Again I must ask, does this change in behaviour (from "infantry" to "archer") happen even if you do not guarantee the ranged weapon? In .751 it did not, that is, I could give a pair of heavy throwing spears to Gondor inf (without guarantee) which led to just some of them having them, but still all behaved like infantry.
Im probably going to use this rebalance for vanilla as well and would prefer it if we didnt have too many throwing weapons going around. Else there is nothing really unique to fighting any particular unit or group. Its just a bunch of stuff being thrown around, then a melee. When I was doing the factions initially I was just tired of making identical factions so I gave them vague specialties or weaknesses. The dunlanders being the non-missile faction. Its too easy to exploit though so I wouldnt mind some javelins on some troops and maybe eventually slings. The easterling being the throwing weapon faction rather than just another bow faction, the haradrim being the horse-archer and light cav faction, the corsairs being heavy on missile and throwing, etc.I think orcs have some throwing weapons from time to time, like the corsairs.Gon/Roh infantry are linked to the formations (with the exception of youth) so they arent really fit for missiles until the ai and commands change.
I don't think the ammount of cavalry should be limited for the player.1) Cause after all the player is meant to be some sort of 1337 uber pwner who will save Gondor from Ruin Despair misery etc etc.I mean it might not be feasible from some pissy gondorian peasant to lead around a group of knights. But the player is supposed to lead elite companies against insurmountable odds and slay many great hosts.2) I think limiting the ammount of cavalry for the player will take some of this magic away, I mean leading a group of heavy gondorian infantry is just not as cool as galloping towards the enemy with a company of Swan Knights and Mounted Tower Guards.That's my opinion anyway.
I thought about doing something like this for mag-7 a long time ago.. maybe I did (?). Where noble youth start the cav line. I think the first version you do of this should be a straight up gear/party mod. Actually changing the troops around means I have to reorder many scripts that rely on precise troops in precise orders. We also have very little overheard on adding troop at the moment, though I havent counted lately, its very close to the upgradeable cap. Or at least it used to be.