User Info
Welcome, Guest. Please login or register.
Did you miss your activation email?
September 02, 2010, 08:29:35 PM

Login with username, password and session length
Search:     Advanced search
News Box
New M&B Version

1.010 is out, and so is the module system. Get modding!

Key Stats
51617 Posts in 2003 Topics by 4425 Members
Latest Member: lovely13
Home Help Search Login Register
M&B Mod Community  |  Mount&Blade Expansion  |  Dead/Hibernating Mods  |  Holy War Mod (Moderator: Raz)  |  Developer updates (gameplay footage May 1st)
Pages: 1 ... 21 22 [23] 24 Print
Author Topic: Developer updates (gameplay footage May 1st)  (Read 52553 times)
Merlkir
Deus Vult Dev
*****
Offline Offline

Posts: 4319



View Profile WWW Email
« Reply #330 on: January 07, 2008, 07:23:40 AM »

So...is there going to be a version with RCM, I hope?

yes.
Logged

Here's my gallery: http://merlkir.deviantart.com/

I'm now painting and drawing commissions. I'll paint portraits, pets, girlfriends, favourite characters..you name it. Send me a PM if interested ;)
Ron Losey
Master
*****
Offline Offline

Posts: 4481


View Profile Email
« Reply #331 on: January 07, 2008, 07:36:44 AM »

So...is there going to be a version with RCM, I hope?

The only version, actually, unless plans are seriously changed.

Although the current version that Raz is developing is still using RCM .808 stats, which are badly off for .90x ... but they will be updated before there is a release (or even a major beta test).
Logged
Llew
Master
*****
Offline Offline

Posts: 1343

TLD dev team


View Profile Email
« Reply #332 on: January 07, 2008, 08:56:20 AM »

Mybad, I meant a version without RCM. For me, the way Native is set up is fine. I don't like my cheese moved.  :P (Kodus to anyone who knows that one)
Logged
Ron Losey
Master
*****
Offline Offline

Posts: 4481


View Profile Email
« Reply #333 on: January 07, 2008, 11:18:00 AM »

Mybad, I meant a version without RCM. For me, the way Native is set up is fine. I don't like my cheese moved.  :P (Kodus to anyone who knows that one)

Sorry, then, but the dev team here pretty much think that your cheese smells funny and will just have to tough it out.

We're balancing the game on the assumption that the RCM will be in place.  Removing it, going back to native where armor did nothing and most weapons did nothing and only couched lances worked, would create all kinds of balance problems and make the game quite unplayable.
Logged
emperor77
Craftsman
**
Offline Offline

Posts: 136


View Profile Email
« Reply #334 on: January 07, 2008, 11:22:05 AM »

I like the RCM so please don't remove it, it just adds so much realism to combat.
Logged

Ron Losey
Master
*****
Offline Offline

Posts: 4481


View Profile Email
« Reply #335 on: January 07, 2008, 11:24:27 AM »

I like the RCM so please don't remove it, it just adds so much realism to combat.

Don't panic.  It's not going anywhere.  The dev team wouldn't have it any other way.
Logged
emperor77
Craftsman
**
Offline Offline

Posts: 136


View Profile Email
« Reply #336 on: January 07, 2008, 12:55:47 PM »

Thats good, as you can see i was quite close to freaking out.  :)
Logged

Llew
Master
*****
Offline Offline

Posts: 1343

TLD dev team


View Profile Email
« Reply #337 on: January 07, 2008, 04:33:21 PM »

To late. I freaked out.
Logged
Hellbound
Apprentice
*
Offline Offline

Posts: 37


View Profile Email
« Reply #338 on: January 08, 2008, 08:41:24 AM »

I didnt really care :P
Logged
BAdabombadaBang
Apprentice
*
Offline Offline

Posts: 17


View Profile Email
« Reply #339 on: January 08, 2008, 09:04:37 AM »

Yay RCM  :green:
Logged
Agent Griff
Journeyman
***
Offline Offline

Posts: 185


View Profile Email
« Reply #340 on: April 06, 2008, 10:51:35 AM »

So I guess that the best armour you can get in the mod is European mail right? As far as I remember, during the period this mod takes place, plate armour didn't even exist. If so, cool. There is just something stylish about being unhorsed then cutting a path with your fellow mailed knights through a swath of Arabs swarming around your small band. I had a moment like that in A Song of Ice and Fire recently, very epic indeed. Until you die that is.

Will most Arabs be equipped with heavy armour, like mail or lamellar vests? I hope a lot of them will be equipped with lighter stuff as well, so as to make hacking through them with a good sword easier. I appreciate the effectiveness of an axe, when against armour, but there's something about wielding a sword that's just much more stylish.

Realism (both historical and mathematical) is of the utmost importance, however. Style should derive from it, not the other way around.
Logged
Ron Losey
Master
*****
Offline Offline

Posts: 4481


View Profile Email
« Reply #341 on: April 06, 2008, 02:32:05 PM »

So I guess that the best armour you can get in the mod is European mail right? As far as I remember, during the period this mod takes place, plate armour didn't even exist. If so, cool. There is just something stylish about being unhorsed then cutting a path with your fellow mailed knights through a swath of Arabs swarming around your small band. I had a moment like that in A Song of Ice and Fire recently, very epic indeed. Until you die that is.

Will most Arabs be equipped with heavy armour, like mail or lamellar vests? I hope a lot of them will be equipped with lighter stuff as well, so as to make hacking through them with a good sword easier. I appreciate the effectiveness of an axe, when against armour, but there's something about wielding a sword that's just much more stylish.

Realism (both historical and mathematical) is of the utmost importance, however. Style should derive from it, not the other way around.

Actually, I think the heavy Asiatic lamellars were the toughest armors in the mod.  This pre-dates true articulated plate armors by a good deal, but heavy European scale and Arabic lamellars rather outclass maille by a good deal.

The Arabs will likely have a relatively larger number of lighter troops, but their elite units will have the trademark Asiatic lamellars as well.  That part was working even in the last dev version, and was both pretty historical and pretty playable.

And yeah, dramatic horse charges are "brave" (i.e. stupid).
Logged
grailknighthero
Craftsman
**
Offline Offline

Posts: 141


View Profile Email
« Reply #342 on: April 06, 2008, 06:30:51 PM »

So I guess that the best armour you can get in the mod is European mail right? As far as I remember, during the period this mod takes place, plate armour didn't even exist.

Actually, forms of plate armor did exist, but not of the common modern thinking of full plate.  Single plates of armor would be strapped on to cover certain areas of the body.  I believe a chronicler wrote  that Richard I unstrapped the plate on his shins before he jumped into the water at Jaffa and waded to shore when they releaved the garrison there (I know you meant a full plate on the chest).
« Last Edit: April 06, 2008, 06:32:31 PM by grailknighthero » Logged
Ron Losey
Master
*****
Offline Offline

Posts: 4481


View Profile Email
« Reply #343 on: April 06, 2008, 08:28:04 PM »

Yeah, I said "articulated plate armors" ... the use of trauma plates in general, especially on the forearms and shins and in helmet construction, is like a gazillion years old (and hasn't really changed much in that time). 
Logged
emperor77
Craftsman
**
Offline Offline

Posts: 136


View Profile Email
« Reply #344 on: April 29, 2008, 09:40:09 AM »

I just have to ask.... (please don't be mad at me :-[)

Will Holy war be developed for this version (0.950), or still waiting for the final version?
Logged

Pages: 1 ... 21 22 [23] 24 Print 
Jump to:  

Powered by SMF 2.0 RC3 | SMF © 2006–2010, Simple Machines LLC
Arcane Magic based on BlackDay by TechnoDragon.net | Buttons by Andrea