User Info
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
March 16, 2010, 04:18:42 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
News Box
New M&B Version
1.010 is out, and so is the module system. Get modding!
Key Stats
47354
Posts in
1900
Topics by
4417
Members
Latest Member:
hisuphola
M&B Mod Community
|
Mount&Blade Expansion
|
Major Mods
|
Star Wars Conquest
(Moderators:
HokieBT
,
Geroj
,
Vector
) |
SWC: Developers To-Do List
Pages:
[
1
]
Author
Topic: SWC: Developers To-Do List (Read 571 times)
HokieBT
Moderator
Offline
Posts: 476
SWC: Developers To-Do List
«
on:
January 19, 2010, 10:13:34 AM »
This is just general thread to try and keep a To-Do list of features that we plan to add or fix in SWC. We get a lot of PM's and good suggestions on the forum on how this mod can be improved. While we appreciate all the support and interest, we're all very busy in real life, so its sometimes tough to try and keep all the idea's organized and remember to review a PM or post in the future, etc. I'm going to start with breaking it down into three categories:
CURRENT = What people are currently working on
NEXT = After we finish the current tasks, then we'll plan to work on these
FUTURE = Longer term goals or ideas
Now, this isn't a complete list, and the other developers don't have to use this thread, so they may be working on other stuff as well. But this is mainly to help my own organization since I sometimes forget about what needs to be done, etc.
«
Last Edit: January 19, 2010, 10:48:19 AM by HokieBT
»
Logged
+
Star Wars: Conquest for M&B 1.x
+
Midkemia Fantasy mod for M&B 1.x
+
M&B Unofficial Troop Editor
HokieBT
Moderator
Offline
Posts: 476
Re: SWC: Developers To-Do List
«
Reply #1 on:
January 19, 2010, 10:14:33 AM »
CURRENT TO-DO LIST
Coding
Fix the bacta tank in the ship so it heals you when you leave the scene
- fixed in 0.8.8+
Add new rebel commando and snow textures that Revan Shan sent
Allow more starships to be purchased/upgraded and more shipyards
Allow player to bring a companion or two with them down on the planet
Remove faction hero's from tournaments since they don't have their normal equipment
- fixed in 0.8.8+
Models
Vector is working on several new map models
Geroj is working on a Ubese helmet
Switch the flying_missile mesh that is used when there is no ammo to a laser bolt
- fixed in 0.8.8+
Textures
Swyter & Revan Shan were working on tweaking the user interface
[/list]
«
Last Edit: January 21, 2010, 07:49:28 AM by HokieBT
»
Logged
+
Star Wars: Conquest for M&B 1.x
+
Midkemia Fantasy mod for M&B 1.x
+
M&B Unofficial Troop Editor
HokieBT
Moderator
Offline
Posts: 476
Re: SWC: Developers To-Do List
«
Reply #2 on:
January 19, 2010, 10:14:49 AM »
NEXT TO-DO LIST
Coding
Review Revan Shan's PM and posts about the planets on the map, what faction they are, etc.
Review Adraz Rhua's PM and posts about the troops, factions, equipment, etc.
Add some alien races to the bandits
Review if we should reduce the number of troops in the hutt faction and potentially all factions
Review if planets can also have the upgrades (force-sensitive temple, clone chambers, rancor pit, etc)
See if we can improve ranged troops AI logic to stop them from charging into melee, etc.
See if you can get a prize or money for winning a cantina fight, or a town fight, etc.
Animations
Review the other new animations that Swyter created
Sounds
Review the sound effects in the game and try and eliminate some of the old native ones
Review trying to have a speeder bike make sound when moving (all bikes is difficult, player bike only may be pretty easy)
«
Last Edit: January 21, 2010, 07:37:09 AM by HokieBT
»
Logged
+
Star Wars: Conquest for M&B 1.x
+
Midkemia Fantasy mod for M&B 1.x
+
M&B Unofficial Troop Editor
HokieBT
Moderator
Offline
Posts: 476
Re: SWC: Developers To-Do List
«
Reply #3 on:
January 19, 2010, 10:41:03 AM »
FUTURE TO-DO LIST
Coding
Port to Warband when it is released
Think about adding more factions
Think about adding time-specific events (destruction of the Death Star, Thrawn, Yuuzhan Vong, etc)
Look into changing skeleton sizes (WookieWarlord and Giants and Dwarves mod has more info)
Look into the updated BSG code for the Space Battles
«
Last Edit: February 05, 2010, 02:41:25 PM by HokieBT
»
Logged
+
Star Wars: Conquest for M&B 1.x
+
Midkemia Fantasy mod for M&B 1.x
+
M&B Unofficial Troop Editor
Pages:
[
1
]
Jump to:
Please select a destination:
-----------------------------
External Links
-----------------------------
=> Mount&Blade Website
=> Taleworlds Forum
=> Mount&Blade Unofficial File Repository
=> Street
-----------------------------
General Category
-----------------------------
=> General Discussion
=> Requests & Suggestions
=> Off-Topic
-----------------------------
Mount&Blade Expansion
-----------------------------
=> Major Mods
===> The Last Days
===> Onin No Ran
===> Guardians Party
===> Craftmod Community Expansion Project
=====> Craftmod Testing Board
===> Mesoamerican Mod
===> Storymod
===> Pirates!
===> RPGmod
===> Darkmod
===> A Song of Ice & Fire
===> The 1257 Edition
===> Star Wars Conquest
=====> Old Star Wars Mod
=> Minor Mods
=> New Mods/Announcements
=> Dead/Hibernating Mods
===> Hero & Blade
===> Schattenländer - Into The Darklands
===> A Shield Lying On The Water
===> Holy War Mod
=> 3d Art & Art Packs
-----------------------------
About Modding
-----------------------------
=> MBX Tutorials
=> User Tutorials
=> Discussion
=> Modding Knowledge Base
=> Modding Software