Author Topic: Ingame Question  (Read 1742 times)

Offline Light_Guardian

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Ingame Question
« on: May 07, 2007, 05:21:48 PM »
 I have a question here.

Will we be able in the next holy wars, to not only attack  castles, but cities too and then destroy factions like in "The last days" mod. :?: :!: :?:

Offline Eisenhouwer

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Re: Ingame Question
« Reply #1 on: June 14, 2007, 05:57:29 AM »
Will we be able in the next holy wars, to not only attack  castles, but cities too and then destroy factions like in "The last days" mod. :?: :!: :?:

In the upcomming version you will be limited to attacking castles only. This doesn't sound like much but wait until you see what Raz has done with the whole seige system. (expect something way more improved then the vanilla sieges)
As for your other questions about attacking cities and the possibility to elimenate a faction, you will have to wait because be my knowledge this won't be featured in the new version. Maby if you pray every night and be a good person Raz would add these things in a possible next versions!

Offline Merlkir

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Re: Ingame Question
« Reply #2 on: June 14, 2007, 06:00:51 AM »
hmm.. I think in the beta I've played you can attack cities. Weird.
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Offline Ron Losey

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Re: Ingame Question
« Reply #3 on: June 14, 2007, 06:22:47 AM »
Castles, cities ... pretty much everything uses the same code on the sieges.  The AI seems to always attack population centers first.  I haven't actually tested the most current version (last week's code), because the most current version has some other bugs that need to be worked out first (like the guys in the barracks, from whom you get troops, are all missing ... don't ask how that happened, it's a long story).  Anyway, there's a lot more to go, but cities are certainly vulnerable.

I'm not sure if the code is in place yet to change over a spawn point if the city changes hands ... although that would be a good question.  If and when such is in place and working, you could effectively destroy a faction by taking out all of its major holdings.   Again, not sure if it would be recorded as completely eliminated ... but with no major spawn points for armies, it would be effectively neutralized.

Offline Light_Guardian

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Re: Ingame Question
« Reply #4 on: June 14, 2007, 10:55:54 AM »
thx for answers

Offline Eisenhouwer

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Re: Ingame Question
« Reply #5 on: June 14, 2007, 12:22:51 PM »
Aha looks like i'm out dated here attackable cities èh... hmm

*raises a peasent army with pitchforks and torches* Revolt!

Offline Hellbound

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Re: Ingame Question
« Reply #6 on: June 14, 2007, 04:28:05 PM »
*Joins Eisenhouwers peasent revolt for reasons unknown*  ???

Offline bobsters35

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Re: Ingame Question
« Reply #7 on: June 14, 2007, 06:04:38 PM »
*joins hellbound and eisenhouwer peasnt revolt for reasons unknown*  :D

Offline Light_Guardian

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Re: Ingame Question
« Reply #8 on: June 14, 2007, 06:41:01 PM »
*joins bobsters35, hellbound and eisenhouwer revolt for reasons unknown*

Offline Ron Losey

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Re: Ingame Question
« Reply #9 on: June 14, 2007, 08:02:30 PM »
*starts looking for better weapons than pitchforks and torches, no matter whose revolt it may be.

Offline Light_Guardian

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Re: Ingame Question
« Reply #10 on: June 15, 2007, 09:25:27 AM »
*start looking for bows and crossbows for no casualties*

Offline emperor77

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Re: Ingame Question
« Reply #11 on: June 15, 2007, 10:01:38 AM »
what the hell are you guys doing? ???

Offline Merlkir

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Re: Ingame Question
« Reply #12 on: June 15, 2007, 12:25:32 PM »
THIS IS SPAMMA!
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Offline Hellbound

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Re: Ingame Question
« Reply #13 on: June 15, 2007, 01:02:11 PM »
NO! its a revolt ;) but i have a slight felling it is going wrong and some moderator or something going to be mad :(

Offline Raz

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Re: Ingame Question
« Reply #14 on: June 15, 2007, 01:35:21 PM »
I think this thread has served it's purpose now. Locked, and a few screenies coming in. :)