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March 13, 2010, 10:56:46 PM

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M&B Mod Community  |  Mount&Blade Expansion  |  Minor Mods  |  Reallistic Combat Model for Native
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Author Topic: Reallistic Combat Model for Native  (Read 62090 times)
mfhberg
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« Reply #360 on: November 04, 2009, 03:00:20 PM »

Sorry for this non-consequential post.

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The barbs on the M&B spear model are turned back.  Their only possible function would be to make the spear impossible to remove from a wound.  This would obviously not be a good idea, if the polearm was an infantryman's primary weapon.  The Roman pilum used this sort of thing, but it was a deliberately disposable weapon - it was either thrown or driven into an opponent's body or shield and then released, to allow the size and weight of the weapon to incapacitate the target.  The pictured weapon was clearly not designed with that concept in mind, so the barbs are, in a word, incorrect.  The design was planned to look scary, not to actually work.

The barbs may have been used to hook and move shields, and yank on an opponents armor, like the small hooks on some polearms, but it looks more like an oversized fishing spear/harpoon to me.
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Ron Losey
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« Reply #361 on: November 04, 2009, 07:13:49 PM »

If they were intentional weaponized additions, they were poorly designed.  The polearms designed to actually hook something (from many parts of the world) all had a few things in common - first the hook was big enough to give a reasonable chance at actually snagging something, and second the hook was designed in such a way that it would not enter the spear wound and hang (as barbs on a harpoon do, and are intended to do).  The outcroppings on the M&B native spears fail on both counts.

They are, as mentioned, apparently modeled on a harpoon.  Fine for a whaler, but a lousy choice for an infantry weapon.

Stuff like this makes it hard to get a sense of realism out of the game.
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animematt
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« Reply #362 on: December 19, 2009, 10:43:41 PM »

I am a bit lost. I think I downloaded the wrong file as I get an error when I load the game "get_object failed for: bo_snowy_pine_2"

I will continue looking through the thread. But there seem to be so many links and updates, I dont know where to start

Got it to work. Is this compatible with other mods at all? I want to try a formation mod
« Last Edit: December 19, 2009, 11:24:24 PM by animematt » Logged
Ron Losey
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« Reply #363 on: December 19, 2009, 11:53:20 PM »

I don't even know which download you got.  No, it is not, in its current form, functional with any other mod that modifies the item list at all.  This package was purely intended as a resource for modders wishing to incorporate the RCM into their own projects.  It is not really "playable" in current form.

It sounds like you tried to add it over some other mod.  No chance that will work.
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animematt
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« Reply #364 on: December 20, 2009, 01:56:57 PM »

I don't even know which download you got.  No, it is not, in its current form, functional with any other mod that modifies the item list at all.  This package was purely intended as a resource for modders wishing to incorporate the RCM into their own projects.  It is not really "playable" in current form.

It sounds like you tried to add it over some other mod.  No chance that will work.
I accidentally downloaded the one for a different version. I am reading through the forum bit by bit to see what exactly this does as well. I havent even played vanilla in a while, so I cant really tell what is different
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Nameless One
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« Reply #365 on: January 13, 2010, 09:15:47 AM »

Is there any list of what RCM really does to item stats? I know it makes the combat more realistic, but how do it do that?
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mfhberg
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« Reply #366 on: January 14, 2010, 02:30:36 PM »

RCM makes a clear difference between poorly armored people and well armored people. It also takes a more realistic look at weapon damage and some at weapon speed (lack of a fatigue bar makes that a bit tough). To see what it does to item stats you can download the version for native and compare it with the native stats.

mfberg
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Duuvian
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« Reply #367 on: March 01, 2010, 10:13:40 AM »

Ron,

I noticed Warband has been released. Now, I haven't spent too much time reading up on the capabilities of Warband to handle mods, in fact I don't even know what the version number is. I was simply wondering what the latest release of the RCM for Native is, since I plan on playing some M&B in the near future and would like to apply your excellent changes. The latest version I found on the repository was for M&B version 1.010/1.011.

Also, are there any mods for the latest version with RCM included?

Thanks for your time Ron, and anyone else who replies.
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Ron Losey
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« Reply #368 on: March 06, 2010, 09:32:48 PM »

Haven't had a chance to even look at "warband" native.  Things have been a little more hectic than normal.

However, I would think that an RCM conversion should be an eventual goal there, certainly.

Somebody was telling me that quite a bit of the game computation model had been changed, so it may be a little more complicated than just porting them over.  That is, of course, NOT good news ... and if it's as screwed up as the last set of changes (.890 and following), it could be a major project to fix.  We'll see.

If anybody wants to start collecting data for that, have at it ....  I certainly have no problem with somebody else doing part or all of the conversion.

As for other mods using it, as I said, I've not really had a chance to keep up with that sort of thing lately.  Sorry about that, but I got the job of school photography adviser dumped in my lap recently (on top of some classes and other assorted college-sounding projects), so I spend much of my time running in circles these days (and telling the guy with the camera that he's an idiot... there's a lot of that).  Hopefully I'll get more time to put into M&B mods, but likely not this week.
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