Personally, the menus do it for me much better than the 3d environments. Frankly the average Darklands city feels bigger, to me, than (say) the Imperial City in Oblivion did. More full of life. So I don't anticipate changing this anytime soon. If you want to prove me wrong, though, I'd be happy to see an example. Character creation likewise, although I am working on including a "default self" for each of the NPCs, so you can non-customize their stats. I may, per your suggestion, include a small random element in this.
I'm glad you like the map, although really it's received only a tiny amount of work so far. Probably the next update to the map will be a huge one, honestly, one which expands things out to the right scale and puts all the cities on it. Don't expect that one anytime soon, though. But while I'd cheerfully accept a prettier interim map if someone decided they wanted one enough to do it themselves, since it's only an interim item it's not high on my list. Incidentally, once we do add roads, they're gonna be real roads, you'll get a bonus to Pathfinder if you're on one and your encounters will be (a) more people and less animals, and (b) generally more benign, I've got that code already sketched out.
The Anya thing is still odd. I can age her as far as I like on my machine (up to your age +11, which is the most the mod will let you), no problems. Did you talk to the innkeeper at all, or have any subsequent conversations with her after the one to improve her stats?
And, lastly, you got menu pics to work? Tested and everything! Stop the presses, that's huge, thank you! I'm sufficiently unfamiliar with the brf/dds/skinning process that I'll need to fiddle with that for a bit, but that's seriously awesome news.
Jeansberg - yes, mp3 files play as SFX. Once Armagan gives us a (stop_sound_effects) operation as he's explicitly promised to do, then we'll really be cooking with gas and our players will get to see the full effects of your hard work.