Author Topic: Bug reports for 0.8.2  (Read 1622 times)

Offline HunterAlpha1

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Bug reports for 0.8.2
« on: July 28, 2009, 01:16:17 AM »
so far only two that i have encountered:

1.  crash to desktop if you use the scope too much.  dont know if its only the e-11, or just on one map, i would explore it more if my computer was faster, but it takes too much time to restart my comp after every crash

2. i chose human male as my race, and it made me a bothan (not sure if its just the skin or if there are any attribute differences between the races.)  in the facial features creation page it shows human when i first start, but after that only shows bothan.

edit: 2.  i started a new game, which corrected the problem.  its sooo good to be human again!
« Last Edit: July 28, 2009, 10:14:26 AM by HunterAlpha1 »

Offline Deranged

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Re: Bug reports for 0.8.2
« Reply #1 on: July 28, 2009, 02:12:24 AM »
I'm getting a strange error. When I join an ongoing battle, all units spawn near the same tiny piece of map. For example, my battle line spawns facing north, and the enemies' battle line spawns facing north 10 ft behind me. It's strange, to the extent that some enemies are even spawning outside of the map boundaries. I'll screenshot it if you really need one.

Edit: This bug has been posted already in the 0.8.0 thread.

In 0.8.2 there is a bug with the new "random" land battle scenes.

For example near Hoth
When entering it says:

"unable to load scene objects"
"scn_town_11_land_battle"

Both the player's and the enemy's party start in the bottom left of the screen, so they immediately engage in melee fights.
The scene has no entry points and no objects besides flora.
Hokie, didn't you once mention that the banners are important for the parties to spawn right? Maybe that's the problem.

« Last Edit: July 28, 2009, 02:13:57 AM by Deranged »

Offline HokieBT

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Re: Bug reports for 0.8.2
« Reply #2 on: July 28, 2009, 04:37:42 AM »

yeah, I accidentally messed up all the land battle scenes, see this post for more info.
http://forums.taleworlds.net/index.php/topic,40510.msg1854097.html#msg1854097

I'll have to test out the ones HunterAlpha mentioned

Offline Revan Shan

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Re: Bug reports for 0.8.2
« Reply #3 on: July 28, 2009, 01:33:04 PM »
I entered ENdor and Alaris and it gave me a RLG (or somth like those initials) Error, so I couldn't enter. But when I played a second time the game didn't gave that error.

Offline HokieBT

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Re: Bug reports for 0.8.2
« Reply #4 on: July 28, 2009, 02:23:15 PM »
I entered ENdor and Alaris and it gave me a RLG (or somth like those initials) Error, so I couldn't enter. But when I played a second time the game didn't gave that error.

hmm, a few people have reported RGL errors.  If it happens again, before you restart the game, can you look at the bottom of the rgl_log.txt in the root of the M&B folder and post any errors that are in there?    I've heard that crash may happen with places with a lot of vegetation, so it makes sense for Endor and Alaris, so maybe we need to delete some tree's....
« Last Edit: July 28, 2009, 02:27:09 PM by HokieBT »

Offline Revan Shan

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Re: Bug reports for 0.8.2
« Reply #5 on: July 28, 2009, 02:51:24 PM »
I entered ENdor and Alaris and it gave me a RLG (or somth like those initials) Error, so I couldn't enter. But when I played a second time the game didn't gave that error.

hmm, a few people have reported RGL errors.  If it happens again, before you restart the game, can you look at the bottom of the rgl_log.txt in the root of the M&B folder and post any errors that are in there?    I've heard that crash may happen with places with a lot of vegetation, so it makes sense for Endor and Alaris, so maybe we need to delete some tree's....

What? My computer should hold this and even more!

Offline Tyrinius

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Re: Bug reports for 0.8.2
« Reply #6 on: July 28, 2009, 04:31:40 PM »
but maybe the engine doesn't ;)

Offline Revan Shan

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Re: Bug reports for 0.8.2
« Reply #7 on: July 29, 2009, 02:52:45 AM »
but maybe the engine doesn't ;)

Damn. Russian games...

Offline Tyrinius

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Re: Bug reports for 0.8.2
« Reply #8 on: July 29, 2009, 12:04:55 PM »
but maybe the engine doesn't ;)

Damn. Russian games...

aren't the develpers turkeys?
Err I mean turkish?
« Last Edit: July 29, 2009, 01:50:05 PM by Tyrinius »

Offline Revan Shan

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Re: Bug reports for 0.8.2
« Reply #9 on: July 29, 2009, 12:32:59 PM »
but maybe the engine doesn't ;)

Damn. Russian games...

aren't the develpers turkeys?
Err I mean turksih?

lol,lol,lol. yeah, glu-glu-glu



lol lol

Offline Achnent

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Re: Bug reports for 0.8.2
« Reply #10 on: July 29, 2009, 01:58:24 PM »
lol turks...

I found a glitch when sieging a planet, on the castle map. Whenever a force tries to siege the castle they get lost and charge right into the walls, then proceed to morph into the wall and appear in the otherside or spontaneously die... lol

The glitch happens to be on the right hand turret in front of the fortress... Hopefully no one else has reported this, :(

Offline zeon

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Re: Bug reports for 0.8.2
« Reply #11 on: July 29, 2009, 04:42:37 PM »
well my apprentice force appears to have no ammo at begging of a fight and the lighting doesnt work, as if it were not equipped. oo and theres very little deserters, jawas, pirates etc.. spawns. can i change that

Offline HunterAlpha1

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Re: Bug reports for 0.8.2
« Reply #12 on: July 29, 2009, 06:38:20 PM »
well my apprentice force appears to have no ammo at begging of a fight and the lighting doesnt work, as if it were not equipped. oo and theres very little deserters, jawas, pirates etc.. spawns. can i change that


you need force push or force lightning as well as force powers.  the force powers act like a bow in native, and force push and force lightning act as ammo.

Offline Inodocamem

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Re: Bug reports for 0.8.2
« Reply #13 on: July 31, 2009, 05:02:05 AM »
First of all...great mod! I like the changes made in 0.8.2 and love the new graphics.

But I seem to have a problem with my companions. They're not using rifles. Even when I put one in their inventory, thery're still only using swords or pistols.
Now I could Force Choke them  >:D , but I'd really love it if I'm not wasting the credits I spend on them.

Any thoughts?

Offline The Happy Stormtrooper

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Re: Bug reports for 0.8.2
« Reply #14 on: July 31, 2009, 05:20:39 AM »
First of all...great mod! I like the changes made in 0.8.2 and love the new graphics.

But I seem to have a problem with my companions. They're not using rifles. Even when I put one in their inventory, thery're still only using swords or pistols.
Now I could Force Choke them  >:D , but I'd really love it if I'm not wasting the credits I spend on them.

Any thoughts?

It sounds like you're unaware of the new ammo system; rifles and pistols, due to being different proficiencies, now require their own type of ammunition. So what fits a pistol, doesn't work in your rifle. Hover over your inventory ammo to see what you have.



EDIT: The siege scene used for places such as Bespin, Bakura, etc. really does need to be addressed, as was mentioned. Only a handful of your troops will find the gate, and because there's so few of them, they are massacred instantly by laser fire. I believe one of the walls near the gate is also glitched in some way, as I've seen people awkwardly run through it to swing at the defenders. If you can't Rambo your way through the battle, the only way to win is via auto-resolve.
« Last Edit: July 31, 2009, 10:00:57 AM by The Happy Stormtrooper »

Offline HunterAlpha1

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Re: Bug reports for 0.8.2
« Reply #15 on: July 31, 2009, 03:31:03 PM »
First of all...great mod! I like the changes made in 0.8.2 and love the new graphics.

But I seem to have a problem with my companions. They're not using rifles. Even when I put one in their inventory, thery're still only using swords or pistols.
Now I could Force Choke them  >:D , but I'd really love it if I'm not wasting the credits I spend on them.

Any thoughts?

HINT: the brightly colored ammo is pistol ammo.

Offline Inodocamem

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Re: Bug reports for 0.8.2
« Reply #16 on: August 01, 2009, 10:08:04 AM »
The ammo tip works like a charm... thanks.
 :-[ I guess I was blinded by the power of the dark side..  ;)

Offline HunterAlpha1

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Re: Bug reports for 0.8.2
« Reply #17 on: August 03, 2009, 02:41:04 PM »
alot of the NPCs, specifically merchants, lords, and companions are bald with a generic avatar.

Offline scyrius

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Re: Bug reports for 0.8.2
« Reply #18 on: August 04, 2009, 03:21:30 PM »
so in my game i was just flying around when my game crashed so i tried to reload my saved game but in the same amount of time no matter which direction i go it still crashes any suggestions?

Offline HunterAlpha1

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Re: Bug reports for 0.8.2
« Reply #19 on: August 04, 2009, 03:25:03 PM »
try restarting your computer, that often helps with me.

Offline HunterAlpha1

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Re: Bug reports for 0.8.2
« Reply #20 on: August 08, 2009, 10:24:39 AM »
so far only two that i have encountered:

1.  crash to desktop if you use the scope too much.  dont know if its only the e-11, or just on one map, i would explore it more if my computer was faster, but it takes too much time to restart my comp after every crash

2. i chose human male as my race, and it made me a bothan (not sure if its just the skin or if there are any attribute differences between the races.)  in the facial features creation page it shows human when i first start, but after that only shows bothan.

edit: 2.  i started a new game, which corrected the problem.  its sooo good to be human again!

the race bug is back, this time i am a mon calamari

Offline zeon

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Re: Bug reports for 0.8.2
« Reply #21 on: August 09, 2009, 06:28:23 PM »
now for some reason. i cannot hire soildiers. it say i have nor room in my party but i do alot of room. and when i try to upgrade my soilders the game tells me there is no slot to upgrade... help.

Offline HunterAlpha1

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Re: Bug reports for 0.8.2
« Reply #22 on: August 09, 2009, 07:57:55 PM »
now for some reason. i cannot hire soildiers. it say i have nor room in my party but i do alot of room. and when i try to upgrade my soilders the game tells me there is no slot to upgrade... help.

i have reported this bug before, but i seem to have been ignored.

i do have a work around for it though:  garrison some of your troops, or give some to a friendly lord.

Offline HokieBT

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Re: Bug reports for 0.8.2
« Reply #23 on: August 09, 2009, 08:58:56 PM »

There's a limitation in native where you can only have a certain number of troops in your party.   Due to the high number of different troops in this mod its pretty easy to hit that limit (I forget, but maybe a 15-20 range?).   Did you have a lot of different troops in your party and maybe this is why you can't hire them?

Offline HunterAlpha1

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Re: Bug reports for 0.8.2
« Reply #24 on: August 10, 2009, 01:52:36 AM »
nope, the bug has happened when i only had 3 -5 different troop types in my party.  and the max number of troop types is 30-32

Offline Nouveauk

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Re: Bug reports for 0.8.2
« Reply #25 on: August 11, 2009, 05:14:26 PM »
A spontaneous sex change just happened. My undeniably female character was on her 3rd day of life in 0.8.2, and something grave must have happened during the time when she had her mandalorian helmet on, because when she took it off to try on an eyepiece, her face was the ugliest male face I've ever seen. Is there some equipment or event in the game that causes character appearance to change spontaneously? 

Offline Tyrinius

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Re: Bug reports for 0.8.2
« Reply #26 on: August 11, 2009, 05:55:09 PM »
Could you upload a screenshot of your char after the "gender-switch"?
And do you have a savegame just before that issue came up? So you could try out if it happens without equipping the Mand helmet? Does it happen without other helmets, too? Did other (maybe non-visual) circumstances change before the gender switched?
Such information is always very helpful to find out where the bug is located.

Offline HokieBT

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Re: Bug reports for 0.8.2
« Reply #27 on: August 11, 2009, 06:29:57 PM »

this is weird, since I think you are now the 2nd or 3rd person to report this.   I have no-clue why it happened....  Do you remember if you used either the kingdom management functionality or switched your commander to one of your NPC's recently?   There's a 'change race' on the camp menu, but people would have to manually click that to modify it....   Did you use that cheat/modding menu at all, there may be some bugs in that...

Offline HunterAlpha1

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Re: Bug reports for 0.8.2
« Reply #28 on: August 11, 2009, 07:21:46 PM »
A spontaneous sex change just happened. My undeniably female character was on her 3rd day of life in 0.8.2, and something grave must have happened during the time when she had her mandalorian helmet on, because when she took it off to try on an eyepiece, her face was the ugliest male face I've ever seen. Is there some equipment or event in the game that causes character appearance to change spontaneously? 

same thing happened to me, except i was a male and it changed me to an alien.  first time it happened i changed to a bothan, the second time a mon calimari.

Offline Nouveauk

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Re: Bug reports for 0.8.2
« Reply #29 on: August 12, 2009, 03:04:12 AM »
I have a hunch that it's the kingdom management option. Although my character had no kingdom yet, I fooled around with the settings by clicking "human" or "mandalorian," and I think that's when it happened. Maybe it's a combination of exported characters and clicking on "change culture" in the kingdom management options. I'll test it out in the morning...

Offline Revan Shan

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Re: Bug reports for 0.8.2
« Reply #30 on: August 12, 2009, 04:52:34 AM »
- When I go to an enemy planet I cannot make peace with them (I don't have my own kingdom)

- RGL errors come even to places were the amount of vegetation is 0. Last time it happened to me was when I arrived at Mandalore and they discovered me (fight your way out). RGL errors are more common in ENdor and Alaris prime, plus their arenas, but like I say, there are all around. I just acannot play. I get a crush per 3 or 4 battles, and that's cause I fight the battles in the ship or in stations, if it wasn't for that it'd probably be more. But many crushes (half of them) arent RGL ones, when entering a battle or exiting a planet (getting to the map) the screen freezes, and need to pres cont alt supr to get out of the game. This doesn't happen me on other mods so... it can only be somth from this one.

- Also, I need to enter 2 times a mod to hear it's music (not the sounds, they always work). I mean, If I always play SWC every time I start the game I hear the music, but If I change to other module the music of that one doesn't sound, I have to exit and enter once more, and then it works. Is that an engine limitation or what?

Offline Lux CC-4361

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Re: Bug reports for 0.8.2
« Reply #31 on: August 12, 2009, 05:08:23 AM »
1. Clone helmets don't have helmet vision. Yet?
2. Even though I import-cheated my character for bug-hunting reasons, with some guns he keeps dealing around 60 damage, whereas he should be dealing around 500. This happened with the DC series, and I have no idea why.

Offline HokieBT

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Re: Bug reports for 0.8.2
« Reply #32 on: August 12, 2009, 08:34:17 AM »
you are right, there was a bug with kingdom management switching your race.  If you clicked Empire you'd be switched to a male, and Rebel would switch you to randomly be a moncal/bothan/wookiee/etc.   This will be fixed in the next release.

Moss did helmet vision textures for all helmets, so that will be included in the next release.  Most likely the clone will use that Republic Commando one that Moss posted in the other thread.

for the other stuff, you guys are sure reporting some strange errors, and unfortunately I'm not sure what would cause most of them...  Since the random crashes are the biggest problem, lets try and focus on that.  We'll probably really have to try and analyze this and get as much info as we can, so lets try and get as much details as possible...

First, are crashes random or consistent?  For example, if you have a saved game do they always happen at a certain time of day or after waiting for X hours?  Or every time you enter a certain planet?  If this is the case then its probably an error in the scene or code itself, where maybe there is an issue every time an enemy captures a planet or something like that.   We'd probably see a "script error" in the rgl_log.txt, so if you see any lines about a script error then let me know.   If the crashes are random (or appear to be) then when does it usually happen?  in battle, walking around town, on a world map, etc.  From the rgl_log.txt I have seen I usually see a "vertex buffer" error reported by people.  This can happen with scenes with high vegetation, but it can also happen if your system is running out of resources.  There are a lot of posts in TW tech support about it:

The Apothecary: Technical Support - http://forums.taleworlds.net/index.php/board,6.0.html
Sticky post about it - http://forums.taleworlds.net/index.php/topic,68486.0.html
another sticky post - http://forums.taleworlds.net/index.php/topic,72532.0.html

I may be wrong, but my guess would be most people who are seeing crashes may be running low on system or game resources.  From the rgl_log.txt that are posted I usually see multiple attempts to increase the vertex buffer as mentioned by Archonsod on the post above. For the people who are consistently seeing crashes, are you playing with unlimited corpses & ragdolls, high details, or have used the battlesize changer to set a higher number?  There are a lot of higher poly models in this mod and most of them don't have LOD's, so this mod may be pretty intensive.  I think my corpses/ragdolls are at the 10-20 range and I don't use the battlesize changer and have never seen a crash that I remember (I use a laptop).  For people who don't see crashes, what are your settings?   I'd suggest some of you guys try and lower some of your settings and play for a few hours and see if that makes it better?   You may also want to try other suggestions in the forum like updating your video card or seeing if it also happens in DXT7, etc.
« Last Edit: August 12, 2009, 08:40:34 AM by HokieBT »

Offline Lux CC-4361

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Re: Bug reports for 0.8.2
« Reply #33 on: August 12, 2009, 09:01:39 AM »
Awesome news about the jelmet visions!
But what about my 2. above?

Offline Moss

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Re: Bug reports for 0.8.2
« Reply #34 on: August 12, 2009, 05:59:26 PM »
Answered in the Taleworlds thread (I think).

Offline Revan Shan

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Re: Bug reports for 0.8.2
« Reply #35 on: August 13, 2009, 02:19:13 AM »
The crashes are completely random (both RLG and not RLG). Sometimes I enter Endor without any RLG E, and I got once an RLG E in Mandalore outpost and Mandalore.

And I've seen script error messages, but they don't quit me from the game, after I get them I can keep playing.

Offline HunterAlpha1

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Re: Bug reports for 0.8.2
« Reply #36 on: August 13, 2009, 02:27:28 AM »
odd, its been a long time since this game crashed on me, and longer for this mod.  its strange because my comp sucks. it lags on Age of Empires 2 but hardly any lag on M&B  :D

Offline Revan Shan

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Re: Bug reports for 0.8.2
« Reply #37 on: August 13, 2009, 02:52:25 AM »
odd, its been a long time since this game crashed on me, and longer for this mod.  its strange because my comp sucks. it lags on Age of Empires 2 but hardly any lag on M&B  :D

Age of EMpires 2? The ground colour right? It looks haf grewen and half red. There's a fix.

Offline Revan Shan

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Re: Bug reports for 0.8.2
« Reply #38 on: August 13, 2009, 06:41:13 AM »
I got a new type of crush. In daghobah swamp, during a custom battle with Mercs VS Hutts.


Offline Sebbe107

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Re: Bug reports for 0.8.2
« Reply #39 on: August 13, 2009, 06:54:31 AM »
I got a new type of crush. In daghobah swamp, during a custom battle with Mercs VS Hutts.



That dosen't look good..
Every bad choice you take can change your life to something even worse than you can ever imagine. I've learned that the hard way, and all because of my own mistakes, mistakes that can never be corrected.

Only avaible friday-sunday.

Offline nath9091

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Re: Bug reports for 0.8.2
« Reply #40 on: August 14, 2009, 10:55:20 PM »
First one big error with Kingdom Management (KM). Initially took a few stations here and there and got up to 3 vassals and assigned them each a station. Then Jabba the Hutt formed a force of 1600 and I ran away and Jabba wiped out my Clone Kingdom. Then I switched to Mandalorian and took about 4 stations. I assign stations but suddenly realise that any station I give to my 3rd vassal is going to some neutral kingdom that he seems to rule which I have absolutely no control over, no control over him and can't declare war on him to take the stuff back. Lost 2 stations this way and it's really annoying, can anyone help? Third vassals kingdom called Neutral doesnt show up on the Factions Relations list so I can't use cheat mode to lower relations.

Also please get rid of or severely reduce the amount of vegetation in Kashykk. Im currently around there and battles are impossible. 

Offline HopitKonsta

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Re: Bug reports for 0.8.2
« Reply #41 on: August 15, 2009, 01:11:04 AM »
you need to wait them to appear to map

Offline Revan Shan

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Re: Bug reports for 0.8.2
« Reply #42 on: August 15, 2009, 03:07:23 AM »
Remember you cannot manage your planets if you let your commanders rule them...

Offline Sebbe107

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Re: Bug reports for 0.8.2
« Reply #43 on: August 15, 2009, 12:06:26 PM »
Remember you cannot manage your planets if you let your commanders rule them...

I would not let anyone rule MY planets if I ruled all the galaxies planet in Star Wars...
Every bad choice you take can change your life to something even worse than you can ever imagine. I've learned that the hard way, and all because of my own mistakes, mistakes that can never be corrected.

Only avaible friday-sunday.

Offline nath9091

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Re: Bug reports for 0.8.2
« Reply #44 on: August 16, 2009, 06:46:11 PM »
Ahhh, worked out a temporary fix. Turned on the Cheat/Modding option and it gives me the option to attack any planet. Problem solved although I'm not going to risk using Commander Daynad anymore. He can rot if he wants. Btw does anyone know if the more fiefs a Lord has the larger the army he has?