Posted a PM a while back requeting ur e-mail... Samples are done.
Need any more from me, Dablade?I'd rather wait for Ancientwanker to come back, before asking you for more stuff. Thanks for the help, I'm sure we'll be able to put your obvious talent to good use before the next release. :)
This may be a dumb question, but why don't you use the voices and sounds from the EA LOTR games? Like Battle For Middle Earth, especially. It's obvious that much of the armor design took these games and movies into consideration (which I love, by the way) so I don't see why we can't use the voice acting or even the music as well (the one song in BM really gets old after a while, haha)? If this mod is non-profit there shouldn't be any legal issues as long as you clearly state where you got the sound/music from.
Does anyone know any Gaelic warcries? The Dunlendings could use those. After all, at Helm's Deep Gamling had to translate for the others.I learned from the EB mod for rome total war that ancient celts cried "Abu!" or something before going into battle. :P
I don't know if it's possible due to the original game... but... it's just my feeling or wargs neigh??? ::) Wouldn't be possible for them to gnarl and howl? I'd appreciate it very much - especially when I charge one of those filthy curs with my spear... >:D
I worked a little more on Helm's Deep today - I'll have a preliminary screeny up before too long.
I command you to make a singleplayer mission involving thousands of orcses and Uruk-Hai (coming in wavess, of course :P) in front of the walls of the Hornburg! :D:D:D:D
...... But it isn't possible, is it? :(
Is it just me, or Gondorians shout "Faramir" a lot, and never "Boromir" (TLD 2.3.1)?
BTW: if possible, "Boromir" should be used quite more frequently than "Faramir", right?
At least in the previous versions (2.2) elves shout with low, guttural voices. The performance itself is great, but very savage souding, very mannish.
That puzzles me.
[dwarven_partisian_mode:begin]
We all known elves are pussies and quite possibly gay and should all sound like little well-behaved ladies.
[dwarven_partisian_mode:end]
No, seriously, I can't picture in my mind how on (middle) earth an elf should sound like.
Sure, their voices are probably described as melodic, musical, clear sounding, handsome, elegant, but... in a battlefield? Even worse: what is the sound of an elf dieing, or in pain?
[dwarven_partisian_mode:begin]
"Oh noes! My haircut!"?
[dwarven_partisian_mode:end]
Any ideas? I don't have a clue.
I would say...like a singer. You know, a manly one, who has a strong, yet melodic and pleasant voice.
yeah, I thought of a "barbaric" accent like they use in RTW...;)
I would personally love for all the formations orders to be shouted out. So far there are three of five? or maybe four..
yeah, I thought of a "barbaric" accent like they use in RTW...;)
I would personally love for all the formations orders to be shouted out. So far there are three of five? or maybe four..
It's better not to put words in the PC's mouth unless you are going to go with full voice acting. You'd also need difference voices for each sex and faction...and even if you found people to do it and they were good, it would take a lot of space.
It's better not to put words in the PC's mouth unless you are going to go with full voice acting. You'd also need difference voices for each sex and faction...and even if you found people to do it and they were good, it would take a lot of space.
I see what you mean, but some feedback should be present I think. It wouldn't have to be a voice of course, but in the thick of a battle, getting shot at and fending off blows it's tough to glance over to the text display to see what orders you're fumbling with. Or maybe I just suck at it. At any rate you've got a solid point, as much as I'd like voices.
I'd suggest maybe using a different animation for each, if possible. e.g. ranks formation is the current left-slash, lines could be right-slash...I don't know what would really work though to be honest.
Man, I want the dunnish to shout: "Kill the strawheads!!!" :) (maybe it's time to pull out the mike and give my terrible acting another chance ;))
We still need good Dunlending voices, if anyone is willing to make them. ;)
Bryce, I think most of your voices lack intesity, they don't sound like you were in a battle (IMHO). But that doesn't mean you can't make them if you're willing to work on it. ;) And we're using some of the stuff you made in the current version.
Will we be able to walk on teh glorious Deeping Wall?I don't know about the current helm's deep, but I made mine so that player can walk around a bit
But aren't all the dwarvens dead? Except for that dwarven guy in he movie?
If there is something that needs replacing it's some of the Rohan vocals. Some of them sound like they were recorded with a very low-quality microphone. I takes you out of the game when you can hear the surrounding noise of a vocal sample. It's like hearing someone speaking through a wormhole from another dimension.
I'm sure all the vocals have been processed thoroughly, but there is only so much you can do with a bad source.
If you've really got the capability to do ambient noise, we could use a horse/wolf walking noise that didn't sound so much like the clop of a horse hoof. It would, of course, only be a patch until we could get separate sound sources for each type of mount (hopefully next M&B version). However, it might stop the wolves from sounding like they wear horseshoes, at least for now.
I made this model of Hornburg the other day (i was bored)
just if anyone could find it useful ::) (It isn't, actually, ready yet, but almost)Will we be able to walk on teh glorious Deeping Wall?I don't know about the current helm's deep, but I made mine so that player can walk around a bit
(http://i32.photobucket.com/albums/d39/JRinne/syvnne.jpg)I'm also working on some dwarven stuff, here's prewiev: (that helmet is quickly made :( , it will belong to a dwarf statue )
(http://i32.photobucket.com/albums/d39/JRinne/dwarfstuff.jpg)
Finnish ... Elvish ... Martian ... Yeah, I could see the similarities. ::)Finnish and Elvish are way more similar than English and Elvish.
If you've really got the capability to do ambient noise, we could use a horse/wolf walking noise that didn't sound so much like the clop of a horse hoof. It would, of course, only be a patch until we could get separate sound sources for each type of mount (hopefully next M&B version). However, it might stop the wolves from sounding like they wear horseshoes, at least for now.
If you've really got the capability to do ambient noise, we could use a horse/wolf walking noise that didn't sound so much like the clop of a horse hoof. It would, of course, only be a patch until we could get separate sound sources for each type of mount (hopefully next M&B version). However, it might stop the wolves from sounding like they wear horseshoes, at least for now.
just FYI someone asked the dev's of M&B about that and he said not this version.
hm, we could have the wargs howling, that would be nice. But that's as far as we get with ambient sound triggers, nay?
ok, I'm a bit confused. :)
Would it be possible if during a fight (or at it's start) with some wargs a howling sound would be heard?
I made this model of Hornburg the other day (i was bored)
just if anyone could find it useful ::) (It isn't, actually, ready yet, but almost)Will we be able to walk on teh glorious Deeping Wall?I don't know about the current helm's deep, but I made mine so that player can walk around a bit
(http://i32.photobucket.com/albums/d39/JRinne/syvnne.jpg)
Hey, I really like your helms deep. Focus on that if you like and Ill see if we can use it for one of the hornburg rescue sequences. The running around on top one, and maybe the wall one if it works out.
if you still need voice-actors, i can help, just tell me what i should do ;)
Is there still any requirement for Harad or Easterling voices? I have a friend who lives in Saudi Arabia- he could well be perfect for the bill!
Is there still any requirement for Harad or Easterling voices? I have a friend who lives in Saudi Arabia- he could well be perfect for the bill!
I could do elven voices; I hail from Finland and after all Tolkien did imply Finnish phonetics into the elven language. My accent might come in handy.
I have an external microphone for camcorder(AZDEN ECZ-990) which I think is by all means proper for this type of soundrecording.
I could deliver a voice sample and also do other voices if needed. You ppl pm me if yo're interested, yes? 'Cause I am already.
are you guys going to need different voices for the people of Lamedon and such? If so, what accent should they use?
are you guys going to need different voices for the people of Lamedon and such? If so, what accent should they use?
They're hillbillies. I vote for hillbilly accent.
When I see clansman of Lamedon, all I can think of is Scots.
When I see clansman of Lamedon, all I can think of is Scots.
Really?
Why not Moldavians?
Um ... most of the world couldn't identify a Moldavian. It's one of those "From where?" places.
The Uygur people of Xinjiang are the same deal in China. That's "the sticks" in China, but not a place most people know anything about.
However, since the mod is in English, I would guess that the accent for backwater places should come from English-speaking backwater places
... and that pretty much leaves Scotland or Tennessee.
I think that sticking with accents from the British isles is a good idea, considering Tolkien wrote the books with a sort of lamentation for a lack of real English mythology. Something like a Scottish or Irish accent seems rather appropriate to me.
I think that sticking with accents from the British isles is a good idea, considering Tolkien wrote the books with a sort of lamentation for a lack of real English mythology. Something like a Scottish or Irish accent seems rather appropriate to me.
Seconded. Orcs can have American accents. >:D
then afro americans?
then afro americans?I don't think there is such a thing as an "Afro-American" accent. Regardless of race in North America, educated people tend to have pretty standard English, and the uneducated tend to have strong accents characteristic of their region. The black "Jive" dialect for any particular city is the same gutter dialect that you will hear in the slums of other ethnic groups in that city.
I just think that the race issue is highly over-rated in linguistic studies. I know too many people of various races who sound too much alike - the better educated ones sounding like better educated people of other race groups, and the uneducated sounding too much like other uneducated people. In Tulsa, Oklahoma, the black and white people sound very much the same, with the exception of tone of voice (caused by size and shape of the throat and tongue - genetic variations, physical size, etc), which is usually not statistically very much, and the education level of the speaker. The Spanish-speaking community sounds different, because of the influence of their other language, but that is not a race issue (as Spanish-speaking people tend to be ethnically diverse as well).
The variations from region to region (specific word use or details of pronunciation) strike me as relatively minor and unrelated to the question. Every region has a few words that are unique to that area, in any language anywhere in the world. Seldom do these differences add up to enough to represent a noticeable accent difference in short segments (as we would need for voice clips for a mod). English does not really have any major "dialects" (that are uniformly incomprehensible to people of other regions), and although some of the regional accents are strong, it is minor compared to areas that really do have regional dialects (like China, where I live now).
Now, groups of immigrants who bring their own language will have a noticeable accent. That is directly associated with the other language, just as people learning a second language will always have an accent. But this does not really apply to the "Afro-American" referred to in the earlier post - most of them have been English-speaking for generations.
I suspect that grouping accents by race is something that was done to cover for various inequalities and racial conflict ... because it does not happen everywhere. And I would prefer if they were not grouped by race - I have some extremely black friends who do not sound like that, and although they are good-natured about this sort of thing, I feel offended for them.
--------------------------------------------------------------
Back to the earlier topic - accents taken from the corruption of any language in poor urban environments are not going to be suitable for the tone of TLD. Any attempt to copy these is going to come off as racist and insulting. Foreign-sounding accents for people who should have their own languages would be one thing (since language problems are a fact of life). Severely corrupted variations of the common speech are going to communicate something that I don't think we want to say.
I just think that the race issue is highly over-rated in linguistic studies. I know too many people of various races who sound too much alike - the better educated ones sounding like better educated people of other race groups, and the uneducated sounding too much like other uneducated people. In Tulsa, Oklahoma, the black and white people sound very much the same, with the exception of tone of voice (caused by size and shape of the throat and tongue - genetic variations, physical size, etc), which is usually not statistically very much, and the education level of the speaker. The Spanish-speaking community sounds different, because of the influence of their other language, but that is not a race issue (as Spanish-speaking people tend to be ethnically diverse as well).
I have to disagree with you there. Language is simply too complex to be seen as simply a socioeconomic issue. The fact is, language is important to developing ethnic consciousness. Think about it -- most countries have a dominant national language that contributes to their sense of shared identity, and in politically stable areas borders tend to run roughly divide one group of language speakers from another. There's a question of causality, whether political power tends to shape languages or whether languages tend to divide people politically, but I think in the age of nationalism, it's reasonable to assume there's at least some of the latter going on.
In the United States, especially, where race is (unfortunately) so intrinsically related to social class, language tends to motivate racial consciousness quite strongly. I don't know how it works in Oklahoma, but in inner-city African-American communities, language is extremely closely related to racial identity. I'll give a personal example: my girlfriend, who is black, lived in Chicago for most of her life. Her mother, though poor and relatively uneducated, was a very proper woman and taught her to speak standard English. in school, she was stigmatized by most of the other children, who thought she "talked like a white girl", and as a result she's developed very mixed feeling about her closeness with the black community. In her case, because she didn't speak the same native dialect as the other people of her race, she was seen by other African-Americans as "not fully black". It's a side of racism you don't often see: communities become so insular that any attempt to assimilate into the society at large is seen as a betrayal of your roots and met with extreme hostility.
The variations from region to region (specific word use or details of pronunciation) strike me as relatively minor and unrelated to the question. Every region has a few words that are unique to that area, in any language anywhere in the world. Seldom do these differences add up to enough to represent a noticeable accent difference in short segments (as we would need for voice clips for a mod). English does not really have any major "dialects" (that are uniformly incomprehensible to people of other regions), and although some of the regional accents are strong, it is minor compared to areas that really do have regional dialects (like China, where I live now).
Now, groups of immigrants who bring their own language will have a noticeable accent. That is directly associated with the other language, just as people learning a second language will always have an accent. But this does not really apply to the "Afro-American" referred to in the earlier post - most of them have been English-speaking for generations.
First off: there are no universally accepted criteria from distinguishing a "dialect" from a "language". From what I've heard about the various forms of Chinese, and how they are mutually unintelligible, I think that most linguists would classify them as entirely separate (although related) languages.
African-American Vernacular English is clearly mutually intelligible with English, so most linguists wouldn't classify is as a separate language. But the differences between standard English and AAVE are significant. Not only are there differences in phonology (pronunciation), there are also differences in grammatical structure. For example, AAVE often drops the copula (in English, the verb "to be") between words, so that something like "I am hungry" becomes "I hungry". In fact, the entire tense/aspect system is completely different from standard English. Read the article if you need a full rundown, but AAVE is about as strong a case for a real dialect that there is in American English.
I suspect that grouping accents by race is something that was done to cover for various inequalities and racial conflict ... because it does not happen everywhere. And I would prefer if they were not grouped by race - I have some extremely black friends who do not sound like that, and although they are good-natured about this sort of thing, I feel offended for them.
--------------------------------------------------------------
I agree with you that there are many times when grouping by race is entirely inappropriate. But I do not think that linguists have any vast right-wing conspiracy to "cover up for various inequalities and racial conflict". It is a simple fact that AAVE is spoken almost exclusively by African-Americans, and the fact that the linguistic community refers to it in that way is a result of that fact.
Of course, not every black person speaks the dialect. There are of course many African-Americans who choose to speak standard English, as you and I both have mentioned. But that fact that you are embarrassed about the stereotype shows the negative attitude that our society has toward the AAVE dialect in the first place, and I think reflects the underlying racial tensions in American society in general. The fact that AAVE even exists is a direct result of slavery and the fact that blacks were a socially isolated group up until the middle of the 20th century. So I don't think you can blame the linguists for highlighting a reality which is caused by the prejudices of American society.
I would also like to point out that many educated African-Americans do choose to speak AAVE, even though they know how to speak standard English perfectly well. Many see it as a positive part of their cultural identity. It all boils down to lifestyle, personal choice and the people you tend to hang out with.
Back to the earlier topic - accents taken from the corruption of any language in poor urban environments are not going to be suitable for the tone of TLD. Any attempt to copy these is going to come off as racist and insulting. Foreign-sounding accents for people who should have their own languages would be one thing (since language problems are a fact of life). Severely corrupted variations of the common speech are going to communicate something that I don't think we want to say.
I do agree with you in spirit -- anything with racially charged undertones is inappropriate for this mod -- but I am concerned by your choice of words. There is *no* evidence that any dialect is a "corruption" of the common speech. That's a myth perpetuated by pedagogues that reinforces the same prejudicial attitudes that you are claiming to be against. By writing them off as "debased" forms of English, people tend to minimize the fact that dialects like AAVE often have a long history of development that is quite different than standard English and are important to their community of speakers.
/rant over
(http://img402.imageshack.us/img402/9534/aeiornhjaeilurhjcu9.png)
Greetings!
Do you need more voices for men or women? My girlfriend could probably make some and I am more than ready. I can speak English without problems but I guess my accent could be one.
How about warcries and dying sounds? Do you need them?
hey - i have an unnaturally deep voice and a microphone! i could probably spew out some guttural orc cries
You can use orc warcry from Gothic 1 :)
alright everybody, I'm not sure where to bring up the idea of me possibly helping this mod (I suppose this thread is logical)
I've had a bit of experience with modeling - no idea how to texture, however. there are always tutorials.. and I'm orienting myself with the modding section of the forum
I apologize if there's already been some talk on this here - I'm not really interested in reading through 50+ page threads!
I also have a microphone and an active voice, if that is needed!
thanks
For a helmet or sword there can only be one object.
I know that helmets can't be multi-meshed. It would have saved quite a bit of trouble with certain helmets.
I know that helmets can't be multi-meshed. It would have saved quite a bit of trouble with certain helmets.
That helmet is a nice job but it might be too complex for my tastes. Its one of those things you'd need to see textured to get a real feel for I think.
Hey lads, i'm working on a rohanish building and it could be used as the golden halls 8)
in short: i can help building edoras
I've already sent them to Octoburn, but he doesn't seem to visit very often, so I'll ask here in the case he's taking a year off or something ;)
Someone feels like modeling and texturing some more dwarven swords? :)
http://img519.imageshack.us/img519/9500/barta2tq1.jpg (http://img519.imageshack.us/img519/9500/barta2tq1.jpg)
http://img63.imageshack.us/img63/6439/barta1rn5.jpg (http://img63.imageshack.us/img63/6439/barta1rn5.jpg)
very nice sword! Wonder how dwarven armor will turn out.
Heavy leather with mail,i presume?
Someone feels like modeling and texturing some more dwarven swords? :)I haven't done much modeling, but because I love TLD I decided to give the sword a try...
http://www.templ.net/pics-weapons/128-sword/128-corpus-v.jpg (http://www.templ.net/pics-weapons/128-sword/128-corpus-v.jpg)
dunno about the sword, might be too detailed. Are the polies triangulated?Nope, is it necessary?
dunno about the sword, might be too detailed. Are the polies triangulated?Nope, is it necessary?
dunno about the sword, might be too detailed. Are the polies triangulated?Nope, is it necessary?
well...no, I hear the newest BRFedit can take any shape of a polygon. But 390 nontriangulated polies is too much.
For the dwarves, we can add a warcry based on this:
gimli: Ishkhaqwi ai durugnul.
gimli: 'I spit upon your grave'
ishkhaqwi 'I spit'.
ai prep. 'upon', reduced form of aya (WR:20)
durugnul 'your grave'
and this may also be used as a warcry or a texture for some dwarven weapons and armor:
(http://www.elvish.org/gwaith/graphics/orc_inscr.jpg)
Tarâg-udrig
Rakhâs-udrig
'Troll-bane
Orc-bane'
Mernak Mabazgân!
Remember the dead!
Gurd!
Have fear!
also a possible rohirrim:
Lac is drefed!
A battle is stirred up!
(if anyone knows old english, we can come up with more..)
edit:
possible orc/black speech:
Za dashu snaku Zigur!
Hail Sauron!
- Nubin sherkuk!
I smell your blood!
and sindarin:
Herio!
Charge!
Also if we ever get commands in elvish,
Hold! is
Dartho!
Or "Hold position"
Tangado haid!
Allright, I think I could clean it or make a new one...how many non-trig. polies should be good?dunno about the sword, might be too detailed. Are the polies triangulated?Nope, is it necessary?
well...no, I hear the newest BRFedit can take any shape of a polygon. But 390 nontriangulated polies is too much.
I have a mic and I could conceivably help record some sounds, but I'll need someone to help me with the pronunciation of the elven and dwarvish stuff.
Merlkir, I'm gonna send them to you right quick. Do you mind?
you're just responding to my posts, and if my voice is crap and I can't pronounce them, I'd rather not do a million of these things for no net gain, savy?
Sending them to your email provided on these forums (in your profile)
Gonna send you a few more, they're not shouted, just to see if the pronunciations are better.
maybe I'll stick to Rohan......
I think my southern accent is running interference
maybe I'll stick to Rohan......
I think my southern accent is running interference
What's the maximum triangles? I've read 200-300 in this thread, wasn't sure what the official wording on that was.
it's definitely sort of heavy mean attack based uruk-hai helmet :) not bad I'd say...the previous wouldn't be bad either, if you've put a leather cap under the metal strips over the head..
Leather cap under the strips would make it functional, but still odd ... I mean, who would bother to put five extra pounds of steel on their face and then rely on a quarter inch of leather over their cranium?
it reminds me a lot of some old Stefano's concepts, if I had them, I would post ;) I believe AW does have them...
Leather cap under the strips would make it functional, but still odd ... I mean, who would bother to put five extra pounds of steel on their face and then rely on a quarter inch of leather over their cranium?
uruks are smarter than orcs, but I think there are limits to being a smart orc when it comes to "looking vicious and cool" ;)
I hope Ursca won't mind using his texture...
(http://img179.imageshack.us/img179/2030/fantasyhelm4250x187ud4.th.jpg) (http://img179.imageshack.us/my.php?image=fantasyhelm4250x187ud4.jpg)I'll claim this one! Although I won't be able to work on it for next few days as I'm going away.
Yeah, the top isnt bad. You might shorten the shovels but its unique. I dont know what Id use it for but Im sure it could fit somewhere with minor adjustments. The bottom one looks like he was captured by harkonens and fitted with a shovel mask to scrap up his food. He spends all day shovelling up low-nutrient rancid food just to stay alive.:lol: I cracked up big time!
Not sure about the wings but the crest is nice for a corsair helm maybe.
Stupid question #1:
Still in need of voice acting? :)
Stupid question #2:
Will someone with a terrible voice and a polish accenct be good for any of the lines?
The point was more that people can hardly understand me when i say anything.Stupid question #1:
Still in need of voice acting? :)
Stupid question #2:
Will someone with a terrible voice and a polish accenct be good for any of the lines?
dude, polish is not bad ;) try the dwarves, they don't really have any sounds done as far as I know. If you need to know something about the pronounciation, just read my posts here some pages ago..
well, anyone who wants me to hear their khuzdul, this is the email : synnaskole@seznam.czGreat :)
:) if you send spam, I'll voodoo AW and TLD will change to a war between cute pink rabbits and yellow striped squirrels.
well...that would kinda assume that Theoden is dead, right? ;)Well, i can't remember what it meant.
Stupid question #1:
Still in need of voice acting? :)
Stupid question #2:
Will someone with a terrible voice and a polish accenct be good for any of the lines?
well, I like all the changes except the flat head. I would have to see it move, but I think the hunched back gives a glimpse of that aggressive pose...
What about this
make the actual upper jaw longer than the lowe one. That'll make it more wolvish. The second try was much better than the first one.
The texture was a very quick job back then..
So, anyone? Middle or right one?
Maybe you should add some dry blood to the varg's face (they are known as VERY violent creatures). But anyway its just a thought.
Small update: actually, wargs are known to never wash their teeth:
(http://vcg.isti.cnr.it/~tarini/tmp/newmap/warg12.jpg)
but the rigging is all messed up. Needs to be redone. See here:
Also in the brf file you duplicated texture and material entries, which gives a CTD when launching game. Remove and it should be ok.
Pawns are now a little larger, are decorated with small claws
and their below part is decorated as well
(it occurred to me that death mounts will show the below part as well).
odvjetnik: both suggestions make perfect sense. Will try that later, unless you (or someone) wants to try them.
Triglav: is there 3, or 4, different wargs? I would try the armor things (maybe patches literally nailed on the poor animal?) but I need a concept. I can't picture it in my mind. Merlkir seemed to have a few ones in mind. As a concept, a rough paint over one of the rendering would do. Naturally, you (Merlkir, or anybody else) can go on directly editing the model and texture. I'll warn here before editing the models again myself.
FleshyStardish: I am not sure that the number of mounts actually surviving the battle influences the loot. Either case, I am not sure that good guys should be allowed wargs at all either -- even if currently they are (same for any evil guys equipment, when it comes to that). It seems wrong.
About the additions: maybe a technical solution to get most of the "+" features in the above list is to automatically spawn an invisible, zero-hit-box, unarmed, dummy rider directly riding any warg deprived of the rider. That dummy rider should belong to a third side (like in one of the native arena, which if is a 3sided free for all). That way, you get it all: the warg would actively seek victims, by hittable in melee, prevent the battle to end, and be a danger for its former masters as well. Unfortunately, it is probably difficult (or impossible) to make this dummy rider appear and disapper at the proper times. It is just an extra possibility to by considered by the mod-savants out there, for 890 or for later versions.
AW?
How would the battle end if there were indestructible enemies that you can't see?
Voices :P
http://files.filefront.com/New+Folder+2rar/;8809600;/fileinfo.html (http://files.filefront.com/New+Folder+2rar/;8809600;/fileinfo.html)
I can do lots more and sound editing if needed.
Texturing is giving me a real headache. It's a fun learning process, though.
(http://img148.imageshack.us/img148/7692/50002280ih5.th.jpg) (http://img148.imageshack.us/my.php?image=50002280ih5.jpg)
EDIT:
It's a work in progress. The texture really needs serious work. I'm just learning along the way. I'll try to shrink the texture or map it to an existing one if I can.
Small "make new stendart" how-to guide In the BRF containing the new stendarts, create and use a "material" that uses "standart_shader" as shader (and your texture as the texture, of course). The shader BRF resource is included in the test stendart brf file. Used texture can be any size (power of 2 as always). When that shader is activated, different parts of the object will wave or not (and, if so, will wave to a more or less degree) according to their position in the texture (see sketch on the right). Any object part that is textured with the rightmost quarter of texture will behave normally (no waving). So, use this for all fixed parts of the weapon. The rest will wave. The amount of waving will decrease (to 0) in the top and in left part of the texture, where the stendart is supposedly tied to a hard fixed support. Note that this has nothing to do with the actual shape of the stendart in X,Y,Z space. However, it is assumed to lie in the (X=0) plane (it is so just to be a little more performing, but this limitation can be removed in the future if needed). If you want to shape the stendart more freely (holes, etc), you can still use the usual alpha-masking technique (as normal: activate the "alpha test" in the material and use a texture with an alpha channel). -- use new version of my shaders: old one ignored alpha. | (http://vcg.isti.cnr.it/~tarini/tmp/newmap/standart/explain.png) |
About the waving stendatd, Merlkir is right about the prototipe model being crude. Here is how to make new custom ones.
(the stendart itself is crude, but the horiziontal wooden thinghy that is used to keep the flag up is nice. Needs only to be textured.
aquiefrog: the helmet looks really nice! :)
That waving standard is very impressive. I didn't think things like that were possible with shaders.
Is there anything else like this that's possible that we don't know about?
Also, when you say there's no way to have specular and transparency on the same object, I suppose it's not possible to have more than one alpha channel?
A specular/transparency shader would be really handy for quite a lot of people. Well, it would be handy for me, at least. ;)
That waving standard is very impressive. I didn't think things like that were possible with shaders.
Is there anything else like this that's possible that we don't know about?
Also, when you say there's no way to have specular and transparency on the same object, I suppose it's not possible to have more than one alpha channel?
A specular/transparency shader would be really handy for quite a lot of people. Well, it would be handy for me, at least. ;)
So one day we can count on actually seing Mr. Lighthouse? Urm, i mean Sauron.
- lava? :D bring it on! we HAVE to use it somewhere :D
So one day we can count on actually seing Mr. Lighthouse? Urm, i mean Sauron.
- lava? :D bring it on! we HAVE to use it somewhere :D
you can write shaders?!!Hem, didn't you see the waving stendart one? ;)
pity about the helmets. I'm making a plumed elven helm and I was hoping I could use multimesh for the plume and shininess to have separate alphas..
Sweet :)So one day we can count on actually seing Mr. Lighthouse? Urm, i mean Sauron.
- lava? :D bring it on! we HAVE to use it somewhere :D
Barad Dur SHOULD be accessible at some point :) I hope it will be. We can use lava in some interior scenes, the Barad Dur would be cool, Minas Morgul is more ghosty place, so probably not..
you can write shaders?!!Hem, didn't you see the waving stendart one? ;)pity about the helmets. I'm making a plumed elven helm and I was hoping I could use multimesh for the plume and shininess to have separate alphas..
See my post above: can you model it using only polygons that are all shiny and polygons that are all un-shiny? If so, use Alpha to shape the plumes, and use per-vertex alpha to dictate how bright different parts are. I will make the shader that understands it that way. PS: per vertex alpha color can vary smoothly across the surface, doesn't have to be uniform.
beards are going to be a problem. :-[
(http://img84.imageshack.us/img84/6720/2ndhelmingame2ul4.th.jpg) (http://img84.imageshack.us/my.php?image=2ndhelmingame2ul4.jpg)
Not even that anymore, I'm afraid. :(That waving standard is very impressive. I didn't think things like that were possible with shaders.
Is there anything else like this that's possible that we don't know about?
Also, when you say there's no way to have specular and transparency on the same object, I suppose it's not possible to have more than one alpha channel?
A specular/transparency shader would be really handy for quite a lot of people. Well, it would be handy for me, at least. ;)
it IS possible, a guy at taleworlds made an alpha shaped shiny spear. I think he used multimesh.
beards are going to be a problem. :-[
(http://img84.imageshack.us/img84/6720/2ndhelmingame2ul4.th.jpg) (http://img84.imageshack.us/my.php?image=2ndhelmingame2ul4.jpg)
what about slings? not that TLD needs them, but it would be cool for ancient mods and stuff.
Probably just have to scale the mesh a bit, maybe modify the mask angle a tiny bit... If you dont feel like it I can give it a shot when we get closer to release. Good job though.
EDIT: Looking at the shape again it probably wont be entirely fixable for all beard types but that's life. Looks good.
EDIT2: Maybe you could take a crack at that other mask helm with a similar look. That mask might require its own unique texture for the mask to make the contours come off right. Could be tricky. The rest can use the basic easterling helm sheet stuff though.
There is one single reference to slings in the works of Tolkien (that I know of, at least). It's from the tale of Tal-Elmar in 'The Peoples of Middle-earth', where it says that Tal-Elmar had no weapon but a casting-stone in a pouch.
There is one single reference to slings in the works of Tolkien (that I know of, at least). It's from the tale of Tal-Elmar in 'The Peoples of Middle-earth', where it says that Tal-Elmar had no weapon but a casting-stone in a pouch.
Gondolin had its own regiment of slingers as well.
Gondolin had all sorts of weird forces. For example - a hammer-men regiment :|There is one single reference to slings in the works of Tolkien (that I know of, at least). It's from the tale of Tal-Elmar in 'The Peoples of Middle-earth', where it says that Tal-Elmar had no weapon but a casting-stone in a pouch.
Gondolin had its own regiment of slingers as well.
Interesting - I cannot remember reading about that. Can you remember which HoMe book it is from?
Hammer-armed regiments don't sound strange. The military hammer was one of the most popular sidearms of the middle ages. Also, pole-hammers were common both for mounted and foot knights for centuries.You don't understand me. Hammers at war don't sound weird. ELVES WITH HAMMERS sound weird :P
Then again, the sling was among the most common weapons on Earth up until the late Roman Empire, and is still often seen about the Middle East today.
Hammer-armed regiments don't sound strange. The military hammer was one of the most popular sidearms of the middle ages. Also, pole-hammers were common both for mounted and foot knights for centuries.You don't understand me. Hammers at war don't sound weird. ELVES WITH HAMMERS sound weird :P
Then again, the sling was among the most common weapons on Earth up until the late Roman Empire, and is still often seen about the Middle East today.
Not for me.Hammer-armed regiments don't sound strange. The military hammer was one of the most popular sidearms of the middle ages. Also, pole-hammers were common both for mounted and foot knights for centuries.You don't understand me. Hammers at war don't sound weird. ELVES WITH HAMMERS sound weird :P
Then again, the sling was among the most common weapons on Earth up until the late Roman Empire, and is still often seen about the Middle East today.
Well, "elves" sound weird no matter what.
mtarini:
I just tried that shader in 894, it looks really nice!
There is a problem with the lightening though. The mesh is very dark.
beards are going to be a problem. :-[
(http://img84.imageshack.us/img84/6720/2ndhelmingame2ul4.th.jpg) (http://img84.imageshack.us/my.php?image=2ndhelmingame2ul4.jpg)
like this (A stands for alpha): (http://vcg.isti.cnr.it/~tarini/tmp/newmap/helm/expl02.jpg) | which should look like this: (http://vcg.isti.cnr.it/~tarini/tmp/newmap/helm/expl02w.jpg) |
(http://vcg.isti.cnr.it/~tarini/tmp/newmap/helm/expl01.jpg) face parts under and behind the helm are too well lit. | + | (http://vcg.isti.cnr.it/~tarini/tmp/newmap/helm/expl02w.jpg) shadowing polygons | = | (http://vcg.isti.cnr.it/~tarini/tmp/newmap/helm/expl03.jpg) problem solved |
Interesting - I cannot remember reading about that. Can you remember which HoMe book it is from?
Interesting - I cannot remember reading about that. Can you remember which HoMe book it is from?
I believe it's from the tale of the Fall of Gondolin. I think the folk of the Tree wielded clubs and slings, or something like that. I'll browse through the book a bit, see if I catch the paragraph.
EDIT:
Yeah, I checked it the lazy man's way - wiki'd it.
http://en.wikipedia.org/wiki/Gondolin
Apparently, the Bar-en-Galadh wielded clubs and slings.
Thanks!
Of course, slings dropped in popularity because it's a real pain to learn to use one.
Don't underestimate a sling. The Roman Legions both used and feared them, and their military surgeons carried pliers specifically designed to remove various sizes of sling pellets from a human body. Goliath of Gath was brought down by a Benjamite-type Hebrew sling. Egypt, Persia, Babylon, the Aztecs ... great empires used slings as often as bows. They are NOT a weapon to be taken lightly. Underestimating a sling is a good way to find a stone the size of a golf ball just slightly to the left of your spleen. They're a LOT more deadly than many of the popular calibers of automatic handguns these days. I am not kidding.
Of course, slings dropped in popularity because it's a real pain to learn to use one. Also true of the atlatl dart, and more recently the bow, for that matter. Crossbows, and later guns, phased them out just because of ease of use.
I suspect Tolkien was not using drugs, or at least not any new drugs, when assigning slings to a group as their primary missile weapons. Slings have a very strong performance record.
(Unless, AW has some specific policy for stuff made for TLD and appearing in this forum. But I don't think so.)
mtarini, how interested (or able) would you be in writing a normalmap and specmap shader
I know we kind of already have spec maps with the iron shader but aren't they a little different to the conventional spec maps used in combination with normal maps
I don't know much about shaders but isn't the main issue here making them work with the animation of the verts when the models move?
Som really wild designs from WH dwarves. But it gives the idea a bit:
http://mythicmktg.fileburst.com/war/us/media/conceptArt/ConArt20070905_03.jpg (http://mythicmktg.fileburst.com/war/us/media/conceptArt/ConArt20070905_03.jpg)
http://mythicmktg.fileburst.com/war/us/media/conceptArt/ConArt20070905_04.jpg (http://mythicmktg.fileburst.com/war/us/media/conceptArt/ConArt20070905_04.jpg)
http://mythicmktg.fileburst.com/war/us/media/conceptArt/ConArt20070905_05.jpg (http://mythicmktg.fileburst.com/war/us/media/conceptArt/ConArt20070905_05.jpg)
but darker, worn out grim look is good :)
aquiefrog, I think I remember a post where you were worried about beards clipping past your mask helm.
I think (haven't checked) that the new itp_covers_head prevents rendering of the character's head(and therefore, beard). So it will be fine (as will the ironhead dwarf helmet).
Merlkir I love your sketches. I just paint them gritty in my mind. 8) When I read the books, I thought of the setting as more dirty, maybe early-iron age even before steel. Refugees, dark magical terror, and global tragedy. I am sure my opinions here are not in line with the books...
The helm was field armor. If you guys play M&B like I do your character probably doesnt spend many days in parades, or even towns for that matter. Armor gets flat and dirty almost instantly - not that this is a reality mod either... The mail on the helm was meant to be large bronze rings sewn on to leather, and not so much the tight steel links that was indeed most desireable. I admit it is not the greatest of textures regardless. :D
I am familiar with the WK40K stuff and I love it!!! But, thats another game. That look and feel is copied in every fantasy game available now. To me it looks puffy, plastic, and commercialized in a fantasy (not sci-fi) game. But, if you guys want the model you can modify it and/or the texture it however you wish. I am familiar with modding and know stuff needs to fit in with other art. "Too many cooks in the kitchen..." thing.
Besides, you guys have great texture artists already. To be honest, I figured whoever does your other textures would do this one as well. It looks kind of lame when you have 2 different mail textures next to each other, i.e., helm and armor textures made by two different artists using different source art. I just wanted something besides a checker pattern on it.
I can rig, paint weights, and animate. Hardly a pro, and my experience is limited to Maya...
Looking grim for us Maya users if M&B uses SMD files. Im investigating and will try to find an answer but Im not holding my breath. I have failed in the past getting SMDs into/outta Maya for a HL2 mod. If there are GMAX/3Ds or XSI users they can probably help you much easier.
Damn SMD files!!!
do you guys still need somebody to make a tech tree? because im willing to help you guys with that if you need it
sorry wrong topic ignore post/delete.....
Hi, do you guys need any help with scenes?
has Gondor had a similar makeover to make it less vanilla-ish?
One question: Is the fact that all of these scenes are being made for 0.808 going to mean that they will have to be entirely redone when TLD is finally ready for an upgrade?
Hi all. It's great to see some development going on here. I've just been out of the M&B Mod loop for a while and thought I'd come by to see what's happening. I'm relieved that everything is still in motion and have noticed a few new contributors to the mod which is always great to see.
I'm on a break at the moment and have some time to spare this week. If there's anything I can do to help voice work wise then I'd be thrilled to take part again.
-Buz
Triglav, those are beautiful. They look just like Rohan towns should.
If I could get all the necessary scene props I could certainly do Edoras, or any other Rohan town.
(I admit to a bit of a bias for the horsemen. :))
One question: Is the fact that all of these scenes are being made for 0.808 going to mean that they will have to be entirely redone when TLD is finally ready for an upgrade?
Ancient sent me a new Golden Hall model that needs to be reworked, textured and implemented first. Then the town scene should be built around it in a similar manner of all the other Rohan towns I have done lately.
And oh, will Minas Tirith be:
This Minas Tirith:
http://www.asiatraveltips.com/newspics/065/MinasTirith.jpg (http://www.asiatraveltips.com/newspics/065/MinasTirith.jpg)
OR
THIS GLORIOUS CITY OF MINAS TIRITH:
http://personales.ciudad.com.ar/galadriel10/GALERIA/lugares/Minas%20Tirith.jpg (http://personales.ciudad.com.ar/galadriel10/GALERIA/lugares/Minas%20Tirith.jpg)
i'll see what i can do.
i'll try to simplify it a bit more but i dont think i can separate the exterior and interior... Of, course, i'll try.
American voices are good for hobbits...at least some of them. ;)
FS
Well, we can't really have American accents for anything, can we? That would be idiotic.Do you need to have English for every faction? Perhaps it would work to use different languages for every faction in stead of the general accents we've all heard before.
I have been reading tons of threads and getting updated in these forums about ALL YOUR WORK, inspired by my try at TLD.
I believe to have some talent for voice acting, and later will learn about modding so i can help more. ;)
What i wanted to know now is what program would you recommend for me to record on. Anyone?
bit harsh on poor old jimmy wouldnt you say? or have i missed somthing being new to this fourm.
Wohooo :green: i got my microphone fixed!!
DaBlade, im saving the files in PCM Uncompressed 96000Hz, 32 bits.
Should i pick Stereo or Mono?
Is there another format you recommend besides PCM?
Alta Calenryn Aure entuluva (day will come again. Hurin cried it as he fought the 70 trolls during Nirnaeth Arnoediad)
google found it somewhere in this very thread ;)
Did you get my latest samples DaBlade?
Hi
I saw a few pages back, there was the awesome thing of waving standarts (spelling?). It's from rohan d=
Did someone made a gondor one I could use? Thanks ;)
You sent me two replies.
I guess the Elvish lines are the ones for Mirkwood (Eryn Lasgalen and so forth)?
I can model and act voices :P
I dunno if it makes a diff but i model in c4d atm, what kinda prog do you need the models to be done in? Wings?
I can quickly adapt to it i guess.
Just pm me.
Greets
I'd do the dwarven and orc voices, i can do others too and i can mimic many diffrent accents so i think i just start with the dwarfs and orcs then see whats next.
Awesome!!!!!! :green:Did you get my latest samples DaBlade?
Yeah, I did. I sent you an e-mail reply, check it out.Hi
I saw a few pages back, there was the awesome thing of waving standarts (spelling?). It's from rohan d=
Did someone made a gondor one I could use? Thanks ;)
Yeah, we have it in the dev version. It will probably be in the next release ;)
I'd gladly take care of the orc head texturing, as I've done most of the previous oens as well and still have many resources saved...
Just the other day i was reading "Unfinished Tales of Númenor and the Middle Earth" (Portuguese version) and in about page 80, Hurín goes to the Nirnaeth Arnoediad, and just as he is ready to ride, he shouts:
Lacho calad! Drego Morn! (Flame on, light! Flee now, night!) something like that.
I think the "Lacho calad!" should do a great warcry for elven forces.
I know how it goes. He also told me that you have nice texturers because I'm bad at "painting" still.
I tried to rework the goblin texture to fit the mod better but it's still on another end of the stick from Perfect.
(http://i37.tinypic.com/8xr680.png)
I´ve always thought the "goblins" were just an earlier name for orcs as they feature in the hobbit but not in the triology? I´d say the orc-heads are very good the way they are, close to the impression you get from the books, brutish and misshapen and yet slightly human- not some fantasy-battles monsters. I´d stay well clear off anything resembling warhammer-stuff as it´s a different lore alltogether. most of the orcheads presented in the films are actually quite far off the mark from what you read- think the lad with the goatee outside minas tirith...some nice models do appear in minas morgul though.
Do you need any help for the voices?
This mod has really caught my eye; if you dev's are still in need of an experienced texture artist, please drop me a message on msn :D
seniorsatterlee34@home.com
E/ oh yeah, i have a smooth, deep, jazz voice and any voice acting would be pretty fun. i need to get a mic first tho :P
I believe they are more interested in texture artists who create their own textures, as opposed to recolors.
Here is a combat vest in ERDL that i made for fun; it is meant to replace the default one for the marine in Insmod.
(http://sleekupload.com/uploads/vest_desert_copy_1.jpg)
@ Trying2ShowReason:
Do you want to give it a shot at something we could use in TLD?
haha okay i'll do something and hope you like it , when i comeback from work i'll start out pronto ;)
I'll post the link itself; if it doesn't work ill re-upload.
http://sleekupload.com/uploads/vest_desert_copy_1.jpg
Ok first try, worked on a Blackroot Vale Archer, inspired and based on Merklir's own concept art http://merlkir.deviantart.com/art/Blackroot-Vale-Archer-89255545
( Btw merk, you are awesome drawing) hope you like it. Instead of the "yinyang" like circle, i incorporated a detail of the gondor white tree on the fabric. If it conflicts with the lore surely i can change that :P
Yesterday I worked on some random stuff that I could show you. Nothing special and I didn't put much effort into it, but it is not that bad...
http://rapidshare.com/files/196785371/try.mp3.html
- TLD_main_screen (Main theme, plays every time the game starts)
- ambushed_by_neutral
- ambushed_by_gondor
- ambushed_by_rohan
- ambushed_by_elves
- ambushed_by_dwarves
- ambushed_by_good (generic, could be used for Northmen and Dale)
- ambushed_by_evil (generic, could be used for Corssairs, more?)
- ambushed_by_orcs
- ambushed_by_harad
- ambushed_by_easterlings
- ambushed_by_dunland
- arena_1 (plays in the arena fights)
- armorer (?)
- bandit_fight (what the name says I guess)
- calm_night (?)
- capture
- defeated_by_neutral (there are 3 of these in native, short)
- empty_village (?)
- escape (from captivity, short)
- fight_1
- fight_2
- fight_3
- fight_as_gondor
- fight_as_rohan
- fight_as_elf
- fight_as_dwarf
- fight_as_good (generic)
- fight_as_evil (generic)
- fight_as_orc
- fight_as_harad
- fight_as_esterling
- fight_as_dunland
- killed_by_good (generic, short)
- killed_by_evil (generic, short)
- lords_hall_gondor
- lords_hall_rohan
- lords_hall_elves
- lords_hall_dwarves
- lords_hall_good (generic)
- lords_hall_evil (generic)
- lords_hall_mordor
- lords_hall_isengard
- infiltration_good (for the stealth missions)
- infiltration_evil (for the stealth missions)
- retreat (generic, short)
- seige_neutral (only if we come to use sieges. There is no specific music for factions in native)
- tavern_1
- tavern_2
- town_neutral
- town_gondor
- town_rohan
- town_elves
- town_dwarves
- town_good (generic)
- town_evil (generic)
- town_mordor
- town_isengard
- town_harad
- town_easterling
- town_dunland
- travel_gondor
- travel_rohan
- travel_elf
- travel_dwarf
- travel_good (generic)
- travel_evil (generic)
- travel_orc
- travel_harad
- travel_easterling
- travel_dunland
- uncertain_homestead (?)
- victorious_good (generic, short)
- victorious_evil (generic, short)
- ambushed_by_orcs
- arena_1 (plays in the arena fights)
- escape (from captivity, short)
- fight_as_gondor
- fight_as_rohan
- fight_as_orc
- fight_as_harad
- killed_by_good (generic, short)
- killed_by_evil (generic, short)
- infiltration_good (for the stealth missions)
- infiltration_evil (for the stealth missions)
- retreat (generic, short)
- seige_neutral (only if we come to use sieges. There is no specific music for factions in native)
- tavern_1
- town_neutral
- town_gondor
- town_rohan
- victorious_good (generic, short)
- victorious_evil (generic, short)
He refers to it as magic.
Ugh, I feel so useless. I don't have any useful talent, even though I've been using Wings for almost 3 months. I still make crappy models.Your sig makes you worthwhile, fear naught. :P
Ugh, I feel so useless. I don't have any useful talent, even though I've been using Wings for almost 3 months. I still make crappy models.Your sig makes you worthwhile, fear naught. :P
But really, the reason you don't make good models is because you are using wings, not Blender. Come to the Light side, for we rock! ;)
~Frantically downloads Blender~
I really believe that anybody can learn 3D models ... I did, totally self-taught in a matter of days, with zero previous experience.Not everyone is a wonderboy like you. :P Who knows, maybe all azile needs is a different program to make it come together. You yourself said it doesn't matter what program you use, so long as you stick with it.
(Blender gives me a headache just looking at it, but some people love it.)Exactly! Wings gives me a headache just thinking about it. Let alone looking at it. :P
I think i could do any of them. Expect the dwarwes, they might be a bit of a challenge. We'll see. :)
Well i prepared few samples, Dablade. Check your pm's. ;)
the maps remains the same of old version?
because the times to cover the distances aren't realistic.
and there are only a few settlements, villages or castles.
Ah,I can calculate the distances (in days) in all part of Middle-hearth. Interest?
Tomorrow'm going out of my city, but I'm going to return sunday afternoon, so I think. Hi.
Ancientwanker, can you send me your e-mail address? I have made some sounds and I would like to send them directly to you ... (I don't want to register on any of those uploading sites)
Are any of them good?
any other questions for distances or else (for example: settlement in M-E)?
Is there still work needed in the voice department? I'd love to make some.
Replaced. Could we get an update on what voice jobs still need doing?
I would like to help with scripting and retexturing some models (can't model anything, sorry). If you want, I could make some unique quests, dialogs, new NPCs and other scripting tasks. Check my mod, Song of Taliesin, I have made lots of colour variations for models (for example six colours of woolen caps, tunics, boots/shoes etc.), so I guess I can make the same with TLD.Hey, Kolba, nice to see you here!
Does Song of Taliesin contain new quests we can look on to see what you can do?
Hey Kolba, sorry I haven't responded sooner. On vacation and all that.QuoteDoes Song of Taliesin contain new quests we can look on to see what you can do?
There are two quests right now (escorting bishop and finding the lost flute of bard Aethelfrith), but over 50 are planned to be done.
Edit: So what kind of quests are you looking for?
(http://)http://yfrog.com/6bworkinprogressj
This is an old project I've been working on for our MiddleEarth RPG session, but never finished it. It might be of some use ;)
Harad languages:
Harondor: - near Harad would use a modern version of the Harad language. The ancient grammar is simplified and old words are mixed with many words from Quenya (Numenorean influence) and words from the languages of Khand.
Great Harad: - people from Great Harad use a much more archaic version of the language with more complicated grammar and they don't use words from Quenya at all.
Far Harad: - primitive language very loosely related to the great Harad language. Lacks complex abstract terms and has a great amount of adjectives.
The pronunciation is very different to english. "o" is similar as in "not", "a" as in "ah", "e" as in "let", "i" as ee or in "lip", "u" is similar to "oo" as in "ooze" or "loop". "R" is sharp and strong like a russian "r", "k" is always pronounced as Tolkien's elven "c". (so it's similar to english k, but sharper and clearer. as in "look" maybe.)
á,ú,é,í,ó - long versions of the vowels described before. "š" is "sh" as in "shoe". "j" is not english j (as in "jew", "juice" etc.), but like "i" or "y" in "yew". "h" is usually silent or half-silent. "ch" is not english as in "chemical", but like a russian or hebrew "ch". (can't describe better :/ sorry)
Harad words - boghi - god
náru - snake
bádag - dragon/serpent
vurka - wolf
šér - lion
varu - tiger
haraš - eagle
inkaba - oliphaunt
mereko - bird
mereko a kerešhvar- carrion bird
adhvaró - eat
hvaretha - food
sámach - black/dark
sukrá - red
uverja - chosen
y(j)ala - guard
karimnala - acolyte/priest
aniur - religious
parkui - pure
daluki - long
áfar - fire
šejmir - sword/ weapon
uštem - arrow/ dart
aka - bow
nevi - no/none
adum - I
admue - I am
odmue - you are
vadmechí - we are
udmue - he/she/it is
udmechí - they are
av - for
am - this/that
pukia - son
bastiš - soldier
parúv - much
veši - many
váka - mace
aspa - horse
áruja - spear
árubira/áruštka - spearman
aspabira - horseman
vákabira - mace/rod bearer
heiná - enemy (pl)
tuchma - brave
(t)apupaniya - archer
otí - and
vejša - great/mighty
vejdiša - greatest
áthasa - stone
ákeufasiya - mountain dwellers (dwarves?)
hamerúm - battle
ámauta - noble
chaki - from
mányata - household/bloodline
tiumáta - family
chauva - hat/helmet
chšaka - empire
abí - to, towards
išuba - battle axe
biganu - destroy
jál - attack
verjál - Attack!
achuvá - fear
frannátar - commander
jíhva - alive
mártva - dead
márja - to die
majál - to kill
virmajál - to wipe out
jaltir - crusher/ striker
namauvi - angry/ vengeful
frajál - cut off
núntha - to flee
idú - here
jatánus - sorcerer
súrach - evil
chnuta - to please
játa - until
daranaja - gold
thaba - to burn
Vidarma - the Ripper
spáthanija - army camp
skuthi - weak
kraftha - draw (weapons)
kareme - head
frabaró - bring
Battle Orders:
Hold position! - Dárava ašnaí!
Charge! - Verjál!
Hold formation! - Gaithastúná!
Follow me! - Sekuru adum!
Break formation! - Biganstúná!
Mount horses! - Aspi biram!
Dismount horses! - Aspi nibiram!
Advance! - Faraí!
I'll be adding useful words from Quenya and also phrases we can use for battlecries and maybe even conversations ingame. And names for items (unique weapons?)
"Odmue hvaretha av mereki-a-kerešhvar!" - "You will feed the birds!" (You are - food - for - birds - eating corpses)
"Odum vermajál otí verthaba av daranaja-e-jatánus!" - "Kill and burn for sorcerer's gold!" (You - kill - and - burn - for - gold - of sorcerer)
"Odum vermajál otí verthaba av boghi-a-sámach!" - "Kill and burn for the dark god!" (You - kill - and - burn - for - god - dark)
"Odum verfrajál karemi-a-heiná!" - "Cut off heads of the enemies!" (You - cut off - heads - of enemies)
"Odum vebiganu heiná-e-skuthi!" - "Destroy the weak enemies!" (You - destroy - enemy - weak)
"Pukiai a náru-a-sámach!" - "Sons of the black snake!" (Sons - of - snake - black)
"Av Mányata a bádag-a-vejša!" - "For the house of the Mighty Serpent!" (For - household - of - dragon - mighty)
"Abí hamerúm!" - "To battle!" (Towards - battle)
"Frajál-a-karemi uchnute adum!" - "I love cutting heads!" (Cutting off - of heads - pleases - I)
"Apupaniya-e-ámauva ochnute adum!" - "I like you, noble archer!" ;) (Archer - noble - you please - I)
"Odum frebaró aspi av ami bastiši-a-tuchma!" - "Bring horses for these brave soldiers!" (You - bring - horses - for - these - soldiers - brave)
"Achuvá-e-nevi!" - "Fear not!" (Fear - none)
and yeah, I'm aware it's long and a native english speaker is probably going to entangle his tongue on this :D
For better punch the pronoun bits like Odum can be left out or silenced, the same with -a- it serves as a word joiner. So karemi-a-heiná is pronounced as karemi(a)heiná.
possible items (shortened derived forms to the right):
- Chauva-e-bádag - Dragon Helmet - Chaubadag
- Išuba-e-sámach - Black Battleaxe - Išubasach
- Áruja-e-sukrá - Red Spear - Ársukrá
- Šejmir-a-jaltál - Sword of Crushing - Šejmirtál
- Váka-e-achuva - Mace of Fear - Váchuva
sample of Harad writing: (sorry, it's not exactly calligraphy, I don't have a tablet here)
(http://pospabr.sweb.cz/HaradWritingDragon.jpg)
Feeling sick again, so I have been doing voices so much, sorry :'(.....
In the mean time, waiting for stuff for the Easterlings and anything else needed for the Haradrim. Hoping to get better and help more soon.