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M&B Mod Community  |  About Modding  |  User Tutorials  |  Creating scripted battles?
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Author Topic: Creating scripted battles?  (Read 5574 times)
nema
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« Reply #15 on: May 30, 2007, 05:58:43 AM »

Change in upper code existing blue with red one

      (1, 3, ti_once, [(main_hero_fallen,0)],
       [ (jump_to_scene,"scn_four_ways_inn") ]),


(1, 3, ti_once, [(main_hero_fallen,0)], [ (start_mission_conversation,"trp_ymira") ]),

In current code you will get loop until you will win. (ha, it is nice to wait that someone kill you Green)

Maybe you will setup some variables before red replacement, to create a condition for right dialog in module_dialogs.





I'd even be willing to trade some modelling work for it.

Can you tell me something about your modelling work. For my mod I done everything except models (and translations to english, heh) so maybe... Roll Eyes

You can check here for body meshes, weapons, dresses, but I also need some very simple things such are skined cubes, balls, pyramids..
« Last Edit: May 30, 2007, 09:07:35 AM by nema » Logged

Smaug_the_dragon
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« Reply #16 on: May 30, 2007, 07:33:11 PM »

Well, I havn't done anything spectacular, and I'm only par with texturing but for some samples, check out the mod forum in my sig.  Thanks for the help though nema
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nema
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« Reply #17 on: May 31, 2007, 12:09:32 AM »

Ah it is nothing. I will help you if I will know things you will ask. Smiley Any new problem with battles to resolve?

( I checked it. Are you still working on it? )
« Last Edit: May 31, 2007, 05:09:33 AM by nema » Logged

Smaug_the_dragon
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« Reply #18 on: June 02, 2007, 10:29:42 PM »

you bet, its just going slow at the moment, school is getting in the way.
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nema
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« Reply #19 on: June 04, 2007, 01:10:54 AM »

Maybe we can finish this nonscripting part of our conversation through my topic. You will find link below. Wink

« Last Edit: June 04, 2007, 06:56:49 AM by nema » Logged

bryce
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« Reply #20 on: June 10, 2007, 08:28:39 PM »

Lot's of good stuff here. Thanks.

I am thinking it may be easier to move to using visitors for all my battles as it's just getting too nightmarish....
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grailknighthero
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« Reply #21 on: March 28, 2008, 08:31:41 PM »

A long time ago I made a mission and had the problem that the enemy just stood there and only swung their fists at you when you got near by.  I fixed it somehow, but I do not remember how I did it and I have run into this problem again.  Does anyone know how to fix it?  What have I done wrong?

Edit: nm I figured it out.  He didnt have any weapons because the weapons in the mission template are only given if you over ride that weapon slot.
« Last Edit: March 28, 2008, 11:10:46 PM by grailknighthero » Logged
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