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M&B Mod Community  |  Mount&Blade Expansion  |  New Mods/Announcements  |  Galactic Mercenary Screenshots- Warning- fairly pciture heavy
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Author Topic: Galactic Mercenary Screenshots- Warning- fairly pciture heavy  (Read 6300 times)
Jallon
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« on: May 06, 2007, 09:45:20 AM »

Heres some of the pictures from my mod, Galactic Mercenary. Theyre only some of the items I've added. Theres been more stuff changed, but not stuff that I can take in a screenshot.

Enjoy!

Assault Rifle

Broadsword

Assassin Dagger

Electromagnetic Bow

Double Sword

Broadsword

Battle Sword

Laser Pistol With Scope

Lightning Sword

Exodus Rifle

Blade of Apollon (special quest item)


Feedback Appreciated
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Ron Losey
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« Reply #1 on: May 06, 2007, 10:24:03 AM »

Your blades are WAY far-to-heck out ... high-end fantasy stuff.  I don't think you're going to like my opinion on how some of those blades would balance.

That broadsword is so heavy-looking that I figure you would just have to DROP it on someone from a catwalk or something.

The "battle sword" ... uh, well ... you would be lucky not to injure yourself with those bat-wings.

Since I'm supposed to be coming up with the damage numbers, this could be harder than I thought.
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Jallon
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« Reply #2 on: May 06, 2007, 10:26:10 AM »

Most of the blades are about as big as normal native longswords. Some might be weird in real-life, but no one except you would notice that.  :D Are you familiar with electromagneticism? if so, do you like the electromagnetic bow?
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Eother
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« Reply #3 on: May 06, 2007, 12:47:41 PM »

Besides, screw realism. I mean, the name of the mod is "Galactic Mercenaries". There are alien races...who wants realism for something like that? Boring.
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Jallon
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« Reply #4 on: May 06, 2007, 06:43:57 PM »

Ill fix the second broadsword. I thought it looked a bit weird too.
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Quail
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« Reply #5 on: May 06, 2007, 09:05:45 PM »

Hey, it feels good to see some of my concept art in effect. I love color schemes!

(I'll send you the ship concepts soon.)
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Ron Losey
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« Reply #6 on: May 06, 2007, 09:34:47 PM »

Ill fix the second broadsword. I thought it looked a bit weird too.

Thank you.

Yeah, I might be the only one to notice on some of those.  However, the M&B mod community has a lot of real swordsmen, martial artists and re-enactment historians in the group.  (Just about everybody who has worked on Onin-no-Ran owns a sharp katana - it's almost like an unofficial prerequisite.)  I'm not the only one around here who can use a blade, and there's a fair chance I would NOT be the only one to notice.

And yeah, using magnetic accelerators for bows is a wild idea.  However, there would be no reason to need the long arms on it.  A more firearm-looking object would be more appropriate.  (Consider a modern spear-gun.  Just a pistol grip with the accelerator unit would do.)  Also, to make something like that, you would need to remove the feathers from the arrow.  (Also see modern spear-guns for example.)

-----------------------------------------

Besides, screw realism. I mean, the name of the mod is "Galactic Mercenaries". There are alien races...who wants realism for something like that? Boring.

Realism is unnecessary.  Suspension of disbelief is mandatory.

For anyone who has not studied literature, I'll explain.  Fiction is not real, and everybody knows it's not real ... that's why it's called fiction.  However, people chose to forget that it is not real, in order to enjoy the material.  Now, good writing or directing can create this, or it can fail and encourage people not to believe.

Alien races are not realistic.  However, if their stuff looks alien, and the characters react to them the way you would expect humans to react to aliens, it creates suspension of disbelief.  (See "Star Wars" ... the acting and directing was so good that everybody sort-of wanted to believe these things were real.)

So what we need is non-realistic items that look realistic enough to make people believe that they might possibly happen.
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bascavia10
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« Reply #7 on: May 07, 2007, 09:17:03 AM »

Most stuff is weird. Good rough lines, but far away from finished stuff.
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Jallon
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« Reply #8 on: May 07, 2007, 06:22:51 PM »

So what exactly do you want me to do to the bow? Im going to move the handle up and the magnetic thing up, but anything else?
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Ron Losey
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« Reply #9 on: May 07, 2007, 06:47:27 PM »

So what exactly do you want me to do to the bow? Im going to move the handle up and the magnetic thing up, but anything else?

I mean, if you are going to accelerate the projectile from a magnetic tube, the "bow" look is unnecessary.  An object with a pistol grip and a magnetic accelerator would do the job.
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Quail
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« Reply #10 on: May 07, 2007, 08:48:13 PM »

Though the "bow" idea just seems way much more cooler.

It adds an uniqueness to the mod.
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Ron Losey
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« Reply #11 on: May 07, 2007, 10:41:07 PM »

I mean, it can still be called a "magnetic bow", and can still fire long spear-like darts from an archery-type position ... it just doesn't need to look exactly like a bow.  It doesn't need to look anything like a bow to do that.

And for sci-fi fantasy, which is cooler - bows that look like bows, or bows that look like some kind of alien device?

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night raider
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« Reply #12 on: May 08, 2007, 08:16:43 AM »

Games should be fun first, then tilt toward realism.  If this is set in space then all the realistism of earth can get thrown out the window.
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Servitor
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« Reply #13 on: June 07, 2007, 04:50:39 AM »

Not true
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Jallon
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« Reply #14 on: June 10, 2007, 08:58:42 PM »

You want realistic fantsy stuff. It is unrealistic for real life, but it has to be realistic for stuff set in a fantasy world. I wouldnt want to see an aliean made of boxes, would you? It's unrealeastic. Ron, servitor and I have explained this. The mod has items to similiar to real ones, but with modifications.
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