Jeansberg, and others - yeah, I've been pretty quiet. Mix of RL demands and of coding issues of a couple of kinds; I should be able to get a new release out soon, though. I delayed the last interim-release because I was this close to having weapon and armour enhancements working.Unfortunately, the solution I implemented turned out to suck, in actual play. "Blessed" and "Enhanced" done as imods worked excellently... except for the fact that every time I wanted to detect the imod on one of the player's items, I could only do so by removing it from their inventory and returning it... thus unequipping it. So if I wanted to check if this is the broadsword whose blessing is scheduled to expire, suddenly it was no longer at the ready. Likewise if I wanted to suppress the item whilst you talked to a shopkeeper (so you can't sell blessed items for big money), it came back unequipped. Basically the more I completed the code, the more those shortcomings became apparent.So we're going to switch back to the simpler approach, already in place for other types of item enhancement (trueflight, etc), where the blessed item is a different item, and imods just do what imods did before. Disappointing, because other than the above shortcomings the other system was really neat, but so be it. I'm just having to work up to it.