Speaking about content creating, it seems that now the meshes for armour-wargs-trolls etc must now be LOD-ded.That looks like quite a bit of work.
Speaking about content creating, it seems that now the meshes for armour-wargs-trolls etc must now be LOD-ded.That looks like quite a bit of work.you cant just copy the higher poly version into all positions? If not that will be some work for the helms, shields, etc. But we only have one real custom body armor anyway and it has a vanilla version thats pretty close.
There is a tool in 3dsmax for creating LODs called Multires - I can help out with that as it only takes two seconds. Or show it to other people on the team who have max.
Some pretty cool armors in there though. Gives quite a bit more in the way of reskinning possibilities. We probably dont even need any new armor models at this point. Just retextures. Good thing we have Dablade and Merlkir still here.