User Info
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
July 30, 2010, 09:18:30 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
News Box
New M&B Version
1.010 is out, and so is the module system. Get modding!
Key Stats
50954
Posts in
1990
Topics by
4824
Members
Latest Member:
mcbeverage101
M&B Mod Community
|
Mount&Blade Expansion
|
Major Mods
|
Darkmod
(Moderator:
Ahadhran
) |
Darkmod Development Information
Pages:
1
2
[
3
]
4
All
Author
Topic: Darkmod Development Information (Read 23254 times)
MaD LOrD
Apprentice
Offline
Posts: 24
Re: Darkmod Development Information
«
Reply #30 on:
September 28, 2007, 12:53:14 PM »
feeling kinda sorry for you, cause you've worked on .808 version, and then .809 got released... any way, is everything ok? how is development going?
Logged
Ahadhran
Mysterious Old Man
Moderator
Offline
Posts: 143
Re: Darkmod Development Information
«
Reply #31 on:
September 28, 2007, 01:22:47 PM »
Quote from: MaD LOrD on September 28, 2007, 12:53:14 PM
feeling kinda sorry for you, cause you've worked on .808 version, and then .809 got released... any way, is everything ok? how is development going?
Ah well, life's a bitch.
I am still working on it, though school has started so we'll see how things turn out.
My current plan is to port over and finish the game content I had planned without implementing much of anything in the way of new features from the new version. One of the big hang ups is getting lod models for everything. I think I may bypass this by using mostly native items for the time being and slowly add in extra stuff as I get time. Since items are icing in a cake, I kind of want to get a working version with quests and gameplay out as soon as possible.
Logged
Knightmaster
Apprentice
Offline
Posts: 7
Re: Darkmod Development Information
«
Reply #32 on:
October 09, 2007, 08:09:03 AM »
When this mod will be released
Logged
Mormakar
Apprentice
Offline
Posts: 24
Re: Darkmod Development Information
«
Reply #33 on:
October 19, 2007, 01:55:34 PM »
Quote from: hayate666 on October 18, 2007, 01:20:26 PM
Every time someone asks for release dates, IlĂșvatar kills one hobbit. Please think of the hobbits.
From a quote in TLD.
Don't kill hobbits!!
Logged
Knightmaster
Apprentice
Offline
Posts: 7
Re: Darkmod Development Information
«
Reply #34 on:
October 20, 2007, 09:11:42 AM »
I guess that didnt answer my guestion.
«
Last Edit: October 20, 2007, 09:18:33 AM by Knightmaster
»
Logged
Highlander
Journeyman
Offline
Posts: 259
Re: Darkmod Development Information
«
Reply #35 on:
October 20, 2007, 09:59:07 AM »
Oh, really?
Logged
MaD LOrD
Apprentice
Offline
Posts: 24
Re: Darkmod Development Information
«
Reply #36 on:
November 04, 2007, 11:31:05 AM »
Any hope to see Darkmod alive on .894?
Logged
Ahadhran
Mysterious Old Man
Moderator
Offline
Posts: 143
Re: Darkmod Development Information
«
Reply #37 on:
November 04, 2007, 02:16:31 PM »
I hope so, though I don't see it happening exceptionally soon. I have have one more week of "double midterm madness" so hopefully I will be able to work a bit more on it after that. Right now I'm working on story concepts and graphical changes because this is the most relaxing as a break from my Biology, Calculus and Geology course work.
Logged
Servitor
Craftsman
Offline
Posts: 91
Re: Darkmod Development Information
«
Reply #38 on:
November 10, 2007, 04:03:30 PM »
Good Luck!
Logged
Mormakar
Apprentice
Offline
Posts: 24
Re: Darkmod Development Information
«
Reply #39 on:
December 23, 2007, 05:59:25 AM »
Yeah. good luck! And merry christmas
Logged
Dryvus
Apprentice
Offline
Posts: 32
Re: Darkmod Development Information
«
Reply #40 on:
December 23, 2007, 11:48:20 AM »
Any Darkmod news is good news.
Logged
pil313
Apprentice
Offline
Posts: 15
Re: Darkmod Development Information
«
Reply #41 on:
September 20, 2008, 11:10:53 PM »
Now that 1.0 is out will darkmod continue devlopment?
Logged
Ahadhran
Mysterious Old Man
Moderator
Offline
Posts: 143
Re: Darkmod Development Information
«
Reply #42 on:
October 21, 2008, 10:48:23 AM »
Even though 1.003 is out, there is yet to be a module system which means I can't really do much. In addition I have an extremely busy college year right now and I don't know how much I would be able to work on it anyway. This may mean that I wouldn't be able to continue development until summer break. I still very much want to finish this project though.
Logged
pil313
Apprentice
Offline
Posts: 15
Re: Darkmod Development Information
«
Reply #43 on:
October 27, 2008, 01:19:38 AM »
Glad to hear that your still keen to continue. Good luck with colledge though.
Logged
mbfreak2
Apprentice
Offline
Posts: 5
Re: Darkmod Development Information
«
Reply #44 on:
November 05, 2008, 05:57:54 PM »
Quote from: Ahadhran on October 21, 2008, 10:48:23 AM
Even though 1.003 is out, there is yet to be a module system which means I can't really do much. In addition I have an extremely busy college year right now and I don't know how much I would be able to work on it anyway. This may mean that I wouldn't be able to continue development until summer break. I still very much want to finish this project though.
MODULE SYSTEM IS OUT! I hope darkmod will be ported. This was one of my fav mods during 0.751.
Logged
Pages:
1
2
[
3
]
4
All
Jump to:
Please select a destination:
-----------------------------
External Links
-----------------------------
=> Mount&Blade Website
=> Taleworlds Forum
=> Mount&Blade Unofficial File Repository
=> Street
-----------------------------
General Category
-----------------------------
=> General Discussion
=> Requests & Suggestions
=> Off-Topic
-----------------------------
Mount&Blade Expansion
-----------------------------
=> Major Mods
===> The Last Days
===> Onin No Ran
===> Guardians Party
===> Craftmod Community Expansion Project
=====> Craftmod Testing Board
===> Mesoamerican Mod
===> Storymod
===> Pirates!
===> RPGmod
===> Darkmod
===> A Song of Ice & Fire
===> The 1257 Edition
===> Star Wars Conquest
=====> Old Star Wars Mod
=> Minor Mods
=> New Mods/Announcements
=> Dead/Hibernating Mods
===> Hero & Blade
===> SchattenlÀnder - Into The Darklands
===> A Shield Lying On The Water
===> Holy War Mod
=> 3d Art & Art Packs
-----------------------------
About Modding
-----------------------------
=> MBX Tutorials
=> User Tutorials
=> Discussion
=> Modding Knowledge Base
=> Modding Software