MBX

Mount&Blade Expansion => The Last Days => TLD.808 => Topic started by: Ancientwanker on January 17, 2007, 07:49:46 AM

Title: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: Ancientwanker on January 17, 2007, 07:49:46 AM
Download The Last Days of the Third Age v2.4 (http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=61)

Download version .808 of M&B --if you don't have it (http://www.mbrepository.com/file.php?id=1706color=red)

The current version of mount and blade is 1.011. If you want to install the older .808 to play TLD just install into a different directory and then install the mod to the .808 version. You can have multiple versions of M&B installed at one time.  Check this thread for details about future updates: (http://mbx.streetofeyes.com/index.php?topic=926.0)
 

Features:
- Strategic war system with faction elimination. As the power of a faction wanes they get fewer troops and eventually risk falling into ruin. Faction strength can be recovered through time or a great victory over the enemy. If Rohan and Gondor fall, Isengard and Mordor declare war on each other.
- 13  factions tracked in the war. You can belong to one of four major factions.
- Great Hosts from six factions that actively pursue the war. Their behavior will change depending on the war results.
- Faction influence system. You gain influence based on rank and battlefield success.

     1) Spend influence to order allied armies in the field..
     2) To gain access to rewards from the armory
     3) To have missions cancelled.
     4) To recruit experienced units from the lords.
     5) To recruit the lords or camp captains themselves.

- Faction morale system keyed to events, faction strength and faction elan.
- Lords take to the map where they can be captured, killed, etc.
- Infiltration missions into enemy fortresses to rescue captured heroes.
- Heroic perks and traits
- Troops with special abilities
- A limited formation system with audible commands
- NPC hero major wound/death system.
- About 50 heroes divided between the various factions
- Enchanted items
- Many new models, textures and voices
- Includes a modified Janus' arena mod.
- Includes several weapons pack (Raptor, Dain) & Dablades Soundpack
- Troll and Warg models from Yoshi & new orcs from Stefano  

Raptors Weapons Pack:
Raptor65

Arena Mod Credits:
scripting: Janus
textures: dablade
scenes: Taurandhir

Dablade's Soundmod:
Dablade

Dain's LOTR Weaponpack:
Dain Ironfoot

FAQ

Quote
Q: Where is the movie plate armor?
Quote
A: This is a book mod and there is no reference to medieval plate armor in the book.

Quote
Q: Lag! Laggy Lag Lag!?!? Motherlagger!!!
Quote
A: Two solutions. Lower your desktop resolution (m&b uses this. try 1024) and/or lower the texture resolution in the m&b options menu. Ill put out a low-res texture pack at some point and link it here. I dont know if this will be any different than lowering it with the menu. Might be for the initial load-up at least though I dont know. (orc head texture reduction: http://mbx.streetofeyes.com/index.php?topic=916.0). The next version (2.5) will use some of the LOD techniques from m&b .890 which should greatly improve performance.

Quote
Q: Elf towns cause my computer to lag or crash, what to do?
Quote
A: Dont visit them.  :lol:  They were made too large (tree-wise) for some computers to handle. In future Ill shrink them but for now you'd best just avoid them if you have trouble.

Quote
Q: I want/need/require sieges!
Quote
A:  Sieges are coming to mount and blade, which has been clear for for some time now.  Almost every mod will have sieges in future as Armagan is going to hand it to us.  I dont see a reason to even bother with something that Armagan will provide more support for both at the .exe level and the scripting level.  It will then be easy to make riffs on Armagan's system after I get a look at it and see if sieges will fit into a new war system

Quote
Q: Why is it so difficult to play the elven faction compared to rohan or gondor?
Quote
A: Its not fully developed yet and will just be a more difficult faction to play for now.

Quote
Q: Why are the orcs so powerful?
Quote
A: Just my call for balance purposes. If you disagree with my choices there are options with the old man to change the weapon skill levels and powerstrike/toughness of orcs or other troops. You'll find a wide range of options there to balance the mod to suit your tastes.

Quote
Q: I'd like to help. What can I do?
Quote
A: The number one need is for modellers, texturers and or voice work. There are some organizational things that could be done as well. We are chronically short-handed, like most mods, so volunteer away if you think there is something you can do. Check this thread for ideas: http://mbx.streetofeyes.com/index.php?topic=107.0


Victory Conditions:
Gondor:   Isengard, Easterlings, Corsairs, Dunlendings, Haradrim, Dol Guldur and Moria fallen. Morder spent and wavering
Rohan:    Isengard, Easterlings, Corsairs, Dunlendings, Haradrim, Dol Guldur and Moria fallen. Morder spent and wavering
Mordor:  Rohan, Gondor, Isengard, Dunlendings and all elven factions fallen.
Isengard: Rohan, Gondor, Easterlings, Corsairs, Haradrim, Dol Guldur and all elven factions fallen. Morder spent and wavering

--total military victory against mordor can only be achieved when all 4 mordor legions are activated in the options menu at the brigand fort. All 4 legions must be destroyed before mordor can fall. The total victory message will then be available when all other conditions are met. Dol Guldur must fall before Mordor as well.

General troop information:
Gondor:   Excellent infantry, some cavalry, good archers.
Rohan:    Excellent cavalry, some infantry.
Lothlorien: Medium infantry and excellent archers.
Mirkwood: Light infantry and excellent archers.
Rivendell: Elven heavy infantry doubling as archers, various dunedain units.
Mordor:   All infantry and poor archers.
Haradrim: Good light cavalry, very good archers and some horse archers
Corsairs:   Light infantry, crossbow troops, very small cavalry branch
Easterlings: Poor light cav, Good heavy cav, throwing missiles only
Isengard:  Mostly infantry, decent archers, some pikes and warg riders.
Dunlendings:  Mostly infantry, no missiles, decent horse branch
Dol Guldur:  Mordor Infantry, Olog-hai trolls
Moria:       Disorganized infantry, cave trolls, warg riders.

Troop tier information:
--Tiers are upgrade levels. So tier-1 is lowest gondor youth and tier-6 would be a tower knight of minas tirith.
--Orcs start at tier-2 and move up to tier-5  
--Normal men start at tier-1 and move up to tier-5
--Gondor/Rohan men start at tier-1 and move up to tier-6
--Gondorian feudal types start at tier-3 and move up to tier-5
--Dunedain start at tier-3 and move up to tier-7
--Elven units start at tier-3 and move up to tier-8

Upgrade Trees:
(http://img412.imageshack.us/img412/900/easterlingtree4wh.th.jpg) (http://img412.imageshack.us/my.php?image=easterlingtree4wh.jpg)(http://img490.imageshack.us/img490/1181/haradtree4di.th.jpg) (http://img490.imageshack.us/my.php?image=haradtree4di.jpg)

(http://img396.imageshack.us/img396/8061/gondortree6zw.th.jpg) (http://img396.imageshack.us/my.php?image=gondortree6zw.jpg)(http://img318.imageshack.us/img318/6927/rohantree1ur.th.gif) (http://img318.imageshack.us/my.php?image=rohantree1ur.gif)

(http://img176.imageshack.us/img176/9154/dunnishtree9tn.th.jpg) (http://img176.imageshack.us/my.php?image=dunnishtree9tn.jpg)(http://img171.imageshack.us/img171/9210/corsairtree9ap.th.jpg) (http://img171.imageshack.us/my.php?image=corsairtree9ap.jpg)

(http://img309.imageshack.us/img309/5913/lothlorientree4so.th.jpg) (http://img309.imageshack.us/my.php?image=lothlorientree4so.jpg)(http://img456.imageshack.us/img456/9814/rivendell39lv.th.jpg) (http://img456.imageshack.us/my.php?image=rivendell39lv.jpg)

(http://img464.imageshack.us/img464/7585/moriatree6uf.th.jpg) (http://img464.imageshack.us/my.php?image=moriatree6uf.jpg)(http://img441.imageshack.us/img441/706/mordortree9di.th.jpg) (http://img441.imageshack.us/my.php?image=mordortree9di.jpg)

(http://img81.imageshack.us/img81/6699/isengardtree23er.th.jpg) (http://img81.imageshack.us/my.php?image=isengardtree23er.jpg)(http://img356.imageshack.us/img356/4084/gondorfeudals0js.th.jpg) (http://img356.imageshack.us/my.php?image=gondorfeudals0js.jpg)


Color key:
Yellow    = Melee infantry line.
Light Blue = Melee infantry with chance of some missiles.
Blue       = Missile infantry line. (rangers, assassins, pit fighters and orc trackers are better at melee than missile)
Dark Blue = Dedicated missile line. Increased archery, poor melee, knife armed. (mirkwood archer, harad foot archer, blackroot vale)
Gray       = Mounted units.
Green     = Melee elites with light armor. 20 point melee bonus and athletics bonus.*
Red        = Melee elites with no armor. 40 point melee bonus and athletics, iron_skin bonus**

*   Some light and unarmored elite infantry move faster on the worldmap. (Rangers, some Uruk-hai).
** Some red elites (variag gladiators, pitfighters, berserkers, wolf-warriors) have battle-fury which affords limited regeneration.

I havent updated the troop trees in some time so heres a quick list of troops that have additional abilities.

Flexible troops (can change weapons via dialogue with "change tactics"):  
Brego Guard (?)
Knights of the Tower Guard
Knights of Arnor (?)
Rangers of Ithilien
Dunedain Rangers
Possibly some of the elves

Stealth capable troops (can pursue infiltration missions):  
Rangers of Ithilien
Dunedain Rangers
All Elven units
Frealaf Raiders (rohan)
Uruk Scouts
Orc Trackers
Corsair Raiders
Corsair Assassins

Scouting specialized troops: (Add to players tracking/spotting/pathfinding skills. Larger numbers net larger bonuses)
Rangers of Ithilien
Dunedain Rangers
Lothlorien Wardens
Orc Trackers
Uruk Scouts (maybe, I cant remember)

Disciplined troops: (Can use formations (press I to cycle formations, tab to select))
All Gondorian and Rohirrim infantry above youth
All Elven infantry (possibly dunedain infantry too, iirc)
Uruk-hai pike
Dunnish pike
Corsair pike
Black Numernorian infantry
Black Uruk of Barad-dur (iirc...)

Formation basics:
"Form the Line" orders your disciplined infantry into a long line, where they will hold.
"Form Ranks" orders your disciplined infantry into a box formation, where they will hold.
"Fall Back" order will work with all units and sends them back to your baggage/flag.
"Break Ranks" cancels all formations.

Formations require that the units being ordered be given only the standard "charge" order. If you give them standard hold or follow orders they will ignore the modded formation orders. They are for melee infantry only though archers without ammunition and dismounted cavalry will obey a "fall back" order.  


Miscellaneous tips:

--The old man at the brigand fort will let you change many game options for the first day only. This includes strategy script changes and npc hero wound/death chances, troop skill modification and other gameplay modifications.

--Faction strength has the following ratings:
     --Unmatched  (mordor start)
     --Very Strong (isengard start)
     --Strong        (default start for the rest)
     --Weakened  (rivendell and moria start)
     --Spent and Wavering
     --Fallen or Withdrawn

--The war will begin before you hit level 10, its based on level and will be adjustable from v2.2.1 foward.
--Check the state of the war and the health of various factions by talking to the lords.
--Once you have a faction down to spent and wavering, eliminate their largest units. They should fall.
--Factions can recover over time or rally if the enemy is dealt a serious blow.
--Mordor cannot be reduced beyond spent and wavering. Getting them to that level is one of the conditions for victory for the free peoples or Isengard.
--The starting position for a faction is their strongest position and is the most difficult one to reduce.
--You can modify the starting strengths by talking to the old man at the brigand fort on the first day.
--There is no recovery from fallen/withdrawn but an occasional (rare) remant army may spawn.

--Orders to allied armies last 24 hours, except 'travel to' which lasts for 48 or until they arrive at their destination.
--You can only have one set of a given order active at a time. One follow, one travel_to, one hold.
--Orders to your own heroes dont count toward your orders limit but you can only have one "travel to" order for a hero active at at time.

--uruk archers of isengard are better than orc archers of mordor. As in the book, the uruk-hai use man-sized bows. The orcs dont get better than short bows.
--Neither orcs nor uruks are captured. They are assumed to be finished off after the battle.
--gondor feudal units start at tier-3 but only advance to tier-5. They have light armor and are experienced filler units in general.

--elven units can only be recruited with faction influence points from the elven leaders.
--elven units cannot be captured. They are assumed to be finished off after the battle. Elven leaders can be captured though.
--elven units can become the most powerful troops in the game (tier-8/level 40+) if you can keep them alive
--trolls can only be recruited with faction influence points from the leaders of dol guldur (olog_hai) or moria (cave trolls)
--trolls cannot be captured. They are assumed to be finished off after the battle.
--some armies of dol guldur and moria contain a few trolls. Mordor's southern armies dont have them at the moment.
--warg riders can be upgraded into from isengard or moria units. You can only purchase wargs to ride at moria at the moment.

--Active items will only grant abilities when wielded on the worldmap. Passive items will grant abilities when you own them and enter the worldmap (might need to move around a bit for it to kick in).
--Enchanted weapons that affect the same attributes will only allow one of that type to provide a benefit at a time.
--Enchanted weapons or equipable items will only give/take  abilities when wielded or put away on the worldmap. Once in combat those abilities wont change even if you put the items into your storage box. After combat it will update again.

--There are two hero npcs in each capital. You can recruit one at the start, you get the other later. You can also recruit one hero in the allied capital.
--All of the lords of towns and camps (cept the 4 faction "leaders") are also recruitable heroes, they are very powerful but require spending faction points. You cant hire them or see the option until you have enough points.
--Heroes can become wounded if you get ko'd in combat (its an additional penalty)
--All wounds heal over time. Its pretty random when but the rate can be accelerated by visiting the healer at Morannon, Edoras, Isengard or Minas Tirith.
--Once wounded in combat (with a major wound) it becomes possible for an npc hero to die in combat. More wounds=greater chance.
--You can change the wound chances, healing chances and turn on/off the chance of death at the old man at the brigand fort.
-- You can ask your heroes how they are feeling when you talk to them and they will notify you of any wounds. There are healers in the "capitals" that will accelerate healing a bit but it can still take a while if you are unlucky. If your heroes get badly wounded they can get killed in combat, even if in the rear at the moment. Best to get them healed at the healer or rest at an inn for awhile.
--Until you hit captain rank, you can only visit the healer once a week. More visits will cost faction points. The healer heals all standard damage for your company as well.

--Orcs, Uruk, Uruk-hai, Trolls, Elves, Goblins and Tribal orcs cannot be taken prisoner. They are finished off after a battle. Some elven leaders may be captured though.

Mini mods and optimization:

Low-Res Orc Pack 1.0 (http://mbx.streetofeyes.com/index.php/topic,916.0.html)

A low-res orc texture pack for Stefano's TLD orcs. For TLD v2.4 but should work with any 2.4.x version. Might improve your performance if you have a lower-end rig.

User made guides:
There are several guides floating around the back pages of this forum.


Last Days Credits: (In most cases the models and textures are reserved for use by this mod for now. Its just a matter of preserving a unique look for the mod within the m&b community while we are still under development. In the case of the general weapons packs (JIK, Raptor, Dain) you should check their threads at taleworlds for the rules of use.)

Textures by Dablade:
Some rohan shields detail work, ranger jerkin, rohirrim jerkin, all other new rohan and gondor armors (leather,mail and scale), all of the easterling shields, all of the corsair shields, corsair war leather and raid leather, corsair war mail, the plated rohan shield, orc leather, orc gladiator skirt, the rohirrim and gondor light horses and heavy warhorses (including dol amroth), red wolf mail, goblin/scorpion blade, corsair raider hauberk,  corsair assasin leather, lothlorien heavy scale, lothlorien light scale, elven jerkin, woodelf leather, lothlorien helm and shield, rivendell shield, elven warhorse, easterling mask helm, warg texture, variag kataphrakt, variag lamellar, wainrider, lamellar.. more than this. Bunch of new stuff for .808, Ill get a list together later.

Textures by Triglav:
Many orc armor textures and man/orc/uruk/uruk hai faces.  Most of the map icons (minas morgul, pelargir, moria, dol guldur, camp icons, towers, mount doom, barad-dur, etc).  Many new shield, armor and helm textures (evil shields sheet and models, all of the trig_shield stuff, etc).  The dunlending scale helmets, the black numenorian dragon helmet, etc.  The new "red mordor" skybox set. He really did a ton of stuff for version .808.

Models and textures and script by Yoshi:
The rescue mini-game scripting. Trolls, and the Warg/Wolf model, The exterior Minas Tirith Mesh and Hornburg Meshes. Many of the rescue interior meshes. The gondorian courtyard and the gondorian gate/street too.

Art, Textures and Menus by Merlkir:
The splash screen and logo, all the new hand-drawn menu screens (moria, mt, edoras, morannon, mounds, pyres, etc) and concept art. (several textures as well).

Models and textures by Octoburn:
All of the new sheaths for raptor weapons and his own.  Many new swords and axes, the ceremonial rohan helms, brv helm, goblin mask helms, haradrim helms, lothlorien helm, elven oval shield, ranger mask, iron dunlending helms. The Isengard final dungeon interior mesh. The dunlending shields. Ill get a better list together soon.

Models and textures by Stefano:
The rivendell armor, corsair shell helmet, modified the dunlending spangel helms and did a new texture, modified the viking helm for m&b standards. He also did the great new orc head models and face textures in many shades and the new troll (in the next version).

Models and textures by Professor420: Elendil helm, Infantry helm, Isiludur/archer helms, Gondor helm and the Rohan and Gondor shield textures. Most of the rohan helm models were done by the Prof and then textured or otherwise finished up by triglav and/or octoburn. The gondorian infantry sword and heavy sword and some of the rohan swords as well.

Models and textures by Ursca:
A wide range of orc helmets based around a single orc helmet dds sheet. Sallets, Pothelms, Maskhelms, a few uruk-hai helms, etc. And the uruk-hai hand shield.

Models and textures by Lynx:
Orc falchion, Great Orc Falchion and barbed spear, fell blade, blade of westernesse, uruk shield, orc axe, orc scimitar. Also, the new horn, whip and saddle.

LOTR map icon models and textures by Thorgrim.
Edoras, Morannon, Minas Tirith, Hornburg, Isengard, Caras Galadhon, elven tree camps, rohan town, fort.

Models and textures by Raptor65:
All of the models for the new Gondor and Rohan shields and his weapons expansion pack.

Models by Jon Snow (textures from Raptors pack)
Umbarian short sword, easterlings sabre, noldorin noble sword (glamdring model), chieftan sword, Easterling mask helm.

Models and textures by Jik:
Rohirrim throwing spear and his item pack closed book. Three varieties of camp tent

Models and textures by Paradox:
Uruk helm and Uruk capt helm.

Textures by Chel:
Wolf skins for greater wolves.

Models by Janus:
goblin/scorpion blade, some orc helms modifications

Models by Arab Archer:
harad dagger

Models by Llew:
Gondorian Royal Hall.

Models by Turin:
3 spiked mordor shields

Voice work by Burzonlurt (orc, gondor, harad)

Script by Yoshi:
Hero Rescue Script.

Script by Highlander:
His Formations Script

Script by Winter (from python exchange thread)
player's army prisoner eating dialogue (changed to be % chance of gaining useful meat)

Script  by Janus (from Arena mod)
re-purposed his reward script to grant faction influence as well.

Raptor weapon stats by Damien

RCM combat mechanics rebalance by Ron Losey

Additional map work by Thorgrim

Additional dds consolidation by Yoshi

Medieval Weapons Pack from Tridinaut

Base dunlending helm model by Gerzi

Brytta Sword, Rohirrim Axe and Khamul Helm from Ivanpxxx

Sound editing and cleanup by Dablade

Scripting, Map editing, brf editing, dds consolidation and some scenes: Me

Thanks:
Thanks to Thorgrim for his many tools  
Thanks to Janus for the Repository and his installer script
Thanks to Winter for the forum
Thanks to Armagan and the Taleworlds staff for the fun game, models, and the great mod tools.
Thanks to all the unofficial beta testers for the mod who helped (are helping) debug it.
Thanks to everyone who offered suggestions.


Honorable magazine mention:

http://img175.imageshack.us/img175/8671/img09544mh7.jpg (http://img175.imageshack.us/img175/8671/img09544mh7.jpg)

thanks to gamerwiz09 for the scan:

http://forums.taleworlds.net/index.php/topic,52213.0.html (http://forums.taleworlds.net/index.php/topic,52213.0.html)
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Alec{zacool} on January 28, 2007, 04:27:36 PM
Hey. Just reading through the thread when I saw the 40 heroes thing! I could only find 5. Gee, I'm gonna look harder.
Nice Pictures By the way.

-Yours

Alec{zacool}
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Albino on January 29, 2007, 06:09:41 PM
All of the governors are able to be recruited for 150-200(?) influence points. So that would be your 40 heroes.(Note this is for the governor type guys. Faction leaders can't be recruited.)
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: atilladahun on January 30, 2007, 09:34:42 AM
Can you give a date as to when this mod will be relesed for .808 soon?
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Merlkir on January 30, 2007, 09:46:27 AM
Can you give a date as to when this mod will be relesed for .808 soon?

no.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: atilladahun on January 30, 2007, 09:51:06 AM
So yall are just kinda testing it on .751 first?
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Ancientwanker on January 30, 2007, 10:24:31 AM
Ive just been taking a break. My computer gaming/modding time is limited lately.  I havent given up though and several contributors are getting stuff together.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Merlkir on January 30, 2007, 03:25:43 PM
So yall are just kinda testing it on .751 first?

the dev version I have is for 751
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: atilladahun on January 30, 2007, 04:52:10 PM
well i guess il just have to wait a while like a good boy... but man am i aching to play this mod ;)
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Raz on January 31, 2007, 03:03:31 PM
So, is there any reason for not upgrading to 808 with the new version?
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Merlkir on January 31, 2007, 03:23:39 PM
So, is there any reason for not upgrading to 808 with the new version?

aw is taking a break ;)
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Raz on January 31, 2007, 03:52:18 PM
Oh okay, I thought he was going to release it for .750 :)
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Mad_Hamish on January 31, 2007, 05:03:39 PM
So what new features are coming into the next version?

(by the way Raz check your PMs)
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: DaBlade on January 31, 2007, 07:56:08 PM
Wel'll have lots of new and reworked textures (armor, shields, etc.), several new models (armors, shields, weapons, helms, etc.), probably a new troll model, new map icons, some new interiors, and I don't know if AW wants to talk about the other stuff. :P
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Damien on January 31, 2007, 11:52:14 PM

Hey brothers. If you can give any kind of definitive answer -- how far along are you guys now with the port over to the new version? I'm sure that's been asked before - but I've been gone awhile so you'll have to excuse me. I'm stoked and waiting patiently for the next TLD. Go team Venture!

Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: DaBlade on February 01, 2007, 10:51:07 AM
 Damien, only AW can tell you that.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: 18Zulukiller on February 01, 2007, 04:39:02 PM
Does anyone have a link to version 0.751 of mount & blade the new 0.808 version is getting repetative and i would realy like to try out some of the mods espeacially this one.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: DaBlade on February 01, 2007, 05:35:21 PM
Here you go.

http://www.taleworlds.com/download/mountandblade_0751_setup.exe
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: 18Zulukiller on February 02, 2007, 04:15:04 AM
thanks man
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: atilladahun on February 02, 2007, 05:24:16 PM
Lol it seems that all the "I cant wait to play that mod" mods are all on .751.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: InvertedPantsMan on February 02, 2007, 05:49:03 PM
I guess thats cause those are the ones that are meticulously planned and carefully put together. Quality takes time and love.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: atilladahun on February 03, 2007, 05:45:41 AM
Hey do you need to download some patches or somthing to play this mod on .751? I tried to play it after i downloaded and it wouldnt work.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: xXempXx on February 03, 2007, 05:53:08 AM
Hey do you need to download some patches or somthing to play this mod on .751? I tried to play it after i downloaded and it wouldnt work.

no

install m&b .751

install TLD 2.2.1
then hotfix 2.0

tis what i did...works fine
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Merentha on February 07, 2007, 04:00:52 PM
So, yes.  You need to install hotfix 2.0, which post people would consider a patch.  :p
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: xXempXx on February 07, 2007, 04:43:28 PM
yeah realized that after i posted it...but meh.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: ohshxt on February 24, 2007, 01:15:38 AM
So, yes.  You need to install hotfix 2.0, which post people would consider a patch.  :p
sorry
but i still can not play it
it said "error : bread_f is not found"  :(
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: InvertedPantsMan on February 28, 2007, 07:04:42 AM
then why don't you do a forum search for "error : bread_f is not found"? maybe you're not the only one who has aked this question. who knows.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Divine on February 28, 2007, 11:28:19 AM
Hi all!
sorry for interrupting, but i have one simple problem: i cant download mod: direct link error...http://www.mbrepository.com/modules/PDdownloads/visit.php?cid=7&lid=61
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: dulahan on February 28, 2007, 02:20:21 PM
Hi all!
sorry for interrupting, but i have one simple problem: i cant download mod: direct link error...http://www.mbrepository.com/modules/PDdownloads/visit.php?cid=7&lid=61

Make sure you don't have McAffee or Norton on, for some reason they block the downloads on that site.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Ron Losey on February 28, 2007, 09:39:40 PM
Hi all!
sorry for interrupting, but i have one simple problem: i cant download mod: direct link error...http://www.mbrepository.com/modules/PDdownloads/visit.php?cid=7&lid=61

Also they block download managers.  Disable any download managers before attempting the download.  (There's a post about that at the top of the home page, but most people miss it.)
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Divine on March 01, 2007, 12:22:11 AM
Still nothing =( Maybe its becouse my NAT?  :'(
Are there any rapidshare-like links?
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Ron Losey on March 01, 2007, 12:33:22 AM
Still nothing =( Maybe its becouse my NAT?  :'(
Are there any rapidshare-like links?

That was an old "direct download" link... they were disabled.  Go to the main page and look up TLD.

http://www.mbrepository.com/modules/PDdownloads/

Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Divine on March 01, 2007, 05:01:32 AM
Still nothing =( Maybe its becouse my NAT?  :'(
Are there any rapidshare-like links?

That was an old "direct download" link... they were disabled.  Go to the main page and look up TLD.

http://www.mbrepository.com/modules/PDdownloads/

Direct link error....ohh
Still the same problem. Maybe its blocking ukrainian IP's?
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Ron Losey on March 01, 2007, 05:08:20 AM
Still nothing =( Maybe its becouse my NAT?  :'(
Are there any rapidshare-like links?

That was an old "direct download" link... they were disabled.  Go to the main page and look up TLD.

http://www.mbrepository.com/modules/PDdownloads/

Direct link error....ohh
Still the same problem. Maybe its blocking ukrainian IP's?


Seems unlikely that IP origin has much to do with it ... the rest of us are in just as unlikely of places.  (I'm in China.)  Haven't heard any other reports of problems because of place of origin.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Divine on March 01, 2007, 05:22:05 AM
Hmm. Maybe someone could place it on rapidshare... i'll be greatfull!!! :)
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Merlkir on March 01, 2007, 07:09:27 AM
I would, but I don't have the last official, only the dev version. Sorry guys.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: bryce on March 01, 2007, 10:47:07 AM
I will try to remember to do it tonight. I usually keep everything I download.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: emperor77 on March 18, 2007, 09:42:50 AM
Who anyway is The Last days moderator? Will he port the last days to 0.808? And if he is how is it going (not asking for a release date just wanna know how is the mod doing)?
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Merlkir on March 18, 2007, 10:05:36 AM
Who anyway is The Last days moderator? Will he port the last days to 0.808? And if he is how is it going (not asking for a release date just wanna know how is the mod doing)?

Ancientwanker is the creator of TLD. And yes, the mod will be eventually ported.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: emperor77 on March 18, 2007, 10:23:39 AM
Thank you for the information Merlkir.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Hallequin on April 02, 2007, 10:48:22 AM
So can anyone post a filefront or rapidshare link? I want to install it again, but it's downloading way too slow from the repository and my internet glitches really often, so the downloads usually fail. :(

Edit: never mind, on my 13th attempt I finally got it to download.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Juno on April 03, 2007, 10:23:14 AM
Hi, just started playing the mod and think it's great... but is there a way to tell how much Influence I currently have?  I can't figure it out nor find the info on the forums...

Thanks.

Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Hallequin on April 04, 2007, 06:40:28 AM
Just go to any leader of any town of your faction and make a request for experienced troops. After the troop name you'll see i.e. 10-xx. xx will be the amount of faction points you have. Maybe there's an easier way, but that's the fastest way I know of.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Righteous Man on April 05, 2007, 06:54:44 PM
HEY guys I'm new to these forums but I read most of the forums from the taleworlds website, from when the game was updated for .751, and I have been playing The Last Days for quite some time and I gotta say this is a beautiful Game and im lovin it. Ancient Wanker and the team have done a Fantastic job on this modulation keep up the awesome work guys.

Curious though, one question, I saw the new screenshots and how his character was in Minas Tirith,

just wanted to know if any of the major battles will be held in 2.4 or if you can have battles in the majority of the locations (inside the cities) like Helms Deep, Minas Tirith, Lothlorien, Black Gate ect.

Thank you for your time, look forward to seeing the teams further progress  :D
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: octoburn on April 05, 2007, 07:21:20 PM
my answer is...

"kind of..."

I asked Ancientwanker, and he said there won't be seigable towns, and it's always been a goal to avoid the big battles, so they won't be in... other than that, I am not at liberty  to say...
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Kruniac on April 06, 2007, 01:22:26 AM
my answer is...

"kind of..."

I asked Ancientwanker, and he said there won't be seigable towns, and it's always been a goal to avoid the big battles, so they won't be in... other than that, I am not at liberty  to say...

Lame. I mean, sure, 50 men against 100 isnt exactly a seige, but still. 1066 did it.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Ron Losey on April 06, 2007, 02:47:57 AM
There are some other game issues here that would be highly unbalancing if towns could be taken/burned on a regular basis.  Making a siege/city assault model is easy.  Recovering from what it would do to the plot could be bad.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Damien on April 06, 2007, 04:19:59 AM

I'm guessing town battles are going to be more like what you see in Dionisia. You'll be walking through Osgiliath, for instance, and a prompt will allow you to fight against some of its Orc garrison. I'm only guessing, of course, but that seems most likely. I could be totally off the mark.

Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Ancientwanker on April 06, 2007, 07:47:44 AM
Making a siege is easy. Its just a mission template like any other. Maybe 2-3 strung together with some props hanging around. Push some agents around if you want it fancy.  There are two reasons why there wont be sieges in the next version.

A) It doesnt interest me atm, I want to play with other stuff.

B) Im not doing the war revamp yet. It seems like a waste given that Armagan appears to be building a strategic siege system. Id like to see what he does and see whats usable. Also, each version of mount and blade increases the mod tool flexibility.  I see no reason to rush and build a system that will be obsolete or antiquated in 6 months.

But I dont remember saying there would never be sieges. Just that it would need to be integrated into a new war system, which doesnt exist atm.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Righteous Man on April 08, 2007, 12:25:51 AM
I just think it would be really neat to be able to fight on the wall of Minas Tirith or of the fortress of Helms deep or even Rivendell you know with a great mod like this, making the game more in depth with the beautiful locations of middle Earth. I would imagine it would attract more LOTR fans as well  :)
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Satyr on April 09, 2007, 09:28:09 AM
I'd be great yes but the scale of it would be incredibly inaccurate unless they do something like Osgiliath (sp?) Anyways, might as well declare this mod dead and see if someone revives it after six months.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Merlkir on April 09, 2007, 10:58:16 AM
I'd be great yes but the scale of it would be incredibly inaccurate unless they do something like Osgiliath (sp?) Anyways, might as well declare this mod dead and see if someone revives it after six months.

are you dumb or what? This mod is far from dead. If you can't tell from AW answering all those fucking dumb questions, then you should use your head more.
This mod is being constantly worked on by the whole team.
And the sieges wouldn't be a problem to create, as AW said. The problem is more strategic map scale-ish. What do you do with conquered towns and cities etc..
AW also said it would be a waste if Armagan implement sieges and a brand new war system in the next MaB version...
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Righteous Man on April 09, 2007, 08:18:05 PM
I know that the team is working hard on transfering this mod to .808 and they can take as long as they please, but I noticed that in .808 that more units could be on a single map then .751 and more appear when the game says "New Enemies have Arrived" so that would make a good impression on TDL =D
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Darwinism on April 12, 2007, 04:07:57 PM
Neeeed uuuuppdaaaaaaate  :'(
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Merlkir on April 12, 2007, 04:29:33 PM
Neeeed uuuuppdaaaaaaate  :'(

go update yourself.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Ron Losey on April 12, 2007, 04:41:29 PM
Neeeed uuuuppdaaaaaaate  :'(

go update yourself.

Good one.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Mormakar on April 13, 2007, 01:41:56 PM
Neeeed uuuuppdaaaaaaate  :'(
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Merlkir on April 13, 2007, 02:38:44 PM
Ow...I wish I could bann.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: bryce on April 13, 2007, 03:08:48 PM
there is no need to spam the spammers about their spam. I've now checked like 5 times for new content or discussion but there is none  ???
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: octoburn on April 13, 2007, 08:26:04 PM
there is no need to spam the spammers about their spam. I've now checked like 5 times for new content or discussion but there is none  ???
just check the title of the thread first, rather than opening it... if Aw posts an update for .808 he'd change the version # and compatible version #.
Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: bryce on April 16, 2007, 09:48:03 AM
there is no need to spam the spammers about their spam. I've now checked like 5 times for new content or discussion but there is none  ???
just check the title of the thread first, rather than opening it... if Aw posts an update for .808 he'd change the version # and compatible version #.

 I know it's ironic to even post about because I am doing the same thing I say not to but the reason i do is that I hope people will just ignore pointless or stupid posts instead of getting into a discussion about them and causing even more spam. I literally checked the thread five times, all for complete crap posts.

I am not checking for an update, which I don't expect any time soon - just, well, anything.  A suggestion, a comment, screenshot, whatever.

Title: Re: The Last Days v2.2.1 (for .751) *updated* July 22cd
Post by: Albino on June 14, 2007, 07:44:43 PM
AW, will you update this thread soon? To show that 2.3 is out.

Edit: Damn, the download is huge!
Title: Re: The Last Days v2.3 (for .751) *updated* June 14th 2007
Post by: Ancientwanker on June 14, 2007, 09:15:30 PM
(copied from taleworlds): Yeah, its pretty big at 130. Im sure I could knock out another 10 mb with selective texture shrinking and removing a few but it is what it is for now.

Anyway, its up. I was too busy to say anything about it earlier. Im going to put up a mirror asap.

Its not the war revamp or anything but theres some interesting stuff in there from many different hands and contributors.  Last fall it was more of a contributor update but I added some stuff this spring so Ill take some credit too.  :wink:  Credits are on top of the first page and the readme (more generic there). Ill update them more tommorrow.

Ill put out a bugfix or two before going back on modding hiatus.
Title: Re: The Last Days v2.3 (for .751) *updated* June 14th 2007
Post by: Chilly5 on June 14, 2007, 09:17:43 PM
OMG
It's out?!
Hurrah! Now I will never finish this huge project today!
Downloading now.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Byakuyad on June 15, 2007, 12:19:28 AM
thank you all for this (:
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Ollieh on June 15, 2007, 12:47:46 AM
ThankS!  :green:
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Nahkis on June 15, 2007, 02:34:16 AM
Yes, YES. HUUGE thanks the entire dev team for the AWESOME mod. Downloading ASAP.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Scrat on June 15, 2007, 05:07:59 AM
From what I've seen so far very nicely done all of you guys!
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Nightrider on June 15, 2007, 09:32:32 AM
awesome-O

oooh lordy, this might take a while to Download

I love you all, very, very much
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Livonya on June 15, 2007, 09:40:51 AM
The damn gods hate me.

I am leaving for an 8 day backpacking trip today.  I won't even be able to download before I leave.

Curse you!

- Livonya
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Napoletano on June 15, 2007, 10:03:11 AM
MAMMA MIA!!!

Che bello!!! Bom demais da conta!!!

I really am very happy to finally be able to download the new TLD version!

I continue offering my help for any linguistic issues (since I shamefully failed as a voice-maker :-D). You have all my support! :-)

Ciao e até logo!

Akenas (a Neapolitan living in Brazil!)
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: mtarini on June 15, 2007, 11:01:53 AM

[ * jubilant expressions of gratitude!!!  * ]


A GREAT MOD for a GREAT game (that got better) gets better!

What an impressive amount of improvements, new features and fixes!

(not counting all the ones from M&B 0.750 to 0.808 that I didn't really enjoy so far)

Thanks to AW and all involved!


[ * reiterated verbal enthusiasm!!! * ]

Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Albino on June 15, 2007, 11:07:41 AM
The damn gods hate me.

I am leaving for an 8 day backpacking trip today.  I won't even be able to download before I leave.

Curse you!

- Livonya

Life hurts us this way. I have to leave for a six day camping trip with my extended family tomorrow. Its kinda like a family reunion.

But I won't be able to play untill next Saturday. I hope there will be a bug fix by then!
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: DarthLlama226 on June 15, 2007, 12:10:12 PM
This....version....is....incredible!!! Combined with the power of my new computer, I have no problems like I did with the previous version.  Had a minor sound problem, but that was about M&B in general, not TLD. BTW the new sounds are great, though I must inquire if there is a way to include a seperate file for when two wooden weapons collide. Id like to hear a different sound for when two wooden weapons collide other than the clang of metal, but that is just me being picky. All in all, great job TLD team!!
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: WImPyTjeH on June 15, 2007, 12:29:28 PM
Respect guys, truly amazing ;)

W
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: DaBlade on June 15, 2007, 12:45:08 PM
This....version....is....incredible!!! Combined with the power of my new computer, I have no problems like I did with the previous version.  Had a minor sound problem, but that was about M&B in general, not TLD. BTW the new sounds are great, though I must inquire if there is a way to include a seperate file for when two wooden weapons collide. Id like to hear a different sound for when two wooden weapons collide other than the clang of metal, but that is just me being picky. All in all, great job TLD team!!

Not possible... maybe in the next M&B version.

I'm glad to see you guys enjoing it :)
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Merlkir on June 15, 2007, 12:56:43 PM

Not possible... maybe in the next M&B version.

I'm glad to see you guys enjoing it :)

nah, I asked. Armagan said they haven't worked on sounds yet :(
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: DaBlade on June 15, 2007, 01:58:11 PM
Too bad. We had some ideas to implement new sound effects, but we can't do it due to current engine limitations. Maybe on some future version...
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Scrat on June 15, 2007, 02:15:37 PM
Too bad. We had some ideas to implement new sound effects, but we can't do it due to current engine limitations. Maybe on some future version...

Hopefully because my hands are starting to get itchy to do something with the sounds in general that is. (There is so much more you could get out of M&B, but for now it's all very limited.)

Again great work you all did!
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: bryce on June 15, 2007, 02:39:26 PM
A few of the grunts sounded a little weird at first, but I can tell that the voices have been highly modulated (and this time in a good ay) and overall even the old sounds that are still in use sound dramatically better.

You've done a good job, DaBlade.

I am still not sure if I have heard any of the sounds I made, but I'm glad some of them turned out to be useful.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Senta on June 15, 2007, 06:56:24 PM
just a quick: GREAT JOB EVERYONE.

best looking mod for M&B and the most fun, that's for sure. at least as far as i'm concerned.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: dstarsboy on June 15, 2007, 07:23:50 PM
Awesome, a new release! Downloading it now.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Dryvus on June 15, 2007, 07:26:18 PM
Thank God for a high-speed connection this time.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Ares on June 15, 2007, 08:59:43 PM
Sooo, uh, has anyone managed to rescue a prisoner yet? I just keep getting swarmed. Painfully.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: DaBlade on June 15, 2007, 11:33:55 PM
A few of the grunts sounded a little weird at first, but I can tell that the voices have been highly modulated (and this time in a good ay) and overall even the old sounds that are still in use sound dramatically better.

You've done a good job, DaBlade.

I am still not sure if I have heard any of the sounds I made, but I'm glad some of them turned out to be useful.

Thanks bryce :)

At least some of the Gondor voices you made are in. I changed the pitch to make them sound a bit deeper though (I did that to some of David Carlson voices too).
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Merlkir on June 16, 2007, 01:46:08 AM
I have to find which one is it, but one of the "Elbereth Gilthoniel!" elvish sounds is very high, almost like sped up :) sounds like a squirrel squeaking. (unless elves use fighting squirrels of course ;))
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: DaBlade on June 16, 2007, 01:54:10 AM
I have to find which one is it, but one of the "Elbereth Gilthoniel!" elvish sounds is very high, almost like sped up :) sounds like a squirrel squeaking. (unless elves use fighting squirrels of course ;))

Do you have "Enable Sound Variation" on? That might be it, because I don't remember anything like that. :)
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Dosiere on June 16, 2007, 02:40:04 AM
Hey guys,

Just wanted to say thanks for the new version to those that had a hand in it, its really alot more than I expected and its all very good quality stuff.  The new armors and shields really caught my eye.  Beautiful work.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Nahkis on June 16, 2007, 02:44:48 AM
I'd suggest anyone with a low-end PC watch out for one of the reward items for the elves. The shield got my fps to about 10. (it looks awesome though)
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Merlkir on June 16, 2007, 03:47:40 AM
one shield? :DD that's cruel. I have to look at which one, haven't really got to see the new reward items. (other than that the new graphics really are something... (</self praise> :DD credit goes mostly to Blade and Triglav, some textures, elves mostly, are heavenly..)
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: MastaSpoofa on June 16, 2007, 11:31:22 AM
where do we get elven armory items from? galadriel?
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: The Specialist on June 16, 2007, 05:39:13 PM
Whoa.  32 minutes to download on a fast connection.

Looks like it will be worth it.  To those involved, Thank you!
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Byakuyad on June 17, 2007, 02:55:25 AM
where do we get elven armory items from? galadriel?


yeap.

anyway, anyone with any idea how to get all the traits?

the best i've got so far is berserker,which never really struck me that i could get it by just simply.. :\
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Merlkir on June 17, 2007, 02:59:19 AM
hm, I only got the ones from the arenas. Have no idea about the rest, I did know some traits will be in, but not how they work :)
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Merlkir on June 17, 2007, 04:10:07 AM
heh, I have Infantry captain now.
But I wish there was a Foe Slayer one  :)) I've just killed two three leaders in three battles in a row..

edit: I got the Berserker one. Strange. I wear!! armor :)
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Ares on June 17, 2007, 07:16:41 AM
Oath Keeper is from completing the Oath of vengance quest, Reverent from paying my respects at burial mounds and I got Elf Friend from a mission from Galadriel.
I also got berserker even with armour.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Byakuyad on June 17, 2007, 11:36:45 PM
hm, not much luck here for me ):

but i've managed defeat Moria and Dol Guldor (sp?) though..

sadly Galadriel won't give anymore missions now.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Aethelred on June 18, 2007, 12:20:29 AM
Yeh there are problems with the Sound Variation for some of the voices, sometimes they sound like strangled cats. There isn't the same problem for vanilla sounds though, so it's something sound makers should allow for.

I was wondering where to get more lembas bread. You start with some as an elf but none of the Elvish 'merchants' sell it. Can I get more? I want more! :)
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: DaBlade on June 18, 2007, 12:57:54 AM
Yeh there are problems with the Sound Variation for some of the voices, sometimes they sound like strangled cats. There isn't the same problem for vanilla sounds though, so it's something sound makers should allow for.

Hmmm... I always play with Sound Variation disabled, so I wasn't aware of that. Are you sure native voices are not affected by that?

I was wondering where to get more lembas bread. You start with some as an elf but none of the Elvish 'merchants' sell it. Can I get more? I want more! :)

You can trade it for influence points, talk with Galadriel or other elven town lords.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Aethelred on June 18, 2007, 01:13:31 AM
I play with it on and the vanilla voices don't sound so strange at high pitch.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: DaBlade on June 18, 2007, 01:16:55 AM
I play with it on and the vanilla voices don't sound so strange at high pitch.

I'll ask AW to take a look at the coding bits, to see if we can sort that out.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Jairion on June 18, 2007, 07:11:55 AM
YOU KNOW, there's no evidence whatsoever of Last Days being updated to .808, if you don't look closely or open this subforum of LTD in the MBX. It says last update was for .751 on June 2006. Since I don't think that would be so much of a hassle to change, I didn't look if someone already had mentioned this before.

Or I'm just being stupid and ignorant somehow that I have not figured out yet.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: DaBlade on June 18, 2007, 07:35:51 AM
Try reading this topic's title. ;)
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: Jairion on June 18, 2007, 07:48:59 AM
Errr, I meant that outside this subforum, it still says it's not .808, but .751.

Edit: HERE'S a pic:
(http://img507.imageshack.us/img507/6587/seeiv8.png)

More edit: And, when you press that link in the first page that says "version 2.3", you can see it says "The Last Days 2.2.3" in the mbrepository, whilst in the right of the same page in the repositort you can see "Version 2.2.1"

Even more edit: Oh yeah, I just wanted to say that THIS COULD REALLY CONFUSE SOME INNOCENT GAMER WHO JUST WANTS TO PLAY THE LTD MOD. I'm sure he would appreciate everything being more clear for his simple mind.

Pshightedit: I love torts. Especially repositorts. So yummy.
Title: Re: The Last Days v2.3 (for .808) *updated* June 14th 2007
Post by: DaBlade on June 18, 2007, 10:39:51 AM
OK, I'm sure AW will fix that. Thanks for pointing it out. :)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Aethelred on June 18, 2007, 02:44:02 PM
Same with Onin no Ran as well, still says .0751 when the .808 has been out for ages.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Dryvus on June 19, 2007, 06:43:41 PM
I pointed that out, and some guy thought I was angry about it.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Demonic Spoon on June 19, 2007, 07:00:54 PM
Just felt like commenting here that TLD is without a doubt the best M&B mod I have ever seen (and I've tried quite a few), and that AW and crew have done an amazing job, however much we bitch about it :P
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: MastaSpoofa on June 19, 2007, 09:36:52 PM
TLD Is pretty amazing, the only mod i can think of that rivals it is battle for sicily but thats just my own taste  :P
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Merlkir on June 20, 2007, 04:23:14 AM
TLD Is pretty amazing, the only mod i can think of that rivals it is battle for sicily but thats just my own taste  :P

not really just yours ;) Battle for Sicily has an AMAZING war system with all those heroes, traits and shit. I like TLD for heading towards that direction with this update..
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on June 20, 2007, 07:53:11 AM
I didnt know anyone else was doing traits. Its an old pen and paper thing Ive wanted since the start.

As for the best, I dont care. I just want a good tolkien mod, which has certain rules to it.  Having the best mod is simply a function of time invested and/or team size and/or better mod tools.  How these one-man-bands do it I have no idea. And all the mods around today will likely be cumbersome and pale in comparison to the mods out next year that have access to better mod tools.

Edit: a good mod also requires talented people, dont want to slight my team.  :lol:

Edit2: And I dont want to suggest this is the best one as I wouldnt know as I dont play other mods. Probably for technical achievement its hard to beat a Yoshi mod. For an original story maybe storymod.  There are probably several mods competing for the best war system now.  TLD is generally well made and strong on theme.  But imo the best mod probably hasnt been made yet and it likely wont be made by any of the first generation m&b modders.

Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: MastaSpoofa on June 20, 2007, 02:54:18 PM
I think TLD has a good amount of content with an awsome setting, the war system needs some work but you already know that, I think that after you get ready to start adding some serious features and updating one's already ingame then TLD will be pretty awsome if not perfecto  :D
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Father Chains on June 20, 2007, 04:10:31 PM
I don't want TEH SPOILERY DOOM set upon my barbaric ass, but can I ask you simply how many different traits there are? I've found two so far, excluding influence, and that would be the Barbarian and Brigand Champion traits.

around 20, 1 doesnt work if you get it, 2 arent hooked up yet so you cant get them. Make sure you have the 2.3.1 patch on if you havent already. You cant get close to 20 though as some are opposites, for specific factions, etc.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on June 22, 2007, 05:38:37 PM
I wont be able to work on the bugfix tonight but tommorrow I should be able to finish it off.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Demonic Spoon on June 22, 2007, 06:29:48 PM
Sweeeeeeeeeeeeeeeeeeeeeeet
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ron Losey on June 22, 2007, 06:45:26 PM
And this next release comes with the "Optional RCM" version.  After months of discussion, anticipation, technical hangups, general whining, and me pulling out my hair for a week, the "realistic combat model" finally comes to TLD.  (Good thing too ... I don't know how much longer I can go without sleep.)

Instructions on how to activate/select it will be with the patch.

This will be likely one of the most eagerly anticipated moves in M&B modding.... and the tests so far all say that it doesn't disappoint. 

(Well, it may not live up to ALL the hype ... somebody in one post said TLD with the RCM scale would be "perfect" - it's not that good.  There are still bugs, and there will likely be bugs for some time.  With this, there are my bugs and AW's bugs.)

Anyway, it's here ... as soon as AW releases the (much needed) 2.3.2 patch.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Dryvus on June 22, 2007, 08:38:37 PM
A weekend release... clearly these modders know how to earn the love of their fans.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Tuckles on June 22, 2007, 10:05:27 PM
But imo the best mod probably hasnt been made yet and it likely wont be made by any of the first generation m&b modders.

Filthy lies and prevarications! The best mod is on its way! (*cough*A mix of TLD and Holy War*cough*)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Jairion on June 23, 2007, 09:32:28 AM
I guess this is the right topic for my question, since PATCH thread is locked...
Since I have way too many games messed up by my "modding", I dare not to shrink the textures, even if I can't play the game without shrinked textures. Question is: When is the small-texturepack coming out? I'm dependant on you... (Whatever the thing was named, I remember not)

PS. The only time I've got 2.3.1 working, is when I ran my PC with "Safe" mode and killed some important processes through taskmgr.exe... Still, with all to a minimum, the game crashed after I alone encountered a dunlending party of 7 scouts.

PSS. I WILL get myself a way better PC, really soon... Really soon. Just don't kill me before that, thanks...


Ill need to get this patch out. Then likely another after this. By then things should be pretty solid and Ill photoshop up a smaller texture pack and see if that works for some people. Ill make an "optimization thread" and stick the d/l in there when its ready.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on June 23, 2007, 08:13:34 PM
Well it will be a few more days, at least, before a patch. The sims 2 has randomly decided to destroy my c drive.  Apparently it started having graphics corruption and when rebooted gave "failure to load os". Doesnt even detect in CMOS. Ill play around with it tommorrow but it looks bad so far.  I backed up a few days ago so only some stuff needs to be redone once I get the comp working again.  My instincts say the HD is totally fried.

Havent had a hard drive failure in years, amazing. Id say this drive is 6 months old.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: DudeWheresMyTank on June 23, 2007, 08:24:20 PM
Arrgh hd failures are the worst. you get no warning. glad to hear you backed up everything recently.  if it doesn't detect in bios you might want to check the cables. I had a scare earlier this year when my vid card didnt' detect and it turned out there was a problem with the power supply cable that fed power to it
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ron Losey on June 23, 2007, 09:23:15 PM
Yeah, check the cables, and check the power supply.  Intermittent power can cause and/or simulate all kinds of other bugs.

Statistically, most computer hardware problems are caused by heat.  Does "the Sims" spin the drive pretty much continually?  Like, long enough to overheat it?  If not, it's much more likely that the power supply and/or cables are what's bad.

I haven't heard of a total hard drive crash in years either.  Not total.  A few bad sectors, maybe, but not like that.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on June 24, 2007, 07:17:01 AM
Yeah, I built it, I know the drill.

Today after disconnecting the backup HD, the main drive is suddenly detected by bios. I think its either the backup hd or the cable. The important thing is I immediately zip drived data and photos so whatever happens, I dont care.  :lol:

Im going to run all my diagnostic programs, defrag, and then play with the backup hd.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ron Losey on June 24, 2007, 07:22:37 AM
So, are we nearly back on schedule for a patch release?

Or are things still going to be hit-and-miss for a few days?

I ask, because I want to know if I should change a bunch of stuff that I was going to wait for the next patch to fix.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on June 24, 2007, 07:25:33 AM
Ill likely be working on this today rather than a patch.  I would say you have time to do whatever you wanted. If not I have the original.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ron Losey on June 24, 2007, 07:37:23 AM
Check ... I'll see if I can make some changes before the patch.  Don't bother fixing any graphics bugs on the one I sent you for a day or so.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: royfang on June 24, 2007, 08:17:12 PM
Ancientwanker, can you upload the patch onto another file sharing website?
Rapidshare doesn't work for me.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: serechin on June 26, 2007, 03:21:45 AM
Hi there! Thank you for the awesome mod. Reason why i say this is that i didn't have any interest to play vanilla but when i installed
TLD i was hooked. I think im gonna sue you guys, my wrist hurts as hell from playing this much!
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on June 28, 2007, 04:05:07 PM
Just an update. Ive fixed all the easy stuff and just have a few left. These last few require a bit of experimentation and actual thinking, which is why I left them for last. Shouldnt be too much longer.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: RacerX on June 30, 2007, 02:15:00 AM
Does a low faction strength like spent and wavering inhibit Mordor's abilty to spawn legions? I destroyed the legion of Minas Morgul when Mordor was still weakened and some evil men were still active. Now Mordor has been spent and wavering with all Allies crushed for over a week and no other legion has come forth. Every few days a new lesser host spawns and caravans, patrols and scouts do so daily.

It does for other factions, not sure about mordor. Id say it doesnt but Im not sure.

Nevermind, the next legion has finally appeared.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Heimir2 on June 30, 2007, 06:19:09 AM
Wow, its looking real good now! . But a question, is it compatible with Battlesizer?

Seems like it wont work for me.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: DaBlade on June 30, 2007, 12:56:13 PM
Wow, its looking real good now! . But a question, is it compatible with Battlesizer?

Seems like it wont work for me.

It sure is, I've used it myself.

I could be your computer is not up to the task, TLD is pretty heavy on graphics.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Heimir2 on June 30, 2007, 12:58:51 PM
Recently bought a new one, so graphics aint a problem, just that every time ive chosen the amount of people i want then when in game its stuck at 40.


Also like that  youve put more of the skills in use in the game, like the "slay the sorcerer" mission. And I totally liked the idea of getting missions to hunt down enemy leaders like "bolg the lesser"....hmm..*ponders*..wonder if he liked the elven arrow that i introduced to his forehead..
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: vanedor on July 01, 2007, 08:01:11 PM
Really confused here. I went to the link(on the first page of this thread) saying that the mod is version 2.3 but when I get to the page, it's version 2.2.3... so, where do you actually get the 2.3?

Its not labelled correctly on that site but when you d/l it it's 2.3.  Ill fix it when I put the next one up.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Nidos on July 03, 2007, 06:51:49 AM
Yay I finally found the TLDs mod sub board buried all the way down here on MBX, Hullo. :green:

I was usually posting on the Taleworlds board but decided I had better put in the effort and create a MBX profile, and when I did TLDs sprung to mind as the first place to look for, hence why I'm here.

P.S. 150 a side battles rock, even if the lag is quite bad. :shock:
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: DaBlade on July 03, 2007, 12:16:53 PM
Welcome to the MBX forum, Nidos :)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on July 07, 2007, 07:45:18 PM
General Update: Sorry about the delay, ive been checking the forums quite a bit but not working on the mod so much.  :lol: I was also waiting for a few things to be finished but Ill stick them in the next bugfix and try to get one out pretty soon.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Raziaar on July 08, 2007, 01:21:16 AM
I love this mod, but I don't want to play it too much more until the next release comes out, so I'm waiting for that since people say it should be coming soon!  :D
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: 12oz Jesus on July 08, 2007, 01:16:46 PM
Is Realistic Combat Model (RCM) confirmed for next release?
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Merlkir on July 08, 2007, 01:20:42 PM
Is Realistic Combat Model (RCM) confirmed for next release?

if you'd read the thread here about RCM, you'd find out it is.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: 12oz Jesus on July 08, 2007, 01:37:14 PM
General Update: Sorry about the delay, ive been checking the forums quite a bit but not working on the mod so much.  :lol: I was also waiting for a few things to be finished but Ill stick them in the next bugfix and try to get one out pretty soon.

While I do appreciate your condescending response Merlkir, I was hoping for confirmation given the response from the (certainly uncondescending) developer that he was doing a "bugfix" for next release.  I did read Ron's post in RCM thread that it was slated for next release and was certainly hoping this still held true as it is very enjoyable in Onin no Ran (even though the map in that mod makes it a bit tedious to travel and rather unplayable).
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on July 08, 2007, 01:42:27 PM
General Update: Sorry about the delay, ive been checking the forums quite a bit but not working on the mod so much.  :lol: I was also waiting for a few things to be finished but Ill stick them in the next bugfix and try to get one out pretty soon.

While I do appreciate your condescending response, I was hoping for confirmation given the response from the (certainly uncondescending) developer that he was doing a "bugfix" for next release.  I did read Ron's post in RCM thread that it was slated for next release and was certainly hoping this still held true as it is very enjoyable in Onin no Ran (even though the map in that mod makes it a bit tedious to travel and rather unplayable).

Before I flame you out my ass Ill assume you meant to be quoting merlkir  :lol:. Yes, RCM will be in the patch. If I can get the installer script to include it. Otherwise it will be an alternate d/l alongside the patch.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: bryce on July 08, 2007, 01:51:03 PM
In the patch?
It'll still be optional, right?

Yeah, I meant like named something else so you can rename it to include it.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: 12oz Jesus on July 08, 2007, 01:52:45 PM
Doh! Sorry AW, I edited my post to be clear. :D
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ron Losey on July 08, 2007, 08:40:08 PM
Nobody trusts me anymore   :'(  ...  ::)

I said the RCM will be in the 2.3.2 patch.  AW said the RCM will be in the 2.3.2 patch.  When the 2.3.2 patch does not arrive for a couple of days, what happens?  Everybody starts asking if it will still be in the 2.3.2 patch.   ???

Question is, "when will the 2.3.2 patch be ready?"  Before someone asks that, short answer ... it will be ready when it is ready.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Sunhawken on July 09, 2007, 12:34:36 AM
No Offense but i hate that answer I'm only human  :P.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Jairion on July 09, 2007, 07:44:09 AM
So, if people can't stand "when is it..." questions, can they stand more vague questions like "Will it be released within this month"?

Hehe.

I'm not really looking forward to anything, really, I find TLD very good as it is now...

I should really make a screenshots thread.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: bryce on July 09, 2007, 06:35:56 PM
So, if people can't stand "when is it..." questions, can they stand more vague questions like "Will it be released within this month"?

Hehe.

I'm not really looking forward to anything, really, I find TLD very good as it is now...

I should really make a screenshots thread.

He implied he is waiting on someone, but I wish he would just release now...if he is waiting on stefano it could be some time....
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on July 10, 2007, 06:15:17 AM
No, Im not waiting on anything. My last post was meant to suggest that but I suppose it wasnt clear.  I still need to put some things back in place after the latest bughunt.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Merlkir on July 10, 2007, 07:23:57 AM
don't forget to throw in those naaasty orc helms Ursca made for us :)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Sunhawken on July 10, 2007, 07:39:04 AM
Take your time, 8) "NO" use rushing -it-could cause you to have a nerves break down :shock: or post a crappy  bugfix/add-on.  :green:
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on July 10, 2007, 07:53:56 AM
Yeah, I think stressing over mods is a mistake made by new modders. I used to do it as well. Now I just make it the best I can and throw it against the wall. Whatever breaks I repair, at my own pace, and then throw it again.  Im not in the mood to do any major rewrites so Ill likely do a few more bugfixes after this next one. But you never know, my interest randomly evaporates and that cant really be predicted.

Ive managed to shave off 15mb of fat though so it should be a leaner, fighting-weight tld.

--@merlkir - The first round of ursca helmets are in, Ill hit him up for any others before I get it ready.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Sunhawken on July 10, 2007, 08:12:37 AM
Yeah, I think stressing over mods is a mistake made by new modders. I used to do it as well. Now I just make it the best I can and throw it against the wall. Whatever breaks I repair, at my own pace, and then throw it again.  Im not in the mood to do any major rewrites so Ill likely do a few more bugfixes after this next one. But you never know, my interest randomly evaporates and that cant really be predicted.

Ive managed to shave off 15mb of fat though so it should be a leaner, fighting-weight tld.

--@merlkir - The first round of ursca helmets are in, Ill hit him up for any others before I get it ready.

"Ive managed to shave off 15mb of fat though so it should be a leaner, fighting-weight tld."
 
 Hehe. Wait So this means less loading times?


P.s Some people forget Modders have lives to.  :-\




Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ron Losey on July 10, 2007, 09:29:33 AM
Hey ... AW ... if you've got those new helmets in, just make something up for the RCM items file - copy the protection stats off of one of the other orc helmets or something.  Anyway, don't forget to update both items files... and don't accidentally use the same armor values in both.  If it doesn't come out quite right, well, that's what future bugfixes are for - but try to get it close enough to be playable.

---------------

note to anybody wondering ... if we're careful here, the native and RCM versions might even be savegame compatible with each other.  If not, well ...

Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Jairion on July 10, 2007, 02:12:18 PM
Quote
P.s Some people forget Modders have lives too.   :-\

What, THEY DO?! :OOO

Brilliant, it remains unclear to which sentence I referred to... Brilliant.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ron Losey on July 10, 2007, 07:38:57 PM
Let's not take this thing too far.  "Some" modders have lives.  Some of us only got into this hobby because it was easier than getting a life.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Lady_Chris on July 10, 2007, 09:39:40 PM
I'm glad the patch isnt out yet, I'm pretty far in and that would mean I would probably have to start over... :(

Anyways just a question, what do the nazgul actually do on the battlefield? I heard a screech or something while I was playing and almost fell out of my chair lol... is there an actual nazgul on the field when that happens? I couldnt tell because Glorfindel scared him away for some reason...
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Sunhawken on July 10, 2007, 11:42:54 PM
He does not appear on the field it's just a script that appears some times and may scare  some of your troops away. :)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: nunoalves on July 19, 2007, 06:30:04 AM
He does not appear on the field it's just a script that appears some times and may scare  some of your troops away. :)

It scared my mother yesterday, she was watching TV nearby  :green:

Since i'm posting, i'll write a suggestion i thought of... maybe i should post in the suggestions thread but its so cluttered :(

At the end of each round our prowess is noted and we get one or two influence points. My suggestion is to increase this influence gain on battles in which we fight alongside one of the town leaders (if they are not in our own party).
Also, an added influence bonus when we participate in a battle where an enemy town leader dies. (because it becomes a famous successful battle that everyone will talk about for years)
On the same reasoning, an influence penalty when we fight in a battle where an allied town leader dies.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Merlkir on July 19, 2007, 07:25:22 AM
it's funny how nobody knows what the nazgul does, because they all have Glorfindel :) when I've first heard the nazgul, I didn't have him as I find him too much of help. Well, my troops were all falling on the ground and shit..scary ;)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Grocat on July 19, 2007, 12:30:40 PM
I couldn't actually see what my troops were doing, but I didn't have Glorfy either.  It doesn't much matter to me though since I usually just have my troops stand back while I devour the souls of my enemies.  It is a pretty neat idea though, however it works.

-Grocat
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on July 20, 2007, 06:09:21 PM
General update: I havent had as much time as I would like to work on it lately but I am tonight. I finally gave in to the dark side and deleted the orders system though so Im rebuilding that from scratch (the internal part at least). Ill probably fix a few of the newer bugs this weekend and hopefully put it out soonish.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: ThVaz on July 20, 2007, 06:35:58 PM
Finally got a new computer and the chance to play TLD. It's amazing, it looks another game but everyone knows this.

Congratulations to the team.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Tuckles on July 26, 2007, 09:07:48 AM
At Merlkir's request behest:

So it's only bugfixes? Is AW gonna release the small texture pack things he said he would? Is it coming out for 2.3.2 as well?

Wrong word. :D
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: bryce on July 26, 2007, 09:10:14 AM
At Merlkir's request:

So it's only bugfixes? Is AW gonna release the small texture pack things he said he would? Is it coming out for 2.3.2 as well?

He scaled back some of the textures, if I recall correctly.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Tuckles on July 26, 2007, 10:39:57 AM
Just tried playing TLD again.

I've found something out.

Unless you want to get frustrated a lot, or cheat, TLD is thoroughly unplayable in a low spec PC. I lag even in just the arena, with my specs at a minimum. Also, everyone knows that the arena is where you get your money. (That actually annoys me as well.)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: bryce on July 26, 2007, 10:41:51 AM
Just tried playing TLD again.

I've found something out.

Unless you want to get frustrated a lot, or cheat, TLD is thoroughly unplayable in a low spec PC. I lag even in just the arena, with my specs at a minimum. Also, everyone knows that the arena is where you get your money. (That actually annoys me as well.)

Just start the war early, on the first day. The arena is stupid and annoying to me, and I never play it. It's also ridiculous that it takes no time and you are always magically 100% healed between battles.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on July 26, 2007, 01:21:32 PM
Yeah, I havent done too much with it: It's minor script improvements atm (and some nice new graphics stuff):

bugfixes & tweaks
texture editing
new orc heads from stefano
new orc helms from ursca
texture tweaks from dablade
a new merlkir menu screen
a pardon evil men option for player prisoners (gon/roh parties do automatically)
an adoption routine for good factions in case your faction dies
an option for a higher healing rate
more capture options
a few new traits
some other stuff
RCM thing

There are a few things left to test before I upload it and I need to update that RCM item list with the changes. A few days I'd say.  Ill do the low-res texture pack after I get this out. It should only take an hour or so to make once I start, its just boring. Ill probably just do a 25% reduction on armor and shield sheets for that, should make a big difference in overall memory for those having lots of trouble.  Whether that will be any different from lowering textures sizes with the in-game option, I dont know.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: bryce on July 26, 2007, 01:25:03 PM
The adoption routine sound good.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Livonya on July 26, 2007, 01:34:59 PM
Yeah, I havent done too much with it: It's minor script improvements atm (and some nice new graphics stuff):

bugfixes & tweaks
texture editing
new orc heads from stefano
new orc helms from ursca
texture tweaks from dablade
a new merlkir menu screen
a pardon evil men option for player prisoners (gon/roh parties do automatically)
an adoption routine for good factions in case your faction dies
an option for a higher healing rate
more capture options
a few new traits
some other stuff
RCM thing

There are a few things left to test before I upload it and I need to update that RCM item list with the changes. A few days I'd say.  Ill do the low-res texture pack after I get this out. It should only take an hour or so to make once I start, its just boring. Ill probably just do a 25% reduction on armor and shield sheets for that, should make a big difference in overall memory for those having lots of trouble.  Whether that will be any different from lowering textures sizes with the in-game option, I dont know.

Exciting!!
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Lorodim on July 26, 2007, 02:41:08 PM
a few more days ^_^
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Tuckles on July 26, 2007, 04:38:12 PM
RCM's just optional right?

@Bryce

Where do you get the money for the war?
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ron Losey on July 26, 2007, 06:31:32 PM
For the 99th time, yes, the RCM is optional - both item files will be released, and you can plug in whichever one you prefer (or build your own, if you want).
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Tuckles on July 27, 2007, 07:05:38 AM
Let's make it the hundredth

RCM's just optional right?  :lol:

By building your own, you can just take some items from RCM and place it in normal TLD? IMO that's dumb.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ron Losey on July 27, 2007, 07:27:03 AM
Let's make it the hundredth

RCM's just optional right?  :lol:

By building your own, you can just take some items from RCM and place it in normal TLD? IMO that's dumb.

Well, no, I meant that you could build your own, like I built the RCM scale and, after many popular requests, AW is putting it into TLD.  If you think you can do better, we would all love to see it.

Just placing some items from one or the other would be truly odd ... along the lines of modding a machine gun into TLD.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Attila_The_Hun on July 27, 2007, 02:18:45 PM
So sorry my friend Where is the Best of Best Veteran Fighter The Nazgul Railders are in this mod ??  :lol:
(http://pic1.resimupload.com/r6/thumb_229579314.jpg) (http://www.resimupload.com/ds229579314_nazgul.html)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Highlander on July 27, 2007, 02:26:02 PM
So sorry my friend Where is the Best of Best Veteran Fighter The Nazgul Railders are in this mod ??  :lol:
(http://pic1.resimupload.com/r6/thumb_229579314.jpg)
Please, your post is on a really low level. Use PUNKTATION, correct capitalisation and spelling. This post was damn hard to read and Nazgul riders were discussed a lot. You would get your answers in a few minutes by just typing it into the search bottom.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: BlackSamurai on July 27, 2007, 02:57:17 PM
there are nazguls in the mod?
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Highlander on July 27, 2007, 03:17:37 PM
Yes, and yes, there is a search function as well. Type in "Nazgul" and the first link you are given will explain you everything about it.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Forral on July 27, 2007, 04:35:14 PM
So sorry my friend Where is the Best of Best Veteran Fighter The Nazgul Railders are in this mod ??  :lol:

Yes, I like cheese too.

-Forral-
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Lorodim on July 28, 2007, 03:26:46 AM
the nazguls are in the game but not as riders,just invisable flying bastards for now
P.S.um cheeeeeseee...
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: tester80 on August 04, 2007, 06:14:57 AM
so any word on 2.3.2? just an update on the progess would be nice, thanks.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: George W Harris on August 04, 2007, 07:03:10 AM
so any word on 2.3.2? just an update on the progess would be nice, thanks.

Haven't you heard?  It's coming out Real Soon Now.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on August 04, 2007, 07:13:45 AM
Sorry, Im doing absolutely nothing with it lately. Ive been totally snowed under by real life.  Its good enough in my opinion but I literally have not found the time to clean up the testing elements and post it. Ill try to do it asap.  It's not a lack of interest, I was really hit by an avalanche of to-do's this week.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Theodred son of Theoden on August 04, 2007, 09:09:23 AM
Let Manwe and Varda gave you some free time...:)
Real life...Perfectly can understand you, but still Middle-Earth...Eh...:)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Merlkir on August 04, 2007, 09:19:16 AM
Yeah. I'm looking forward to playing that patch too. I've played my summer share of TLD already, but the orc heads and all the headgear makes me wanna play some orc now :)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Dryvus on August 04, 2007, 05:27:37 PM
Of course, this news comes when I'm only a few influence points away from getting the lesser elven ring...
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Lorodim on August 05, 2007, 02:53:48 AM
it's a whole month fromwhen it's gona be released so you're gonna get that elven ring :P
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on August 05, 2007, 07:26:59 AM
No, it wont be a month.  But yeah, I think he'll get the ring.  :lol:  Im still super busy. Ill probably just take a few hours sometime later this week and get it out. There were some other things I wanted to play with but they can wait for next time.

Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Lorodim on August 05, 2007, 05:22:11 PM
Great the weak just started...  :lol:
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: dolfanar on August 05, 2007, 08:45:29 PM
Out of curiosity will 2.3.2 be save game compatible or will we need to start a new game?
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Merlkir on August 05, 2007, 08:54:03 PM
Out of curiosity will 2.3.2 be save game compatible or will we need to start a new game?

I'm pretty sure it won't be.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Zenosknight on August 06, 2007, 07:28:31 AM
Drat, I finally got the infantry captain trait too ><!
what does the lesser elven ring thing do anyway? I got the amulet and the ring at the same time and I sort of missed the ring message (not the popup, but the side-script)
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Lorodim on August 06, 2007, 08:25:26 AM
adds charisma,influence,morale
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: ephraimjj on August 07, 2007, 07:42:28 AM
The patch of 2.3.2 (for .808) can't be use!!!
It is said that the .rar file is broken. 
Any body help~~
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: DaBlade on August 07, 2007, 08:27:47 AM
The patch of 2.3.2 (for .808) can't be use!!!
It is said that the .rar file is broken. 
Any body help~~

1- Stop posting the same thing multiple times.

2- Current patch version is 2.3.1, here's the link:

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=6&lid=257

And here are additional links:

http://mbx.streetofeyes.com/index.php/topic,597.0.html
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Zenosknight on August 07, 2007, 09:56:12 AM
Man, I was so excited since I though the new patch came out ><!
the next page was sooo disappointing  :(
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Alaknar on August 20, 2007, 11:16:35 PM
Hi there!

Erm... I'm kinda new here, so maybe I don't know a few things, but still one thing makes me wonder...

This link you gave on the first page, that should lead to version 2.3 download, leads me to 2.2.3. Is THIS the version that I should patch to get the 2.3.1, or is the link corrupted?

And since I haven't played the 2.3.1 but still like to post something constructive, here's my notes on 2.2.3

- Absolutely the BEST mod for M&B
- It's a great idea that you can finally play a Sindar, but what about Noldor from Rivendell and Morquendi from Mirkwood?
- And what about elven FEMALES? When I tried to make a female Lothlorien Archer I got a something that was definitely a man (i.e. no breasts, a beard change option, all male-elven face textures, etc.)
- If I come up with any other bugs, I'll report. Unless all this is out-dated and already fixed in the new version. In that case - where do I get it? :)

Thanks for a really great mod! Keep up the good work!

Cheers!
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Highelf on September 01, 2007, 06:27:23 PM
Just thought I'd throw out a congratulations - TLD has surpassed one hundred thousand downloads.

That's mighty impressive if you think about it, grats. :wink:
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Ancientwanker on September 04, 2007, 07:38:52 AM
Oh we did, cool, thanks. I thought the next update would push it over. I remember when I thought 10k total for mag-7 was something.
Title: Re: The Last Days v2.3.1 (for .808) *updated* June 17th 2007
Post by: Tepsu on September 11, 2007, 12:20:10 PM
New Patch has come. Thanks   :D
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Ancientwanker on September 11, 2007, 12:26:15 PM
Patch version (really a full d/l) is up.  It's 2.4 to avoid number confusion.

--bugfixes and tweaks mostly
--great new orc heads from stefano
--old man appears anywhere you start
--new models &/or textures from ursca, dablade, merlkir
--allied parties can provide some random war news
--pardon evil men routine for player and gon/roh forces
--adoption routine if your faction falls (good only)
--can now issue multiple army orders (not just one per follow/hold, etc)
--ordered heroes will try to wait near to the location you send them.
--optional RCM from Ron Losey (a different weapon/armor balance scheme).
--improved the "change tactics" weapon switching but fewer troops use it at the moment.

--RCM: to use it back up the item_kinds1.txt and rename the item_kinds1_RCM.txt to item_kinds1.txt
--to switch back to vanilla weapon stats just replace the original item_kinds1.txt file. New game required when switching.

Mostly bug fixes, I didnt get them all and I didnt have time to do much polishing or error checking at the moment.  I really havent worked on it since July but it should be a better version than the last one.  Sorry about the delay, ive been pretty swamped with non mod stuff.   You should make an orc character just for the fun of trying out Stefano's new orc faces. Its more entertaining than the mod itself.  :D  He did great work.  Ill probably make an optional d/l later that will let you try out the other (unused) orc colorations.

Oh, and thanks to Apoc for sending a corrected names list but I dont think I used much of it yet. Next time.  Maybe you can make your mini-mod for this version?
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Livonya on September 11, 2007, 12:53:30 PM
Awesome!!

Time to leave work a bit early, I think!

- Livonya
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Demonic Spoon on September 11, 2007, 01:36:50 PM
Epic beyond belief.

You all kick ass. I'd buy you a beer, but I'm not of legal age, so damn.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: DudeWheresMyTank on September 11, 2007, 01:42:33 PM
great timing. I'm in the process of moving and have no internet access at home  :(
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Boiled Ice on September 11, 2007, 02:23:24 PM
cheers
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: knowbuddyuno on September 11, 2007, 02:33:16 PM
Thanks, AW. Now I need to start selling off my possessions to get a video card.  :)
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Demonic Spoon on September 11, 2007, 03:43:05 PM
This is absofreakinglutely awesome. The RCM is extremely cool (GREAT implementation overall  :D). I am noticing some new stuff, all of which I approve of.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: ZantaRagna on September 11, 2007, 03:55:07 PM
Great! Time to play TLD again!

Thanks guys, you guys are one Epic Host of Modders!

*cross my fingers not to encounter any huge bug*
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: BlackSamurai on September 11, 2007, 04:39:14 PM
woot nice, after 1 month u finally did it :D
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: George W Harris on September 11, 2007, 05:26:45 PM
woot nice, after 1 month u finally did it :D

One month?  Three.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Sunhawken on September 11, 2007, 07:27:41 PM
HOLY Conkers finally GOOD JOB THANK YOU!

This will definably add 90,000 more down loaders

1# mod on offense
Taleworlds 4 Life




~Sunhawken(Troll caper)[Eastside Gonder] 4 Life
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: aquiefrog on September 11, 2007, 07:43:35 PM
I couldn't believe it when I first saw the number 2.4!  Praise you, Ancientwanker! and the rest of the guys helping with TLD!  I love this mod.  Just downloading it now, but it sure brings joy to a rather bad day.  :D
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Kohlrabi on September 11, 2007, 09:07:21 PM
*happy dance*
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Boosh on September 11, 2007, 09:34:32 PM
My elation is only surpassed by the fun I shall have hacking the new orcs to pieces! Congratulations and thank you!
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: CCA on September 12, 2007, 01:13:18 AM
OOoooohh yeye!

Is it just a coincidence that it was released on september 11 or is it some sorta conspiracy  :P
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Ron Losey on September 12, 2007, 01:19:25 AM
OOoooohh yeye!

Is it just a coincidence that it was released on september 11 or is it some sorta conspiracy  :P

I hadn't noticed that ... it was already the 12th where I am.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: FleshyStarfish on September 12, 2007, 04:10:12 AM
Same here.  In any case, I'm really happy to see the 2.4 version.  I was a little worried with the confusion that could arise with 2.3.x versions.

Keep up the great work and remember to let TLD community know if we can help to speed up the bug fixing process.

FS
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Lerm on September 12, 2007, 09:58:31 AM
While I'm waiting for the new download, I was wondering it I'm going to have to uninstall the older version before installing this one... You've probably put that info in the read me file but as I said, I'm waiting on the download now and didn't see info re: that posted here.

Also... will I be able to save and import characters or use saved games from the previous version?...  :?:

Thanx
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Merlkir on September 12, 2007, 10:02:42 AM
you can import chars as always.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Nightrider on September 12, 2007, 01:09:53 PM
Yey Yey Yey, I can play the Last Days once more ...

A Big Thank you to everyone involved in version 2.4

 :)
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: mtarini on September 12, 2007, 03:26:05 PM
> 2.4 [...]

[ mtarini noisily jubilates ]


Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Stryder on September 14, 2007, 09:36:55 AM
So here it is, thanks AW!
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Ollieh on September 15, 2007, 05:28:15 AM
The new version indeed fixed lot of bugs! The new orcs look AWESOME, thanks Stefano! Good job everyone.
I'm left to wait for the possibility of bigger trolls and dwarfs also...at least dwarfs should be possible in next M&B version according to Armagan.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Daergar on September 15, 2007, 05:44:36 AM
Since I neglected to do so recently, a huge thanks for the latest release. A sheer joy to play, minus my gamebreaking bug at day 65. =)
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Kitoshide on September 15, 2007, 11:47:18 PM
This is about the only mod I play for M&B and I just wanted to thank everyone who helped make this, and I cant wait for the dwarves. Oh and great job on the heads stefano they look amazing and realistic.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Zenosknight on September 16, 2007, 12:06:47 AM
OOoooohh yeye!

Is it just a coincidence that it was released on september 11 or is it some sorta conspiracy  :P

Hold up....I got the update BEFORE the range of september 'double-digit'
I might be a bit late, but did I miss something?
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Mormakar on September 20, 2007, 11:09:38 AM
Love this mod, one of my favorites! thx
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: formod on October 08, 2007, 09:27:37 AM
I play whit Gondor, fought well and then Gondor got crushed and I want it back, is there a way?
If you know how to get it back I would be thankfull, wouldn't like to start over.
Thank anyway!
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Balduran on October 08, 2007, 09:38:13 AM
I play whit Gondor, fought well and then Gondor got crushed and I want it back, is there a way?
If you know how to get it back I would be thankfull, wouldn't like to start over.
Thank anyway!
I think it depends on your setting (The old guy at the start).

By the way, what happens when your faction falls? The game ends, or what? I'm very curious how it works :)
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: DaBlade on October 08, 2007, 04:06:11 PM
I suppose you can still win the game after your faction falls, but you get no more missions or ranks from it. Ancientwanker wrote somewhere there will be an adoption system in the next patch (I think), so if your faction falls you can be adopted by another faction and continue ranking up.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: formod on October 09, 2007, 09:27:15 AM
I was adopted by Rohan and could continue the game, but still would like gondor back...
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: DaBlade on October 09, 2007, 12:56:03 PM
I was adopted by Rohan and could continue the game, but still would like gondor back...

So, the adoption system it's already implemented, cool. Well... Gondor is gone. Time for revenge. >:D
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Zenosknight on October 09, 2007, 06:37:23 PM
It would be nice if there were a remnant camp, say all the surviving leaders of the faction gather in one area. It spawns in a random area, so you're gonna have to look for it  >:D
That should be able to allow players a small base where they can still purchase their former factions troops and what-not. If seiges can be implemented, such camp might not be needed, whereas the faction would have a last stand at their capital city which needs to be destoryed for the faction to be wiped out for good. (of course, the other cities would be abandoned)
I'm posting this in the suggestions =3
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Lamjose on November 28, 2007, 08:58:25 AM
I realize this is probably to early to ask this question, but do you guys think you will still push for a .808 release again or go for the latest version? Honestly I think it might be best to put a good .808 version out and wait until we get a final release. Looks like the game might be finished in 6 months.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Akai on November 28, 2007, 10:48:48 AM
Hey, what i have to do that I can play that TLD. Must I download and install earlier updates? Can someone tell what i should do now, I have Mound&Blade version 0.751 and TLD 2.4.
I tried find answer somewhere from this forum, but i have failed. I hope that someone answer quickly, coz i wanna start today.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Ancientwanker on November 28, 2007, 11:14:05 AM
The title of this thread has your answer (for .808). Youll need to get the .808 version of mount and blade. You can have both it and the current m&b installed in different directories.

Quote
I realize this is probably to early to ask this question, but do you guys think you will still push for a .808 release again or go for the latest version? Honestly I think it might be best to put a good .808 version out and wait until we get a final release. Looks like the game might be finished in 6 months.

Yeah, porting had not even started.  I previously thought that final m&b was about a year away but 6-12 months does seem possible.  Armagan has referenced M&B 2 again (iirc) and added a scripter so it seems like they are in the final push and on some internal timetable.  We have housecleaning and planning to do anyway so full steam ahead for native is best imo.

There will be a final .808 patch (full d/l patch) that includes some new content from contributors and a dds reorg that will make it easier to play the mod. This is all prep work for an LOD effort so it may as well go out as a .808 patch.  If nobody plays it, thats fine with me, the work had to be done anyway.
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Akai on November 28, 2007, 12:08:24 PM
Omg, i have downloaded three different version of Mount & Blade, but i can't find .808.  :( 
I have 0751, 0890 and 0894

But where is that 0808, i think that is probably hard to find :'(


all of the previous versions are on the main site. Not sure how you access them but others have. If someone finds the link post it here and Ill put it up top.-aw
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: alemic on November 28, 2007, 03:43:05 PM
here is a direct link for the M&B direct download for .808

http://www.taleworlds.com/download/mountandblade_0808_setup.exe
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Akai on December 01, 2007, 12:12:44 PM
Yeps..... Now I have installed Moun&Blade 0.808, and TLB 2.4 to "Modules" folder. But when I start the game, i see it's same old Mount & Blade, no TLB   :(
Maybe you have already seen, I'm not expert with these mods....-.-
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: emperor77 on December 01, 2007, 12:46:43 PM
Did you select TLD instead of Native in the launch window?
Title: Re: The Last Days v2.4 (for .808) *updated* Sept 11, 2007
Post by: Akai on December 01, 2007, 01:59:32 PM
Oh, i didn't know that  :o  Anyway, thousands thanks for you, and AW  :D Now to test that is TLD so good as what i am thinkin >
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Strategyman on August 07, 2008, 10:13:34 AM
I used to play this then my hardrive died and then I had to redo everything etc. but now every time I try to play or start game it comes up with a error for vers. 2.4 say assertion error for the mouse can anyone help if I have disturbed you guys sorry.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Ron Losey on August 07, 2008, 10:24:30 AM
I used to play this then my hardrive died and then I had to redo everything etc. but now every time I try to play or start game it comes up with a error for vers. 2.4 say assertion error for the mouse can anyone help if I have disturbed you guys sorry.

Um... what specifically was the error message?  Exactly?

If it said something about the mouse, have you checked your mouse drivers?  Are you using some kind of nonstandard mouse?

I mean, some of us will try to help, but we're going to need a heck of a lot clearer information about the problem.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Caleb on October 25, 2008, 02:55:17 PM
I have been playing mount&blade for a week now and never tried out teh mods and this one seems teh best, but I am getting kind of confused can I download it and where? Is it dead? I have the 1.03 version of M&B is that ba? and what is everyone waiting for? because I was looking through the threads and everyone was saying like i cant wait im bursting of anticapation or something like that. So can anyone help me please and thank you.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: GetAssista on October 25, 2008, 03:37:49 PM
Current working version of TLD mod is for 808 version of M&B. Mod does not work for later versions. Will work for 1.003 in distant future
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: DaBlade on October 25, 2008, 04:49:45 PM
Yep, you'll have to install M&B .808 to play the current version, or you can wait for the port to 1.x, which will take a while. We're waiting for the official module system to do that.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Caleb on October 25, 2008, 07:14:21 PM
I went and downloaded the version you told me about but there is a error everytime i try to log on. Any advice on this matter?
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: DaBlade on October 25, 2008, 08:48:45 PM
I went and downloaded the version you told me about but there is a error everytime i try to log on. Any advice on this matter?

Log on to what? Sorry I don't understand.

In any case, make sure you install .808 to a different directory, don't install it over 1.003.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Caleb on October 26, 2008, 10:12:15 AM
Again sorry I am an Idiot what is a directory? and how would i go about fixing my promblem? It basically says assertation error after I click the start new game button
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: DaBlade on October 26, 2008, 11:03:51 AM
Caleb, follow the instruction here and see if you can get it to work:

http://mbx.streetofeyes.com/index.php/topic,866.msg18665.html#msg18665

I hope you can manage to handle files and folders... anyway, feel free to post any further questions you may have, I'll do my best to help you.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: azile0 on December 12, 2008, 11:21:12 AM
For anybody  else who has this problem, I'll just give a simple guide. Or you can click DaBlade's link.

For your first install of M&B ( No other versions installed )

Download M&B .808 -http://www.taleworlds.com/download/mountandblade_0808_setup.exe
Install it to the default directory.
Download TLD 2.4- http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=61
Extract it to X:/Program Files/Mount and Blade/Modules
Open M&B
Select TLD from the module menu.


With another version of M&B installed

Download . 808 from the link above
Install it to X:Program Files/Mount and Blade .808
Download TLD
Extract to  X:Program Files/Mount and Blade .808/Modules

Done! Run it and enjoy!
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Argus on January 09, 2009, 05:11:40 AM
I've been trying to download this mod for a couple of days now, but unfortunately each time I try, the download fails at about 2.52 mb. Does anybody know how I might fix this?
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: DaBlade on January 09, 2009, 01:36:24 PM
Could be a problem at the repository. Keep trying, I believe you'll eventually be able to download it.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: JS on February 22, 2009, 08:19:27 AM
hey...I haw a problem with 808 version of m&b when i pres new game when  it launch game it pop up error what says it cant find mouse cursor.
is somebody who can help me ?
(sorry for my bad English)
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: DaBlade on February 22, 2009, 09:36:28 AM
hey...I haw a problem with 808 version of m&b when i pres new game when  it launch game it pop up error what says it cant find mouse cursor.
is somebody who can help me ?
(sorry for my bad English)

Probably a bad installation. Try uninstalling and reinstalling again. Make sure you know how to handle multiple M&B installations, if that is the case.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: wolek on May 30, 2009, 12:43:58 PM
Hey guys
I'm looking for a TLD version 2.2.1 (M&B 0.751 version) in the Internet, but I not find anything. Where I can find this mod 2.2.1 version? It's very important to me. Can you share this in rapidshare/torrent page, send to my e-mail? (pitrek94@op.pl)

Post Scriptum: Sorry for my english, I'm from Poland.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: DaBlade on May 30, 2009, 03:36:53 PM
I'm not sure I still have it, but I'll look for it.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: jamoecw on May 30, 2009, 03:56:48 PM
i am pretty sure i have it, want me to upload it to the repository?
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: onepostpony on May 30, 2009, 04:55:50 PM
Please do. It'll be nice to compare different versions of TLD.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Merlkir on June 16, 2009, 09:41:39 AM
Found something on my old HDD :)

http://rapidshare.com/files/245215565/TLD2.2.1.zip (http://rapidshare.com/files/245215565/TLD2.2.1.zip)
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: jamoecw on June 17, 2009, 09:46:45 AM
looks like i not only have 2.2.1, but also 2.2 and the hot fix, i'm loaded.  upload is 36% complete right now.

edit: uploaded - http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1342
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Merlkir on June 17, 2009, 11:24:02 AM
jamoecw: I uploaded the same thing. ;)
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: jamoecw on June 17, 2009, 07:27:30 PM
there is some important differences:
1) i uploaded to a place where you don't have to wait to start downloading
2) File Size: 47.32 MB for the .exe;  File Size: 82.8 MB for the .zip
3) download speed at the repository is great for me
4) i uploaded the original loader, and in mint condition too
5) because 5 points is much better than 4
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Nenad_The_Tsar on July 04, 2009, 05:02:27 PM
I downloaded this yesterday, and now I`am crazy about it!!!!!!!! :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:
The Last Days rules, can't wait for 1.101 version!
Title: Assertion Failed again
Post by: zagoroth on August 28, 2009, 07:19:29 AM
I know this has been brought up many times, but I am suffering from the Assertion Failed problem. The issue is that I had reinstalled both Mount and Blade .808 and TLD, I also uninstalled the latest version to be on the safe side, however a few hours into the game the problem has come up again. I reinstalled both the game and the mod a second time, but the problem is still occurring. Does anyone know why the problem would reoccur?
Title: Re: Assertion Failed again
Post by: DaBlade on August 28, 2009, 08:43:37 AM
I know this has been brought up many times, but I am suffering from the Assertion Failed problem. The issue is that I had reinstalled both Mount and Blade .808 and TLD, I also uninstalled the latest version to be on the safe side, however a few hours into the game the problem has come up again. I reinstalled both the game and the mod a second time, but the problem is still occurring. Does anyone know why the problem would reoccur?

Wrong thread, you should post your problems here:

http://mbx.streetofeyes.com/index.php/topic,902.0.html

And the answer to your problem should be there already.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: zagoroth on August 28, 2009, 09:12:20 AM
Thanks for pointing me to the right thread. However the solution in that thread is something I have already tried. I guess I will post my problem there.
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: Yapi on February 14, 2010, 07:53:28 PM
Hi, could you tell me where to download .808?

the link posted at the start of this (http://www.taleworlds.com/download/mountandblade_0808_setup.exe) dosent work.

Thanks!
Title: Re: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
Post by: ghanburighan on February 22, 2010, 07:50:49 AM
uploaded M&B 0.808 to
http://www.4shared.com/file/227377248/bdc1be3a/mountandblade_0808_setup.html (http://www.4shared.com/file/227377248/bdc1be3a/mountandblade_0808_setup.html)
and http://www.mediafire.com/?gn5egy5ukra (http://www.mediafire.com/?gn5egy5ukra)


EDIT: download M&B 0.808 from M&B Repository: http://www.mbrepository.com/file.php?id=1706 (http://www.mbrepository.com/file.php?id=1706)
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: DaBlade on March 20, 2010, 03:58:07 PM
I already updated the download link (same as posted above), so now it works ;)
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: shooshoosaidthemaiden on April 30, 2011, 09:46:08 AM
i know im probably way too late to get any sort of reply but anyway
i have a problem  when start a new game i get to the map part i can walk for a bit then when weekly influence 4/4 comesup my charaacter disspears and i cant doanything except press escapetoget to the game menu
solution would be very much appreciated for i am very eager to play this  :D :D
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: Conners on May 12, 2011, 04:15:01 AM
OK, I tried the search function and looking through threads. But I can't find help on this.


You see, I was trying to recruit evil companions, as a Uruk-Hai. Now, I've found one guy in Isengard, and one in Mordor. I know that when I get to a high enough rank (I think it was) I'll be rewarded with another companion from Isengard.

Now, the question is: Are there more companions for the evil side, and how do I get them?

I know there's a sellsword and the bandit village I can hire for 6K, BTW.
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: Conners on May 24, 2011, 02:02:40 AM
Are the only ways to get Influence, from the weekly bonus from rank, and from killing lots of enemies on the battlefield?
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: Merlkir on May 24, 2011, 02:16:59 AM
Are the only ways to get Influence, from the weekly bonus from rank, and from killing lots of enemies on the battlefield?

Maybe for completing quests?

Can't remember, sorry. :(
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: Conners on May 24, 2011, 03:05:31 AM
That's OK Thank you for answering.

Tried it out, you don't seem to get any for completing quests. For the new TLD, please make it so you do get some for quest completion in one of the versions :P (buying the elite troops is VERY expensive... and they aren't even the top tier ones).
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: Triglav on May 24, 2011, 03:09:12 AM
Rank and influence stuff is a bit redesigned for the new version.
No more top troops there.
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: Conners on May 24, 2011, 03:46:51 AM
Ooh, sounds good :D!! Always interested in systems of relations, so I look forward to seeing what you do.

But, you know... people wouldn't bug you so much to release--if you didn't make your mod so damn great :green:.
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: Conners on May 27, 2011, 07:59:14 AM
Here's a question: How does rank-advancement work? Does it work by the number of missions you've completed only (as in, will completing five, "deliver the message" missions be as good as completing five "kill Rohan Patrols" missions?)?  Meaning that, it doesn't matter how many bandit groups I kill in the kill bandit group missions, it's just about how many I complete?
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: GetAssista on May 27, 2011, 09:11:51 AM
Here's a question: How does rank-advancement work?
http://forums.taleworlds.com/index.php/topic,5204.msg4181425.html#msg4181425
Title: Re: The Last Days v2.4 Official Download [.808][Sept 11, 2007]
Post by: Conners on May 27, 2011, 09:20:59 AM
Thanks Assista.