[anyone|plyr,"admin_talk_1",[(check_quest_active,'qst_kokujin_deliver_msg'), (quest_slot_eq,'qst_kokujin_deliver_msg',slot_quest_target_troop,'$conversation_partner')], "I was asked to give a message to you.","admin_msg_reward",[]],[anyone,"admin_msg_reward", [ (quest_get_slot,reg5,'qst_kokujin_deliver_msg',slot_quest_source_party), (quest_get_slot,reg6,'qst_kokujin_deliver_msg',slot_quest_target_party), (store_distance_to_party_from_party,':quest_reward',reg5,reg6), (val_mul,':quest_reward',10), (troop_add_gold,"trp_player",':quest_reward'), (add_xp_as_reward,150), (call_script,"script_modify_fame",1), (call_script,'script_succeed_quest','qst_kokujin_deliver_msg'), ####(call_script,'script_end_quest','qst_kokujin_deliver_msg'),#### ], "Ah, arigatou! And here is something for you.","admin_pre_talk",[]],
The horses tend to get their legs caught in the catapult rather than being properly launched.
The problem now is that succeed_quest doens't end the quest. check_quest_active evaluates to true (see the first dialog), causing the dialog option to show up again. Also, the whole script in the conditions block of the second dialog seems to be running twice, since I get duplicate messages of everything on the screen (the gold, xp, and message saying the quest is succeeded).
First Error happens when I enter the Towns or Meet the Vassal after I finished Large Battle(outside the City)(maybe More not only enter town or meet with Vassal)(It's Random may not happened or Happened Agains)(Error is look like this but I dont know is it same error click Ignore to continue the play)Second is happen during in the Map mode I dont know how
It occasional happened when I talk to Enemy Lord (when his party has only himself) and when Captured Enemy Castle and Town.
Thats what I thought when I read the message, horewer, I searched for it then, and now again, and theres not a single item with both flags.