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M&B Mod Community  |  Mount&Blade Expansion  |  Major Mods  |  Star Wars Conquest (Moderators: HokieBT, Geroj, Vector, Swyter)  |  Bug reports for 0.8.2
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Author Topic: Bug reports for 0.8.2  (Read 1607 times)
Revan Shan
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« Reply #30 on: August 12, 2009, 04:52:34 AM »

- When I go to an enemy planet I cannot make peace with them (I don't have my own kingdom)

- RGL errors come even to places were the amount of vegetation is 0. Last time it happened to me was when I arrived at Mandalore and they discovered me (fight your way out). RGL errors are more common in ENdor and Alaris prime, plus their arenas, but like I say, there are all around. I just acannot play. I get a crush per 3 or 4 battles, and that's cause I fight the battles in the ship or in stations, if it wasn't for that it'd probably be more. But many crushes (half of them) arent RGL ones, when entering a battle or exiting a planet (getting to the map) the screen freezes, and need to pres cont alt supr to get out of the game. This doesn't happen me on other mods so... it can only be somth from this one.

- Also, I need to enter 2 times a mod to hear it's music (not the sounds, they always work). I mean, If I always play SWC every time I start the game I hear the music, but If I change to other module the music of that one doesn't sound, I have to exit and enter once more, and then it works. Is that an engine limitation or what?
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Lux CC-4361
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« Reply #31 on: August 12, 2009, 05:08:23 AM »

1. Clone helmets don't have helmet vision. Yet?
2. Even though I import-cheated my character for bug-hunting reasons, with some guns he keeps dealing around 60 damage, whereas he should be dealing around 500. This happened with the DC series, and I have no idea why.
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HokieBT
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« Reply #32 on: August 12, 2009, 08:34:17 AM »

you are right, there was a bug with kingdom management switching your race.  If you clicked Empire you'd be switched to a male, and Rebel would switch you to randomly be a moncal/bothan/wookiee/etc.   This will be fixed in the next release.

Moss did helmet vision textures for all helmets, so that will be included in the next release.  Most likely the clone will use that Republic Commando one that Moss posted in the other thread.

for the other stuff, you guys are sure reporting some strange errors, and unfortunately I'm not sure what would cause most of them...  Since the random crashes are the biggest problem, lets try and focus on that.  We'll probably really have to try and analyze this and get as much info as we can, so lets try and get as much details as possible...

First, are crashes random or consistent?  For example, if you have a saved game do they always happen at a certain time of day or after waiting for X hours?  Or every time you enter a certain planet?  If this is the case then its probably an error in the scene or code itself, where maybe there is an issue every time an enemy captures a planet or something like that.   We'd probably see a "script error" in the rgl_log.txt, so if you see any lines about a script error then let me know.   If the crashes are random (or appear to be) then when does it usually happen?  in battle, walking around town, on a world map, etc.  From the rgl_log.txt I have seen I usually see a "vertex buffer" error reported by people.  This can happen with scenes with high vegetation, but it can also happen if your system is running out of resources.  There are a lot of posts in TW tech support about it:

The Apothecary: Technical Support - http://forums.taleworlds.net/index.php/board,6.0.html
Sticky post about it - http://forums.taleworlds.net/index.php/topic,68486.0.html
another sticky post - http://forums.taleworlds.net/index.php/topic,72532.0.html

I may be wrong, but my guess would be most people who are seeing crashes may be running low on system or game resources.  From the rgl_log.txt that are posted I usually see multiple attempts to increase the vertex buffer as mentioned by Archonsod on the post above. For the people who are consistently seeing crashes, are you playing with unlimited corpses & ragdolls, high details, or have used the battlesize changer to set a higher number?  There are a lot of higher poly models in this mod and most of them don't have LOD's, so this mod may be pretty intensive.  I think my corpses/ragdolls are at the 10-20 range and I don't use the battlesize changer and have never seen a crash that I remember (I use a laptop).  For people who don't see crashes, what are your settings?   I'd suggest some of you guys try and lower some of your settings and play for a few hours and see if that makes it better?   You may also want to try other suggestions in the forum like updating your video card or seeing if it also happens in DXT7, etc.
« Last Edit: August 12, 2009, 08:40:34 AM by HokieBT » Logged

Lux CC-4361
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« Reply #33 on: August 12, 2009, 09:01:39 AM »

Awesome news about the jelmet visions!
But what about my 2. above?
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Moss
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« Reply #34 on: August 12, 2009, 05:59:26 PM »

Answered in the Taleworlds thread (I think).
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Revan Shan
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« Reply #35 on: August 13, 2009, 02:19:13 AM »

The crashes are completely random (both RLG and not RLG). Sometimes I enter Endor without any RLG E, and I got once an RLG E in Mandalore outpost and Mandalore.

And I've seen script error messages, but they don't quit me from the game, after I get them I can keep playing.
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HunterAlpha1
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« Reply #36 on: August 13, 2009, 02:27:28 AM »

odd, its been a long time since this game crashed on me, and longer for this mod.  its strange because my comp sucks. it lags on Age of Empires 2 but hardly any lag on M&B  :D
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Revan Shan
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« Reply #37 on: August 13, 2009, 02:52:25 AM »

odd, its been a long time since this game crashed on me, and longer for this mod.  its strange because my comp sucks. it lags on Age of Empires 2 but hardly any lag on M&B  :D

Age of EMpires 2? The ground colour right? It looks haf grewen and half red. There's a fix.
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Revan Shan
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« Reply #38 on: August 13, 2009, 06:41:13 AM »

I got a new type of crush. In daghobah swamp, during a custom battle with Mercs VS Hutts.

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Sebbe107
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« Reply #39 on: August 13, 2009, 06:54:31 AM »

I got a new type of crush. In daghobah swamp, during a custom battle with Mercs VS Hutts.



That dosen't look good..
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Every bad choice you take can change your life to something even worse than you can ever imagine. I've learned that the hard way, and all because of my own mistakes, mistakes that can never be corrected.

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nath9091
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« Reply #40 on: August 14, 2009, 10:55:20 PM »

First one big error with Kingdom Management (KM). Initially took a few stations here and there and got up to 3 vassals and assigned them each a station. Then Jabba the Hutt formed a force of 1600 and I ran away and Jabba wiped out my Clone Kingdom. Then I switched to Mandalorian and took about 4 stations. I assign stations but suddenly realise that any station I give to my 3rd vassal is going to some neutral kingdom that he seems to rule which I have absolutely no control over, no control over him and can't declare war on him to take the stuff back. Lost 2 stations this way and it's really annoying, can anyone help? Third vassals kingdom called Neutral doesnt show up on the Factions Relations list so I can't use cheat mode to lower relations.

Also please get rid of or severely reduce the amount of vegetation in Kashykk. Im currently around there and battles are impossible. 
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HopitKonsta
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« Reply #41 on: August 15, 2009, 01:11:04 AM »

you need to wait them to appear to map
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Revan Shan
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« Reply #42 on: August 15, 2009, 03:07:23 AM »

Remember you cannot manage your planets if you let your commanders rule them...
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Sebbe107
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« Reply #43 on: August 15, 2009, 12:06:26 PM »

Remember you cannot manage your planets if you let your commanders rule them...

I would not let anyone rule MY planets if I ruled all the galaxies planet in Star Wars...
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Every bad choice you take can change your life to something even worse than you can ever imagine. I've learned that the hard way, and all because of my own mistakes, mistakes that can never be corrected.

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nath9091
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« Reply #44 on: August 16, 2009, 06:46:11 PM »

Ahhh, worked out a temporary fix. Turned on the Cheat/Modding option and it gives me the option to attack any planet. Problem solved although I'm not going to risk using Commander Daynad anymore. He can rot if he wants. Btw does anyone know if the more fiefs a Lord has the larger the army he has?
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