User Info
Welcome, Guest. Please login or register.
Did you miss your activation email?
July 30, 2010, 09:37:09 PM

Login with username, password and session length
Search:     Advanced search
News Box
New M&B Version

1.010 is out, and so is the module system. Get modding!

Key Stats
50954 Posts in 1990 Topics by 4824 Members
Latest Member: mcbeverage101
Home Help Search Login Register
M&B Mod Community  |  Mount&Blade Expansion  |  Major Mods  |  Star Wars Conquest (Moderators: HokieBT, Geroj, Vector, Swyter)  |  STAR WARS CONQUEST 0.8.x - Open Beta
Pages: [1] 2 3  All Print
Author Topic: STAR WARS CONQUEST 0.8.x - Open Beta  (Read 11079 times)
HokieBT
Moderator
*****
Offline Offline

Posts: 529


View Profile
« on: October 29, 2009, 12:00:36 PM »

STAR WARS CONQUEST 0.8.4 - Open Beta

As most of you are aware, me and the rest of the team have been very busy lately, so there hasn't been a lot of progress or updates about this mod.  However, since the last release, I have been sent several new models, textures, scenes, music or other changes that previous had not been released. Therefore, I've tried to combine these into the release below so people can enjoy them and give us feedback.

A few random notes:

1) There has been limited testing done on this release, so I'm posting this as an 'open beta' to hopefully get some feedback before I upload an 'official' version to the MB Repository. Please use this thread to report any bugs in this version or other problems that may be easy to fix  (ie. scene entry points, spelling errors, equipment changes, sound effects, etc). Also, there is a 'cheat/modding' menu on the camp screen that you might find helpful when beta testing since it allows you to get money, equipment, relocate booksellers or npc's, etc. I don't think this menu will cause bugs, but if you see some weird issues you may want to test a new game without the cheat or at least mention that you used this menu when reporting the bug. Also, please remember that we have been busy, and this mod is all done for fun, but feedback and constructive criticism are welcome.

2) Its been a while since I played the last release and I haven't kept notes about who sent me models or what changes I made since then (sorry). I believe things like the following are new:

- I mostly worked on code changes and bug fixes but I also did a few simple models and scenes. There are now more cultures in kingdom management, some expanded troop tree's, new functionality like toggling a throwing lightsaber to a regular lightsaber, lightsaber noise when you release the attack not press the attack, ability to pick a fight in the cantina, ability to shoot somebody in town, random town battles and assassinations (configurable), Tatooine and Mon Cal arena's,  booksellers (plastic surgeon, droid parts, illegal weapons, etc), and probably other stuff I have forgotten.
- Geroj created new models and built some new quick battle scenes (check out the space ship assault) and the Bothawui scene. He was also testing out new animations but this is still a work in progress.
- Happy Stormtrooper created new models like the HK-droid, the 'naked' droid that was used for a playable droid race and the droid npc's, and Sarlacc Pit.
- Vector sent new models like some new map icons and remove tree's in many of the forest scenes for performance reasons.
- pagan is working on custom music for this mod, some of it is included in this download, and he's working on additional tracks.
- Moss improved the helmet view textures, Swyter sent a new logo and some other textures, Mr. Sparrow sent more models like a B2-Droid, Lux sent some a new clone texture, etc.

* This is just a list off the top of my head right now and I apologize it is not complete. Please send me a PM if I missed you or I need to improve the details for when the credits are posted on the 'official' release, etc.

3) The future of this mod... Hopefully there aren't a ton of bugs in this release and I can then fix those and post a more official version soon. After that, I'm not sure what the next step is... My life has been very busy lately and I anticipate it will continue to be for a while. Since I'm the one that does the coordination (integrating all the models, textures, scenes, troops, etc) and the majority of the coding, my limited free time is the main reason why progress has been slow lately.  If somebody knows the module system and wants to help with the coordination and/or scripting, then please let me know.

Download SWC_084_open_beta.zip at one of the links below:

- http://www.sendspace.com/file/8z6wao
- http://www.2shared.com/file/8760018/9d820d2b/SWC_084_open_beta.html

-Hokie
« Last Edit: December 01, 2009, 10:28:49 PM by HokieBT » Logged

Peralta
Craftsman
**
Offline Offline

Posts: 123


View Profile
« Reply #1 on: October 29, 2009, 01:04:45 PM »

I'll start modelling a central merchant scene for Coruscant right away (should make things a bit less chaotic when looking for a particular merchant)
Logged
Vector
Moderator
*****
Offline Offline

Posts: 183



View Profile
« Reply #2 on: October 29, 2009, 03:48:32 PM »

Awesome, downloading at the moment.

Logged

pagan
Guildsman
****
Offline Offline

Posts: 451


View Profile
« Reply #3 on: October 29, 2009, 05:22:10 PM »

downloading... Huh? A little nervous actually heh

EDIT: OK as suspected, Hokie, the music_module system is completely inadequate and turns to a pile of goo when confronted by the faster game play/scene changes, this mod offers. You have map music playing in towns, town music on maps, Forest music playing in the desert and battle music absent only to come on after the battle is done and you are in the loot screen lol... and so forth.  

I suggest putting the planet tracks as sound-FX upon visiting the planet surface. i will make a track for the canteena as nothing but silly yaa yaa music works there hehe. The battle track drama is simply because there is only one track ATM, this will change very shortly.

 
« Last Edit: October 31, 2009, 02:17:44 AM by pagan » Logged
Geroj
Moderator
*****
Offline Offline

Posts: 135



View Profile
« Reply #4 on: November 03, 2009, 04:31:45 PM »

Yay update!
Logged
Thexare
Apprentice
*
Offline Offline

Posts: 31

Employee of Kuat Drive Yards


View Profile
« Reply #5 on: November 08, 2009, 09:47:09 PM »

Edit4: False alarm. skyboxes.txt somehow got moved instead of copied to /data_Iron_Launcher/, so it wasn't found in /data/. I'll have to test a bit more and make sure I actually fixed it though...

Edit5: Hey, an actual bug! Woohoo!

.. er, wait.

Anyway, Droid Parts Merchant has no parts to sell.

Yet Another Edit: After a few days in-game, it did have parts to sell. Odd.
« Last Edit: November 08, 2009, 11:44:39 PM by Thexare » Logged
Peralta
Craftsman
**
Offline Offline

Posts: 123


View Profile
« Reply #6 on: November 16, 2009, 05:57:17 AM »

Edit4: False alarm. skyboxes.txt somehow got moved instead of copied to /data_Iron_Launcher/, so it wasn't found in /data/. I'll have to test a bit more and make sure I actually fixed it though...

Edit5: Hey, an actual bug! Woohoo!

.. er, wait.

Anyway, Droid Parts Merchant has no parts to sell.

Yet Another Edit: After a few days in-game, it did have parts to sell. Odd.

The player first has to reduce some droids to parts, before he can sell them? :p
Logged
HokieBT
Moderator
*****
Offline Offline

Posts: 529


View Profile
« Reply #7 on: December 01, 2009, 10:35:18 PM »

This is just a quick post because pagan and I have still been working on the custom music for this mod, and there have been a few other tweaks, so I uploaded a beta to the site below.  From what I remember the changes are...

1) The music should be improved, with some music only playing in arena's, map, towns, battles, and some custom music for when you start a brawl in the town or cantina, or land on specific planets (tatooine, endor, gamor, kashyyyk, etc).
2) the generic towns have some new textures by Revan
3) a new user-interface by Swyter, but Barf's old user-interface is still there in a zip file in the module folder itself if people want to go back
4) i added a merchant area to the Trade Federation base, so you can always find force trainers, droid parts, plastic surgeons, etc.
5) improved sniper scope texture
6) a few minor tweaks to troop equipment or stats, etc.

Download link
2shared - http://www.2shared.com/file/9619565/8ba6e31/SWC_085_Beta_Dec01.html
SendSpace - http://www.sendspace.com/file/0kithc

Also, I forgot to include some spanish translation files that Swyter made before I uploaded the beta above.  So if anybody wants them they can download them from this site, and it will be included by default in the future.
2shared - http://www.2shared.com/file/9619814/38245b33/SWC_es.html
SendSpace - http://www.sendspace.com/file/9j9lmo

             
« Last Edit: December 01, 2009, 10:44:36 PM by HokieBT » Logged

pagan
Guildsman
****
Offline Offline

Posts: 451


View Profile
« Reply #8 on: December 02, 2009, 01:42:30 AM »

OK, played for about 30 minutes and no music at all.  Cry But then i shut down and started up again, and music was there straight away on the map.  Green

so to all folks, seems a strange anomaly, if you notice after a while there is not music, save and reload game, should be there.

Well on the music front Hokie, YOU DID IT!, tested endor, went to canteen, music came on, hung around a bit, then went to land surface and canteen music faded quickly and ambient forest track came on. Well done ol' chap!

« Last Edit: December 02, 2009, 01:45:55 AM by pagan » Logged
Revan Shan
Master
*****
Offline Offline

Posts: 609



View Profile
« Reply #9 on: December 02, 2009, 06:56:40 AM »

OK, played for about 30 minutes and no music at all.  Cry But then i shut down and started up again, and music was there straight away on the map.  Green

so to all folks, seems a strange anomaly, if you notice after a while there is not music, save and reload game, should be there.

That happens to all mods. At least to all those who I have made a music patch for.
Logged
pagan
Guildsman
****
Offline Offline

Posts: 451


View Profile
« Reply #10 on: December 02, 2009, 02:52:16 PM »

i think you will find it plays a Random track, not a spacific track, before Hokie made scripts to do such.

Random is fine in your typical medieval mod, but this mod has very differnt worlds, so forest music with birds and stuff doesn't come on in the desert, also music needs to be triggered when on a planet and a fight is taking place. Same as cantina. Native music system was totally inadiquate for SWC needs  Wink
Logged
caaru-kun
Apprentice
*
Offline Offline

Posts: 28


View Profile
« Reply #11 on: December 06, 2009, 03:47:03 PM »

I know the planets with "Large Hi-Tech towns" aren't finished but they are really generic,I always know were the planet admin is now when I'm on planets such as Coruscant and Byss and Kamino x)
Logged
HokieBT
Moderator
*****
Offline Offline

Posts: 529


View Profile
« Reply #12 on: December 11, 2009, 08:52:17 PM »


Here's another beta, this will probably be very close to the next release I post on MBRepository.com, so let me know if there are any major problems or questions, etc.   Changes I can remember:

- Multiple weapon choices in the arena + Revan's new arena armor
- Bounty Hunter quests from Bartenders (Bounty's are all 300 credits, I'll try to change this if possible)
- Change faction colors on the camp menu

Download 0.8.6
Sendspace.com - http://www.sendspace.com/file/kyz0tq
or
2Shared.com - http://www.2shared.com/file/9914515/44c792fe/SWC_086_Dec11.html

Logged

caaru-kun
Apprentice
*
Offline Offline

Posts: 28


View Profile
« Reply #13 on: December 12, 2009, 08:54:25 AM »


Here's another beta, this will probably be very close to the next release I post on MBRepository.com, so let me know if there are any major problems or questions, etc.   








May be a small release but you can't imagine how much I looked forward to that release <3
Logged
ClanMcRae_A
Apprentice
*
Offline Offline

Posts: 6


View Profile
« Reply #14 on: December 29, 2009, 12:21:44 PM »

Haven't played the 8.6 but have the textures and modles for the baby rancors been inproved? I liked the idea of them but they kinda looked like blobs in 8.4
Logged
Pages: [1] 2 3  All Print 
Jump to:  

Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Arcane Magic based on BlackDay by TechnoDragon.net | Buttons by Andrea