you are right, there was a bug with kingdom management switching your race. If you clicked Empire you'd be switched to a male, and Rebel would switch you to randomly be a moncal/bothan/wookiee/etc. This will be fixed in the next release.
Moss did helmet vision textures for all helmets, so that will be included in the next release. Most likely the clone will use that Republic Commando one that Moss posted in the other thread.
for the other stuff, you guys are sure reporting some strange errors, and unfortunately I'm not sure what would cause most of them... Since the random crashes are the biggest problem, lets try and focus on that. We'll probably really have to try and analyze this and get as much info as we can, so lets try and get as much details as possible...
First, are crashes random or consistent? For example, if you have a saved game do they always happen at a certain time of day or after waiting for X hours? Or every time you enter a certain planet? If this is the case then its probably an error in the scene or code itself, where maybe there is an issue every time an enemy captures a planet or something like that. We'd probably see a "script error" in the rgl_log.txt, so if you see any lines about a script error then let me know. If the crashes are random (or appear to be) then when does it usually happen? in battle, walking around town, on a world map, etc. From the rgl_log.txt I have seen I usually see a "vertex buffer" error reported by people. This can happen with scenes with high vegetation, but it can also happen if your system is running out of resources. There are a lot of posts in TW tech support about it:
The Apothecary: Technical Support -
http://forums.taleworlds.net/index.php/board,6.0.htmlSticky post about it -
http://forums.taleworlds.net/index.php/topic,68486.0.htmlanother sticky post -
http://forums.taleworlds.net/index.php/topic,72532.0.htmlI may be wrong, but my guess would be most people who are seeing crashes may be running low on system or game resources. From the rgl_log.txt that are posted I usually see multiple attempts to increase the vertex buffer as mentioned by Archonsod on the post above. For the people who are consistently seeing crashes, are you playing with unlimited corpses & ragdolls, high details, or have used the battlesize changer to set a higher number? There are a lot of higher poly models in this mod and most of them don't have LOD's, so this mod may be pretty intensive. I think my corpses/ragdolls are at the 10-20 range and I don't use the battlesize changer and have never seen a crash that I remember (I use a laptop). For people who don't see crashes, what are your settings? I'd suggest some of you guys try and lower some of your settings and play for a few hours and see if that makes it better? You may also want to try other suggestions in the forum like updating your video card or seeing if it also happens in DXT7, etc.