Craftmod CEP 1.5 is now released for M&B 0.8xx. The source is now fully open and may by edited or added to by anyone for noncommercial purposes. Most of the source is stable, particularly Version 1. Known unstable code is marked as such in the readmes and is included for those who want to play with it.Craftmod is a large modification for M&B that adds a full-fledged player crafting system to the Native game. There are hundreds of new items you can craft and play with, from crossbows to primitive firearms. It is designed as a project that will aid the general quality and scope of M&B mods by increasing the art and scripting resources they have available, and can therefore be expected to be featured in many other mods.
If you'd like to use any of Craftmod's various components in your mod, simply download the source and edit away.
Features:- 6 skills: Blacksmithing, fletching, mining/smelting, leatherworking, horse rearing, tailoring.
- Crafting shops in every town.
- Several new interiors, many new meshes and items.
- Dozens of crafting materials and components.
- Craft the same items out of different resources; from ash to yew, from bronze to damascene steel.
- Mine your own ore, chop your own wood.
- Players getting ambushed while resting in camp.
- Player-initiated ambushing system. Catch any party you like flat-footed and beat the hell out of them, if you can.
- Crafting batches of items for your Retainers and equipping them with same.
- NPCs walking around town.
- Fully-featured player camps. Craft, rest, hunt, trade with party heroes for free -- it's all possible.
- And more! Screenshots by Septa Scarabae:


Screenshots by Flamelock:
http://forums.taleworlds.net/index.php/topic,10025.msg205233.html#msg205233THINGS THAT ARE STILL LACKING:- Unique stats for bronze and iron weapons.
- Trained saddle horse texture (very lightly-armoured)
Download it here:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=8&lid=192Source code:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=4&lid=306Known issues:
- Brass-hilted swords show up as bronze in inventory. This is a Native problem, Armagan knows about it, and there is no telling when it will be fixed.
- Stat incongruities remain. Work on this is welcomed.
CREDITS:Many weapons and item meshes donated by RR_Raptor, Luigi, Yoshiboy, Jik.
Armour donated by Septa Scarabae.
New terrain textures by Chel.
Stats help by Pinetor, Damien.
Timber grove redecoration by Hussey.
Logo by Septa Scarabae.
Draught horse (unarmoured)
(Leodan Flamelock)Gelding (unarmoured)
(Leodan Flamelock)Palfrey (unarmoured)
(Thorgrim)Destrier (unarmoured)
(DaBlade)Trained draught horse (unarmoured)
(Leodan Flamelock)Trained gelding (unarmoured/very lightly-armoured)
(Leodan Flamelock)Trained palfrey (medium-armoured)
(Highelfwarrior)Trained destrier (heavily-armoured)
(Ryuta)Trained sumpter horse (medium-armoured)
(Septa Scarabae)Trained saddle horse (very lightly-armoured)
(No one yet)Trained steppe horse (anything from lightly-armoured to heavily-armoured, armour could be done in cataphract style)
(Eagle114th)Trained courser (lightly-armoured)
(Lhorkan & Flamelock)Trained hunter (medium-armoured)
(Leodan Flamelock)Trained warhorse (medium-armoured)
(Chilly5)Trained charger (heavily-armoured)
(Leodan Flamelock)INTERIOR MODELS, in order of importance- Smithy (weapons and armour)
(Stryker)- Bowyer/fletcher's shop
(Dynamite Cow)- Mine
(Thorgrim -- preliminary mesh done)- Leatherworker's shop
(Yoshiboy)- Horse farm
(Dynamite Cow)OBJECTS- Polearm heads for all the native polearms/axes and RR_Raptor's Weapon Expansion polearms.
(Me)- New arrows and bolts with different heads.
(Yoshiboy)- Arrowheads for the native arrows and the new types.
(Yoshiboy)- Arrow/bolt/throwing weapon shafts.
(Yoshiboy)- Heads for the native throwing weapons.
(Me)- A big black lump of coal.
(Ubberdorc)- Shield bosses
(Lhorkan)- Crossbow mechanisms
(Lhorkan and Me)- New Crossbows
(Lhorkan and Me)- A square of unworked leather.
(Me)- A square of untanned hide.
(Me)- A hunting horn, for hunting.
(Leodan Flamelock)- A spinning wheel.
(Marsec)- Timber grove map icon
(Cartread)- Horse farm map icon
(Scion)- Mine map icon
(Me)TEXTURES- Weapons1.dds's steel redone to look like damascene (watered) steel.
(Jace)- Weapons1.dds's steel redone to look like bronze.
(Ubberdorc & Jace)- Weapons1.dds's steel redone to look like iron.
(Jace)- Native bows retextured to proper wood colours.
(Me)- Native iron bar retextured to bronze.
(Me)- Native iron bar retextured to steel.
(Me)- Native iron bar retextured to damascene steel.
(Me)- Weapon Expansion retextured for different crafting materials.
(Jace)SCENES- A dense forest on rolling hills.
(Me)- A mining camp.
(SigniferOne)- A high-speed obstacle course for horses.
(Me)UNCOMPLETED- Weavery interior
- Horse barding
- New items of any persuasion (weapons must be either mapped to weapons1 or RR_Raptor's sword textures or come with their own bronze/iron/damascene textures)
Please post here or PM me if there's anything you would like to add to the Craftmod CEP.
Sedulously,
Winter