Great looking mod! I'm really looking foreward to get to play it
Thing is.. I will only be able to play it on my mac, so i was wandering will that be possible any time soon?
They have changed the way GLSL shaders work in the latest engine version for Linux and Mac OS X. Now apart from the
GLSLShaders folder there's also a
GLSLShadersOptimized, which basically boils down to a folder containing preprocessed fragment and vertex programs (this time for direct BRF shader references instead of HLSL techniques) filtered by what looks like
GLSLOptimizer output.
It makes my job much muddier. And as of now, I had managed to rewrite the most basic shaders Marco Tarini did in HLSL and get them displaying beautifully.
With this change neither Linux and Mac OS X launch okay anymore (they show black screens) until you copy the
GLSLShadersOptimized folder from the common directory in the game's root. Then the vanilla shaders look okay, but all the custom techniques in our mod look pretty glitchy, I don't know if you could call it playable.
On the other hand these preprocessed shaders load blazingly faster than the older ones, so props to TaleWorlds.
I remember having to wait 5 minutes staring at a black freezed screen every time I wanted to launch TLD in Linux.
So this is technically a good move. Even if makes my work way harder.