extracted the new module.ini and the other file to my Native directory...and there's a whole lot of screwed up stuff. Troops wearing dresses, farmers with mail gloves, and river pirates with some very strange equipment (forget the exact name) and more.
The horses tend to get their legs caught in the catapult rather than being properly launched.
Alright. I'm not sure if I screwed up somewhere, or that Native RCM version is just buggy.I extracted the new module.ini and the other file to my Native directory...and there's a whole lot of screwed up stuff. Troops wearing dresses, farmers with mail gloves, and river pirates with some very strange equipment (forget the exact name) and more.
Erm...I do have .892
I'm asking this general question here because I assume Ron (an ideal answerer for this) will read it here sooner:Q: in fantasy depictions, blades with "teeth" (like a saw) are not unheard of, especially for for evil fellas. I got the explanation about the sword slashes working like knife cuts in kitchens (pressure + lateral motion); OTOH, to cut a few rigid stuff (like hard-crusted bread, or a tree), teethed tools are normally preferred. So I wonder: it is just in the fantasy worlds that you have swords of that kind. Wikipedia did not answer to this (at least, I did not make it). Forgive me if the answer is totally obvious. If plausible, what about giving orks the occasional teethed blades?
we do have one orc scimitar that has teeth. I believe.
New version 0.893 is out! http://forums.taleworlds.net/index.php/topic,27440.0.htmlThere seem to be some changes to the combat variables. Archery is more accurate, weapons swing smoother and there has been messed with couched lance damage. Let's hope it doesn't influence the RCM in a significant way.
Thanks Ron for the clear and exhaustive answer on (what I learn are called) serrated blades. Interesting. Funny that it a typical subject of debate.Just out of curiosity: am I right assuming that the "rough cuts", while leading to a less severe blood loss, are harder to heal? Not that this has any influence in the game: the healing process, in any case, is totally unrealistic (it has to be, as was discussed elsewhere).