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Forgotten Glory 0.3 - Python installation corrupted so dead until further notice
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Topic: Forgotten Glory 0.3 - Python installation corrupted so dead until further notice (Read 16011 times)
Leprechaun
Will never submit to the Dark Side
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Posts: 128
Forgotten Glory 0.3 - Python installation corrupted so dead until further notice
«
on:
January 12, 2007, 11:54:01 AM »
May as well get this started.
Open Beta is OUT on the Repository. Enjoy, everyone.
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=292
Current features (lots, LOTS more to come):
A few tweaks to towns.
Loads of new horses.
Horse merchants!
Loads of cool new troops - screenshots forthcoming.
A few new heroes.
Recruit from/kill your prisoners.
Fixed as many errors in the conversation as I could find
New Salt Mine
New Four Ways Inn
Zendar Farm
Visit the forums and help me populate the dead boards!
Chat about anything, roleplay, discuss politics, whatever!
edward.henighan@googlemail.com
- New address, you can send things to there.
The contributors:
Me - scripting (slowly)
Madsalty - textures
Chel - textures
Tomato - armours and textures
Ryuta - textures
SolemnTear - textures
maw - code, glorious code
Silverkatana - Dionisia
Winter - Craftmod
Seff - scenes
Gerec - weapons
stoned-dude - shiny things that look sharp and purdy
Various other modders from whom I've appropriated some lovely stuff. You know who you are, and I hope you know I'm grateful.
Winter, Janus, Yoshiboy, fisheye, Thorgrim and maw for being limitless fountains of knowledge and inspiration, and for having the patience to answer my noob questions.
The dev team for making such a great game.
Forthcoming/planned features:
For the next version:
Better prisoner recruitment system, eat your prisoners
- done
Eight new castles, three each for the Vaegirs and Swadians, two for someone else
- in progress
Four new factions
- in progress
Shiny water on the world map, with other improvements.
- done
Capturable towns and castles, so you can really make progress in the war for the Vaegirs and Swadians, or you can carve out your own kingdom.
- in progress
Expanded troop trees for all factions, for more variety and tactical options
- in progress
More items, including but not limited to weaponry, horses and shields
- in progress
Peasant factions will be attackable - you can go to war with all of Calradia, if you want to.
- not under way yet
Dionisia and Craftmod both incorporated
- not under way yet
Lots more heroes
- in progress
A few little nuggets of comedy to liven things up a bit.
- in progress
For later versions:
Bigger cities with more to do - like merchants separated into more types selling more specific items
- in progress
More varied and interesting quests, sometimes given as one-offs by people you meet in cities - talk to everyone!
- not under way yet
Lots more conversation, with lots of people. Even totally irrelevant things like chats about the weather will be in there.
- not under way yet
People walking around in cities
- not under way yet
Faction relations will have more relevance to the game
- not under way yet
Parties respond to external stimuli - if a caravan between two towns is attacked regularly, the number of escorts will increase. If it's left alone, they go down
- not under way yet
Diplomatic relations between factions - if you hurt both of them enough, the Swadians and Vaegirs may even form an alliance against you!
- not under way yet
An expanded economic system, affecting the game world
- not under way yet
Things I need doing:
Key
Blue: Needs doing
.
Purple: Done to some extent, but still open for more
Red: These are being done
Green: I've got it covered myself
Foals of the different horses and stags. For Horse-breeding by Borcha.
These need doing.
Minor detail - a glowing-hot sword for display on the anvil in Jabbara's smithy.
Should be able to do that myself, if it's just a particle effect.
Crests for Vaegirs, Swadians, Antler Knights, Dark Knights, Black Khergits and Khergits, Rhodoks and Barbarians.
These need doing.
Pictures for Items - for now, just wood, gunpowder, jewels, leather and metal. To be bought and sold. -
SolemnTear, but the items need modelling and more are always welcome
A farm icon for the map.
Madsalty - in progress
Khergit (not black khergit, just Khergit) settlement meshes, so skin tents etc.
Possibly Dynamite Cow.
Stag meshes.
Crazed Rabbit - done. Now I need a .dds file for it.
Helmets with huge and magnificent antlers.
These need doing.
For the Khergits, a few extra bits of armour and weaponry similar to the Black Khergits (not essential).
Tomato, ______?
Inquisition armour and weaponry.
Tomato - done, with improvements in progress.
Extra environment improvements.
Madsalty - doing now
Extra armour and robes etc.
Various contributors, but more are always welcome
«
Last Edit: June 14, 2007, 03:45:49 AM by Leprechaun
»
Logged
Communism is a great idea, but it will only work with the perfect leader and unfortunately, I'm only free on Thursdays.
Leprechaun
Will never submit to the Dark Side
Global Moderator
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Posts: 128
Re: Forgotten Glory v0.3: Screenshots!
«
Reply #1 on:
January 12, 2007, 11:54:36 AM »
Reserved for picture flood.
New bets!
http://i73.photobucket.com/albums/i223/Shamrock_07/Betting.jpg
Zendar Farm:
http://www.forgottenglory.toucansurf.com/farm.JPG
Champion horse:
http://img134.imageshack.us/img134/9410/championhorse5yf.jpg
Black courser:
http://www.recclan.toucansurf.com/images/black%20coursermk3.jpg
New textures (floor in this pic, but there are more):
http://img60.imageshack.us/img60/2938/groundstone33ew.jpg
There are loads more screenshots on the way, when I get round to taking them. Maybe even a video or two.
«
Last Edit: January 15, 2007, 11:40:35 AM by Leprechaun
»
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Communism is a great idea, but it will only work with the perfect leader and unfortunately, I'm only free on Thursdays.
Leprechaun
Will never submit to the Dark Side
Global Moderator
Offline
Posts: 128
Re: Forgotten Glory v0.3: Posting guidelines
«
Reply #2 on:
January 12, 2007, 11:54:47 AM »
Posting guidelines:
I'd like to keep this thread more organised than the last one over at TaleWorlds. To this end, I'd appreciate it if you could edit the subject of your posts to one of the following tags, to help me keep track of the goings-on:
Community question - For members of the community submitting queries about what I intend to do in this mod.
Community screenshot - For members of the community to share screenshots of the mod.
Team question - For team members to ask for clarification etc of tasks.
Component submission - For any contributor to post work they're sending me.
Component screenshot - For team members to submit screenshots of contributions for me to take a look at.
Help request - For the team to request help with a problem
Update v_._ - For me to announce updates to the mod.
Announcement - For me to announce progress/nonprogress with the mod
Feature(s) - For me to post planned features
Obviously if the post fits none of these categories don't use a tag.
Reserved
«
Last Edit: January 16, 2007, 09:36:05 AM by Leprechaun
»
Logged
Communism is a great idea, but it will only work with the perfect leader and unfortunately, I'm only free on Thursdays.
messenger
Craftsman
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Posts: 74
Re: Forgotten Glory v0.3 Community question
«
Reply #3 on:
January 15, 2007, 09:42:15 AM »
Will the next version allow for bigger parties?
«
Last Edit: January 15, 2007, 12:22:31 PM by messenger
»
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Leprechaun
Will never submit to the Dark Side
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Posts: 128
Re: Forgotten Glory v0.3: Feature(s)
«
Reply #4 on:
January 15, 2007, 11:02:49 AM »
If you mean more people in enemy parties, yes, there will be higher maximum limits on the number of NPC parties.
Oh, and messenger, I added it after your post, but take a look at the post above yours - tags to use for your posting. So, would you mind, as a practice, changing the subject of your post to
Re: Forgotten Glory v0.3: Community question
to see how well the tags will work?
«
Last Edit: January 15, 2007, 11:39:39 AM by Leprechaun
»
Logged
Communism is a great idea, but it will only work with the perfect leader and unfortunately, I'm only free on Thursdays.
messenger
Craftsman
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Posts: 74
Community question
«
Reply #5 on:
January 15, 2007, 12:26:50 PM »
Is that to your kinky royal desire?
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Leprechaun
Will never submit to the Dark Side
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Posts: 128
Re: Forgotten Glory v0.3: For M&B v0.751 - porting not complete.
«
Reply #6 on:
January 15, 2007, 12:35:03 PM »
Absolutely. You've got the hang of it - little things like that will make it much easier for me to keep track of the thread. Thanks.
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Communism is a great idea, but it will only work with the perfect leader and unfortunately, I'm only free on Thursdays.
Bakustra
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Posts: 7
Re: Forgotten Glory v0.3: For M&B v0.751 - porting not complete.
«
Reply #7 on:
January 15, 2007, 06:26:54 PM »
Cool mod. Loved the Salt mines, remind me of the great wall of China. The Venician 4 ways in also rocks. I just think it needs a little more... maybe some new weapons.
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Leprechaun
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Posts: 128
Re: Forgotten Glory v0.3: For M&B v0.751 - porting not complete.
«
Reply #8 on:
January 16, 2007, 03:11:43 AM »
Quote from: Leprechaun on January 12, 2007, 11:54:01 AM
Forthcoming/planned features:
For the next version:
More items, including but not limited to weaponry, horses and shields
- in progress
Incoming!
Logged
Communism is a great idea, but it will only work with the perfect leader and unfortunately, I'm only free on Thursdays.
Madsalty
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Posts: 3
Re: Forgotten Glory v0.3: For M&B v0.751 - porting not complete.
«
Reply #9 on:
January 16, 2007, 06:58:39 AM »
Hello!! just thought i'd make a post on this forum, Lep the farm is a no-goer at the mo as for some reason wings won't skin it and i can't be bothered to re-mesh it. After exams may consider it.
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Leprechaun
Will never submit to the Dark Side
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Posts: 128
Re: Forgotten Glory v0.3: For M&B v0.751 - porting not complete.
«
Reply #10 on:
January 16, 2007, 07:56:21 AM »
Fair dos, if it's too much to do while we're in exams it can wait as long as necessary.
If you can, though, have a go at making some tent village icons if you have any spare time.
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Communism is a great idea, but it will only work with the perfect leader and unfortunately, I'm only free on Thursdays.
Madsalty
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Offline
Posts: 3
Manor House Map Icon
«
Reply #11 on:
January 21, 2007, 08:11:42 AM »
Finally Done the Farm House/Manor house map icon. This has taken a long time to skin as wings exported the roof faces as what can only be described as distorted polygon so i have had to manually bend the texture files the opposite way to the line of the roof to make them look even the slightest bit straight. The rest is OK but the roof just has the appearance of that of an old rustic one:
The only way around this problem of the crooked roof would be to apply a solid texture such as the roofing felt and edges:
«
Last Edit: January 21, 2007, 08:31:11 AM by Madsalty
»
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Leprechaun
Will never submit to the Dark Side
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Posts: 128
Re: Forgotten Glory v0.3: For M&B v0.751 - porting not complete.
«
Reply #12 on:
January 21, 2007, 11:24:02 AM »
Very cool, but maybe a bit modern-looking. The first one is definitely the better, if you can get the kinks out - don't worry about that too much. It'll be too small to notice on the map, really.
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Communism is a great idea, but it will only work with the perfect leader and unfortunately, I'm only free on Thursdays.
Madsalty
Apprentice
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Posts: 3
Re: Forgotten Glory v0.3: For M&B v0.751 - porting not complete.
«
Reply #13 on:
January 21, 2007, 12:11:27 PM »
Believe it or not the line of the tiles is perfectly smooth in photoshop, this is the problem i've been having with wings.
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Lindhee
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Posts: 9
Re: Forgotten Glory v0.3: For M&B v0.751 - porting not complete.
«
Reply #14 on:
January 24, 2007, 05:27:38 AM »
Where and how can i find the wife Natalie???
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