy armor do show some bits of said armor sticking out around the robes.

And yeah, it sounds like the blood loss model didn't take.  Have to check on that, as soon as we get through the bugs that make things crash.
Title: Re: Bug Reports for 0.6.6
Post by: penguinking100 on December 16, 2009, 08:18:00 AM
am i the only person who cant get past the conversation of when your assigned to a lord (and you go talk to him) after being accepted into a clan and doing the river pirate killing quest? (and its not the main lord is the lord ur assigned to who gets stuck in the conversation screen)
Title: Re: Bug Reports for 0.6.6
Post by: jonnyweir on December 18, 2009, 08:20:10 PM
I've killed 9 river pirate bands but I can't find a tenth one anywhere. It's a bit tricky to finish the quest as they don't seem to have spawned.
Title: Re: Bug Reports for 0.6.6
Post by: fujiwara on December 18, 2009, 10:26:46 PM
I had the bandit spawning turned off for testing purposes. The next release will have everything back on. A few more dialog bugs to iron out.
Title: Re: Bug Reports for 0.6.6
Post by: jonnyweir on December 19, 2009, 05:12:01 AM
Ah okay, cheers fuji
Title: Re: Bug Reports for 0.6.6
Post by: Mk3390 on December 19, 2009, 03:49:23 PM
Are the populations supposed to start at 0?
Srry if i don't know but is the kingmaker supposed to be there?
Title: Re: Bug Reports for 0.6.6
Post by: jonnyweir on December 19, 2009, 06:28:21 PM
If he wasn't supposed to be here it'd be a lot harder for cheaters like me. I'd have to sit there pressing ctrl x for four hours.
Title: Re: Bug Reports for 0.6.6
Post by: Mk3390 on December 19, 2009, 07:29:15 PM
So what about the Kyoto population. and Also i can't enter anything other than south kyoto, as far as kyoto goes.
Edit: I figuered out the ward part.
Title: Re: Bug Reports for 0.6.6
Post by: [Johny] on December 20, 2009, 05:20:27 AM
Once again Fuji thanks a lot for port to 1.011.

Want to mention one more bug with Dojo's, it also was at previous versions:
If you leave one of companions at Dojo after 7 days you can "take him back" at any other dojo ( can be at oposite side of map).
I'm not sure that it should be so - teleporting at dojos :)
Title: Re: Bug Reports for 0.6.6
Post by: Chopa on December 22, 2009, 09:58:31 AM
  Firstly: THANK-YOU very much for this port, I'm enjoying it immensely!

  Secondly: Thanks too for the specular-effects workaround. The crashes were driving me to drink (more). The roll-back to DX7 solved that.

  Bugs:  

  1/ Like Dulahan I am getting the one fight then graduate bug at the dojos.

  2/ At the S.Kyoto dojo I had a full party when the apprentice wanted to join, so I got the "Recruit the apprentice" mission, however, after dropping a farmer from party and returning the apprentice says he's joining, but I get no "Jimmy joined your party" message......and he does not join. I've been back several times with up to 10 empty slots in the party without success.

  3/ I fell off the bridge near Otsu and couldn't climb the bank (Very similar to the situation in the Hundred Years War mod) The way out is to follow the lake south until you find a tributary with a ford....where you can once again regain dry land.

  4/ At day 37 my savegame crashes repeatedly to desktop. Time to restart the game. I wonder if this has anything to do with 2 above.

  5/ Following restart, I chased some river-pirates to the abovementioned Otsu bridge where they were set upon by a patrol, I was given the option to aid the patrol, which I took.... This led to an immediate crash to desktop.

  6/ Crash to desktop upon trying to load saved game at day 39. Error message "Unable to create entity of type id 9"

  7/ Character cannot wear gloves, although recruited henchmen can be outfitted with gloves.

  8/ Issue with SOME Village Defenders and Veteran Defenders recruited from prisoners freed from bandits in the wood near Sansa. Sometimes CTD when attacking bandits with Defenders in party. Disband Village Defender, or Veteran Defender and the attack proceeds.
Title: Re: Bug Reports for 0.6.6
Post by: Korbenator on December 25, 2009, 02:46:34 PM
Hello

i cant go forward in my quest. Do i need the letter from the head of the clan to the "master" to go forward?

SCRIPT ERROR ON OPCODE 200: Invalid Quest ID: 1598965078; LINE NO: 11: At dialog condition: dlga_start:close_window.23. At dialog condition: dlga_start:close_window.23. SCRIPT ERROR ON OPCODE 546: Invalid Quest ID: 1598965078; LINE NO: 12: At dialog condition: dlga_start:close_window.23. At dialog condition: dlga_start:close_window.23. SCRIPT ERROR ON OPCODE 200: Invalid Quest ID: 1447380006; LINE NO: 11: At dialog condition: dlga_start:close_window.23. At dialog condition: dlga_start:close_window.23. SCRIPT ERROR ON OPCODE 546: Invalid Quest ID: 1447380006; LINE NO: 12: At dialog condition: dlga_start:close_window.23. At dialog condition: dlga_start:close_window.23. Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... Saving options...
Title: Re: Bug Reports for 0.6.6
Post by: Chopa on December 25, 2009, 09:50:31 PM
  Up to day 40 and shortly after loading my save game  and starting to move my party (30 strong) I crash to desktop.....doesn't matter which direction I move in, but there is a flash of blue text, such as that which announces a spy mission etc. I am running Vista so am getting no diagnostic messages.   :(
Title: Re: Bug Reports for 0.6.6
Post by: Cassiano on December 31, 2009, 04:16:19 PM
Ok, stupid computer noob question, how do I change to DX7 on Vista?
Title: Re: Bug Reports for 0.6.6
Post by: Chopa on December 31, 2009, 07:17:10 PM
 You are not doing it  from a Vista menu, but through "Mount and Blade". At the very first title screen pick "Configure" then select DX7 from the drop-down in the "video" tab.
Title: Re: Bug Reports for 0.6.6
Post by: Cassiano on December 31, 2009, 07:33:48 PM
Thanks man you rock  :green:  I was over complicating this horribly  :lol:
Title: Re: Bug Reports for 0.6.6
Post by: wombn8t on January 02, 2010, 03:04:42 AM
I get an error after I am assigned a boss after I speak to the Yamana guy in Kyoto. Its like you are currently a NO-NAME and recieve 0 mon weekly.  Then after a few clicks involving that same message it won't even let me click beyond that.

Its basically like the bug when you talk to the patrol and you are like 'I'm Minamoto Ieharu' and then it bugs and sits there...
Title: Re: Bug Reports for 0.6.6
Post by: Cassiano on January 02, 2010, 01:13:02 PM
I have one that I havent seen on here yet. When trying to access Sumoto I found I couldnt..not a big problem in and of itself but it seems to have spawned a bug that now no matter where I teleport on the map I am completly unable to move.
Title: Re: Bug Reports for 0.6.6
Post by: Chopa on January 04, 2010, 10:19:09 AM
   Looks like Day 40 is as far as ONR will run. I took a new char there via a different path and met the same result as in my previous post.

   This time, however, I raided the "Event Log" I hope this helps:

  Fault bucket 1642051767, type 1
Event Name: APPCRASH
Response: None
Cab Id: 0

Problem signature:
P1: mount&blade.exe
P2: 0.7.3.0
P3: 48a207d8
P4: StackHash_01cd
P5: 0.0.0.0
P6: 00000000
P7: c0000005
P8: 4b5dd383
Title: Re: Bug Reports for 0.6.6
Post by: cave sexte on January 07, 2010, 02:08:59 AM
Yeah, got the same "crash around day 40" issue, although in my case it doesn't CTD, it just refuses to finish loading and I have to manually quit using the task manager. Also using vista.
Title: Re: Bug Reports for 0.6.6
Post by: Conners on January 09, 2010, 06:36:15 AM
There seems to be some sort of an item bug or possibly a unit bug that causes the game to crash when you enter battles. I was going into battle with a group of forest bandits, this being the 6th battle with them or so, and now the game crashes whenever I try to charge the enemy.
The group can be 26 bandits or 49 bandits, haven't tried other enemies (hard to find other enemies). I had about 20 troops at the time. Couldn't be my number of troops as the problem, since I had a battle with 200+ ally troops vs. 36 enemies (few of my own, but still).

The game had been running smoothly up to this point, and I was using Direct X7 rather than X9.I can try and work out which equipment or unit it is tomorrow, if you'd like me to (or if it's some other problem if I can work it out).
Title: Re: Bug Reports for 0.6.6
Post by: Chopa on January 09, 2010, 02:12:49 PM
  Did you recruit any rescued prisoners before the crashes started? I wonder if you are getting the same bug I had?

" 8/ Issue with SOME Village Defenders and Veteran Defenders recruited from prisoners freed from bandits in the wood near Sansa. Sometimes CTD when attacking bandits with Defenders in party. Disband Village Defender, or Veteran Defender and the attack proceeds."
Title: Re: Bug Reports for 0.6.6
Post by: Conners on January 09, 2010, 06:39:37 PM
Yes. Thank you for pointing that out (on another odd note, their salary is 100 mon.... that's a lot for an unarmoured female peasant). It went fine when I had only 1 village defender. But I don't think I had any veteran defenders in the battles I waged. I'll test it out and see if it's related to having a veteran defender or not.
Title: Re: Bug Reports for 0.6.6
Post by: Chopa on January 09, 2010, 07:23:23 PM
  Could be EITHER a Veteran Defender OR a Village Defender, I've had it both ways, and only certain ones...some do not trigger the crash on battle start up. No idea why......
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on January 10, 2010, 12:07:31 AM
Guys, it's a bad item entry of some kind.  That's why it's random.  Only sometimes do the village defenders get whatever the offending item might be.  (We've seen similar bugs before.)

I would look it up, but Fujiwara has all the new code, and it's going to have to get some more debugging before I dare fumble with it anyway.
Title: Re: Bug Reports for 0.6.6
Post by: Conners on January 13, 2010, 09:41:18 AM
With the Sansa (pitchfork), I think it's just too lightning fast.. not sure if this is just a problem with the engine, but... I thrust at them about 0.2 seconds ahead with a katana -- when I have high skill and agility -- this is after I have just parried them. The ruffian still manages to stab me before my blade touches them...I can kill armies of ruffians, but those pitchfork wielders have become like great demons in human form.
Title: Re: Bug Reports for 0.6.6
Post by: cave sexte on January 14, 2010, 12:49:49 PM
I saw a couple entries on this earlier, but purely for informational purposes, has anyone been able to continue a game past day 40 or so with 0.6.6? Is this an "everybody has it" problem or could it be something I'm doing wrong? I've got a serious ONR jones going on but I don't want to restart a character if I'm inevitably going to have to toss them and start over again in 40 game days.
Title: Re: Bug Reports for 0.6.6
Post by: Conners on January 15, 2010, 01:30:35 AM
Well, cave sexte, you can Export your character's file (face info, level and stats, money) and import it to your new created character.
Title: Re: Bug Reports for 0.6.6
Post by: cave sexte on January 15, 2010, 04:26:00 PM
Thanks Connors, I'm aware that there are workarounds. I'm just trying to determine what the frequency of the issue is - i.e. is it a problem *everybody* has, or many people, or only a very few. If it's a universal problem, then I won't worry about trying to work around it and just wait for the next version. If not, I want to try some different mitigation strategies.
Title: Re: Bug Reports for 0.6.6
Post by: Conners on January 16, 2010, 02:13:45 AM
I've had the problem too. So it's probably universal till the next version.
Title: Re: Bug Reports for 0.6.6
Post by: Miura on January 29, 2010, 05:32:41 AM
Hi all,

In first, excuse me for my little (and probably wrong sometimes) english ! this is not my mother language ^^

Like Penguinking i have this error when i am supposed to speak with my commander, after the quest of the River Pirates

http://s163.photobucket.com/albums/t291/penguinking100/?action=view&current=mb6.jpg

Its really bad because i cant continue the storyline and the main quest :/
Also, i just can enter in the South Kyoto, its bug ?
Oh, and i cant speak with the Taicho of an army when i try, i'am automaticaly redirected to the landmap.

Thanks for your great mod & your help ! (i hope ^^)
Title: Re: Bug Reports for 0.6.6
Post by: [Johny] on February 04, 2010, 07:48:28 AM
regarding bad item crushes - i have some ideas that it could be "Sharpwave" - quest  sword to hire  one of NPC (sorry forget name)
I already have 2 bad saves - game crushes before loading  global map. they occurred right after i complete quest at Aoio smith for preparing this sword.

1st time i  managed to travel till Sanda - even do not pass this sword to NPC.
2nd i pass sword to NPC and travel with him 1 day before game crushed and save lost.

3rd time i do not want to start again... will wait till next patch.
Title: Re: Bug Reports for 0.6.6
Post by: Jamould on March 12, 2010, 06:01:46 PM
Yeah Im getting the day 40 crash as well Ive noticed if you camp just before the day it crashes when it gets to the day it normallly crashes at it doesnt crash but I notice the game lags alot and as soon as I come out of camping it crashes but maybe if I camp for enough days Ill be able to come out of it without crashing
Title: Re: Bug Reports for 0.6.6
Post by: dingdong on March 17, 2010, 06:41:28 AM
http://img63.imageshack.us/img63/7051/bugkr.jpg

Clicking left doesn't do anything.
Title: Re: Bug Reports for 0.6.6
Post by: ukraineca on March 20, 2010, 03:47:51 PM
It gives me Don't send after i tried to attack the patrol  >:(
Title: Re: Bug Reports for 0.6.6
Post by: Conners on April 10, 2010, 06:43:23 PM
This isn't even a full version... Fujiwara was kind enough to do the port from 808 to 1.011, despite his busy schedule. This is a BETA port, it is still in bug-sorting mode, but he has been busy. I suggest leaving your condescending tone at the door, on your way out.


((And if for some reason we should further this conversation, we'll have to do it by PM, since this thread was not meant for chitchat.))
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on April 10, 2010, 11:14:05 PM
Actually, those bugs have mostly been mentioned here already.  We're quite aware of them.  I could go into lengthy explanations on some of them, but it wouldn't do any good, since I am in no position to make them go away.

But seriously, the port to 1.0x was sort of in alpha test mode.  It is not "working" as such.  The .90x version was generally stable and playable, so I advise going back to it for a while.  (You can keep multiple versions of M&B on your system - they don't conflict.)

Personally, I don't even have the newest source code, and couldn't do much with it if I did.
Title: Re: Bug Reports for 0.6.6
Post by: ukraineca on June 04, 2010, 01:54:06 PM
http://img63.imageshack.us/img63/7051/bugkr.jpg

Clicking left doesn't do anything.
ahm  :'(
Title: Re: Bug Reports for 0.6.6
Post by: lupin1 on July 21, 2010, 04:08:07 PM
hello, nice mod. but i still have two bugs to repeat.

1. when i met the "patrol", most of the time, the game will crash.

2. when i finished those river pirates, and report to Shiba, the dialogue can not go on, i have to alt+f4 or reset.
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on July 21, 2010, 08:56:44 PM
hello, nice mod. but i still have two bugs to repeat.

1. when i met the "patrol", most of the time, the game will crash.

2. when i finished those river pirates, and report to Shiba, the dialogue can not go on, i have to alt+f4 or reset.

um ... yeah, there are a LOT of dialog bugs.  Those are not the only ones.  Advise everyone save game frequently.

We're still waiting on Fujiwara to get his entire life reorganized so he can get back here and take care of those.
Title: Re: Bug Reports for 0.6.6
Post by: lupin1 on July 22, 2010, 08:56:26 AM


um ... yeah, there are a LOT of dialog bugs.  Those are not the only ones.  Advise everyone save game frequently.

We're still waiting on Fujiwara to get his entire life reorganized so he can get back here and take care of those.
[/quote]
the first bug i reported may not be a dialog bug. because i can talk with them some time, but when i join their battle, and the battle's over, the error came.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on July 22, 2010, 02:06:35 PM
Nice to see Ron is still keeping the forum a bit active :)
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on July 22, 2010, 05:08:43 PM
Well, it's dialog or menu related to dialog.  Either way, a code bug ... not something I could handle, even if I had the latest module system, which I do not.

----

And yeah, I'm trying to keep things as active as possible.  I still have hope that things will get less complicated for Fujiwara and others, and that we can get back to this project.
Title: Re: Bug Reports for 0.6.6
Post by: lupin1 on July 22, 2010, 06:32:30 PM
I found that I can't become a restrain. I have tried both Ymana and Hosogawa, both are stuck while those shogun said:"...you are rank as a NO STRING!..." and the same sentence will repeat for three times, and then no matter how hard I click the left mouse, nothing happened.

Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on July 22, 2010, 09:30:40 PM
Same story ... as I said, there are a LOT of dialog bugs.  The various "no string" entries are one of those.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on July 24, 2010, 06:33:20 AM
Ron, was Fujiwara able to put someone in his place to help the mod along with coding?

Or was this really only his area?
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on July 24, 2010, 09:11:24 PM
Not only is he the only programmer on the current team, and currently the only one with the latest module system ... he's also been developing an economics and politics model that is the most complicated thing I've ever seen, and I'm pretty sure he's the only person on earth who knows how it works.  Not only is nobody else doing the job, but considering where it's going, I'm not sure too many people even COULD step in.

Yeah, I know ... small setback, huh.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on July 25, 2010, 04:21:32 AM
heh, Indeed
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on July 25, 2010, 04:23:22 AM
(Somehow unable to edit the post) Thanks for the info though :)
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on July 25, 2010, 01:09:44 PM
I had the bandit spawning turned off for testing purposes. The next release will have everything back on. A few more dialog bugs to iron out.
Hi

Just like jonnyweir i've finished with 9 groups of river pirates but i can't find the last one and without them i cannot join to the faction Hosokawa. I have a guess where to switch the brigands spawning on, but i don't know how to do that. The lines are from the 'scripts.txt'.

spawn_bandits -1
 89 2105 2 144115188075856139 1 6 3 1224979098644774912 576460752303423492 576460752303423497 4 0 31 2 1224979098644774912 576460752303423492 2310 2 1224979098644774913 576460752303423492 2147483680 2 1224979098644774913 144115188075855881 2136 3 122

Please help me
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on July 25, 2010, 06:53:59 PM
Everybody:

The version for 1.0x is just not playable.  Stay with the older version.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on July 26, 2010, 10:06:00 AM
Oh I didn't know there was an older version with more compatibility.

Which version do you recommend?
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on July 27, 2010, 01:56:08 AM
OK, explaining that last point.

Use ONR for M&B .90x ... and obviously, use it WITH M&B version .90x, if you don't want even more problems.

You can have several versions of M&B on your system at once, just by putting them in different directories.  It will not cause any problems, unless you try to go back to version .808 or before (which I do not advise).

Anyway, the last playable versions of ONR were for M&B .90x  ... the 1.0x port is currently a work in progress, presently on hold.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on July 27, 2010, 04:57:27 PM
OK, Got another version now 9.30 from M&B

Error:

Get Skeleton Anim Failed for: Death_Face

My guess is because I still have Onin No Ran version made for 1.011
And since I have 9.30 now it doesn't work.

Ron I've searched the web for an older version of Onin, but none found just some shaders.

Since you suggested trying it on a lower version, I am sure you also have the link of the older Onin No Ran version? I can't seem to find it, so the question is could you post it please ;)
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on July 27, 2010, 07:15:08 PM
My internet connection is haywire right now... getting maybe 40 kb/sec out of it, with intermittent complete breakdowns.  Probably damage from all the recent flooding here in China - I know roads and railroads are out from mudslides all over the place, so already overloaded Internet cables have probably been hit too.  Anyway it would take forever to upload anything right now ... I'll get that as soon as it clears up just a bit, unless someone else gets it first.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on July 28, 2010, 03:50:10 AM
No worries mate, I have already found it.

Its in the "old versions" thread right here in the forum.

Wow it really looks better, more dialogue less errors. And I would almost say the npc's looks more asian now?

Thank you :)
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on August 01, 2010, 07:00:47 AM
Everybody:

The version for 1.0x is just not playable.  Stay with the older version.

Thank you, i downloaded the older version and almost everything works fine. I also 'imported' my lv17 onin no ran character from the M&B 1.011 to the 0.903 and it works as well, but i have a problem. I visited all the 8 dojos and defeated every opponents but it still shows in the quest window that im a bushi, not a kengo.
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 01, 2010, 04:35:08 PM
Everybody:

The version for 1.0x is just not playable.  Stay with the older version.

Thank you, i downloaded the older version and almost everything works fine. I also 'imported' my lv17 onin no ran character from the M&B 1.011 to the 0.903 and it works as well, but i have a problem. I visited all the 8 dojos and defeated every opponents but it still shows in the quest window that im a bushi, not a kengo.

"kengo" (sword master/weapons expert) is not a social class, it's just a title.  Other examples of titles not specifically referring to social class would be "ninja" (in modern English, a "covert operative"), shinobi (a spy), or any particular military rank (although holding a military rank above modern NCO equivalent would be limited to the warrior classes and nobility - anyone being promoted from ashigaru to officer status would be given title as samurai).  "General" would be a nice title to have, but it does not change one's base social status (soldier) unless the promotion also comes with a title of nobility.

"Bushi" - a member of the warrior class - would still be appropriate.  Other possible social classes would be, for example, peasant, urban commoner ("merchant", I think it's called in ONR), kuge (nobility - although technically they were also "bushi"), or a member of one or more religious orders (monks, sohei - warrior-monks/temple guardians, yamabushi - wandering warrior-monks, or some such).  Even the shogun would consider himself to be "bushi".

Hope that explains some of it.  Ancient cultures and foreign languages (assuming you don't speak Japanese - I surely do not) can make things a bit complicated.
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on August 02, 2010, 05:54:44 PM
Thanks.. I worried about that it's a bug or something.. :)

Err.. could you explain in detail how the sohen system works?
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 02, 2010, 06:46:32 PM
You mean "shoen"?

http://en.wikipedia.org/wiki/Sh%C5%8Den

Effectively, they were plantations.  Not unlike corporate or collective farms.  They sold stock to pay for capital improvements, which is how ONR characters can make some investments.

As for "how" it works ... intermittently.  The one you see in game is rather a placeholder for a future much more involved economic model.  You just wander around town until you find the guy who sells stock, buy some, and hope it pays for itself.  But there are still glitches, so do so at your own risk.
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on August 02, 2010, 07:16:41 PM
Sorry, I meant shoen as you say.

Im taking quests from Takeda Ujinobu (or sth like that) in Obama, so I bought 9090 stocks for an average price of 0 mon per stock :green: but i don't think so it will generate any profit to me.
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 03, 2010, 09:12:45 AM
Yeah, that's what I meant about "intermittently".
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on August 03, 2010, 07:37:55 PM
It seems I have to try it myself. :)

Anyway this mod is awesome.. My state as a Hosokawa retainer is 'chuu-no-banpei' currently (3th rank) but my renown is close to the one thousand, so hopefully my rank will increase soon. I almost finished to equip all my 13 npc folowers with do-maru, tsubo sode do-maru or even better armors and helmets and with yumi or light yumi bows. I use 'nunte' polearm to capture mountain brigands and mountain bandits and also samurai units but i don't know there is a non-lethal pole weapon like nunte but stronger than that?
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 04, 2010, 01:00:05 AM
"stronger" (in the sense of "more damaging" / "able to harm in spite of armor") and "non-lethal" are two ideas that don't go very well together.  You whack somebody with anything heavier than a police baton, and you're going to start seeing internal bleeding that can't be corrected with anything less than modern major surgeries.  A stick is generally non-lethal - you really have to know what you're doing to completely kill somebody with even a smallish baseball bat, unless you are planning on beating them after they are disabled.  A claw hammer, on the other hand, is going to break some bones and cause internal bleeding, and by the time you get enough damage to stop them from fighting, the wounds will not be very survivable.

Also, polearms and blunt ends are generally not a very good combo.  The nunte was somewhat blunt either as a hook for catching prisoners, or because the people who built them could not afford blade steel, or a combination of the two.  But it is a rather crude weapon originally improvised from farm tools on Okinawa.  Not an easy thing to learn to use, and not terribly efficient as a weapon in general.  Its real value is being a really cheap alternative to a good yari or naginata.

Seriously, there is little money in prisoners, compared to the value of the junk they carry (unless you're just picking off rabble that don't have anything).  It's probably not worth your time to worry so much about capturing them alive, or if you feel a need to get a few alive, just run over them with a horse.  The Japanese weren't too big on taking prisoners in battle - urban police forces were among the first to adopt policies on non-lethal force (hence carrying the jitte) for maintaining order, but organized bands of brigands were pretty much "wanted dead or alive, preferably dead".
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on August 04, 2010, 08:04:15 AM
Seriously, there is little money in prisoners, compared to the value of the junk they carry (unless you're just picking off rabble that don't have anything).

As for me, with my level 3 prisoner managment skill I can capture 15 prisoners (mountain brigands) per battle what I can sell about a sum of 35.000 mon. By comparison, the loot is not much more.. usually does not attain this amount, although I always fight agains 120-150 head armies with my 40-45 men.
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 04, 2010, 09:24:19 AM
My point being that if use of non-lethal force was hurting your chances of reliably winning the fights (or doing so without cost-prohibitive casualties), it would be cheaper to go to a weapon that was known to be effective and pass up a few prisoners.  Non-lethal force and deliberately taking large numbers of prisoners is a luxury you may not always get - it requires using less efficient and less reliable weapons.

That was another part of my "realistic combat model" - that attempting a non-lethal solution is generally less efficient.  Non-lethal and high stopping power don't generally go together very well, or if they do, then they have to give up some other desirable quality such as speed or reach.  Likewise, anti-armor weapons usually make much smaller holes than things designed to slice your opponent in half.  That's just physics, and the reality of having to choose a weapon and live with the consequences of that choice. 
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on August 04, 2010, 01:03:49 PM
Hanshiro, you must have a nice army going up against others 3 times your size ;)

As for my rank, it is called "NO STRING" and when I try to ask it to a retainer the game freezes, another dialogue bug :(

Well beating all the mountain bandits in the Enryaku-Ji Quest is already proving to be difficult, so the challenges faced are very nice :)

I think attacking cities would make the game (more)complete, since you can also fight in towns already(more or less, you have a battle with some villagers, but its inside the town anyway hehe)

EDIT: By the way Ron, I see Fujiwara's last activity dates back from December 2009, 6 months of not being on this forum, with personal problems in mind, I presume he has stopped alltogether then, or did he still have contact with you about Onin No Ran in other ways?
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 04, 2010, 06:47:10 PM
All I know for sure was that Fujiwara specifically expressed a desire to get back to ONR as soon as he could.  I have no reason to doubt that.  However, I do know that from the nature of his current problems (as last reported), he's probably in a world of hurt (primarily economic).  So a year or more of delay was sort of expected.

And yes, urban combat, including defense of the city walls, was planned ... but was, at last check, far from being ready to implement.

Well-trained warriors should be able to take on a force 2 to 3 times their size, if the opposing force is largely composed of rabble.  Heavy horse against infantry is particularly one-sided, as are skilled archers used from tight formation.  Light horse - mounted archers - can also put the hurt to a much larger infantry-based force, if you have enough of them, and if they will keep their distance.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on August 05, 2010, 12:50:33 PM
I see thanks for the info, a shame about Fujiwara's current position, I wish him all the best

Will check vanilla M&B for a moment, just found out there is a Samurai armour and Katana hidden in Rivacheg  :?:, and the katana is shiny with reflections of the world, like a mirror, have you ever thought of adding reflections to weapons of ONR? I know its actually a question for Ichimonji, but he's not around always :)
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on August 05, 2010, 07:12:23 PM
Well-trained warriors should be able to take on a force 2 to 3 times their size, if the opposing force is largely composed of rabble.  Heavy horse against infantry is particularly one-sided, as are skilled archers used from tight formation.  Light horse - mounted archers - can also put the hurt to a much larger infantry-based force, if you have enough of them, and if they will keep their distance.

Hanshiro, you must have a nice army going up against others 3 times your size ;)

Today I beat a 264 head Yamana patrol with my 40 men, then an other patrol with 292 men. Later I defeated a 280 head Yamana army and freed about 30 samurai, but (I dont know why) these units cannot be upgraded, so I decided to expend them because of the huge morale penalty.. I destroyed about 10 huge armies (250-350 men), and a 540 head forest bandit army with the help of a Hosokawa patrol (220 men). It's difficult, but not impossible. Now my rank is Kigiyoko-no-Keibihei (5th) with 2400 renown and 1461 faction points. :)
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 05, 2010, 07:21:07 PM
The chrome-like polished stainless look is certainly not Japanese.  It's what you see on cheap stainless wallhangers, chrome truck bumpers and mirrors.

The blades in ONR have the iron shader set to max, so they do reflect light sources, but in a more realistic way.  (Thanks to mtarini for the specialty shader that lets us do both reflective surfaces and cutouts on the same object.)  The coloration pattern is designed to work with this, to give the appearance of temper lines and grain, without using textures so large as to crash the computer (which is easier than you might think, with a couple hundred of those on the field, and since we can't use mipmaps with those specialized shaders).  It took a lot of work (my work) to get that right.  Note that you do have to be using DX9 shaders - the DX7 rendition is less than impressive.

Anyway, no, that is not a bug.  It's just where we want it.  I actually tried just turning down the reflectance on the super-shiny shader, and it did not get the desired effect either.  And I refuse to send my samurai into battle armed with chrome truck bumpers.


------------------------------------------

The samurai who could not be upgraded were originally from neutral locations.  It was a known issue.  The latest versions - i.e. my work file for ONR for .90x - have a completely reworked troop tree, so the point is moot.  (You don't, however, want that work file ... the new troop tree requires a whole new set of outfitter commands such that you have to pay for gear to upgrade guys in shirts to armored troops ... and the outfitter script is not yet in place, so none of the samurai can be upgraded to the next level.)

The new work file also contains all the new crossbows, new low-end armor items, and a bunch of other stuff that has not yet been released.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on August 06, 2010, 01:44:42 PM
Good news!

I still use DX7 because I was afraid the Specular Bug would appear again(I used the fix on the 1.010 version but it didn't work, maybe it will for 9.30). But if you say in DX9 there are some reflections going on also on the weapons, I will check that ofcourse :)
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on August 06, 2010, 05:50:25 PM
The samurai who could not be upgraded were originally from neutral locations.

By now their souls took the road towards a new birth, while I rise into higher rank as a Chuu-no-Keibihei (6th) with my 3200 renown. What a pity I can't keep large army because of the morale penalty.. I have about 50 good men beside me still now against the 350-500 head armies, though I could employ even 150 men.

By the way I tried the shoen-system and it works well as far as I can see. I don't know whether it should operate, but by September the price of land went down, and then increased again after the beginning of the autumn harvest. I bought 50 from the shares of the Kameyama shoen. ;)

@Wundai, maybe you should start a new game on the side of the Hosokawa. For me everything works well with them.
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 06, 2010, 07:21:27 PM
If you're using 9.0x and get the specular alpha error message, you can download the correct file from the repository.  Just read the instructions - you have to put the thing in the M&B root directory, not the ONR directory.  (And no, it won't hurt anything else, if used with the right version.)

http://www.mbrepository.com/file.php?id=730

I promise that part works just fine in M&B .903 ... and actually looks very realistic under most lighting conditions.  If you've been using the DX7 shaders, you also missed the cutouts in the tsuba (handguards) on the swords.  Look at them close when you switch to DX9 - they're pretty cool.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on August 07, 2010, 01:31:44 AM
YES! :D

Awesome how everything looks now, the Tsuba's, the lighting, thats an awesome job you did Ron!

@Hanshiro, thanks mate. I could also try allying myself with the Hosokawa in the current game, to see how that works :)

Ah its such a great mod
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on August 07, 2010, 02:01:53 AM
Hmm, got a letter for the Hosokawa, but when arriving in Sout Kyoto, I can only get Hosokawa Katsumoto to "tell something about himself" so he shows his stats. i guess I cannot change clans anymore.

Ron is their any coding or text file trick I can start a new game and export the current character with levels and armour to that new game?

First I thought it was import/export character, but that function doesn't work unfortunatly.

Thanks again for the help your giving me :)
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on August 07, 2010, 04:52:55 AM
Sell everything you have, then use the export character icon in the character/statistic menu. After this you should start a new game and import your old char with all the money you had, but without any of your old stuffs. It works, I tested it. Losing an armor and some weapon is nothing.. since I imported my lv17 char I earned millions. Now all my 13 henchmen use fine armors, most of them have Tsubo Sode Do-Maru or O-Sode Do-Maru, one of them even have an armored horse, which costs 400.000 mon.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on August 07, 2010, 06:28:49 AM
Really? Okay I will try that, last time I tried export character though, it exported. But later when I tried to import in ONR it said it couldn't find any characters to import.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on August 07, 2010, 10:05:21 PM
Thanks! It worked, I just needed to input the same name :)

Btw would this be a nice Onin No Ran Startup Screen? Hehe.

http://img530.imageshack.us/img530/1657/mbenb.jpg

I didn't use photoshop by the way, this is ingame (ENBSeries Graphical Mod)
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 08, 2010, 12:56:30 AM
I couldn't get the picture to work for me ... internet in China right now is fried, from all the recent flood damage, and so not everything works and what does work is absurdly slow.

But note that the mounted archer we were using in black and white was from an Onin War period ink-block print, and the color picture of a samurai on a horse near a river from a painted scroll of the same period.  Both of those originals are extremely rare pieces, and it is considered extremely fortunate to historians that they have survived.  I'm not sure anyone was wanting a replacement for those, considering their historical significance.
Title: Re: Bug Reports for 0.6.6
Post by: Wundai on August 08, 2010, 03:34:22 AM
Oh no you are totally correct, I love the archer picture there, indeed that is not a possibility.

Title: Re: Bug Reports for 0.6.6
Post by: Wundai on August 14, 2010, 02:57:25 AM
Sorry mate, seems we have to let the forum slumber on a bit,I really hope we'll see some life in this mod again in the future, its been nice talking to you :)
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on August 14, 2010, 03:56:30 AM
I wish I had the technical skills to keep working on this ... but it seems that, without Fujiwara writing code at the moment, everything is on hold.
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on January 25, 2011, 02:55:48 PM
The version for 1.0x is just not playable.  Stay with the older version.

Hi everyone

I just want to ask that the version 1.0x is still not playable?
Title: Re: Bug Reports for 0.6.6
Post by: Ron Losey on January 25, 2011, 11:37:45 PM
Fujiwara has not been able to return to modding ... project is still on hold.

That is, unless you know a good programmer who can fill in for the time being.  (If you do, I'll try to pull things back together here.)  But it's a tough project - Fujiwara wrote most of the ONR code, and it's complicated as heck.  It will not port to 1.0x directly.  I don't think we can get it ported without him, but I'm willing to try if somebody thinks they can do it.
Title: Re: Bug Reports for 0.6.6
Post by: HanshiroTsugumo on January 26, 2011, 02:38:27 PM
Hmm... this is a big loss for everyone, I loved this mod. Anyway thank you for the answer.