Author Topic: Evil Cavalry, until 2.3.2  (Read 1788 times)

Offline MrGrendel

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Evil Cavalry, until 2.3.2
« on: July 18, 2007, 07:07:37 PM »
Alright, someone mentioned a "cripple exploit" for mounts...

Does that imply that you can get your swaybacked mount crippled, and then let it heal to get rid of the swaybacked modifier? If so, awesome - and:

1. Is there an "easy" way to get this done?

2. Is there any seperate mod/cheat out there that could somehow be used to obtain a warg on the evil side?

Edit: Something else that "works" at the expense of one cavalryman is telling everyone to dismount right at the start, grab one of their wolves, and then tell everyone to mount again, eh heh heh.  :D

Offline Livonya

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Re: Evil Cavalry, until 2.3.2
« Reply #1 on: July 18, 2007, 07:23:22 PM »
I can give you an easy way to get a warg, but it will involve starting a new game... and it will take some work on your part... okay maybe not that easy, but pretty damn easy in my opinion...

Edit the troop file.  Give an NPC that you will definitely get early on a warg.

The troop file controls what items units get.  So just copy all the items from a troop that you know has a warg into the file that you want to have the item.

It will take you 20 minutes to figure out how this works, maybe a bit longer.  But once you figure it out you can start a new game with nearly every item you want.  You will have to buy the items from the NPC, so it will be like they are traveling store.

Kind of a pain, but it will work....

- Livonya

Offline MrGrendel

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Re: Evil Cavalry, until 2.3.2
« Reply #2 on: July 18, 2007, 07:45:16 PM »
Ah ha, great idea Liv, thank you! I was just looking at a mod that adds a horse merchant, and digging around in the scripts, but this will be much simpler. :D

Offline MrGrendel

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Re: Evil Cavalry, until 2.3.2
« Reply #3 on: July 18, 2007, 10:10:57 PM »
In case anyone else wants to do this, this is a good work-around if you want to play Isengard and still have the option of getting wolves:

1. Find your troops.txt file and back it up. For me, it was in C:\Program Files\Mount&Blade\Modules\TLD

2. Next, in troops.txt, find the section that reads:

trp_gulm Gulm Gulm 18 131240 0 34
  89 0 226 0 100 0 408 0 610 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0

3. Change the section I've bolded to make it look like so:

trp_gulm Gulm Gulm 18 131240 0 34
  89 0 226 0 100 0 408 0 610 0 72 0 72 0 73 0 73 0 74 0 74 0 75 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1

This will add 7 wolves to Gulm's inventory, think it's 4 great wolves, 2 lesser wargs, and 1 great warg. Should be more than plenty for a game. You can pick him up in Isengard any time - of course you'll still have to buy the wolves off of him. Enjoy!  :D
« Last Edit: July 18, 2007, 10:12:29 PM by MrGrendel »

Offline Livonya

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Re: Evil Cavalry, until 2.3.2
« Reply #4 on: July 18, 2007, 10:53:14 PM »
I love playing around with the troops file.

Lots of fun.

Glad the idea worked for you...

- Livonya

Offline MrGrendel

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Re: Evil Cavalry, until 2.3.2
« Reply #5 on: July 19, 2007, 01:13:57 AM »
I'm glad too, all I ever play anymore is a warg rider...  :P

Oh, for anyone else using this "fix," remember you have to start a new game for it to take effect. (And the "75" is the Great Warg in case you want to make more of those.)

Offline bengosha

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Re: Evil Cavalry, until 2.3.2
« Reply #6 on: July 20, 2007, 08:33:32 PM »
where do you find these numbers? i would like to add other stuff too.

Offline MrGrendel

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Re: Evil Cavalry, until 2.3.2
« Reply #7 on: July 20, 2007, 09:00:44 PM »
Look in item_kinds1.txt. The numbers are the order, in other words the first item listed will be 1, the next 2, etc. The index numbers aren't actually in the file. You'll have to count, and it may occasionally skip a number, so you'll have to check and possibly adjust as you go.

Offline decoy

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Re: Evil Cavalry, until 2.3.2
« Reply #8 on: August 29, 2007, 08:30:49 PM »
where do you find these numbers? i would like to add other stuff too.

just copy/paste all the text in item_kinds1 into an excel sheet. this will make every line into a new row. then all you need to do is delete the first for lines so that itm_horse_meat is on row 3. now every item # is placed every 3 lines, so item #1 (horse meat) is on row 3, while item #75 (greater warg) is on row 225. so when you find an interesting item, just divide the row # by 3.

of course, this assumes that there aren't any skips in the numbering system, so if you do get a different item, just compare its position on the list.